[2023-01-28 12:25:35.331] Starting up round ID 199075. - ------------------------- [2023-01-28 12:25:35.333] Running /tg/ revision: - origin/master: 075067a7378bad618e3cfee9567b3365f770a84f - Test merge active of PR #72863 commit 1f67d0fc927ab399ed5c438f5ef8ed7bf9583fa8 - HEAD: 458c159ac865e3523e8abe1cb48aa3e99d5bee5c [2023-01-28 12:25:36.423] Initialized Title Screen subsystem within 0 seconds! [2023-01-28 12:25:36.423] Initialized Server Tasks subsystem within 0 seconds! [2023-01-28 12:25:36.424] Initialized Input subsystem within 0 seconds! [2023-01-28 12:25:36.427] Initialized Profiler subsystem within 0 seconds! [2023-01-28 12:25:36.428] Initialized Database subsystem within 0 seconds! [2023-01-28 12:25:36.428] Initialized Blackbox subsystem within 0 seconds! [2023-01-28 12:25:36.428] Initialized Sounds subsystem within 0 seconds! [2023-01-28 12:25:36.446] Initialized Instruments subsystem within 0.02 seconds! [2023-01-28 12:25:36.906] Initialized Greyscale subsystem within 0.46 seconds! [2023-01-28 12:25:36.906] Initialized Vis contents overlays subsystem within 0 seconds! [2023-01-28 12:25:36.906] Initialized Security Level subsystem within 0 seconds! [2023-01-28 12:25:36.909] Initialized Discord subsystem within 0 seconds! [2023-01-28 12:25:37.853] Initialized Achievements subsystem within 0.94 seconds! [2023-01-28 12:25:37.853] Initialized Station subsystem within 0 seconds! [2023-01-28 12:25:37.854] Initialized Quirks subsystem within 0 seconds! [2023-01-28 12:25:37.875] Initialized Reagents subsystem within 0.02 seconds! [2023-01-28 12:25:37.885] Initialized Events subsystem within 0.01 seconds! [2023-01-28 12:25:37.894] Initialized IDs and Access subsystem within 0.01 seconds! [2023-01-28 12:25:37.894] Initialized Jobs subsystem within 0 seconds! [2023-01-28 12:25:37.894] Initialized AI movement subsystem within 0 seconds! [2023-01-28 12:25:37.917] Initialized Ticker subsystem within 0.02 seconds! [2023-01-28 12:25:37.918] Initialized AI Controller Ticker subsystem within 0 seconds! [2023-01-28 12:25:37.918] Initialized AI Behavior Ticker subsystem within 0 seconds! [2023-01-28 12:25:37.963] Initialized Trading Card Game subsystem within 0.05 seconds! [2023-01-28 12:25:37.984] Loading MetaStation... [2023-01-28 12:25:43.210] Loaded Station in 5.3s! [2023-01-28 12:25:44.362] Loaded Lavaland in 0.9s! [2023-01-28 12:25:45.732] runtime error: We started maploading while we were already maploading. You doing something odd? (code/controllers/subsystem/atoms.dm:186) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("We started maploading while we...", "code/controllers/subsystem/ato...", 186) - Atoms (/datum/controller/subsystem/atoms): set tracked initalized(0) - Atoms (/datum/controller/subsystem/atoms): map loader begin() - /datum/parsed_map (/datum/parsed_map): tgm build cache(1, /list (/list)) - /datum/parsed_map (/datum/parsed_map): build cache(1, /list (/list)) - /datum/parsed_map (/datum/parsed_map): check for errors() - load new z level("_maps/RandomZLevels/undergroun...", "Away Mission", 0) - createRandomZlevel(0) - Mapping (/datum/controller/subsystem/mapping): Initialize() - Master (/datum/controller/master): init subsystem(Mapping (/datum/controller/subsystem/mapping)) - Master (/datum/controller/master): Initialize(10, 0, 1) - [2023-01-28 12:25:48.836] Ruin loader finished with 0 left to spend. [2023-01-28 12:25:50.890] Ruin loader finished with 15 left to spend. [2023-01-28 12:25:51.065] Cave Generator finished in 0.2s! [2023-01-28 12:25:51.078] Cave Generator finished in 0s! [2023-01-28 12:25:51.746] Initialized Mapping subsystem within 13.78 seconds! [2023-01-28 12:25:51.789] Initialized Early Assets subsystem within 0.04 seconds! [2023-01-28 12:25:51.830] Initialized Research subsystem within 0.04 seconds! [2023-01-28 12:25:51.831] Initialized Time Tracking subsystem within 0 seconds! [2023-01-28 12:25:51.840] Initialized Networks subsystem within 0.01 seconds! [2023-01-28 12:25:51.871] Initialized Spatial Grid subsystem within 0.03 seconds! [2023-01-28 12:25:51.871] Initialized Economy subsystem within 0 seconds! [2023-01-28 12:25:51.872] Initialized Restaurant subsystem within 0 seconds! [2023-01-28 12:26:38.331] Initialized Atoms subsystem within 46.46 seconds! [2023-01-28 12:26:38.373] Initialized Language subsystem within 0.01 seconds! [2023-01-28 12:26:38.489] Initialized Machines subsystem within 0.12 seconds! [2023-01-28 12:26:38.499] Initialized Skills subsystem within 0 seconds! [2023-01-28 12:26:38.500] Initialized Addiction subsystem within 0 seconds! [2023-01-28 12:26:38.502] Initialized Blackmarket subsystem within 0 seconds! [2023-01-28 12:26:38.502] Initialized Disease subsystem within 0 seconds! [2023-01-28 12:26:38.502] Initialized Fluid subsystem within 0 seconds! [2023-01-28 12:26:38.503] Initialized Smoke subsystem within 0 seconds! [2023-01-28 12:26:38.503] Initialized Foam subsystem within 0 seconds! [2023-01-28 12:26:38.503] Initialized Lag Switch subsystem within 0 seconds! [2023-01-28 12:26:40.545] Initialized Library Loading subsystem within 2.04 seconds! [2023-01-28 12:26:40.554] ## WARNING: Error initializing SSlua: FAILED (Couldn't find get_variable) [2023-01-28 12:26:40.554] Failed to initialize Lua Scripting subsystem after 0.01 seconds! [2023-01-28 12:26:40.556] Initialized Modular Computers subsystem within 0 seconds! [2023-01-28 12:26:40.556] Initialized Night Shift subsystem within 0 seconds! [2023-01-28 12:26:40.556] Initialized Sun subsystem within 0 seconds! [2023-01-28 12:26:40.560] Initialized Traitor subsystem within 0 seconds! [2023-01-28 12:26:40.561] Initialized Tutorials subsystem within 0 seconds! [2023-01-28 12:26:40.582] Initialized Wardrobe subsystem within 0.02 seconds! [2023-01-28 12:26:40.583] Initialized Weather subsystem within 0 seconds! [2023-01-28 12:26:40.583] Initialized Wiremod Composite Templates subsystem within 0 seconds! [2023-01-28 12:26:45.067] runtime error: list index out of bounds - proc name: set pipenet (/obj/machinery/atmospherics/components/set_pipenet) - source file: components_base.dm,161 - usr: null - src: UO45 Research omni air vent Sj... (/obj/machinery/atmospherics/components/unary/vent_pump/on) - src.loc: the floor (104,129,12) (/turf/open/floor/iron/white) - call stack: - UO45 Research omni air vent Sj... (/obj/machinery/atmospherics/components/unary/vent_pump/on): set pipenet(/datum/pipeline (/datum/pipeline), the blue air supply pipe (/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden)) - /datum/pipeline (/datum/pipeline): build pipeline blocking(UO45 Gateway omni air vent Pr2... (/obj/machinery/atmospherics/components/unary/vent_pump/on)) - Atmospherics (/datum/controller/subsystem/air): setup pipenets() - Atmospherics (/datum/controller/subsystem/air): Initialize() - Master (/datum/controller/master): init subsystem(Atmospherics (/datum/controller/subsystem/air)) - Master (/datum/controller/master): Initialize(10, 0, 1) - [2023-01-28 12:26:45.068] runtime error: addMachineryMember: Nonexistent (empty list) or null machinery gasmix added to pipeline datum from �UO45 Research omni air vent SjaaI which is of type /obj/machinery/atmospherics/components/unary/vent_pump/on. Nearby: (104, 129, 12) (code/modules/atmospherics/machinery/datum_pipeline.dm:127) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("addMachineryMember: Nonexisten...", "code/modules/atmospherics/mach...", 127) - /datum/pipeline (/datum/pipeline): add machinery member(UO45 Research omni air vent Sj... (/obj/machinery/atmospherics/components/unary/vent_pump/on)) - /datum/pipeline (/datum/pipeline): build pipeline blocking(UO45 Gateway omni air vent Pr2... (/obj/machinery/atmospherics/components/unary/vent_pump/on)) - Atmospherics (/datum/controller/subsystem/air): setup pipenets() - Atmospherics (/datum/controller/subsystem/air): Initialize() - Master (/datum/controller/master): init subsystem(Atmospherics (/datum/controller/subsystem/air)) - Master (/datum/controller/master): Initialize(10, 0, 1) - [2023-01-28 12:26:45.069] runtime error: list index out of bounds - proc name: set pipenet (/obj/machinery/atmospherics/components/set_pipenet) - source file: components_base.dm,161 - usr: null - src: UO45 Central Hall omni air ven... (/obj/machinery/atmospherics/components/unary/vent_pump/on) - src.loc: the plating (144,149,12) (/turf/open/floor/plating) - call stack: - UO45 Central Hall omni air ven... (/obj/machinery/atmospherics/components/unary/vent_pump/on): set pipenet(/datum/pipeline (/datum/pipeline), the blue air supply pipe (/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden)) - /datum/pipeline (/datum/pipeline): build pipeline blocking(UO45 Gateway omni air vent Pr2... (/obj/machinery/atmospherics/components/unary/vent_pump/on)) - Atmospherics (/datum/controller/subsystem/air): setup pipenets() - Atmospherics (/datum/controller/subsystem/air): Initialize() - Master (/datum/controller/master): init subsystem(Atmospherics (/datum/controller/subsystem/air)) - Master (/datum/controller/master): Initialize(10, 0, 1) - [2023-01-28 12:26:45.070] runtime error: addMachineryMember: Nonexistent (empty list) or null machinery gasmix added to pipeline datum from �UO45 Central Hall omni air vent xw8QW which is of type /obj/machinery/atmospherics/components/unary/vent_pump/on. Nearby: (144, 149, 12) (code/modules/atmospherics/machinery/datum_pipeline.dm:127) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("addMachineryMember: Nonexisten...", "code/modules/atmospherics/mach...", 127) - /datum/pipeline (/datum/pipeline): add machinery member(UO45 Central Hall omni air ven... (/obj/machinery/atmospherics/components/unary/vent_pump/on)) - /datum/pipeline (/datum/pipeline): build pipeline blocking(UO45 Gateway omni air vent Pr2... (/obj/machinery/atmospherics/components/unary/vent_pump/on)) - Atmospherics (/datum/controller/subsystem/air): setup pipenets() - Atmospherics (/datum/controller/subsystem/air): Initialize() - Master (/datum/controller/master): init subsystem(Atmospherics (/datum/controller/subsystem/air)) - Master (/datum/controller/master): Initialize(10, 0, 1) - [2023-01-28 12:26:45.073] runtime error: list index out of bounds - proc name: set pipenet (/obj/machinery/atmospherics/components/set_pipenet) - source file: components_base.dm,161 - usr: null - src: UO45 Mining omni air scrubber ... (/obj/machinery/atmospherics/components/unary/vent_scrubber/on) - src.loc: the floor (136,101,12) (/turf/open/floor/iron) - call stack: - UO45 Mining omni air scrubber ... (/obj/machinery/atmospherics/components/unary/vent_scrubber/on): set pipenet(/datum/pipeline (/datum/pipeline), the red scrubbers pipe (/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden)) - /datum/pipeline (/datum/pipeline): build pipeline blocking(UO45 Gateway omni air scrubber... (/obj/machinery/atmospherics/components/unary/vent_scrubber/on)) - Atmospherics (/datum/controller/subsystem/air): setup pipenets() - Atmospherics (/datum/controller/subsystem/air): Initialize() - Master (/datum/controller/master): init subsystem(Atmospherics (/datum/controller/subsystem/air)) - Master (/datum/controller/master): Initialize(10, 0, 1) - [2023-01-28 12:26:45.074] runtime error: addMachineryMember: Nonexistent (empty list) or null machinery gasmix added to pipeline datum from �UO45 Mining omni air scrubber z9zel which is of type /obj/machinery/atmospherics/components/unary/vent_scrubber/on. Nearby: (136, 101, 12) (code/modules/atmospherics/machinery/datum_pipeline.dm:127) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("addMachineryMember: Nonexisten...", "code/modules/atmospherics/mach...", 127) - /datum/pipeline (/datum/pipeline): add machinery member(UO45 Mining omni air scrubber ... (/obj/machinery/atmospherics/components/unary/vent_scrubber/on)) - /datum/pipeline (/datum/pipeline): build pipeline blocking(UO45 Gateway omni air scrubber... (/obj/machinery/atmospherics/components/unary/vent_scrubber/on)) - Atmospherics (/datum/controller/subsystem/air): setup pipenets() - Atmospherics (/datum/controller/subsystem/air): Initialize() - Master (/datum/controller/master): init subsystem(Atmospherics (/datum/controller/subsystem/air)) - Master (/datum/controller/master): Initialize(10, 0, 1) - [2023-01-28 12:26:45.079] runtime error: list index out of bounds - proc name: set pipenet (/obj/machinery/atmospherics/components/set_pipenet) - source file: components_base.dm,161 - usr: null - src: UO45 Mining omni air scrubber ... (/obj/machinery/atmospherics/components/unary/vent_scrubber/on) - src.loc: the floor (136,101,12) (/turf/open/floor/iron) - call stack: - UO45 Mining omni air scrubber ... (/obj/machinery/atmospherics/components/unary/vent_scrubber/on): set pipenet(/datum/pipeline (/datum/pipeline), the red scrubbers pipe (/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden)) - /datum/pipeline (/datum/pipeline): build pipeline blocking(the red scrubbers pipe (/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden)) - Atmospherics (/datum/controller/subsystem/air): setup pipenets() - Atmospherics (/datum/controller/subsystem/air): Initialize() - Master (/datum/controller/master): init subsystem(Atmospherics (/datum/controller/subsystem/air)) - Master (/datum/controller/master): Initialize(10, 0, 1) - [2023-01-28 12:26:45.080] runtime error: addMachineryMember: Nonexistent (empty list) or null machinery gasmix added to pipeline datum from �UO45 Mining omni air scrubber z9zel which is of type /obj/machinery/atmospherics/components/unary/vent_scrubber/on. Nearby: (136, 101, 12) (code/modules/atmospherics/machinery/datum_pipeline.dm:127) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("addMachineryMember: Nonexisten...", "code/modules/atmospherics/mach...", 127) - /datum/pipeline (/datum/pipeline): add machinery member(UO45 Mining omni air scrubber ... (/obj/machinery/atmospherics/components/unary/vent_scrubber/on)) - /datum/pipeline (/datum/pipeline): build pipeline blocking(the red scrubbers pipe (/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden)) - Atmospherics (/datum/controller/subsystem/air): setup pipenets() - Atmospherics (/datum/controller/subsystem/air): Initialize() - Master (/datum/controller/master): init subsystem(Atmospherics (/datum/controller/subsystem/air)) - Master (/datum/controller/master): Initialize(10, 0, 1) - [2023-01-28 12:26:45.083] runtime error: list index out of bounds - proc name: set pipenet (/obj/machinery/atmospherics/components/set_pipenet) - source file: components_base.dm,161 - usr: null - src: UO45 Mining omni air scrubber ... (/obj/machinery/atmospherics/components/unary/vent_scrubber/on) - src.loc: the floor (136,101,12) (/turf/open/floor/iron) - call stack: - UO45 Mining omni air scrubber ... (/obj/machinery/atmospherics/components/unary/vent_scrubber/on): set pipenet(/datum/pipeline (/datum/pipeline), the red scrubbers pipe (/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden)) - /datum/pipeline (/datum/pipeline): build pipeline blocking(the red scrubbers pipe (/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden)) - Atmospherics (/datum/controller/subsystem/air): setup pipenets() - Atmospherics (/datum/controller/subsystem/air): Initialize() - Master (/datum/controller/master): init subsystem(Atmospherics (/datum/controller/subsystem/air)) - Master (/datum/controller/master): Initialize(10, 0, 1) - [2023-01-28 12:26:45.083] runtime error: addMachineryMember: Nonexistent (empty list) or null machinery gasmix added to pipeline datum from �UO45 Mining omni air scrubber z9zel which is of type /obj/machinery/atmospherics/components/unary/vent_scrubber/on. Nearby: (136, 101, 12) (code/modules/atmospherics/machinery/datum_pipeline.dm:127) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("addMachineryMember: Nonexisten...", "code/modules/atmospherics/mach...", 127) - /datum/pipeline (/datum/pipeline): add machinery member(UO45 Mining omni air scrubber ... (/obj/machinery/atmospherics/components/unary/vent_scrubber/on)) - /datum/pipeline (/datum/pipeline): build pipeline blocking(the red scrubbers pipe (/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden)) - Atmospherics (/datum/controller/subsystem/air): setup pipenets() - Atmospherics (/datum/controller/subsystem/air): Initialize() - Master (/datum/controller/master): init subsystem(Atmospherics (/datum/controller/subsystem/air)) - Master (/datum/controller/master): Initialize(10, 0, 1) - [2023-01-28 12:26:45.086] runtime error: list index out of bounds - proc name: set pipenet (/obj/machinery/atmospherics/components/set_pipenet) - source file: components_base.dm,161 - usr: null - src: UO45 Central Hall omni air ven... (/obj/machinery/atmospherics/components/unary/vent_pump/on) - src.loc: the plating (144,149,12) (/turf/open/floor/plating) - call stack: - UO45 Central Hall omni air ven... (/obj/machinery/atmospherics/components/unary/vent_pump/on): set pipenet(/datum/pipeline (/datum/pipeline), the blue air supply pipe (/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden)) - /datum/pipeline (/datum/pipeline): build pipeline blocking(the blue air supply pipe (/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden)) - Atmospherics (/datum/controller/subsystem/air): setup pipenets() - Atmospherics (/datum/controller/subsystem/air): Initialize() - Master (/datum/controller/master): init subsystem(Atmospherics (/datum/controller/subsystem/air)) - Master (/datum/controller/master): Initialize(10, 0, 1) - [2023-01-28 12:26:45.087] runtime error: addMachineryMember: Nonexistent (empty list) or null machinery gasmix added to pipeline datum from �UO45 Central Hall omni air vent xw8QW which is of type /obj/machinery/atmospherics/components/unary/vent_pump/on. Nearby: (144, 149, 12) (code/modules/atmospherics/machinery/datum_pipeline.dm:127) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("addMachineryMember: Nonexisten...", "code/modules/atmospherics/mach...", 127) - /datum/pipeline (/datum/pipeline): add machinery member(UO45 Central Hall omni air ven... (/obj/machinery/atmospherics/components/unary/vent_pump/on)) - /datum/pipeline (/datum/pipeline): build pipeline blocking(the blue air supply pipe (/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden)) - Atmospherics (/datum/controller/subsystem/air): setup pipenets() - Atmospherics (/datum/controller/subsystem/air): Initialize() - Master (/datum/controller/master): init subsystem(Atmospherics (/datum/controller/subsystem/air)) - Master (/datum/controller/master): Initialize(10, 0, 1) - [2023-01-28 12:26:45.088] runtime error: list index out of bounds - proc name: set pipenet (/obj/machinery/atmospherics/components/set_pipenet) - source file: components_base.dm,161 - usr: null - src: UO45 Research omni air vent Sj... (/obj/machinery/atmospherics/components/unary/vent_pump/on) - src.loc: the floor (104,129,12) (/turf/open/floor/iron/white) - call stack: - UO45 Research omni air vent Sj... (/obj/machinery/atmospherics/components/unary/vent_pump/on): set pipenet(/datum/pipeline (/datum/pipeline), the blue air supply pipe (/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden)) - /datum/pipeline (/datum/pipeline): build pipeline blocking(the blue air supply pipe (/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden)) - Atmospherics (/datum/controller/subsystem/air): setup pipenets() - Atmospherics (/datum/controller/subsystem/air): Initialize() - Master (/datum/controller/master): init subsystem(Atmospherics (/datum/controller/subsystem/air)) - Master (/datum/controller/master): Initialize(10, 0, 1) - [2023-01-28 12:26:45.088] runtime error: addMachineryMember: Nonexistent (empty list) or null machinery gasmix added to pipeline datum from �UO45 Research omni air vent SjaaI which is of type /obj/machinery/atmospherics/components/unary/vent_pump/on. Nearby: (104, 129, 12) (code/modules/atmospherics/machinery/datum_pipeline.dm:127) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("addMachineryMember: Nonexisten...", "code/modules/atmospherics/mach...", 127) - /datum/pipeline (/datum/pipeline): add machinery member(UO45 Research omni air vent Sj... (/obj/machinery/atmospherics/components/unary/vent_pump/on)) - /datum/pipeline (/datum/pipeline): build pipeline blocking(the blue air supply pipe (/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden)) - Atmospherics (/datum/controller/subsystem/air): setup pipenets() - Atmospherics (/datum/controller/subsystem/air): Initialize() - Master (/datum/controller/master): init subsystem(Atmospherics (/datum/controller/subsystem/air)) - Master (/datum/controller/master): Initialize(10, 0, 1) - [2023-01-28 12:26:45.090] runtime error: list index out of bounds - proc name: set pipenet (/obj/machinery/atmospherics/components/set_pipenet) - source file: components_base.dm,161 - usr: null - src: UO45 Mining omni air scrubber ... (/obj/machinery/atmospherics/components/unary/vent_scrubber/on) - src.loc: the floor (136,101,12) (/turf/open/floor/iron) - call stack: - UO45 Mining omni air scrubber ... (/obj/machinery/atmospherics/components/unary/vent_scrubber/on): set pipenet(/datum/pipeline (/datum/pipeline), the red scrubbers pipe (/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden)) - /datum/pipeline (/datum/pipeline): build pipeline blocking(Waste In (/obj/machinery/atmospherics/components/binary/pump/on)) - Atmospherics (/datum/controller/subsystem/air): setup pipenets() - Atmospherics (/datum/controller/subsystem/air): Initialize() - Master (/datum/controller/master): init subsystem(Atmospherics (/datum/controller/subsystem/air)) - Master (/datum/controller/master): Initialize(10, 0, 1) - [2023-01-28 12:26:45.090] runtime error: addMachineryMember: Nonexistent (empty list) or null machinery gasmix added to pipeline datum from �UO45 Mining omni air scrubber z9zel which is of type /obj/machinery/atmospherics/components/unary/vent_scrubber/on. Nearby: (136, 101, 12) (code/modules/atmospherics/machinery/datum_pipeline.dm:127) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("addMachineryMember: Nonexisten...", "code/modules/atmospherics/mach...", 127) - /datum/pipeline (/datum/pipeline): add machinery member(UO45 Mining omni air scrubber ... (/obj/machinery/atmospherics/components/unary/vent_scrubber/on)) - /datum/pipeline (/datum/pipeline): build pipeline blocking(Waste In (/obj/machinery/atmospherics/components/binary/pump/on)) - Atmospherics (/datum/controller/subsystem/air): setup pipenets() - Atmospherics (/datum/controller/subsystem/air): Initialize() - Master (/datum/controller/master): init subsystem(Atmospherics (/datum/controller/subsystem/air)) - Master (/datum/controller/master): Initialize(10, 0, 1) - [2023-01-28 12:26:45.093] runtime error: list index out of bounds - proc name: set pipenet (/obj/machinery/atmospherics/components/set_pipenet) - source file: components_base.dm,161 - usr: null - src: N2 Outlet Pump (/obj/machinery/atmospherics/components/binary/pump/on) - src.loc: the floor (163,117,12) (/turf/open/floor/iron) - call stack: - N2 Outlet Pump (/obj/machinery/atmospherics/components/binary/pump/on): set pipenet(/datum/pipeline (/datum/pipeline), the cyan pipe (/obj/machinery/atmospherics/pipe/smart/manifold4w/cyan/visible)) - /datum/pipeline (/datum/pipeline): build pipeline blocking(the cyan pipe (/obj/machinery/atmospherics/pipe/smart/manifold4w/cyan/visible)) - Atmospherics (/datum/controller/subsystem/air): setup pipenets() - Atmospherics (/datum/controller/subsystem/air): Initialize() - Master (/datum/controller/master): init subsystem(Atmospherics (/datum/controller/subsystem/air)) - Master (/datum/controller/master): Initialize(10, 0, 1) - [2023-01-28 12:26:45.093] runtime error: addMachineryMember: Nonexistent (empty list) or null machinery gasmix added to pipeline datum from N2 Outlet Pump which is of type /obj/machinery/atmospherics/components/binary/pump/on. Nearby: (163, 117, 12) (code/modules/atmospherics/machinery/datum_pipeline.dm:127) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("addMachineryMember: Nonexisten...", "code/modules/atmospherics/mach...", 127) - /datum/pipeline (/datum/pipeline): add machinery member(N2 Outlet Pump (/obj/machinery/atmospherics/components/binary/pump/on)) - /datum/pipeline (/datum/pipeline): build pipeline blocking(the cyan pipe (/obj/machinery/atmospherics/pipe/smart/manifold4w/cyan/visible)) - Atmospherics (/datum/controller/subsystem/air): setup pipenets() - Atmospherics (/datum/controller/subsystem/air): Initialize() - Master (/datum/controller/master): init subsystem(Atmospherics (/datum/controller/subsystem/air)) - Master (/datum/controller/master): Initialize(10, 0, 1) - [2023-01-28 12:26:45.094] runtime error: list index out of bounds - proc name: set pipenet (/obj/machinery/atmospherics/components/set_pipenet) - source file: components_base.dm,161 - usr: null - src: the omni nitrogen filter (/obj/machinery/atmospherics/components/trinary/filter/atmos/n2) - src.loc: the floor (162,116,12) (/turf/open/floor/iron) - call stack: - the omni nitrogen filter (/obj/machinery/atmospherics/components/trinary/filter/atmos/n2): set pipenet(/datum/pipeline (/datum/pipeline), the cyan pipe (/obj/machinery/atmospherics/pipe/smart/manifold4w/cyan/visible)) - /datum/pipeline (/datum/pipeline): build pipeline blocking(the cyan pipe (/obj/machinery/atmospherics/pipe/smart/manifold4w/cyan/visible)) - Atmospherics (/datum/controller/subsystem/air): setup pipenets() - Atmospherics (/datum/controller/subsystem/air): Initialize() - Master (/datum/controller/master): init subsystem(Atmospherics (/datum/controller/subsystem/air)) - Master (/datum/controller/master): Initialize(10, 0, 1) - [2023-01-28 12:26:45.094] runtime error: addMachineryMember: Nonexistent (empty list) or null machinery gasmix added to pipeline datum from the omni nitrogen filter which is of type /obj/machinery/atmospherics/components/trinary/filter/atmos/n2. Nearby: (162, 116, 12) (code/modules/atmospherics/machinery/datum_pipeline.dm:127) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("addMachineryMember: Nonexisten...", "code/modules/atmospherics/mach...", 127) - /datum/pipeline (/datum/pipeline): add machinery member(the omni nitrogen filter (/obj/machinery/atmospherics/components/trinary/filter/atmos/n2)) - /datum/pipeline (/datum/pipeline): build pipeline blocking(the cyan pipe (/obj/machinery/atmospherics/pipe/smart/manifold4w/cyan/visible)) - Atmospherics (/datum/controller/subsystem/air): setup pipenets() - Atmospherics (/datum/controller/subsystem/air): Initialize() - Master (/datum/controller/master): init subsystem(Atmospherics (/datum/controller/subsystem/air)) - Master (/datum/controller/master): Initialize(10, 0, 1) - [2023-01-28 12:26:45.094] runtime error: list index out of bounds - proc name: set pipenet (/obj/machinery/atmospherics/components/set_pipenet) - source file: components_base.dm,161 - usr: null - src: O2 Outlet Pump (/obj/machinery/atmospherics/components/binary/pump/on) - src.loc: the floor (166,117,12) (/turf/open/floor/iron) - call stack: - O2 Outlet Pump (/obj/machinery/atmospherics/components/binary/pump/on): set pipenet(/datum/pipeline (/datum/pipeline), the cyan pipe (/obj/machinery/atmospherics/pipe/smart/manifold4w/cyan/visible)) - /datum/pipeline (/datum/pipeline): build pipeline blocking(the cyan pipe (/obj/machinery/atmospherics/pipe/smart/manifold4w/cyan/visible)) - Atmospherics (/datum/controller/subsystem/air): setup pipenets() - Atmospherics (/datum/controller/subsystem/air): Initialize() - Master (/datum/controller/master): init subsystem(Atmospherics (/datum/controller/subsystem/air)) - Master (/datum/controller/master): Initialize(10, 0, 1) - [2023-01-28 12:26:45.095] runtime error: addMachineryMember: Nonexistent (empty list) or null machinery gasmix added to pipeline datum from O2 Outlet Pump which is of type /obj/machinery/atmospherics/components/binary/pump/on. Nearby: (166, 117, 12) (code/modules/atmospherics/machinery/datum_pipeline.dm:127) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("addMachineryMember: Nonexisten...", "code/modules/atmospherics/mach...", 127) - /datum/pipeline (/datum/pipeline): add machinery member(O2 Outlet Pump (/obj/machinery/atmospherics/components/binary/pump/on)) - /datum/pipeline (/datum/pipeline): build pipeline blocking(the cyan pipe (/obj/machinery/atmospherics/pipe/smart/manifold4w/cyan/visible)) - Atmospherics (/datum/controller/subsystem/air): setup pipenets() - Atmospherics (/datum/controller/subsystem/air): Initialize() - Master (/datum/controller/master): init subsystem(Atmospherics (/datum/controller/subsystem/air)) - Master (/datum/controller/master): Initialize(10, 0, 1) - [2023-01-28 12:26:45.095] runtime error: list index out of bounds - proc name: set pipenet (/obj/machinery/atmospherics/components/set_pipenet) - source file: components_base.dm,161 - usr: null - src: the omni oxygen filter (/obj/machinery/atmospherics/components/trinary/filter/atmos/o2) - src.loc: the floor (165,116,12) (/turf/open/floor/iron) - call stack: - the omni oxygen filter (/obj/machinery/atmospherics/components/trinary/filter/atmos/o2): set pipenet(/datum/pipeline (/datum/pipeline), the cyan pipe (/obj/machinery/atmospherics/pipe/smart/manifold4w/cyan/visible)) - /datum/pipeline (/datum/pipeline): build pipeline blocking(the cyan pipe (/obj/machinery/atmospherics/pipe/smart/manifold4w/cyan/visible)) - Atmospherics (/datum/controller/subsystem/air): setup pipenets() - Atmospherics (/datum/controller/subsystem/air): Initialize() - Master (/datum/controller/master): init subsystem(Atmospherics (/datum/controller/subsystem/air)) - Master (/datum/controller/master): Initialize(10, 0, 1) - [2023-01-28 12:26:45.096] runtime error: addMachineryMember: Nonexistent (empty list) or null machinery gasmix added to pipeline datum from the omni oxygen filter which is of type /obj/machinery/atmospherics/components/trinary/filter/atmos/o2. Nearby: (165, 116, 12) (code/modules/atmospherics/machinery/datum_pipeline.dm:127) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("addMachineryMember: Nonexisten...", "code/modules/atmospherics/mach...", 127) - /datum/pipeline (/datum/pipeline): add machinery member(the omni oxygen filter (/obj/machinery/atmospherics/components/trinary/filter/atmos/o2)) - /datum/pipeline (/datum/pipeline): build pipeline blocking(the cyan pipe (/obj/machinery/atmospherics/pipe/smart/manifold4w/cyan/visible)) - Atmospherics (/datum/controller/subsystem/air): setup pipenets() - Atmospherics (/datum/controller/subsystem/air): Initialize() - Master (/datum/controller/master): init subsystem(Atmospherics (/datum/controller/subsystem/air)) - Master (/datum/controller/master): Initialize(10, 0, 1) - [2023-01-28 12:26:45.111] Initialized Atmospherics subsystem within 4.53 seconds! [2023-01-28 12:26:45.147] Loaded 16 engraved messages on map MetaStation [2023-01-28 12:26:45.151] Loaded 2 prison tattoos [2023-01-28 12:26:46.092] Initialized Persistence subsystem within 0.98 seconds! [2023-01-28 12:26:46.834] Initialized Persistent Paintings subsystem within 0.74 seconds! [2023-01-28 12:26:46.838] Initialized Vote subsystem within 0 seconds! [2023-01-28 12:26:48.174] Initialized Assets subsystem within 1.33 seconds! [2023-01-28 12:26:50.314] Initialized Icon Smoothing subsystem within 2.14 seconds! [2023-01-28 12:26:50.314] Initialized XKeyScore subsystem within 0 seconds! [2023-01-28 12:26:50.318] Initialized PRISM subsystem within 0 seconds! [2023-01-28 12:26:59.913] Initialized Lighting subsystem within 9.6 seconds! [2023-01-28 12:27:07.039] Initialized Shuttle subsystem within 7.13 seconds! [2023-01-28 12:27:07.119] Initialized Minor Mapping subsystem within 0.08 seconds! [2023-01-28 12:27:07.121] Initialized Pathfinder subsystem within 0 seconds! [2023-01-28 12:27:07.170] Initialized Ban Cache subsystem within 0.05 seconds! [2023-01-28 12:27:07.212] Initialized Init Profiler subsystem within 0.04 seconds! [2023-01-28 12:27:07.212] Initialized Chat subsystem within 0 seconds! [2023-01-28 12:27:07.213] Initializations complete within 90.8 seconds! [2023-01-28 12:29:03.545] Game start took 1s [2023-01-28 12:29:06.423] runtime error: Division by zero - proc name: check danger (/obj/machinery/airalarm/proc/check_danger) - source file: _air_alarm.dm,451 - usr: null - src: Small Freighter Air Alarm (/obj/machinery/airalarm/all_access) - src.loc: the floor (156,114,3) (/turf/open/floor/iron/airless) - call stack: - Small Freighter Air Alarm (/obj/machinery/airalarm/all_access): check danger(the floor (156,114,3) (/turf/open/floor/iron/airless), /datum/gas_mixture/turf (/datum/gas_mixture/turf), 2.7) - the floor (156,114,3) (/turf/open/floor/iron/airless): SendSignal("turf_expose", /list (/list)) - the floor (156,114,3) (/turf/open/floor/iron/airless): temperature expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2.7) - the floor (156,114,3) (/turf/open/floor/iron/airless): process cell(2) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 12:29:06.621] runtime error: Division by zero - proc name: check danger (/obj/machinery/airalarm/proc/check_danger) - source file: _air_alarm.dm,451 - usr: null - src: Small Freighter Air Alarm (/obj/machinery/airalarm/all_access) - src.loc: the floor (149,113,3) (/turf/open/floor/iron/airless) - call stack: - Small Freighter Air Alarm (/obj/machinery/airalarm/all_access): check danger(the floor (149,113,3) (/turf/open/floor/iron/airless), /datum/gas_mixture/turf (/datum/gas_mixture/turf), 2.7) - the floor (149,113,3) (/turf/open/floor/iron/airless): SendSignal("turf_expose", /list (/list)) - the floor (149,113,3) (/turf/open/floor/iron/airless): temperature expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2.7) - the floor (149,113,3) (/turf/open/floor/iron/airless): process cell(3) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 12:29:06.622] runtime error: Division by zero - proc name: check danger (/obj/machinery/airalarm/proc/check_danger) - source file: _air_alarm.dm,451 - usr: null - src: Small Freighter Air Alarm (/obj/machinery/airalarm/all_access) - src.loc: the plating (145,114,3) (/turf/open/floor/plating/airless) - call stack: - Small Freighter Air Alarm (/obj/machinery/airalarm/all_access): check danger(the plating (145,114,3) (/turf/open/floor/plating/airless), /datum/gas_mixture/turf (/datum/gas_mixture/turf), 2.7) - the plating (145,114,3) (/turf/open/floor/plating/airless): SendSignal("turf_expose", /list (/list)) - the plating (145,114,3) (/turf/open/floor/plating/airless): temperature expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2.7) - the plating (145,114,3) (/turf/open/floor/plating/airless): process cell(3) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 12:29:08.372] runtime error: item_equip overridden. Use override = TRUE to suppress this warning. - Target: Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science) Proc: update_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Noah Jeffrey (/mob/living/carbon/human) - src: null - usr.loc: the floor (124,103,2) (/turf/open/floor/iron/dark) - call stack: - stack trace("item_equip overridden. Use ove...", "code/datums/components/_compon...", 206) - Noah Jeffrey\'s ID Card (Scien... (/obj/item/card/id/advanced): RegisterSignal(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), "item_equip", "update_intern_status", 0) - Noah Jeffrey\'s ID Card (Scien... (/obj/item/card/id/advanced): on holding card slot moved(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), Noah Jeffrey (/mob/living/carbon/human), 0, 1, null, 1) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): SendSignal("movable_moved", /list (/list)) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): Moved(Noah Jeffrey (/mob/living/carbon/human), 0, 1, null, 1) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): doMove(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): doMove(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): forceMove(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (/mob/living/carbon/human): put in hand(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), 1, 0, 0) - Noah Jeffrey (/mob/living/carbon/human): put in active hand(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), 0, 0) - ... - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): Click(null, "mapwindow.map", "icon-x=15;icon-y=17;left=1;but...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Noah Jeffrey (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 12:29:08.373] runtime error: item_drop overridden. Use override = TRUE to suppress this warning. - Target: Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science) Proc: remove_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Noah Jeffrey (/mob/living/carbon/human) - src: null - usr.loc: the floor (124,103,2) (/turf/open/floor/iron/dark) - call stack: - stack trace("item_drop overridden. Use over...", "code/datums/components/_compon...", 206) - Noah Jeffrey\'s ID Card (Scien... (/obj/item/card/id/advanced): RegisterSignal(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), "item_drop", "remove_intern_status", 0) - Noah Jeffrey\'s ID Card (Scien... (/obj/item/card/id/advanced): on holding card slot moved(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), Noah Jeffrey (/mob/living/carbon/human), 0, 1, null, 1) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): SendSignal("movable_moved", /list (/list)) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): Moved(Noah Jeffrey (/mob/living/carbon/human), 0, 1, null, 1) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): doMove(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): doMove(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): forceMove(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (/mob/living/carbon/human): put in hand(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), 1, 0, 0) - Noah Jeffrey (/mob/living/carbon/human): put in active hand(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), 0, 0) - ... - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): Click(null, "mapwindow.map", "icon-x=15;icon-y=17;left=1;but...