[2023-03-10 15:42:02.042] Starting up round ID 201564. - ------------------------- [2023-03-10 15:42:02.045] Running /tg/ revision: - origin/master: 6264fc56564c6d2f1d7eaeeefbeb9d597027c529 - Test merge active of PR #72459 commit 6c43ac68aebbab937bc3a957b3f0547d5e2e8a2a - Test merge active of PR #73502 commit 045e9bf9b65b3eea542b1f3aa2c74a1e71a461a6 - HEAD: 3d48331a14abb593abd494617e56e79e152007a0 [2023-03-10 15:42:03.088] Initialized Title Screen subsystem within 0.01 seconds! [2023-03-10 15:42:03.088] Initialized Server Tasks subsystem within 0 seconds! [2023-03-10 15:42:03.088] Initialized Input subsystem within 0 seconds! [2023-03-10 15:42:03.093] Initialized Profiler subsystem within 0 seconds! [2023-03-10 15:42:03.093] Initialized Database subsystem within 0 seconds! [2023-03-10 15:42:03.093] Initialized Blackbox subsystem within 0 seconds! [2023-03-10 15:42:03.093] Initialized Sounds subsystem within 0 seconds! [2023-03-10 15:42:03.113] Initialized Instruments subsystem within 0.02 seconds! [2023-03-10 15:42:03.577] Initialized Greyscale subsystem within 0.46 seconds! [2023-03-10 15:42:03.577] Initialized Vis contents overlays subsystem within 0 seconds! [2023-03-10 15:42:03.578] Initialized Security Level subsystem within 0 seconds! [2023-03-10 15:42:03.579] Initialized Discord subsystem within 0 seconds! [2023-03-10 15:42:04.564] Initialized Achievements subsystem within 0.98 seconds! [2023-03-10 15:42:04.564] Initialized Station subsystem within 0 seconds! [2023-03-10 15:42:04.565] Initialized Quirks subsystem within 0 seconds! [2023-03-10 15:42:04.581] Initialized Reagents subsystem within 0.02 seconds! [2023-03-10 15:42:04.588] Initialized Events subsystem within 0.01 seconds! [2023-03-10 15:42:04.592] Initialized IDs and Access subsystem within 0 seconds! [2023-03-10 15:42:04.593] Initialized Jobs subsystem within 0 seconds! [2023-03-10 15:42:04.593] Initialized AI movement subsystem within 0 seconds! [2023-03-10 15:42:04.612] Initialized Ticker subsystem within 0.02 seconds! [2023-03-10 15:42:04.613] Initialized AI Controller Ticker subsystem within 0 seconds! [2023-03-10 15:42:04.613] Initialized AI Behavior Ticker subsystem within 0 seconds! [2023-03-10 15:42:04.651] Initialized Trading Card Game subsystem within 0.04 seconds! [2023-03-10 15:42:04.661] Loading Ice Box Station... [2023-03-10 15:42:11.298] Loaded Station in 6.6s! [2023-03-10 15:42:14.359] Failed to place Mining Site Underground ruin. [2023-03-10 15:42:14.586] Ruin loader finished with 50 left to spend. [2023-03-10 15:42:14.970] Ruin loader finished with 30 left to spend. [2023-03-10 15:42:15.263] Cave Generator finished in 0.2s! [2023-03-10 15:42:15.312] Cave Generator finished in 0.1s! [2023-03-10 15:42:15.520] Cave Generator finished in 0.2s! [2023-03-10 15:42:15.667] Cave Generator finished in 0.1s! [2023-03-10 15:42:15.679] Cave Generator finished in 0s! [2023-03-10 15:42:15.685] Cave Generator finished in 0s! [2023-03-10 15:42:15.711] Cave Generator finished in 0.1s! [2023-03-10 15:42:15.719] Cave Generator finished in 0s! [2023-03-10 15:42:15.739] Cave Generator finished in 0s! [2023-03-10 15:42:15.755] Cave Generator finished in 0s! [2023-03-10 15:42:15.905] Initialized Mapping subsystem within 11.25 seconds! [2023-03-10 15:42:15.941] Initialized Early Assets subsystem within 0.04 seconds! [2023-03-10 15:42:15.980] Initialized Research subsystem within 0.04 seconds! [2023-03-10 15:42:16.014] Initialized Time Tracking subsystem within 0 seconds! [2023-03-10 15:42:16.021] Initialized Networks subsystem within 0.01 seconds! [2023-03-10 15:42:16.044] Initialized Spatial Grid subsystem within 0.02 seconds! [2023-03-10 15:42:16.044] Initialized Economy subsystem within 0 seconds! [2023-03-10 15:42:16.046] Initialized Restaurant subsystem within 0 seconds! [2023-03-10 15:42:50.285] Initialized Atoms subsystem within 34.24 seconds! [2023-03-10 15:42:50.300] Initialized Language subsystem within 0.01 seconds! [2023-03-10 15:42:50.393] Initialized Machines subsystem within 0.09 seconds! [2023-03-10 15:42:50.395] Initialized Skills subsystem within 0 seconds! [2023-03-10 15:42:50.395] Initialized Addiction subsystem within 0 seconds! [2023-03-10 15:42:50.397] Initialized Blackmarket subsystem within 0 seconds! [2023-03-10 15:42:50.397] Initialized Disease subsystem within 0 seconds! [2023-03-10 15:42:50.397] Initialized Fluid subsystem within 0 seconds! [2023-03-10 15:42:50.398] Initialized Smoke subsystem within 0 seconds! [2023-03-10 15:42:50.398] Initialized Foam subsystem within 0 seconds! [2023-03-10 15:42:50.398] Initialized Lag Switch subsystem within 0 seconds! [2023-03-10 15:42:54.745] Initialized Library Loading subsystem within 4.35 seconds! [2023-03-10 15:42:54.947] Initialized Lua Scripting subsystem within 0.2 seconds! [2023-03-10 15:42:54.957] Initialized Modular Computers subsystem within 0.01 seconds! [2023-03-10 15:42:54.957] Initialized Night Shift subsystem within 0 seconds! [2023-03-10 15:42:54.958] Initialized Sun subsystem within 0 seconds! [2023-03-10 15:42:54.961] Initialized Traitor subsystem within 0 seconds! [2023-03-10 15:42:54.962] Initialized Tutorials subsystem within 0 seconds! [2023-03-10 15:42:54.982] Initialized Wardrobe subsystem within 0.02 seconds! [2023-03-10 15:42:54.982] Initialized Weather subsystem within 0 seconds! [2023-03-10 15:42:54.983] Initialized Wiremod Composite Templates subsystem within 0 seconds! [2023-03-10 15:43:04.413] Initialized Atmospherics subsystem within 9.43 seconds! [2023-03-10 15:43:04.444] Loaded 18 engraved messages on map Ice Box Station [2023-03-10 15:43:04.447] Loaded 2 prison tattoos [2023-03-10 15:43:05.317] Initialized Persistence subsystem within 0.9 seconds! [2023-03-10 15:43:06.010] Initialized Persistent Paintings subsystem within 0.69 seconds! [2023-03-10 15:43:06.018] Initialized Vote subsystem within 0 seconds! [2023-03-10 15:43:07.214] Initialized Assets subsystem within 1.19 seconds! [2023-03-10 15:43:09.263] Initialized Icon Smoothing subsystem within 2.04 seconds! [2023-03-10 15:43:09.263] Initialized XKeyScore subsystem within 0 seconds! [2023-03-10 15:43:09.268] Initialized PRISM subsystem within 0 seconds! [2023-03-10 15:43:18.814] Initialized Lighting subsystem within 9.55 seconds! [2023-03-10 15:43:20.631] Initialized Shuttle subsystem within 1.82 seconds! [2023-03-10 15:43:20.747] Initialized Minor Mapping subsystem within 0.12 seconds! [2023-03-10 15:43:20.749] Initialized Pathfinder subsystem within 0 seconds! [2023-03-10 15:43:20.805] Initialized Ban Cache subsystem within 0.06 seconds! [2023-03-10 15:43:20.843] Initialized Init Profiler subsystem within 0.04 seconds! [2023-03-10 15:43:20.843] Initialized Chat subsystem within 0 seconds! [2023-03-10 15:43:20.843] Initializations complete within 77.8 seconds! [2023-03-10 15:45:15.939] Game start took 1.1s [2023-03-10 15:45:46.935] runtime error: list index out of bounds - proc name: can get alert (/datum/weather/snow_storm/can_get_alert) - source file: snow_storm.dm,36 - usr: null - src: snow storm (/datum/weather/snow_storm) - call stack: - snow storm (/datum/weather/snow_storm): can get alert(Melbert Troy Foxtrot (/mob/living/carbon/human)) - snow storm (/datum/weather/snow_storm): send alert("...", null) - snow storm (/datum/weather/snow_storm): start() - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 15:46:15.677] runtime error: list index out of bounds - proc name: blend cutoff colors (/proc/blend_cutoff_colors) - source file: colors.dm,91 - usr: Melk Lantern (/mob/living/carbon/human) - src: null - usr.loc: the floor (126,93,4) (/turf/open/floor/iron) - call stack: - blend cutoff colors(/list (/list), /list (/list)) - Melk Lantern (/mob/living/carbon/human): update sight() - Melk Lantern (/mob/living/carbon/human): equip to slot(the optical t-ray scanner (/obj/item/clothing/glasses/meson/engine/tray), 8, 0, 1) - Melk Lantern (/mob/living/carbon/human): equip to slot if possible(the optical t-ray scanner (/obj/item/clothing/glasses/meson/engine/tray), 8, 0, 1, 1, 0, 0) - Melk Lantern (/mob/living/carbon/human): equip to appropriate slot(the optical t-ray scanner (/obj/item/clothing/glasses/meson/engine/tray), 0) - the optical t-ray scanner (/obj/item/clothing/glasses/meson/engine/tray): equip to best slot(Melk Lantern (/mob/living/carbon/human)) - Melk Lantern (/mob/living/carbon/human): execute quick equip() - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Melk Lantern (/mob/living/carbon/human): quick-equip() - quick_equip (/datum/keybinding/human/quick_equip): down(BelgiumDoggo (/client)) - BelgiumDoggo (/client): keyDown("E") - [2023-03-10 15:49:32.018] runtime error: list index out of bounds - proc name: blend cutoff colors (/proc/blend_cutoff_colors) - source file: colors.dm,91 - usr: Melk Lantern (/mob/living/carbon/human) - src: null - usr.loc: the floor (71,133,3) (/turf/open/floor/iron) - call stack: - blend cutoff colors(/list (/list), /list (/list)) - Melk Lantern (/mob/living/carbon/human): update sight() - Melk Lantern (/mob/living/carbon/human): reset perspective(null, 0) - Melk Lantern (/mob/living/carbon/human): reset perspective(null, 0) - Melk Lantern (/mob/living/carbon/human): forceMove(the floor (71,133,3) (/turf/open/floor/iron)) - Melk Lantern (/mob/living/carbon/human): zMove(null, the floor (71,133,3) (/turf/open/floor/iron), 2) - Melk Lantern (/mob/living/carbon/human): zMove(null, the floor (71,133,3) (/turf/open/floor/iron), 2) - the open space (71,133,4) (/turf/open/openspace): zFall(Melk Lantern (/mob/living/carbon/human), 1, 0, 1) - Melk Lantern (/mob/living/carbon/human): Move(the open space (71,133,4) (/turf/open/openspace), 2, 0, 1) - Melk Lantern (/mob/living/carbon/human): Move(the open space (71,133,4) (/turf/open/openspace), 2, null) - Melk Lantern (/mob/living/carbon/human): Move(the open space (71,133,4) (/turf/open/openspace), 2) - Melk Lantern (/mob/living/carbon/human): Move(the open space (71,133,4) (/turf/open/openspace), 2) - BelgiumDoggo (/client): Move(the open space (71,133,4) (/turf/open/openspace), 2) - Melk Lantern (/mob/living/carbon/human): keyLoop(BelgiumDoggo (/client)) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 15:49:33.219] runtime error: list index out of bounds - proc name: blend cutoff colors (/proc/blend_cutoff_colors) - source file: colors.dm,91 - usr: Melk Lantern (/mob/living/carbon/human) - src: null - usr.loc: the floor (71,134,4) (/turf/open/floor/iron) - call stack: - blend cutoff colors(/list (/list), /list (/list)) - Melk Lantern (/mob/living/carbon/human): update sight() - Melk Lantern (/mob/living/carbon/human): reset perspective(null, 0) - Melk Lantern (/mob/living/carbon/human): reset perspective(null, 0) - Melk Lantern (/mob/living/carbon/human): forceMove(the floor (71,134,4) (/turf/open/floor/iron)) - Melk Lantern (/mob/living/carbon/human): zMove(null, the floor (71,134,4) (/turf/open/floor/iron), 130) - Melk Lantern (/mob/living/carbon/human): zMove(null, the floor (71,134,4) (/turf/open/floor/iron), 130) - the stairs (/obj/structure/stairs/south): stair ascend(Melk Lantern (/mob/living/carbon/human)) - the stairs (/obj/structure/stairs/south): on exit(the floor (71,133,3) (/turf/open/floor/iron), Melk Lantern (/mob/living/carbon/human), 1) - the stairs (/obj/structure/stairs/south): on exit(the floor (71,133,3) (/turf/open/floor/iron), Melk Lantern (/mob/living/carbon/human), 1) - ... - Melk Lantern (/mob/living/carbon/human): Move(the wall (71,134,3) (/turf/closed/wall), 1, 0, 1) - Melk Lantern (/mob/living/carbon/human): Move(the wall (71,134,3) (/turf/closed/wall), 1, null) - Melk Lantern (/mob/living/carbon/human): Move(the wall (71,134,3) (/turf/closed/wall), 1) - Melk Lantern (/mob/living/carbon/human): Move(the wall (71,134,3) (/turf/closed/wall), 1) - BelgiumDoggo (/client): Move(the wall (71,134,3) (/turf/closed/wall), 1) - Melk Lantern (/mob/living/carbon/human): keyLoop(BelgiumDoggo (/client)) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 15:50:00.214] runtime error: list index out of bounds - proc name: blend cutoff colors (/proc/blend_cutoff_colors) - source file: colors.dm,91 - usr: Melk Lantern (/mob/living/carbon/human) - src: null - usr.loc: the floor (179,134,3) (/turf/open/floor/iron/dark) - call stack: - blend cutoff colors(/list (/list), /list (/list)) - Melk Lantern (/mob/living/carbon/human): update sight() - Melk Lantern (/mob/living/carbon/human): reset perspective(null, 0) - Melk Lantern (/mob/living/carbon/human): reset perspective(null, 0) - Melk Lantern (/mob/living/carbon/human): forceMove(the floor (179,134,3) (/turf/open/floor/iron/dark)) - Melk Lantern (/mob/living/carbon/human): zMove(null, the floor (179,134,3) (/turf/open/floor/iron/dark), 2) - Melk Lantern (/mob/living/carbon/human): zMove(null, the floor (179,134,3) (/turf/open/floor/iron/dark), 2) - the open space (179,134,4) (/turf/open/openspace): zFall(Melk Lantern (/mob/living/carbon/human), 1, 0, 1) - Melk Lantern (/mob/living/carbon/human): Move(the open space (179,134,4) (/turf/open/openspace), 4, 0, 1) - Melk Lantern (/mob/living/carbon/human): Move(the open space (179,134,4) (/turf/open/openspace), 4, null) - Melk Lantern (/mob/living/carbon/human): Move(the open space (179,134,4) (/turf/open/openspace), 4) - Melk Lantern (/mob/living/carbon/human): Move(the open space (179,134,4) (/turf/open/openspace), 4) - BelgiumDoggo (/client): Move(the open space (179,134,4) (/turf/open/openspace), 4) - Melk Lantern (/mob/living/carbon/human): keyLoop(BelgiumDoggo (/client)) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 15:50:07.614] runtime error: list index out of bounds - proc name: blend cutoff colors (/proc/blend_cutoff_colors) - source file: colors.dm,91 - usr: Melk Lantern (/mob/living/carbon/human) - src: null - usr.loc: the floor (188,134,4) (/turf/open/floor/iron/dark/side) - call stack: - blend cutoff colors(/list (/list), /list (/list)) - Melk Lantern (/mob/living/carbon/human): update sight() - Melk Lantern (/mob/living/carbon/human): reset perspective(null, 0) - Melk Lantern (/mob/living/carbon/human): reset perspective(null, 0) - Melk Lantern (/mob/living/carbon/human): forceMove(the floor (188,134,4) (/turf/open/floor/iron/dark/side)) - Melk Lantern (/mob/living/carbon/human): zMove(null, the floor (188,134,4) (/turf/open/floor/iron/dark/side), 130) - Melk Lantern (/mob/living/carbon/human): zMove(null, the floor (188,134,4) (/turf/open/floor/iron/dark/side), 130) - the stairs (/obj/structure/stairs/east): stair ascend(Melk Lantern (/mob/living/carbon/human)) - the stairs (/obj/structure/stairs/east): on exit(the floor (187,134,3) (/turf/open/floor/iron/dark), Melk Lantern (/mob/living/carbon/human), 4) - the stairs (/obj/structure/stairs/east): on exit(the floor (187,134,3) (/turf/open/floor/iron/dark), Melk Lantern (/mob/living/carbon/human), 4) - ... - Melk Lantern (/mob/living/carbon/human): Move(the wall (188,134,3) (/turf/closed/wall), 4, 0, 1) - Melk Lantern (/mob/living/carbon/human): Move(the wall (188,134,3) (/turf/closed/wall), 4, null) - Melk Lantern (/mob/living/carbon/human): Move(the wall (188,134,3) (/turf/closed/wall), 4) - Melk Lantern (/mob/living/carbon/human): Move(the wall (188,134,3) (/turf/closed/wall), 4) - BelgiumDoggo (/client): Move(the wall (188,134,3) (/turf/closed/wall), 4) - Melk Lantern (/mob/living/carbon/human): keyLoop(BelgiumDoggo (/client)) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 15:50:30.273] runtime error: list index out of bounds - proc name: blend cutoff colors (/proc/blend_cutoff_colors) - source file: colors.dm,91 - usr: Melk Lantern (/mob/living/carbon/human) - src: null - usr.loc: the plating (197,109,3) (/turf/open/floor/plating) - call stack: - blend cutoff colors(/list (/list), /list (/list)) - Melk Lantern (/mob/living/carbon/human): update sight() - Melk Lantern (/mob/living/carbon/human): reset perspective(null, 0) - Melk Lantern (/mob/living/carbon/human): reset perspective(null, 0) - Melk Lantern (/mob/living/carbon/human): forceMove(the plating (197,109,3) (/turf/open/floor/plating)) - Melk Lantern (/mob/living/carbon/human): zMove(null, the plating (197,109,3) (/turf/open/floor/plating), 2) - Melk Lantern (/mob/living/carbon/human): zMove(null, the plating (197,109,3) (/turf/open/floor/plating), 2) - the open space (197,109,4) (/turf/open/openspace): zFall(Melk Lantern (/mob/living/carbon/human), 1, 0, 1) - Melk Lantern (/mob/living/carbon/human): Move(the open space (197,109,4) (/turf/open/openspace), 2, 0, 1) - Melk Lantern (/mob/living/carbon/human): Move(the open space (197,109,4) (/turf/open/openspace), 2, null) - Melk Lantern (/mob/living/carbon/human): Move(the open space (197,109,4) (/turf/open/openspace), 2) - Melk Lantern (/mob/living/carbon/human): Move(the open space (197,109,4) (/turf/open/openspace), 2) - BelgiumDoggo (/client): Move(the open space (197,109,4) (/turf/open/openspace), 2) - Melk Lantern (/mob/living/carbon/human): keyLoop(BelgiumDoggo (/client)) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 15:50:31.638] runtime error: list index out of bounds - proc name: blend cutoff colors (/proc/blend_cutoff_colors) - source file: colors.dm,91 - usr: Melk Lantern (/mob/living/carbon/human) - src: null - usr.loc: the plating (197,100,4) (/turf/open/floor/plating) - call stack: - blend cutoff colors(/list (/list), /list (/list)) - Melk Lantern (/mob/living/carbon/human): update sight() - Melk Lantern (/mob/living/carbon/human): reset perspective(null, 0) - Melk Lantern (/mob/living/carbon/human): reset perspective(null, 0) - Melk Lantern (/mob/living/carbon/human): forceMove(the plating (197,100,4) (/turf/open/floor/plating)) - Melk Lantern (/mob/living/carbon/human): zMove(null, the plating (197,100,4) (/turf/open/floor/plating), 130) - Melk Lantern (/mob/living/carbon/human): zMove(null, the plating (197,100,4) (/turf/open/floor/plating), 130) - the stairs (/obj/structure/stairs/south): stair ascend(Melk Lantern (/mob/living/carbon/human)) - the stairs (/obj/structure/stairs/south): on exit(the plating (197,101,3) (/turf/open/floor/plating), Melk Lantern (/mob/living/carbon/human), 2) - the stairs (/obj/structure/stairs/south): on exit(the plating (197,101,3) (/turf/open/floor/plating), Melk Lantern (/mob/living/carbon/human), 2) - ... - Melk Lantern (/mob/living/carbon/human): Move(the wall (197,100,3) (/turf/closed/wall), 2, 0, 1) - Melk Lantern (/mob/living/carbon/human): Move(the wall (197,100,3) (/turf/closed/wall), 2, null) - Melk Lantern (/mob/living/carbon/human): Move(the wall (197,100,3) (/turf/closed/wall), 2) - Melk Lantern (/mob/living/carbon/human): Move(the wall (197,100,3) (/turf/closed/wall), 2) - BelgiumDoggo (/client): Move(the wall (197,100,3) (/turf/closed/wall), 2) - Melk Lantern (/mob/living/carbon/human): keyLoop(BelgiumDoggo (/client)) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 15:50:57.269] ## TESTING: GC: -- [0x2108e6e7] | /datum/chatmessage was unable to be GC'd -- [2023-03-10 15:50:57.269] ## TESTING: GC: -- [0x21087930] | /datum/chatmessage was unable to be GC'd -- [2023-03-10 15:50:57.269] ## TESTING: GC: -- [0x2108e739] | /datum/chatmessage was unable to be GC'd -- [2023-03-10 15:50:57.269] ## TESTING: GC: -- [0x2107b48f] | /datum/chatmessage was unable to be GC'd -- [2023-03-10 15:50:57.269] ## TESTING: GC: -- [0x2108e47f] | /datum/chatmessage was unable to be GC'd -- [2023-03-10 15:54:16.353] ## TESTING: GC: -- [0x2103e26d] | /datum/pipeline was unable to be GC'd -- [2023-03-10 16:02:51.251] runtime error: mob_statchange overridden. Use override = TRUE to suppress this warning. - Target: the arctic lobstrosity (/mob/living/simple_animal/hostile/asteroid/lobstrosity) Proc: /datum/action/cooldown/mob_cooldown/charge/proc/stat_changed (code/datums/components/_component.dm:230) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("mob_statchange overridden. Use...", "code/datums/components/_compon...", 230) - Basic Charge (/datum/action/cooldown/mob_cooldown/charge/basic_charge): RegisterSignal(the arctic lobstrosity (/mob/living/simple_animal/hostile/asteroid/lobstrosity), "mob_statchange", /datum/action/cooldown/mob_coo... (/datum/action/cooldown/mob_cooldown/charge/proc/stat_changed), 0) - Basic Charge (/datum/action/cooldown/mob_cooldown/charge/basic_charge): do charge(the arctic lobstrosity (/mob/living/simple_animal/hostile/asteroid/lobstrosity), Ryder Hanford (/mob/living/carbon/human), 15, 2) - Basic Charge (/datum/action/cooldown/mob_cooldown/charge/basic_charge): charge sequence(the arctic lobstrosity (/mob/living/simple_animal/hostile/asteroid/lobstrosity), Ryder Hanford (/mob/living/carbon/human), 15, 2) - Basic Charge (/datum/action/cooldown/mob_cooldown/charge/basic_charge): Activate(Ryder Hanford (/mob/living/carbon/human)) - Basic Charge (/datum/action/cooldown/mob_cooldown/charge/basic_charge): PreActivate(Ryder Hanford (/mob/living/carbon/human)) - Basic Charge (/datum/action/cooldown/mob_cooldown/charge/basic_charge): InterceptClickOn(the arctic lobstrosity (/mob/living/simple_animal/hostile/asteroid/lobstrosity), null, Ryder Hanford (/mob/living/carbon/human)) - Basic Charge (/datum/action/cooldown/mob_cooldown/charge/basic_charge): Trigger(null, Ryder Hanford (/mob/living/carbon/human)) - the arctic lobstrosity (/mob/living/simple_animal/hostile/asteroid/lobstrosity): OpenFire(Ryder Hanford (/mob/living/carbon/human)) - the arctic lobstrosity (/mob/living/simple_animal/hostile/asteroid/lobstrosity): MoveToTarget(/list (/list)) - the arctic lobstrosity (/mob/living/simple_animal/hostile/asteroid/lobstrosity): handle automated action() - [2023-03-10 16:05:28.303] runtime error: Cannot modify null.plane. - proc name: on changed z level (/obj/structure/closet/supplypod/on_changed_z_level) - source file: supplypod.dm,484 - usr: Ryder Hanford (/mob/living/carbon/human) - src: the bluespace supply pod (/obj/structure/closet/supplypod/podspawn) - usr.loc: the floor (75,103,3) (/turf/open/floor/iron) - src.loc: null - call stack: - the bluespace supply pod (/obj/structure/closet/supplypod/podspawn): on changed z level(the floor (76,102,3) (/turf/open/floor/iron), null, 0, null) - the bluespace supply pod (/obj/structure/closet/supplypod/podspawn): Moved(the floor (76,102,3) (/turf/open/floor/iron), 0, 1, null, 1) - the bluespace supply pod (/obj/structure/closet/supplypod/podspawn): Moved(the floor (76,102,3) (/turf/open/floor/iron), 0, 1, null, 1) - the bluespace supply pod (/obj/structure/closet/supplypod/podspawn): doMove(null) - the bluespace supply pod (/obj/structure/closet/supplypod/podspawn): moveToNullspace() - /datum/component/pellet_cloud (/datum/component/pellet_cloud): nullspace parent(the bluespace supply pod (/obj/structure/closet/supplypod/podspawn), 0) - the bluespace supply pod (/obj/structure/closet/supplypod/podspawn): SendSignal("parent_preqdeleted", /list (/list)) - qdel(the bluespace supply pod (/obj/structure/closet/supplypod/podspawn), 0) - the bluespace supply pod (/obj/structure/closet/supplypod/podspawn): startExitSequence(the bluespace supply pod (/obj/structure/closet/supplypod/podspawn)) - /datum/callback (/datum/callback): Invoke() - world: push usr(Ryder Hanford (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:16:45.968] runtime error: cannot read from list - proc name: log filter (/proc/log_filter) - source file: chat_filter.dm,73 - usr: Darren Hunter (/mob/living/carbon/human) - src: null - usr.loc: the floor (145,129,4) (/turf/open/floor/iron) - call stack: - log filter("Soft IC", "hold it, no ERP", null) - Darren Hunter (/mob/living/carbon/human): try speak("hold it, no ERP", 0, null, 0) - Darren Hunter (/mob/living/carbon/human): try speak("hold it, no ERP", 0, null, 0) - Darren Hunter (/mob/living/carbon/human): say("hold it, no ERP", null, /list (/list), 1, null, 0, null, null, 7, null) - Darren Hunter (/mob/living/carbon/human): say("hold it, no ERP", null, null, null, null, null, null, null, null, null) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - [2023-03-10 16:22:02.482] runtime error: Cannot modify null.moving_from_pull. - proc name: Move (/mob/living/Move) - source file: living.dm,910 - usr: the purple baby slime (283) (/mob/living/simple_animal/slime) - src: the metal baby slime (547) (/mob/living/simple_animal/slime) - usr.loc: the reinforced floor (176,89,3) (/turf/open/floor/engine) - src.loc: the reinforced floor (176,88,3) (/turf/open/floor/engine) - call stack: - the metal baby slime (547) (/mob/living/simple_animal/slime): Move(the reinforced floor (176,87,3) (/turf/open/floor/engine), 2, 8) - the purple baby slime (283) (/mob/living/simple_animal/slime): PushAM(the metal baby slime (547) (/mob/living/simple_animal/slime), 1000) - the purple baby slime (283) (/mob/living/simple_animal/slime): Bump(the metal baby slime (547) (/mob/living/simple_animal/slime)) - the reinforced floor (176,88,3) (/turf/open/floor/engine): Enter(the purple baby slime (283) (/mob/living/simple_animal/slime)) - the purple baby slime (283) (/mob/living/simple_animal/slime): Move(the reinforced floor (176,88,3) (/turf/open/floor/engine), 2, 0, 1) - the purple baby slime (283) (/mob/living/simple_animal/slime): Move(the reinforced floor (176,88,3) (/turf/open/floor/engine), 2, 0, 1) - the purple baby slime (283) (/mob/living/simple_animal/slime): Move(the reinforced floor (176,88,3) (/turf/open/floor/engine), 2, null) - the purple baby slime (283) (/mob/living/simple_animal/slime): handle targets(2, 1095) - the purple baby slime (283) (/mob/living/simple_animal/slime): Life(2, 1095) - Mobs (/datum/controller/subsystem/mobs): fire(0) - Mobs (/datum/controller/subsystem/mobs): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:22:39.316] runtime error: list index out of bounds - proc name: can get alert (/datum/weather/snow_storm/can_get_alert) - source file: snow_storm.dm,36 - usr: null - src: snow storm (/datum/weather/snow_storm) - call stack: - snow storm (/datum/weather/snow_storm): can get alert(RZH-443 (/mob/living/brain)) - snow storm (/datum/weather/snow_storm): send alert("Drifti...", null) - snow storm (/datum/weather/snow_storm): telegraph() - Weather (/datum/controller/subsystem/weather): run weather(/datum/weather/snow_storm (/datum/weather/snow_storm), /list (/list)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:23:09.561] runtime error: list index out of bounds - proc name: can get alert (/datum/weather/snow_storm/can_get_alert) - source file: snow_storm.dm,36 - usr: null - src: snow storm (/datum/weather/snow_storm) - call stack: - snow storm (/datum/weather/snow_storm): can get alert(RZH-443 (/mob/living/brain)) - snow storm (/datum/weather/snow_storm): send alert("...", null) - snow storm (/datum/weather/snow_storm): start() - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:25:13.003] runtime error: list index out of bounds - proc name: can get alert (/datum/weather/snow_storm/can_get_alert) - source file: snow_storm.dm,36 - usr: null - src: snow storm (/datum/weather/snow_storm) - call stack: - snow storm (/datum/weather/snow_storm): can get alert(RZH-443 (/mob/living/brain)) - snow storm (/datum/weather/snow_storm): send alert("T...", null) - snow storm (/datum/weather/snow_storm): wind down() - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:27:08.138] runtime error: cannot read from list - proc name: can shoot (/obj/item/gun/energy/can_shoot) - source file: energy.dm,161 - usr: null - src: the proto-kinetic accelerator (/obj/item/gun/energy/recharge/kinetic_accelerator) - src.loc: the floor (72,104,2) (/turf/open/floor/iron) - call stack: - the proto-kinetic accelerator (/obj/item/gun/energy/recharge/kinetic_accelerator): can shoot() - the proto-kinetic accelerator (/obj/item/gun/energy/recharge/kinetic_accelerator): update overlays(16777215) - the proto-kinetic accelerator (/obj/item/gun/energy/recharge/kinetic_accelerator): update icon(16777215) - the proto-kinetic accelerator (/obj/item/gun/energy/recharge/kinetic_accelerator): update appearance(16777215) - the proto-kinetic accelerator (/obj/item/gun/energy/recharge/kinetic_accelerator): clear bayonet() - the proto-kinetic accelerator (/obj/item/gun/energy/recharge/kinetic_accelerator): handle atom del(the survival knife (/obj/item/knife/combat/survival)) - the proto-kinetic accelerator (/obj/item/gun/energy/recharge/kinetic_accelerator): handle atom del(the survival knife (/obj/item/knife/combat/survival)) - the survival knife (/obj/item/knife/combat/survival): Destroy(0) - the survival knife (/obj/item/knife/combat/survival): Destroy(0) - the survival knife (/obj/item/knife/combat/survival): Destroy(0) - ... - the proto-kinetic accelerator (/obj/item/gun/energy/recharge/kinetic_accelerator): burn() - the proto-kinetic accelerator (/obj/item/gun/energy/recharge/kinetic_accelerator): burn() - the proto-kinetic accelerator (/obj/item/gun/energy/recharge/kinetic_accelerator): atom destruction("fire") - the proto-kinetic accelerator (/obj/item/gun/energy/recharge/kinetic_accelerator): take damage(11.1, "burn", "fire", 0, null, 0) - the proto-kinetic accelerator (/obj/item/gun/energy/recharge/kinetic_accelerator): fire act(554.541, 84.8431) - the hotspot (/obj/effect/hotspot): process() - Atmospherics (/datum/controller/subsystem/air): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:30:06.556] runtime error: living_death overridden. Use override = TRUE to suppress this warning. - Target: Who Am I Default Shell-678 (/mob/living/silicon/robot/shell) Proc: /mob/living/silicon/ai/proc/disconnect_shell (code/datums/components/_component.dm:230) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Who Am I (/mob/living/silicon/ai) - src: null - usr.loc: the floor (150,25,4) (/turf/open/floor/circuit) - call stack: - stack trace("living_death overridden. Use o...", "code/datums/components/_compon...", 230) - Who Am I (/mob/living/silicon/ai): RegisterSignal(Who Am I Default Shell-678 (/mob/living/silicon/robot/shell), "living_death", /mob/living/silicon/ai/proc/di... (/mob/living/silicon/ai/proc/disconnect_shell), 0) - Who Am I (/mob/living/silicon/ai): Deploy to Shell(Who Am I Default Shell-678 (/mob/living/silicon/robot/shell)) - Deploy to AI Shell (/datum/action/innate/deploy_shell): Trigger(null) - Deploy to AI Shell (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=22;icon-y=17;left=1;but...") - [2023-03-10 16:30:31.922] runtime error: living_death overridden. Use override = TRUE to suppress this warning. - Target: Who Am I Engineering Shell-678 (/mob/living/silicon/robot/shell) Proc: /mob/living/silicon/ai/proc/disconnect_shell (code/datums/components/_component.dm:230) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Who Am I (/mob/living/silicon/ai) - src: null - usr.loc: the floor (150,25,4) (/turf/open/floor/circuit) - call stack: - stack trace("living_death overridden. Use o...", "code/datums/components/_compon...", 230) - Who Am I (/mob/living/silicon/ai): RegisterSignal(Who Am I Engineering Shell-678 (/mob/living/silicon/robot/shell), "living_death", /mob/living/silicon/ai/proc/di... (/mob/living/silicon/ai/proc/disconnect_shell), 0) - Who Am I (/mob/living/silicon/ai): Deploy to Shell(Who Am I Engineering Shell-678 (/mob/living/silicon/robot/shell)) - Deploy to AI Shell (/datum/action/innate/deploy_shell): Trigger(null) - Deploy to AI Shell (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=9;icon-y=12;left=1;butt...") - Deploy to AI Shell (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=9;icon-y=12;left=1;butt...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Who Am I (/mob/living/silicon/ai), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - [2023-03-10 16:30:36.147] ## TESTING: GC: -- [0x3000d8d] | /mob/dead/observer was unable to be GC'd -- [2023-03-10 16:31:00.947] runtime error: cannot read from list - proc name: log filter (/proc/log_filter) - source file: chat_filter.dm,73 - usr: Homer Power (/mob/living/carbon/human) - src: null - usr.loc: the floor (149,110,4) (/turf/open/floor/iron/large) - call stack: - log filter("Soft IC (Passed)", "i get hes antag but plasma on ...", null) - Homer Power (/mob/living/carbon/human): try speak("i get hes antag but plasma on ...", 0, null, 0) - Homer Power (/mob/living/carbon/human): try speak("i get hes antag but plasma on ...", 0, null, 0) - Homer Power (/mob/living/carbon/human): say("i get hes antag but plasma on ...", null, /list (/list), 1, null, 0, null, null, 7, null) - Homer Power (/mob/living/carbon/human): say("i get hes antag but plasma on ...", null, null, null, null, null, null, null, null, null) - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Homer Power (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - [2023-03-10 16:34:13.586] runtime error: Cannot execute null.visible message(). - proc name: update wounds (/obj/item/bodypart/proc/update_wounds) - source file: wounds.dm,204 - usr: null - src: the moth right arm (/obj/item/bodypart/arm/right/moth) - src.loc: the floor (170,85,4) (/turf/open/floor/iron) - call stack: - the moth right arm (/obj/item/bodypart/arm/right/moth): update wounds(0) - Hairline Fracture (/datum/wound/blunt/severe): remove wound(null, 0) - Hairline Fracture (/datum/wound/blunt/severe): remove wound(null, null) - Hairline Fracture (/datum/wound/blunt/severe): Destroy(0) - qdel(Hairline Fracture (/datum/wound/blunt/severe), 0) - Hairline Fracture (/datum/wound/blunt/severe): source died(the moth right arm (/obj/item/bodypart/arm/right/moth), 0) - the moth right arm (/obj/item/bodypart/arm/right/moth): SendSignal("parent_qdeleting", /list (/list)) - qdel(the moth right arm (/obj/item/bodypart/arm/right/moth), 0) - Stargazer (/datum/species/jelly/stargazer): replace body(Gonk (/mob/living/carbon/human), Stargazer (/datum/species/jelly/stargazer)) - Stargazer (/datum/species/jelly/stargazer): on species gain(Gonk (/mob/living/carbon/human), Mothman (/datum/species/moth), 0) - ... - Imperfect Mutation Toxin (/datum/reagent/mutationtoxin/jelly): on mob life(Gonk (/mob/living/carbon/human), 2, 1457) - /datum/reagents (/datum/reagents): metabolize reagent(Gonk (/mob/living/carbon/human), Imperfect Mutation Toxin (/datum/reagent/mutationtoxin/jelly), 2, 1457, 1, 0, 0) - /datum/reagents (/datum/reagents): metabolize(Gonk (/mob/living/carbon/human), 2, 1457, 1, 0, 0) - the liver (/obj/item/organ/internal/liver): on life(2, 1457) - Gonk (/mob/living/carbon/human): handle organs(2, 1457) - Gonk (/mob/living/carbon/human): Life(2, 1457) - Mobs (/datum/controller/subsystem/mobs): fire(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:34:21.291] runtime error: living_death overridden. Use override = TRUE to suppress this warning. - Target: Who Am I Engineering Shell-678 (/mob/living/silicon/robot/shell) Proc: /mob/living/silicon/ai/proc/disconnect_shell (code/datums/components/_component.dm:230) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Who Am I (/mob/living/silicon/ai) - src: null - usr.loc: the floor (150,25,4) (/turf/open/floor/circuit) - call stack: - stack trace("living_death overridden. Use o...", "code/datums/components/_compon...", 230) - Who Am I (/mob/living/silicon/ai): RegisterSignal(Who Am I Engineering Shell-678 (/mob/living/silicon/robot/shell), "living_death", /mob/living/silicon/ai/proc/di... (/mob/living/silicon/ai/proc/disconnect_shell), 0) - Who Am I (/mob/living/silicon/ai): Deploy to Shell(Who Am I Engineering Shell-678 (/mob/living/silicon/robot/shell)) - Deploy to AI Shell (/datum/action/innate/deploy_shell): Trigger(null) - Deploy to AI Shell (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=17;icon-y=12;left=1;but...") - [2023-03-10 16:35:51.939] runtime error: list index out of bounds - proc name: can get alert (/datum/weather/snow_storm/can_get_alert) - source file: snow_storm.dm,36 - usr: null - src: snow storm (/datum/weather/snow_storm) - call stack: - snow storm (/datum/weather/snow_storm): can get alert(Homer Power (/mob/living/carbon/human)) - snow storm (/datum/weather/snow_storm): send alert("T...", null) - snow storm (/datum/weather/snow_storm): wind down() - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:36:07.591] runtime error: human_monkeyize overridden. Use override = TRUE to suppress this warning. - Target: Kane Grittin (/mob/living/carbon/human) Proc: /datum/action/changeling/weapon/proc/became_monkey (code/datums/components/_component.dm:230) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Kane Grittin (/mob/living/carbon/human) - src: null - usr.loc: the floor (144,130,4) (/turf/open/floor/iron) - call stack: - stack trace("human_monkeyize overridden. Us...", "code/datums/components/_compon...", 230) - Arm Blade (/datum/action/changeling/weapon/arm_blade): RegisterSignal(Kane Grittin (/mob/living/carbon/human), "human_monkeyize", /datum/action/changeling/weapo... (/datum/action/changeling/weapon/proc/became_monkey), 0) - Arm Blade (/datum/action/changeling/weapon/arm_blade): Grant(Kane Grittin (/mob/living/carbon/human)) - Changeling (/datum/antagonist/changeling): regain powers() - Changeling (/datum/antagonist/changeling): on login(Kane Grittin (/mob/living/carbon/human)) - Kane Grittin (/mob/living/carbon/human): SendSignal("mob_login", /list (/list)) - Kane Grittin (/mob/living/carbon/human): Login() - Kane Grittin (/mob/living/carbon/human): Login() - Kane Grittin (/mob/living/carbon/human): Login() - Lance Sanders (/mob/dead/observer): Re-enter Corpse() - ... - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Lance Sanders (/mob/dead/observer), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:36:29.739] runtime error: human_monkeyize overridden. Use override = TRUE to suppress this warning. - Target: Unknown (/mob/living/carbon/human) Proc: /datum/action/changeling/weapon/proc/became_monkey (code/datums/components/_component.dm:230) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Unknown (/mob/living/carbon/human) - src: null - usr.loc: the floor (144,131,4) (/turf/open/floor/iron) - call stack: - stack trace("human_monkeyize overridden. Us...", "code/datums/components/_compon...", 230) - Arm Blade (/datum/action/changeling/weapon/arm_blade): RegisterSignal(Unknown (/mob/living/carbon/human), "human_monkeyize", /datum/action/changeling/weapo... (/datum/action/changeling/weapon/proc/became_monkey), 0) - Arm Blade (/datum/action/changeling/weapon/arm_blade): Grant(Unknown (/mob/living/carbon/human)) - Changeling (/datum/antagonist/changeling): regain powers() - Changeling (/datum/antagonist/changeling): on login(Unknown (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human): SendSignal("mob_login", /list (/list)) - Unknown (/mob/living/carbon/human): Login() - Unknown (/mob/living/carbon/human): Login() - Unknown (/mob/living/carbon/human): Login() - Lance Sanders (/mob/dead/observer): Re-enter Corpse() - ... - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Lance Sanders (/mob/dead/observer), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:36:50.480] runtime error: human_monkeyize overridden. Use override = TRUE to suppress this warning. - Target: Unknown (/mob/living/carbon/human) Proc: /datum/action/changeling/weapon/proc/became_monkey (code/datums/components/_component.dm:230) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Unknown (/mob/living/carbon/human) - src: null - usr.loc: the floor (144,131,4) (/turf/open/floor/iron) - call stack: - stack trace("human_monkeyize overridden. Us...", "code/datums/components/_compon...", 230) - Arm Blade (/datum/action/changeling/weapon/arm_blade): RegisterSignal(Unknown (/mob/living/carbon/human), "human_monkeyize", /datum/action/changeling/weapo... (/datum/action/changeling/weapon/proc/became_monkey), 0) - Arm Blade (/datum/action/changeling/weapon/arm_blade): Grant(Unknown (/mob/living/carbon/human)) - Changeling (/datum/antagonist/changeling): regain powers() - Changeling (/datum/antagonist/changeling): on login(Unknown (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human): SendSignal("mob_login", /list (/list)) - Unknown (/mob/living/carbon/human): Login() - Unknown (/mob/living/carbon/human): Login() - Unknown (/mob/living/carbon/human): Login() - Lance Sanders (/mob/dead/observer): Re-enter Corpse() - Reenter corpse (/atom/movable/screen/ghost/reenter_corpse): Click(null, "mapwindow.map", "icon-x=18;icon-y=10;left=1;but...") - Burger1998 (/client): Click(Reenter corpse (/atom/movable/screen/ghost/reenter_corpse), null, "mapwindow.map", "icon-x=18;icon-y=10;left=1;but...") - [2023-03-10 16:37:12.993] runtime error: human_monkeyize overridden. Use override = TRUE to suppress this warning. - Target: Unknown (/mob/living/carbon/human) Proc: /datum/action/changeling/weapon/proc/became_monkey (code/datums/components/_component.dm:230) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Unknown (/mob/living/carbon/human) - src: null - usr.loc: the floor (144,131,4) (/turf/open/floor/iron) - call stack: - stack trace("human_monkeyize overridden. Us...", "code/datums/components/_compon...", 230) - Arm Blade (/datum/action/changeling/weapon/arm_blade): RegisterSignal(Unknown (/mob/living/carbon/human), "human_monkeyize", /datum/action/changeling/weapo... (/datum/action/changeling/weapon/proc/became_monkey), 0) - Arm Blade (/datum/action/changeling/weapon/arm_blade): Grant(Unknown (/mob/living/carbon/human)) - Changeling (/datum/antagonist/changeling): regain powers() - Changeling (/datum/antagonist/changeling): on login(Unknown (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human): SendSignal("mob_login", /list (/list)) - Unknown (/mob/living/carbon/human): Login() - Unknown (/mob/living/carbon/human): Login() - Unknown (/mob/living/carbon/human): Login() - Lance Sanders (/mob/dead/observer): Re-enter Corpse() - ... - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Lance Sanders (/mob/dead/observer), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:37:26.630] runtime error: human_monkeyize overridden. Use override = TRUE to suppress this warning. - Target: Unknown (/mob/living/carbon/human) Proc: /datum/action/changeling/weapon/proc/became_monkey (code/datums/components/_component.dm:230) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Unknown (/mob/living/carbon/human) - src: null - usr.loc: the floor (144,131,4) (/turf/open/floor/iron) - call stack: - stack trace("human_monkeyize overridden. Us...", "code/datums/components/_compon...", 230) - Arm Blade (/datum/action/changeling/weapon/arm_blade): RegisterSignal(Unknown (/mob/living/carbon/human), "human_monkeyize", /datum/action/changeling/weapo... (/datum/action/changeling/weapon/proc/became_monkey), 0) - Arm Blade (/datum/action/changeling/weapon/arm_blade): Grant(Unknown (/mob/living/carbon/human)) - Changeling (/datum/antagonist/changeling): regain powers() - Changeling (/datum/antagonist/changeling): on login(Unknown (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human): SendSignal("mob_login", /list (/list)) - Unknown (/mob/living/carbon/human): Login() - Unknown (/mob/living/carbon/human): Login() - Unknown (/mob/living/carbon/human): Login() - Lance Sanders (/mob/dead/observer): Re-enter Corpse() - ... - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Lance Sanders (/mob/dead/observer), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:38:59.949] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7f9c3030fc4a8a271d2ba085b2...", the monkey (906) (/mob/living/carbon/human/species/monkey)) - the monkey (906) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (906) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (906) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:38:59.950] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (906) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (906) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (906) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (906) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:38:59.951] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (906) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (906) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (906) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (906) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:38:59.951] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (906) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (906) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (906) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (906) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:38:59.952] runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,492 - usr: null - src: the monkey (906) (/mob/living/carbon/human/species/monkey) - src.loc: the grass patch (151,117,3) (/turf/open/floor/grass) - call stack: - the monkey (906) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (906) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (906) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (906) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:38:59.953] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7f9c3030fc4a8a271d2ba085b2...", the monkey (906) (/mob/living/carbon/human/species/monkey)) - the monkey (906) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (906) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (906) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:38:59.953] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (906) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (906) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (906) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (906) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:38:59.954] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (906) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (906) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (906) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (906) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:38:59.982] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7567c3cc4400efb996252685e6987c...