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Noah Jeffrey (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 12:29:09.493] runtime error: item_equip overridden. Use override = TRUE to suppress this warning. - Target: Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science) Proc: update_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Noah Jeffrey (/mob/living/carbon/human) - src: null - usr.loc: the floor (123,104,2) (/turf/open/floor/iron/dark/side) - call stack: - stack trace("item_equip overridden. Use ove...", "code/datums/components/_compon...", 206) - Noah Jeffrey\'s ID Card (Scien... (/obj/item/card/id/advanced): RegisterSignal(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), "item_equip", "update_intern_status", 0) - Noah Jeffrey\'s ID Card (Scien... (/obj/item/card/id/advanced): on holding card slot moved(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), Noah Jeffrey (/mob/living/carbon/human), 0, 1, null, 1) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): SendSignal("movable_moved", /list (/list)) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): Moved(Noah Jeffrey (/mob/living/carbon/human), 0, 1, null, 1) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): doMove(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): doMove(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): forceMove(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (/mob/living/carbon/human): equip to slot(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), 256, 0, 1) - Noah Jeffrey (/mob/living/carbon/human): equip to slot(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), 256, 0, 1) - Noah Jeffrey (/mob/living/carbon/human): equip to slot if possible(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), 256, 0, 1, 1, 0, 0) - Noah Jeffrey (/mob/living/carbon/human): equip to appropriate slot(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), 0) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): equip to best slot(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (/mob/living/carbon/human): execute quick equip() - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Noah Jeffrey (/mob/living/carbon/human): quick-equip() - quick_equip (/datum/keybinding/human/quick_equip): down(BreadIsGoodLOLBR (/client)) - BreadIsGoodLOLBR (/client): keyDown("E") - [2023-01-28 12:29:09.494] runtime error: item_drop overridden. Use override = TRUE to suppress this warning. - Target: Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science) Proc: remove_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Noah Jeffrey (/mob/living/carbon/human) - src: null - usr.loc: the floor (123,104,2) (/turf/open/floor/iron/dark/side) - call stack: - stack trace("item_drop overridden. Use over...", "code/datums/components/_compon...", 206) - Noah Jeffrey\'s ID Card (Scien... (/obj/item/card/id/advanced): RegisterSignal(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), "item_drop", "remove_intern_status", 0) - Noah Jeffrey\'s ID Card (Scien... (/obj/item/card/id/advanced): on holding card slot moved(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), Noah Jeffrey (/mob/living/carbon/human), 0, 1, null, 1) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): SendSignal("movable_moved", /list (/list)) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): Moved(Noah Jeffrey (/mob/living/carbon/human), 0, 1, null, 1) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): doMove(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): doMove(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): forceMove(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (/mob/living/carbon/human): equip to slot(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), 256, 0, 1) - Noah Jeffrey (/mob/living/carbon/human): equip to slot(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), 256, 0, 1) - Noah Jeffrey (/mob/living/carbon/human): equip to slot if possible(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), 256, 0, 1, 1, 0, 0) - Noah Jeffrey (/mob/living/carbon/human): equip to appropriate slot(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), 0) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): equip to best slot(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (/mob/living/carbon/human): execute quick equip() - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Noah Jeffrey (/mob/living/carbon/human): quick-equip() - quick_equip (/datum/keybinding/human/quick_equip): down(BreadIsGoodLOLBR (/client)) - BreadIsGoodLOLBR (/client): keyDown("E") - [2023-01-28 12:29:09.616] runtime error: item_equip overridden. Use override = TRUE to suppress this warning. - Target: Copernicium LXXXI (Medical Doctor) (/obj/item/modular_computer/pda/medical) Proc: update_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Copernicium LXXXI (/mob/living/carbon/human) - src: null - usr.loc: the floor (87,88,2) (/turf/open/floor/iron/dark) - call stack: - stack trace("item_equip overridden. Use ove...", "code/datums/components/_compon...", 206) - Copernicium LXXXI\'s ID Card (... (/obj/item/card/id/advanced): RegisterSignal(Copernicium LXXXI (Medical Doc... (/obj/item/modular_computer/pda/medical), "item_equip", "update_intern_status", 0) - Copernicium LXXXI\'s ID Card (... (/obj/item/card/id/advanced): on holding card slot moved(Copernicium LXXXI (Medical Doc... (/obj/item/modular_computer/pda/medical), Copernicium LXXXI (/mob/living/carbon/human), 0, 1, null, 1) - Copernicium LXXXI (Medical Doc... (/obj/item/modular_computer/pda/medical): SendSignal("movable_moved", /list (/list)) - Copernicium LXXXI (Medical Doc... (/obj/item/modular_computer/pda/medical): Moved(Copernicium LXXXI (/mob/living/carbon/human), 0, 1, null, 1) - Copernicium LXXXI (Medical Doc... (/obj/item/modular_computer/pda/medical): doMove(Copernicium LXXXI (/mob/living/carbon/human)) - Copernicium LXXXI (Medical Doc... (/obj/item/modular_computer/pda/medical): doMove(Copernicium LXXXI (/mob/living/carbon/human)) - Copernicium LXXXI (Medical Doc... (/obj/item/modular_computer/pda/medical): forceMove(Copernicium LXXXI (/mob/living/carbon/human)) - Copernicium LXXXI (/mob/living/carbon/human): put in hand(Copernicium LXXXI (Medical Doc... (/obj/item/modular_computer/pda/medical), 1, 0, 0) - Copernicium LXXXI (/mob/living/carbon/human): put in active hand(Copernicium LXXXI (Medical Doc... (/obj/item/modular_computer/pda/medical), 0, 0) - Copernicium LXXXI (Medical Doc... (/obj/item/modular_computer/pda/medical): attack hand(Copernicium LXXXI (/mob/living/carbon/human), /list (/list)) - Copernicium LXXXI (/mob/living/carbon/human): UnarmedAttack(Copernicium LXXXI (Medical Doc... (/obj/item/modular_computer/pda/medical), 0, /list (/list)) - Copernicium LXXXI (/mob/living/carbon/human): ClickOn(Copernicium LXXXI (Medical Doc... (/obj/item/modular_computer/pda/medical), "icon-x=12;icon-y=19;left=1;but...") - Copernicium LXXXI (Medical Doc... (/obj/item/modular_computer/pda/medical): Click(null, "mapwindow.map", "icon-x=12;icon-y=19;left=1;but...") - Rebornpage1 (/client): Click(Copernicium LXXXI (Medical Doc... (/obj/item/modular_computer/pda/medical), null, "mapwindow.map", "icon-x=12;icon-y=19;left=1;but...") - [2023-01-28 12:29:09.617] runtime error: item_drop overridden. Use override = TRUE to suppress this warning. - Target: Copernicium LXXXI (Medical Doctor) (/obj/item/modular_computer/pda/medical) Proc: remove_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Copernicium LXXXI (/mob/living/carbon/human) - src: null - usr.loc: the floor (87,88,2) (/turf/open/floor/iron/dark) - call stack: - stack trace("item_drop overridden. Use over...", "code/datums/components/_compon...", 206) - Copernicium LXXXI\'s ID Card (... (/obj/item/card/id/advanced): RegisterSignal(Copernicium LXXXI (Medical Doc... (/obj/item/modular_computer/pda/medical), "item_drop", "remove_intern_status", 0) - Copernicium LXXXI\'s ID Card (... (/obj/item/card/id/advanced): on holding card slot moved(Copernicium LXXXI (Medical Doc... (/obj/item/modular_computer/pda/medical), Copernicium LXXXI (/mob/living/carbon/human), 0, 1, null, 1) - Copernicium LXXXI (Medical Doc... (/obj/item/modular_computer/pda/medical): SendSignal("movable_moved", /list (/list)) - Copernicium LXXXI (Medical Doc... (/obj/item/modular_computer/pda/medical): Moved(Copernicium LXXXI (/mob/living/carbon/human), 0, 1, null, 1) - Copernicium LXXXI (Medical Doc... (/obj/item/modular_computer/pda/medical): doMove(Copernicium LXXXI (/mob/living/carbon/human)) - Copernicium LXXXI (Medical Doc... (/obj/item/modular_computer/pda/medical): doMove(Copernicium LXXXI (/mob/living/carbon/human)) - Copernicium LXXXI (Medical Doc... (/obj/item/modular_computer/pda/medical): forceMove(Copernicium LXXXI (/mob/living/carbon/human)) - Copernicium LXXXI (/mob/living/carbon/human): put in hand(Copernicium LXXXI (Medical Doc... (/obj/item/modular_computer/pda/medical), 1, 0, 0) - Copernicium LXXXI (/mob/living/carbon/human): put in active hand(Copernicium LXXXI (Medical Doc... (/obj/item/modular_computer/pda/medical), 0, 0) - Copernicium LXXXI (Medical Doc... (/obj/item/modular_computer/pda/medical): attack hand(Copernicium LXXXI (/mob/living/carbon/human), /list (/list)) - Copernicium LXXXI (/mob/living/carbon/human): UnarmedAttack(Copernicium LXXXI (Medical Doc... (/obj/item/modular_computer/pda/medical), 0, /list (/list)) - Copernicium LXXXI (/mob/living/carbon/human): ClickOn(Copernicium LXXXI (Medical Doc... (/obj/item/modular_computer/pda/medical), "icon-x=12;icon-y=19;left=1;but...") - Copernicium LXXXI (Medical Doc... (/obj/item/modular_computer/pda/medical): Click(null, "mapwindow.map", "icon-x=12;icon-y=19;left=1;but...") - Rebornpage1 (/client): Click(Copernicium LXXXI (Medical Doc... (/obj/item/modular_computer/pda/medical), null, "mapwindow.map", "icon-x=12;icon-y=19;left=1;but...") - [2023-01-28 12:29:10.198] runtime error: item_equip overridden. Use override = TRUE to suppress this warning. - Target: Copernicium LXXXI (Medical Doctor) (/obj/item/modular_computer/pda/medical) Proc: update_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Copernicium LXXXI (/mob/living/carbon/human) - src: null - usr.loc: the floor (84,88,2) (/turf/open/floor/iron/white) - call stack: - stack trace("item_equip overridden. Use ove...", "code/datums/components/_compon...", 206) - Copernicium LXXXI\'s ID Card (... (/obj/item/card/id/advanced): RegisterSignal(Copernicium LXXXI (Medical Doc... (/obj/item/modular_computer/pda/medical), "item_equip", "update_intern_status", 0) - Copernicium LXXXI\'s ID Card (... (/obj/item/card/id/advanced): on holding card slot moved(Copernicium LXXXI (Medical Doc... (/obj/item/modular_computer/pda/medical), Copernicium LXXXI (/mob/living/carbon/human), 0, 1, null, 1) - Copernicium LXXXI (Medical Doc... (/obj/item/modular_computer/pda/medical): SendSignal("movable_moved", /list (/list)) - Copernicium LXXXI (Medical Doc... (/obj/item/modular_computer/pda/medical): Moved(Copernicium LXXXI (/mob/living/carbon/human), 0, 1, null, 1) - Copernicium LXXXI (Medical Doc... (/obj/item/modular_computer/pda/medical): doMove(Copernicium LXXXI (/mob/living/carbon/human)) - Copernicium LXXXI (Medical Doc... (/obj/item/modular_computer/pda/medical): doMove(Copernicium LXXXI (/mob/living/carbon/human)) - Copernicium LXXXI (Medical Doc... (/obj/item/modular_computer/pda/medical): forceMove(Copernicium LXXXI (/mob/living/carbon/human)) - Copernicium LXXXI (/mob/living/carbon/human): equip to slot(Copernicium LXXXI (Medical Doc... (/obj/item/modular_computer/pda/medical), 256, 0, 0) - Copernicium LXXXI (/mob/living/carbon/human): equip to slot(Copernicium LXXXI (Medical Doc... (/obj/item/modular_computer/pda/medical), 256, 0, 0) - Copernicium LXXXI (/mob/living/carbon/human): equip to slot if possible(Copernicium LXXXI (Medical Doc... (/obj/item/modular_computer/pda/medical), 256, 0, 0, 0, 0, 0) - Copernicium LXXXI (/mob/living/carbon/human): attack ui(256, "icon-x=25;icon-y=18;left=1;but...") - Copernicium LXXXI (/mob/living/carbon/human): attack ui(256, "icon-x=25;icon-y=18;left=1;but...") - the id (/atom/movable/screen/inventory): Click(null, "mapwindow.map", "icon-x=25;icon-y=18;left=1;but...") - Rebornpage1 (/client): Click(the id (/atom/movable/screen/inventory), null, "mapwindow.map", "icon-x=25;icon-y=18;left=1;but...") - [2023-01-28 12:29:10.199] runtime error: item_drop overridden. Use override = TRUE to suppress this warning. - Target: Copernicium LXXXI (Medical Doctor) (/obj/item/modular_computer/pda/medical) Proc: remove_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Copernicium LXXXI (/mob/living/carbon/human) - src: null - usr.loc: the floor (84,88,2) (/turf/open/floor/iron/white) - call stack: - stack trace("item_drop overridden. Use over...", "code/datums/components/_compon...", 206) - Copernicium LXXXI\'s ID Card (... (/obj/item/card/id/advanced): RegisterSignal(Copernicium LXXXI (Medical Doc... (/obj/item/modular_computer/pda/medical), "item_drop", "remove_intern_status", 0) - Copernicium LXXXI\'s ID Card (... (/obj/item/card/id/advanced): on holding card slot moved(Copernicium LXXXI (Medical Doc... (/obj/item/modular_computer/pda/medical), Copernicium LXXXI (/mob/living/carbon/human), 0, 1, null, 1) - Copernicium LXXXI (Medical Doc... (/obj/item/modular_computer/pda/medical): SendSignal("movable_moved", /list (/list)) - Copernicium LXXXI (Medical Doc... (/obj/item/modular_computer/pda/medical): Moved(Copernicium LXXXI (/mob/living/carbon/human), 0, 1, null, 1) - Copernicium LXXXI (Medical Doc... (/obj/item/modular_computer/pda/medical): doMove(Copernicium LXXXI (/mob/living/carbon/human)) - Copernicium LXXXI (Medical Doc... (/obj/item/modular_computer/pda/medical): doMove(Copernicium LXXXI (/mob/living/carbon/human)) - Copernicium LXXXI (Medical Doc... (/obj/item/modular_computer/pda/medical): forceMove(Copernicium LXXXI (/mob/living/carbon/human)) - Copernicium LXXXI (/mob/living/carbon/human): equip to slot(Copernicium LXXXI (Medical Doc... (/obj/item/modular_computer/pda/medical), 256, 0, 0) - Copernicium LXXXI (/mob/living/carbon/human): equip to slot(Copernicium LXXXI (Medical Doc... (/obj/item/modular_computer/pda/medical), 256, 0, 0) - Copernicium LXXXI (/mob/living/carbon/human): equip to slot if possible(Copernicium LXXXI (Medical Doc... (/obj/item/modular_computer/pda/medical), 256, 0, 0, 0, 0, 0) - Copernicium LXXXI (/mob/living/carbon/human): attack ui(256, "icon-x=25;icon-y=18;left=1;but...") - Copernicium LXXXI (/mob/living/carbon/human): attack ui(256, "icon-x=25;icon-y=18;left=1;but...") - the id (/atom/movable/screen/inventory): Click(null, "mapwindow.map", "icon-x=25;icon-y=18;left=1;but...") - Rebornpage1 (/client): Click(the id (/atom/movable/screen/inventory), null, "mapwindow.map", "icon-x=25;icon-y=18;left=1;but...") - [2023-01-28 12:29:10.331] runtime error: item_equip overridden. Use override = TRUE to suppress this warning. - Target: Kayla Peterson (Shaft Miner) (/obj/item/modular_computer/pda/shaftminer) Proc: update_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Kayla Peterson (/mob/living/carbon/human) - src: null - usr.loc: the floor (68,162,2) (/turf/open/floor/iron) - call stack: - stack trace("item_equip overridden. Use ove...", "code/datums/components/_compon...", 206) - Kayla Peterson\'s ID Card (Sha... (/obj/item/card/id/advanced): RegisterSignal(Kayla Peterson (Shaft Miner) (/obj/item/modular_computer/pda/shaftminer), "item_equip", "update_intern_status", 0) - Kayla Peterson\'s ID Card (Sha... (/obj/item/card/id/advanced): on holding card slot moved(Kayla Peterson (Shaft Miner) (/obj/item/modular_computer/pda/shaftminer), Kayla Peterson (/mob/living/carbon/human), 0, 1, null, 1) - Kayla Peterson (Shaft Miner) (/obj/item/modular_computer/pda/shaftminer): SendSignal("movable_moved", /list (/list)) - Kayla Peterson (Shaft Miner) (/obj/item/modular_computer/pda/shaftminer): Moved(Kayla Peterson (/mob/living/carbon/human), 0, 1, null, 1) - Kayla Peterson (Shaft Miner) (/obj/item/modular_computer/pda/shaftminer): doMove(Kayla Peterson (/mob/living/carbon/human)) - Kayla Peterson (Shaft Miner) (/obj/item/modular_computer/pda/shaftminer): doMove(Kayla Peterson (/mob/living/carbon/human)) - Kayla Peterson (Shaft Miner) (/obj/item/modular_computer/pda/shaftminer): forceMove(Kayla Peterson (/mob/living/carbon/human)) - Kayla Peterson (/mob/living/carbon/human): put in hand(Kayla Peterson (Shaft Miner) (/obj/item/modular_computer/pda/shaftminer), 1, 0, 0) - Kayla Peterson (/mob/living/carbon/human): put in active hand(Kayla Peterson (Shaft Miner) (/obj/item/modular_computer/pda/shaftminer), 0, 0) - Kayla Peterson (Shaft Miner) (/obj/item/modular_computer/pda/shaftminer): attack hand(Kayla Peterson (/mob/living/carbon/human), /list (/list)) - Kayla Peterson (/mob/living/carbon/human): UnarmedAttack(Kayla Peterson (Shaft Miner) (/obj/item/modular_computer/pda/shaftminer), 0, /list (/list)) - Kayla Peterson (/mob/living/carbon/human): ClickOn(Kayla Peterson (Shaft Miner) (/obj/item/modular_computer/pda/shaftminer), "icon-x=19;icon-y=21;left=1;but...") - Kayla Peterson (Shaft Miner) (/obj/item/modular_computer/pda/shaftminer): Click(null, "mapwindow.map", "icon-x=19;icon-y=21;left=1;but...") - Allrager (/client): Click(Kayla Peterson (Shaft Miner) (/obj/item/modular_computer/pda/shaftminer), null, "mapwindow.map", "icon-x=19;icon-y=21;left=1;but...") - [2023-01-28 12:29:10.333] runtime error: item_drop overridden. Use override = TRUE to suppress this warning. - Target: Kayla Peterson (Shaft Miner) (/obj/item/modular_computer/pda/shaftminer) Proc: remove_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Kayla Peterson (/mob/living/carbon/human) - src: null - usr.loc: the floor (68,162,2) (/turf/open/floor/iron) - call stack: - stack trace("item_drop overridden. Use over...", "code/datums/components/_compon...", 206) - Kayla Peterson\'s ID Card (Sha... (/obj/item/card/id/advanced): RegisterSignal(Kayla Peterson (Shaft Miner) (/obj/item/modular_computer/pda/shaftminer), "item_drop", "remove_intern_status", 0) - Kayla Peterson\'s ID Card (Sha... (/obj/item/card/id/advanced): on holding card slot moved(Kayla Peterson (Shaft Miner) (/obj/item/modular_computer/pda/shaftminer), Kayla Peterson (/mob/living/carbon/human), 0, 1, null, 1) - Kayla Peterson (Shaft Miner) (/obj/item/modular_computer/pda/shaftminer): SendSignal("movable_moved", /list (/list)) - Kayla Peterson (Shaft Miner) (/obj/item/modular_computer/pda/shaftminer): Moved(Kayla Peterson (/mob/living/carbon/human), 0, 1, null, 1) - Kayla Peterson (Shaft Miner) (/obj/item/modular_computer/pda/shaftminer): doMove(Kayla Peterson (/mob/living/carbon/human)) - Kayla Peterson (Shaft Miner) (/obj/item/modular_computer/pda/shaftminer): doMove(Kayla Peterson (/mob/living/carbon/human)) - Kayla Peterson (Shaft Miner) (/obj/item/modular_computer/pda/shaftminer): forceMove(Kayla Peterson (/mob/living/carbon/human)) - Kayla Peterson (/mob/living/carbon/human): put in hand(Kayla Peterson (Shaft Miner) (/obj/item/modular_computer/pda/shaftminer), 1, 0, 0) - Kayla Peterson (/mob/living/carbon/human): put in active hand(Kayla Peterson (Shaft Miner) (/obj/item/modular_computer/pda/shaftminer), 0, 0) - Kayla Peterson (Shaft Miner) (/obj/item/modular_computer/pda/shaftminer): attack hand(Kayla Peterson (/mob/living/carbon/human), /list (/list)) - Kayla Peterson (/mob/living/carbon/human): UnarmedAttack(Kayla Peterson (Shaft Miner) (/obj/item/modular_computer/pda/shaftminer), 0, /list (/list)) - Kayla Peterson (/mob/living/carbon/human): ClickOn(Kayla Peterson (Shaft Miner) (/obj/item/modular_computer/pda/shaftminer), "icon-x=19;icon-y=21;left=1;but...") - Kayla Peterson (Shaft Miner) (/obj/item/modular_computer/pda/shaftminer): Click(null, "mapwindow.map", "icon-x=19;icon-y=21;left=1;but...") - Allrager (/client): Click(Kayla Peterson (Shaft Miner) (/obj/item/modular_computer/pda/shaftminer), null, "mapwindow.map", "icon-x=19;icon-y=21;left=1;but...") - [2023-01-28 12:29:10.786] runtime error: item_equip overridden. Use override = TRUE to suppress this warning. - Target: Kayla Peterson (Shaft Miner) (/obj/item/modular_computer/pda/shaftminer) Proc: update_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Kayla Peterson (/mob/living/carbon/human) - src: null - usr.loc: the floor (68,162,2) (/turf/open/floor/iron) - call stack: - stack trace("item_equip overridden. Use ove...", "code/datums/components/_compon...", 206) - Kayla Peterson\'s ID Card (Sha... (/obj/item/card/id/advanced): RegisterSignal(Kayla Peterson (Shaft Miner) (/obj/item/modular_computer/pda/shaftminer), "item_equip", "update_intern_status", 0) - Kayla Peterson\'s ID Card (Sha... (/obj/item/card/id/advanced): on holding card slot moved(Kayla Peterson (Shaft Miner) (/obj/item/modular_computer/pda/shaftminer), Kayla Peterson (/mob/living/carbon/human), 0, 1, null, 1) - Kayla Peterson (Shaft Miner) (/obj/item/modular_computer/pda/shaftminer): SendSignal("movable_moved", /list (/list)) - Kayla Peterson (Shaft Miner) (/obj/item/modular_computer/pda/shaftminer): Moved(Kayla Peterson (/mob/living/carbon/human), 0, 1, null, 1) - Kayla Peterson (Shaft Miner) (/obj/item/modular_computer/pda/shaftminer): doMove(Kayla Peterson (/mob/living/carbon/human)) - Kayla Peterson (Shaft Miner) (/obj/item/modular_computer/pda/shaftminer): doMove(Kayla Peterson (/mob/living/carbon/human)) - Kayla Peterson (Shaft Miner) (/obj/item/modular_computer/pda/shaftminer): forceMove(Kayla Peterson (/mob/living/carbon/human)) - Kayla Peterson (/mob/living/carbon/human): equip to slot(Kayla Peterson (Shaft Miner) (/obj/item/modular_computer/pda/shaftminer), 256, 0, 0) - Kayla Peterson (/mob/living/carbon/human): equip to slot(Kayla Peterson (Shaft Miner) (/obj/item/modular_computer/pda/shaftminer), 256, 0, 0) - ... - the id (/atom/movable/screen/inventory): Click(null, "mapwindow.map", "icon-x=26;icon-y=19;left=1;but...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Kayla Peterson (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 12:29:10.787] runtime error: item_drop overridden. Use override = TRUE to suppress this warning. - Target: Kayla Peterson (Shaft Miner) (/obj/item/modular_computer/pda/shaftminer) Proc: remove_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Kayla Peterson (/mob/living/carbon/human) - src: null - usr.loc: the floor (68,162,2) (/turf/open/floor/iron) - call stack: - stack trace("item_drop overridden. Use over...", "code/datums/components/_compon...", 206) - Kayla Peterson\'s ID Card (Sha... (/obj/item/card/id/advanced): RegisterSignal(Kayla Peterson (Shaft Miner) (/obj/item/modular_computer/pda/shaftminer), "item_drop", "remove_intern_status", 0) - Kayla Peterson\'s ID Card (Sha... (/obj/item/card/id/advanced): on holding card slot moved(Kayla Peterson (Shaft Miner) (/obj/item/modular_computer/pda/shaftminer), Kayla Peterson (/mob/living/carbon/human), 0, 1, null, 1) - Kayla Peterson (Shaft Miner) (/obj/item/modular_computer/pda/shaftminer): SendSignal("movable_moved", /list (/list)) - Kayla Peterson (Shaft Miner) (/obj/item/modular_computer/pda/shaftminer): Moved(Kayla Peterson (/mob/living/carbon/human), 0, 1, null, 1) - Kayla Peterson (Shaft Miner) (/obj/item/modular_computer/pda/shaftminer): doMove(Kayla Peterson (/mob/living/carbon/human)) - Kayla Peterson (Shaft Miner) (/obj/item/modular_computer/pda/shaftminer): doMove(Kayla Peterson (/mob/living/carbon/human)) - Kayla Peterson (Shaft Miner) (/obj/item/modular_computer/pda/shaftminer): forceMove(Kayla Peterson (/mob/living/carbon/human)) - Kayla Peterson (/mob/living/carbon/human): equip to slot(Kayla Peterson (Shaft Miner) (/obj/item/modular_computer/pda/shaftminer), 256, 0, 0) - Kayla Peterson (/mob/living/carbon/human): equip to slot(Kayla Peterson (Shaft Miner) (/obj/item/modular_computer/pda/shaftminer), 256, 0, 0) - ... - the id (/atom/movable/screen/inventory): Click(null, "mapwindow.map", "icon-x=26;icon-y=19;left=1;but...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Kayla Peterson (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 12:29:11.177] runtime error: item_equip overridden. Use override = TRUE to suppress this warning. - Target: Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist) Proc: update_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Jett Skelton (/mob/living/carbon/human) - src: null - usr.loc: the floor (112,94,2) (/turf/open/floor/iron/dark) - call stack: - stack trace("item_equip overridden. Use ove...", "code/datums/components/_compon...", 206) - Jett Skelton\'s ID Card (Robot... (/obj/item/card/id/advanced): RegisterSignal(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), "item_equip", "update_intern_status", 0) - Jett Skelton\'s ID Card (Robot... (/obj/item/card/id/advanced): on holding card slot moved(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), Jett Skelton (/mob/living/carbon/human), 0, 1, null, 1) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): SendSignal("movable_moved", /list (/list)) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): Moved(Jett Skelton (/mob/living/carbon/human), 0, 1, null, 1) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jett Skelton (/mob/living/carbon/human)) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jett Skelton (/mob/living/carbon/human)) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): forceMove(Jett Skelton (/mob/living/carbon/human)) - Jett Skelton (/mob/living/carbon/human): put in hand(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), 1, 0, 0) - Jett Skelton (/mob/living/carbon/human): put in active hand(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), 0, 0) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): attack hand(Jett Skelton (/mob/living/carbon/human), /list (/list)) - Jett Skelton (/mob/living/carbon/human): UnarmedAttack(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), 0, /list (/list)) - Jett Skelton (/mob/living/carbon/human): ClickOn(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), "icon-x=14;icon-y=15;left=1;but...") - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): Click(null, "mapwindow.map", "icon-x=14;icon-y=15;left=1;but...") - Blootick_Hunt (/client): Click(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), null, "mapwindow.map", "icon-x=14;icon-y=15;left=1;but...") - [2023-01-28 12:29:11.178] runtime error: item_drop overridden. Use override = TRUE to suppress this warning. - Target: Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist) Proc: remove_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Jett Skelton (/mob/living/carbon/human) - src: null - usr.loc: the floor (112,94,2) (/turf/open/floor/iron/dark) - call stack: - stack trace("item_drop overridden. Use over...", "code/datums/components/_compon...", 206) - Jett Skelton\'s ID Card (Robot... (/obj/item/card/id/advanced): RegisterSignal(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), "item_drop", "remove_intern_status", 0) - Jett Skelton\'s ID Card (Robot... (/obj/item/card/id/advanced): on holding card slot moved(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), Jett Skelton (/mob/living/carbon/human), 0, 1, null, 1) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): SendSignal("movable_moved", /list (/list)) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): Moved(Jett Skelton (/mob/living/carbon/human), 0, 1, null, 1) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jett Skelton (/mob/living/carbon/human)) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jett Skelton (/mob/living/carbon/human)) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): forceMove(Jett Skelton (/mob/living/carbon/human)) - Jett Skelton (/mob/living/carbon/human): put in hand(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), 1, 0, 0) - Jett Skelton (/mob/living/carbon/human): put in active hand(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), 0, 0) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): attack hand(Jett Skelton (/mob/living/carbon/human), /list (/list)) - Jett Skelton (/mob/living/carbon/human): UnarmedAttack(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), 0, /list (/list)) - Jett Skelton (/mob/living/carbon/human): ClickOn(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), "icon-x=14;icon-y=15;left=1;but...") - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): Click(null, "mapwindow.map", "icon-x=14;icon-y=15;left=1;but...") - Blootick_Hunt (/client): Click(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), null, "mapwindow.map", "icon-x=14;icon-y=15;left=1;but...") - [2023-01-28 12:29:11.540] runtime error: item_equip overridden. Use override = TRUE to suppress this warning. - Target: Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical) Proc: update_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Jim Laserfish (/mob/living/carbon/human) - src: null - usr.loc: the floor (75,88,2) (/turf/open/floor/iron/white) - call stack: - stack trace("item_equip overridden. Use ove...", "code/datums/components/_compon...", 206) - Jim Laserfish\'s ID Card (Medi... (/obj/item/card/id/advanced): RegisterSignal(Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical), "item_equip", "update_intern_status", 0) - Jim Laserfish\'s ID Card (Medi... (/obj/item/card/id/advanced): on holding card slot moved(Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical), Jim Laserfish (/mob/living/carbon/human), 0, 1, null, 1) - Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical): SendSignal("movable_moved", /list (/list)) - Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical): Moved(Jim Laserfish (/mob/living/carbon/human), 0, 1, null, 1) - Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical): doMove(Jim Laserfish (/mob/living/carbon/human)) - Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical): doMove(Jim Laserfish (/mob/living/carbon/human)) - Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical): forceMove(Jim Laserfish (/mob/living/carbon/human)) - Jim Laserfish (/mob/living/carbon/human): put in hand(Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical), 2, 0, 0) - Jim Laserfish (/mob/living/carbon/human): put in active hand(Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical), 0, 0) - Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical): attack hand(Jim Laserfish (/mob/living/carbon/human), /list (/list)) - Jim Laserfish (/mob/living/carbon/human): UnarmedAttack(Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical), 0, /list (/list)) - Jim Laserfish (/mob/living/carbon/human): ClickOn(Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical), "icon-x=12;icon-y=15;left=1;but...") - Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical): Click(null, "mapwindow.map", "icon-x=12;icon-y=15;left=1;but...") - Thescraper2 (/client): Click(Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical), null, "mapwindow.map", "icon-x=12;icon-y=15;left=1;but...") - [2023-01-28 12:29:11.541] runtime error: item_drop overridden. Use override = TRUE to suppress this warning. - Target: Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical) Proc: remove_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Jim Laserfish (/mob/living/carbon/human) - src: null - usr.loc: the floor (75,88,2) (/turf/open/floor/iron/white) - call stack: - stack trace("item_drop overridden. Use over...", "code/datums/components/_compon...", 206) - Jim Laserfish\'s ID Card (Medi... (/obj/item/card/id/advanced): RegisterSignal(Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical), "item_drop", "remove_intern_status", 0) - Jim Laserfish\'s ID Card (Medi... (/obj/item/card/id/advanced): on holding card slot moved(Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical), Jim Laserfish (/mob/living/carbon/human), 0, 1, null, 1) - Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical): SendSignal("movable_moved", /list (/list)) - Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical): Moved(Jim Laserfish (/mob/living/carbon/human), 0, 1, null, 1) - Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical): doMove(Jim Laserfish (/mob/living/carbon/human)) - Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical): doMove(Jim Laserfish (/mob/living/carbon/human)) - Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical): forceMove(Jim Laserfish (/mob/living/carbon/human)) - Jim Laserfish (/mob/living/carbon/human): put in hand(Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical), 2, 0, 0) - Jim Laserfish (/mob/living/carbon/human): put in active hand(Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical), 0, 0) - Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical): attack hand(Jim Laserfish (/mob/living/carbon/human), /list (/list)) - Jim Laserfish (/mob/living/carbon/human): UnarmedAttack(Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical), 0, /list (/list)) - Jim Laserfish (/mob/living/carbon/human): ClickOn(Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical), "icon-x=12;icon-y=15;left=1;but...") - Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical): Click(null, "mapwindow.map", "icon-x=12;icon-y=15;left=1;but...") - Thescraper2 (/client): Click(Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical), null, "mapwindow.map", "icon-x=12;icon-y=15;left=1;but...") - [2023-01-28 12:29:11.702] runtime error: item_equip overridden. Use override = TRUE to suppress this warning. - Target: Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist) Proc: update_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Jett Skelton (/mob/living/carbon/human) - src: null - usr.loc: the floor (112,94,2) (/turf/open/floor/iron/dark) - call stack: - stack trace("item_equip overridden. Use ove...", "code/datums/components/_compon...", 206) - Jett Skelton\'s ID Card (Robot... (/obj/item/card/id/advanced): RegisterSignal(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), "item_equip", "update_intern_status", 0) - Jett Skelton\'s ID Card (Robot... (/obj/item/card/id/advanced): on holding card slot moved(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), Jett Skelton (/mob/living/carbon/human), 0, 1, null, 1) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): SendSignal("movable_moved", /list (/list)) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): Moved(Jett Skelton (/mob/living/carbon/human), 0, 1, null, 1) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jett Skelton (/mob/living/carbon/human)) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jett Skelton (/mob/living/carbon/human)) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): forceMove(Jett Skelton (/mob/living/carbon/human)) - Jett Skelton (/mob/living/carbon/human): equip to slot(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), 256, 0, 0) - Jett Skelton (/mob/living/carbon/human): equip to slot(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), 256, 0, 0) - Jett Skelton (/mob/living/carbon/human): equip to slot if possible(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), 256, 0, 0, 0, 0, 0) - Jett Skelton (/mob/living/carbon/human): attack ui(256, "icon-x=17;icon-y=18;left=1;but...") - Jett Skelton (/mob/living/carbon/human): attack ui(256, "icon-x=17;icon-y=18;left=1;but...") - the id (/atom/movable/screen/inventory): Click(null, "mapwindow.map", "icon-x=17;icon-y=18;left=1;but...") - Blootick_Hunt (/client): Click(the id (/atom/movable/screen/inventory), null, "mapwindow.map", "icon-x=17;icon-y=18;left=1;but...") - [2023-01-28 12:29:11.703] runtime error: item_drop overridden. Use override = TRUE to suppress this warning. - Target: Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist) Proc: remove_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Jett Skelton (/mob/living/carbon/human) - src: null - usr.loc: the floor (112,94,2) (/turf/open/floor/iron/dark) - call stack: - stack trace("item_drop overridden. Use over...", "code/datums/components/_compon...", 206) - Jett Skelton\'s ID Card (Robot... (/obj/item/card/id/advanced): RegisterSignal(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), "item_drop", "remove_intern_status", 0) - Jett Skelton\'s ID Card (Robot... (/obj/item/card/id/advanced): on holding card slot moved(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), Jett Skelton (/mob/living/carbon/human), 0, 1, null, 1) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): SendSignal("movable_moved", /list (/list)) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): Moved(Jett Skelton (/mob/living/carbon/human), 0, 1, null, 1) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jett Skelton (/mob/living/carbon/human)) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jett Skelton (/mob/living/carbon/human)) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): forceMove(Jett Skelton (/mob/living/carbon/human)) - Jett Skelton (/mob/living/carbon/human): equip to slot(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), 256, 0, 0) - Jett Skelton (/mob/living/carbon/human): equip to slot(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), 256, 0, 0) - Jett Skelton (/mob/living/carbon/human): equip to slot if possible(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), 256, 0, 0, 0, 0, 0) - Jett Skelton (/mob/living/carbon/human): attack ui(256, "icon-x=17;icon-y=18;left=1;but...") - Jett Skelton (/mob/living/carbon/human): attack ui(256, "icon-x=17;icon-y=18;left=1;but...") - the id (/atom/movable/screen/inventory): Click(null, "mapwindow.map", "icon-x=17;icon-y=18;left=1;but...") - Blootick_Hunt (/client): Click(the id (/atom/movable/screen/inventory), null, "mapwindow.map", "icon-x=17;icon-y=18;left=1;but...") - [2023-01-28 12:29:12.143] runtime error: item_equip overridden. Use override = TRUE to suppress this warning. - Target: Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical) Proc: update_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Jim Laserfish (/mob/living/carbon/human) - src: null - usr.loc: the floor (75,88,2) (/turf/open/floor/iron/white) - call stack: - stack trace("item_equip overridden. Use ove...", "code/datums/components/_compon...", 206) - Jim Laserfish\'s ID Card (Medi... (/obj/item/card/id/advanced): RegisterSignal(Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical), "item_equip", "update_intern_status", 0) - Jim Laserfish\'s ID Card (Medi... (/obj/item/card/id/advanced): on holding card slot moved(Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical), Jim Laserfish (/mob/living/carbon/human), 0, 1, null, 1) - Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical): SendSignal("movable_moved", /list (/list)) - Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical): Moved(Jim Laserfish (/mob/living/carbon/human), 0, 1, null, 1) - Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical): doMove(Jim Laserfish (/mob/living/carbon/human)) - Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical): doMove(Jim Laserfish (/mob/living/carbon/human)) - Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical): forceMove(Jim Laserfish (/mob/living/carbon/human)) - Jim Laserfish (/mob/living/carbon/human): equip to slot(Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical), 256, 0, 0) - Jim Laserfish (/mob/living/carbon/human): equip to slot(Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical), 256, 0, 0) - Jim Laserfish (/mob/living/carbon/human): equip to slot if possible(Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical), 256, 0, 0, 0, 0, 0) - Jim Laserfish (/mob/living/carbon/human): attack ui(256, "icon-x=19;icon-y=16;left=1;but...") - Jim Laserfish (/mob/living/carbon/human): attack ui(256, "icon-x=19;icon-y=16;left=1;but...") - the id (/atom/movable/screen/inventory): Click(null, "mapwindow.map", "icon-x=19;icon-y=16;left=1;but...") - Thescraper2 (/client): Click(the id (/atom/movable/screen/inventory), null, "mapwindow.map", "icon-x=19;icon-y=16;left=1;but...") - [2023-01-28 12:29:12.144] runtime error: item_drop overridden. Use override = TRUE to suppress this warning. - Target: Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical) Proc: remove_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Jim Laserfish (/mob/living/carbon/human) - src: null - usr.loc: the floor (75,88,2) (/turf/open/floor/iron/white) - call stack: - stack trace("item_drop overridden. Use over...", "code/datums/components/_compon...", 206) - Jim Laserfish\'s ID Card (Medi... (/obj/item/card/id/advanced): RegisterSignal(Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical), "item_drop", "remove_intern_status", 0) - Jim Laserfish\'s ID Card (Medi... (/obj/item/card/id/advanced): on holding card slot moved(Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical), Jim Laserfish (/mob/living/carbon/human), 0, 1, null, 1) - Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical): SendSignal("movable_moved", /list (/list)) - Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical): Moved(Jim Laserfish (/mob/living/carbon/human), 0, 1, null, 1) - Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical): doMove(Jim Laserfish (/mob/living/carbon/human)) - Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical): doMove(Jim Laserfish (/mob/living/carbon/human)) - Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical): forceMove(Jim Laserfish (/mob/living/carbon/human)) - Jim Laserfish (/mob/living/carbon/human): equip to slot(Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical), 256, 0, 0) - Jim Laserfish (/mob/living/carbon/human): equip to slot(Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical), 256, 0, 0) - Jim Laserfish (/mob/living/carbon/human): equip to slot if possible(Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical), 256, 0, 0, 0, 0, 0) - Jim Laserfish (/mob/living/carbon/human): attack ui(256, "icon-x=19;icon-y=16;left=1;but...") - Jim Laserfish (/mob/living/carbon/human): attack ui(256, "icon-x=19;icon-y=16;left=1;but...") - the id (/atom/movable/screen/inventory): Click(null, "mapwindow.map", "icon-x=19;icon-y=16;left=1;but...") - Thescraper2 (/client): Click(the id (/atom/movable/screen/inventory), null, "mapwindow.map", "icon-x=19;icon-y=16;left=1;but...") - [2023-01-28 12:29:48.591] runtime error: item_equip overridden. Use override = TRUE to suppress this warning. - Target: Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical) Proc: update_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Jim Laserfish (/mob/living/carbon/human) - src: null - usr.loc: the floor (80,92,2) (/turf/open/floor/iron/dark) - call stack: - stack trace("item_equip overridden. Use ove...", "code/datums/components/_compon...", 206) - Jim Laserfish\'s ID Card (Medi... (/obj/item/card/id/advanced): RegisterSignal(Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical), "item_equip", "update_intern_status", 0) - Jim Laserfish\'s ID Card (Medi... (/obj/item/card/id/advanced): on holding card slot moved(Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical), Jim Laserfish (/mob/living/carbon/human), 0, 1, null, 1) - Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical): SendSignal("movable_moved", /list (/list)) - Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical): Moved(Jim Laserfish (/mob/living/carbon/human), 0, 1, null, 1) - Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical): doMove(the floor (80,92,2) (/turf/open/floor/iron/dark)) - Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical): doMove(the floor (80,92,2) (/turf/open/floor/iron/dark)) - Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical): forceMove(the floor (80,92,2) (/turf/open/floor/iron/dark)) - Jim Laserfish (/mob/living/carbon/human): doUnEquip(Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical), 0, the floor (80,92,2) (/turf/open/floor/iron/dark), 0, 1, 0) - Jim Laserfish (/mob/living/carbon/human): doUnEquip(Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical), 0, the floor (80,92,2) (/turf/open/floor/iron/dark), 0, 1, 0) - Jim Laserfish (/mob/living/carbon/human): doUnEquip(Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical), 0, the floor (80,92,2) (/turf/open/floor/iron/dark), 0, 1, 0) - Jim Laserfish (/mob/living/carbon/human): dropItemToGround(Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical), 0, 0, 1) - Jim Laserfish (/mob/living/carbon/human): doUnEquip(the medical scrubs (/obj/item/clothing/under/rank/medical/scrubs/blue), 0, null, 1, 1, 1) - Jim Laserfish (/mob/living/carbon/human): temporarilyRemoveItemFromInventory(the medical scrubs (/obj/item/clothing/under/rank/medical/scrubs/blue), 0, 1) - the medical scrubs (/obj/item/clothing/under/rank/medical/scrubs/blue): attack hand(Jim Laserfish (/mob/living/carbon/human), /list (/list)) - Jim Laserfish (/mob/living/carbon/human): UnarmedAttack(the medical scrubs (/obj/item/clothing/under/rank/medical/scrubs/blue), 0, /list (/list)) - Jim Laserfish (/mob/living/carbon/human): ClickOn(the medical scrubs (/obj/item/clothing/under/rank/medical/scrubs/blue), "icon-x=16;icon-y=15;left=1;but...") - the medical scrubs (/obj/item/clothing/under/rank/medical/scrubs/blue): Click(null, "mapwindow.map", "icon-x=16;icon-y=15;left=1;but...") - Thescraper2 (/client): Click(the medical scrubs (/obj/item/clothing/under/rank/medical/scrubs/blue), null, "mapwindow.map", "icon-x=16;icon-y=15;left=1;but...") - [2023-01-28 12:29:48.593] runtime error: item_drop overridden. Use override = TRUE to suppress this warning. - Target: Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical) Proc: remove_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Jim Laserfish (/mob/living/carbon/human) - src: null - usr.loc: the floor (80,92,2) (/turf/open/floor/iron/dark) - call stack: - stack trace("item_drop overridden. Use over...", "code/datums/components/_compon...", 206) - Jim Laserfish\'s ID Card (Medi... (/obj/item/card/id/advanced): RegisterSignal(Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical), "item_drop", "remove_intern_status", 0) - Jim Laserfish\'s ID Card (Medi... (/obj/item/card/id/advanced): on holding card slot moved(Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical), Jim Laserfish (/mob/living/carbon/human), 0, 1, null, 1) - Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical): SendSignal("movable_moved", /list (/list)) - Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical): Moved(Jim Laserfish (/mob/living/carbon/human), 0, 1, null, 1) - Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical): doMove(the floor (80,92,2) (/turf/open/floor/iron/dark)) - Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical): doMove(the floor (80,92,2) (/turf/open/floor/iron/dark)) - Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical): forceMove(the floor (80,92,2) (/turf/open/floor/iron/dark)) - Jim Laserfish (/mob/living/carbon/human): doUnEquip(Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical), 0, the floor (80,92,2) (/turf/open/floor/iron/dark), 0, 1, 0) - Jim Laserfish (/mob/living/carbon/human): doUnEquip(Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical), 0, the floor (80,92,2) (/turf/open/floor/iron/dark), 0, 1, 0) - Jim Laserfish (/mob/living/carbon/human): doUnEquip(Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical), 0, the floor (80,92,2) (/turf/open/floor/iron/dark), 0, 1, 0) - Jim Laserfish (/mob/living/carbon/human): dropItemToGround(Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical), 0, 0, 1) - Jim Laserfish (/mob/living/carbon/human): doUnEquip(the medical scrubs (/obj/item/clothing/under/rank/medical/scrubs/blue), 0, null, 1, 1, 1) - Jim Laserfish (/mob/living/carbon/human): temporarilyRemoveItemFromInventory(the medical scrubs (/obj/item/clothing/under/rank/medical/scrubs/blue), 0, 1) - the medical scrubs (/obj/item/clothing/under/rank/medical/scrubs/blue): attack hand(Jim Laserfish (/mob/living/carbon/human), /list (/list)) - Jim Laserfish (/mob/living/carbon/human): UnarmedAttack(the medical scrubs (/obj/item/clothing/under/rank/medical/scrubs/blue), 0, /list (/list)) - Jim Laserfish (/mob/living/carbon/human): ClickOn(the medical scrubs (/obj/item/clothing/under/rank/medical/scrubs/blue), "icon-x=16;icon-y=15;left=1;but...") - the medical scrubs (/obj/item/clothing/under/rank/medical/scrubs/blue): Click(null, "mapwindow.map", "icon-x=16;icon-y=15;left=1;but...") - Thescraper2 (/client): Click(the medical scrubs (/obj/item/clothing/under/rank/medical/scrubs/blue), null, "mapwindow.map", "icon-x=16;icon-y=15;left=1;but...") - [2023-01-28 12:29:52.150] runtime error: item_equip overridden. Use override = TRUE to suppress this warning. - Target: Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical) Proc: update_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Jim Laserfish (/mob/living/carbon/human) - src: null - usr.loc: the floor (79,92,2) (/turf/open/floor/iron/dark) - call stack: - stack trace("item_equip overridden. Use ove...", "code/datums/components/_compon...", 206) - Jim Laserfish\'s ID Card (Medi... (/obj/item/card/id/advanced): RegisterSignal(Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical), "item_equip", "update_intern_status", 0) - Jim Laserfish\'s ID Card (Medi... (/obj/item/card/id/advanced): on holding card slot moved(Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical), the floor (80,92,2) (/turf/open/floor/iron/dark), 0, 1, null, 1) - Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical): SendSignal("movable_moved", /list (/list)) - Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical): Moved(the floor (80,92,2) (/turf/open/floor/iron/dark), 0, 1, null, 1) - Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical): doMove(Jim Laserfish (/mob/living/carbon/human)) - Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical): doMove(Jim Laserfish (/mob/living/carbon/human)) - Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical): forceMove(Jim Laserfish (/mob/living/carbon/human)) - Jim Laserfish (/mob/living/carbon/human): put in hand(Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical), 2, 0, 0) - Jim Laserfish (/mob/living/carbon/human): put in active hand(Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical), 0, 0) - Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical): attack hand(Jim Laserfish (/mob/living/carbon/human), /list (/list)) - Jim Laserfish (/mob/living/carbon/human): UnarmedAttack(Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical), 1, /list (/list)) - Jim Laserfish (/mob/living/carbon/human): ClickOn(Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical), "icon-x=18;icon-y=16;left=1;but...") - Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical): Click(the floor (80,92,2) (/turf/open/floor/iron/dark), "mapwindow.map", "icon-x=18;icon-y=16;left=1;but...") - Thescraper2 (/client): Click(Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical), the floor (80,92,2) (/turf/open/floor/iron/dark), "mapwindow.map", "icon-x=18;icon-y=16;left=1;but...") - [2023-01-28 12:29:52.151] runtime error: item_drop overridden. Use override = TRUE to suppress this warning. - Target: Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical) Proc: remove_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Jim Laserfish (/mob/living/carbon/human) - src: null - usr.loc: the floor (79,92,2) (/turf/open/floor/iron/dark) - call stack: - stack trace("item_drop overridden. Use over...", "code/datums/components/_compon...", 206) - Jim Laserfish\'s ID Card (Medi... (/obj/item/card/id/advanced): RegisterSignal(Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical), "item_drop", "remove_intern_status", 0) - Jim Laserfish\'s ID Card (Medi... (/obj/item/card/id/advanced): on holding card slot moved(Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical), the floor (80,92,2) (/turf/open/floor/iron/dark), 0, 1, null, 1) - Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical): SendSignal("movable_moved", /list (/list)) - Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical): Moved(the floor (80,92,2) (/turf/open/floor/iron/dark), 0, 1, null, 1) - Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical): doMove(Jim Laserfish (/mob/living/carbon/human)) - Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical): doMove(Jim Laserfish (/mob/living/carbon/human)) - Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical): forceMove(Jim Laserfish (/mob/living/carbon/human)) - Jim Laserfish (/mob/living/carbon/human): put in hand(Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical), 2, 0, 0) - Jim Laserfish (/mob/living/carbon/human): put in active hand(Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical), 0, 0) - Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical): attack hand(Jim Laserfish (/mob/living/carbon/human), /list (/list)) - Jim Laserfish (/mob/living/carbon/human): UnarmedAttack(Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical), 1, /list (/list)) - Jim Laserfish (/mob/living/carbon/human): ClickOn(Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical), "icon-x=18;icon-y=16;left=1;but...") - Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical): Click(the floor (80,92,2) (/turf/open/floor/iron/dark), "mapwindow.map", "icon-x=18;icon-y=16;left=1;but...") - Thescraper2 (/client): Click(Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical), the floor (80,92,2) (/turf/open/floor/iron/dark), "mapwindow.map", "icon-x=18;icon-y=16;left=1;but...") - [2023-01-28 12:29:52.804] runtime error: item_equip overridden. Use override = TRUE to suppress this warning. - Target: Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical) Proc: update_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Jim Laserfish (/mob/living/carbon/human) - src: null - usr.loc: the floor (79,92,2) (/turf/open/floor/iron/dark) - call stack: - stack trace("item_equip overridden. Use ove...", "code/datums/components/_compon...", 206) - Jim Laserfish\'s ID Card (Medi... (/obj/item/card/id/advanced): RegisterSignal(Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical), "item_equip", "update_intern_status", 0) - Jim Laserfish\'s ID Card (Medi... (/obj/item/card/id/advanced): on holding card slot moved(Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical), Jim Laserfish (/mob/living/carbon/human), 0, 1, null, 1) - Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical): SendSignal("movable_moved", /list (/list)) - Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical): Moved(Jim Laserfish (/mob/living/carbon/human), 0, 1, null, 1) - Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical): doMove(Jim Laserfish (/mob/living/carbon/human)) - Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical): doMove(Jim Laserfish (/mob/living/carbon/human)) - Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical): forceMove(Jim Laserfish (/mob/living/carbon/human)) - Jim Laserfish (/mob/living/carbon/human): equip to slot(Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical), 256, 0, 0) - Jim Laserfish (/mob/living/carbon/human): equip to slot(Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical), 256, 0, 0) - Jim Laserfish (/mob/living/carbon/human): equip to slot if possible(Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical), 256, 0, 0, 0, 0, 0) - Jim Laserfish (/mob/living/carbon/human): attack ui(256, "icon-x=20;icon-y=19;left=1;but...") - Jim Laserfish (/mob/living/carbon/human): attack ui(256, "icon-x=20;icon-y=19;left=1;but...") - the id (/atom/movable/screen/inventory): Click(null, "mapwindow.map", "icon-x=20;icon-y=19;left=1;but...") - Thescraper2 (/client): Click(the id (/atom/movable/screen/inventory), null, "mapwindow.map", "icon-x=20;icon-y=19;left=1;but...") - [2023-01-28 12:29:52.805] runtime error: item_drop overridden. Use override = TRUE to suppress this warning. - Target: Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical) Proc: remove_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Jim Laserfish (/mob/living/carbon/human) - src: null - usr.loc: the floor (79,92,2) (/turf/open/floor/iron/dark) - call stack: - stack trace("item_drop overridden. Use over...", "code/datums/components/_compon...", 206) - Jim Laserfish\'s ID Card (Medi... (/obj/item/card/id/advanced): RegisterSignal(Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical), "item_drop", "remove_intern_status", 0) - Jim Laserfish\'s ID Card (Medi... (/obj/item/card/id/advanced): on holding card slot moved(Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical), Jim Laserfish (/mob/living/carbon/human), 0, 1, null, 1) - Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical): SendSignal("movable_moved", /list (/list)) - Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical): Moved(Jim Laserfish (/mob/living/carbon/human), 0, 1, null, 1) - Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical): doMove(Jim Laserfish (/mob/living/carbon/human)) - Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical): doMove(Jim Laserfish (/mob/living/carbon/human)) - Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical): forceMove(Jim Laserfish (/mob/living/carbon/human)) - Jim Laserfish (/mob/living/carbon/human): equip to slot(Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical), 256, 0, 0) - Jim Laserfish (/mob/living/carbon/human): equip to slot(Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical), 256, 0, 0) - Jim Laserfish (/mob/living/carbon/human): equip to slot if possible(Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical), 256, 0, 0, 0, 0, 0) - Jim Laserfish (/mob/living/carbon/human): attack ui(256, "icon-x=20;icon-y=19;left=1;but...") - Jim Laserfish (/mob/living/carbon/human): attack ui(256, "icon-x=20;icon-y=19;left=1;but...") - the id (/atom/movable/screen/inventory): Click(null, "mapwindow.map", "icon-x=20;icon-y=19;left=1;but...") - Thescraper2 (/client): Click(the id (/atom/movable/screen/inventory), null, "mapwindow.map", "icon-x=20;icon-y=19;left=1;but...") - [2023-01-28 12:31:39.118] runtime error: item_equip overridden. Use override = TRUE to suppress this warning. - Target: Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist) Proc: update_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Jett Skelton (/mob/living/carbon/human) - src: null - usr.loc: the floor (111,96,2) (/turf/open/floor/iron/dark) - call stack: - stack trace("item_equip overridden. Use ove...", "code/datums/components/_compon...", 206) - Jett Skelton\'s ID Card (Robot... (/obj/item/card/id/advanced): RegisterSignal(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), "item_equip", "update_intern_status", 0) - Jett Skelton\'s ID Card (Robot... (/obj/item/card/id/advanced): on holding card slot moved(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), Jett Skelton (/mob/living/carbon/human), 0, 1, null, 1) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): SendSignal("movable_moved", /list (/list)) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): Moved(Jett Skelton (/mob/living/carbon/human), 0, 1, null, 1) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jett Skelton (/mob/living/carbon/human)) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jett Skelton (/mob/living/carbon/human)) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): forceMove(Jett Skelton (/mob/living/carbon/human)) - Jett Skelton (/mob/living/carbon/human): put in hand(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), 1, 0, 0) - Jett Skelton (/mob/living/carbon/human): put in active hand(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), 0, 0) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): attack hand(Jett Skelton (/mob/living/carbon/human), /list (/list)) - Jett Skelton (/mob/living/carbon/human): UnarmedAttack(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), 0, /list (/list)) - Jett Skelton (/mob/living/carbon/human): ClickOn(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), "icon-x=17;icon-y=20;left=1;but...") - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): Click(null, "mapwindow.map", "icon-x=17;icon-y=20;left=1;but...") - Blootick_Hunt (/client): Click(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), null, "mapwindow.map", "icon-x=17;icon-y=20;left=1;but...") - [2023-01-28 12:31:39.120] runtime error: item_drop overridden. Use override = TRUE to suppress this warning. - Target: Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist) Proc: remove_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Jett Skelton (/mob/living/carbon/human) - src: null - usr.loc: the floor (111,96,2) (/turf/open/floor/iron/dark) - call stack: - stack trace("item_drop overridden. Use over...", "code/datums/components/_compon...", 206) - Jett Skelton\'s ID Card (Robot... (/obj/item/card/id/advanced): RegisterSignal(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), "item_drop", "remove_intern_status", 0) - Jett Skelton\'s ID Card (Robot... (/obj/item/card/id/advanced): on holding card slot moved(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), Jett Skelton (/mob/living/carbon/human), 0, 1, null, 1) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): SendSignal("movable_moved", /list (/list)) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): Moved(Jett Skelton (/mob/living/carbon/human), 0, 1, null, 1) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jett Skelton (/mob/living/carbon/human)) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jett Skelton (/mob/living/carbon/human)) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): forceMove(Jett Skelton (/mob/living/carbon/human)) - Jett Skelton (/mob/living/carbon/human): put in hand(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), 1, 0, 0) - Jett Skelton (/mob/living/carbon/human): put in active hand(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), 0, 0) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): attack hand(Jett Skelton (/mob/living/carbon/human), /list (/list)) - Jett Skelton (/mob/living/carbon/human): UnarmedAttack(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), 0, /list (/list)) - Jett Skelton (/mob/living/carbon/human): ClickOn(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), "icon-x=17;icon-y=20;left=1;but...") - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): Click(null, "mapwindow.map", "icon-x=17;icon-y=20;left=1;but...") - Blootick_Hunt (/client): Click(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), null, "mapwindow.map", "icon-x=17;icon-y=20;left=1;but...") - [2023-01-28 12:31:46.790] runtime error: item_equip overridden. Use override = TRUE to suppress this warning. - Target: Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist) Proc: update_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Jett Skelton (/mob/living/carbon/human) - src: null - usr.loc: the floor (111,96,2) (/turf/open/floor/iron/dark) - call stack: - stack trace("item_equip overridden. Use ove...", "code/datums/components/_compon...", 206) - Jett Skelton\'s ID Card (Robot... (/obj/item/card/id/advanced): RegisterSignal(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), "item_equip", "update_intern_status", 0) - Jett Skelton\'s ID Card (Robot... (/obj/item/card/id/advanced): on holding card slot moved(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), Jett Skelton (/mob/living/carbon/human), 0, 1, null, 1) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): SendSignal("movable_moved", /list (/list)) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): Moved(Jett Skelton (/mob/living/carbon/human), 0, 1, null, 1) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jett Skelton (/mob/living/carbon/human)) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jett Skelton (/mob/living/carbon/human)) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): forceMove(Jett Skelton (/mob/living/carbon/human)) - Jett Skelton (/mob/living/carbon/human): equip to slot(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), 256, 0, 0) - Jett Skelton (/mob/living/carbon/human): equip to slot(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), 256, 0, 0) - ... - the id (/atom/movable/screen/inventory): Click(null, "mapwindow.map", "icon-x=19;icon-y=16;left=1;but...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Jett Skelton (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 12:31:46.791] runtime error: item_drop overridden. Use override = TRUE to suppress this warning. - Target: Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist) Proc: remove_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Jett Skelton (/mob/living/carbon/human) - src: null - usr.loc: the floor (111,96,2) (/turf/open/floor/iron/dark) - call stack: - stack trace("item_drop overridden. Use over...", "code/datums/components/_compon...", 206) - Jett Skelton\'s ID Card (Robot... (/obj/item/card/id/advanced): RegisterSignal(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), "item_drop", "remove_intern_status", 0) - Jett Skelton\'s ID Card (Robot... (/obj/item/card/id/advanced): on holding card slot moved(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), Jett Skelton (/mob/living/carbon/human), 0, 1, null, 1) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): SendSignal("movable_moved", /list (/list)) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): Moved(Jett Skelton (/mob/living/carbon/human), 0, 1, null, 1) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jett Skelton (/mob/living/carbon/human)) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jett Skelton (/mob/living/carbon/human)) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): forceMove(Jett Skelton (/mob/living/carbon/human)) - Jett Skelton (/mob/living/carbon/human): equip to slot(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), 256, 0, 0) - Jett Skelton (/mob/living/carbon/human): equip to slot(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), 256, 0, 0) - ... - the id (/atom/movable/screen/inventory): Click(null, "mapwindow.map", "icon-x=19;icon-y=16;left=1;but...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Jett Skelton (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 12:32:44.006] runtime error: item_equip overridden. Use override = TRUE to suppress this warning. - Target: Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist) Proc: update_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Jett Skelton (/mob/living/carbon/human) - src: null - usr.loc: the floor (120,95,2) (/turf/open/floor/iron/white) - call stack: - stack trace("item_equip overridden. Use ove...", "code/datums/components/_compon...", 206) - Jett Skelton\'s ID Card (Robot... (/obj/item/card/id/advanced): RegisterSignal(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), "item_equip", "update_intern_status", 0) - Jett Skelton\'s ID Card (Robot... (/obj/item/card/id/advanced): on holding card slot moved(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), Jett Skelton (/mob/living/carbon/human), 0, 1, null, 1) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): SendSignal("movable_moved", /list (/list)) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): Moved(Jett Skelton (/mob/living/carbon/human), 0, 1, null, 1) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jett Skelton (/mob/living/carbon/human)) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jett Skelton (/mob/living/carbon/human)) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): forceMove(Jett Skelton (/mob/living/carbon/human)) - Jett Skelton (/mob/living/carbon/human): put in hand(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), 1, 0, 0) - Jett Skelton (/mob/living/carbon/human): put in active hand(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), 0, 0) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): attack hand(Jett Skelton (/mob/living/carbon/human), /list (/list)) - Jett Skelton (/mob/living/carbon/human): UnarmedAttack(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), 0, /list (/list)) - Jett Skelton (/mob/living/carbon/human): ClickOn(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), "icon-x=20;icon-y=11;left=1;but...") - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): Click(null, "mapwindow.map", "icon-x=20;icon-y=11;left=1;but...") - Blootick_Hunt (/client): Click(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), null, "mapwindow.map", "icon-x=20;icon-y=11;left=1;but...") - [2023-01-28 12:32:44.008] runtime error: item_drop overridden. Use override = TRUE to suppress this warning. - Target: Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist) Proc: remove_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Jett Skelton (/mob/living/carbon/human) - src: null - usr.loc: the floor (120,95,2) (/turf/open/floor/iron/white) - call stack: - stack trace("item_drop overridden. Use over...", "code/datums/components/_compon...", 206) - Jett Skelton\'s ID Card (Robot... (/obj/item/card/id/advanced): RegisterSignal(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), "item_drop", "remove_intern_status", 0) - Jett Skelton\'s ID Card (Robot... (/obj/item/card/id/advanced): on holding card slot moved(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), Jett Skelton (/mob/living/carbon/human), 0, 1, null, 1) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): SendSignal("movable_moved", /list (/list)) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): Moved(Jett Skelton (/mob/living/carbon/human), 0, 1, null, 1) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jett Skelton (/mob/living/carbon/human)) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jett Skelton (/mob/living/carbon/human)) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): forceMove(Jett Skelton (/mob/living/carbon/human)) - Jett Skelton (/mob/living/carbon/human): put in hand(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), 1, 0, 0) - Jett Skelton (/mob/living/carbon/human): put in active hand(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), 0, 0) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): attack hand(Jett Skelton (/mob/living/carbon/human), /list (/list)) - Jett Skelton (/mob/living/carbon/human): UnarmedAttack(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), 0, /list (/list)) - Jett Skelton (/mob/living/carbon/human): ClickOn(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), "icon-x=20;icon-y=11;left=1;but...") - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): Click(null, "mapwindow.map", "icon-x=20;icon-y=11;left=1;but...") - Blootick_Hunt (/client): Click(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), null, "mapwindow.map", "icon-x=20;icon-y=11;left=1;but...") - [2023-01-28 12:32:47.691] runtime error: item_equip overridden. Use override = TRUE to suppress this warning. - Target: Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist) Proc: update_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Jebediah Garry (/mob/living/carbon/human) - src: null - usr.loc: the floor (99,80,2) (/turf/open/floor/iron/dark) - call stack: - stack trace("item_equip overridden. Use ove...", "code/datums/components/_compon...", 206) - Jebediah Garry\'s ID Card (Rob... (/obj/item/card/id/advanced): RegisterSignal(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), "item_equip", "update_intern_status", 0) - Jebediah Garry\'s ID Card (Rob... (/obj/item/card/id/advanced): on holding card slot moved(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), Jebediah Garry (/mob/living/carbon/human), 0, 1, null, 1) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): SendSignal("movable_moved", /list (/list)) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): Moved(Jebediah Garry (/mob/living/carbon/human), 0, 1, null, 1) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jebediah Garry (/mob/living/carbon/human)) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jebediah Garry (/mob/living/carbon/human)) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): forceMove(Jebediah Garry (/mob/living/carbon/human)) - Jebediah Garry (/mob/living/carbon/human): put in hand(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), 1, 0, 0) - Jebediah Garry (/mob/living/carbon/human): put in active hand(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), 0, 0) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): attack hand(Jebediah Garry (/mob/living/carbon/human), /list (/list)) - Jebediah Garry (/mob/living/carbon/human): UnarmedAttack(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), 0, /list (/list)) - Jebediah Garry (/mob/living/carbon/human): ClickOn(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), "icon-x=24;icon-y=17;left=1;but...") - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): Click(null, "mapwindow.map", "icon-x=24;icon-y=17;left=1;but...") - Jimmyl (/client): Click(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), null, "mapwindow.map", "icon-x=24;icon-y=17;left=1;but...") - [2023-01-28 12:32:47.692] runtime error: item_drop overridden. Use override = TRUE to suppress this warning. - Target: Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist) Proc: remove_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Jebediah Garry (/mob/living/carbon/human) - src: null - usr.loc: the floor (99,80,2) (/turf/open/floor/iron/dark) - call stack: - stack trace("item_drop overridden. Use over...", "code/datums/components/_compon...", 206) - Jebediah Garry\'s ID Card (Rob... (/obj/item/card/id/advanced): RegisterSignal(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), "item_drop", "remove_intern_status", 0) - Jebediah Garry\'s ID Card (Rob... (/obj/item/card/id/advanced): on holding card slot moved(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), Jebediah Garry (/mob/living/carbon/human), 0, 1, null, 1) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): SendSignal("movable_moved", /list (/list)) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): Moved(Jebediah Garry (/mob/living/carbon/human), 0, 1, null, 1) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jebediah Garry (/mob/living/carbon/human)) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jebediah Garry (/mob/living/carbon/human)) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): forceMove(Jebediah Garry (/mob/living/carbon/human)) - Jebediah Garry (/mob/living/carbon/human): put in hand(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), 