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:38:59.983] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:38:59.984] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:38:59.985] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:38:59.985] runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,492 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: the reinforced floor (174,88,3) (/turf/open/floor/engine) - call stack: - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:38:59.986] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7567c3cc4400efb996252685e6987c...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:38:59.987] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:38:59.988] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:38:59.994] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7f7ffbdf56cf6a9827218e728ea9...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:38:59.996] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("bc8294fbdf56cf6a9827218e728ea9...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:38:59.997] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffffffff4d4d66a9d0276c6fb9cddd...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:38:59.998] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:38:59.999] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:38:59.999] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:00.000] runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,492 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: the reinforced floor (166,89,3) (/turf/open/floor/engine) - call stack: - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:00.001] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffffffff4d4d66a9d0276c6fb9cddd...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:00.002] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:00.003] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:00.020] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d85d61ff99ccfa414f2a8b8daef4d7...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:00.021] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:00.022] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:00.022] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:00.023] runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,492 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: the reinforced floor (168,87,3) (/turf/open/floor/engine) - call stack: - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:00.024] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:00.030] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7f7fff99cca399c419afa7662ae0...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:00.031] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:00.032] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:00.033] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:00.033] runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,492 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: the reinforced floor (175,92,3) (/turf/open/floor/engine) - call stack: - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:00.034] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7f7fff99cca399c419afa7662ae0...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:00.035] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:00.035] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:01.094] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7567c3cc440023c996252685e6987c...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:01.095] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:01.096] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7567c3cc440023c99693c685e6987c...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:01.097] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:01.098] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:01.105] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7fffff9c303038f9b3314f9600bbdd...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:01.105] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:01.106] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:01.107] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:01.107] runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,492 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: the reinforced floor (168,88,3) (/turf/open/floor/engine) - call stack: - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:01.108] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7fffff9c303038f9b3314ed100bbdd...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:01.109] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:01.110] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:01.115] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("79b572ff4d4d5f5a7c2046460ab956...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:01.116] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:01.117] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:01.118] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:01.119] runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,492 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: the reinforced floor (175,91,3) (/turf/open/floor/engine) - call stack: - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:01.120] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("79b572ff4d4d5f5a7c4026460ab956...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:01.121] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:01.122] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:01.133] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffffff9c303026ea7715e37aaf6f97...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:01.135] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffffff9c3030944a7715e37aaf6f97...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:01.138] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7f7f9c3030dfd19e2ec2875690cf...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:01.138] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:01.139] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:01.140] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:01.140] runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,492 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: the reinforced floor (168,85,3) (/turf/open/floor/engine) - call stack: - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:01.141] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7f7f9c3030dfd19e2ec2875690cf...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:01.142] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:01.142] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:02.190] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7f9c3030fc4a8a27fd2ba085b2...", the monkey (906) (/mob/living/carbon/human/species/monkey)) - the monkey (906) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (906) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (906) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:02.191] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (906) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (906) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (906) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (906) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:02.192] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7f9c3030fc4a8a27fd2ba083bd...", the monkey (906) (/mob/living/carbon/human/species/monkey)) - the monkey (906) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (906) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (906) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:02.192] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (906) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (906) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (906) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (906) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:02.193] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (906) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (906) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (906) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (906) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:02.199] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7f00fa9a6eba35294b4418814d...", the monkey (542) (/mob/living/carbon/human/species/monkey)) - the monkey (542) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (542) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (542) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:02.200] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (542) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (542) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (542) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (542) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:02.200] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (542) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (542) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (542) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (542) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:02.201] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (542) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (542) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (542) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (542) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:02.202] runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,492 - usr: null - src: the monkey (542) (/mob/living/carbon/human/species/monkey) - src.loc: the reinforced floor (196,116,4) (/turf/open/floor/engine) - call stack: - the monkey (542) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (542) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (542) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (542) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:02.202] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7f00fa9a6eba35294b4418814d...", the monkey (542) (/mob/living/carbon/human/species/monkey)) - the monkey (542) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (542) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (542) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:02.203] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (542) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (542) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (542) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (542) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:02.204] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (542) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (542) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (542) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (542) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:02.224] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ff7f7ff2f2f2ddda182033aa69292e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:02.225] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:02.226] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:02.227] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:02.227] runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,492 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: the reinforced floor (168,91,3) (/turf/open/floor/engine) - call stack: - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:02.228] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ff7f7ff2f2f2ddda182033aa69292e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:02.229] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:02.230] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:02.237] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffffffff4d4d66a9d0276eabb9cddd...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:02.238] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:02.239] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffffffff4d4d66a9d0bf3eabb9cddd...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:02.240] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:02.241] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:02.254] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("79b572ff4d4d5f5a7c40264643b956...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:02.255] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:02.256] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("79b572ff4d4d5f5a7c40264643b956...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:02.257] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:02.258] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:02.265] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("249261b3d9ff3b597b2b831f1eb916...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:02.266] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:02.268] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:02.268] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:02.269] runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,492 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: the reinforced floor (167,87,3) (/turf/open/floor/engine) - call stack: - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:02.270] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("249261b3d9ff3b597b2b831f1eb916...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:02.271] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:02.272] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:02.273] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d85d61ff99ccfa414f2a8edcaef4d7...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:02.274] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:02.275] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d85d61ff99ccfa414f2a8edcaef4d7...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:02.276] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:02.277] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:02.278] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffffffddff99933a3286332f24fa21...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:02.279] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:02.280] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:02.280] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:02.281] runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,492 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: the reinforced floor (166,87,3) (/turf/open/floor/engine) - call stack: - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:02.281] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffffffddff99933a3286332ff12a21...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:02.282] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:02.283] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:02.286] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7f7fff99cca399c419a87a662ae0...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:02.286] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:02.287] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7f7fff99cca399c419a87a662ae0...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:02.288] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:02.289] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:03.361] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7f9c3030fc4a8acdfd2ba083bd...", the monkey (906) (/mob/living/carbon/human/species/monkey)) - the monkey (906) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (906) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (906) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:03.361] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (906) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (906) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (906) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (906) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:03.362] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7f991818fc4a8acdfd2ba083bd...", the monkey (906) (/mob/living/carbon/human/species/monkey)) - the monkey (906) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (906) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (906) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:03.363] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (906) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (906) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (906) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (906) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:03.364] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (906) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (906) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (906) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (906) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:03.390] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("bc8294fbdf563fca9827218e728ea9...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:03.391] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("bc8294fbdf563fca9825618e728ea9...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:03.399] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("79b572ff4d4d5f5a7c402b2143b956...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:03.400] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:03.401] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("79b5727767c25f5a7c402b2143b956...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:03.402] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:03.402] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:03.417] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ed7ee4fbdf562d3a0f2b55736fd21a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:03.418] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:03.419] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:03.419] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:03.420] runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,492 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: the reinforced floor (167,89,3) (/turf/open/floor/engine) - call stack: - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:03.421] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ed7ee4fbdf562d3a0f2b55736fd21a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:03.422] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:03.422] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:03.424] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("249261b3d9ff3b597b2b831f684916...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:03.424] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:03.425] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("249261b3d9ff06697b2b831f684916...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:03.426] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:03.427] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:03.428] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d85d61ff99ccfa414f2a8bb4aef4d7...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:03.429] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:03.430] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("35d43eff99ccfa414f2a8bb4aef4d7...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:03.431] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:03.432] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:03.436] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7f7f9c303060d19e2ec2875690cf...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:03.437] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:03.438] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7f7f9c303060d19e2ec2875690cf...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:03.439] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:03.440] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:04.549] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7567c3cc440023c9963a9685e6987c...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:04.550] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:04.551] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7567c3cc440023c9963a9685e6987c...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:04.552] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:04.553] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:04.559] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7ffbdf56877a8817dd30eb8530...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:04.560] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:04.560] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:04.561] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:04.561] runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,492 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: the reinforced floor (168,87,3) (/turf/open/floor/engine) - call stack: - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:04.562] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7f77c67e877a8817dd30eb8530...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:04.563] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:04.564] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:04.565] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7fffff9c303038f9b3314ed1bd2bdd...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:04.566] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:04.567] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7fffff9c303038f9b3314ed1bd2bdd...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:04.568] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:04.569] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:04.574] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("79b5729746815f5a7c402b2143b956...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:04.575] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:04.576] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("79b572a5a5185f5a7c402b2143b956...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:04.577] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:04.578] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:04.587] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7ff2f2f28f2944b0380cc1cac7...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:04.588] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffffff9c3030944a7715e37aff7f97...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:04.590] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffffff9c3030944a7715e37aff7f97...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:04.591] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("2d1af0ff99ccfa414f2a8bb4aef4d7...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:04.592] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:04.593] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("2d1af0ff99ccfa414f2a8bb4aef4d7...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:04.594] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:04.594] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:05.696] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffffffff4d4d66a9d0bf313ab9cddd...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:05.697] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:05.702] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7fffcc44007701c67113327d1fd8...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:05.703] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:05.703] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:05.704] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:05.705] runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,492 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: the reinforced floor (176,86,3) (/turf/open/floor/engine) - call stack: - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:05.706] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7fffcc44007701c60563327d1fd8...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:05.707] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:05.708] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:05.709] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ff7fff7347350b910c3749b0e9ea37...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:05.711] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:05.712] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:05.713] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:05.713] runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,492 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: the reinforced floor (175,87,3) (/turf/open/floor/engine) - call stack: - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:05.714] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:05.731] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("2d1af0ff99cc12714f2a8bb4aef4d7...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:05.732] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:05.733] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("2d1af0ff99cc12714f2a8bb4aef4d7...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:05.734] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:05.735] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:06.815] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7f27c8d9fc4a8acdfd2ba083bd...", the monkey (906) (/mob/living/carbon/human/species/monkey)) - the monkey (906) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (906) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (906) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:06.816] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (906) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (906) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (906) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (906) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:06.817] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7f27c8d9f48a8acdfd2ba083bd...", the monkey (906) (/mob/living/carbon/human/species/monkey)) - the monkey (906) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (906) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (906) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:06.818] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (906) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (906) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (906) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (906) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:06.819] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (906) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (906) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (906) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (906) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:06.822] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7f00fa9a4b4a35294b4418814d...", the monkey (542) (/mob/living/carbon/human/species/monkey)) - the monkey (542) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (542) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (542) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:06.822] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (542) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (542) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (542) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (542) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:06.824] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7f00fa9a4b4a35294b4418814d...", the monkey (542) (/mob/living/carbon/human/species/monkey)) - the monkey (542) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (542) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (542) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:06.825] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (542) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (542) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (542) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (542) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:06.826] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (542) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (542) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (542) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (542) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:06.847] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7567c3cc44006829963a9685e6987c...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:06.848] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:06.849] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7567c3cc44006829963a9685e6962d...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:06.850] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:06.851] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:06.864] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("79b572a5a5185f5a7c37db2143b956...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:06.865] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:06.866] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("79b572a5a5185f5a7c37db2143b8f9...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:06.867] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:06.868] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:06.875] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("2d1af0ff99cc12716b4a72a8bb4aef...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:06.876] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:06.877] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("2d1af0ff99cc12716b4a72a8bb4aef...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:06.878] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:06.879] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:06.880] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("3ed0d9ddff99933a3286332ff12a21...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:06.881] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:06.881] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("3ed0d9ddff99933a3286332ff12a21...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:06.882] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:06.883] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:06.886] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ff7f7f97ee6354d8fa11e9e353c237...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:06.887] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:06.887] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:06.888] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:06.888] runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,492 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: the reinforced floor (168,84,3) (/turf/open/floor/engine) - call stack: - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:06.889] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:07.996] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7fffff9c30302059b3314ed1bd2bdd...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:07.997] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:07.998] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7fffff9c30302059b3314ed1bd2bdd...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:07.999] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:08.000] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:09.111] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ca82d4f2f2f2ddda182033aa69292e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:09.112] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:09.113] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ca82d4f2f2f2ddda1820339969292e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:09.113] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:09.114] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:09.120] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7f77c67e877a8817dfb1eb8530...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:09.121] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:09.122] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7f77c67e877a8817dfb1eb8530...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:09.123] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:09.124] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:09.127] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7fffff9c30305319b3314ed1bd2bdd...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:09.128] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:09.129] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7fffff9c30305319b3314ed1bd2bdd...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:09.129] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:09.130] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:09.147] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ecc764ff99cc12716b4a72a8bb4aef...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:09.148] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:09.149] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ecc764ff99cc12716b4a72a8e22aef...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:09.149] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:09.150] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:09.151] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("3ed0d9520161933a3286332ff12a21...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:09.152] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:09.153] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("3ed0d9520161933a3286332ff12a21...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:09.154] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:09.155] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:09.159] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ff7f7f97ee631408fa11e9e353c237...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:09.160] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:09.161] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ff7f7f97ee631408fa6df9e353c237...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:09.162] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:09.163] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:10.235] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("3f8d3b00fa9a4b4a35294b4418814d...", the monkey (542) (/mob/living/carbon/human/species/monkey)) - the monkey (542) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (542) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (542) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:10.236] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (542) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (542) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (542) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (542) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:10.237] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("3f8d3b00fa9a4b4a35294b4418814d...", the monkey (542) (/mob/living/carbon/human/species/monkey)) - the monkey (542) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (542) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (542) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:10.238] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (542) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (542) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (542) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (542) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:10.239] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (542) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (542) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (542) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (542) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:10.268] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7fffff9c303053103e5ec314ed1bd2...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:10.269] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:10.270] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7fffff9c303053103e5ec314ed1bd2...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:10.271] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:10.272] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:10.284] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("79b572a5a518d5fa7c37db2143b8f9...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:10.285] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:10.286] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("79b572faac83d5fa7c37db2143b8f9...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:10.287] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:10.287] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:10.297] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ecc764ff99cc12700c19d4a72a8e22...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:10.298] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:10.299] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ecc764ff99cc1bb00c19d4a72a8e22...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:10.300] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:10.301] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:10.304] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b6b27f3be4ccc6f9f0f5f60326892f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:10.305] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:10.305] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:10.306] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:10.307] runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,492 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: the reinforced floor (166,84,3) (/turf/open/floor/engine) - call stack: - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:11.407] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("3f8d3b00fa9a1d2a35294b4418814d...", the monkey (542) (/mob/living/carbon/human/species/monkey)) - the monkey (542) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (542) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (542) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:11.408] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (542) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (542) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (542) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (542) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:11.434] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f18c4af2f2f2ddda1820339969292e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:11.435] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:11.443] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7fff7fc0ada495b0dab292789d6f7d...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:11.444] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7fff7fc0ada495b0dab292789d6f7d...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:11.450] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("87f1f1b435cac6c1531f232167bec7...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:11.451] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:11.452] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:11.452] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:11.453] runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,492 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: the reinforced floor (174,91,3) (/turf/open/floor/engine) - call stack: - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:11.453] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:11.458] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("79b572faac83975a7c37db2143b8f9...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:11.459] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:11.460] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("79b572faac83975a7c37db2143b8f9...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:11.461] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:11.462] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:11.473] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("3ed0d9520161933a320f132ff12a21...