1, 0, 0) - Jebediah Garry (/mob/living/carbon/human): put in active hand(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), 0, 0) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): attack hand(Jebediah Garry (/mob/living/carbon/human), /list (/list)) - Jebediah Garry (/mob/living/carbon/human): UnarmedAttack(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), 0, /list (/list)) - Jebediah Garry (/mob/living/carbon/human): ClickOn(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), "icon-x=24;icon-y=17;left=1;but...") - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): Click(null, "mapwindow.map", "icon-x=24;icon-y=17;left=1;but...") - Jimmyl (/client): Click(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), null, "mapwindow.map", "icon-x=24;icon-y=17;left=1;but...") - [2023-01-28 12:32:48.857] runtime error: item_equip overridden. Use override = TRUE to suppress this warning. - Target: Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist) Proc: update_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Jebediah Garry (/mob/living/carbon/human) - src: null - usr.loc: the floor (99,80,2) (/turf/open/floor/iron/dark) - call stack: - stack trace("item_equip overridden. Use ove...", "code/datums/components/_compon...", 206) - Jebediah Garry\'s ID Card (Rob... (/obj/item/card/id/advanced): RegisterSignal(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), "item_equip", "update_intern_status", 0) - Jebediah Garry\'s ID Card (Rob... (/obj/item/card/id/advanced): on holding card slot moved(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), Jebediah Garry (/mob/living/carbon/human), 0, 1, null, 1) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): SendSignal("movable_moved", /list (/list)) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): Moved(Jebediah Garry (/mob/living/carbon/human), 0, 1, null, 1) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jebediah Garry (/mob/living/carbon/human)) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jebediah Garry (/mob/living/carbon/human)) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): forceMove(Jebediah Garry (/mob/living/carbon/human)) - Jebediah Garry (/mob/living/carbon/human): equip to slot(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), 256, 0, 0) - Jebediah Garry (/mob/living/carbon/human): equip to slot(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), 256, 0, 0) - Jebediah Garry (/mob/living/carbon/human): equip to slot if possible(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), 256, 0, 0, 0, 0, 0) - Jebediah Garry (/mob/living/carbon/human): attack ui(256, "icon-x=26;icon-y=15;left=1;but...") - Jebediah Garry (/mob/living/carbon/human): attack ui(256, "icon-x=26;icon-y=15;left=1;but...") - the id (/atom/movable/screen/inventory): Click(null, "mapwindow.map", "icon-x=26;icon-y=15;left=1;but...") - Jimmyl (/client): Click(the id (/atom/movable/screen/inventory), null, "mapwindow.map", "icon-x=26;icon-y=15;left=1;but...") - [2023-01-28 12:32:48.859] runtime error: item_drop overridden. Use override = TRUE to suppress this warning. - Target: Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist) Proc: remove_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Jebediah Garry (/mob/living/carbon/human) - src: null - usr.loc: the floor (99,80,2) (/turf/open/floor/iron/dark) - call stack: - stack trace("item_drop overridden. Use over...", "code/datums/components/_compon...", 206) - Jebediah Garry\'s ID Card (Rob... (/obj/item/card/id/advanced): RegisterSignal(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), "item_drop", "remove_intern_status", 0) - Jebediah Garry\'s ID Card (Rob... (/obj/item/card/id/advanced): on holding card slot moved(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), Jebediah Garry (/mob/living/carbon/human), 0, 1, null, 1) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): SendSignal("movable_moved", /list (/list)) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): Moved(Jebediah Garry (/mob/living/carbon/human), 0, 1, null, 1) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jebediah Garry (/mob/living/carbon/human)) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jebediah Garry (/mob/living/carbon/human)) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): forceMove(Jebediah Garry (/mob/living/carbon/human)) - Jebediah Garry (/mob/living/carbon/human): equip to slot(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), 256, 0, 0) - Jebediah Garry (/mob/living/carbon/human): equip to slot(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), 256, 0, 0) - Jebediah Garry (/mob/living/carbon/human): equip to slot if possible(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), 256, 0, 0, 0, 0, 0) - Jebediah Garry (/mob/living/carbon/human): attack ui(256, "icon-x=26;icon-y=15;left=1;but...") - Jebediah Garry (/mob/living/carbon/human): attack ui(256, "icon-x=26;icon-y=15;left=1;but...") - the id (/atom/movable/screen/inventory): Click(null, "mapwindow.map", "icon-x=26;icon-y=15;left=1;but...") - Jimmyl (/client): Click(the id (/atom/movable/screen/inventory), null, "mapwindow.map", "icon-x=26;icon-y=15;left=1;but...") - [2023-01-28 12:32:53.505] runtime error: item_equip overridden. Use override = TRUE to suppress this warning. - Target: Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist) Proc: update_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Jett Skelton (/mob/living/carbon/human) - src: null - usr.loc: the floor (120,95,2) (/turf/open/floor/iron/white) - call stack: - stack trace("item_equip overridden. Use ove...", "code/datums/components/_compon...", 206) - Jett Skelton\'s ID Card (Robot... (/obj/item/card/id/advanced): RegisterSignal(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), "item_equip", "update_intern_status", 0) - Jett Skelton\'s ID Card (Robot... (/obj/item/card/id/advanced): on holding card slot moved(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), Jett Skelton (/mob/living/carbon/human), 0, 1, null, 1) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): SendSignal("movable_moved", /list (/list)) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): Moved(Jett Skelton (/mob/living/carbon/human), 0, 1, null, 1) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jett Skelton (/mob/living/carbon/human)) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jett Skelton (/mob/living/carbon/human)) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): forceMove(Jett Skelton (/mob/living/carbon/human)) - Jett Skelton (/mob/living/carbon/human): equip to slot(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), 256, 0, 0) - Jett Skelton (/mob/living/carbon/human): equip to slot(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), 256, 0, 0) - Jett Skelton (/mob/living/carbon/human): equip to slot if possible(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), 256, 0, 0, 0, 0, 0) - Jett Skelton (/mob/living/carbon/human): attack ui(256, "icon-x=11;icon-y=14;left=1;but...") - Jett Skelton (/mob/living/carbon/human): attack ui(256, "icon-x=11;icon-y=14;left=1;but...") - the id (/atom/movable/screen/inventory): Click(null, "mapwindow.map", "icon-x=11;icon-y=14;left=1;but...") - Blootick_Hunt (/client): Click(the id (/atom/movable/screen/inventory), null, "mapwindow.map", "icon-x=11;icon-y=14;left=1;but...") - [2023-01-28 12:32:53.506] runtime error: item_drop overridden. Use override = TRUE to suppress this warning. - Target: Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist) Proc: remove_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Jett Skelton (/mob/living/carbon/human) - src: null - usr.loc: the floor (120,95,2) (/turf/open/floor/iron/white) - call stack: - stack trace("item_drop overridden. Use over...", "code/datums/components/_compon...", 206) - Jett Skelton\'s ID Card (Robot... (/obj/item/card/id/advanced): RegisterSignal(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), "item_drop", "remove_intern_status", 0) - Jett Skelton\'s ID Card (Robot... (/obj/item/card/id/advanced): on holding card slot moved(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), Jett Skelton (/mob/living/carbon/human), 0, 1, null, 1) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): SendSignal("movable_moved", /list (/list)) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): Moved(Jett Skelton (/mob/living/carbon/human), 0, 1, null, 1) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jett Skelton (/mob/living/carbon/human)) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jett Skelton (/mob/living/carbon/human)) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): forceMove(Jett Skelton (/mob/living/carbon/human)) - Jett Skelton (/mob/living/carbon/human): equip to slot(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), 256, 0, 0) - Jett Skelton (/mob/living/carbon/human): equip to slot(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), 256, 0, 0) - Jett Skelton (/mob/living/carbon/human): equip to slot if possible(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), 256, 0, 0, 0, 0, 0) - Jett Skelton (/mob/living/carbon/human): attack ui(256, "icon-x=11;icon-y=14;left=1;but...") - Jett Skelton (/mob/living/carbon/human): attack ui(256, "icon-x=11;icon-y=14;left=1;but...") - the id (/atom/movable/screen/inventory): Click(null, "mapwindow.map", "icon-x=11;icon-y=14;left=1;but...") - Blootick_Hunt (/client): Click(the id (/atom/movable/screen/inventory), null, "mapwindow.map", "icon-x=11;icon-y=14;left=1;but...") - [2023-01-28 12:35:18.110] runtime error: item_equip overridden. Use override = TRUE to suppress this warning. - Target: Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist) Proc: update_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Jebediah Garry (/mob/living/carbon/human) - src: null - usr.loc: the floor (99,81,2) (/turf/open/floor/iron/dark) - call stack: - stack trace("item_equip overridden. Use ove...", "code/datums/components/_compon...", 206) - Jebediah Garry\'s ID Card (Rob... (/obj/item/card/id/advanced): RegisterSignal(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), "item_equip", "update_intern_status", 0) - Jebediah Garry\'s ID Card (Rob... (/obj/item/card/id/advanced): on holding card slot moved(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), Jebediah Garry (/mob/living/carbon/human), 0, 1, null, 1) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): SendSignal("movable_moved", /list (/list)) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): Moved(Jebediah Garry (/mob/living/carbon/human), 0, 1, null, 1) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jebediah Garry (/mob/living/carbon/human)) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jebediah Garry (/mob/living/carbon/human)) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): forceMove(Jebediah Garry (/mob/living/carbon/human)) - Jebediah Garry (/mob/living/carbon/human): put in hand(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), 1, 0, 0) - Jebediah Garry (/mob/living/carbon/human): put in active hand(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), 0, 0) - ... - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): Click(null, "mapwindow.map", "icon-x=19;icon-y=20;left=1;but...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Jebediah Garry (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 12:35:18.111] runtime error: item_drop overridden. Use override = TRUE to suppress this warning. - Target: Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist) Proc: remove_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Jebediah Garry (/mob/living/carbon/human) - src: null - usr.loc: the floor (99,81,2) (/turf/open/floor/iron/dark) - call stack: - stack trace("item_drop overridden. Use over...", "code/datums/components/_compon...", 206) - Jebediah Garry\'s ID Card (Rob... (/obj/item/card/id/advanced): RegisterSignal(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), "item_drop", "remove_intern_status", 0) - Jebediah Garry\'s ID Card (Rob... (/obj/item/card/id/advanced): on holding card slot moved(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), Jebediah Garry (/mob/living/carbon/human), 0, 1, null, 1) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): SendSignal("movable_moved", /list (/list)) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): Moved(Jebediah Garry (/mob/living/carbon/human), 0, 1, null, 1) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jebediah Garry (/mob/living/carbon/human)) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jebediah Garry (/mob/living/carbon/human)) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): forceMove(Jebediah Garry (/mob/living/carbon/human)) - Jebediah Garry (/mob/living/carbon/human): put in hand(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), 1, 0, 0) - Jebediah Garry (/mob/living/carbon/human): put in active hand(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), 0, 0) - ... - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): Click(null, "mapwindow.map", "icon-x=19;icon-y=20;left=1;but...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Jebediah Garry (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 12:35:20.077] runtime error: item_equip overridden. Use override = TRUE to suppress this warning. - Target: Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist) Proc: update_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Jebediah Garry (/mob/living/carbon/human) - src: null - usr.loc: the floor (99,81,2) (/turf/open/floor/iron/dark) - call stack: - stack trace("item_equip overridden. Use ove...", "code/datums/components/_compon...", 206) - Jebediah Garry\'s ID Card (Rob... (/obj/item/card/id/advanced): RegisterSignal(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), "item_equip", "update_intern_status", 0) - Jebediah Garry\'s ID Card (Rob... (/obj/item/card/id/advanced): on holding card slot moved(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), Jebediah Garry (/mob/living/carbon/human), 0, 1, null, 1) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): SendSignal("movable_moved", /list (/list)) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): Moved(Jebediah Garry (/mob/living/carbon/human), 0, 1, null, 1) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jebediah Garry (/mob/living/carbon/human)) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jebediah Garry (/mob/living/carbon/human)) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): forceMove(Jebediah Garry (/mob/living/carbon/human)) - Jebediah Garry (/mob/living/carbon/human): equip to slot(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), 256, 0, 0) - Jebediah Garry (/mob/living/carbon/human): equip to slot(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), 256, 0, 0) - Jebediah Garry (/mob/living/carbon/human): equip to slot if possible(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), 256, 0, 0, 0, 0, 0) - Jebediah Garry (/mob/living/carbon/human): attack ui(256, "icon-x=13;icon-y=12;left=1;but...") - Jebediah Garry (/mob/living/carbon/human): attack ui(256, "icon-x=13;icon-y=12;left=1;but...") - the id (/atom/movable/screen/inventory): Click(null, "mapwindow.map", "icon-x=13;icon-y=12;left=1;but...") - Jimmyl (/client): Click(the id (/atom/movable/screen/inventory), null, "mapwindow.map", "icon-x=13;icon-y=12;left=1;but...") - [2023-01-28 12:35:20.079] runtime error: item_drop overridden. Use override = TRUE to suppress this warning. - Target: Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist) Proc: remove_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Jebediah Garry (/mob/living/carbon/human) - src: null - usr.loc: the floor (99,81,2) (/turf/open/floor/iron/dark) - call stack: - stack trace("item_drop overridden. Use over...", "code/datums/components/_compon...", 206) - Jebediah Garry\'s ID Card (Rob... (/obj/item/card/id/advanced): RegisterSignal(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), "item_drop", "remove_intern_status", 0) - Jebediah Garry\'s ID Card (Rob... (/obj/item/card/id/advanced): on holding card slot moved(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), Jebediah Garry (/mob/living/carbon/human), 0, 1, null, 1) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): SendSignal("movable_moved", /list (/list)) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): Moved(Jebediah Garry (/mob/living/carbon/human), 0, 1, null, 1) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jebediah Garry (/mob/living/carbon/human)) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jebediah Garry (/mob/living/carbon/human)) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): forceMove(Jebediah Garry (/mob/living/carbon/human)) - Jebediah Garry (/mob/living/carbon/human): equip to slot(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), 256, 0, 0) - Jebediah Garry (/mob/living/carbon/human): equip to slot(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), 256, 0, 0) - Jebediah Garry (/mob/living/carbon/human): equip to slot if possible(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), 256, 0, 0, 0, 0, 0) - Jebediah Garry (/mob/living/carbon/human): attack ui(256, "icon-x=13;icon-y=12;left=1;but...") - Jebediah Garry (/mob/living/carbon/human): attack ui(256, "icon-x=13;icon-y=12;left=1;but...") - the id (/atom/movable/screen/inventory): Click(null, "mapwindow.map", "icon-x=13;icon-y=12;left=1;but...") - Jimmyl (/client): Click(the id (/atom/movable/screen/inventory), null, "mapwindow.map", "icon-x=13;icon-y=12;left=1;but...") - [2023-01-28 12:36:27.285] runtime error: Cannot modify null.dir. - proc name: set path (/mob/living/simple_animal/bot/proc/set_path) - source file: bot.dm,1070 - usr: null - src: Officer Beepsky (/mob/living/simple_animal/bot/secbot/beepsky/officer) - src.loc: the floor (125,142,2) (/turf/open/floor/iron) - call stack: - Officer Beepsky (/mob/living/simple_animal/bot/secbot/beepsky/officer): set path(/list (/list)) - Officer Beepsky (/mob/living/simple_animal/bot/secbot/beepsky/officer): calc path(null) - Officer Beepsky (/mob/living/simple_animal/bot/secbot/beepsky/officer): target patrol() - world: ImmediateInvokeAsync(Officer Beepsky (/mob/living/simple_animal/bot/secbot/beepsky/officer), "target_patrol") - [2023-01-28 12:36:34.853] runtime error: item_equip overridden. Use override = TRUE to suppress this warning. - Target: Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist) Proc: update_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Jebediah Garry (/mob/living/carbon/human) - src: null - usr.loc: the floor (113,99,2) (/turf/open/floor/iron) - call stack: - stack trace("item_equip overridden. Use ove...", "code/datums/components/_compon...", 206) - Jebediah Garry\'s ID Card (Rob... (/obj/item/card/id/advanced): RegisterSignal(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), "item_equip", "update_intern_status", 0) - Jebediah Garry\'s ID Card (Rob... (/obj/item/card/id/advanced): on holding card slot moved(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), Jebediah Garry (/mob/living/carbon/human), 0, 1, null, 1) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): SendSignal("movable_moved", /list (/list)) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): Moved(Jebediah Garry (/mob/living/carbon/human), 0, 1, null, 1) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jebediah Garry (/mob/living/carbon/human)) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jebediah Garry (/mob/living/carbon/human)) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): forceMove(Jebediah Garry (/mob/living/carbon/human)) - Jebediah Garry (/mob/living/carbon/human): put in hand(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), 1, 0, 0) - Jebediah Garry (/mob/living/carbon/human): put in active hand(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), 0, 0) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): attack hand(Jebediah Garry (/mob/living/carbon/human), /list (/list)) - Jebediah Garry (/mob/living/carbon/human): UnarmedAttack(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), 0, /list (/list)) - Jebediah Garry (/mob/living/carbon/human): ClickOn(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), "icon-x=19;icon-y=10;left=1;but...") - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): Click(null, "mapwindow.map", "icon-x=19;icon-y=10;left=1;but...") - Jimmyl (/client): Click(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), null, "mapwindow.map", "icon-x=19;icon-y=10;left=1;but...") - [2023-01-28 12:36:34.854] runtime error: item_drop overridden. Use override = TRUE to suppress this warning. - Target: Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist) Proc: remove_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Jebediah Garry (/mob/living/carbon/human) - src: null - usr.loc: the floor (113,99,2) (/turf/open/floor/iron) - call stack: - stack trace("item_drop overridden. Use over...", "code/datums/components/_compon...", 206) - Jebediah Garry\'s ID Card (Rob... (/obj/item/card/id/advanced): RegisterSignal(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), "item_drop", "remove_intern_status", 0) - Jebediah Garry\'s ID Card (Rob... (/obj/item/card/id/advanced): on holding card slot moved(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), Jebediah Garry (/mob/living/carbon/human), 0, 1, null, 1) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): SendSignal("movable_moved", /list (/list)) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): Moved(Jebediah Garry (/mob/living/carbon/human), 0, 1, null, 1) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jebediah Garry (/mob/living/carbon/human)) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jebediah Garry (/mob/living/carbon/human)) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): forceMove(Jebediah Garry (/mob/living/carbon/human)) - Jebediah Garry (/mob/living/carbon/human): put in hand(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), 1, 0, 0) - Jebediah Garry (/mob/living/carbon/human): put in active hand(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), 0, 0) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): attack hand(Jebediah Garry (/mob/living/carbon/human), /list (/list)) - Jebediah Garry (/mob/living/carbon/human): UnarmedAttack(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), 0, /list (/list)) - Jebediah Garry (/mob/living/carbon/human): ClickOn(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), "icon-x=19;icon-y=10;left=1;but...") - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): Click(null, "mapwindow.map", "icon-x=19;icon-y=10;left=1;but...") - Jimmyl (/client): Click(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), null, "mapwindow.map", "icon-x=19;icon-y=10;left=1;but...") - [2023-01-28 12:36:35.521] runtime error: item_equip overridden. Use override = TRUE to suppress this warning. - Target: Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist) Proc: update_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Jebediah Garry (/mob/living/carbon/human) - src: null - usr.loc: the floor (113,99,2) (/turf/open/floor/iron) - call stack: - stack trace("item_equip overridden. Use ove...", "code/datums/components/_compon...", 206) - Jebediah Garry\'s ID Card (Rob... (/obj/item/card/id/advanced): RegisterSignal(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), "item_equip", "update_intern_status", 0) - Jebediah Garry\'s ID Card (Rob... (/obj/item/card/id/advanced): on holding card slot moved(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), Jebediah Garry (/mob/living/carbon/human), 0, 1, null, 1) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): SendSignal("movable_moved", /list (/list)) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): Moved(Jebediah Garry (/mob/living/carbon/human), 0, 1, null, 1) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jebediah Garry (/mob/living/carbon/human)) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jebediah Garry (/mob/living/carbon/human)) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): forceMove(Jebediah Garry (/mob/living/carbon/human)) - Jebediah Garry (/mob/living/carbon/human): equip to slot(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), 256, 0, 0) - Jebediah Garry (/mob/living/carbon/human): equip to slot(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), 256, 0, 0) - Jebediah Garry (/mob/living/carbon/human): equip to slot if possible(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), 256, 0, 0, 0, 0, 0) - Jebediah Garry (/mob/living/carbon/human): attack ui(256, "icon-x=18;icon-y=11;left=1;but...") - Jebediah Garry (/mob/living/carbon/human): attack ui(256, "icon-x=18;icon-y=11;left=1;but...") - the id (/atom/movable/screen/inventory): Click(null, "mapwindow.map", "icon-x=18;icon-y=11;left=1;but...") - Jimmyl (/client): Click(the id (/atom/movable/screen/inventory), null, "mapwindow.map", "icon-x=18;icon-y=11;left=1;but...") - [2023-01-28 12:36:35.523] runtime error: item_drop overridden. Use override = TRUE to suppress this warning. - Target: Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist) Proc: remove_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Jebediah Garry (/mob/living/carbon/human) - src: null - usr.loc: the floor (113,99,2) (/turf/open/floor/iron) - call stack: - stack trace("item_drop overridden. Use over...", "code/datums/components/_compon...", 206) - Jebediah Garry\'s ID Card (Rob... (/obj/item/card/id/advanced): RegisterSignal(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), "item_drop", "remove_intern_status", 0) - Jebediah Garry\'s ID Card (Rob... (/obj/item/card/id/advanced): on holding card slot moved(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), Jebediah Garry (/mob/living/carbon/human), 0, 1, null, 1) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): SendSignal("movable_moved", /list (/list)) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): Moved(Jebediah Garry (/mob/living/carbon/human), 0, 1, null, 1) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jebediah Garry (/mob/living/carbon/human)) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jebediah Garry (/mob/living/carbon/human)) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): forceMove(Jebediah Garry (/mob/living/carbon/human)) - Jebediah Garry (/mob/living/carbon/human): equip to slot(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), 256, 0, 0) - Jebediah Garry (/mob/living/carbon/human): equip to slot(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), 256, 0, 0) - Jebediah Garry (/mob/living/carbon/human): equip to slot if possible(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), 256, 0, 0, 0, 0, 0) - Jebediah Garry (/mob/living/carbon/human): attack ui(256, "icon-x=18;icon-y=11;left=1;but...") - Jebediah Garry (/mob/living/carbon/human): attack ui(256, "icon-x=18;icon-y=11;left=1;but...") - the id (/atom/movable/screen/inventory): Click(null, "mapwindow.map", "icon-x=18;icon-y=11;left=1;but...") - Jimmyl (/client): Click(the id (/atom/movable/screen/inventory), null, "mapwindow.map", "icon-x=18;icon-y=11;left=1;but...") - [2023-01-28 12:36:43.523] ## TESTING: GC: -- [0x2102d830] | /datum/pipeline was unable to be GC'd -- (ref count of 3) [2023-01-28 12:38:18.595] runtime error: item_equip overridden. Use override = TRUE to suppress this warning. - Target: Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science) Proc: update_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Noah Jeffrey (/mob/living/carbon/human) - src: null - usr.loc: the floor (169,86,2) (/turf/open/floor/iron/white) - call stack: - stack trace("item_equip overridden. Use ove...", "code/datums/components/_compon...", 206) - Noah Jeffrey\'s ID Card (Scien... (/obj/item/card/id/advanced): RegisterSignal(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), "item_equip", "update_intern_status", 0) - Noah Jeffrey\'s ID Card (Scien... (/obj/item/card/id/advanced): on holding card slot moved(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), Noah Jeffrey (/mob/living/carbon/human), 0, 1, null, 1) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): SendSignal("movable_moved", /list (/list)) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): Moved(Noah Jeffrey (/mob/living/carbon/human), 0, 1, null, 1) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): doMove(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): doMove(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): forceMove(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (/mob/living/carbon/human): put in hand(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), 2, 0, 0) - Noah Jeffrey (/mob/living/carbon/human): put in active hand(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), 0, 0) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): attack hand(Noah Jeffrey (/mob/living/carbon/human), /list (/list)) - Noah Jeffrey (/mob/living/carbon/human): UnarmedAttack(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), 0, /list (/list)) - Noah Jeffrey (/mob/living/carbon/human): ClickOn(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), "icon-x=20;icon-y=21;left=1;but...") - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): Click(null, "mapwindow.map", "icon-x=20;icon-y=21;left=1;but...") - BreadIsGoodLOLBR (/client): Click(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), null, "mapwindow.map", "icon-x=20;icon-y=21;left=1;but...") - [2023-01-28 12:38:18.596] runtime error: item_drop overridden. Use override = TRUE to suppress this warning. - Target: Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science) Proc: remove_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Noah Jeffrey (/mob/living/carbon/human) - src: null - usr.loc: the floor (169,86,2) (/turf/open/floor/iron/white) - call stack: - stack trace("item_drop overridden. Use over...", "code/datums/components/_compon...", 206) - Noah Jeffrey\'s ID Card (Scien... (/obj/item/card/id/advanced): RegisterSignal(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), "item_drop", "remove_intern_status", 0) - Noah Jeffrey\'s ID Card (Scien... (/obj/item/card/id/advanced): on holding card slot moved(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), Noah Jeffrey (/mob/living/carbon/human), 0, 1, null, 1) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): SendSignal("movable_moved", /list (/list)) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): Moved(Noah Jeffrey (/mob/living/carbon/human), 0, 1, null, 1) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): doMove(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): doMove(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): forceMove(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (/mob/living/carbon/human): put in hand(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), 2, 0, 0) - Noah Jeffrey (/mob/living/carbon/human): put in active hand(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), 0, 0) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): attack hand(Noah Jeffrey (/mob/living/carbon/human), /list (/list)) - Noah Jeffrey (/mob/living/carbon/human): UnarmedAttack(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), 0, /list (/list)) - Noah Jeffrey (/mob/living/carbon/human): ClickOn(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), "icon-x=20;icon-y=21;left=1;but...") - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): Click(null, "mapwindow.map", "icon-x=20;icon-y=21;left=1;but...") - BreadIsGoodLOLBR (/client): Click(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), null, "mapwindow.map", "icon-x=20;icon-y=21;left=1;but...") - [2023-01-28 12:38:18.977] runtime error: item_equip overridden. Use override = TRUE to suppress this warning. - Target: Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science) Proc: update_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Noah Jeffrey (/mob/living/carbon/human) - src: null - usr.loc: the floor (169,86,2) (/turf/open/floor/iron/white) - call stack: - stack trace("item_equip overridden. Use ove...", "code/datums/components/_compon...", 206) - Noah Jeffrey\'s ID Card (Scien... (/obj/item/card/id/advanced): RegisterSignal(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), "item_equip", "update_intern_status", 0) - Noah Jeffrey\'s ID Card (Scien... (/obj/item/card/id/advanced): on holding card slot moved(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), Noah Jeffrey (/mob/living/carbon/human), 0, 1, null, 1) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): SendSignal("movable_moved", /list (/list)) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): Moved(Noah Jeffrey (/mob/living/carbon/human), 0, 1, null, 1) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): doMove(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): doMove(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): forceMove(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (/mob/living/carbon/human): equip to slot(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), 256, 0, 0) - Noah Jeffrey (/mob/living/carbon/human): equip to slot(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), 256, 0, 0) - Noah Jeffrey (/mob/living/carbon/human): equip to slot if possible(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), 256, 0, 0, 0, 0, 0) - Noah Jeffrey (/mob/living/carbon/human): attack ui(256, "icon-x=19;icon-y=21;left=1;but...") - Noah Jeffrey (/mob/living/carbon/human): attack ui(256, "icon-x=19;icon-y=21;left=1;but...") - the id (/atom/movable/screen/inventory): Click(null, "mapwindow.map", "icon-x=19;icon-y=21;left=1;but...") - BreadIsGoodLOLBR (/client): Click(the id (/atom/movable/screen/inventory), null, "mapwindow.map", "icon-x=19;icon-y=21;left=1;but...") - [2023-01-28 12:38:18.978] runtime error: item_drop overridden. Use override = TRUE to suppress this warning. - Target: Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science) Proc: remove_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Noah Jeffrey (/mob/living/carbon/human) - src: null - usr.loc: the floor (169,86,2) (/turf/open/floor/iron/white) - call stack: - stack trace("item_drop overridden. Use over...", "code/datums/components/_compon...", 206) - Noah Jeffrey\'s ID Card (Scien... (/obj/item/card/id/advanced): RegisterSignal(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), "item_drop", "remove_intern_status", 0) - Noah Jeffrey\'s ID Card (Scien... (/obj/item/card/id/advanced): on holding card slot moved(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), Noah Jeffrey (/mob/living/carbon/human), 0, 1, null, 1) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): SendSignal("movable_moved", /list (/list)) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): Moved(Noah Jeffrey (/mob/living/carbon/human), 0, 1, null, 1) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): doMove(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): doMove(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): forceMove(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (/mob/living/carbon/human): equip to slot(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), 256, 0, 0) - Noah Jeffrey (/mob/living/carbon/human): equip to slot(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), 256, 0, 0) - Noah Jeffrey (/mob/living/carbon/human): equip to slot if possible(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), 256, 0, 0, 0, 0, 0) - Noah Jeffrey (/mob/living/carbon/human): attack ui(256, "icon-x=19;icon-y=21;left=1;but...") - Noah Jeffrey (/mob/living/carbon/human): attack ui(256, "icon-x=19;icon-y=21;left=1;but...") - the id (/atom/movable/screen/inventory): Click(null, "mapwindow.map", "icon-x=19;icon-y=21;left=1;but...") - BreadIsGoodLOLBR (/client): Click(the id (/atom/movable/screen/inventory), null, "mapwindow.map", "icon-x=19;icon-y=21;left=1;but...") - [2023-01-28 12:38:30.131] runtime error: item_equip overridden. Use override = TRUE to suppress this warning. - Target: Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist) Proc: update_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Jebediah Garry (/mob/living/carbon/human) - src: null - usr.loc: the plating (134,86,2) (/turf/open/floor/plating) - call stack: - stack trace("item_equip overridden. Use ove...", "code/datums/components/_compon...", 206) - Jebediah Garry\'s ID Card (Rob... (/obj/item/card/id/advanced): RegisterSignal(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), "item_equip", "update_intern_status", 0) - Jebediah Garry\'s ID Card (Rob... (/obj/item/card/id/advanced): on holding card slot moved(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), Jebediah Garry (/mob/living/carbon/human), 0, 1, null, 1) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): SendSignal("movable_moved", /list (/list)) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): Moved(Jebediah Garry (/mob/living/carbon/human), 0, 1, null, 1) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jebediah Garry (/mob/living/carbon/human)) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jebediah Garry (/mob/living/carbon/human)) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): forceMove(Jebediah Garry (/mob/living/carbon/human)) - Jebediah Garry (/mob/living/carbon/human): put in hand(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), 1, 0, 0) - Jebediah Garry (/mob/living/carbon/human): put in active hand(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), 0, 0) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): attack hand(Jebediah Garry (/mob/living/carbon/human), /list (/list)) - Jebediah Garry (/mob/living/carbon/human): UnarmedAttack(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), 0, /list (/list)) - Jebediah Garry (/mob/living/carbon/human): ClickOn(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), "icon-x=11;icon-y=24;left=1;but...") - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): Click(null, "mapwindow.map", "icon-x=11;icon-y=24;left=1;but...") - Jimmyl (/client): Click(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), null, "mapwindow.map", "icon-x=11;icon-y=24;left=1;but...") - [2023-01-28 12:38:30.132] runtime error: item_drop overridden. Use override = TRUE to suppress this warning. - Target: Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist) Proc: remove_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Jebediah Garry (/mob/living/carbon/human) - src: null - usr.loc: the plating (134,86,2) (/turf/open/floor/plating) - call stack: - stack trace("item_drop overridden. Use over...", "code/datums/components/_compon...", 206) - Jebediah Garry\'s ID Card (Rob... (/obj/item/card/id/advanced): RegisterSignal(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), "item_drop", "remove_intern_status", 0) - Jebediah Garry\'s ID Card (Rob... (/obj/item/card/id/advanced): on holding card slot moved(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), Jebediah Garry (/mob/living/carbon/human), 0, 1, null, 1) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): SendSignal("movable_moved", /list (/list)) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): Moved(Jebediah Garry (/mob/living/carbon/human), 0, 1, null, 1) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jebediah Garry (/mob/living/carbon/human)) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jebediah Garry (/mob/living/carbon/human)) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): forceMove(Jebediah Garry (/mob/living/carbon/human)) - Jebediah Garry (/mob/living/carbon/human): put in hand(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), 1, 0, 0) - Jebediah Garry (/mob/living/carbon/human): put in active hand(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), 0, 0) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): attack hand(Jebediah Garry (/mob/living/carbon/human), /list (/list)) - Jebediah Garry (/mob/living/carbon/human): UnarmedAttack(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), 0, /list (/list)) - Jebediah Garry (/mob/living/carbon/human): ClickOn(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), "icon-x=11;icon-y=24;left=1;but...") - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): Click(null, "mapwindow.map", "icon-x=11;icon-y=24;left=1;but...") - Jimmyl (/client): Click(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), null, "mapwindow.map", "icon-x=11;icon-y=24;left=1;but...") - [2023-01-28 12:38:30.998] runtime error: item_equip overridden. Use override = TRUE to suppress this warning. - Target: Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist) Proc: update_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Jebediah Garry (/mob/living/carbon/human) - src: null - usr.loc: the plating (134,86,2) (/turf/open/floor/plating) - call stack: - stack trace("item_equip overridden. Use ove...", "code/datums/components/_compon...", 206) - Jebediah Garry\'s ID Card (Rob... (/obj/item/card/id/advanced): RegisterSignal(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), "item_equip", "update_intern_status", 0) - Jebediah Garry\'s ID Card (Rob... (/obj/item/card/id/advanced): on holding card slot moved(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), Jebediah Garry (/mob/living/carbon/human), 0, 1, null, 1) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): SendSignal("movable_moved", /list (/list)) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): Moved(Jebediah Garry (/mob/living/carbon/human), 0, 1, null, 1) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jebediah Garry (/mob/living/carbon/human)) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jebediah Garry (/mob/living/carbon/human)) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): forceMove(Jebediah Garry (/mob/living/carbon/human)) - Jebediah Garry (/mob/living/carbon/human): equip to slot(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), 256, 0, 0) - Jebediah Garry (/mob/living/carbon/human): equip to slot(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), 256, 0, 0) - Jebediah Garry (/mob/living/carbon/human): equip to slot if possible(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), 256, 0, 0, 0, 0, 0) - Jebediah Garry (/mob/living/carbon/human): attack ui(256, "icon-x=14;icon-y=26;left=1;but...") - Jebediah Garry (/mob/living/carbon/human): attack ui(256, "icon-x=14;icon-y=26;left=1;but...") - the id (/atom/movable/screen/inventory): Click(null, "mapwindow.map", "icon-x=14;icon-y=26;left=1;but...") - Jimmyl (/client): Click(the id (/atom/movable/screen/inventory), null, "mapwindow.map", "icon-x=14;icon-y=26;left=1;but...") - [2023-01-28 12:38:30.999] runtime error: item_drop overridden. Use override = TRUE to suppress this warning. - Target: Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist) Proc: remove_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Jebediah Garry (/mob/living/carbon/human) - src: null - usr.loc: the plating (134,86,2) (/turf/open/floor/plating) - call stack: - stack trace("item_drop overridden. Use over...", "code/datums/components/_compon...", 206) - Jebediah Garry\'s ID Card (Rob... (/obj/item/card/id/advanced): RegisterSignal(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), "item_drop", "remove_intern_status", 0) - Jebediah Garry\'s ID Card (Rob... (/obj/item/card/id/advanced): on holding card slot moved(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), Jebediah Garry (/mob/living/carbon/human), 0, 1, null, 1) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): SendSignal("movable_moved", /list (/list)) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): Moved(Jebediah Garry (/mob/living/carbon/human), 0, 1, null, 1) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jebediah Garry (/mob/living/carbon/human)) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jebediah Garry (/mob/living/carbon/human)) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): forceMove(Jebediah Garry (/mob/living/carbon/human)) - Jebediah Garry (/mob/living/carbon/human): equip to slot(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), 256, 0, 0) - Jebediah Garry (/mob/living/carbon/human): equip to slot(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), 256, 0, 0) - Jebediah Garry (/mob/living/carbon/human): equip to slot if possible(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), 256, 0, 0, 0, 0, 0) - Jebediah Garry (/mob/living/carbon/human): attack ui(256, "icon-x=14;icon-y=26;left=1;but...") - Jebediah Garry (/mob/living/carbon/human): attack ui(256, "icon-x=14;icon-y=26;left=1;but...") - the id (/atom/movable/screen/inventory): Click(null, "mapwindow.map", "icon-x=14;icon-y=26;left=1;but...") - Jimmyl (/client): Click(the id (/atom/movable/screen/inventory), null, "mapwindow.map", "icon-x=14;icon-y=26;left=1;but...") - [2023-01-28 12:39:05.540] runtime error: item_equip overridden. Use override = TRUE to suppress this warning. - Target: Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist) Proc: update_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Jebediah Garry (/mob/living/carbon/human) - src: null - usr.loc: the floor (113,99,2) (/turf/open/floor/iron) - call stack: - stack trace("item_equip overridden. Use ove...", "code/datums/components/_compon...", 206) - Jebediah Garry\'s ID Card (Rob... (/obj/item/card/id/advanced): RegisterSignal(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), "item_equip", "update_intern_status", 0) - Jebediah Garry\'s ID Card (Rob... (/obj/item/card/id/advanced): on holding card slot moved(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), Jebediah Garry (/mob/living/carbon/human), 0, 1, null, 1) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): SendSignal("movable_moved", /list (/list)) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): Moved(Jebediah Garry (/mob/living/carbon/human), 0, 1, null, 1) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jebediah Garry (/mob/living/carbon/human)) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jebediah Garry (/mob/living/carbon/human)) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): forceMove(Jebediah Garry (/mob/living/carbon/human)) - Jebediah Garry (/mob/living/carbon/human): put in hand(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), 1, 0, 0) - Jebediah Garry (/mob/living/carbon/human): put in active hand(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), 0, 0) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): attack hand(Jebediah Garry (/mob/living/carbon/human), /list (/list)) - Jebediah Garry (/mob/living/carbon/human): UnarmedAttack(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), 0, /list (/list)) - Jebediah Garry (/mob/living/carbon/human): ClickOn(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), "icon-x=19;icon-y=12;left=1;but...") - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): Click(null, "mapwindow.map", "icon-x=19;icon-y=12;left=1;but...") - Jimmyl (/client): Click(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), null, "mapwindow.map", "icon-x=19;icon-y=12;left=1;but...") - [2023-01-28 12:39:05.541] runtime error: item_drop overridden. Use override = TRUE to suppress this warning. - Target: Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist) Proc: remove_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Jebediah Garry (/mob/living/carbon/human) - src: null - usr.loc: the floor (113,99,2) (/turf/open/floor/iron) - call stack: - stack trace("item_drop overridden. Use over...", "code/datums/components/_compon...", 206) - Jebediah Garry\'s ID Card (Rob... (/obj/item/card/id/advanced): RegisterSignal(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), "item_drop", "remove_intern_status", 0) - Jebediah Garry\'s ID Card (Rob... (/obj/item/card/id/advanced): on holding card slot moved(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), Jebediah Garry (/mob/living/carbon/human), 0, 1, null, 1) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): SendSignal("movable_moved", /list (/list)) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): Moved(Jebediah Garry (/mob/living/carbon/human), 0, 1, null, 1) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jebediah Garry (/mob/living/carbon/human)) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jebediah Garry (/mob/living/carbon/human)) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): forceMove(Jebediah Garry (/mob/living/carbon/human)) - Jebediah Garry (/mob/living/carbon/human): put in hand(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), 1, 0, 0) - Jebediah Garry (/mob/living/carbon/human): put in active hand(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), 0, 0) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): attack hand(Jebediah Garry (/mob/living/carbon/human), /list (/list)) - Jebediah Garry (/mob/living/carbon/human): UnarmedAttack(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), 0, /list (/list)) - Jebediah Garry (/mob/living/carbon/human): ClickOn(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), "icon-x=19;icon-y=12;left=1;but...") - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): Click(null, "mapwindow.map", "icon-x=19;icon-y=12;left=1;but...") - Jimmyl (/client): Click(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), null, "mapwindow.map", "icon-x=19;icon-y=12;left=1;but...") - [2023-01-28 12:39:20.790] runtime error: Cannot read null.comp_lookup - proc name: handle transfer (/atom/movable/screen/alert/give/proc/handle_transfer) - source file: alert.dm,361 - usr: Jim Jesse (/mob/living/carbon/human) - src: Jebediah Garry is offering mai... (/atom/movable/screen/alert/give) - usr.loc: the floor (113,97,2) (/turf/open/floor/iron) - src.loc: null - call stack: - Jebediah Garry is offering mai... (/atom/movable/screen/alert/give): handle transfer() - Jebediah Garry is offering mai... (/atom/movable/screen/alert/give): Click(null, "mapwindow.map", "icon-x=14;icon-y=1;left=1;butt...") - Krimmity (/client): Click(Jebediah Garry is offering mai... (/atom/movable/screen/alert/give), null, "mapwindow.map", "icon-x=14;icon-y=1;left=1;butt...") - [2023-01-28 12:40:41.116] runtime error: item_equip overridden. Use override = TRUE to suppress this warning. - Target: Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic) Proc: update_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Nadia Mitchel (/mob/living/carbon/human) - src: null - usr.loc: the plating (72,116,2) (/turf/open/floor/plating) - call stack: - stack trace("item_equip overridden. Use ove...", "code/datums/components/_compon...", 206) - Nadia Mitchel\'s ID Card (Para... (/obj/item/card/id/advanced): RegisterSignal(Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), "item_equip", "update_intern_status", 0) - Nadia Mitchel\'s ID Card (Para... (/obj/item/card/id/advanced): on holding card slot moved(Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), Nadia Mitchel (/mob/living/carbon/human), 0, 1, null, 1) - Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): SendSignal("movable_moved", /list (/list)) - Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): Moved(Nadia Mitchel (/mob/living/carbon/human), 0, 1, null, 1) - Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): doMove(Nadia Mitchel (/mob/living/carbon/human)) - Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): doMove(Nadia Mitchel (/mob/living/carbon/human)) - Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): forceMove(Nadia Mitchel (/mob/living/carbon/human)) - Nadia Mitchel (/mob/living/carbon/human): put in hand(Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), 1, 0, 0) - Nadia Mitchel (/mob/living/carbon/human): put in active hand(Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), 0, 0) - Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): attack hand(Nadia Mitchel (/mob/living/carbon/human), /list (/list)) - Nadia Mitchel (/mob/living/carbon/human): UnarmedAttack(Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), 0, /list (/list)) - Nadia Mitchel (/mob/living/carbon/human): ClickOn(Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), "icon-x=13;icon-y=13;left=1;but...") - Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): Click(null, "mapwindow.map", "icon-x=13;icon-y=13;left=1;but...") - CherryCatGirl (/client): Click(Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), null, "mapwindow.map", "icon-x=13;icon-y=13;left=1;but...") - [2023-01-28 12:40:41.117] runtime error: item_drop overridden. Use override = TRUE to suppress this warning. - Target: Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic) Proc: remove_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Nadia Mitchel (/mob/living/carbon/human) - src: null - usr.loc: the plating (72,116,2) (/turf/open/floor/plating) - call stack: - stack trace("item_drop overridden. Use over...", "code/datums/components/_compon...", 206) - Nadia Mitchel\'s ID Card (Para... (/obj/item/card/id/advanced): RegisterSignal(Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), "item_drop", "remove_intern_status", 0) - Nadia Mitchel\'s ID Card (Para... (/obj/item/card/id/advanced): on holding card slot moved(Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), Nadia Mitchel (/mob/living/carbon/human), 0, 1, null, 1) - Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): SendSignal("movable_moved", /list (/list)) - Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): Moved(Nadia Mitchel (/mob/living/carbon/human), 0, 1, null, 1) - Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): doMove(Nadia Mitchel (/mob/living/carbon/human)) - Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): doMove(Nadia Mitchel (/mob/living/carbon/human)) - Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): forceMove(Nadia Mitchel (/mob/living/carbon/human)) - Nadia Mitchel (/mob/living/carbon/human): put in hand(Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), 1, 0, 0) - Nadia Mitchel (/mob/living/carbon/human): put in active hand(Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), 0, 0) - Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): attack hand(Nadia Mitchel (/mob/living/carbon/human), /list (/list)) - Nadia Mitchel (/mob/living/carbon/human): UnarmedAttack(Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), 0, /list (/list)) - Nadia Mitchel (/mob/living/carbon/human): ClickOn(Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), "icon-x=13;icon-y=13;left=1;but...") - Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): Click(null, "mapwindow.map", "icon-x=13;icon-y=13;left=1;but...") - CherryCatGirl (/client): Click(Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), null, "mapwindow.map", "icon-x=13;icon-y=13;left=1;but...") - [2023-01-28 12:40:42.817] runtime error: item_equip overridden. Use override = TRUE to suppress this warning. - Target: Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic) Proc: update_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Nadia Mitchel (/mob/living/carbon/human) - src: null - usr.loc: the plating (72,116,2) (/turf/open/floor/plating) - call stack: - stack trace("item_equip overridden. Use ove...", "code/datums/components/_compon...", 206) - Nadia Mitchel\'s ID Card (Para... (/obj/item/card/id/advanced): RegisterSignal(Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), "item_equip", "update_intern_status", 0) - Nadia Mitchel\'s ID Card (Para... (/obj/item/card/id/advanced): on holding card slot moved(Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), Nadia Mitchel (/mob/living/carbon/human), 0, 1, null, 1) - Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): SendSignal("movable_moved", /list (/list)) - Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): Moved(Nadia Mitchel (/mob/living/carbon/human), 0, 1, null, 1) - Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): doMove(Nadia Mitchel (/mob/living/carbon/human)) - Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): doMove(Nadia Mitchel (/mob/living/carbon/human)) - Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): forceMove(Nadia Mitchel (/mob/living/carbon/human)) - Nadia Mitchel (/mob/living/carbon/human): equip to slot(Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), 256, 0, 0) - Nadia Mitchel (/mob/living/carbon/human): equip to slot(Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), 256, 0, 0) - Nadia Mitchel (/mob/living/carbon/human): equip to slot if possible(Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), 256, 0, 0, 0, 0, 0) - Nadia Mitchel (/mob/living/carbon/human): attack ui(256, "icon-x=20;icon-y=16;left=1;but...") - Nadia Mitchel (/mob/living/carbon/human): attack ui(256, "icon-x=20;icon-y=16;left=1;but...") - the id (/atom/movable/screen/inventory): Click(null, "mapwindow.map", "icon-x=20;icon-y=16;left=1;but...") - CherryCatGirl (/client): Click(the id (/atom/movable/screen/inventory), null, "mapwindow.map", "icon-x=20;icon-y=16;left=1;but...") - [2023-01-28 12:40:42.818] runtime error: item_drop overridden. Use override = TRUE to suppress this warning. - Target: Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic) Proc: remove_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Nadia Mitchel (/mob/living/carbon/human) - src: null - usr.loc: the plating (72,116,2) (/turf/open/floor/plating) - call stack: - stack trace("item_drop overridden. Use over...", "code/datums/components/_compon...", 206) - Nadia Mitchel\'s ID Card (Para... (/obj/item/card/id/advanced): RegisterSignal(Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), "item_drop", "remove_intern_status", 0) - Nadia Mitchel\'s ID Card (Para... (/obj/item/card/id/advanced): on holding card slot moved(Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), Nadia Mitchel (/mob/living/carbon/human), 0, 1, null, 1) - Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): SendSignal("movable_moved", /list (/list)) - Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): Moved(Nadia Mitchel (/mob/living/carbon/human), 0, 1, null, 1) - Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): doMove(Nadia Mitchel (/mob/living/carbon/human)) - Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): doMove(Nadia Mitchel (/mob/living/carbon/human)) - Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): forceMove(Nadia Mitchel (/mob/living/carbon/human)) - Nadia Mitchel (/mob/living/carbon/human): equip to slot(Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), 256, 0, 0) - Nadia Mitchel (/mob/living/carbon/human): equip to slot(Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), 256, 0, 0) - Nadia Mitchel (/mob/living/carbon/human): equip to slot if possible(Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), 256, 0, 0, 0, 0, 0) - Nadia Mitchel (/mob/living/carbon/human): attack ui(256, "icon-x=20;icon-y=16;left=1;but...") - Nadia Mitchel (/mob/living/carbon/human): attack ui(256, "icon-x=20;icon-y=16;left=1;but...") - the id (/atom/movable/screen/inventory): Click(null, "mapwindow.map", "icon-x=20;icon-y=16;left=1;but...") - CherryCatGirl (/client): Click(the id (/atom/movable/screen/inventory), null, "mapwindow.map", "icon-x=20;icon-y=16;left=1;but...") - [2023-01-28 12:41:23.591] runtime error: item_equip overridden. Use override = TRUE to suppress this warning. - Target: Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science) Proc: update_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Noah Jeffrey (/mob/living/carbon/human) - src: null - usr.loc: the floor (172,85,2) (/turf/open/floor/iron) - call stack: - stack trace("item_equip overridden. Use ove...", "code/datums/components/_compon...", 206) - Noah Jeffrey\'s ID Card (Scien... (/obj/item/card/id/advanced): RegisterSignal(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), "item_equip", "update_intern_status", 0) - Noah Jeffrey\'s ID Card (Scien... (/obj/item/card/id/advanced): on holding card slot moved(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), Noah Jeffrey (/mob/living/carbon/human), 0, 1, null, 1) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): SendSignal("movable_moved", /list (/list)) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): Moved(Noah Jeffrey (/mob/living/carbon/human), 0, 1, null, 1) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): doMove(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): doMove(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): forceMove(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (/mob/living/carbon/human): put in hand(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), 2, 0, 0) - Noah Jeffrey (/mob/living/carbon/human): put in active hand(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), 0, 0) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): attack hand(Noah Jeffrey (/mob/living/carbon/human), /list (/list)) - Noah Jeffrey (/mob/living/carbon/human): UnarmedAttack(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), 0, /list (/list)) - Noah Jeffrey (/mob/living/carbon/human): ClickOn(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), "icon-x=18;icon-y=23;left=1;but...") - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): Click(null, "mapwindow.map", "icon-x=18;icon-y=23;left=1;but...") - BreadIsGoodLOLBR (/client): Click(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), null, "mapwindow.map", "icon-x=18;icon-y=23;left=1;but...") - [2023-01-28 12:41:23.592] runtime error: item_drop overridden. Use override = TRUE to suppress this warning. - Target: Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science) Proc: remove_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Noah Jeffrey (/mob/living/carbon/human) - src: null - usr.loc: the floor (172,85,2) (/turf/open/floor/iron) - call stack: - stack trace("item_drop overridden. Use over...", "code/datums/components/_compon...", 206) - Noah Jeffrey\'s ID Card (Scien... (/obj/item/card/id/advanced): RegisterSignal(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), "item_drop", "remove_intern_status", 0) - Noah Jeffrey\'s ID Card (Scien... (/obj/item/card/id/advanced): on holding card slot moved(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), Noah Jeffrey (/mob/living/carbon/human), 0, 1, null, 1) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): SendSignal("movable_moved", /list (/list)) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): Moved(Noah Jeffrey (/mob/living/carbon/human), 0, 1, null, 1) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): doMove(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): doMove(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): forceMove(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (/mob/living/carbon/human): put in hand(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), 2, 0, 0) - Noah Jeffrey (/mob/living/carbon/human): put in active hand(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), 0, 0) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): attack hand(Noah Jeffrey (/mob/living/carbon/human), /list (/list)) - Noah Jeffrey (/mob/living/carbon/human): UnarmedAttack(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), 0, /list (/list)) - Noah Jeffrey (/mob/living/carbon/human): ClickOn(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), "icon-x=18;icon-y=23;left=1;but...") - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): Click(null, "mapwindow.map", "icon-x=18;icon-y=23;left=1;but...") - BreadIsGoodLOLBR (/client): Click(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), null, "mapwindow.map", "icon-x=18;icon-y=23;left=1;but...") - [2023-01-28 12:41:25.257] runtime error: item_equip overridden. Use override = TRUE to suppress this warning. - Target: Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science) Proc: update_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Noah Jeffrey (/mob/living/carbon/human) - src: null - usr.loc: the floor (172,85,2) (/turf/open/floor/iron) - call stack: - stack trace("item_equip overridden. Use ove...", "code/datums/components/_compon...", 206) - Noah Jeffrey\'s ID Card (Scien... (/obj/item/card/id/advanced): RegisterSignal(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), "item_equip", "update_intern_status", 0) - Noah Jeffrey\'s ID Card (Scien... (/obj/item/card/id/advanced): on holding card slot moved(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), Noah Jeffrey (/mob/living/carbon/human), 0, 1, null, 1) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): SendSignal("movable_moved", /list (/list)) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): Moved(Noah Jeffrey (/mob/living/carbon/human), 0, 1, null, 1) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): doMove(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): doMove(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): forceMove(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (/mob/living/carbon/human): equip to slot(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), 256, 0, 0) - Noah Jeffrey (/mob/living/carbon/human): equip to slot(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), 256, 0, 0) - Noah Jeffrey (/mob/living/carbon/human): equip to slot if possible(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), 256, 0, 0, 0, 0, 0) - Noah Jeffrey (/mob/living/carbon/human): attack ui(256, "icon-x=15;icon-y=17;left=1;but...") - Noah Jeffrey (/mob/living/carbon/human): attack ui(256, "icon-x=15;icon-y=17;left=1;but...") - the id (/atom/movable/screen/inventory): Click(null, "mapwindow.map", "icon-x=15;icon-y=17;left=1;but...") - BreadIsGoodLOLBR (/client): Click(the id (/atom/movable/screen/inventory), null, "mapwindow.map", "icon-x=15;icon-y=17;left=1;but...") - [2023-01-28 12:41:25.259] runtime error: item_drop overridden. Use override = TRUE to suppress this warning. - Target: Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science) Proc: remove_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Noah Jeffrey (/mob/living/carbon/human) - src: null - usr.loc: the floor (172,85,2) (/turf/open/floor/iron) - call stack: - stack trace("item_drop overridden. Use over...", "code/datums/components/_compon...", 206) - Noah Jeffrey\'s ID Card (Scien... (/obj/item/card/id/advanced): RegisterSignal(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), "item_drop", "remove_intern_status", 0) - Noah Jeffrey\'s ID Card (Scien... (/obj/item/card/id/advanced): on holding card slot moved(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), Noah Jeffrey (/mob/living/carbon/human), 0, 1, null, 1) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): SendSignal("movable_moved", /list (/list)) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): Moved(Noah Jeffrey (/mob/living/carbon/human), 0, 1, null, 1) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): doMove(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): doMove(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): forceMove(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (/mob/living/carbon/human): equip to slot(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), 256, 0, 0) - Noah Jeffrey (/mob/living/carbon/human): equip to slot(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), 256, 0, 0) - Noah Jeffrey (/mob/living/carbon/human): equip to slot if possible(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), 256, 0, 0, 0, 0, 0) - Noah Jeffrey (/mob/living/carbon/human): attack ui(256, "icon-x=15;icon-y=17;left=1;but...") - Noah Jeffrey (/mob/living/carbon/human): attack ui(256, "icon-x=15;icon-y=17;left=1;but...") - the id (/atom/movable/screen/inventory): Click(null, "mapwindow.map", "icon-x=15;icon-y=17;left=1;but...") - BreadIsGoodLOLBR (/client): Click(the id (/atom/movable/screen/inventory), null, "mapwindow.map", "icon-x=15;icon-y=17;left=1;but...") - [2023-01-28 12:42:24.525] runtime error: Cannot modify null.dir. - proc name: set path (/mob/living/simple_animal/bot/proc/set_path) - source file: bot.dm,1070 - usr: null - src: the Medibot (/mob/living/simple_animal/bot/medbot/autopatrol) - src.loc: the floor (108,157,2) (/turf/open/floor/iron) - call stack: - the Medibot (/mob/living/simple_animal/bot/medbot/autopatrol): set path(/list (/list)) - the Medibot (/mob/living/simple_animal/bot/medbot/autopatrol): calc path(null) - the Medibot (/mob/living/simple_animal/bot/medbot/autopatrol): target patrol() - world: ImmediateInvokeAsync(the Medibot (/mob/living/simple_animal/bot/medbot/autopatrol), "target_patrol") - [2023-01-28 12:43:54.012] runtime error: item_equip overridden. Use override = TRUE to suppress this warning. - Target: Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist) Proc: update_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Jebediah Garry (/mob/living/carbon/human) - src: null - usr.loc: the floor (113,104,2) (/turf/open/floor/circuit/green) - call stack: - stack trace("item_equip overridden. Use ove...", "code/datums/components/_compon...", 206) - Jebediah Garry\'s ID Card (Rob... (/obj/item/card/id/advanced): RegisterSignal(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), "item_equip", "update_intern_status", 0) - Jebediah Garry\'s ID Card (Rob... (/obj/item/card/id/advanced): on holding card slot moved(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), Jebediah Garry (/mob/living/carbon/human), 0, 1, null, 1) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): SendSignal("movable_moved", /list (/list)) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): Moved(Jebediah Garry (/mob/living/carbon/human), 0, 1, null, 1) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jebediah Garry (/mob/living/carbon/human)) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jebediah Garry (/mob/living/carbon/human)) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): forceMove(Jebediah Garry (/mob/living/carbon/human)) - Jebediah Garry (/mob/living/carbon/human): equip to slot(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), 256, 0, 0) - Jebediah Garry (/mob/living/carbon/human): equip to slot(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), 256, 0, 0) - Jebediah Garry (/mob/living/carbon/human): equip to slot if possible(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), 256, 0, 0, 0, 0, 0) - Jebediah Garry (/mob/living/carbon/human): attack ui(256, "icon-x=27;icon-y=12;left=1;but...") - Jebediah Garry (/mob/living/carbon/human): attack ui(256, "icon-x=27;icon-y=12;left=1;but...") - the id (/atom/movable/screen/inventory): Click(null, "mapwindow.map", "icon-x=27;icon-y=12;left=1;but...") - Jimmyl (/client): Click(the id (/atom/movable/screen/inventory), null, "mapwindow.map", "icon-x=27;icon-y=12;left=1;but...") - [2023-01-28 12:43:54.013] runtime error: item_drop overridden. Use override = TRUE to suppress this warning. - Target: Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist) Proc: remove_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Jebediah Garry (/mob/living/carbon/human) - src: null - usr.loc: the floor (113,104,2) (/turf/open/floor/circuit/green) - call stack: - stack trace("item_drop overridden. Use over...", "code/datums/components/_compon...", 206) - Jebediah Garry\'s ID Card (Rob... (/obj/item/card/id/advanced): RegisterSignal(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), "item_drop", "remove_intern_status", 0) - Jebediah Garry\'s ID Card (Rob... (/obj/item/card/id/advanced): on holding card slot moved(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), Jebediah Garry (/mob/living/carbon/human), 0, 1, null, 1) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): SendSignal("movable_moved", /list (/list)) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): Moved(Jebediah Garry (/mob/living/carbon/human), 0, 1, null, 1) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jebediah Garry (/mob/living/carbon/human)) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jebediah Garry (/mob/living/carbon/human)) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): forceMove(Jebediah Garry (/mob/living/carbon/human)) - Jebediah Garry (/mob/living/carbon/human): equip to slot(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), 256, 0, 0) - Jebediah Garry (/mob/living/carbon/human): equip to slot(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), 256, 0, 0) - Jebediah Garry (/mob/living/carbon/human): equip to slot if possible(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), 256, 0, 0, 0, 0, 0) - Jebediah Garry (/mob/living/carbon/human): attack ui(256, "icon-x=27;icon-y=12;left=1;but...") - Jebediah Garry (/mob/living/carbon/human): attack ui(256, "icon-x=27;icon-y=12;left=1;but...") - the id (/atom/movable/screen/inventory): Click(null, "mapwindow.map", "icon-x=27;icon-y=12;left=1;but...") - Jimmyl (/client): Click(the id (/atom/movable/screen/inventory), null, "mapwindow.map", "icon-x=27;icon-y=12;left=1;but...") - [2023-01-28 12:44:25.166] runtime error: Cannot modify null.dir. - proc name: set path (/mob/living/simple_animal/bot/proc/set_path) - source file: bot.dm,1070 - usr: null - src: the Medibot (/mob/living/simple_animal/bot/medbot/autopatrol) - src.loc: the floor (89,141,2) (/turf/open/floor/iron) - call stack: - the Medibot (/mob/living/simple_animal/bot/medbot/autopatrol): set path(/list (/list)) - the Medibot (/mob/living/simple_animal/bot/medbot/autopatrol): calc path(null) - the Medibot (/mob/living/simple_animal/bot/medbot/autopatrol): target patrol() - world: ImmediateInvokeAsync(the Medibot (/mob/living/simple_animal/bot/medbot/autopatrol), "target_patrol") - [2023-01-28 12:45:21.931] ## TESTING: GC: -- [0x21051f44] | /datum/picture was unable to be GC'd -- (ref count of 5) [2023-01-28 12:46:19.120] runtime error: item_equip overridden. Use override = TRUE to suppress this warning. - Target: Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist) Proc: update_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Jett Skelton (/mob/living/carbon/human) - src: null - usr.loc: the floor (127,132,2) (/turf/open/floor/iron) - call stack: - stack trace("item_equip overridden. Use ove...", "code/datums/components/_compon...", 206) - Jett Skelton\'s ID Card (Robot... (/obj/item/card/id/advanced): RegisterSignal(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), "item_equip", "update_intern_status", 0) - Jett Skelton\'s ID Card (Robot... (/obj/item/card/id/advanced): on holding card slot moved(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), Jett Skelton (/mob/living/carbon/human), 0, 1, null, 1) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): SendSignal("movable_moved", /list (/list)) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): Moved(Jett Skelton (/mob/living/carbon/human), 0, 1, null, 1) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jett Skelton (/mob/living/carbon/human)) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jett