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:11.473] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:11.474] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("e70b3a520161933a320f132ff12a21...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:11.475] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:11.476] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:12.570] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7f27c8d92c8a8acdfd2ba083bd...", the monkey (906) (/mob/living/carbon/human/species/monkey)) - the monkey (906) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (906) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (906) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:12.571] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (906) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (906) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (906) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (906) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:12.572] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7f27c8d92c8a8acdfd2ba083bd...", the monkey (906) (/mob/living/carbon/human/species/monkey)) - the monkey (906) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (906) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (906) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:12.572] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (906) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (906) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (906) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (906) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:12.573] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (906) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (906) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (906) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (906) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:12.596] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f9a43d77c67e877a8817dfb1eb8530...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:12.597] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:12.598] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f9a43d77c67e877a8817dfb1eb8e6b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:12.599] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:12.600] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:12.601] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7fffff9c303053103e815314ed1bd2...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:12.601] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:12.602] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7fffff9c303053103e815314ed1bd2...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:12.603] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:12.604] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:12.607] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("1886c052665fafea8774abf36fac49...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:12.608] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:12.608] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:12.609] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:12.609] runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,492 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: the reinforced floor (166,91,3) (/turf/open/floor/engine) - call stack: - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:12.610] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("1886c052665ff61a8774abf36fac49...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:12.611] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:12.612] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:12.624] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("e70b3a520161933a320f188ff12a21...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:12.625] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:12.626] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("e70b3a520161933a320f188ff12a21...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:12.626] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:12.627] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:12.630] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b6b27f3be4ccc6f165690f5f603268...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:12.631] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:12.632] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:12.632] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:12.633] runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,492 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: the reinforced floor (166,84,3) (/turf/open/floor/engine) - call stack: - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:12.634] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b6b27f3be4ccc6f165690f5f603268...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:12.635] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:12.636] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:13.067] runtime error: living_death overridden. Use override = TRUE to suppress this warning. - Target: Who Am I Engineering Shell-678 (/mob/living/silicon/robot/shell) Proc: /mob/living/silicon/ai/proc/disconnect_shell (code/datums/components/_component.dm:230) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Who Am I (/mob/living/silicon/ai) - src: null - usr.loc: the floor (150,25,4) (/turf/open/floor/circuit) - call stack: - stack trace("living_death overridden. Use o...", "code/datums/components/_compon...", 230) - Who Am I (/mob/living/silicon/ai): RegisterSignal(Who Am I Engineering Shell-678 (/mob/living/silicon/robot/shell), "living_death", /mob/living/silicon/ai/proc/di... (/mob/living/silicon/ai/proc/disconnect_shell), 0) - Who Am I (/mob/living/silicon/ai): Deploy to Shell(Who Am I Engineering Shell-678 (/mob/living/silicon/robot/shell)) - Deploy to AI Shell (/datum/action/innate/deploy_shell): Trigger(null) - Deploy to AI Shell (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=11;icon-y=20;left=1;but...") - Deploy to AI Shell (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=11;icon-y=20;left=1;but...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Who Am I (/mob/living/silicon/ai), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - [2023-03-10 16:39:13.755] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7fffff9c303053103e815314513bd2...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:13.756] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:13.757] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7fffff9c303053103e81543d513bd2...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:13.757] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:13.758] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:13.779] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7f7f9c303060d19e2ec2872620cf...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:13.780] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:13.781] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7f7f9c303060d19e2ec2872620cf...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:13.782] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:13.782] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:14.891] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7f27c8d92c89bc1a7cdfd2ba08...", the monkey (906) (/mob/living/carbon/human/species/monkey)) - the monkey (906) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (906) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (906) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:14.892] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (906) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (906) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (906) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (906) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:14.893] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7f27c8d92c89bc1a724cd2ba08...", the monkey (906) (/mob/living/carbon/human/species/monkey)) - the monkey (906) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (906) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (906) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:14.894] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (906) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (906) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (906) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (906) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:14.895] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (906) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (906) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (906) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (906) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:14.898] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7f7fe64a5abf0a3006a4799dee01...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:14.899] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:14.899] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:14.900] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:14.900] runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,492 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: the grass patch (153,116,3) (/turf/open/floor/grass) - call stack: - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:14.901] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:14.920] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("bc8294fbdf5691fa9825618e728ea9...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:14.922] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7fff7fd4047495b0dab292789d6f7d...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:14.923] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7fff7fd4047495b0dab292789d6f7d...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:14.925] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f9a43d77c67eb18a8817dfb1eb8e6b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:14.926] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:14.927] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f9a43d77c67eb18a8817dfb1eb8e6b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:14.928] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:14.929] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:14.932] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7fffff18452453103e81543d513bd2...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:14.933] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:14.934] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7fffff18452453103e81543d513bd2...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:14.935] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:14.935] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:14.950] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("e70b3a52016116da320f188ff12a21...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:14.951] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:14.952] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("e70b3a52016116da320f188ff12a21...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:14.953] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:14.954] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:14.957] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7f7f9c303060d19e2ec1cb2620cf...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:14.957] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:14.958] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7f7f8aa72f60d19e2ec1cb2620cf...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:14.959] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:14.960] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:16.103] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b0f99cd4047495b0dab292789d6f7d...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:16.105] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b0f99cd4047495b0dab299639d6f7d...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:16.108] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7fffcc44007701c67593327d1fd8...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:16.109] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:16.110] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7fffcc44007701c6759332462fd8...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:16.111] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:16.113] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:16.138] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("db4a0e186c8016da4c8bfdebfc5948...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:16.139] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:16.140] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:16.140] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:16.141] runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,492 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: the reinforced floor (167,86,3) (/turf/open/floor/engine) - call stack: - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:16.142] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("db4a0e186c8016da4c8bfdebe39948...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:16.143] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:16.144] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:16.147] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b6b27f3be4ccc6f165690f5f6ae268...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:16.147] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:16.148] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("79a78c3be4ccc6f165690f5f6ae268...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:16.149] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:16.150] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:17.278] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b19a56b435cac6c1531f232167bec7...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:17.280] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b19a56b435ca6491531f232167bec7...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:17.294] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("db4a0e231f3816da4c8bfdebe39948...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:17.295] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:17.296] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("db4a0e231f38389a4c8bfdebe39948...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:17.296] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:17.297] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:17.300] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("2581863be4ccc6f165690f5f6ae268...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:17.301] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:17.302] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("2581863be4ccc6f165690f5f6ae268...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:17.302] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:17.303] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:18.387] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7f7fe64a5abf0a306264799dee01...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:18.388] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:18.390] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7f7fe64a5abf0a30626479a8ee01...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:18.391] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:18.391] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:18.418] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7fffff18452453103e78c43d513bd2...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:18.419] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:18.420] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7fffff18452453103e78c43d513bd2...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:18.421] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:18.421] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:18.425] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("1886c0b6f860f61a8774abf36fac49...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:18.426] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:18.427] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("1886c0b6f860f61a8774ac606fac49...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:18.428] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:18.429] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:18.441] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("2581863be4cc9e9165690f5f6ae268...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:18.442] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:19.543] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7f27c8d92c99bc1a724cd2ba08...", the monkey (906) (/mob/living/carbon/human/species/monkey)) - the monkey (906) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (906) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (906) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:19.544] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (906) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (906) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (906) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (906) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:19.545] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7f27c8d92c99bc1a724cd2ba08...", the monkey (906) (/mob/living/carbon/human/species/monkey)) - the monkey (906) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (906) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (906) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:19.546] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (906) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (906) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (906) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (906) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:19.547] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (906) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (906) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (906) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (906) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:19.572] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7fffcc44007701c6759099462fd8...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:19.573] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:19.577] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("1886c0b6f860f61a8774a8816fac49...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:19.578] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:19.579] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("1886c0b6f860f61a8774a8816fac49...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:19.579] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:19.580] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:19.590] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7f7f8aa72f60d18344dfc22ec1cb...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:19.591] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:19.592] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:19.593] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:19.593] runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,492 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: the reinforced floor (168,85,3) (/turf/open/floor/engine) - call stack: - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:19.594] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("2ee8098aa72f60d18344dfc22ec1cb...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:19.595] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:19.596] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:20.671] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("5f9d8527c8d92c99bc1a724cd2ba08...", the monkey (906) (/mob/living/carbon/human/species/monkey)) - the monkey (906) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (906) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (906) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:20.672] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (906) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (906) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (906) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (906) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:20.673] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("5f9d85a6f1e42c99bc1a724cd2ba08...", the monkey (906) (/mob/living/carbon/human/species/monkey)) - the monkey (906) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (906) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (906) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:20.674] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (906) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (906) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (906) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (906) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:20.674] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (906) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (906) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (906) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (906) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:20.707] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("0e2dcbb6f860f61a8774a8816fac49...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:20.708] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:20.709] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("0e2dcbbf4b79f61a8774a8816fac49...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:20.709] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:20.710] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:20.720] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c7b64b5c1e0b9570b1b5a98531e37a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:20.725] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ed7ee4fbdf568eba0f2b55736fd21a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:20.726] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:20.727] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ed7ee4fbdf56546a0f2b55736fd21a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:20.728] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:20.729] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:20.733] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("db4a0e231f38389a4c8bfdebde3948...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:20.734] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:20.735] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("db4a0e231f38389a4c8bfdebde3948...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:20.736] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:20.737] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:20.739] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("1d9d203fe4052bca38b24b19866587...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:20.740] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b6ff683fe4052bca38b24b19866587...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:21.847] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7fffff184524a6103e78c43d513bd2...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:21.848] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:21.849] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7fffff184524a6103e78c43d5139f8...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:21.850] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:21.851] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:21.869] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("db4a0e231f38389a4c8bf679de3948...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:21.870] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:21.871] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("db4a0e231f38389a4c8bf679de3622...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:21.872] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:21.873] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:22.946] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f2a115a6f1e42c99bc1a724cd2ba08...", the monkey (906) (/mob/living/carbon/human/species/monkey)) - the monkey (906) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (906) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (906) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:22.947] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (906) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (906) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (906) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (906) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:22.948] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f2a115a6f1e42c99bc1a724cec6a08...", the monkey (906) (/mob/living/carbon/human/species/monkey)) - the monkey (906) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (906) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (906) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:22.949] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (906) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (906) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (906) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (906) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:22.950] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (906) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (906) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (906) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (906) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:22.973] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f9a43d180b5fb18a8817dfb1eb8e6b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:22.974] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:22.975] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f9a43d180b5fb18a8817dfb1eb8e6b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:22.976] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:22.977] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:22.978] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7ffffffdec97a6103e78c43d5139f8...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:22.979] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:22.980] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7ffffffdec97a6103e78c43d51338a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:22.981] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:22.982] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:22.990] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("bb1c1efaac83975a7c37db2143b8f9...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:22.998] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c7b64b5c1e0b957a2cfe0b5a98531e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:22.999] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c7b64b5c1e0b957a2cfe0b5a98531e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:24.105] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7ffffffdec97a6103e78c43d67638a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:24.106] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:24.120] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d04ad35c1e0b957a2cfe0b5a98531e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:24.121] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d04ad35c1e0b957a2cfe0b5a09531e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:24.124] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("2de866fbdf56546a0f2b55736fd21a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:24.125] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:24.126] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("2de866fbdf56546a0f2b55736fd21a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:24.127] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:24.127] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:24.132] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("db4a0e231f38389a4c039679de3622...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:24.133] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:24.134] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("db4a0e231f38389a4ccb5679de3622...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:24.135] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:24.136] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:24.141] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b6ff683fe4052bca38355b19866587...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:25.222] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f2a1157181562c99bc1a724cec6a08...", the monkey (906) (/mob/living/carbon/human/species/monkey)) - the monkey (906) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (906) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (906) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:25.224] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (906) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (906) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (906) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (906) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:25.225] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f2a1157181567a39bc1a724cec6a08...", the monkey (906) (/mob/living/carbon/human/species/monkey)) - the monkey (906) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (906) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (906) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:25.226] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (906) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (906) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (906) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (906) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:25.227] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (906) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (906) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (906) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (906) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:25.262] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("0e2dcbbf4b79f61a8745b8816fac49...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:25.263] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:25.264] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("0e2dcbbf4b79f61a8745b8816fac49...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:25.265] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:25.266] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:25.278] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("2de866fbdf56546a0f2b5fce6fd21a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:25.278] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:25.279] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("2de866fbdf566d0a0f2b5fce6fd21a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:25.280] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:25.281] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:25.285] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("2ee8098aa72f60d18344d8542ec1cb...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:25.286] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:25.287] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("2ee8098aa72f60d18344d8542ec1cb...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:25.288] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:25.289] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:26.410] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("249261e84f4df9f98837bb0ae4d2b8...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:26.411] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:26.412] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:26.412] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:26.413] runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,492 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: the reinforced floor (167,87,3) (/turf/open/floor/engine) - call stack: - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:26.414] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("249261e84f4df9f98837bb0ae4d2b8...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:26.415] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:26.415] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:26.417] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7c2fac231f38389a4ccb5679de3622...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:26.418] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:26.419] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7c2fac231f38389a4ccb5679de3622...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:26.420] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:26.420] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:27.559] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d04ad35c1e0b957a2cfe0b5ab5f31e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:27.560] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d04ad35c1e0b957a2cfe0b5ab5f31e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:27.564] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("2de866c3b7776d0a0f2b5fce6fd21a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:27.565] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:27.566] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("2de866c3b7776d0a0f2b5fce6fdc94...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:27.567] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:27.568] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:27.569] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("249261f6dbf0f9f98837bb0ae4d2b8...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:27.569] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:27.570] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a7935bf6dbf0f9f98837bb0ae4d2b8...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:27.571] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:27.572] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:27.575] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("e6cff757366682f12d16ae37e20657...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:27.575] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:27.576] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:27.577] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:27.577] runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,492 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: the reinforced floor (167,86,3) (/turf/open/floor/engine) - call stack: - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:27.578] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("e6cff757366682f12d16ae37e20657...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:27.579] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:27.579] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:28.665] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f2a1157181567a39bc87924cec6a08...", the monkey (906) (/mob/living/carbon/human/species/monkey)) - the monkey (906) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (906) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (906) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:28.666] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (906) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (906) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (906) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (906) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:28.667] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f2a1157181567a39bc87924cec6a08...", the monkey (906) (/mob/living/carbon/human/species/monkey)) - the monkey (906) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (906) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (906) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:28.668] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (906) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (906) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (906) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (906) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:28.669] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (906) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (906) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (906) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (906) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:28.706] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d04ad35c1e0b85ca2cfe0b5ab5f31e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:28.708] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d04ad35c1e0b85ca2cfe0b5ab5f31e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:29.834] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f9a43d180b5fb18a8817dfb19e1e6b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:29.835] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:29.836] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f9a43d180b5fb18a8817dfb19e1e6b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:29.837] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:29.838] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:29.853] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7c2fac231f38389a4ccb5121de3622...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:29.854] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:29.855] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7c2fac231f38389a4ccb5121de3515...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:29.856] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:29.857] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:29.858] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("e6cff757366682f12d16ae3746c657...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:29.859] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:29.860] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("e6cff757366682f12d16ae3746c657...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:29.861] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:29.862] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:29.865] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7806208aa72f60d18344d8542ec1cb...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:29.866] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:29.867] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7806208aa72f60d18344d8542ec1cb...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:29.867] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:29.868] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:30.971] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("dadd2b180b5fb18a8817dfb19e1e6b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:30.971] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:30.973] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("dadd2b180b5fb18a8817dfb19e1e6b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:30.973] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:30.974] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:30.979] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("dca541aa98458d113aa69564b1e912...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:30.990] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("e6cff7b4c4b482f12d16ae3746c657...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:30.991] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:30.992] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("e6cff7b4c4b482f12d16ae3746c657...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:30.993] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:30.994] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:32.099] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("fc0bfd180b5fb18a8817dfb19e1e6b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:32.100] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:32.101] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("fc0bfd180b5fb18a8817dfb19e1e6b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:32.102] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:32.103] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:32.105] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7ffffffdec97a610cb46b78c43d676...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:32.106] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:32.107] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:32.107] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:32.108] runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,492 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: the reinforced floor (168,88,3) (/turf/open/floor/engine) - call stack: - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:32.109] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7fffff8ff1afa610cb46b78c43d676...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:32.110] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:32.110] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:32.118] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d04ad35c1e0b85ca2cfe01aab5f31e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:32.119] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d04ad35c1e0b85ca2cfe01aab5f31e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:32.122] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b79ff9c3b7776d0a0f2b5fce6fdc94...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:32.123] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:32.124] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b79ff9c3b7776d0a0f2b5fce6fd66f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:32.125] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:32.125] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:32.128] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7c2fac231f38389a4ccb512107c515...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:32.129] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:32.130] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7c2fac231f38389a4ccb512107c515...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:32.130] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:32.131] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:32.133] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7806208aa72f60d18344d8542dc1cb...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:32.133] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:32.135] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7806208aa72f60d18344d8542dc1cb...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:32.135] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:32.136] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:33.201] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f2a1157181565b69bc87924cec6a08...", the monkey (906) (/mob/living/carbon/human/species/monkey)) - the monkey (906) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (906) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (906) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:33.202] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (906) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (906) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (906) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (906) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:33.203] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f2a1157181565b69bc24c24cec6a08...", the monkey (906) (/mob/living/carbon/human/species/monkey)) - the monkey (906) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (906) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (906) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:33.204] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (906) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (906) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (906) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (906) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:33.205] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (906) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (906) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (906) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (906) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:33.206] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f17dae2f7eb3ea612269483bc5a33b...", the monkey (244) (/mob/living/carbon/human/species/monkey)) - the monkey (244) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (244) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (244) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:33.207] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (244) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (244) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (244) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (244) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:33.208] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (244) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (244) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (244) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (244) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:33.209] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (244) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (244) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (244) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (244) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:33.209] runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,492 - usr: null - src: the monkey (244) (/mob/living/carbon/human/species/monkey) - src.loc: the grass patch (152,116,3) (/turf/open/floor/grass) - call stack: - the monkey (244) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (244) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (244) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (244) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:33.210] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f17dae2f7eb3ea612269483bc5a33b...", the monkey (244) (/mob/living/carbon/human/species/monkey)) - the monkey (244) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (244) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (244) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:33.211] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (244) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (244) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (244) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (244) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:33.212] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (244) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (244) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (244) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (244) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:33.219] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("bb09d5829f4992192b6ba1f83bf571...", the monkey (273) (/mob/living/carbon/human/species/monkey)) - the monkey (273) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (273) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (273) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:33.220] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (273) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (273) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (273) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (273) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:33.221] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (273) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (273) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (273) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (273) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:33.222] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (273) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (273) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (273) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (273) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:33.223] runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,492 - usr: null - src: the monkey (273) (/mob/living/carbon/human/species/monkey) - src.loc: the floor (167,119,4) (/turf/open/floor/iron/dark) - call stack: - the monkey (273) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (273) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (273) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (273) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:33.223] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (273) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (273) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (273) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (273) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:33.252] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("fc0bfd180b5fb18a8817dfb185de6b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:33.253] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:33.254] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("fc0bfd180b5fb18a8817dfb185d073...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:33.255] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:33.256] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:33.266] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("18ca59aa98458d113aa69564b1e912...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:33.268] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("18ca59aa98458d113aa69564b1e912...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:33.277] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ff7f7feb8f1b58b939fc501c4c803c...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:33.277] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:33.278] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:33.279] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:33.279] runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,492 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: the reinforced floor (175,82,3) (/turf/open/floor/engine) - call stack: - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:33.280] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ff7f7feb8f1b58b939fc5c414c803c...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:33.281] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:33.282] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:33.292] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a7935bdfdd42f9f98837bb0ae4d2b8...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:33.293] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:33.294] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a7935bdfdd42f9f98837bb0ae4d2b8...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:33.295] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:33.296] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:34.395] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("bb09d5829f4992192bfff1f83bf571...", the monkey (273) (/mob/living/carbon/human/species/monkey)) - the monkey (273) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (273) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (273) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:34.396] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (273) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (273) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (273) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (273) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:34.397] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("bb09d5829f4992192bfff1f83bf571...", the monkey (273) (/mob/living/carbon/human/species/monkey)) - the monkey (273) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (273) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (273) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:34.398] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (273) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (273) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (273) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (273) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:34.399] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (273) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (273) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (273) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (273) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:34.427] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7fffff8ff1afa610cb46b54743d676...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:34.427] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:34.429] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7fffff71b06ca610cb46b54743d676...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:34.430] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:34.430] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:34.441] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ff7f7feb8f1b58b939fc5c4116603c...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:34.442] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:34.443] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ff7f7f2034ff58b939fc5c4116603c...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:34.444] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:34.445] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:34.454] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("78062046bef560d18344d8542dc1cb...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:34.454] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:34.455] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("78062046bef560d18344d8542dc1cb...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:34.456] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:34.457] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:35.538] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f17dae2b93bbea612269483bc5a33b...", the monkey (244) (/mob/living/carbon/human/species/monkey)) - the monkey (244) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (244) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (244) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:35.539] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (244) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (244) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (244) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (244) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:35.541] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f17dae2b93bbea612269483bc5a33b...", the monkey (244) (/mob/living/carbon/human/species/monkey)) - the monkey (244) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (244) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (244) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:35.542] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (244) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (244) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (244) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (244) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:35.543] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (244) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (244) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (244) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (244) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:35.600] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7c2fac231f38389a4c5de12107c515...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:35.601] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:35.602] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7c2fac231f38389a4c5de1214ab515...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:35.602] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:35.603] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:35.605] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("2581863196652bc9b46531931416ae...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:35.606] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:35.607] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:35.607] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:35.608] runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,492 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: the reinforced floor (166,84,3) (/turf/open/floor/engine) - call stack: - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:35.609] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:36.706] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("bb09d5829f4992192bfff1f822c571...", the monkey (273) (/mob/living/carbon/human/species/monkey)) - the monkey (273) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (273) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (273) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:36.708] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (273) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (273) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (273) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (273) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:36.709] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("bb09d5829f4992192bfff1f822c571...", the monkey (273) (/mob/living/carbon/human/species/monkey)) - the monkey (273) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (273) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (273) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:36.710] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (273) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (273) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (273) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (273) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:36.712] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (273) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (273) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (273) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (273) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:36.738] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7fffff71b06ca610cb46b547059676...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:36.739] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:36.740] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7fffff71b06ca610cb46b547059676...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:36.741] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:36.742] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:36.748] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("0e2dcbbf4b79f61a8745b881a30c49...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:36.749] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("0e2dcbbf4b79f61a8745b881a30c49...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:36.753] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ff7f7f2034ff58b939fd2c4116603c...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:36.754] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:36.756] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ff7f7f2034ff58b939fd2c4116603c...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:36.756] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:36.757] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:36.762] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("74e8ba5c1e0b85ca2cfe01aab5f31e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:36.763] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("74e8ba5c1e0bcfba2cfe01aab5f31e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:36.766] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7d41ceb4c4b482f12d16ae3746c657...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:36.766] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:36.767] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7d41ceb4c4b4e2b12d16ae3746c657...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:36.768] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:36.769] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:36.770] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("258186b73ca72bc9b46531931416ae...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:36.771] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:36.772] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("258186b73ca72bc9b46531931416ae...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:36.773] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:36.774] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:37.847] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("bb09d5829f4992192bfff1e022c571...", the monkey (273) (/mob/living/carbon/human/species/monkey)) - the monkey (273) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (273) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (273) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:37.848] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (273) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (273) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (273) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (273) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:37.850] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("bb09d5829f4992192bfff1e022c571...", the monkey (273) (/mob/living/carbon/human/species/monkey)) - the monkey (273) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (273) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (273) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:37.850] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (273) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (273) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (273) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (273) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:37.851] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (273) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (273) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (273) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (273) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:37.877] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7fffff71b06c98e0cb46b547059676...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:37.878] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:37.879] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7fffff71b06c98e0cb46b547059676...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:37.880] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:37.881] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:37.887] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ff7f7f2034ff58b939fd21a816603c...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:37.888] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:37.889] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ff7f7f2034ff58b939fd21a816603c...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:37.890] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:37.891] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:37.895] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("74e8ba5c1e0bcfba2cfe01aac9831e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:37.896] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("6404f65c1e0bcfba2cfe01aac9831e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:37.901] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b79ff9c3b7776d0a0f439fce6fd66f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:37.902] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:37.903] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b79ff9c3b7776d0a0f439fce6fd66f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:37.904] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:37.905] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:37.909] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7d41ceb4c4b4e2b12d16ae37b7a657...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:37.909] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:37.911] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7d41ceb4c4b4e2b12d16a08bb7a657...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:37.912] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:37.913] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:37.915] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("78062046bef501318344d8542dc1cb...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:37.915] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:37.917] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("78062046bef501318344d8542dc1cb...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:37.918] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:37.919] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:38.996] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f17dae2b93bbea612269483b1ef33b...", the monkey (244) (/mob/living/carbon/human/species/monkey)) - the monkey (244) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (244) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (244) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:38.997] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (244) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (244) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (244) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (244) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:38.998] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f17dae2b93bbea612269483b1ef33b...", the monkey (244) (/mob/living/carbon/human/species/monkey)) - the monkey (244) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (244) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (244) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:38.999] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (244) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (244) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (244) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (244) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:39.000] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (244) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (244) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (244) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (244) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:39.003] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("bb09d5a9f5b192192bfff1e022c571...", the monkey (273) (/mob/living/carbon/human/species/monkey)) - the monkey (273) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (273) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (273) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:39.004] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (273) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (273) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (273) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (273) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:39.005] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("bb09d5a9f5b192192bfff1e022c571...", the monkey (273) (/mob/living/carbon/human/species/monkey)) - the monkey (273) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (273) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (273) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:39.006] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (273) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (273) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (273) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (273) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:39.006] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (273) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (273) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (273) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (273) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:39.032] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("4f7b038fe869a8914375249b8e50a6...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:39.042] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("0e2dcbbf4b79f61a872fc881a30c49...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:39.043] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("0e2dcbbf4b79f61a872fcd47a30c49...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:39.047] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ff7f7f85b8c458b939fd21a816603c...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:39.048] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:39.049] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ff7f7f85b8c458b939fd21a816603c...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:39.050] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:39.051] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:39.053] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("6404f65c1e0bcfba2cfe008fc9831e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:39.054] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("6404f65c1e0bcfba2cfe008fc98c9f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:39.058] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("258186b73ca72bc9b46532d21416ae...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:39.059] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:39.061] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("258186b73ca72759b46532d21416ae...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:39.061] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:39.062] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:40.167] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("e7b8a4b61d304518f9a91d6f036362...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:40.168] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:40.169] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:40.169] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:40.170] runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,492 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: the reinforced floor (175,86,3) (/turf/open/floor/engine) - call stack: - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:40.171] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("e7b8a4b61d304518f9b36d6f036362...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:40.172] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:40.173] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:40.179] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ca0e96d74ce5920a1bb73c6b319203...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:40.180] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:40.181] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:40.181] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:40.182] runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,492 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: the reinforced floor (167,87,3) (/turf/open/floor/engine) - call stack: - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:40.182] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ca0e96d74ce5920a1bb73c6b319203...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:40.183] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:40.184] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:40.191] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("0e2dcb51cb1af61a872fcd47a30c49...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:40.192] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("0e2dcb51cb1af61a872fc952a30c49...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:40.200] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b65116a0781775592deb4d9b394d7d...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:40.202] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b65116a07817b5192deb4d9b394d7d...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:40.204] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7c2fac231f38389a4c8481214ab515...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:40.205] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:40.207] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7c2fac231f38389a4c8481214ab515...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:40.208] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:40.209] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:40.211] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7d41ceb4c4b4e2b12d16addab7a657...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:40.212] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:40.213] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7d41cec99781e2b12d16addab7a657...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:40.214] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:40.215] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:40.216] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("780620ed2c1a01318344d8542dc1cb...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:40.217] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:40.218] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("780620ed2c1a01318344d854e101cb...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:40.219] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:40.220] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:41.313] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f17dae833a54ea612269483b1ef33b...", the monkey (244) (/mob/living/carbon/human/species/monkey)) - the monkey (244) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (244) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (244) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:41.314] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (244) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (244) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (244) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (244) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:41.315] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("10b06f833a54ea612269483b1ef33b...", the monkey (244) (/mob/living/carbon/human/species/monkey)) - the monkey (244) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (244) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (244) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:41.315] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (244) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (244) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (244) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (244) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:41.316] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (244) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (244) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (244) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (244) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:41.321] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("bb09d5a9a72492192bfff1e022c571...", the monkey (273) (/mob/living/carbon/human/species/monkey)) - the monkey (273) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (273) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (273) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:41.322] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (273) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (273) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (273) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (273) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:41.323] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("bb09d5a9a72492192bfff1e086e571...", the monkey (273) (/mob/living/carbon/human/species/monkey)) - the monkey (273) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (273) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (273) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:41.323] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (273) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (273) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (273) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (273) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:41.324] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (273) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (273) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (273) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (273) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:41.344] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("4f7b038fe869a891437525628e50a6...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:41.345] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("4f7b038fe869a891437525628e50a6...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:41.347] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("e7b8a4b61d304518f925bd6f036362...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:41.348] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:41.349] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("e7b8a4b61d304518f925bd6f036362...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:41.350] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:41.351] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:41.354] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ca0e96d74ce5920a1bb52c6b319203...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:41.355] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:41.356] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("e7aa1ed74ce5920a1bb52c6b319203...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:41.357] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:41.358] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:41.364] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("18ca59aa984555913aa69564b1e912...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:41.365] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("18ca59c6109555913aa69564b1e912...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:41.375] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a7935bdfdd4215398837bb0ae4d2b8...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:41.376] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:41.377] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a7935bdfdd4215398837be7fe4d2b8...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:41.378] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:41.379] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:41.380] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7c2fac231f38389a4c848121c49515...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:41.381] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:41.382] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7c2fac231f38389a4c848121c49515...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:41.383] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:41.384] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:41.385] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("2581865d7f5a2759b46532d21416ae...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:41.386] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:41.387] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("2581865d7f5a2759b4653b8f1416ae...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:41.388] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:41.389] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:41.390] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7fdbcccd7121647c58bca80862...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:41.392] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7fdbcccd7121647c58bca80862...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:42.469] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("10b06f346b3fea612269483b1ef33b...", the monkey (244) (/mob/living/carbon/human/species/monkey)) - the monkey (244) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (244) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (244) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:42.470] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (244) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (244) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (244) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (244) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:42.471] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("10b06f346b3fea612269483b1ef33b...", the monkey (244) (/mob/living/carbon/human/species/monkey)) - the monkey (244) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (244) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (244) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:42.471] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (244) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (244) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (244) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (244) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:42.472] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (244) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (244) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (244) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (244) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:42.491] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("4f7b038fe869a891435e75628e50a6...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:42.492] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("4f7b038fe869a891435e75628e50a6...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:42.495] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("e7b8a4f2d3dd4518f925bd6f036362...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:42.496] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:42.497] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("e7b8a4f2d3dd4518f925bd6f036362...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:42.498] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:42.498] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:42.519] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ff7f7f85b8c462e939fd21a816603c...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:42.519] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:42.527] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b65116a07817b5192deb483c394d7d...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:42.529] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b65116a07817b5192deb483c394d7d...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:42.532] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b79ff98889436d0a0f439fce6fd66f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:42.533] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:42.534] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b79ff98889436d0a0f439fce6fdd96...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:42.535] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:42.535] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:42.537] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7d41cec99781e2b90e0e816addab7a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:42.537] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:42.538] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7d41cec9978189590e0e816addab7a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:42.539] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:42.540] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:42.543] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("780620ed2c1a013183392854e101cb...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:42.544] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:42.545] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("780620ed2c1a4d5183392854e101cb...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:42.546] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:42.547] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:43.789] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("10b06f346b3fea612219f83b1ef33b...", the monkey (244) (/mob/living/carbon/human/species/monkey)) - the monkey (244) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (244) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (244) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:43.790] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (244) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (244) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (244) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (244) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:43.791] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("10b06f346b3fea612219f83bf0f33b...", the monkey (244) (/mob/living/carbon/human/species/monkey)) - the monkey (244) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (244) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (244) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:43.792] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (244) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (244) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (244) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (244) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:43.793] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (244) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (244) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (244) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (244) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:43.816] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("e7b8a4f2d3dded18f925bd6f036362...