Skelton (/mob/living/carbon/human)) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): forceMove(Jett Skelton (/mob/living/carbon/human)) - Jett Skelton (/mob/living/carbon/human): put in hand(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), 2, 0, 0) - Jett Skelton (/mob/living/carbon/human): put in active hand(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), 0, 0) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): attack hand(Jett Skelton (/mob/living/carbon/human), /list (/list)) - Jett Skelton (/mob/living/carbon/human): UnarmedAttack(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), 0, /list (/list)) - Jett Skelton (/mob/living/carbon/human): ClickOn(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), "icon-x=20;icon-y=18;left=1;but...") - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): Click(null, "mapwindow.map", "icon-x=20;icon-y=18;left=1;but...") - Blootick_Hunt (/client): Click(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), null, "mapwindow.map", "icon-x=20;icon-y=18;left=1;but...") - [2023-01-28 12:46:19.121] runtime error: item_drop overridden. Use override = TRUE to suppress this warning. - Target: Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist) Proc: remove_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Jett Skelton (/mob/living/carbon/human) - src: null - usr.loc: the floor (127,132,2) (/turf/open/floor/iron) - call stack: - stack trace("item_drop overridden. Use over...", "code/datums/components/_compon...", 206) - Jett Skelton\'s ID Card (Robot... (/obj/item/card/id/advanced): RegisterSignal(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), "item_drop", "remove_intern_status", 0) - Jett Skelton\'s ID Card (Robot... (/obj/item/card/id/advanced): on holding card slot moved(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), Jett Skelton (/mob/living/carbon/human), 0, 1, null, 1) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): SendSignal("movable_moved", /list (/list)) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): Moved(Jett Skelton (/mob/living/carbon/human), 0, 1, null, 1) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jett Skelton (/mob/living/carbon/human)) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jett Skelton (/mob/living/carbon/human)) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): forceMove(Jett Skelton (/mob/living/carbon/human)) - Jett Skelton (/mob/living/carbon/human): put in hand(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), 2, 0, 0) - Jett Skelton (/mob/living/carbon/human): put in active hand(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), 0, 0) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): attack hand(Jett Skelton (/mob/living/carbon/human), /list (/list)) - Jett Skelton (/mob/living/carbon/human): UnarmedAttack(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), 0, /list (/list)) - Jett Skelton (/mob/living/carbon/human): ClickOn(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), "icon-x=20;icon-y=18;left=1;but...") - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): Click(null, "mapwindow.map", "icon-x=20;icon-y=18;left=1;but...") - Blootick_Hunt (/client): Click(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), null, "mapwindow.map", "icon-x=20;icon-y=18;left=1;but...") - [2023-01-28 12:46:38.110] runtime error: item_equip overridden. Use override = TRUE to suppress this warning. - Target: Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist) Proc: update_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Jett Skelton (/mob/living/carbon/human) - src: null - usr.loc: the floor (112,109,2) (/turf/open/floor/iron/white/side) - call stack: - stack trace("item_equip overridden. Use ove...", "code/datums/components/_compon...", 206) - Jett Skelton\'s ID Card (Robot... (/obj/item/card/id/advanced): RegisterSignal(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), "item_equip", "update_intern_status", 0) - Jett Skelton\'s ID Card (Robot... (/obj/item/card/id/advanced): on holding card slot moved(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), Jett Skelton (/mob/living/carbon/human), 0, 1, null, 1) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): SendSignal("movable_moved", /list (/list)) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): Moved(Jett Skelton (/mob/living/carbon/human), 0, 1, null, 1) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jett Skelton (/mob/living/carbon/human)) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jett Skelton (/mob/living/carbon/human)) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): forceMove(Jett Skelton (/mob/living/carbon/human)) - Jett Skelton (/mob/living/carbon/human): equip to slot(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), 256, 0, 0) - Jett Skelton (/mob/living/carbon/human): equip to slot(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), 256, 0, 0) - Jett Skelton (/mob/living/carbon/human): equip to slot if possible(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), 256, 0, 0, 0, 0, 0) - Jett Skelton (/mob/living/carbon/human): attack ui(256, "icon-x=15;icon-y=21;left=1;but...") - Jett Skelton (/mob/living/carbon/human): attack ui(256, "icon-x=15;icon-y=21;left=1;but...") - the id (/atom/movable/screen/inventory): Click(null, "mapwindow.map", "icon-x=15;icon-y=21;left=1;but...") - Blootick_Hunt (/client): Click(the id (/atom/movable/screen/inventory), null, "mapwindow.map", "icon-x=15;icon-y=21;left=1;but...") - [2023-01-28 12:46:38.111] runtime error: item_drop overridden. Use override = TRUE to suppress this warning. - Target: Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist) Proc: remove_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Jett Skelton (/mob/living/carbon/human) - src: null - usr.loc: the floor (112,109,2) (/turf/open/floor/iron/white/side) - call stack: - stack trace("item_drop overridden. Use over...", "code/datums/components/_compon...", 206) - Jett Skelton\'s ID Card (Robot... (/obj/item/card/id/advanced): RegisterSignal(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), "item_drop", "remove_intern_status", 0) - Jett Skelton\'s ID Card (Robot... (/obj/item/card/id/advanced): on holding card slot moved(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), Jett Skelton (/mob/living/carbon/human), 0, 1, null, 1) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): SendSignal("movable_moved", /list (/list)) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): Moved(Jett Skelton (/mob/living/carbon/human), 0, 1, null, 1) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jett Skelton (/mob/living/carbon/human)) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jett Skelton (/mob/living/carbon/human)) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): forceMove(Jett Skelton (/mob/living/carbon/human)) - Jett Skelton (/mob/living/carbon/human): equip to slot(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), 256, 0, 0) - Jett Skelton (/mob/living/carbon/human): equip to slot(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), 256, 0, 0) - Jett Skelton (/mob/living/carbon/human): equip to slot if possible(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), 256, 0, 0, 0, 0, 0) - Jett Skelton (/mob/living/carbon/human): attack ui(256, "icon-x=15;icon-y=21;left=1;but...") - Jett Skelton (/mob/living/carbon/human): attack ui(256, "icon-x=15;icon-y=21;left=1;but...") - the id (/atom/movable/screen/inventory): Click(null, "mapwindow.map", "icon-x=15;icon-y=21;left=1;but...") - Blootick_Hunt (/client): Click(the id (/atom/movable/screen/inventory), null, "mapwindow.map", "icon-x=15;icon-y=21;left=1;but...") - [2023-01-28 12:47:41.749] runtime error: item_equip overridden. Use override = TRUE to suppress this warning. - Target: Honkster (Clown) (/obj/item/modular_computer/pda/clown) Proc: update_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Unknown (/mob/living/carbon/human) - src: null - usr.loc: the floor (54,128,2) (/turf/open/floor/iron/white/corner) - call stack: - stack trace("item_equip overridden. Use ove...", "code/datums/components/_compon...", 206) - Honkster\'s ID Card (Clown) (/obj/item/card/id/advanced/rainbow): RegisterSignal(Honkster (Clown) (/obj/item/modular_computer/pda/clown), "item_equip", "update_intern_status", 0) - Honkster\'s ID Card (Clown) (/obj/item/card/id/advanced/rainbow): on holding card slot moved(Honkster (Clown) (/obj/item/modular_computer/pda/clown), Unknown (/mob/living/carbon/human), 0, 1, null, 1) - Honkster (Clown) (/obj/item/modular_computer/pda/clown): SendSignal("movable_moved", /list (/list)) - Honkster (Clown) (/obj/item/modular_computer/pda/clown): Moved(Unknown (/mob/living/carbon/human), 0, 1, null, 1) - Honkster (Clown) (/obj/item/modular_computer/pda/clown): doMove(Unknown (/mob/living/carbon/human)) - Honkster (Clown) (/obj/item/modular_computer/pda/clown): doMove(Unknown (/mob/living/carbon/human)) - Honkster (Clown) (/obj/item/modular_computer/pda/clown): forceMove(Unknown (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human): put in hand(Honkster (Clown) (/obj/item/modular_computer/pda/clown), 2, 0, 0) - Unknown (/mob/living/carbon/human): put in active hand(Honkster (Clown) (/obj/item/modular_computer/pda/clown), 0, 0) - Honkster (Clown) (/obj/item/modular_computer/pda/clown): attack hand(Unknown (/mob/living/carbon/human), /list (/list)) - Unknown (/mob/living/carbon/human): UnarmedAttack(Honkster (Clown) (/obj/item/modular_computer/pda/clown), 0, /list (/list)) - Unknown (/mob/living/carbon/human): ClickOn(Honkster (Clown) (/obj/item/modular_computer/pda/clown), "icon-x=16;icon-y=10;left=1;scr...") - Honkster (Clown) (/obj/item/modular_computer/pda/clown): Click(null, "mapwindow.map", "icon-x=16;icon-y=10;left=1;scr...") - Duck-Needs-Bread (/client): Click(Honkster (Clown) (/obj/item/modular_computer/pda/clown), null, "mapwindow.map", "icon-x=16;icon-y=10;left=1;scr...") - [2023-01-28 12:47:41.750] runtime error: item_drop overridden. Use override = TRUE to suppress this warning. - Target: Honkster (Clown) (/obj/item/modular_computer/pda/clown) Proc: remove_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Unknown (/mob/living/carbon/human) - src: null - usr.loc: the floor (54,128,2) (/turf/open/floor/iron/white/corner) - call stack: - stack trace("item_drop overridden. Use over...", "code/datums/components/_compon...", 206) - Honkster\'s ID Card (Clown) (/obj/item/card/id/advanced/rainbow): RegisterSignal(Honkster (Clown) (/obj/item/modular_computer/pda/clown), "item_drop", "remove_intern_status", 0) - Honkster\'s ID Card (Clown) (/obj/item/card/id/advanced/rainbow): on holding card slot moved(Honkster (Clown) (/obj/item/modular_computer/pda/clown), Unknown (/mob/living/carbon/human), 0, 1, null, 1) - Honkster (Clown) (/obj/item/modular_computer/pda/clown): SendSignal("movable_moved", /list (/list)) - Honkster (Clown) (/obj/item/modular_computer/pda/clown): Moved(Unknown (/mob/living/carbon/human), 0, 1, null, 1) - Honkster (Clown) (/obj/item/modular_computer/pda/clown): doMove(Unknown (/mob/living/carbon/human)) - Honkster (Clown) (/obj/item/modular_computer/pda/clown): doMove(Unknown (/mob/living/carbon/human)) - Honkster (Clown) (/obj/item/modular_computer/pda/clown): forceMove(Unknown (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human): put in hand(Honkster (Clown) (/obj/item/modular_computer/pda/clown), 2, 0, 0) - Unknown (/mob/living/carbon/human): put in active hand(Honkster (Clown) (/obj/item/modular_computer/pda/clown), 0, 0) - Honkster (Clown) (/obj/item/modular_computer/pda/clown): attack hand(Unknown (/mob/living/carbon/human), /list (/list)) - Unknown (/mob/living/carbon/human): UnarmedAttack(Honkster (Clown) (/obj/item/modular_computer/pda/clown), 0, /list (/list)) - Unknown (/mob/living/carbon/human): ClickOn(Honkster (Clown) (/obj/item/modular_computer/pda/clown), "icon-x=16;icon-y=10;left=1;scr...") - Honkster (Clown) (/obj/item/modular_computer/pda/clown): Click(null, "mapwindow.map", "icon-x=16;icon-y=10;left=1;scr...") - Duck-Needs-Bread (/client): Click(Honkster (Clown) (/obj/item/modular_computer/pda/clown), null, "mapwindow.map", "icon-x=16;icon-y=10;left=1;scr...") - [2023-01-28 12:47:42.344] runtime error: item_equip overridden. Use override = TRUE to suppress this warning. - Target: Honkster (Clown) (/obj/item/modular_computer/pda/clown) Proc: update_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Unknown (/mob/living/carbon/human) - src: null - usr.loc: the floor (57,128,2) (/turf/open/floor/iron) - call stack: - stack trace("item_equip overridden. Use ove...", "code/datums/components/_compon...", 206) - Honkster\'s ID Card (Clown) (/obj/item/card/id/advanced/rainbow): RegisterSignal(Honkster (Clown) (/obj/item/modular_computer/pda/clown), "item_equip", "update_intern_status", 0) - Honkster\'s ID Card (Clown) (/obj/item/card/id/advanced/rainbow): on holding card slot moved(Honkster (Clown) (/obj/item/modular_computer/pda/clown), Unknown (/mob/living/carbon/human), 0, 1, null, 1) - Honkster (Clown) (/obj/item/modular_computer/pda/clown): SendSignal("movable_moved", /list (/list)) - Honkster (Clown) (/obj/item/modular_computer/pda/clown): Moved(Unknown (/mob/living/carbon/human), 0, 1, null, 1) - Honkster (Clown) (/obj/item/modular_computer/pda/clown): doMove(Unknown (/mob/living/carbon/human)) - Honkster (Clown) (/obj/item/modular_computer/pda/clown): doMove(Unknown (/mob/living/carbon/human)) - Honkster (Clown) (/obj/item/modular_computer/pda/clown): forceMove(Unknown (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human): equip to slot(Honkster (Clown) (/obj/item/modular_computer/pda/clown), 256, 0, 1) - Unknown (/mob/living/carbon/human): equip to slot(Honkster (Clown) (/obj/item/modular_computer/pda/clown), 256, 0, 1) - Unknown (/mob/living/carbon/human): equip to slot if possible(Honkster (Clown) (/obj/item/modular_computer/pda/clown), 256, 0, 1, 1, 0, 0) - Unknown (/mob/living/carbon/human): equip to appropriate slot(Honkster (Clown) (/obj/item/modular_computer/pda/clown), 0) - Honkster (Clown) (/obj/item/modular_computer/pda/clown): equip to best slot(Unknown (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human): execute quick equip() - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Unknown (/mob/living/carbon/human): quick-equip() - quick_equip (/datum/keybinding/human/quick_equip): down(Duck-Needs-Bread (/client)) - Duck-Needs-Bread (/client): keyDown("E") - [2023-01-28 12:47:42.345] runtime error: item_drop overridden. Use override = TRUE to suppress this warning. - Target: Honkster (Clown) (/obj/item/modular_computer/pda/clown) Proc: remove_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Unknown (/mob/living/carbon/human) - src: null - usr.loc: the floor (57,128,2) (/turf/open/floor/iron) - call stack: - stack trace("item_drop overridden. Use over...", "code/datums/components/_compon...", 206) - Honkster\'s ID Card (Clown) (/obj/item/card/id/advanced/rainbow): RegisterSignal(Honkster (Clown) (/obj/item/modular_computer/pda/clown), "item_drop", "remove_intern_status", 0) - Honkster\'s ID Card (Clown) (/obj/item/card/id/advanced/rainbow): on holding card slot moved(Honkster (Clown) (/obj/item/modular_computer/pda/clown), Unknown (/mob/living/carbon/human), 0, 1, null, 1) - Honkster (Clown) (/obj/item/modular_computer/pda/clown): SendSignal("movable_moved", /list (/list)) - Honkster (Clown) (/obj/item/modular_computer/pda/clown): Moved(Unknown (/mob/living/carbon/human), 0, 1, null, 1) - Honkster (Clown) (/obj/item/modular_computer/pda/clown): doMove(Unknown (/mob/living/carbon/human)) - Honkster (Clown) (/obj/item/modular_computer/pda/clown): doMove(Unknown (/mob/living/carbon/human)) - Honkster (Clown) (/obj/item/modular_computer/pda/clown): forceMove(Unknown (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human): equip to slot(Honkster (Clown) (/obj/item/modular_computer/pda/clown), 256, 0, 1) - Unknown (/mob/living/carbon/human): equip to slot(Honkster (Clown) (/obj/item/modular_computer/pda/clown), 256, 0, 1) - Unknown (/mob/living/carbon/human): equip to slot if possible(Honkster (Clown) (/obj/item/modular_computer/pda/clown), 256, 0, 1, 1, 0, 0) - Unknown (/mob/living/carbon/human): equip to appropriate slot(Honkster (Clown) (/obj/item/modular_computer/pda/clown), 0) - Honkster (Clown) (/obj/item/modular_computer/pda/clown): equip to best slot(Unknown (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human): execute quick equip() - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Unknown (/mob/living/carbon/human): quick-equip() - quick_equip (/datum/keybinding/human/quick_equip): down(Duck-Needs-Bread (/client)) - Duck-Needs-Bread (/client): keyDown("E") - [2023-01-28 12:47:54.883] runtime error: item_equip overridden. Use override = TRUE to suppress this warning. - Target: Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist) Proc: update_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Jebediah Garry (/mob/living/carbon/human) - src: null - usr.loc: the floor (165,85,2) (/turf/open/floor/iron/white) - call stack: - stack trace("item_equip overridden. Use ove...", "code/datums/components/_compon...", 206) - Jebediah Garry\'s ID Card (Rob... (/obj/item/card/id/advanced): RegisterSignal(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), "item_equip", "update_intern_status", 0) - Jebediah Garry\'s ID Card (Rob... (/obj/item/card/id/advanced): on holding card slot moved(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), Jebediah Garry (/mob/living/carbon/human), 0, 1, null, 1) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): SendSignal("movable_moved", /list (/list)) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): Moved(Jebediah Garry (/mob/living/carbon/human), 0, 1, null, 1) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jebediah Garry (/mob/living/carbon/human)) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jebediah Garry (/mob/living/carbon/human)) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): forceMove(Jebediah Garry (/mob/living/carbon/human)) - Jebediah Garry (/mob/living/carbon/human): put in hand(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), 1, 0, 0) - Jebediah Garry (/mob/living/carbon/human): put in active hand(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), 0, 0) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): attack hand(Jebediah Garry (/mob/living/carbon/human), /list (/list)) - Jebediah Garry (/mob/living/carbon/human): UnarmedAttack(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), 0, /list (/list)) - Jebediah Garry (/mob/living/carbon/human): ClickOn(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), "icon-x=20;icon-y=22;left=1;but...") - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): Click(null, "mapwindow.map", "icon-x=20;icon-y=22;left=1;but...") - Jimmyl (/client): Click(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), null, "mapwindow.map", "icon-x=20;icon-y=22;left=1;but...") - [2023-01-28 12:47:54.884] runtime error: item_drop overridden. Use override = TRUE to suppress this warning. - Target: Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist) Proc: remove_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Jebediah Garry (/mob/living/carbon/human) - src: null - usr.loc: the floor (165,85,2) (/turf/open/floor/iron/white) - call stack: - stack trace("item_drop overridden. Use over...", "code/datums/components/_compon...", 206) - Jebediah Garry\'s ID Card (Rob... (/obj/item/card/id/advanced): RegisterSignal(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), "item_drop", "remove_intern_status", 0) - Jebediah Garry\'s ID Card (Rob... (/obj/item/card/id/advanced): on holding card slot moved(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), Jebediah Garry (/mob/living/carbon/human), 0, 1, null, 1) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): SendSignal("movable_moved", /list (/list)) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): Moved(Jebediah Garry (/mob/living/carbon/human), 0, 1, null, 1) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jebediah Garry (/mob/living/carbon/human)) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jebediah Garry (/mob/living/carbon/human)) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): forceMove(Jebediah Garry (/mob/living/carbon/human)) - Jebediah Garry (/mob/living/carbon/human): put in hand(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), 1, 0, 0) - Jebediah Garry (/mob/living/carbon/human): put in active hand(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), 0, 0) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): attack hand(Jebediah Garry (/mob/living/carbon/human), /list (/list)) - Jebediah Garry (/mob/living/carbon/human): UnarmedAttack(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), 0, /list (/list)) - Jebediah Garry (/mob/living/carbon/human): ClickOn(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), "icon-x=20;icon-y=22;left=1;but...") - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): Click(null, "mapwindow.map", "icon-x=20;icon-y=22;left=1;but...") - Jimmyl (/client): Click(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), null, "mapwindow.map", "icon-x=20;icon-y=22;left=1;but...") - [2023-01-28 12:48:25.685] runtime error: Cannot execute null.has reagent(). - proc name: handle organs (/mob/living/carbon/proc/handle_organs) - source file: life.dm,338 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: null - call stack: - Unknown (/mob/living/carbon/human/species/monkey): handle organs(2, 520) - Unknown (/mob/living/carbon/human/species/monkey): Life(2, 520) - Unknown (/mob/living/carbon/human/species/monkey): Life(2, 520) - Mobs (/datum/controller/subsystem/mobs): fire(1) - Mobs (/datum/controller/subsystem/mobs): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 12:48:40.512] runtime error: item_equip overridden. Use override = TRUE to suppress this warning. - Target: Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist) Proc: update_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Jebediah Garry (/mob/living/carbon/human) - src: null - usr.loc: the floor (160,86,2) (/turf/open/floor/iron/white) - call stack: - stack trace("item_equip overridden. Use ove...", "code/datums/components/_compon...", 206) - Jebediah Garry\'s ID Card (Rob... (/obj/item/card/id/advanced): RegisterSignal(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), "item_equip", "update_intern_status", 0) - Jebediah Garry\'s ID Card (Rob... (/obj/item/card/id/advanced): on holding card slot moved(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), Jebediah Garry (/mob/living/carbon/human), 0, 1, null, 1) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): SendSignal("movable_moved", /list (/list)) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): Moved(Jebediah Garry (/mob/living/carbon/human), 0, 1, null, 1) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jebediah Garry (/mob/living/carbon/human)) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jebediah Garry (/mob/living/carbon/human)) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): forceMove(Jebediah Garry (/mob/living/carbon/human)) - Jebediah Garry (/mob/living/carbon/human): equip to slot(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), 256, 0, 0) - Jebediah Garry (/mob/living/carbon/human): equip to slot(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), 256, 0, 0) - Jebediah Garry (/mob/living/carbon/human): equip to slot if possible(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), 256, 0, 0, 0, 0, 0) - Jebediah Garry (/mob/living/carbon/human): attack ui(256, "icon-x=7;icon-y=12;left=1;butt...") - Jebediah Garry (/mob/living/carbon/human): attack ui(256, "icon-x=7;icon-y=12;left=1;butt...") - the id (/atom/movable/screen/inventory): Click(null, "mapwindow.map", "icon-x=7;icon-y=12;left=1;butt...") - Jimmyl (/client): Click(the id (/atom/movable/screen/inventory), null, "mapwindow.map", "icon-x=7;icon-y=12;left=1;butt...") - [2023-01-28 12:48:40.513] runtime error: item_drop overridden. Use override = TRUE to suppress this warning. - Target: Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist) Proc: remove_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Jebediah Garry (/mob/living/carbon/human) - src: null - usr.loc: the floor (160,86,2) (/turf/open/floor/iron/white) - call stack: - stack trace("item_drop overridden. Use over...", "code/datums/components/_compon...", 206) - Jebediah Garry\'s ID Card (Rob... (/obj/item/card/id/advanced): RegisterSignal(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), "item_drop", "remove_intern_status", 0) - Jebediah Garry\'s ID Card (Rob... (/obj/item/card/id/advanced): on holding card slot moved(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), Jebediah Garry (/mob/living/carbon/human), 0, 1, null, 1) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): SendSignal("movable_moved", /list (/list)) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): Moved(Jebediah Garry (/mob/living/carbon/human), 0, 1, null, 1) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jebediah Garry (/mob/living/carbon/human)) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jebediah Garry (/mob/living/carbon/human)) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): forceMove(Jebediah Garry (/mob/living/carbon/human)) - Jebediah Garry (/mob/living/carbon/human): equip to slot(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), 256, 0, 0) - Jebediah Garry (/mob/living/carbon/human): equip to slot(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), 256, 0, 0) - Jebediah Garry (/mob/living/carbon/human): equip to slot if possible(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), 256, 0, 0, 0, 0, 0) - Jebediah Garry (/mob/living/carbon/human): attack ui(256, "icon-x=7;icon-y=12;left=1;butt...") - Jebediah Garry (/mob/living/carbon/human): attack ui(256, "icon-x=7;icon-y=12;left=1;butt...") - the id (/atom/movable/screen/inventory): Click(null, "mapwindow.map", "icon-x=7;icon-y=12;left=1;butt...") - Jimmyl (/client): Click(the id (/atom/movable/screen/inventory), null, "mapwindow.map", "icon-x=7;icon-y=12;left=1;butt...") - [2023-01-28 12:49:25.300] runtime error: item_equip overridden. Use override = TRUE to suppress this warning. - Target: Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist) Proc: update_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Jett Skelton (/mob/living/carbon/human) - src: null - usr.loc: the floor (124,103,2) (/turf/open/floor/iron/dark) - call stack: - stack trace("item_equip overridden. Use ove...", "code/datums/components/_compon...", 206) - Jett Skelton\'s ID Card (Robot... (/obj/item/card/id/advanced): RegisterSignal(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), "item_equip", "update_intern_status", 0) - Jett Skelton\'s ID Card (Robot... (/obj/item/card/id/advanced): on holding card slot moved(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), Jett Skelton (/mob/living/carbon/human), 0, 1, null, 1) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): SendSignal("movable_moved", /list (/list)) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): Moved(Jett Skelton (/mob/living/carbon/human), 0, 1, null, 1) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jett Skelton (/mob/living/carbon/human)) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jett Skelton (/mob/living/carbon/human)) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): forceMove(Jett Skelton (/mob/living/carbon/human)) - Jett Skelton (/mob/living/carbon/human): put in hand(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), 1, 0, 0) - Jett Skelton (/mob/living/carbon/human): put in active hand(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), 0, 0) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): attack hand(Jett Skelton (/mob/living/carbon/human), /list (/list)) - Jett Skelton (/mob/living/carbon/human): UnarmedAttack(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), 0, /list (/list)) - Jett Skelton (/mob/living/carbon/human): ClickOn(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), "icon-x=19;icon-y=15;left=1;but...") - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): Click(null, "mapwindow.map", "icon-x=19;icon-y=15;left=1;but...") - Blootick_Hunt (/client): Click(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), null, "mapwindow.map", "icon-x=19;icon-y=15;left=1;but...") - [2023-01-28 12:49:25.301] runtime error: item_drop overridden. Use override = TRUE to suppress this warning. - Target: Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist) Proc: remove_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Jett Skelton (/mob/living/carbon/human) - src: null - usr.loc: the floor (124,103,2) (/turf/open/floor/iron/dark) - call stack: - stack trace("item_drop overridden. Use over...", "code/datums/components/_compon...", 206) - Jett Skelton\'s ID Card (Robot... (/obj/item/card/id/advanced): RegisterSignal(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), "item_drop", "remove_intern_status", 0) - Jett Skelton\'s ID Card (Robot... (/obj/item/card/id/advanced): on holding card slot moved(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), Jett Skelton (/mob/living/carbon/human), 0, 1, null, 1) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): SendSignal("movable_moved", /list (/list)) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): Moved(Jett Skelton (/mob/living/carbon/human), 0, 1, null, 1) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jett Skelton (/mob/living/carbon/human)) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jett Skelton (/mob/living/carbon/human)) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): forceMove(Jett Skelton (/mob/living/carbon/human)) - Jett Skelton (/mob/living/carbon/human): put in hand(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), 1, 0, 0) - Jett Skelton (/mob/living/carbon/human): put in active hand(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), 0, 0) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): attack hand(Jett Skelton (/mob/living/carbon/human), /list (/list)) - Jett Skelton (/mob/living/carbon/human): UnarmedAttack(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), 0, /list (/list)) - Jett Skelton (/mob/living/carbon/human): ClickOn(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), "icon-x=19;icon-y=15;left=1;but...") - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): Click(null, "mapwindow.map", "icon-x=19;icon-y=15;left=1;but...") - Blootick_Hunt (/client): Click(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), null, "mapwindow.map", "icon-x=19;icon-y=15;left=1;but...") - [2023-01-28 12:49:37.167] runtime error: item_equip overridden. Use override = TRUE to suppress this warning. - Target: Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist) Proc: update_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Jett Skelton (/mob/living/carbon/human) - src: null - usr.loc: the reinforced glass floor (120,99,2) (/turf/open/floor/glass/reinforced) - call stack: - stack trace("item_equip overridden. Use ove...", "code/datums/components/_compon...", 206) - Jett Skelton\'s ID Card (Robot... (/obj/item/card/id/advanced): RegisterSignal(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), "item_equip", "update_intern_status", 0) - Jett Skelton\'s ID Card (Robot... (/obj/item/card/id/advanced): on holding card slot moved(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), Jett Skelton (/mob/living/carbon/human), 0, 1, null, 1) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): SendSignal("movable_moved", /list (/list)) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): Moved(Jett Skelton (/mob/living/carbon/human), 0, 1, null, 1) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jett Skelton (/mob/living/carbon/human)) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jett Skelton (/mob/living/carbon/human)) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): forceMove(Jett Skelton (/mob/living/carbon/human)) - Jett Skelton (/mob/living/carbon/human): equip to slot(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), 256, 0, 0) - Jett Skelton (/mob/living/carbon/human): equip to slot(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), 256, 0, 0) - Jett Skelton (/mob/living/carbon/human): equip to slot if possible(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), 256, 0, 0, 0, 0, 0) - Jett Skelton (/mob/living/carbon/human): attack ui(256, "icon-x=25;icon-y=17;left=1;but...") - Jett Skelton (/mob/living/carbon/human): attack ui(256, "icon-x=25;icon-y=17;left=1;but...") - the id (/atom/movable/screen/inventory): Click(null, "mapwindow.map", "icon-x=25;icon-y=17;left=1;but...") - Blootick_Hunt (/client): Click(the id (/atom/movable/screen/inventory), null, "mapwindow.map", "icon-x=25;icon-y=17;left=1;but...") - [2023-01-28 12:49:37.168] runtime error: item_drop overridden. Use override = TRUE to suppress this warning. - Target: Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist) Proc: remove_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Jett Skelton (/mob/living/carbon/human) - src: null - usr.loc: the reinforced glass floor (120,99,2) (/turf/open/floor/glass/reinforced) - call stack: - stack trace("item_drop overridden. Use over...", "code/datums/components/_compon...", 206) - Jett Skelton\'s ID Card (Robot... (/obj/item/card/id/advanced): RegisterSignal(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), "item_drop", "remove_intern_status", 0) - Jett Skelton\'s ID Card (Robot... (/obj/item/card/id/advanced): on holding card slot moved(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), Jett Skelton (/mob/living/carbon/human), 0, 1, null, 1) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): SendSignal("movable_moved", /list (/list)) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): Moved(Jett Skelton (/mob/living/carbon/human), 0, 1, null, 1) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jett Skelton (/mob/living/carbon/human)) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jett Skelton (/mob/living/carbon/human)) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): forceMove(Jett Skelton (/mob/living/carbon/human)) - Jett Skelton (/mob/living/carbon/human): equip to slot(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), 256, 0, 0) - Jett Skelton (/mob/living/carbon/human): equip to slot(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), 256, 0, 0) - Jett Skelton (/mob/living/carbon/human): equip to slot if possible(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), 256, 0, 0, 0, 0, 0) - Jett Skelton (/mob/living/carbon/human): attack ui(256, "icon-x=25;icon-y=17;left=1;but...") - Jett Skelton (/mob/living/carbon/human): attack ui(256, "icon-x=25;icon-y=17;left=1;but...") - the id (/atom/movable/screen/inventory): Click(null, "mapwindow.map", "icon-x=25;icon-y=17;left=1;but...") - Blootick_Hunt (/client): Click(the id (/atom/movable/screen/inventory), null, "mapwindow.map", "icon-x=25;icon-y=17;left=1;but...") - [2023-01-28 12:50:06.812] runtime error: Attempt to call generate_new_with_specific with illegal value '10'! Ignoring it (code/datums/armor/_armor.dm:133) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Jebediah Garry (/mob/living/carbon/human) - src: null - usr.loc: the floor (113,96,2) (/turf/open/floor/iron/dark) - call stack: - stack trace("Attempt to call generate_new_w...", "code/datums/armor/_armor.dm", 133) - /datum/armor/sealed_mecha (/datum/armor/sealed_mecha): generate new with specific(/list (/list)) - the Odysseus (/obj/vehicle/sealed/mecha/odysseus): set armor rating(10, null) - the Odysseus (/obj/vehicle/sealed/mecha/odysseus): update part values() - the Odysseus (/obj/vehicle/sealed/mecha/odysseus): CheckParts(/list (/list)) - /datum/component/construction/... (/datum/component/construction/mecha/odysseus): spawn result() - /datum/component/construction/... (/datum/component/construction/mecha/odysseus): on step() - /datum/component/construction/... (/datum/component/construction/mecha/odysseus): update index(1) - /datum/component/construction/... (/datum/component/construction/mecha/odysseus): check step(the welding tool (/obj/item/weldingtool), Jebediah Garry (/mob/living/carbon/human)) - world: ImmediateInvokeAsync(/datum/component/construction/... (/datum/component/construction/mecha/odysseus), "check_step", the welding tool (/obj/item/weldingtool), Jebediah Garry (/mob/living/carbon/human)) - /datum/component/construction/... (/datum/component/construction/mecha/odysseus): action(the Odysseus chassis (/obj/item/mecha_parts/chassis/odysseus), the welding tool (/obj/item/weldingtool), Jebediah Garry (/mob/living/carbon/human), "icon-x=17;icon-y=20;left=1;but...") - the Odysseus chassis (/obj/item/mecha_parts/chassis/odysseus): SendSignal("atom_attackby", /list (/list)) - the Odysseus chassis (/obj/item/mecha_parts/chassis/odysseus): attackby(the welding tool (/obj/item/weldingtool), Jebediah Garry (/mob/living/carbon/human), "icon-x=17;icon-y=20;left=1;but...") - the Odysseus chassis (/obj/item/mecha_parts/chassis/odysseus): attackby(the welding tool (/obj/item/weldingtool), Jebediah Garry (/mob/living/carbon/human), "icon-x=17;icon-y=20;left=1;but...") - the Odysseus chassis (/obj/item/mecha_parts/chassis/odysseus): attackby(the welding tool (/obj/item/weldingtool), Jebediah Garry (/mob/living/carbon/human), "icon-x=17;icon-y=20;left=1;but...") - the welding tool (/obj/item/weldingtool): melee attack chain(Jebediah Garry (/mob/living/carbon/human), the Odysseus chassis (/obj/item/mecha_parts/chassis/odysseus), "icon-x=17;icon-y=20;left=1;but...") - Jebediah Garry (/mob/living/carbon/human): ClickOn(the Odysseus chassis (/obj/item/mecha_parts/chassis/odysseus), "icon-x=17;icon-y=20;left=1;but...") - the Odysseus chassis (/obj/item/mecha_parts/chassis/odysseus): Click(the floor (112,96,2) (/turf/open/floor/iron/dark), "mapwindow.map", "icon-x=17;icon-y=20;left=1;but...") - Jimmyl (/client): Click(the Odysseus chassis (/obj/item/mecha_parts/chassis/odysseus), the floor (112,96,2) (/turf/open/floor/iron/dark), "mapwindow.map", "icon-x=17;icon-y=20;left=1;but...") - [2023-01-28 12:51:15.980] runtime error: item_equip overridden. Use override = TRUE to suppress this warning. - Target: Honkster (Clown) (/obj/item/modular_computer/pda/clown) Proc: update_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Honkster (/mob/living/carbon/human) - src: null - usr.loc: the floor (80,146,2) (/turf/open/floor/iron) - call stack: - stack trace("item_equip overridden. Use ove...", "code/datums/components/_compon...", 206) - Honkster\'s ID Card (Clown) (/obj/item/card/id/advanced/rainbow): RegisterSignal(Honkster (Clown) (/obj/item/modular_computer/pda/clown), "item_equip", "update_intern_status", 0) - Honkster\'s ID Card (Clown) (/obj/item/card/id/advanced/rainbow): on holding card slot moved(Honkster (Clown) (/obj/item/modular_computer/pda/clown), Honkster (/mob/living/carbon/human), 0, 1, null, 1) - Honkster (Clown) (/obj/item/modular_computer/pda/clown): SendSignal("movable_moved", /list (/list)) - Honkster (Clown) (/obj/item/modular_computer/pda/clown): Moved(Honkster (/mob/living/carbon/human), 0, 1, null, 1) - Honkster (Clown) (/obj/item/modular_computer/pda/clown): doMove(Honkster (/mob/living/carbon/human)) - Honkster (Clown) (/obj/item/modular_computer/pda/clown): doMove(Honkster (/mob/living/carbon/human)) - Honkster (Clown) (/obj/item/modular_computer/pda/clown): forceMove(Honkster (/mob/living/carbon/human)) - Honkster (/mob/living/carbon/human): put in hand(Honkster (Clown) (/obj/item/modular_computer/pda/clown), 2, 0, 0) - Honkster (/mob/living/carbon/human): put in active hand(Honkster (Clown) (/obj/item/modular_computer/pda/clown), 0, 0) - Honkster (Clown) (/obj/item/modular_computer/pda/clown): attack hand(Honkster (/mob/living/carbon/human), /list (/list)) - Honkster (/mob/living/carbon/human): UnarmedAttack(Honkster (Clown) (/obj/item/modular_computer/pda/clown), 0, /list (/list)) - Honkster (/mob/living/carbon/human): ClickOn(Honkster (Clown) (/obj/item/modular_computer/pda/clown), "icon-x=20;icon-y=19;left=1;scr...") - Honkster (Clown) (/obj/item/modular_computer/pda/clown): Click(null, "mapwindow.map", "icon-x=20;icon-y=19;left=1;scr...") - Duck-Needs-Bread (/client): Click(Honkster (Clown) (/obj/item/modular_computer/pda/clown), null, "mapwindow.map", "icon-x=20;icon-y=19;left=1;scr...") - [2023-01-28 12:51:15.981] runtime error: item_drop overridden. Use override = TRUE to suppress this warning. - Target: Honkster (Clown) (/obj/item/modular_computer/pda/clown) Proc: remove_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Honkster (/mob/living/carbon/human) - src: null - usr.loc: the floor (80,146,2) (/turf/open/floor/iron) - call stack: - stack trace("item_drop overridden. Use over...", "code/datums/components/_compon...", 206) - Honkster\'s ID Card (Clown) (/obj/item/card/id/advanced/rainbow): RegisterSignal(Honkster (Clown) (/obj/item/modular_computer/pda/clown), "item_drop", "remove_intern_status", 0) - Honkster\'s ID Card (Clown) (/obj/item/card/id/advanced/rainbow): on holding card slot moved(Honkster (Clown) (/obj/item/modular_computer/pda/clown), Honkster (/mob/living/carbon/human), 0, 1, null, 1) - Honkster (Clown) (/obj/item/modular_computer/pda/clown): SendSignal("movable_moved", /list (/list)) - Honkster (Clown) (/obj/item/modular_computer/pda/clown): Moved(Honkster (/mob/living/carbon/human), 0, 1, null, 1) - Honkster (Clown) (/obj/item/modular_computer/pda/clown): doMove(Honkster (/mob/living/carbon/human)) - Honkster (Clown) (/obj/item/modular_computer/pda/clown): doMove(Honkster (/mob/living/carbon/human)) - Honkster (Clown) (/obj/item/modular_computer/pda/clown): forceMove(Honkster (/mob/living/carbon/human)) - Honkster (/mob/living/carbon/human): put in hand(Honkster (Clown) (/obj/item/modular_computer/pda/clown), 2, 0, 0) - Honkster (/mob/living/carbon/human): put in active hand(Honkster (Clown) (/obj/item/modular_computer/pda/clown), 0, 0) - Honkster (Clown) (/obj/item/modular_computer/pda/clown): attack hand(Honkster (/mob/living/carbon/human), /list (/list)) - Honkster (/mob/living/carbon/human): UnarmedAttack(Honkster (Clown) (/obj/item/modular_computer/pda/clown), 0, /list (/list)) - Honkster (/mob/living/carbon/human): ClickOn(Honkster (Clown) (/obj/item/modular_computer/pda/clown), "icon-x=20;icon-y=19;left=1;scr...") - Honkster (Clown) (/obj/item/modular_computer/pda/clown): Click(null, "mapwindow.map", "icon-x=20;icon-y=19;left=1;scr...") - Duck-Needs-Bread (/client): Click(Honkster (Clown) (/obj/item/modular_computer/pda/clown), null, "mapwindow.map", "icon-x=20;icon-y=19;left=1;scr...") - [2023-01-28 12:51:32.112] runtime error: undefined variable /obj/vehicle/sealed/mecha/odysseus/var/images - proc name: remove image from clients (/proc/remove_image_from_clients) - source file: game.dm,126 - usr: Jebediah Garry (/mob/living/carbon/human) - src: null - usr.loc: the Odysseus (/obj/vehicle/sealed/mecha/odysseus) - call stack: - remove image from clients(, /list (/list)) - /datum/callback (/datum/callback): Invoke() - world: push usr(Jebediah Garry (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 12:51:33.813] runtime error: undefined variable /obj/vehicle/sealed/mecha/odysseus/var/images - proc name: remove image from clients (/proc/remove_image_from_clients) - source file: game.dm,126 - usr: Jebediah Garry (/mob/living/carbon/human) - src: null - usr.loc: the Odysseus (/obj/vehicle/sealed/mecha/odysseus) - call stack: - remove image from clients(, /list (/list)) - /datum/callback (/datum/callback): Invoke() - world: push usr(Jebediah Garry (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 12:51:41.633] runtime error: undefined variable /obj/vehicle/sealed/mecha/odysseus/var/images - proc name: remove image from clients (/proc/remove_image_from_clients) - source file: game.dm,126 - usr: Jebediah Garry (/mob/living/carbon/human) - src: null - usr.loc: the Odysseus (/obj/vehicle/sealed/mecha/odysseus) - call stack: - remove image from clients(, /list (/list)) - /datum/callback (/datum/callback): Invoke() - world: push usr(Jebediah Garry (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 12:51:45.705] runtime error: item_equip overridden. Use override = TRUE to suppress this warning. - Target: Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain) Proc: update_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Carl Joe (/mob/living/carbon/human) - src: null - usr.loc: the floor (49,130,2) (/turf/open/floor/iron) - call stack: - stack trace("item_equip overridden. Use ove...", "code/datums/components/_compon...", 206) - Carl Joe\'s ID Card (Chaplain) (/obj/item/card/id/advanced): RegisterSignal(Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain), "item_equip", "update_intern_status", 0) - Carl Joe\'s ID Card (Chaplain) (/obj/item/card/id/advanced): on holding card slot moved(Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain), Carl Joe (/mob/living/carbon/human), 0, 1, null, 1) - Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain): SendSignal("movable_moved", /list (/list)) - Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain): Moved(Carl Joe (/mob/living/carbon/human), 0, 1, null, 1) - Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain): doMove(Carl Joe (/mob/living/carbon/human)) - Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain): doMove(Carl Joe (/mob/living/carbon/human)) - Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain): forceMove(Carl Joe (/mob/living/carbon/human)) - Carl Joe (/mob/living/carbon/human): put in hand(Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain), 1, 0, 0) - Carl Joe (/mob/living/carbon/human): put in active hand(Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain), 0, 0) - Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain): attack hand(Carl Joe (/mob/living/carbon/human), /list (/list)) - Carl Joe (/mob/living/carbon/human): UnarmedAttack(Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain), 0, /list (/list)) - Carl Joe (/mob/living/carbon/human): ClickOn(Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain), "icon-x=14;icon-y=19;left=1;but...") - Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain): Click(null, "mapwindow.map", "icon-x=14;icon-y=19;left=1;but...") - RubiCubie (/client): Click(Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain), null, "mapwindow.map", "icon-x=14;icon-y=19;left=1;but...") - [2023-01-28 12:51:45.706] runtime error: item_drop overridden. Use override = TRUE to suppress this warning. - Target: Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain) Proc: remove_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Carl Joe (/mob/living/carbon/human) - src: null - usr.loc: the floor (49,130,2) (/turf/open/floor/iron) - call stack: - stack trace("item_drop overridden. Use over...", "code/datums/components/_compon...", 206) - Carl Joe\'s ID Card (Chaplain) (/obj/item/card/id/advanced): RegisterSignal(Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain), "item_drop", "remove_intern_status", 0) - Carl Joe\'s ID Card (Chaplain) (/obj/item/card/id/advanced): on holding card slot moved(Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain), Carl Joe (/mob/living/carbon/human), 0, 1, null, 1) - Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain): SendSignal("movable_moved", /list (/list)) - Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain): Moved(Carl Joe (/mob/living/carbon/human), 0, 1, null, 1) - Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain): doMove(Carl Joe (/mob/living/carbon/human)) - Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain): doMove(Carl Joe (/mob/living/carbon/human)) - Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain): forceMove(Carl Joe (/mob/living/carbon/human)) - Carl Joe (/mob/living/carbon/human): put in hand(Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain), 1, 0, 0) - Carl Joe (/mob/living/carbon/human): put in active hand(Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain), 0, 0) - Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain): attack hand(Carl Joe (/mob/living/carbon/human), /list (/list)) - Carl Joe (/mob/living/carbon/human): UnarmedAttack(Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain), 0, /list (/list)) - Carl Joe (/mob/living/carbon/human): ClickOn(Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain), "icon-x=14;icon-y=19;left=1;but...") - Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain): Click(null, "mapwindow.map", "icon-x=14;icon-y=19;left=1;but...") - RubiCubie (/client): Click(Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain), null, "mapwindow.map", "icon-x=14;icon-y=19;left=1;but...") - [2023-01-28 12:51:46.492] runtime error: item_equip overridden. Use override = TRUE to suppress this warning. - Target: Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain) Proc: update_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Carl Joe (/mob/living/carbon/human) - src: null - usr.loc: the floor (49,130,2) (/turf/open/floor/iron) - call stack: - stack trace("item_equip overridden. Use ove...", "code/datums/components/_compon...", 206) - Carl Joe\'s ID Card (Chaplain) (/obj/item/card/id/advanced): RegisterSignal(Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain), "item_equip", "update_intern_status", 0) - Carl Joe\'s ID Card (Chaplain) (/obj/item/card/id/advanced): on holding card slot moved(Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain), Carl Joe (/mob/living/carbon/human), 0, 1, null, 1) - Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain): SendSignal("movable_moved", /list (/list)) - Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain): Moved(Carl Joe (/mob/living/carbon/human), 0, 1, null, 1) - Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain): doMove(Carl Joe (/mob/living/carbon/human)) - Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain): doMove(Carl Joe (/mob/living/carbon/human)) - Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain): forceMove(Carl Joe (/mob/living/carbon/human)) - Carl Joe (/mob/living/carbon/human): equip to slot(Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain), 256, 0, 0) - Carl Joe (/mob/living/carbon/human): equip to slot(Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain), 256, 0, 0) - ... - the id (/atom/movable/screen/inventory): Click(null, "mapwindow.map", "icon-x=19;icon-y=19;left=1;but...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Carl Joe (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 12:51:46.494] runtime error: item_drop overridden. Use override = TRUE to suppress this warning. - Target: Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain) Proc: remove_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Carl Joe (/mob/living/carbon/human) - src: null - usr.loc: the floor (49,130,2) (/turf/open/floor/iron) - call stack: - stack trace("item_drop overridden. Use over...", "code/datums/components/_compon...", 206) - Carl Joe\'s ID Card (Chaplain) (/obj/item/card/id/advanced): RegisterSignal(Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain), "item_drop", "remove_intern_status", 0) - Carl Joe\'s ID Card (Chaplain) (/obj/item/card/id/advanced): on holding card slot moved(Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain), Carl Joe (/mob/living/carbon/human), 0, 1, null, 1) - Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain): SendSignal("movable_moved", /list (/list)) - Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain): Moved(Carl Joe (/mob/living/carbon/human), 0, 1, null, 1) - Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain): doMove(Carl Joe (/mob/living/carbon/human)) - Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain): doMove(Carl Joe (/mob/living/carbon/human)) - Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain): forceMove(Carl Joe (/mob/living/carbon/human)) - Carl Joe (/mob/living/carbon/human): equip to slot(Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain), 256, 0, 0) - Carl Joe (/mob/living/carbon/human): equip to slot(Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain), 256, 0, 0) - ... - the id (/atom/movable/screen/inventory): Click(null, "mapwindow.map", "icon-x=19;icon-y=19;left=1;but...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Carl Joe (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 12:51:46.499] runtime error: item_equip overridden. Use override = TRUE to suppress this warning. - Target: Honkster (Clown) (/obj/item/modular_computer/pda/clown) Proc: update_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Unknown (/mob/living/carbon/human) - src: null - usr.loc: the floor (68,162,2) (/turf/open/floor/iron) - call stack: - stack trace("item_equip overridden. Use ove...", "code/datums/components/_compon...", 206) - Honkster\'s ID Card (Clown) (/obj/item/card/id/advanced/rainbow): RegisterSignal(Honkster (Clown) (/obj/item/modular_computer/pda/clown), "item_equip", "update_intern_status", 0) - Honkster\'s ID Card (Clown) (/obj/item/card/id/advanced/rainbow): on holding card slot moved(Honkster (Clown) (/obj/item/modular_computer/pda/clown), Unknown (/mob/living/carbon/human), 0, 1, null, 1) - Honkster (Clown) (/obj/item/modular_computer/pda/clown): SendSignal("movable_moved", /list (/list)) - Honkster (Clown) (/obj/item/modular_computer/pda/clown): Moved(Unknown (/mob/living/carbon/human), 0, 1, null, 1) - Honkster (Clown) (/obj/item/modular_computer/pda/clown): doMove(Unknown (/mob/living/carbon/human)) - Honkster (Clown) (/obj/item/modular_computer/pda/clown): doMove(Unknown (/mob/living/carbon/human)) - Honkster (Clown) (/obj/item/modular_computer/pda/clown): forceMove(Unknown (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human): equip to slot(Honkster (Clown) (/obj/item/modular_computer/pda/clown), 256, 0, 1) - Unknown (/mob/living/carbon/human): equip to slot(Honkster (Clown) (/obj/item/modular_computer/pda/clown), 256, 0, 1) - ... - Honkster (Clown) (/obj/item/modular_computer/pda/clown): equip to best slot(Unknown (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human): execute quick equip() - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Unknown (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Verb Manager (/datum/controller/subsystem/verb_manager): run verb queue() - Verb Manager (/datum/controller/subsystem/verb_manager): fire(0) - Verb Manager (/datum/controller/subsystem/verb_manager): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 12:51:46.500] runtime error: item_drop overridden. Use override = TRUE to suppress this warning. - Target: Honkster (Clown) (/obj/item/modular_computer/pda/clown) Proc: remove_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Unknown (/mob/living/carbon/human) - src: null - usr.loc: the floor (68,162,2) (/turf/open/floor/iron) - call stack: - stack trace("item_drop overridden. Use over...", "code/datums/components/_compon...", 206) - Honkster\'s ID Card (Clown) (/obj/item/card/id/advanced/rainbow): RegisterSignal(Honkster (Clown) (/obj/item/modular_computer/pda/clown), "item_drop", "remove_intern_status", 0) - Honkster\'s ID Card (Clown) (/obj/item/card/id/advanced/rainbow): on holding card slot moved(Honkster (Clown) (/obj/item/modular_computer/pda/clown), Unknown (/mob/living/carbon/human), 0, 1, null, 1) - Honkster (Clown) (/obj/item/modular_computer/pda/clown): SendSignal("movable_moved", /list (/list)) - Honkster (Clown) (/obj/item/modular_computer/pda/clown): Moved(Unknown (/mob/living/carbon/human), 0, 1, null, 1) - Honkster (Clown) (/obj/item/modular_computer/pda/clown): doMove(Unknown (/mob/living/carbon/human)) - Honkster (Clown) (/obj/item/modular_computer/pda/clown): doMove(Unknown (/mob/living/carbon/human)) - Honkster (Clown) (/obj/item/modular_computer/pda/clown): forceMove(Unknown (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human): equip to slot(Honkster (Clown) (/obj/item/modular_computer/pda/clown), 256, 0, 1) - Unknown (/mob/living/carbon/human): equip to slot(Honkster (Clown) (/obj/item/modular_computer/pda/clown), 256, 0, 1) - ... - Honkster (Clown) (/obj/item/modular_computer/pda/clown): equip to best slot(Unknown (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human): execute quick equip() - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Unknown (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Verb Manager (/datum/controller/subsystem/verb_manager): run verb queue() - Verb Manager (/datum/controller/subsystem/verb_manager): fire(0) - Verb Manager (/datum/controller/subsystem/verb_manager): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 12:53:10.640] ## TESTING: GC: -- [0x21075223] | /datum/picture was unable to be GC'd -- (ref count of 3) [2023-01-28 12:53:54.431] runtime error: undefined variable /obj/vehicle/sealed/mecha/odysseus/var/images - proc name: remove image from clients (/proc/remove_image_from_clients) - source file: game.dm,126 - usr: Jebediah Garry (/mob/living/carbon/human) - src: null - usr.loc: the Odysseus (/obj/vehicle/sealed/mecha/odysseus) - call stack: - remove image from clients(, /list (/list)) - /datum/callback (/datum/callback): Invoke() - world: push usr(Jebediah Garry (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 12:54:12.512] runtime error: undefined variable /obj/vehicle/sealed/mecha/odysseus/var/images - proc name: remove image from clients (/proc/remove_image_from_clients) - source file: game.dm,126 - usr: Jebediah Garry (/mob/living/carbon/human) - src: null - usr.loc: the Odysseus (/obj/vehicle/sealed/mecha/odysseus) - call stack: - remove image from clients(, /list (/list)) - /datum/callback (/datum/callback): Invoke() - world: push usr(Jebediah Garry (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 12:54:18.023] runtime error: undefined variable /obj/vehicle/sealed/mecha/odysseus/var/images - proc name: remove image from clients (/proc/remove_image_from_clients) - source file: game.dm,126 - usr: Jebediah Garry (/mob/living/carbon/human) - src: null - usr.loc: the Odysseus (/obj/vehicle/sealed/mecha/odysseus) - call stack: - remove image from clients(, /list (/list)) - /datum/callback (/datum/callback): Invoke() - world: push usr(Jebediah Garry (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 12:54:58.761] runtime error: item_equip overridden. Use override = TRUE to suppress this warning. - Target: Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science) Proc: update_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Noah Jeffrey (/mob/living/carbon/human) - src: null - usr.loc: the floor (169,85,2) (/turf/open/floor/iron/white) - call stack: - stack trace("item_equip overridden. Use ove...", "code/datums/components/_compon...", 206) - Noah Jeffrey\'s ID Card (Scien... (/obj/item/card/id/advanced): RegisterSignal(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), "item_equip", "update_intern_status", 0) - Noah Jeffrey\'s ID Card (Scien... (/obj/item/card/id/advanced): on holding card slot moved(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), Noah Jeffrey (/mob/living/carbon/human), 0, 1, null, 1) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): SendSignal("movable_moved", /list (/list)) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): Moved(Noah Jeffrey (/mob/living/carbon/human), 0, 1, null, 1) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): doMove(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): doMove(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): forceMove(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (/mob/living/carbon/human): put in hand(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), 1, 0, 0) - Noah Jeffrey (/mob/living/carbon/human): put in active hand(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), 0, 0) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): attack hand(Noah Jeffrey (/mob/living/carbon/human), /list (/list)) - Noah Jeffrey (/mob/living/carbon/human): UnarmedAttack(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), 0, /list (/list)) - Noah Jeffrey (/mob/living/carbon/human): ClickOn(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), "icon-x=14;icon-y=20;left=1;but...") - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): Click(null, "mapwindow.map", "icon-x=14;icon-y=20;left=1;but...") - BreadIsGoodLOLBR (/client): Click(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), null, "mapwindow.map", "icon-x=14;icon-y=20;left=1;but...") - [2023-01-28 12:54:58.762] runtime error: item_drop overridden. Use override = TRUE to suppress this warning. - Target: Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science) Proc: remove_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Noah Jeffrey (/mob/living/carbon/human) - src: null - usr.loc: the floor (169,85,2) (/turf/open/floor/iron/white) - call stack: - stack trace("item_drop overridden. Use over...", "code/datums/components/_compon...", 206) - Noah Jeffrey\'s ID Card (Scien... (/obj/item/card/id/advanced): RegisterSignal(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), "item_drop", "remove_intern_status", 0) - Noah Jeffrey\'s ID Card (Scien... (/obj/item/card/id/advanced): on holding card slot moved(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), Noah Jeffrey (/mob/living/carbon/human), 0, 1, null, 1) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): SendSignal("movable_moved", /list (/list)) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): Moved(Noah Jeffrey (/mob/living/carbon/human), 0, 1, null, 1) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): doMove(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): doMove(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): forceMove(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (/mob/living/carbon/human): put in hand(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), 1, 0, 0) - Noah Jeffrey (/mob/living/carbon/human): put in active hand(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), 0, 0) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): attack hand(Noah Jeffrey (/mob/living/carbon/human), /list (/list)) - Noah Jeffrey (/mob/living/carbon/human): UnarmedAttack(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), 0, /list (/list)) - Noah Jeffrey (/mob/living/carbon/human): ClickOn(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), "icon-x=14;icon-y=20;left=1;but...") - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): Click(null, "mapwindow.map", "icon-x=14;icon-y=20;left=1;but...") - BreadIsGoodLOLBR (/client): Click(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), null, "mapwindow.map", "icon-x=14;icon-y=20;left=1;but...") - [2023-01-28 12:54:59.087] runtime error: item_equip overridden. Use override = TRUE to suppress this warning. - Target: Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science) Proc: update_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Noah Jeffrey (/mob/living/carbon/human) - src: null - usr.loc: the floor (169,85,2) (/turf/open/floor/iron/white) - call stack: - stack trace("item_equip overridden. Use ove...", "code/datums/components/_compon...", 206) - Noah Jeffrey\'s ID Card (Scien... (/obj/item/card/id/advanced): RegisterSignal(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), "item_equip", "update_intern_status", 0) - Noah Jeffrey\'s ID Card (Scien... (/obj/item/card/id/advanced): on holding card slot moved(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), Noah Jeffrey (/mob/living/carbon/human), 0, 1, null, 1) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): SendSignal("movable_moved", /list (/list)) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): Moved(Noah Jeffrey (/mob/living/carbon/human), 0, 1, null, 1) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): doMove(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): doMove(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): forceMove(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (/mob/living/carbon/human): equip to slot(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), 256, 0, 0) - Noah Jeffrey (/mob/living/carbon/human): equip to slot(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), 256, 0, 0) - Noah Jeffrey (/mob/living/carbon/human): equip to slot if possible(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), 256, 0, 0, 0, 0, 0) - Noah Jeffrey (/mob/living/carbon/human): attack ui(256, "icon-x=14;icon-y=20;left=1;but...") - Noah Jeffrey (/mob/living/carbon/human): attack ui(256, "icon-x=14;icon-y=20;left=1;but...") - the id (/atom/movable/screen/inventory): Click(null, "mapwindow.map", "icon-x=14;icon-y=20;left=1;but...") - BreadIsGoodLOLBR (/client): Click(the id (/atom/movable/screen/inventory), null, "mapwindow.map", "icon-x=14;icon-y=20;left=1;but...") - [2023-01-28 12:54:59.088] runtime error: item_drop overridden. Use override = TRUE to suppress this warning. - Target: Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science) Proc: remove_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Noah Jeffrey (/mob/living/carbon/human) - src: null - usr.loc: the floor (169,85,2) (/turf/open/floor/iron/white) - call stack: - stack trace("item_drop overridden. Use over...", "code/datums/components/_compon...", 206) - Noah Jeffrey\'s ID Card (Scien... (/obj/item/card/id/advanced): RegisterSignal(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), "item_drop", "remove_intern_status", 0) - Noah Jeffrey\'s ID Card (Scien... (/obj/item/card/id/advanced): on holding card slot moved(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), Noah Jeffrey (/mob/living/carbon/human), 0, 1, null, 1) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): SendSignal("movable_moved", /list (/list)) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): Moved(Noah Jeffrey (/mob/living/carbon/human), 0, 1, null, 1) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): doMove(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): doMove(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): forceMove(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (/mob/living/carbon/human): equip to slot(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), 256, 0, 0) - Noah Jeffrey (/mob/living/carbon/human): equip to slot(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), 256, 0, 0) - Noah Jeffrey (/mob/living/carbon/human): equip to slot if possible(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), 256, 0, 0, 0, 0, 0) - Noah Jeffrey (/mob/living/carbon/human): attack ui(256, "icon-x=14;icon-y=20;left=1;but...") - Noah Jeffrey (/mob/living/carbon/human): attack ui(256, "icon-x=14;icon-y=20;left=1;but...") - the id (/atom/movable/screen/inventory): Click(null, "mapwindow.map", "icon-x=14;icon-y=20;left=1;but...") - BreadIsGoodLOLBR (/client): Click(the id (/atom/movable/screen/inventory), null, "mapwindow.map", "icon-x=14;icon-y=20;left=1;but...") - [2023-01-28 12:55:28.566] runtime error: item_equip overridden. Use override = TRUE to suppress this warning. - Target: Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic) Proc: update_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Nadia Mitchel (/mob/living/carbon/human) - src: null - usr.loc: the floor (130,142,2) (/turf/open/floor/iron) - call stack: - stack trace("item_equip overridden. Use ove...", "code/datums/components/_compon...", 206) - Nadia Mitchel\'s ID Card (Para... (/obj/item/card/id/advanced): RegisterSignal(Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), "item_equip", "update_intern_status", 0) - Nadia Mitchel\'s ID Card (Para... (/obj/item/card/id/advanced): on holding card slot moved(Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), Nadia Mitchel (/mob/living/carbon/human), 0, 1, null, 1) - Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): SendSignal("movable_moved", /list (/list)) - Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): Moved(Nadia Mitchel (/mob/living/carbon/human), 0, 1, null, 1) - Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): doMove(Nadia Mitchel (/mob/living/carbon/human)) - Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): doMove(Nadia Mitchel (/mob/living/carbon/human)) - Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): forceMove(Nadia Mitchel (/mob/living/carbon/human)) - Nadia Mitchel (/mob/living/carbon/human): put in hand(Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), 1, 0, 0) - Nadia Mitchel (/mob/living/carbon/human): put in active hand(Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), 0, 0) - Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): attack hand(Nadia Mitchel (/mob/living/carbon/human), /list (/list)) - Nadia Mitchel (/mob/living/carbon/human): UnarmedAttack(Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), 0, /list (/list)) - Nadia Mitchel (/mob/living/carbon/human): ClickOn(Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), "icon-x=20;icon-y=16;left=1;but...") - Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): Click(null, "mapwindow.map", "icon-x=20;icon-y=16;left=1;but...") - CherryCatGirl (/client): Click(Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), null, "mapwindow.map", "icon-x=20;icon-y=16;left=1;but...") - [2023-01-28 12:55:28.567] runtime error: item_drop overridden. Use override = TRUE to suppress this warning. - Target: Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic) Proc: remove_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Nadia Mitchel (/mob/living/carbon/human) - src: null - usr.loc: the floor (130,142,2) (/turf/open/floor/iron) - call stack: - stack trace("item_drop overridden. Use over...", "code/datums/components/_compon...", 206) - Nadia Mitchel\'s ID Card (Para... (/obj/item/card/id/advanced): RegisterSignal(Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), "item_drop", "remove_intern_status", 0) - Nadia Mitchel\'s ID Card (Para... (/obj/item/card/id/advanced): on holding card slot moved(Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), Nadia Mitchel (/mob/living/carbon/human), 0, 1, null, 1) - Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): SendSignal("movable_moved", /list (/list)) - Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): Moved(Nadia Mitchel (/mob/living/carbon/human), 0, 1, null, 1) - Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): doMove(Nadia Mitchel (/mob/living/carbon/human)) - Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): doMove(Nadia Mitchel (/mob/living/carbon/human)) - Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): forceMove(Nadia Mitchel (/mob/living/carbon/human)) - Nadia Mitchel (/mob/living/carbon/human): put in hand(Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), 1, 0, 0) - Nadia Mitchel (/mob/living/carbon/human): put in active hand(Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), 0, 0) - Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): attack hand(Nadia Mitchel (/mob/living/carbon/human), /list (/list)) - Nadia Mitchel (/mob/living/carbon/human): UnarmedAttack(Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), 0, /list (/list)) - Nadia Mitchel (/mob/living/carbon/human): ClickOn(Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), "icon-x=20;icon-y=16;left=1;but...") - Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): Click(null, "mapwindow.map", "icon-x=20;icon-y=16;left=1;but...") - CherryCatGirl (/client): Click(Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), null, "mapwindow.map", "icon-x=20;icon-y=16;left=1;but...") - [2023-01-28 12:56:37.459] runtime error: item_equip overridden. Use override = TRUE to suppress this warning. - Target: Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic) Proc: update_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Nadia Mitchel (/mob/living/carbon/human) - src: null - usr.loc: the floor (131,142,2) (/turf/open/floor/iron) - call stack: - stack trace("item_equip overridden. Use ove...", "code/datums/components/_compon...", 206) - Nadia Mitchel\'s ID Card (Para... (/obj/item/card/id/advanced): RegisterSignal(Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), "item_equip", "update_intern_status", 0) - Nadia Mitchel\'s ID Card (Para... (/obj/item/card/id/advanced): on holding card slot moved(Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), Nadia Mitchel (/mob/living/carbon/human), 0, 1, null, 1) - Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): SendSignal("movable_moved", /list (/list)) - Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): Moved(Nadia Mitchel (/mob/living/carbon/human), 0, 1, null, 1) - Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): doMove(Nadia Mitchel (/mob/living/carbon/human)) - Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): doMove(Nadia Mitchel (/mob/living/carbon/human)) - Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): forceMove(Nadia Mitchel (/mob/living/carbon/human)) - Nadia Mitchel (/mob/living/carbon/human): equip to slot(Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), 256, 0, 0) - Nadia Mitchel (/mob/living/carbon/human): equip to slot(Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), 256, 0, 0) - Nadia Mitchel (/mob/living/carbon/human): equip to slot if possible(Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), 256, 0, 0, 0, 0, 0) - Nadia Mitchel (/mob/living/carbon/human): attack ui(256, "icon-x=26;icon-y=20;left=1;but...") - Nadia Mitchel (/mob/living/carbon/human): attack ui(256, "icon-x=26;icon-y=20;left=1;but...") - the id (/atom/movable/screen/inventory): Click(null, "mapwindow.map", "icon-x=26;icon-y=20;left=1;but...") - CherryCatGirl (/client): Click(the id (/atom/movable/screen/inventory), null, "mapwindow.map", "icon-x=26;icon-y=20;left=1;but...") - [2023-01-28 12:56:37.460] runtime error: item_drop overridden. Use override = TRUE to suppress this warning. - Target: Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic) Proc: remove_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Nadia Mitchel (/mob/living/carbon/human) - src: null - usr.loc: the floor (131,142,2) (/turf/open/floor/iron) - call stack: - stack trace("item_drop overridden. Use over...", "code/datums/components/_compon...", 206) - Nadia Mitchel\'s ID Card (Para... (/obj/item/card/id/advanced): RegisterSignal(Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), "item_drop", "remove_intern_status", 0) - Nadia Mitchel\'s ID Card (Para... (/obj/item/card/id/advanced): on holding card slot moved(Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), Nadia Mitchel (/mob/living/carbon/human), 0, 1, null, 1) - Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): SendSignal("movable_moved", /list (/list)) - Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): Moved(Nadia Mitchel (/mob/living/carbon/human), 