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:43.818] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:43.820] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("e7b8a4f2d3dded18f925bd6f036362...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:43.821] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:43.822] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:43.835] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("abcbe15c1e0bcfba2cfe008fc98c9f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:43.836] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("abcbe15c1e0bcfba2cfe06cac98c9f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:43.840] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b79ff98889436d0a0f439fce4f2d96...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:43.841] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:43.842] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b54f2b8889436d0a0f439fce4f2d96...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:43.843] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:43.844] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:43.845] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7c2fac231f38389a4c84886ec49515...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:43.846] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:43.848] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7d41cee9edf989590e0e816addab7a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:43.849] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:43.850] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7d41cee9edf989590e0e816ab04b7a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:43.851] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:43.852] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:43.853] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("70c175bb96ebfc90b5a7d7649a33f2...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:43.854] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:43.855] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:43.856] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:43.856] runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,492 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: the reinforced floor (168,84,3) (/turf/open/floor/engine) - call stack: - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:43.857] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("70c175bb96ebfc90b5a7d7649a33f2...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:43.858] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:43.859] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:44.975] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("4f7b038fe869a891435e7562ecf0a6...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:44.976] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("4f7b038fe869a891435e75622610a6...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:44.985] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d6d1ce4ac72020fa8dc86f11cd65c5...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:44.986] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d6d1ce4ac72020fa8dc86f11e175c5...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:44.992] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b15c737df746a9b184be8de117b50f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:44.993] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b15c737df746a9b184be8de1e7550f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:44.997] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b54f2b8889436d0a0f439fcecc1d96...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:44.998] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:44.999] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b54f2b8889436d0a0f439fcecc1d96...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:45.000] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:45.001] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:45.006] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("9829d9e9edf989590e0e816ab04b7a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:45.007] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:45.008] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("9829d9e9edf989590e0e816ab04b7a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:45.009] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:45.010] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:45.013] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7fdbcccd7121642508bca80862...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:45.014] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7fdbcccd7121642508bca80862...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:46.092] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("da9a1f346b3fea612219f83bf0f33b...", the monkey (244) (/mob/living/carbon/human/species/monkey)) - the monkey (244) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (244) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (244) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:46.093] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (244) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (244) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (244) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (244) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:46.094] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("da9a1f61a6f2ea612219f83bf0f33b...", the monkey (244) (/mob/living/carbon/human/species/monkey)) - the monkey (244) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (244) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (244) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:46.095] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (244) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (244) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (244) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (244) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:46.095] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (244) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (244) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (244) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (244) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:46.098] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a889acd206d4e120ee10381e788dcb...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:46.099] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:46.100] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:46.100] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:46.101] runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,492 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: the grass patch (153,117,3) (/turf/open/floor/grass) - call stack: - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:46.102] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a889acd206d4e120ee10381e788dcb...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:46.102] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:46.103] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:46.107] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("bb09d5a9a7242f892bfff1e086e571...", the monkey (273) (/mob/living/carbon/human/species/monkey)) - the monkey (273) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (273) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (273) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:46.108] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (273) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (273) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (273) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (273) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:46.109] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("bb09d5fd33932f892bfff1e086e571...", the monkey (273) (/mob/living/carbon/human/species/monkey)) - the monkey (273) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (273) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (273) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:46.110] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (273) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (273) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (273) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (273) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:46.111] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (273) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (273) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (273) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (273) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:46.136] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("bd31e54ac72020fa8dc86f11e175c5...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:46.137] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("bd31e54ac72020fa8dc86f11e175c5...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:46.144] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b54f2b8889436d098f307439fcecc1...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:46.145] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:46.146] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b54f2b8889436d098f307439fcecc1...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:46.146] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:46.147] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:46.151] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("780620ed2c1a4d5183b54854e101cb...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:46.152] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:46.153] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("780620ed2c1a4d5183b54854e101cb...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:46.154] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:46.155] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:47.271] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("da9a1f61a6f2ea612219f508f0f33b...", the monkey (244) (/mob/living/carbon/human/species/monkey)) - the monkey (244) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (244) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (244) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:47.272] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (244) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (244) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (244) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (244) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:47.274] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("da9a1f61a6f2ea612219faeff0f33b...", the monkey (244) (/mob/living/carbon/human/species/monkey)) - the monkey (244) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (244) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (244) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:47.276] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (244) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (244) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (244) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (244) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:47.277] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (244) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (244) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (244) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (244) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:47.279] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a889acd206d4e120ee7c681e788dcb...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:47.280] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:47.282] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a889acd206d4e120ee7c681e788dcb...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:47.283] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:47.284] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:47.322] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("e7aa1ed74ce5920a1bb52c6b154203...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:47.323] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:47.331] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("bd31e54ac72020fa8dc86077e175c5...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:47.332] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("bd31e54ac72020fa8dc86077e175c5...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:47.336] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("fec8c27df746a9b184be8de1e7550f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:47.337] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("fec8c27df746a9b184be8de1e7550f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:47.338] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b54f2b8889436d098f98a439fcecc1...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:47.339] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:47.340] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b54f2b8889436d098f98a439fce0b5...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:47.341] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:47.342] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:47.344] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("2db1e0e9edf989590e0e816ab04b7a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:47.345] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:47.346] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("2db1e0e9edf989590e0e816ab04b7a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:47.347] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:47.348] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:47.349] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("70c175bb96ebfc9002f12a7d7649a3...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:47.350] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:47.351] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("dc42b1bb96ebfc9002f12a7d7649a3...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:47.352] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:47.353] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:47.354] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("780620ed2c1a4d5183b548540c91cb...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:47.355] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:47.356] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("780620ed2c1a4d5183b548540c91cb...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:47.357] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:47.358] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:47.359] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7fdbcccd7121642508bc2d3862...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:47.360] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7fdbcccd7121642508bc2d3862...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:47.362] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("71ba9a8a101a1481744e7abbe4384f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:47.363] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("71ba9a8a101a148174113abbe4384f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:48.744] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("bb09d556af172f892bfff1e086e571...", the monkey (273) (/mob/living/carbon/human/species/monkey)) - the monkey (273) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (273) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (273) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:48.745] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (273) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (273) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (273) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (273) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:48.746] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("bb09d5548eb12f892bfff1e086e571...", the monkey (273) (/mob/living/carbon/human/species/monkey)) - the monkey (273) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (273) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (273) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:48.747] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (273) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (273) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (273) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (273) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:48.748] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (273) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (273) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (273) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (273) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:48.778] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ff7f7f9e0674569088f47dee3ca726...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:48.779] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ff7f7f9e0674569088f47dee3caf15...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:48.783] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7024217fa81a90e9139db563ee8e78...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:48.784] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7024217fa81a90e9139db563ee8e78...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:48.788] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("0e2dcb51cb1af61a872fc110a30c49...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:48.789] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("2cd24b51cb1af61a872fc110a30c49...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:48.790] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("bd31e55da5c620fa8dc86077e175c5...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:48.791] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("bd31e55da5c620fa8dc86077ed85c5...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:48.796] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("61c6fddec5d28e69425252d12c4688...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:48.797] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("61c6fddec5d28e69425252d12c4688...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:48.799] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("0deef15c1e0bcfba2cfe06cac98c9f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:48.800] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("0deef15c1e0bcfba2cfe06cac98c9f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:48.807] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("2db1e0e9edf989590e0e88a2b04b7a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:48.808] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:48.809] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("2db1e0e9edf989590e0e88a2b04b7a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:48.810] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:48.811] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:48.812] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("dc42b1bb96ebfc9002f12c707649a3...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:48.813] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:48.815] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("dc42b17ddd63fc9002f12c707649a3...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:48.815] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:48.816] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:48.818] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7fdbcccd7121642508bcd90862...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:48.819] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7fdbcccd7121642508bcd90862...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:49.917] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a889acd206d4e120ee7c681eb98dcb...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:49.918] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:49.919] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a889acd206d43220ee7c681eb98dcb...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:49.919] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:49.920] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:49.923] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("bb09d59094302f892bfff1e086e571...", the monkey (273) (/mob/living/carbon/human/species/monkey)) - the monkey (273) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (273) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (273) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:49.924] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (273) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (273) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (273) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (273) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:49.925] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("bb09d5a33e0f2f892bfff1e086e571...", the monkey (273) (/mob/living/carbon/human/species/monkey)) - the monkey (273) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (273) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (273) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:49.926] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (273) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (273) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (273) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (273) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:49.927] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (273) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (273) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (273) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (273) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:49.947] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("e7b8a4eaa21eed18f925bd6f036362...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:49.948] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:49.949] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("e7b8a4eaa21eed18f925bd6f036362...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:49.950] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:49.951] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:49.959] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("5b512e7fa81a90e9139db563ee8e78...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:49.960] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("5b512e7fa81a90e9139db563ee8e78...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:49.963] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("6c344b9d9734c8a0c6a600a71320e1...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:49.964] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("6c344b9d9734c8a0c6a600a71320e1...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:49.970] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("61c6fddec5d28e6942e812d12c4688...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:49.972] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("61c6fddec5d28e6942e812d12c4688...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:49.973] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("0deef15c1e0bcfba2c4416cac98c9f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:49.974] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("0deef15c1e0bcfba2c4416cac98c9f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:49.976] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b54f2b8889436d098f365439fce0b5...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:49.977] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:49.978] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("8956ff8889436d098f365439fce0b5...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:49.979] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:49.979] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:49.984] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7fdbcccd1ea1642508bcd90862...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:49.985] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7f43a0191ea1642508bcd90862...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:49.986] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("71ba9a8a101a148174a9cabbe4384f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:49.988] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("71ba9a8a101a148174a9cabb1b884f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:51.062] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("bb09d5a33e0f2f892b1181e086e571...", the monkey (273) (/mob/living/carbon/human/species/monkey)) - the monkey (273) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (273) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (273) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:51.063] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (273) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (273) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (273) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (273) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:51.064] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("bb09d5a33e0fea992b1181e086e571...", the monkey (273) (/mob/living/carbon/human/species/monkey)) - the monkey (273) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (273) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (273) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:51.065] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (273) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (273) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (273) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (273) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:51.066] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (273) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (273) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (273) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (273) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:51.100] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("bd31e5a5a42020fa8dc86077ed85c5...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:51.101] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("bd31e5a5a4200e8a8dc86077ed85c5...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:51.103] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("6c344b9d9734c8a0c6a600a7acc0e1...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:51.104] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("6c344b9d9734c8a0c6a600a7acc0e1...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:51.111] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("36dc075c1e0bcfba2c4416cac98c9f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:51.112] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("36dc075c1e0bcfba2c5c36cac98c9f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:51.119] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("2db1e0e9edf989590e6aa8a2b04b7a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:51.120] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:51.121] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("2db1e0e9edf989590e6aa8a2b04b7a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:51.122] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:51.123] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:51.125] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("71ba9a8a101a148174a9cabbef184f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:51.126] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("71ba9a8a101a148174a9cabbef184f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:52.234] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("bb09d5a33e0fea992b1188a486e571...", the monkey (273) (/mob/living/carbon/human/species/monkey)) - the monkey (273) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (273) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (273) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:52.235] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (273) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (273) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (273) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (273) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:52.236] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("bb09d5a33e0fea992b1180c086e571...", the monkey (273) (/mob/living/carbon/human/species/monkey)) - the monkey (273) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (273) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (273) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:52.237] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (273) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (273) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (273) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (273) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:52.238] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (273) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (273) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (273) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (273) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:52.261] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("4f7b038fe869a891435e75627c80a6...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:52.262] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("4f7b038fe869a891435e75627c80a6...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:52.274] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("5b512e40ca2d90e9139db563ee8e78...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:52.275] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("5b512e353f8090e9139db563ee8e78...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:52.277] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("2cd24b51cb1ad92a872fc110a30c49...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:52.278] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("2cd24b51cb1ad92a872fcd5ea30c49...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:52.284] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("36dc075c1e0bcfba2c5c36ca0e9c9f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:52.286] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("36dc075c1e0bcfba2c5c36ca0e903f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:52.289] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("8956ffc21c5c6d098f365439fce0b5...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:52.289] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:52.290] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("8956ffc21c5c6d098f365439fce0b5...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:52.292] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:52.293] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:52.299] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("2db1e0e9edf989590e6aa8a27c7b7a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:52.300] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:52.301] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("2db1e0e9edf989590e6aa8a27c7b7a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:52.302] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:52.303] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:52.306] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("780620ed2c1a4d5183b54854ded1cb...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:52.307] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:52.308] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("780620ed2c1a4d5183b54854ded1cb...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:52.309] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:52.310] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:52.311] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7f43a0191ea1642508bc959862...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:52.312] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7f43a0191ea1642238bc959862...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:53.393] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("bb09d5a1b774ea992b1180c086e571...", the monkey (273) (/mob/living/carbon/human/species/monkey)) - the monkey (273) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (273) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (273) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:53.394] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (273) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (273) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (273) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (273) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:53.395] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("bb09d5a1b774ea992b1180c086e571...", the monkey (273) (/mob/living/carbon/human/species/monkey)) - the monkey (273) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (273) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (273) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:53.396] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (273) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (273) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (273) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (273) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:53.397] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (273) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (273) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (273) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (273) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:53.424] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("6c344b9d9734c8a0c6a600a74c30e1...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:53.425] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("6c344b9d9734c8a0c6a600a74c30e1...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:53.427] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("dbc16b35dba90abaa16abbcc3d92ea...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:53.437] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("36dc075c1e0b3b5a2c5c36ca0e903f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:53.438] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("36dc075c1e0bab4a2c5c36ca0e903f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:53.441] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("8956ffc21c5c60798f365439fce0b5...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:53.442] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:53.443] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("8956ffc21c5c60798f365439fce0b5...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:53.444] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:53.445] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:53.450] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("dc42b197d3f6fc9002f12c707649a3...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:53.451] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:53.452] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("dc42b197d3f6fc9002f12c707649a3...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:53.453] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:53.454] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:53.455] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("780620ed2c1a4d518302b854ded1cb...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:53.456] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:53.457] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("780620ed2c1a4d518302b854ded1cb...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:53.458] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:53.459] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:53.460] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7e0e3243a0191ea1642238bc959862...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:53.461] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7e0e3243a019cd61642238bc959862...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:54.538] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("45cf77a1b774ea992b1180c086e571...", the monkey (273) (/mob/living/carbon/human/species/monkey)) - the monkey (273) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (273) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (273) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:54.538] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (273) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (273) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (273) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (273) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:54.539] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("45cf77a1b774ea992b1188dc86e571...", the monkey (273) (/mob/living/carbon/human/species/monkey)) - the monkey (273) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (273) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (273) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:54.540] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (273) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (273) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (273) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (273) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:54.541] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (273) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (273) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (273) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (273) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:54.560] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("44ee8c1d5f5eb2a9ab48af651fedfb...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:54.571] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ff7f7f9e0674569088f47dee139f15...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:54.573] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ff7f7f9e0674569088f47dee139f15...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:54.576] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("dbc16b35dba90abaa1369bcc3d92ea...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:54.577] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("dbc16b35dba90abaa1369bcc3d9e1c...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:54.583] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("61c6fde94a448e6942e812d12c4688...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:54.584] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("61c6fde94a448e6942a5a2d12c4688...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:54.592] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("920e9de9edf989590e6aa8a27c7b7a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:54.593] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:54.594] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("25325fe9edf989590e6aa8a27c7b7a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:54.595] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:54.596] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:54.597] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7d56bb547eec2751b771d7c1653b8f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:54.598] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:54.599] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:54.599] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:54.600] runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,492 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: the reinforced floor (166,84,3) (/turf/open/floor/engine) - call stack: - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:54.601] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7d56bb547eec2751b771d7c1653b8f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:54.601] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:54.602] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:54.603] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("dc42b197d3f6fc9002f120127649a3...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:54.604] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:54.608] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("71ba9a8a101a14817439dabbef184f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:54.609] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("71ba9a8a101a14817439dabbef184f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:55.717] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("fec8c27df746a9ba5e270c81a8bde1...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:55.719] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("61c6fde94a448e6942a5af222c4688...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:55.721] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("61c6fde94a448e6942a5af222c4688...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:55.727] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7d56bb3f6ad12751b771d7c1653b8f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:55.727] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:55.729] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7d56bb3f6ad12751b771d7c16bfb8f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:55.730] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:55.731] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:55.734] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("71ba9a8a101a148174886abbef184f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:55.735] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("71ba9a8a101a148174886abb24084f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:56.825] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c8eaa8b2b3b622da0e9492aee807a5...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:56.826] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c8eaa8b2b3b622da0e41e2aee807a5...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:56.828] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("4f7b038fe8698251435e75627c80a6...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:56.829] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("4f7b038fe8698251435e75627c8272...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:56.843] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("84002c9e0674569088f47dee139f15...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:56.844] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("84002c9e0674569032f47dee139f15...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:56.847] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("2cd24b51cb1ad92a872fc935a30c49...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:56.848] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("2cd24b51cb1ad92a872fc935a30c49...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:56.850] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("bd31e58f23330e8a8dc86077ed85c5...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:56.851] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("bd31e58f23330e8a8dc86077ed85c5...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:56.859] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("228c6b7df746a9ba5e270c81a8bde1...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:56.860] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("228c6b7df746a9ba5e270c81a8bde1...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:56.862] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("61c6fde94a448e69428e1f222c4688...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:56.863] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("61c6fde94a440ee9428e1f222c4688...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:56.865] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("8956ffc21c5c60798f365f2bfce0b5...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:56.866] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("03daffc21c5c60798f365f2bfce0b5...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:56.869] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("25325fe9edf989590e6aaf8f7c7b7a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:56.870] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:56.871] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("25325fe9edf989590e6aa8797c7b7a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:56.872] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:56.873] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:58.012] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("03f2689e0674569032f47dee139f15...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:58.013] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("03f2689e0674569032f47deeaf4f15...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:58.018] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("2cd24b51cb1abc6a872fc935a30c49...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:58.019] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("2cd24b51cb1abc6a872fc935a303dd...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:58.034] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("71ba9afda171148174886abb24084f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:58.036] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("af0475fda171148174886abb24084f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:59.155] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("dbc16b35dba90abaa1369bcc00ee1c...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:59.157] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("dbc16b35dba90abaa1369bcc00ee1c...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:39:59.160] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("05678dfd8e0443100f2abbe9c8c45b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:00.257] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("45cf77a1b774ea992b11870186e571...", the monkey (273) (/mob/living/carbon/human/species/monkey)) - the monkey (273) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (273) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (273) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:00.258] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (273) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (273) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (273) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (273) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:00.259] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("45cf77a1b774ea992b11870186e571...", the monkey (273) (/mob/living/carbon/human/species/monkey)) - the monkey (273) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (273) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (273) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:00.260] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (273) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (273) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (273) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (273) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:00.261] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (273) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (273) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (273) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (273) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:00.282] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c8eaa8b2b3b6ee8a0e41e2aee807a5...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:00.283] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c8eaa8b2b3b6ee8a0e41e2aee807a5...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:00.291] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("e7aa1e71d20e9200fb5e3b52b7d154...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:00.296] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("03f2689e067456903262adeeaf4f15...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:00.297] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("03f2689e067456903262adeeaf4f15...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:00.309] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("780620ed2c1a4d518302b85420b1cb...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:00.310] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:00.311] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("780620ed2c1a4d518302b85420b1cb...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:00.312] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:00.313] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:00.314] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("bbe74743a019cd69584afe4a244223...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:00.316] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("bbe74743a0190be9584afe4a244223...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:00.317] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d88455fda171148174886abb24084f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:00.318] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d88455fda171148174886abb2407fc...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:01.417] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("e7aa1e71d20e9200fb5e3b52d03154...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:01.418] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("e7aa1e71d20e9200fb5e3b52d03ba9...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:01.429] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("6c344bd6173bc8a0c6a600a74c30e1...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:01.430] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("6c344bd6173bc8a0c6a600a74c37a7...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:01.437] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("05678dfd8e0443100f2abbe9d2945b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:01.438] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("05678dfd8e0443100f2abbe9d2945b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:01.441] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("61c6fde94a440ee9428e179f2c4688...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:01.443] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("61c6fde94a440ee9428e179f2c4688...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:01.450] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("780620ed2c1a9ff18302b85420b1cb...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:01.451] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:01.452] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d04d04ed2c1a9ff18302b85420b1cb...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:01.453] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:01.454] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:01.455] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d88455fda171148174658abb2407fc...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:01.456] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d88455fda171148174658abb8987fc...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:02.554] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("56bd0239480657790f8f431319faef...", the monkey (244) (/mob/living/carbon/human/species/monkey)) - the monkey (244) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (244) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (244) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:02.555] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (244) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (244) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (244) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (244) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:02.556] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (244) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (244) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (244) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (244) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:02.557] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (244) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (244) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (244) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (244) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:02.557] runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,492 - usr: null - src: the monkey (244) (/mob/living/carbon/human/species/monkey) - src.loc: the grass patch (152,116,3) (/turf/open/floor/grass) - call stack: - the monkey (244) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (244) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (244) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (244) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:02.559] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("56bd02394806f9890f8f431319faef...", the monkey (244) (/mob/living/carbon/human/species/monkey)) - the monkey (244) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (244) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (244) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:02.560] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (244) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (244) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (244) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (244) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:02.561] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (244) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (244) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (244) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (244) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:02.567] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("45cf77a1b774ea992b0b870186e571...", the monkey (273) (/mob/living/carbon/human/species/monkey)) - the monkey (273) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (273) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (273) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:02.568] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (273) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (273) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (273) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (273) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:02.569] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("45cf77a1b774ea992b0b870186e571...", the monkey (273) (/mob/living/carbon/human/species/monkey)) - the monkey (273) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (273) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (273) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:02.570] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (273) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (273) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (273) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (273) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:02.571] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (273) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (273) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (273) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (273) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:02.588] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("cf3253b2b3b6ee8a0e41e2aee807a5...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:02.589] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("cf3253b2b3b6ee8a0e41e2aee807a5...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:02.593] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("4f7b037e539afe915f0ecf765e7562...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:02.594] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("4f7b037e539afe915f22bf765e7562...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:02.598] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b03e1971d20e9200fb5e3b52d03ba9...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:02.600] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b03e1971d20e9200fb5e3b52d03ba9...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:02.607] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("0c7a29353f8090e9139db563ee8e78...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:02.608] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("0c7a29353f8090e9137d0563ee8e78...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:02.617] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("228c6b7df746a9ba5e6fcc81a8bde1...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:02.619] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("228c6b7df746a9ba5e6fcc81a8bde1...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:02.621] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("03daffc21c5c607928bcb93f365f2b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:02.626] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("dd561038e9cef44aa871fbe60f1e03...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:03.838] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("56bd025191bff9890f8f431319faef...", the monkey (244) (/mob/living/carbon/human/species/monkey)) - the monkey (244) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (244) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (244) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:03.838] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (244) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (244) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (244) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (244) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:03.840] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("8699c65191bff9890f8f431319faef...", the monkey (244) (/mob/living/carbon/human/species/monkey)) - the monkey (244) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (244) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (244) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:03.840] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (244) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (244) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (244) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (244) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:03.841] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (244) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (244) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (244) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (244) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:03.867] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("4f7b037e539ad9b15f22bf765e7562...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:03.869] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("e7b8a4eaa21eed18f921ed6f036362...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:03.870] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("e7b8a4eaa21eed18f921ed6f036362...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:03.875] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b03e1971d20e9200fb5e3148d03ba9...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:03.876] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b03e1971d20e9200fb5e3148d03ba9...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:03.883] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7ebf5e353f8090e9137d0563ee8e78...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:03.884] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7ebf5e353f8090e9137d0883ee8e78...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:03.886] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("6c344bd6173b0df0c6a600a74c37a7...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:03.887] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("6c344bd6173b0df0c6a600a74c37a7...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:03.888] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("2568df35dba90abaa1369bcc00ee1c...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:03.894] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("61c6fde94a440ee0dfe7c8e179f2c4...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:03.896] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("61c6fde94a440ee0dfe7c8e179f2c4...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:03.902] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("dd561038e9cef09aa871fbe60f1e03...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:03.904] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("dd561038e9cef09aa871fbe60f1e03...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:03.907] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d04d04ed2c1aabd18302b85420b1cb...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:03.908] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:03.909] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d04d04ed2c1aabd18302b85420b1cb...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:03.909] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:03.910] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:03.912] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d88455fda171148174658a488987fc...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:03.914] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d88455fda171148174658a486297fc...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:05.004] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("650d0c5191bff9890f8f431319faef...", the monkey (244) (/mob/living/carbon/human/species/monkey)) - the monkey (244) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (244) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (244) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:05.004] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (244) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (244) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (244) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (244) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:05.006] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("650d0c5191bff9890fe5a31319faef...", the monkey (244) (/mob/living/carbon/human/species/monkey)) - the monkey (244) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (244) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (244) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:05.006] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (244) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (244) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (244) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (244) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:05.007] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (244) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (244) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (244) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (244) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:05.030] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("cf3253b2b3b6ee8a0e41eac3e807a5...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:05.031] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("cf3253b2b3b6826a0e41eac3e807a5...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:05.037] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("0bd8b9eaa21eed18f921ed6f036362...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:05.038] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("0bd8b9eaa21eed18f921ed6f036362...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:05.042] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c81721084c7ffc21621999089c3ece...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:05.043] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("664aff084c7ffc21621999089c3ece...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:05.050] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7ebf5e353f8090e9137d0914ee8e78...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:05.051] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("218374353f8090e9137d0914ee8e78...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:05.063] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("228c6b7df746a9ba5e6fc0dfa8bde1...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:05.064] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("228c6b7df746a9ba5e6fc0dfa8bde1...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:05.066] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("61c6fd9dc0340ee0dfe7c8e179f2c4...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:05.068] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("61c6fd8ea3f20ee0dfe7c8e179f2c4...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:05.069] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("36dc075c1e0bab4a2c5c3e820e903f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:05.070] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("36dc075c1e0bab4a2c6c6e820e903f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:05.075] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7d56bb3f6ad10a91b771d7c16bfb8f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:05.076] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:05.077] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7d56bb3f6ad10a91b771d7c16bfb8f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:05.078] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:05.079] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:05.080] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("1ff857fda171148174658a486297fc...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:05.081] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("1ff857fda171d7b174658a486297fc...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:06.183] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("0bd8b9e85d75ed18f921ed6f036362...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:06.184] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("0bd8b923b89ced18f921ed6f036362...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:06.191] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("218374353f8090e9131ad914ee8e78...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:06.192] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("218374353f8090e9131ad914ee8375...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:06.208] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7d56bb3f6ad10a91b771d83a6bfb8f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:06.209] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:06.210] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7a79b93f6ad10a91b771d83a6bfb8f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:06.211] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:06.211] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:07.314] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("664aff084c7ffc216219990813fece...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:07.315] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("664aff084c7ffc216219990813fece...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:07.331] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("05678dfd8e0443100f2ab2fad2945b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:07.332] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("05678dfd8e0443100f2ab2fad2945b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:07.335] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("61c6fd8ea3f2da30dfe7c8e179f2c4...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:07.336] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("61c6fd8ea3f2da30dfe7c8e179f2c4...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:07.345] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d04d04ed2c1ab4118302b85420b1cb...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:07.346] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:07.347] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d04d04ed2c1ab4118302b85420b1cb...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:07.347] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:07.348] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:08.445] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("cf32536ccb0a826a0e41eac3e807a5...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:08.447] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("cf32536ccb0a826a0e41eac3e807a5...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:08.451] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("0bd8b937491ded18f921ed6f036362...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:08.452] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("0bd8b937491ded18f921ed6f036362...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:08.456] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("664affd2d392fc216219990813fece...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:08.457] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("dd1a55d2d392fc216219990813fece...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:08.459] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b03e1903b5799200fb5e3148d03ba9...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:08.460] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b03e1903b57919d0fb5e3148d03ba9...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:08.463] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("218374353f8090e9131ad914299375...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:08.464] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("218374180ede90e9131ad914299375...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:08.474] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("8ca6e4fd8e0443100f2ab2fad2945b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:08.475] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("8ca6e4fd8e0443100ff292fad2945b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:08.477] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("228c6b7df746a9ba5eeac0dfa8bde1...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:08.478] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("228c6b7df746a9ba5eeac644a8bde1...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:08.485] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("25325ff0091289590e6aa8797c7b7a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:08.486] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("25325f153ae089590e6aa8797c7b7a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:08.489] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d04d04ed2c1ab4118302bfcb20b1cb...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:08.490] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:08.491] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d04d04ed2c1ab411838f4fcb20b1cb...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:08.492] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:08.493] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:09.558] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("650d0c5191bff9890fcb131319faef...", the monkey (244) (/mob/living/carbon/human/species/monkey)) - the monkey (244) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (244) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (244) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:09.559] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (244) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (244) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (244) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (244) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:09.561] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("650d0c5191bff9890fcb131319faef...", the monkey (244) (/mob/living/carbon/human/species/monkey)) - the monkey (244) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (244) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (244) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:09.562] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (244) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (244) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (244) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (244) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:09.563] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (244) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (244) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (244) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (244) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:09.578] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f2be951b00e0afea3d7e305d0dd725...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:09.584] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("0bd8b937491ded18f9547d6f036362...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:09.585] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("0bd8b937491ded18f9151d6f036362...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:09.589] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b03e1903b57919d0fbd5e148d03ba9...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:09.590] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b03e1903b57919d0fbd5e148d03ba9...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:09.593] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("5348358f2b138b209b60c2ac6847a9...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:09.594] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("5348358f2b138b209b60c2ac6847a9...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:09.607] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("228c6b7df746a9ba5e77f644a8bde1...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:09.609] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("228c6b7df746a9ba5e77f644a8bde1...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:09.611] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("0168913f6ad10a91b771d83a6bfb8f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:09.612] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:09.613] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("0168913f6ad10a91b771d83a6bfb8f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:09.614] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:09.615] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:10.706] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("cf32536ccb0a826a0e41e343e807a5...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:10.707] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("cf32536ccb0a826a0e41e343e807a5...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:10.710] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("dd1a55d2d392fc216218390813fece...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:10.711] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("dd1a55d2d392fc2162183c0213fece...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:10.714] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("5aa4367517d5f2596d2de89f11fd68...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:10.716] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("5aa4367517d5f2596d2de89f11fd68...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:11.820] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("dd1a55d2d392fc2162183c02811ece...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:11.822] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("dd1a55d2d392fc2162183c02811ece...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:11.837] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d8a786fd8e0443100ff292fad2945b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:11.838] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d8a786fd8e0443100ff292faa1d45b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:11.840] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("050e89f7d5cb51318ab2b3c774e25c...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:11.841] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("050e89f7d5cb51318ab2b3c774e25c...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:11.849] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("25325f153ae089590e6aa879181b7a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:11.850] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("25325f153ae089590e6aa879181b7a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:11.852] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("bbe74743a0190be95895de4a244223...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:11.854] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("bbe74743a0190be95895de4a244223...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:12.973] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("cf32536ccb0a826a0e41e3439e97a5...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:12.974] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("cf32536ccb0a826a0e41e3439e928f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:12.983] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b03e190bad0a19d0fbd5e148d03ba9...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:12.985] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b03e190bad0a19d0fbd5e148efdba9...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:12.993] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("218374180ede90e9131ad914f82375...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:12.994] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("218374180ede90e9131ad3d9f82375...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:13.006] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d8a7868f9e6943100ff292faa1d45b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:13.007] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d8a7868f9e6943100ff292fae1545b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:13.011] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ea9e9bf7d5cb51318ab2b3c774e25c...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:13.012] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ea9e9bf7d5cb51318ab2b3c774e25c...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:13.019] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("03daffd4a79c60701b352268bcb93f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:13.020] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("03daffd4a79c60701b352268bcb93f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:13.873] ## TESTING: GC: -- [0x2108dc5c] | /datum/chatmessage was unable to be GC'd -- [2023-03-10 16:40:13.873] ## TESTING: GC: -- [0x21091f72] | /datum/chatmessage was unable to be GC'd -- [2023-03-10 16:40:13.873] ## TESTING: GC: -- [0x21092bfb] | /datum/chatmessage was unable to be GC'd -- [2023-03-10 16:40:13.873] ## TESTING: GC: -- [0x2109233e] | /datum/chatmessage was unable to be GC'd -- [2023-03-10 16:40:13.873] ## TESTING: GC: -- [0x21092332] | /datum/chatmessage was unable to be GC'd -- [2023-03-10 16:40:13.873] ## TESTING: GC: -- [0x21092108] | /datum/chatmessage was unable to be GC'd -- [2023-03-10 16:40:14.130] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("cf32536ccb0a826a0e41e34341128f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:14.131] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("cf32536ccb0a826a0e41ebe041128f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:14.132] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ec3b461ab04a6539744e2bae253517...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:14.134] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ec3b461ab04a6539744e2bae253517...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:14.148] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ea9e9bf7d5cb51318a6fb3c774e25c...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:14.149] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ea9e9bf7d5cb51318a6fb3c774e25c...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:14.156] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("03daffd4a79c60701b352ae5bcb93f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:14.157] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("03daffd4a79c60701b352ae5bcb93f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:14.167] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("08d5646aff5d68d08beada6b2a7012...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:14.168] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:14.168] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:14.169] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:14.169] runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,492 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: the reinforced floor (168,84,3) (/turf/open/floor/engine) - call stack: - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:14.170] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("08d5646aff5d68d08beada6b2a7de6...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:14.171] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:14.172] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:14.173] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d04d04ed2c1a2821838f4fcb20b1cb...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:14.174] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:14.175] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d04d04ed2c1a2821838f48fd20b1cb...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:14.176] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:14.177] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:15.318] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ec3b461ab04a6539744e251c253517...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:15.319] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ec3b46628b1c6539744e251c253517...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:15.325] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("0bd8b937491ded18f9151d6fc8f362...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:15.327] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("0bd8b937491dd5c8f9151d6fc8f362...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:15.329] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("942935abd0126e69750f254cbb2162...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:15.330] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("549d30abd0126e69750f254cbb2162...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:15.334] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f6b5540bad0a19d0fbd5e148efdba9...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:15.336] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f6b5540bad0a19d0fbd5e148efdba9...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:15.337] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("5b57bb9472365c31b62fdee46af330...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:15.339] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("5b57bb9472365c31b62fdee46af330...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:15.340] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("97707b70a5e480b1b5e4b412d4778c...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:15.349] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("bbe74743a01946e95895de4a244223...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:15.350] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("bbe74743a01946e95895de4af05223...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:16.449] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ec3b46628b1c6539744e2dc9253517...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:16.452] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("0bd8b937491dd5c8f97bad6fc8f362...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:16.453] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("0bd8b937491d90b8f97bad6fc8f362...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:16.458] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("01b1478f2b138b209b60c2ac6847a9...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:16.460] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("01b147c10d358b209b60c2ac6847a9...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:16.461] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("5b57bb41b0ee5c31b62fdee46af330...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:16.462] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("5b57bb41b0ee5c31b62fdee4d4b330...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:16.477] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("08d5646aff5d68d08beada6bb34de6...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:16.478] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:16.479] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("08d5646aff5d68d08beada6bb34de6...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:16.479] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:16.480] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:16.481] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("bbe74743a01946e95895d0baf05223...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:16.483] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("bbe74743a01955495895d0baf05223...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:17.593] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f6b5540bad0a19d0fbd5e148f63ba9...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:17.595] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f6b5540bad0a3b60fbd5e148f63ba9...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:17.598] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("36f37dc10d358b209b60c2ac6847a9...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:17.599] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("36f37da71adf8b209b60c2ac6847a9...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:17.607] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("1defac8f9e6943100ff292fae1545b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:17.608] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("1defac8f9e6943100ff292fae1545b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:17.611] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("8a9c24f7d5cb51318a6fb3c774e25c...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:17.612] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("8a9c24f7d5cb51318a6fb3c774e25c...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:17.620] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d04d04020e452821838f48fd20b1cb...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:17.621] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d04d04020e452821838f48fd20b1cb...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:18.711] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b0924f160d4e6819e4ba53ae830eda...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:18.713] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("742ee1160d4e6819e4ba53ae830eda...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:18.718] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f6b5540bad0a3b60fbd5e9f5f63ba9...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:18.719] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f6b5540bad0a3b60fbd5e9f5f63ba9...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:18.720] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("5b57bb41b0ee5c31b62fdbd8d4b330...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:18.721] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("5b57bb6f2ed75c31b62fdbd8d4b330...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:18.723] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c676eb7517d5f2596d2de89f11fd68...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:18.724] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c676eb7517d5f2596d2de89f11fd68...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:18.728] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c81fb9e3f85190a0258d1491bd188a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:18.729] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("61c5a8e3f85190a0258d1491bd188a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:18.735] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("8a9c24f7d5cb51391adb76fb3c774e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:18.736] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("8a9c24f7d5cb51391adb76fb71374e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:18.742] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("dd5610c0848bc6d03890a71f3100f1...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:18.743] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("08d5646aff5d68d08beada6ba5ede6...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:18.744] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("08d5646aff5d68d08beada6ba5ede6...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:18.746] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d04d043e5ac32821838f48fd20b1cb...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:18.747] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d04d043e5ac33de1838f48fd20b1cb...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:18.748] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("bbe74743a0195549587b30baf05223...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:18.750] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("bbe74743a01955495824c0baf05223...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:19.854] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("0bd8b937491d90b8f9ae5d6fc8f362...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:19.856] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("0bd8b937491d90b8f9ae5d6fc8f362...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:19.863] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("5b57bb6f2ed75c31b62fdbd84f9330...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:19.864] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("5b57bb6f2ed75c31b62fdbd84f9330...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:19.871] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("1defac8f9e6943100ff2999ee1545b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:19.873] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("1defac8f9e6943100ff2999ee8645b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:19.883] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d04d043e5ac33de1834928fd20b1cb...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:19.885] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d04d043e5ac36f81834928fd20b1cb...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:20.979] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a9060e160d4e6819e4ba53ae830eda...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:20.980] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a9060e160d4e6819e4ba53ae830eda...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:20.985] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("010e91d46a264dfa81f22b22f64ff1...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:20.992] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("27c4f204745c01f9635ba9198cb601...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:22.097] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a9060e160d4e4919e4ba53ae830eda...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:22.098] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a9060e160d4e4919e4ba53ae830eda...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:22.099] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("0bd8b937491d4928f9ae5d6fc8f362...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:22.101] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("0bd8b937491d4928f9ae5d6fc8f362...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:22.102] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f6b554b88cf53b60fbd5e9f5f63ba9...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:22.104] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f6b554b88cf53b60fb2129f5f63ba9...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:22.108] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b25a297517d5f2596d2de89f11fd68...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:22.109] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b25a297517d580a96d2de89f11fd68...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:22.128] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("2da25ce3f85190a0258d1491bd188a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:22.129] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("2da25ce3f85190a0258d1491bd188a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:22.133] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("1defac60848043100ff2999ee8645b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:22.134] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("1defac60848043100ff2999ee8645b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:22.136] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("8a9c24f7d5cb51391adb76fb01d74e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:22.137] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("8a9c24f7d5cbbfe91adb76fb01d74e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:22.142] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("bbe74743a01955495824cd7af05223...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:22.143] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("bbe74743a01955495824cd7af05223...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:23.255] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("0bd8b937491d4928f915bd6fc8f362...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:23.256] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("0bd8b937491d4928f92a1d6fc8f362...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:23.261] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f6b554b88cf53b690238d2129f5f63...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:23.262] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f6b554b88cf53b690238d2129f5f63...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:24.377] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("0bd8b937491d4928f96ebd6fc8f362...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:24.379] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("0bd8b937491d4928f98eed6fc8f362...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:24.380] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("549d30abd0129809750f254cbb2162...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:24.381] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("549d30abd0129809750f254cbb2162...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:24.390] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("2da25ce3f8519a40258d1491bd188a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:24.391] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("2da25ce3f8519a40258d1491bd188a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:24.393] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("1defac60848043100ff29bc5e8645b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:24.394] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("1defac0807cb43100ff29bc5e8645b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:24.403] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("bbe74743a01955495824c579f05223...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:24.404] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("bbe74743a01955495824c579f05223...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:25.537] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f6b554540a853b690238d2129f5f63...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:25.539] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f6b554540a853b690238d2129f5f63...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:25.543] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b25a2950ee2c80a96d2de89f11fd68...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:25.544] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b25a2950ee2c80a96d2de89f11fd68...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:25.550] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("2da25ce3f8519a4025478491bd188a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:25.552] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("2da25c2cf8c59a4025478491bd188a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:25.559] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("bbe74743a01955495824c579a71223...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:25.560] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("bbe74743a0197db95824c579a71223...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:26.658] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("0bd8b937491d4928f98eed6f647362...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:26.660] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("0bd8b937491d4928f98eed6f647362...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:26.663] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("010e91d46a26a8da81f22b22f64ff1...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:26.665] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("010e91d46a26a8da81f2284ff64ff1...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:26.677] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("2da25c2cf8c59a4025478491c2388a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:26.678] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("2da25c0d77849a4025478491c2388a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:26.680] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ff23480807cb43100ff29bc5e8645b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:26.681] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ff23480807cb431945f29bc5e8645b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:26.690] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b2b8c83e5ac36f81834928fd20b1cb...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:26.691] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b2b8c83e5ac36f81834925f620b1cb...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:27.858] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("0bd8b937491d9e18f98eed6f647362...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:27.860] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("0bd8b937491d9e18f98eed6f647353...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:27.876] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("8eb3bff7d5cbbfe91adb76fb01d74e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:27.880] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("03daffd4a79c60701b352e55bcb93f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:27.881] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("03daffd4a79c60701b352e55bcb93f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:27.883] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("bbe74743a0197db95824c695a71223...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:27.884] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("bbe74743a0197db95824c695a71e97...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:28.981] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("36f37da71adf8b209b60c08b6847a9...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:28.983] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("36f37da71adf8b209b60c08b6847a9...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:28.985] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b25a2950ee2cca796d2de89f11fd68...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:28.987] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b25a2950ee2cca796d2de89f11fd68...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:28.996] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("2da25cbb0d7c9a4025478491c2388a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:28.997] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("2da25cbb0d7c9a4025478491c2388a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:29.012] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b2b8c83e5ac36f818334e5f620b1cb...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:29.014] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b2b8c83e5ac36f818334e5f620b1cb...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:30.121] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ec3b46628b1cb5a16b5a3aa93e4316...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:30.123] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ec3b46628b1cb5a16b5a3aa93e4316...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:30.128] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("0bd8b937491dbb78f98eed6f647353...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:30.130] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("5751ac37491dbb78f98eed6f647353...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:30.132] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("010e91d46a26a8da81f2284f4c8ff1...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:30.133] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("010e91d46a26a8da81f221504c8ff1...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:30.139] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("36f37da71adf8b209b60c68c6847a9...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:30.140] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("36f37da71adf8b209b60c68c6847a9...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:30.152] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("5a895df53e7beea1a713417aa32abd...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:30.154] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("5a895df53e7beea1a713417aa32e4f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:30.165] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b2b8c83e5ac36f8a3b12e34e5f620b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:30.167] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b2b8c83e5ac36f8a3b12e34e5f620b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:31.266] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("5751acc7adcabb78f98eed6f647353...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:31.267] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("5751acc7adcadb18f98eed6f647353...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:31.276] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("36f37da71adf8b209bb3a68c6847a9...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:31.277] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("36f37da71adf8b209bb3a68c6137a9...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:31.283] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("90d7a76261a145da8ba9c0679d1092...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:31.292] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("450c4bd4a79c60701b352e55bcb93f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:31.293] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("450c4bd4a79c60701b352e55bcb93f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:31.297] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b2b8c83e5ac36f8a3b12e34e0b320b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:31.298] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b2b8c83e5ac36f8a3b12e34e0b320b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:31.300] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("3b024759c06e49e16edba7d23913cc...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:31.301] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("3b024790b61149e16edba7d23913cc...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:32.404] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("3bea5950ee2cca796d2de89f11fd68...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:32.405] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("3bea5950ee2cca796d2de89f11fd68...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:32.418] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("428a60408c6da541654bfc3c493913...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:32.419] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("428a60408c6da541654bfc3c493913...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:33.507] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("6c9df3547e96bc28f5b09db6a50cda...", the monkey (656) (/mob/living/carbon/human/species/monkey)) - the monkey (656) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (656) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (656) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:33.508] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (656) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (656) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (656) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (656) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:33.508] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (656) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (656) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (656) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (656) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:33.509] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (656) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (656) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (656) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (656) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:33.510] runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,492 - usr: null - src: the monkey (656) (/mob/living/carbon/human/species/monkey) - src.loc: the floor (151,136,4) (/turf/open/floor/iron/kitchen/diagonal) - call stack: - the monkey (656) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (656) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (656) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (656) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:33.510] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (656) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (656) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (656) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (656) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:33.515] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7116f6628b1cb5a16b5a3aa93e4316...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:33.516] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7116f6628b1cb5a16b5a3aa953e316...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:33.527] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("3bea5950ee2cebd96d2de89f11fd68...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:33.528] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("0d6fe950ee2cebd96d2de89f11fd68...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:33.545] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("bbe74743a019a1695824c695a71e97...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:33.546] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("bbe74743a019a1604724c695a71e97...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:34.646] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("6c9df3715e57bc28f5b09db6a50cda...", the monkey (656) (/mob/living/carbon/human/species/monkey)) - the monkey (656) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (656) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (656) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:34.647] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (656) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (656) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (656) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (656) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:34.648] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("6c9df3715e57bc28f5b61db6a50cda...", the monkey (656) (/mob/living/carbon/human/species/monkey)) - the monkey (656) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (656) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (656) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:34.649] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (656) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (656) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (656) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (656) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:34.650] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (656) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (656) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (656) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (656) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:34.652] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b1fd6e0d1fe12c40f2be5da4ec424e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:34.656] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("381c74caa5d7333a6716d59e815a5b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:34.660] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("8d7d126f2ed75c30098f13bb4f74c6...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:34.662] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("8d7d126f2ed75c300933b3bb4f74c6...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:34.663] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("49fc2550ee2cebd96d2de89f11fd68...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:34.664] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("49fc2550ee2cebd96d2de89f11fd68...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:35.787] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("6c9df3eccfd2bc28f5b61db6a50cda...", the monkey (656) (/mob/living/carbon/human/species/monkey)) - the monkey (656) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (656) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (656) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:35.788] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (656) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (656) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (656) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (656) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:35.789] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("6c9df3383f55bc28f5b61db6a50cda...", the monkey (656) (/mob/living/carbon/human/species/monkey)) - the monkey (656) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (656) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (656) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:35.790] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (656) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (656) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (656) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (656) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:35.791] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (656) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (656) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (656) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (656) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:35.793] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b1fd6ef1c9c82c40f2be5da4ec424e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:35.794] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b1fd6ef1c9c82c40f2be594cec424e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:35.798] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("381c74caa5d7333a6716d39d815a5b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:35.799] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("381c74caa5d7333a6716d39d815a5b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:35.811] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("886c2d1c7d2180b9c2fa46046cc412...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:35.812] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("886c2d1c7d2180b9c2fa46046cc412...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:35.820] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("2da25cbb0d7c9a4025478f60c2388a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:35.821] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("2da25cbb0d7c9a4025478f60c2388a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:35.831] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c5b944d61ae44aba81a80151c16d3e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:35.832] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c5b944d61ae44aba81fee151c16d3e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:35.835] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("bbe747e0ea20a1604724c695a71e97...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:35.836] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("bbe747e0ea20a1604744a695a71e97...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:36.905] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b6a92db735c7b699d6646b566a05e4...", Pun Pun (/mob/living/carbon/human/species/monkey/punpun)) - Pun Pun (/mob/living/carbon/human/species/monkey/punpun): updateappearance(1, 0, 1) - Pun Pun (/mob/living/carbon/human/species/monkey/punpun): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Pun Pun (/mob/living/carbon/human/species/monkey/punpun)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:36.906] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Pun Pun (/mob/living/carbon/human/species/monkey/punpun): update body parts(null) - Pun Pun (/mob/living/carbon/human/species/monkey/punpun): updateappearance(1, 0, 1) - Pun Pun (/mob/living/carbon/human/species/monkey/punpun): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Pun Pun (/mob/living/carbon/human/species/monkey/punpun)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:36.907] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Pun Pun (/mob/living/carbon/human/species/monkey/punpun): update body parts(null) - Pun Pun (/mob/living/carbon/human/species/monkey/punpun): updateappearance(1, 0, 1) - Pun Pun (/mob/living/carbon/human/species/monkey/punpun): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Pun Pun (/mob/living/carbon/human/species/monkey/punpun)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:36.907] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Pun Pun (/mob/living/carbon/human/species/monkey/punpun): update body parts(null) - Pun Pun (/mob/living/carbon/human/species/monkey/punpun): updateappearance(1, 0, 1) - Pun Pun (/mob/living/carbon/human/species/monkey/punpun): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Pun Pun (/mob/living/carbon/human/species/monkey/punpun)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:36.908] runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,492 - usr: null - src: Pun Pun (/mob/living/carbon/human/species/monkey/punpun) - src.loc: the floor (148,137,3) (/turf/open/floor/iron) - call stack: - Pun Pun (/mob/living/carbon/human/species/monkey/punpun): update body parts(null) - Pun Pun (/mob/living/carbon/human/species/monkey/punpun): updateappearance(1, 0, 1) - Pun Pun (/mob/living/carbon/human/species/monkey/punpun): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Pun Pun (/mob/living/carbon/human/species/monkey/punpun)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:36.909] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b6a92db735c7b699d6646b566a05e4...", Pun Pun (/mob/living/carbon/human/species/monkey/punpun)) - Pun Pun (/mob/living/carbon/human/species/monkey/punpun): updateappearance(1, 1, 1) - Pun Pun (/mob/living/carbon/human/species/monkey/punpun): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Pun Pun (/mob/living/carbon/human/species/monkey/punpun)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:36.910] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Pun Pun (/mob/living/carbon/human/species/monkey/punpun): update body parts(null) - Pun Pun (/mob/living/carbon/human/species/monkey/punpun): updateappearance(1, 1, 1) - Pun Pun (/mob/living/carbon/human/species/monkey/punpun): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Pun Pun (/mob/living/carbon/human/species/monkey/punpun)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:36.911] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Pun Pun (/mob/living/carbon/human/species/monkey/punpun): update body parts(1) - Pun Pun (/mob/living/carbon/human/species/monkey/punpun): updateappearance(1, 1, 1) - Pun Pun (/mob/living/carbon/human/species/monkey/punpun): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Pun Pun (/mob/living/carbon/human/species/monkey/punpun)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:36.942] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("010e91d46a26a8da81f7b1504c8ff1...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:36.943] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("010e91d46a26a8da8189e1504c8ff1...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:36.949] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("8d7d126f2ed75c3009e893bb4f74c6...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:36.950] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("8d7d126f2ed75c3009e893bb4f74c6...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:36.952] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("49fc2550ee2cebd96d2de3a111fd68...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:36.958] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("2da25cc04cde9a4025478f60c2388a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:36.960] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("2da25cc04cde9a4025478f60c2388a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:38.107] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("8d7d126f2ed75c30098803bb4f74c6...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:38.108] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("8d7d126f2ed75c30098803bb4f74c6...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:38.109] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("886c2d1c7d2180b9c2fa4604449412...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:38.111] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("886c2d1c7d2180b9c2fa4604449412...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:38.120] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("3411a0587243052aa5f8495e7c9b42...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:38.121] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("3411a058724357eaa5f8495e7c9b42...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:38.128] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c5b9440356594aba81fee151c16d3e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:38.129] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c5b9440356594aba81b69151c16d3e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:39.218] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b6a92db735c71279d6646b566a05e4...", Pun Pun (/mob/living/carbon/human/species/monkey/punpun)) - Pun Pun (/mob/living/carbon/human/species/monkey/punpun): updateappearance(1, 0, 1) - Pun Pun (/mob/living/carbon/human/species/monkey/punpun): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Pun Pun (/mob/living/carbon/human/species/monkey/punpun)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:39.219] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Pun Pun (/mob/living/carbon/human/species/monkey/punpun): update body parts(null) - Pun Pun (/mob/living/carbon/human/species/monkey/punpun): updateappearance(1, 0, 1) - Pun Pun (/mob/living/carbon/human/species/monkey/punpun): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Pun Pun (/mob/living/carbon/human/species/monkey/punpun)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:39.221] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b6a92db735c71279d6646b566a05e4...", Pun Pun (/mob/living/carbon/human/species/monkey/punpun)) - Pun Pun (/mob/living/carbon/human/species/monkey/punpun): updateappearance(1, 1, 1) - Pun Pun (/mob/living/carbon/human/species/monkey/punpun): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Pun Pun (/mob/living/carbon/human/species/monkey/punpun)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:39.222] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Pun Pun (/mob/living/carbon/human/species/monkey/punpun): update body parts(null) - Pun Pun (/mob/living/carbon/human/species/monkey/punpun): updateappearance(1, 1, 1) - Pun Pun (/mob/living/carbon/human/species/monkey/punpun): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Pun Pun (/mob/living/carbon/human/species/monkey/punpun)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:39.223] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Pun Pun (/mob/living/carbon/human/species/monkey/punpun): update body parts(1) - Pun Pun (/mob/living/carbon/human/species/monkey/punpun): updateappearance(1, 1, 1) - Pun Pun (/mob/living/carbon/human/species/monkey/punpun): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Pun Pun (/mob/living/carbon/human/species/monkey/punpun)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:39.255] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a1913c628b1cb5a16b5a3aa953e316...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:39.256] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a1913c628b1cb5a16b5a3aa953e316...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:39.259] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("addf8a0c44bcc9e06f6d20ad13fe04...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:39.260] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("addf8a0c44bceda06f6d20ad13fe04...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:39.272] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("5c397f6f2ed75c30098803bb4f74c6...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:39.273] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("5c397f6f2ed75c30098804504f74c6...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:39.291] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("bbe747e0ea20c3d04744a695a71e97...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:39.293] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("bbe747e0ea20c3d04744a647a71e97...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:40.400] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("6c9df35300fcbc28f5b61db6a50cda...", the monkey (656) (/mob/living/carbon/human/species/monkey)) - the monkey (656) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (656) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (656) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:40.401] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (656) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (656) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (656) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (656) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:40.403] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("6c9df35300fcbc28f5b618fea50cda...", the monkey (656) (/mob/living/carbon/human/species/monkey)) - the monkey (656) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (656) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (656) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:40.404] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (656) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (656) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (656) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (656) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:40.405] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (656) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (656) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (656) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (656) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:40.407] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("381c74caa5d7333a6716d39d260a5b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:40.408] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("381c74caa5d7333a6716d39d260a5b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:40.411] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("addf8a0c44bc2aa06f6d20ad13fe04...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:40.412] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("addf8a0c44bc2aa06f6d20ad13fe04...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:40.440] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c5b9440356596a9a81b69151c16d3e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:40.442] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c5b9440356596a9a81b69151c16d3e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:40.444] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("bbe747e0ea20c3d0473df647a71e97...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:40.446] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("544df8e0ea20c3d0473df647a71e97...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:41.817] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("381c74caa5d7333a6716d39d282a5b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:41.818] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("381c7466811b333a6716d39d282a5b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:41.832] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("2da25cfbc91b9a4025478f60c2388a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:41.833] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("2da25cfbc91b9a4025478f608db88a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:41.843] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("4265a22c4e67a5498b1cd6a2c3c493...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:41.845] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b57fe7ed8377196061e20f33b1b846...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:41.846] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b57fe7c6f68b196061e20f33b1b846...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:41.851] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c5b9440356596a9a81108151c16d3e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:41.853] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c5b9440356596a9a81108151c16916...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:41.854] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b14577e0ea20c3d0473df647a71e97...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:41.855] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b14577e0ea20c3d0473df192a71e97...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:41.858] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a0d2672c2bf78d0190a931c01c143b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:42.956] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("addf8acfb6232aa06f6d20ad13fe04...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:42.957] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("addf8acfb6232aa06f6d20ad13fe04...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:42.960] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("010e912f5377a8da8189e1504c8ff1...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:42.962] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("010e912f5377a8da8189e1504c8ff1...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:42.974] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("2da25cfbc91b411025478f608db88a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:42.975] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("2da25cfbc91b4110254789058db88a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:42.982] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c5b9440356596a9a811082d6c16916...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:42.987] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("09bf6ee0ea20c3d0473df192a71e97...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:42.988] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("09bf6ee0ea20c3d0473df192a71e97...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:43.100] runtime error: list index out of bounds - proc name: update corners (/datum/light_source/proc/update_corners) - source file: lighting_source.dm,446 - usr: null - src: /datum/light_source (/datum/light_source) - call stack: - /datum/light_source (/datum/light_source): update corners() - Lighting (/datum/controller/subsystem/lighting): fire(0, null) - Lighting (/datum/controller/subsystem/lighting): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:43.523] runtime error: mob_action_grant overridden. Use override = TRUE to suppress this warning. - Target: Melk Lantern (/mob/living/carbon/human) Proc: /mob/proc/on_observing_action_granted (code/datums/components/_component.dm:230) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Melk Lantern (/mob/living/carbon/human) - src: null - usr.loc: the plating (194,125,4) (/turf/open/floor/plating) - call stack: - stack trace("mob_action_grant overridden. U...", "code/datums/components/_compon...", 230) - Lance Sanders (/mob/dead/observer): RegisterSignal(Melk Lantern (/mob/living/carbon/human), "mob_action_grant", /mob/proc/on_observing_action_... (/mob/proc/on_observing_action_granted), 0) - Lance Sanders (/mob/dead/observer): show other mob action buttons(Melk Lantern (/mob/living/carbon/human)) - /datum/hud/human (/datum/hud/human): show hud(1, Lance Sanders (/mob/dead/observer)) - /datum/hud/human (/datum/hud/human): show hud(1, Lance Sanders (/mob/dead/observer)) - /datum/hud/human (/datum/hud/human): show hud(1, null) - /datum/hud/human (/datum/hud/human): show hud(1, null) - Melk Lantern (/mob/living/carbon/human): Login() - Melk Lantern (/mob/living/carbon/human): Login() - Melk Lantern (/mob/living/carbon/human): Login() - ... - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Melk Lantern (/mob/dead/observer), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:43.524] runtime error: mob_action_removed overridden. Use override = TRUE to suppress this warning. - Target: Melk Lantern (/mob/living/carbon/human) Proc: /mob/proc/on_observing_action_removed (code/datums/components/_component.dm:230) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Melk Lantern (/mob/living/carbon/human) - src: null - usr.loc: the plating (194,125,4) (/turf/open/floor/plating) - call stack: - stack trace("mob_action_removed overridden....", "code/datums/components/_compon...", 230) - Lance Sanders (/mob/dead/observer): RegisterSignal(Melk Lantern (/mob/living/carbon/human), "mob_action_removed", /mob/proc/on_observing_action_... (/mob/proc/on_observing_action_removed), 0) - Lance Sanders (/mob/dead/observer): show other mob action buttons(Melk Lantern (/mob/living/carbon/human)) - /datum/hud/human (/datum/hud/human): show hud(1, Lance Sanders (/mob/dead/observer)) - /datum/hud/human (/datum/hud/human): show hud(1, Lance Sanders (/mob/dead/observer)) - /datum/hud/human (/datum/hud/human): show hud(1, null) - /datum/hud/human (/datum/hud/human): show hud(1, null) - Melk Lantern (/mob/living/carbon/human): Login() - Melk Lantern (/mob/living/carbon/human): Login() - Melk Lantern (/mob/living/carbon/human): Login() - ... - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Melk Lantern (/mob/dead/observer), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:43.525] runtime error: human_monkeyize overridden. Use override = TRUE to suppress this warning. - Target: Melk Lantern (/mob/living/carbon/human) Proc: /datum/action/changeling/weapon/proc/became_monkey (code/datums/components/_component.dm:230) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Melk Lantern (/mob/living/carbon/human) - src: null - usr.loc: the plating (194,125,4) (/turf/open/floor/plating) - call stack: - stack trace("human_monkeyize overridden. Us...", "code/datums/components/_compon...", 230) - Arm Blade (/datum/action/changeling/weapon/arm_blade): RegisterSignal(Melk Lantern (/mob/living/carbon/human), "human_monkeyize", /datum/action/changeling/weapo... (/datum/action/changeling/weapon/proc/became_monkey), 0) - Arm Blade (/datum/action/changeling/weapon/arm_blade): Grant(Melk Lantern (/mob/living/carbon/human)) - Changeling (/datum/antagonist/changeling): regain powers() - Changeling (/datum/antagonist/changeling): on login(Melk Lantern (/mob/living/carbon/human)) - Melk Lantern (/mob/living/carbon/human): SendSignal("mob_login", /list (/list)) - Melk Lantern (/mob/living/carbon/human): Login() - Melk Lantern (/mob/living/carbon/human): Login() - Melk Lantern (/mob/living/carbon/human): Login() - Melk Lantern (/mob/dead/observer): Re-enter Corpse() - ... - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Melk Lantern (/mob/dead/observer), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:44.105] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("381c7466811b1d1a6716d39d282a5b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:44.106] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("381c7466811b1d1a6716d39d282a5b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:44.108] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a1913c628b1cb5a16b73baa953e316...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:44.109] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a1913c628b1ce5216b73baa953e316...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:44.116] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("87e49c66c1ea2e6096fbaa3ce7a650...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:44.118] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("87e49c66c1ea2e6096fbaa3cab9650...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:44.125] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("3411a058724357eaa5f84ecb7c9b42...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:44.126] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("3411a058724357eaa5f84ecb7c9b42...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:44.135] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("4265a22c4e67a5498b3796a2c3c493...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:44.136] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("4265a22c4e67a5498b3796a2c3c493...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:44.138] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b57fe7c6f68b196061e204b0b1b846...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:44.139] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b57fe7c6f68b19606192a4b0b1b846...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:44.144] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("09bf6ee0ea20c3d0473df5a3a71e97...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:44.146] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("09bf6ee0ea20c3d0473df5a3a71e97...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:45.252] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("6c9df35300fcb9c8f5b618fea50cda...", the monkey (656) (/mob/living/carbon/human/species/monkey)) - the monkey (656) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (656) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (656) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:45.253] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (656) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (656) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (656) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (656) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:45.256] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b1fd6ef1c9c82c40f220994cec424e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:45.257] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b1fd6ef1c9c82c40f220994cec424e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:45.260] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("addf8acfb6232aa040bf86d20ad13f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:45.261] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("addf8acfb6232aa040bf8a2f0ad13f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:45.278] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("2da25cfbc91b411025478905d5f88a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:45.279] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("2da25cfbc91b411025478905d5f88a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:45.286] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("69a2be1c8f66df5116052446444741...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:45.287] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("69a2be1c8f66479116052446444741...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:45.292] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b57fe7c6f68b19606192af40b1b846...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:45.294] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("4d316ec6f68b19606192af40b1b846...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:46.127] runtime error: human_monkeyize overridden. Use override = TRUE to suppress this warning. - Target: Unknown (/mob/living/carbon/human) Proc: /datum/action/changeling/weapon/proc/became_monkey (code/datums/components/_component.dm:230) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Unknown (/mob/living/carbon/human) - src: null - usr.loc: the floor (144,131,4) (/turf/open/floor/iron) - call stack: - stack trace("human_monkeyize overridden. Us...", "code/datums/components/_compon...", 230) - Arm Blade (/datum/action/changeling/weapon/arm_blade): RegisterSignal(Unknown (/mob/living/carbon/human), "human_monkeyize", /datum/action/changeling/weapo... (/datum/action/changeling/weapon/proc/became_monkey), 0) - Arm Blade (/datum/action/changeling/weapon/arm_blade): Grant(Unknown (/mob/living/carbon/human)) - Changeling (/datum/antagonist/changeling): regain powers() - Changeling (/datum/antagonist/changeling): on login(Unknown (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human): SendSignal("mob_login", /list (/list)) - Unknown (/mob/living/carbon/human): Login() - Unknown (/mob/living/carbon/human): Login() - Unknown (/mob/living/carbon/human): Login() - Lance Sanders (/mob/dead/observer): Re-enter Corpse() - ... - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Lance Sanders (/mob/dead/observer), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:46.128] runtime error: human_monkeyize overridden. Use override = TRUE to suppress this warning. - Target: Unknown (/mob/living/carbon/human) Proc: /datum/action/changeling/suit/proc/became_monkey (code/datums/components/_component.dm:230) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Unknown (/mob/living/carbon/human) - src: null - usr.loc: the floor (144,131,4) (/turf/open/floor/iron) - call stack: - stack trace("human_monkeyize overridden. Us...", "code/datums/components/_compon...", 230) - Organic Space Suit (/datum/action/changeling/suit/organic_space_suit): RegisterSignal(Unknown (/mob/living/carbon/human), "human_monkeyize", /datum/action/changeling/suit/... (/datum/action/changeling/suit/proc/became_monkey), 0) - Organic Space Suit (/datum/action/changeling/suit/organic_space_suit): Grant(Unknown (/mob/living/carbon/human)) - Changeling (/datum/antagonist/changeling): regain powers() - Changeling (/datum/antagonist/changeling): on login(Unknown (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human): SendSignal("mob_login", /list (/list)) - Unknown (/mob/living/carbon/human): Login() - Unknown (/mob/living/carbon/human): Login() - Unknown (/mob/living/carbon/human): Login() - Lance Sanders (/mob/dead/observer): Re-enter Corpse() - ... - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Lance Sanders (/mob/dead/observer), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:46.459] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a1913c628b1cd5216b73baa953e316...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:46.460] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a1913c628b1cd5216b73baa953e316...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:46.465] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("addf8acfb6232aa04050ea2f0ad13f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:46.466] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("addf8acfb6232aa04050ea2f48813f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:46.478] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("2da25cfbc91b4110254789054cd88a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:46.479] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("2da25cfbc91b4110254789054cd88a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:46.487] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ff2348538b1ec7c0f739454e965f7c...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:46.489] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ff2348afc646c7c0f739454e965f7c...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:46.494] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b70d8a2c4e67a5498b3796a2c3c493...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:46.495] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b70d8a2c4e67a5498b379411c3c493...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:47.589] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("381c7466811b1d1a6716d39d04aa5b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:47.590] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("381c7466811b1d1a6716d39d04a8e3...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:47.602] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("2da25cfbc91b4110251c29054cd88a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:47.603] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("2da25cfbc91b4110251c29054cd88a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:47.616] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("09bf6ee0ea20c3d0473df5a31b0e97...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:47.618] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("09bf6ee0ea20c3d0473df5a31b0e97...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:48.747] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a450371cf40c0990f61b04e628c851...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:48.748] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a450371cf40c0990f61b04e6bcd851...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:48.750] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("165249e0ea20c3d0473df5a31b0e97...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:48.751] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("165249e0ea20c3d0473df5a31b0e97...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:49.834] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b6a92db735c7127a90c21646b566a0...", Pun Pun (/mob/living/carbon/human/species/monkey/punpun)) - Pun Pun (/mob/living/carbon/human/species/monkey/punpun): updateappearance(1, 0, 1) - Pun Pun (/mob/living/carbon/human/species/monkey/punpun): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Pun Pun (/mob/living/carbon/human/species/monkey/punpun)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:49.835] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Pun Pun (/mob/living/carbon/human/species/monkey/punpun): update body parts(null) - Pun Pun (/mob/living/carbon/human/species/monkey/punpun): updateappearance(1, 0, 1) - Pun Pun (/mob/living/carbon/human/species/monkey/punpun): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Pun Pun (/mob/living/carbon/human/species/monkey/punpun)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:49.836] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b6a92db735c7127a90c21646b566a0...", Pun Pun (/mob/living/carbon/human/species/monkey/punpun)) - Pun Pun (/mob/living/carbon/human/species/monkey/punpun): updateappearance(1, 1, 1) - Pun Pun (/mob/living/carbon/human/species/monkey/punpun): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Pun Pun (/mob/living/carbon/human/species/monkey/punpun)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:49.837] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Pun Pun (/mob/living/carbon/human/species/monkey/punpun): update body parts(null) - Pun Pun (/mob/living/carbon/human/species/monkey/punpun): updateappearance(1, 1, 1) - Pun Pun (/mob/living/carbon/human/species/monkey/punpun): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Pun Pun (/mob/living/carbon/human/species/monkey/punpun)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:49.838] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Pun Pun (/mob/living/carbon/human/species/monkey/punpun): update body parts(1) - Pun Pun (/mob/living/carbon/human/species/monkey/punpun): updateappearance(1, 1, 1) - Pun Pun (/mob/living/carbon/human/species/monkey/punpun): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Pun Pun (/mob/living/carbon/human/species/monkey/punpun)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:49.860] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b6d7baf1c9c82c40f220994cec424e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:49.862] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b6d7baf1c9c80530f220994cec424e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:49.884] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ff2348afc646c7c0f79f854e965f7c...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:49.886] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ff2348afc646c7c0f79f854e965f7c...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:49.887] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("69a2be1c8f66479116052446bfc741...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:49.889] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("69a2be1c8f664791160524467a8741...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:49.898] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("165249e0ea20c3d04702f5a31b0e97...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:49.900] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("165249e0ea20c3d04702fe4f1b0e97...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:50.975] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b6a92d58ea82127a90c21646b566a0...", Pun Pun (/mob/living/carbon/human/species/monkey/punpun)) - Pun Pun (/mob/living/carbon/human/species/monkey/punpun): updateappearance(1, 0, 1) - Pun Pun (/mob/living/carbon/human/species/monkey/punpun): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Pun Pun (/mob/living/carbon/human/species/monkey/punpun)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:50.976] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Pun Pun (/mob/living/carbon/human/species/monkey/punpun): update body parts(null) - Pun Pun (/mob/living/carbon/human/species/monkey/punpun): updateappearance(1, 0, 1) - Pun Pun (/mob/living/carbon/human/species/monkey/punpun): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Pun Pun (/mob/living/carbon/human/species/monkey/punpun)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:50.978] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b6a92d58ea82127a90c212b7b566a0...", Pun Pun (/mob/living/carbon/human/species/monkey/punpun)) - Pun Pun (/mob/living/carbon/human/species/monkey/punpun): updateappearance(1, 1, 1) - Pun Pun (/mob/living/carbon/human/species/monkey/punpun): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Pun Pun (/mob/living/carbon/human/species/monkey/punpun)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:50.978] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Pun Pun (/mob/living/carbon/human/species/monkey/punpun): update body parts(null) - Pun Pun (/mob/living/carbon/human/species/monkey/punpun): updateappearance(1, 1, 1) - Pun Pun (/mob/living/carbon/human/species/monkey/punpun): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Pun Pun (/mob/living/carbon/human/species/monkey/punpun)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:50.979] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Pun Pun (/mob/living/carbon/human/species/monkey/punpun): update body parts(1) - Pun Pun (/mob/living/carbon/human/species/monkey/punpun): updateappearance(1, 1, 1) - Pun Pun (/mob/living/carbon/human/species/monkey/punpun): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Pun Pun (/mob/living/carbon/human/species/monkey/punpun)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:50.994] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a1913c628b1c94116b73baa953e316...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:50.996] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a1913c628b1c24c16b73baa953e316...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:51.025] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a0d2675ed0878d0012a931c01c143b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:52.112] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d07229cfb6232aa04050ea2f48813f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:52.113] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d07229cfb6232aa04050eb5e48813f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:52.124] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("9f72ff1a4f108a30df5b10436e78aa...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:52.125] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("9f72ff1a4f108a30df5b10430868aa...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:52.127] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ff2348afc646c7c0f79f854ea9ff7c...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:52.128] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ff2348afc646c7c0f79f854ea9ff7c...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:53.221] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("114348628b1c24c16b73baa953e316...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:53.223] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("114348628b1c24c0f173baa953e316...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:53.225] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d07229cfb6232aa04050eb5e0c713f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:40:53.227] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d07229cfb62357d04050eb5e0c713f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:41:04.828] runtime error: list index out of bounds - proc name: update corners (/datum/light_source/proc/update_corners) - source file: lighting_source.dm,446 - usr: null - src: /datum/light_source (/datum/light_source) - call stack: - /datum/light_source (/datum/light_source): update corners() - Lighting (/datum/controller/subsystem/lighting): fire(1, null) - Lighting (/datum/controller/subsystem/lighting): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:42:26.454] ## TESTING: GC: -- [0x200b325] | /obj/machinery/rnd/production/protolathe/department/science was unable to be GC'd -- [2023-03-10 16:42:32.012] runtime error: Division by zero - proc name: in fov (/mob/living/proc/in_fov) - source file: living_fov.dm,38 - usr: Ryder Hanford (/mob/living/carbon/human) - src: Unknown (/mob/living/carbon/human) - usr.loc: the shuttle floor (209,131,4) (/turf/open/floor/mineral/titanium) - src.loc: the shuttle floor (210,133,4) (/turf/open/floor/mineral/titanium) - call stack: - Unknown (/mob/living/carbon/human): in fov(Ryder Hanford (/mob/living/carbon/human), 1) - play fov effect(Ryder Hanford (/mob/living/carbon/human), 5, "footstep", 2, 1, 0, 15, /list (/list)) - /datum/element/footstep (/datum/element/footstep): play humanstep(Ryder Hanford (/mob/living/carbon/human), the shuttle floor (209,132,4) (/turf/open/floor/mineral/titanium/blue), 2, 0, null, 1) - Ryder Hanford (/mob/living/carbon/human): SendSignal("movable_moved", /list (/list)) - Ryder Hanford (/mob/living/carbon/human): Moved(the shuttle floor (209,132,4) (/turf/open/floor/mineral/titanium/blue), 2, 0, null, 1) - Ryder Hanford (/mob/living/carbon/human): Moved(the shuttle floor (209,132,4) (/turf/open/floor/mineral/titanium/blue), 2, 0, null, 1) - Ryder Hanford (/mob/living/carbon/human): Move(the shuttle floor (209,131,4) (/turf/open/floor/mineral/titanium), 2, 0, 1) - Ryder Hanford (/mob/living/carbon/human): Move(the shuttle floor (209,131,4) (/turf/open/floor/mineral/titanium), 2, 0, 1) - Ryder Hanford (/mob/living/carbon/human): Move(the shuttle floor (209,131,4) (/turf/open/floor/mineral/titanium), 2, null) - Ryder Hanford (/mob/living/carbon/human): Move(the shuttle floor (209,131,4) (/turf/open/floor/mineral/titanium), 2) - Ryder Hanford (/mob/living/carbon/human): Move(the shuttle floor (209,131,4) (/turf/open/floor/mineral/titanium), 2) - Bruh 54 (/client): Move(the shuttle floor (209,131,4) (/turf/open/floor/mineral/titanium), 2) - Ryder Hanford (/mob/living/carbon/human): keyLoop(Bruh 54 (/client)) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:43:05.440] runtime error: human_monkeyize overridden. Use override = TRUE to suppress this warning. - Target: Kane Grittin (/mob/living/carbon/human) Proc: /datum/action/changeling/weapon/proc/became_monkey (code/datums/components/_component.dm:230) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Kane Grittin (/mob/living/carbon/human) - src: null - usr.loc: the plating (162,133,4) (/turf/open/floor/plating) - call stack: - stack trace("human_monkeyize overridden. Us...", "code/datums/components/_compon...", 230) - Arm Blade (/datum/action/changeling/weapon/arm_blade): RegisterSignal(Kane Grittin (/mob/living/carbon/human), "human_monkeyize", /datum/action/changeling/weapo... (/datum/action/changeling/weapon/proc/became_monkey), 0) - Arm Blade (/datum/action/changeling/weapon/arm_blade): Grant(Kane Grittin (/mob/living/carbon/human)) - Changeling (/datum/antagonist/changeling): regain powers() - Changeling (/datum/antagonist/changeling): on login(Kane Grittin (/mob/living/carbon/human)) - Kane Grittin (/mob/living/carbon/human): SendSignal("mob_login", /list (/list)) - Kane Grittin (/mob/living/carbon/human): Login() - Kane Grittin (/mob/living/carbon/human): Login() - Kane Grittin (/mob/living/carbon/human): Login() - Lance Sanders (/mob/dead/observer): Re-enter Corpse() - ... - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Lance Sanders (/mob/dead/observer), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:43:05.441] runtime error: human_monkeyize overridden. Use override = TRUE to suppress this warning. - Target: Kane Grittin (/mob/living/carbon/human) Proc: /datum/action/changeling/suit/proc/became_monkey (code/datums/components/_component.dm:230) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Kane Grittin (/mob/living/carbon/human) - src: null - usr.loc: the plating (162,133,4) (/turf/open/floor/plating) - call stack: - stack trace("human_monkeyize overridden. Us...", "code/datums/components/_compon...", 230) - Organic Space Suit (/datum/action/changeling/suit/organic_space_suit): RegisterSignal(Kane Grittin (/mob/living/carbon/human), "human_monkeyize", /datum/action/changeling/suit/... (/datum/action/changeling/suit/proc/became_monkey), 0) - Organic Space Suit (/datum/action/changeling/suit/organic_space_suit): Grant(Kane Grittin (/mob/living/carbon/human)) - Changeling (/datum/antagonist/changeling): regain powers() - Changeling (/datum/antagonist/changeling): on login(Kane Grittin (/mob/living/carbon/human)) - Kane Grittin (/mob/living/carbon/human): SendSignal("mob_login", /list (/list)) - Kane Grittin (/mob/living/carbon/human): Login() - Kane Grittin (/mob/living/carbon/human): Login() - Kane Grittin (/mob/living/carbon/human): Login() - Lance Sanders (/mob/dead/observer): Re-enter Corpse() - ... - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Lance Sanders (/mob/dead/observer), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:43:10.457] ## TESTING: GC: -- [0x2006ad4] | /obj/structure/disposaloutlet was unable to be GC'd -- [2023-03-10 16:43:14.704] runtime error: human_monkeyize overridden. Use override = TRUE to suppress this warning. - Target: Kane Grittin (/mob/living/carbon/human) Proc: /datum/action/changeling/weapon/proc/became_monkey (code/datums/components/_component.dm:230) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Kane Grittin (/mob/living/carbon/human) - src: null - usr.loc: the plating (162,133,4) (/turf/open/floor/plating) - call stack: - stack trace("human_monkeyize overridden. Us...", "code/datums/components/_compon...", 230) - Arm Blade (/datum/action/changeling/weapon/arm_blade): RegisterSignal(Kane Grittin (/mob/living/carbon/human), "human_monkeyize", /datum/action/changeling/weapo... (/datum/action/changeling/weapon/proc/became_monkey), 0) - Arm Blade (/datum/action/changeling/weapon/arm_blade): Grant(Kane Grittin (/mob/living/carbon/human)) - Changeling (/datum/antagonist/changeling): regain powers() - Changeling (/datum/antagonist/changeling): on login(Kane Grittin (/mob/living/carbon/human)) - Kane Grittin (/mob/living/carbon/human): SendSignal("mob_login", /list (/list)) - Kane Grittin (/mob/living/carbon/human): Login() - Kane Grittin (/mob/living/carbon/human): Login() - Kane Grittin (/mob/living/carbon/human): Login() - Lance Sanders (/mob/dead/observer): Re-enter Corpse() - ... - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Lance Sanders (/mob/dead/observer), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:43:14.705] runtime error: human_monkeyize overridden. Use override = TRUE to suppress this warning. - Target: Kane Grittin (/mob/living/carbon/human) Proc: /datum/action/changeling/suit/proc/became_monkey (code/datums/components/_component.dm:230) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Kane Grittin (/mob/living/carbon/human) - src: null - usr.loc: the plating (162,133,4) (/turf/open/floor/plating) - call stack: - stack trace("human_monkeyize overridden. Us...", "code/datums/components/_compon...", 230) - Organic Space Suit (/datum/action/changeling/suit/organic_space_suit): RegisterSignal(Kane Grittin (/mob/living/carbon/human), "human_monkeyize", /datum/action/changeling/suit/... (/datum/action/changeling/suit/proc/became_monkey), 0) - Organic Space Suit (/datum/action/changeling/suit/organic_space_suit): Grant(Kane Grittin (/mob/living/carbon/human)) - Changeling (/datum/antagonist/changeling): regain powers() - Changeling (/datum/antagonist/changeling): on login(Kane Grittin (/mob/living/carbon/human)) - Kane Grittin (/mob/living/carbon/human): SendSignal("mob_login", /list (/list)) - Kane Grittin (/mob/living/carbon/human): Login() - Kane Grittin (/mob/living/carbon/human): Login() - Kane Grittin (/mob/living/carbon/human): Login() - Lance Sanders (/mob/dead/observer): Re-enter Corpse() - ... - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Lance Sanders (/mob/dead/observer), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-10 16:44:30.568] runtime error: Cannot read null.comp_lookup - proc name: add mutation (/datum/dna/proc/add_mutation) - source file: dna.dm,143 - usr: Melk Lantern (/mob/living/carbon/human) - src: /datum/dna (/datum/dna) - usr.loc: the shuttle floor (41,80,6) (/turf/open/floor/mineral/titanium/white) - call stack: - /datum/dna (/datum/dna): add mutation(Chav (/datum/mutation/human/chav), 1, null) - /datum/dna (/datum/dna): copy dna(/datum/dna (/datum/dna)) - Changeling (/datum/antagonist/changeling): create profile(Homer Power (/mob/living/carbon/human), 0) - Changeling (/datum/antagonist/changeling): add new profile(Homer Power (/mob/living/carbon/human), 0) - Extract DNA Sting (/datum/action/changeling/sting/extract_dna): sting action(Melk Lantern (/mob/living/carbon/human), Homer Power (/mob/living/carbon/human)) - Extract DNA Sting (/datum/action/changeling/sting/extract_dna): try to sting(Melk Lantern (/mob/living/carbon/human), Homer Power (/mob/living/carbon/human)) - Changeling (/datum/antagonist/changeling): on click sting(Melk Lantern (/mob/living/carbon/human), Homer Power (/mob/living/carbon/human), "icon-x=17;icon-y=19;vis-x=14;v...") - [2023-03-10 16:45:00.882] ## TESTING: GC: -- [0x2009806] | /obj/machinery/computer/records/medical was unable to be GC'd -- [2023-03-10 16:45:26.905] runtime error: human_monkeyize overridden. Use override = TRUE to suppress this warning. - Target: Unknown (/mob/living/carbon/human) Proc: /datum/action/changeling/weapon/proc/became_monkey (code/datums/components/_component.dm:230) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Unknown (/mob/living/carbon/human) - src: null - usr.loc: the floor (177,146,4) (/turf/open/floor/wood) - call stack: - stack trace("human_monkeyize overridden. Us...", "code/datums/components/_compon...", 230) - Arm Blade (/datum/action/changeling/weapon/arm_blade): RegisterSignal(Unknown (/mob/living/carbon/human), "human_monkeyize", /datum/action/changeling/weapo... (/datum/action/changeling/weapon/proc/became_monkey), 0) - Arm Blade (/datum/action/changeling/weapon/arm_blade): Grant(Unknown (/mob/living/carbon/human)) - Changeling (/datum/antagonist/changeling): regain powers() - Changeling (/datum/antagonist/changeling): on login(Unknown (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human): SendSignal("mob_login", /list (/list)) - Unknown (/mob/living/carbon/human): Login() - Unknown (/mob/living/carbon/human): Login() - Unknown (/mob/living/carbon/human): Login() - Lance Sanders (/mob/dead/observer): Re-enter Corpse() - Reenter corpse (/atom/movable/screen/ghost/reenter_corpse): Click(null, "mapwindow.map", "icon-x=14;icon-y=9;left=1;butt...") - Burger1998 (/client): Click(Reenter corpse (/atom/movable/screen/ghost/reenter_corpse), null, "mapwindow.map", "icon-x=14;icon-y=9;left=1;butt...") - [2023-03-10 16:45:26.905] runtime error: human_monkeyize overridden. Use override = TRUE to suppress this warning. - Target: Unknown (/mob/living/carbon/human) Proc: /datum/action/changeling/suit/proc/became_monkey (code/datums/components/_component.dm:230) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Unknown (/mob/living/carbon/human) - src: null - usr.loc: the floor (177,146,4) (/turf/open/floor/wood) - call stack: - stack trace("human_monkeyize overridden. Us...", "code/datums/components/_compon...", 230) - Organic Space Suit (/datum/action/changeling/suit/organic_space_suit): RegisterSignal(Unknown (/mob/living/carbon/human), "human_monkeyize", /datum/action/changeling/suit/... (/datum/action/changeling/suit/proc/became_monkey), 0) - Organic Space Suit (/datum/action/changeling/suit/organic_space_suit): Grant(Unknown (/mob/living/carbon/human)) - Changeling (/datum/antagonist/changeling): regain powers() - Changeling (/datum/antagonist/changeling): on login(Unknown (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human): SendSignal("mob_login", /list (/list)) - Unknown (/mob/living/carbon/human): Login() - Unknown (/mob/living/carbon/human): Login() - Unknown (/mob/living/carbon/human): Login() - Lance Sanders (/mob/dead/observer): Re-enter Corpse() - Reenter corpse (/atom/movable/screen/ghost/reenter_corpse): Click(null, "mapwindow.map", "icon-x=14;icon-y=9;left=1;butt...") - Burger1998 (/client): Click(Reenter corpse (/atom/movable/screen/ghost/reenter_corpse), null, "mapwindow.map", "icon-x=14;icon-y=9;left=1;butt...") - [2023-03-10 16:47:00.378] Shutting down Chat subsystem... [2023-03-10 16:47:00.378] Shutting down Init Profiler subsystem... [2023-03-10 16:47:00.378] Shutting down Ban Cache subsystem... [2023-03-10 16:47:00.378] Shutting down Stat Panels subsystem... [2023-03-10 16:47:00.378] Shutting down Explosions subsystem... [2023-03-10 16:47:00.378] Shutting down Pathfinder subsystem... [2023-03-10 16:47:00.378] Shutting down Minor Mapping subsystem... [2023-03-10 16:47:00.378] Shutting down Shuttle subsystem... [2023-03-10 16:47:00.378] Warning: Subsystem `Shuttle` slept 29 times. [2023-03-10 16:47:00.378] Shutting down Lighting subsystem... [2023-03-10 16:47:00.378] Shutting down XKeyScore subsystem... [2023-03-10 16:47:00.378] Shutting down PRISM subsystem... [2023-03-10 16:47:00.378] Shutting down Icon Smoothing subsystem... [2023-03-10 16:47:00.378] Shutting down Assets subsystem... [2023-03-10 16:47:00.378] Shutting down Vote subsystem... [2023-03-10 16:47:00.378] Shutting down Persistent Paintings subsystem... [2023-03-10 16:47:00.378] Shutting down Persistence subsystem... [2023-03-10 16:47:00.378] Shutting down Atmospherics subsystem... [2023-03-10 16:47:00.378] Shutting down Wiremod Composite Templates subsystem... [2023-03-10 16:47:00.378] Shutting down Wet floors subsystem... [2023-03-10 16:47:00.378] Shutting down Weather subsystem... [2023-03-10 16:47:00.378] Shutting down Wardrobe subsystem... [2023-03-10 16:47:00.378] Shutting down Verb Manager subsystem... [2023-03-10 16:47:00.378] Shutting down Tutorials subsystem... [2023-03-10 16:47:00.378] Shutting down Tram Process subsystem... [2023-03-10 16:47:00.378] Shutting down Traitor subsystem... [2023-03-10 16:47:00.378] Shutting down Throwing subsystem... [2023-03-10 16:47:00.378] Shutting down tgui subsystem... [2023-03-10 16:47:00.379] Shutting down Supermatter Cascade subsystem... [2023-03-10 16:47:00.379] Shutting down Sun subsystem... [2023-03-10 16:47:00.379] Shutting down Speech Controller subsystem... [2023-03-10 16:47:00.379] Shutting down Space Drift subsystem... [2023-03-10 16:47:00.379] Shutting down Smoke subsystem... [2023-03-10 16:47:00.379] Shutting down Singularity subsystem... [2023-03-10 16:47:00.379] Shutting down Radio subsystem... [2023-03-10 16:47:00.379] Shutting down Radiation subsystem... [2023-03-10 16:47:00.379] Shutting down Projectiles subsystem... [2023-03-10 16:47:00.379] Shutting down Processing subsystem... [2023-03-10 16:47:00.379] Shutting down Points of Interest subsystem... [2023-03-10 16:47:00.379] Shutting down Plumbing subsystem... [2023-03-10 16:47:00.379] Shutting down Ping subsystem... [2023-03-10 16:47:00.379] Shutting down Parallax subsystem... [2023-03-10 16:47:00.379] Shutting down pAI subsystem... [2023-03-10 16:47:00.379] Shutting down Overlay subsystem... [2023-03-10 16:47:00.475] Shutting down Objects subsystem... [2023-03-10 16:47:00.475] Shutting down Obj Tab Items subsystem... [2023-03-10 16:47:00.475] Shutting down NPC Pool subsystem... [2023-03-10 16:47:00.475] Shutting down Night Shift subsystem... [2023-03-10 16:47:00.475] Shutting down Movement Loops subsystem... [2023-03-10 16:47:00.475] Shutting down Movement Handler subsystem... [2023-03-10 16:47:00.475] Shutting down MouseEntered subsystem... [2023-03-10 16:47:00.475] Shutting down Mood subsystem... [2023-03-10 16:47:00.475] Shutting down Modular Computers subsystem... [2023-03-10 16:47:00.475] Shutting down Mobs subsystem... [2023-03-10 16:47:00.475] Shutting down Materials subsystem... [2023-03-10 16:47:00.475] Shutting down Lua Scripting subsystem... [2023-03-10 16:47:00.492] Shutting down Library Loading subsystem... [2023-03-10 16:47:00.492] Shutting down Lag Switch subsystem... [2023-03-10 16:47:00.492] Shutting down Idling NPC Pool subsystem... [2023-03-10 16:47:00.492] Shutting down Hyperspace Drift subsystem... [2023-03-10 16:47:00.492] Shutting down Foam subsystem... [2023-03-10 16:47:00.492] Shutting down Fluid subsystem... [2023-03-10 16:47:00.492] Shutting down Fire Burning subsystem... [2023-03-10 16:47:00.492] Shutting down Fast Processing subsystem... [2023-03-10 16:47:00.492] Shutting down Escape Menu subsystem... [2023-03-10 16:47:00.492] Shutting down Eigenstates subsystem... [2023-03-10 16:47:00.492] Shutting down Disease subsystem... [2023-03-10 16:47:00.492] Shutting down Datum Component System subsystem... [2023-03-10 16:47:00.492] Shutting down Conveyor Belts subsystem... [2023-03-10 16:47:00.492] Shutting down Communications subsystem... [2023-03-10 16:47:00.492] Shutting down Clock Component subsystem... [2023-03-10 16:47:00.492] Shutting down Circuit Components subsystem... [2023-03-10 16:47:00.492] Shutting down Blackmarket subsystem... [2023-03-10 16:47:00.492] Shutting down Basic Avoidance subsystem... [2023-03-10 16:47:00.492] Shutting down Aura Healing subsystem... [2023-03-10 16:47:00.492] Shutting down Augury subsystem... [2023-03-10 16:47:00.492] Shutting down Asset Loading subsystem... [2023-03-10 16:47:00.492] Shutting down Area Contents subsystem... [2023-03-10 16:47:00.492] Shutting down Antag HUDs subsystem... [2023-03-10 16:47:00.492] Shutting down Ambience subsystem... [2023-03-10 16:47:00.492] Shutting down Addiction subsystem... [2023-03-10 16:47:00.492] Shutting down Acid subsystem... [2023-03-10 16:47:00.492] Shutting down Timer subsystem... [2023-03-10 16:47:00.492] Shutting down Sound Loops subsystem... [2023-03-10 16:47:00.492] Shutting down Runechat subsystem... [2023-03-10 16:47:00.492] Shutting down Skills subsystem... [2023-03-10 16:47:00.492] Shutting down Machines subsystem... [2023-03-10 16:47:00.492] Shutting down Language subsystem... [2023-03-10 16:47:00.492] Shutting down Atoms subsystem... [2023-03-10 16:47:00.492] Shutting down Restaurant subsystem... [2023-03-10 16:47:00.492] Shutting down Economy subsystem... [2023-03-10 16:47:00.492] Shutting down Spatial Grid subsystem... [2023-03-10 16:47:00.492] Shutting down Networks subsystem... [2023-03-10 16:47:00.492] Shutting down Time Tracking subsystem... [2023-03-10 16:47:00.492] Shutting down Research subsystem... [2023-03-10 16:47:00.492] Shutting down Early Assets subsystem... [2023-03-10 16:47:00.492] Shutting down Mapping subsystem... [2023-03-10 16:47:00.492] Shutting down Trading Card Game subsystem... [2023-03-10 16:47:00.492] Shutting down Ticker subsystem... [2023-03-10 16:47:00.492] Warning: Subsystem `Ticker` slept 1 times. [2023-03-10 16:47:00.802] Shutting down AI Controller Ticker subsystem... [2023-03-10 16:47:00.803] Shutting down AI Behavior Ticker subsystem... [2023-03-10 16:47:00.803] Shutting down AI movement subsystem... [2023-03-10 16:47:00.803] Shutting down Jobs subsystem... [2023-03-10 16:47:00.803] Shutting down IDs and Access subsystem... [2023-03-10 16:47:00.803] Shutting down Events subsystem... [2023-03-10 16:47:00.803] Shutting down Reagents subsystem... [2023-03-10 16:47:00.803] Shutting down Quirks subsystem... [2023-03-10 16:47:00.803] Shutting down Station subsystem... [2023-03-10 16:47:00.803] Shutting down Achievements subsystem... [2023-03-10 16:47:00.805] Shutting down Discord subsystem... [2023-03-10 16:47:00.805] Shutting down Security Level subsystem... [2023-03-10 16:47:00.805] Shutting down Vis contents overlays subsystem... [2023-03-10 16:47:00.805] Shutting down Greyscale subsystem... [2023-03-10 16:47:00.805] Shutting down Instruments subsystem... [2023-03-10 16:47:00.805] Shutting down Sounds subsystem... [2023-03-10 16:47:00.805] Shutting down Input subsystem... [2023-03-10 16:47:00.805] Shutting down Server Tasks subsystem... [2023-03-10 16:47:00.805] Shutting down Blackbox subsystem... [2023-03-10 16:47:00.852] Shutting down Database subsystem... [2023-03-10 16:47:00.930] Shutting down Garbage subsystem... [2023-03-10 16:47:01.332] Shutting down Title Screen subsystem... [2023-03-10 16:47:01.332] Shutting down Profiler subsystem... [2023-03-10 16:47:01.332] Warning: Subsystem `Profiler` slept 9 times. [2023-03-10 16:47:01.774] Shutdown complete [2023-03-10 16:47:01.774] World rebooted at 16:47:01