0, 1, null, 1) - Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): doMove(Nadia Mitchel (/mob/living/carbon/human)) - Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): doMove(Nadia Mitchel (/mob/living/carbon/human)) - Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): forceMove(Nadia Mitchel (/mob/living/carbon/human)) - Nadia Mitchel (/mob/living/carbon/human): equip to slot(Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), 256, 0, 0) - Nadia Mitchel (/mob/living/carbon/human): equip to slot(Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), 256, 0, 0) - Nadia Mitchel (/mob/living/carbon/human): equip to slot if possible(Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), 256, 0, 0, 0, 0, 0) - Nadia Mitchel (/mob/living/carbon/human): attack ui(256, "icon-x=26;icon-y=20;left=1;but...") - Nadia Mitchel (/mob/living/carbon/human): attack ui(256, "icon-x=26;icon-y=20;left=1;but...") - the id (/atom/movable/screen/inventory): Click(null, "mapwindow.map", "icon-x=26;icon-y=20;left=1;but...") - CherryCatGirl (/client): Click(the id (/atom/movable/screen/inventory), null, "mapwindow.map", "icon-x=26;icon-y=20;left=1;but...") - [2023-01-28 12:56:46.083] runtime error: item_equip overridden. Use override = TRUE to suppress this warning. - Target: Kayla Peterson (Shaft Miner) (/obj/item/modular_computer/pda/shaftminer) Proc: update_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("item_equip overridden. Use ove...", "code/datums/components/_compon...", 206) - Kayla Peterson\'s ID Card (Sha... (/obj/item/card/id/advanced): RegisterSignal(Kayla Peterson (Shaft Miner) (/obj/item/modular_computer/pda/shaftminer), "item_equip", "update_intern_status", 0) - Kayla Peterson\'s ID Card (Sha... (/obj/item/card/id/advanced): on holding card slot moved(Kayla Peterson (Shaft Miner) (/obj/item/modular_computer/pda/shaftminer), Kayla Peterson (/mob/living/carbon/human), 0, 1, null, 1) - Kayla Peterson (Shaft Miner) (/obj/item/modular_computer/pda/shaftminer): SendSignal("movable_moved", /list (/list)) - Kayla Peterson (Shaft Miner) (/obj/item/modular_computer/pda/shaftminer): Moved(Kayla Peterson (/mob/living/carbon/human), 0, 1, null, 1) - Kayla Peterson (Shaft Miner) (/obj/item/modular_computer/pda/shaftminer): doMove(the volcanic floor (71,134,5) (/turf/open/misc/asteroid/basalt/lava_land_surface)) - Kayla Peterson (Shaft Miner) (/obj/item/modular_computer/pda/shaftminer): doMove(the volcanic floor (71,134,5) (/turf/open/misc/asteroid/basalt/lava_land_surface)) - Kayla Peterson (Shaft Miner) (/obj/item/modular_computer/pda/shaftminer): forceMove(the volcanic floor (71,134,5) (/turf/open/misc/asteroid/basalt/lava_land_surface)) - Kayla Peterson (/mob/living/carbon/human): doUnEquip(Kayla Peterson (Shaft Miner) (/obj/item/modular_computer/pda/shaftminer), 0, the volcanic floor (71,134,5) (/turf/open/misc/asteroid/basalt/lava_land_surface), 0, 1, 0) - Kayla Peterson (/mob/living/carbon/human): doUnEquip(Kayla Peterson (Shaft Miner) (/obj/item/modular_computer/pda/shaftminer), 0, the volcanic floor (71,134,5) (/turf/open/misc/asteroid/basalt/lava_land_surface), 0, 1, 0) - ... - the damaged shaft miner\'s jum... (/obj/item/clothing/under/rank/cargo/miner/lavaland): burn() - the damaged shaft miner\'s jum... (/obj/item/clothing/under/rank/cargo/miner/lavaland): atom destruction("fire") - the damaged shaft miner\'s jum... (/obj/item/clothing/under/rank/cargo/miner/lavaland): take damage(0.3, "burn", "fire", 0, null, 0) - Kayla Peterson (/mob/living/carbon/human): burn clothing(0.2, null, 14.5199) - /datum/status_effect/fire_hand... (/datum/status_effect/fire_handler/fire_stacks): deal damage(0.2, null) - /datum/status_effect/fire_hand... (/datum/status_effect/fire_handler/fire_stacks): process(0.2, null) - Fast Processing (/datum/controller/subsystem/processing/fastprocess): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 12:56:46.084] runtime error: item_drop overridden. Use override = TRUE to suppress this warning. - Target: Kayla Peterson (Shaft Miner) (/obj/item/modular_computer/pda/shaftminer) Proc: remove_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("item_drop overridden. Use over...", "code/datums/components/_compon...", 206) - Kayla Peterson\'s ID Card (Sha... (/obj/item/card/id/advanced): RegisterSignal(Kayla Peterson (Shaft Miner) (/obj/item/modular_computer/pda/shaftminer), "item_drop", "remove_intern_status", 0) - Kayla Peterson\'s ID Card (Sha... (/obj/item/card/id/advanced): on holding card slot moved(Kayla Peterson (Shaft Miner) (/obj/item/modular_computer/pda/shaftminer), Kayla Peterson (/mob/living/carbon/human), 0, 1, null, 1) - Kayla Peterson (Shaft Miner) (/obj/item/modular_computer/pda/shaftminer): SendSignal("movable_moved", /list (/list)) - Kayla Peterson (Shaft Miner) (/obj/item/modular_computer/pda/shaftminer): Moved(Kayla Peterson (/mob/living/carbon/human), 0, 1, null, 1) - Kayla Peterson (Shaft Miner) (/obj/item/modular_computer/pda/shaftminer): doMove(the volcanic floor (71,134,5) (/turf/open/misc/asteroid/basalt/lava_land_surface)) - Kayla Peterson (Shaft Miner) (/obj/item/modular_computer/pda/shaftminer): doMove(the volcanic floor (71,134,5) (/turf/open/misc/asteroid/basalt/lava_land_surface)) - Kayla Peterson (Shaft Miner) (/obj/item/modular_computer/pda/shaftminer): forceMove(the volcanic floor (71,134,5) (/turf/open/misc/asteroid/basalt/lava_land_surface)) - Kayla Peterson (/mob/living/carbon/human): doUnEquip(Kayla Peterson (Shaft Miner) (/obj/item/modular_computer/pda/shaftminer), 0, the volcanic floor (71,134,5) (/turf/open/misc/asteroid/basalt/lava_land_surface), 0, 1, 0) - Kayla Peterson (/mob/living/carbon/human): doUnEquip(Kayla Peterson (Shaft Miner) (/obj/item/modular_computer/pda/shaftminer), 0, the volcanic floor (71,134,5) (/turf/open/misc/asteroid/basalt/lava_land_surface), 0, 1, 0) - ... - the damaged shaft miner\'s jum... (/obj/item/clothing/under/rank/cargo/miner/lavaland): burn() - the damaged shaft miner\'s jum... (/obj/item/clothing/under/rank/cargo/miner/lavaland): atom destruction("fire") - the damaged shaft miner\'s jum... (/obj/item/clothing/under/rank/cargo/miner/lavaland): take damage(0.3, "burn", "fire", 0, null, 0) - Kayla Peterson (/mob/living/carbon/human): burn clothing(0.2, null, 14.5199) - /datum/status_effect/fire_hand... (/datum/status_effect/fire_handler/fire_stacks): deal damage(0.2, null) - /datum/status_effect/fire_hand... (/datum/status_effect/fire_handler/fire_stacks): process(0.2, null) - Fast Processing (/datum/controller/subsystem/processing/fastprocess): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 12:57:51.284] runtime error: item_equip overridden. Use override = TRUE to suppress this warning. - Target: Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic) Proc: update_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Nadia Mitchel (/mob/living/carbon/human) - src: null - usr.loc: the floor (141,134,2) (/turf/open/floor/iron) - call stack: - stack trace("item_equip overridden. Use ove...", "code/datums/components/_compon...", 206) - Nadia Mitchel\'s ID Card (Para... (/obj/item/card/id/advanced): RegisterSignal(Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), "item_equip", "update_intern_status", 0) - Nadia Mitchel\'s ID Card (Para... (/obj/item/card/id/advanced): on holding card slot moved(Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), Nadia Mitchel (/mob/living/carbon/human), 0, 1, null, 1) - Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): SendSignal("movable_moved", /list (/list)) - Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): Moved(Nadia Mitchel (/mob/living/carbon/human), 0, 1, null, 1) - Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): doMove(Nadia Mitchel (/mob/living/carbon/human)) - Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): doMove(Nadia Mitchel (/mob/living/carbon/human)) - Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): forceMove(Nadia Mitchel (/mob/living/carbon/human)) - Nadia Mitchel (/mob/living/carbon/human): put in hand(Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), 1, 0, 0) - Nadia Mitchel (/mob/living/carbon/human): put in active hand(Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), 0, 0) - Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): attack hand(Nadia Mitchel (/mob/living/carbon/human), /list (/list)) - Nadia Mitchel (/mob/living/carbon/human): UnarmedAttack(Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), 0, /list (/list)) - Nadia Mitchel (/mob/living/carbon/human): ClickOn(Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), "icon-x=16;icon-y=19;left=1;but...") - Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): Click(null, "mapwindow.map", "icon-x=16;icon-y=19;left=1;but...") - CherryCatGirl (/client): Click(Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), null, "mapwindow.map", "icon-x=16;icon-y=19;left=1;but...") - [2023-01-28 12:57:51.285] runtime error: item_drop overridden. Use override = TRUE to suppress this warning. - Target: Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic) Proc: remove_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Nadia Mitchel (/mob/living/carbon/human) - src: null - usr.loc: the floor (141,134,2) (/turf/open/floor/iron) - call stack: - stack trace("item_drop overridden. Use over...", "code/datums/components/_compon...", 206) - Nadia Mitchel\'s ID Card (Para... (/obj/item/card/id/advanced): RegisterSignal(Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), "item_drop", "remove_intern_status", 0) - Nadia Mitchel\'s ID Card (Para... (/obj/item/card/id/advanced): on holding card slot moved(Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), Nadia Mitchel (/mob/living/carbon/human), 0, 1, null, 1) - Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): SendSignal("movable_moved", /list (/list)) - Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): Moved(Nadia Mitchel (/mob/living/carbon/human), 0, 1, null, 1) - Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): doMove(Nadia Mitchel (/mob/living/carbon/human)) - Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): doMove(Nadia Mitchel (/mob/living/carbon/human)) - Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): forceMove(Nadia Mitchel (/mob/living/carbon/human)) - Nadia Mitchel (/mob/living/carbon/human): put in hand(Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), 1, 0, 0) - Nadia Mitchel (/mob/living/carbon/human): put in active hand(Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), 0, 0) - Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): attack hand(Nadia Mitchel (/mob/living/carbon/human), /list (/list)) - Nadia Mitchel (/mob/living/carbon/human): UnarmedAttack(Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), 0, /list (/list)) - Nadia Mitchel (/mob/living/carbon/human): ClickOn(Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), "icon-x=16;icon-y=19;left=1;but...") - Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): Click(null, "mapwindow.map", "icon-x=16;icon-y=19;left=1;but...") - CherryCatGirl (/client): Click(Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), null, "mapwindow.map", "icon-x=16;icon-y=19;left=1;but...") - [2023-01-28 12:58:04.884] runtime error: item_equip overridden. Use override = TRUE to suppress this warning. - Target: Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic) Proc: update_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Nadia Mitchel (/mob/living/carbon/human) - src: null - usr.loc: the floor (141,134,2) (/turf/open/floor/iron) - call stack: - stack trace("item_equip overridden. Use ove...", "code/datums/components/_compon...", 206) - Nadia Mitchel\'s ID Card (Para... (/obj/item/card/id/advanced): RegisterSignal(Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), "item_equip", "update_intern_status", 0) - Nadia Mitchel\'s ID Card (Para... (/obj/item/card/id/advanced): on holding card slot moved(Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), Nadia Mitchel (/mob/living/carbon/human), 0, 1, null, 1) - Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): SendSignal("movable_moved", /list (/list)) - Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): Moved(Nadia Mitchel (/mob/living/carbon/human), 0, 1, null, 1) - Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): doMove(Nadia Mitchel (/mob/living/carbon/human)) - Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): doMove(Nadia Mitchel (/mob/living/carbon/human)) - Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): forceMove(Nadia Mitchel (/mob/living/carbon/human)) - Nadia Mitchel (/mob/living/carbon/human): equip to slot(Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), 256, 0, 0) - Nadia Mitchel (/mob/living/carbon/human): equip to slot(Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), 256, 0, 0) - ... - the id (/atom/movable/screen/inventory): Click(null, "mapwindow.map", "icon-x=9;icon-y=19;left=1;butt...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Nadia Mitchel (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 12:58:04.886] runtime error: item_drop overridden. Use override = TRUE to suppress this warning. - Target: Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic) Proc: remove_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Nadia Mitchel (/mob/living/carbon/human) - src: null - usr.loc: the floor (141,134,2) (/turf/open/floor/iron) - call stack: - stack trace("item_drop overridden. Use over...", "code/datums/components/_compon...", 206) - Nadia Mitchel\'s ID Card (Para... (/obj/item/card/id/advanced): RegisterSignal(Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), "item_drop", "remove_intern_status", 0) - Nadia Mitchel\'s ID Card (Para... (/obj/item/card/id/advanced): on holding card slot moved(Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), Nadia Mitchel (/mob/living/carbon/human), 0, 1, null, 1) - Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): SendSignal("movable_moved", /list (/list)) - Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): Moved(Nadia Mitchel (/mob/living/carbon/human), 0, 1, null, 1) - Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): doMove(Nadia Mitchel (/mob/living/carbon/human)) - Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): doMove(Nadia Mitchel (/mob/living/carbon/human)) - Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): forceMove(Nadia Mitchel (/mob/living/carbon/human)) - Nadia Mitchel (/mob/living/carbon/human): equip to slot(Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), 256, 0, 0) - Nadia Mitchel (/mob/living/carbon/human): equip to slot(Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), 256, 0, 0) - ... - the id (/atom/movable/screen/inventory): Click(null, "mapwindow.map", "icon-x=9;icon-y=19;left=1;butt...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Nadia Mitchel (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 12:58:13.391] runtime error: Cannot modify null.moving_from_pull. - proc name: Move (/mob/living/Move) - source file: living.dm,910 - usr: null - src: the blue baby slime (330) (/mob/living/simple_animal/slime) - src.loc: the reinforced floor (184,84,2) (/turf/open/floor/engine) - call stack: - the blue baby slime (330) (/mob/living/simple_animal/slime): Move(the reinforced floor (184,85,2) (/turf/open/floor/engine), 1, 8) - the monkey (874) (/mob/living/carbon/human/species/monkey): PushAM(the blue baby slime (330) (/mob/living/simple_animal/slime), 1000) - the monkey (874) (/mob/living/carbon/human/species/monkey): Bump(the blue baby slime (330) (/mob/living/simple_animal/slime)) - the reinforced floor (184,84,2) (/turf/open/floor/engine): Enter(the monkey (874) (/mob/living/carbon/human/species/monkey)) - the monkey (874) (/mob/living/carbon/human/species/monkey): Move(the reinforced floor (184,84,2) (/turf/open/floor/engine), 1, 0, 1) - the monkey (874) (/mob/living/carbon/human/species/monkey): Move(the reinforced floor (184,84,2) (/turf/open/floor/engine), 1, 0, 1) - the monkey (874) (/mob/living/carbon/human/species/monkey): Move(the reinforced floor (184,84,2) (/turf/open/floor/engine), 1, null) - the monkey (874) (/mob/living/carbon/human/species/monkey): Move(the reinforced floor (184,84,2) (/turf/open/floor/engine), 1) - the monkey (874) (/mob/living/carbon/human/species/monkey): Move(the reinforced floor (184,84,2) (/turf/open/floor/engine), 1) - /datum/idle_behavior/idle_monk... (/datum/idle_behavior/idle_monkey): perform idle behavior(0.1, /datum/ai_controller/monkey (/datum/ai_controller/monkey)) - /datum/ai_controller/monkey (/datum/ai_controller/monkey): process(0.1) - AI Behavior Ticker (/datum/controller/subsystem/processing/ai_behaviors): fire(0) - AI Behavior Ticker (/datum/controller/subsystem/processing/ai_behaviors): fire(0) - AI Behavior Ticker (/datum/controller/subsystem/processing/ai_behaviors): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 12:58:27.123] runtime error: bad del - proc name: qdel (/proc/qdel) - source file: garbage.dm,350 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: the reinforced floor (177,79,2) (/turf/open/floor/engine) - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Noah Jeffrey (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the reinforced floor (177,79,2) (/turf/open/floor/engine), 1, Noah Jeffrey (/mob/living/carbon/human)) - Slime management console (/obj/machinery/computer/camera_advanced/xenobio): XenoTurfClickCtrl(Noah Jeffrey (/mob/living/carbon/human), the reinforced floor (177,79,2) (/turf/open/floor/engine)) - Noah Jeffrey (/mob/living/carbon/human): SendSignal("xeno_turf_click_alt", /list (/list)) - the reinforced floor (177,79,2) (/turf/open/floor/engine): CtrlClick(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (/mob/living/carbon/human): CtrlClickOn(the reinforced floor (177,79,2) (/turf/open/floor/engine)) - Noah Jeffrey (/mob/living/carbon/human): ClickOn(the reinforced floor (177,79,2) (/turf/open/floor/engine), "icon-x=3;icon-y=30;left=1;ctrl...") - the reinforced floor (177,79,2) (/turf/open/floor/engine): Click(the reinforced floor (177,79,2) (/turf/open/floor/engine), "mapwindow.map", "icon-x=3;icon-y=30;left=1;ctrl...") - BreadIsGoodLOLBR (/client): Click(the reinforced floor (177,79,2) (/turf/open/floor/engine), the reinforced floor (177,79,2) (/turf/open/floor/engine), "mapwindow.map", "icon-x=3;icon-y=30;left=1;ctrl...") - [2023-01-28 12:58:27.124] runtime error: bad del - proc name: qdel (/proc/qdel) - source file: garbage.dm,350 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Noah Jeffrey (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the reinforced floor (177,79,2) (/turf/open/floor/engine), 1, Noah Jeffrey (/mob/living/carbon/human)) - Slime management console (/obj/machinery/computer/camera_advanced/xenobio): XenoTurfClickCtrl(Noah Jeffrey (/mob/living/carbon/human), the reinforced floor (177,79,2) (/turf/open/floor/engine)) - Noah Jeffrey (/mob/living/carbon/human): SendSignal("xeno_turf_click_alt", /list (/list)) - the reinforced floor (177,79,2) (/turf/open/floor/engine): CtrlClick(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (/mob/living/carbon/human): CtrlClickOn(the reinforced floor (177,79,2) (/turf/open/floor/engine)) - Noah Jeffrey (/mob/living/carbon/human): ClickOn(the reinforced floor (177,79,2) (/turf/open/floor/engine), "icon-x=3;icon-y=30;left=1;ctrl...") - the reinforced floor (177,79,2) (/turf/open/floor/engine): Click(the reinforced floor (177,79,2) (/turf/open/floor/engine), "mapwindow.map", "icon-x=3;icon-y=30;left=1;ctrl...") - BreadIsGoodLOLBR (/client): Click(the reinforced floor (177,79,2) (/turf/open/floor/engine), the reinforced floor (177,79,2) (/turf/open/floor/engine), "mapwindow.map", "icon-x=3;icon-y=30;left=1;ctrl...") - [2023-01-28 12:58:27.126] runtime error: bad del - proc name: qdel (/proc/qdel) - source file: garbage.dm,350 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Noah Jeffrey (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the reinforced floor (177,79,2) (/turf/open/floor/engine), 1, Noah Jeffrey (/mob/living/carbon/human)) - Slime management console (/obj/machinery/computer/camera_advanced/xenobio): XenoTurfClickCtrl(Noah Jeffrey (/mob/living/carbon/human), the reinforced floor (177,79,2) (/turf/open/floor/engine)) - Noah Jeffrey (/mob/living/carbon/human): SendSignal("xeno_turf_click_alt", /list (/list)) - the reinforced floor (177,79,2) (/turf/open/floor/engine): CtrlClick(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (/mob/living/carbon/human): CtrlClickOn(the reinforced floor (177,79,2) (/turf/open/floor/engine)) - Noah Jeffrey (/mob/living/carbon/human): ClickOn(the reinforced floor (177,79,2) (/turf/open/floor/engine), "icon-x=3;icon-y=30;left=1;ctrl...") - the reinforced floor (177,79,2) (/turf/open/floor/engine): Click(the reinforced floor (177,79,2) (/turf/open/floor/engine), "mapwindow.map", "icon-x=3;icon-y=30;left=1;ctrl...") - BreadIsGoodLOLBR (/client): Click(the reinforced floor (177,79,2) (/turf/open/floor/engine), the reinforced floor (177,79,2) (/turf/open/floor/engine), "mapwindow.map", "icon-x=3;icon-y=30;left=1;ctrl...") - [2023-01-28 12:58:27.127] runtime error: bad del - proc name: qdel (/proc/qdel) - source file: garbage.dm,350 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Noah Jeffrey (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the reinforced floor (177,79,2) (/turf/open/floor/engine), 1, Noah Jeffrey (/mob/living/carbon/human)) - Slime management console (/obj/machinery/computer/camera_advanced/xenobio): XenoTurfClickCtrl(Noah Jeffrey (/mob/living/carbon/human), the reinforced floor (177,79,2) (/turf/open/floor/engine)) - Noah Jeffrey (/mob/living/carbon/human): SendSignal("xeno_turf_click_alt", /list (/list)) - the reinforced floor (177,79,2) (/turf/open/floor/engine): CtrlClick(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (/mob/living/carbon/human): CtrlClickOn(the reinforced floor (177,79,2) (/turf/open/floor/engine)) - Noah Jeffrey (/mob/living/carbon/human): ClickOn(the reinforced floor (177,79,2) (/turf/open/floor/engine), "icon-x=3;icon-y=30;left=1;ctrl...") - the reinforced floor (177,79,2) (/turf/open/floor/engine): Click(the reinforced floor (177,79,2) (/turf/open/floor/engine), "mapwindow.map", "icon-x=3;icon-y=30;left=1;ctrl...") - BreadIsGoodLOLBR (/client): Click(the reinforced floor (177,79,2) (/turf/open/floor/engine), the reinforced floor (177,79,2) (/turf/open/floor/engine), "mapwindow.map", "icon-x=3;icon-y=30;left=1;ctrl...") - [2023-01-28 12:58:27.128] runtime error: bad del - proc name: qdel (/proc/qdel) - source file: garbage.dm,350 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Noah Jeffrey (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the reinforced floor (177,79,2) (/turf/open/floor/engine), 1, Noah Jeffrey (/mob/living/carbon/human)) - Slime management console (/obj/machinery/computer/camera_advanced/xenobio): XenoTurfClickCtrl(Noah Jeffrey (/mob/living/carbon/human), the reinforced floor (177,79,2) (/turf/open/floor/engine)) - Noah Jeffrey (/mob/living/carbon/human): SendSignal("xeno_turf_click_alt", /list (/list)) - the reinforced floor (177,79,2) (/turf/open/floor/engine): CtrlClick(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (/mob/living/carbon/human): CtrlClickOn(the reinforced floor (177,79,2) (/turf/open/floor/engine)) - Noah Jeffrey (/mob/living/carbon/human): ClickOn(the reinforced floor (177,79,2) (/turf/open/floor/engine), "icon-x=3;icon-y=30;left=1;ctrl...") - the reinforced floor (177,79,2) (/turf/open/floor/engine): Click(the reinforced floor (177,79,2) (/turf/open/floor/engine), "mapwindow.map", "icon-x=3;icon-y=30;left=1;ctrl...") - BreadIsGoodLOLBR (/client): Click(the reinforced floor (177,79,2) (/turf/open/floor/engine), the reinforced floor (177,79,2) (/turf/open/floor/engine), "mapwindow.map", "icon-x=3;icon-y=30;left=1;ctrl...") - [2023-01-28 12:58:27.129] runtime error: bad del - proc name: qdel (/proc/qdel) - source file: garbage.dm,350 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Noah Jeffrey (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the reinforced floor (177,79,2) (/turf/open/floor/engine), 1, Noah Jeffrey (/mob/living/carbon/human)) - Slime management console (/obj/machinery/computer/camera_advanced/xenobio): XenoTurfClickCtrl(Noah Jeffrey (/mob/living/carbon/human), the reinforced floor (177,79,2) (/turf/open/floor/engine)) - Noah Jeffrey (/mob/living/carbon/human): SendSignal("xeno_turf_click_alt", /list (/list)) - the reinforced floor (177,79,2) (/turf/open/floor/engine): CtrlClick(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (/mob/living/carbon/human): CtrlClickOn(the reinforced floor (177,79,2) (/turf/open/floor/engine)) - Noah Jeffrey (/mob/living/carbon/human): ClickOn(the reinforced floor (177,79,2) (/turf/open/floor/engine), "icon-x=3;icon-y=30;left=1;ctrl...") - the reinforced floor (177,79,2) (/turf/open/floor/engine): Click(the reinforced floor (177,79,2) (/turf/open/floor/engine), "mapwindow.map", "icon-x=3;icon-y=30;left=1;ctrl...") - BreadIsGoodLOLBR (/client): Click(the reinforced floor (177,79,2) (/turf/open/floor/engine), the reinforced floor (177,79,2) (/turf/open/floor/engine), "mapwindow.map", "icon-x=3;icon-y=30;left=1;ctrl...") - [2023-01-28 12:58:27.131] runtime error: bad del - proc name: qdel (/proc/qdel) - source file: garbage.dm,350 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Noah Jeffrey (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the reinforced floor (177,79,2) (/turf/open/floor/engine), 1, Noah Jeffrey (/mob/living/carbon/human)) - Slime management console (/obj/machinery/computer/camera_advanced/xenobio): XenoTurfClickCtrl(Noah Jeffrey (/mob/living/carbon/human), the reinforced floor (177,79,2) (/turf/open/floor/engine)) - Noah Jeffrey (/mob/living/carbon/human): SendSignal("xeno_turf_click_alt", /list (/list)) - the reinforced floor (177,79,2) (/turf/open/floor/engine): CtrlClick(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (/mob/living/carbon/human): CtrlClickOn(the reinforced floor (177,79,2) (/turf/open/floor/engine)) - Noah Jeffrey (/mob/living/carbon/human): ClickOn(the reinforced floor (177,79,2) (/turf/open/floor/engine), "icon-x=3;icon-y=30;left=1;ctrl...") - the reinforced floor (177,79,2) (/turf/open/floor/engine): Click(the reinforced floor (177,79,2) (/turf/open/floor/engine), "mapwindow.map", "icon-x=3;icon-y=30;left=1;ctrl...") - BreadIsGoodLOLBR (/client): Click(the reinforced floor (177,79,2) (/turf/open/floor/engine), the reinforced floor (177,79,2) (/turf/open/floor/engine), "mapwindow.map", "icon-x=3;icon-y=30;left=1;ctrl...") - [2023-01-28 12:58:28.488] runtime error: bad del - proc name: qdel (/proc/qdel) - source file: garbage.dm,350 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: the reinforced floor (178,79,2) (/turf/open/floor/engine) - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Noah Jeffrey (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the reinforced floor (178,79,2) (/turf/open/floor/engine), 1, Noah Jeffrey (/mob/living/carbon/human)) - Slime management console (/obj/machinery/computer/camera_advanced/xenobio): XenoTurfClickCtrl(Noah Jeffrey (/mob/living/carbon/human), the reinforced floor (178,79,2) (/turf/open/floor/engine)) - Noah Jeffrey (/mob/living/carbon/human): SendSignal("xeno_turf_click_alt", /list (/list)) - the reinforced floor (178,79,2) (/turf/open/floor/engine): CtrlClick(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (/mob/living/carbon/human): CtrlClickOn(the reinforced floor (178,79,2) (/turf/open/floor/engine)) - Noah Jeffrey (/mob/living/carbon/human): ClickOn(the reinforced floor (178,79,2) (/turf/open/floor/engine), "icon-x=11;icon-y=12;left=1;ctr...") - the reinforced floor (178,79,2) (/turf/open/floor/engine): Click(the reinforced floor (178,79,2) (/turf/open/floor/engine), "mapwindow.map", "icon-x=11;icon-y=12;left=1;ctr...") - BreadIsGoodLOLBR (/client): Click(the reinforced floor (178,79,2) (/turf/open/floor/engine), the reinforced floor (178,79,2) (/turf/open/floor/engine), "mapwindow.map", "icon-x=11;icon-y=12;left=1;ctr...") - [2023-01-28 12:58:28.489] runtime error: bad del - proc name: qdel (/proc/qdel) - source file: garbage.dm,350 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Noah Jeffrey (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the reinforced floor (178,79,2) (/turf/open/floor/engine), 1, Noah Jeffrey (/mob/living/carbon/human)) - Slime management console (/obj/machinery/computer/camera_advanced/xenobio): XenoTurfClickCtrl(Noah Jeffrey (/mob/living/carbon/human), the reinforced floor (178,79,2) (/turf/open/floor/engine)) - Noah Jeffrey (/mob/living/carbon/human): SendSignal("xeno_turf_click_alt", /list (/list)) - the reinforced floor (178,79,2) (/turf/open/floor/engine): CtrlClick(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (/mob/living/carbon/human): CtrlClickOn(the reinforced floor (178,79,2) (/turf/open/floor/engine)) - Noah Jeffrey (/mob/living/carbon/human): ClickOn(the reinforced floor (178,79,2) (/turf/open/floor/engine), "icon-x=11;icon-y=12;left=1;ctr...") - the reinforced floor (178,79,2) (/turf/open/floor/engine): Click(the reinforced floor (178,79,2) (/turf/open/floor/engine), "mapwindow.map", "icon-x=11;icon-y=12;left=1;ctr...") - BreadIsGoodLOLBR (/client): Click(the reinforced floor (178,79,2) (/turf/open/floor/engine), the reinforced floor (178,79,2) (/turf/open/floor/engine), "mapwindow.map", "icon-x=11;icon-y=12;left=1;ctr...") - [2023-01-28 12:58:28.490] runtime error: bad del - proc name: qdel (/proc/qdel) - source file: garbage.dm,350 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Noah Jeffrey (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the reinforced floor (178,79,2) (/turf/open/floor/engine), 1, Noah Jeffrey (/mob/living/carbon/human)) - Slime management console (/obj/machinery/computer/camera_advanced/xenobio): XenoTurfClickCtrl(Noah Jeffrey (/mob/living/carbon/human), the reinforced floor (178,79,2) (/turf/open/floor/engine)) - Noah Jeffrey (/mob/living/carbon/human): SendSignal("xeno_turf_click_alt", /list (/list)) - the reinforced floor (178,79,2) (/turf/open/floor/engine): CtrlClick(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (/mob/living/carbon/human): CtrlClickOn(the reinforced floor (178,79,2) (/turf/open/floor/engine)) - Noah Jeffrey (/mob/living/carbon/human): ClickOn(the reinforced floor (178,79,2) (/turf/open/floor/engine), "icon-x=11;icon-y=12;left=1;ctr...") - the reinforced floor (178,79,2) (/turf/open/floor/engine): Click(the reinforced floor (178,79,2) (/turf/open/floor/engine), "mapwindow.map", "icon-x=11;icon-y=12;left=1;ctr...") - BreadIsGoodLOLBR (/client): Click(the reinforced floor (178,79,2) (/turf/open/floor/engine), the reinforced floor (178,79,2) (/turf/open/floor/engine), "mapwindow.map", "icon-x=11;icon-y=12;left=1;ctr...") - [2023-01-28 12:58:28.490] runtime error: bad del - proc name: qdel (/proc/qdel) - source file: garbage.dm,350 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Noah Jeffrey (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the reinforced floor (178,79,2) (/turf/open/floor/engine), 1, Noah Jeffrey (/mob/living/carbon/human)) - Slime management console (/obj/machinery/computer/camera_advanced/xenobio): XenoTurfClickCtrl(Noah Jeffrey (/mob/living/carbon/human), the reinforced floor (178,79,2) (/turf/open/floor/engine)) - Noah Jeffrey (/mob/living/carbon/human): SendSignal("xeno_turf_click_alt", /list (/list)) - the reinforced floor (178,79,2) (/turf/open/floor/engine): CtrlClick(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (/mob/living/carbon/human): CtrlClickOn(the reinforced floor (178,79,2) (/turf/open/floor/engine)) - Noah Jeffrey (/mob/living/carbon/human): ClickOn(the reinforced floor (178,79,2) (/turf/open/floor/engine), "icon-x=11;icon-y=12;left=1;ctr...") - the reinforced floor (178,79,2) (/turf/open/floor/engine): Click(the reinforced floor (178,79,2) (/turf/open/floor/engine), "mapwindow.map", "icon-x=11;icon-y=12;left=1;ctr...") - BreadIsGoodLOLBR (/client): Click(the reinforced floor (178,79,2) (/turf/open/floor/engine), the reinforced floor (178,79,2) (/turf/open/floor/engine), "mapwindow.map", "icon-x=11;icon-y=12;left=1;ctr...") - [2023-01-28 12:58:28.491] runtime error: bad del - proc name: qdel (/proc/qdel) - source file: garbage.dm,350 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Noah Jeffrey (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the reinforced floor (178,79,2) (/turf/open/floor/engine), 1, Noah Jeffrey (/mob/living/carbon/human)) - Slime management console (/obj/machinery/computer/camera_advanced/xenobio): XenoTurfClickCtrl(Noah Jeffrey (/mob/living/carbon/human), the reinforced floor (178,79,2) (/turf/open/floor/engine)) - Noah Jeffrey (/mob/living/carbon/human): SendSignal("xeno_turf_click_alt", /list (/list)) - the reinforced floor (178,79,2) (/turf/open/floor/engine): CtrlClick(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (/mob/living/carbon/human): CtrlClickOn(the reinforced floor (178,79,2) (/turf/open/floor/engine)) - Noah Jeffrey (/mob/living/carbon/human): ClickOn(the reinforced floor (178,79,2) (/turf/open/floor/engine), "icon-x=11;icon-y=12;left=1;ctr...") - the reinforced floor (178,79,2) (/turf/open/floor/engine): Click(the reinforced floor (178,79,2) (/turf/open/floor/engine), "mapwindow.map", "icon-x=11;icon-y=12;left=1;ctr...") - BreadIsGoodLOLBR (/client): Click(the reinforced floor (178,79,2) (/turf/open/floor/engine), the reinforced floor (178,79,2) (/turf/open/floor/engine), "mapwindow.map", "icon-x=11;icon-y=12;left=1;ctr...") - [2023-01-28 12:58:28.492] runtime error: bad del - proc name: qdel (/proc/qdel) - source file: garbage.dm,350 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Noah Jeffrey (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the reinforced floor (178,79,2) (/turf/open/floor/engine), 1, Noah Jeffrey (/mob/living/carbon/human)) - Slime management console (/obj/machinery/computer/camera_advanced/xenobio): XenoTurfClickCtrl(Noah Jeffrey (/mob/living/carbon/human), the reinforced floor (178,79,2) (/turf/open/floor/engine)) - Noah Jeffrey (/mob/living/carbon/human): SendSignal("xeno_turf_click_alt", /list (/list)) - the reinforced floor (178,79,2) (/turf/open/floor/engine): CtrlClick(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (/mob/living/carbon/human): CtrlClickOn(the reinforced floor (178,79,2) (/turf/open/floor/engine)) - Noah Jeffrey (/mob/living/carbon/human): ClickOn(the reinforced floor (178,79,2) (/turf/open/floor/engine), "icon-x=11;icon-y=12;left=1;ctr...") - the reinforced floor (178,79,2) (/turf/open/floor/engine): Click(the reinforced floor (178,79,2) (/turf/open/floor/engine), "mapwindow.map", "icon-x=11;icon-y=12;left=1;ctr...") - BreadIsGoodLOLBR (/client): Click(the reinforced floor (178,79,2) (/turf/open/floor/engine), the reinforced floor (178,79,2) (/turf/open/floor/engine), "mapwindow.map", "icon-x=11;icon-y=12;left=1;ctr...") - [2023-01-28 12:58:28.493] runtime error: bad del - proc name: qdel (/proc/qdel) - source file: garbage.dm,350 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Noah Jeffrey (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the reinforced floor (178,79,2) (/turf/open/floor/engine), 1, Noah Jeffrey (/mob/living/carbon/human)) - Slime management console (/obj/machinery/computer/camera_advanced/xenobio): XenoTurfClickCtrl(Noah Jeffrey (/mob/living/carbon/human), the reinforced floor (178,79,2) (/turf/open/floor/engine)) - Noah Jeffrey (/mob/living/carbon/human): SendSignal("xeno_turf_click_alt", /list (/list)) - the reinforced floor (178,79,2) (/turf/open/floor/engine): CtrlClick(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (/mob/living/carbon/human): CtrlClickOn(the reinforced floor (178,79,2) (/turf/open/floor/engine)) - Noah Jeffrey (/mob/living/carbon/human): ClickOn(the reinforced floor (178,79,2) (/turf/open/floor/engine), "icon-x=11;icon-y=12;left=1;ctr...") - the reinforced floor (178,79,2) (/turf/open/floor/engine): Click(the reinforced floor (178,79,2) (/turf/open/floor/engine), "mapwindow.map", "icon-x=11;icon-y=12;left=1;ctr...") - BreadIsGoodLOLBR (/client): Click(the reinforced floor (178,79,2) (/turf/open/floor/engine), the reinforced floor (178,79,2) (/turf/open/floor/engine), "mapwindow.map", "icon-x=11;icon-y=12;left=1;ctr...") - [2023-01-28 13:00:29.067] runtime error: bad del - proc name: qdel (/proc/qdel) - source file: garbage.dm,350 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: the reinforced floor (190,86,2) (/turf/open/floor/engine) - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - ... - Noah Jeffrey (/mob/living/carbon/human): ClickOn(the reinforced floor (190,86,2) (/turf/open/floor/engine), "icon-x=22;icon-y=3;left=1;ctrl...") - the reinforced floor (190,86,2) (/turf/open/floor/engine): Click(the reinforced floor (190,86,2) (/turf/open/floor/engine), "mapwindow.map", "icon-x=22;icon-y=3;left=1;ctrl...") - the reinforced floor (190,86,2) (/turf/open/floor/engine): Click(the reinforced floor (190,86,2) (/turf/open/floor/engine), "mapwindow.map", "icon-x=22;icon-y=3;left=1;ctrl...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:00:29.069] runtime error: bad del - proc name: qdel (/proc/qdel) - source file: garbage.dm,350 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Noah Jeffrey (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the reinforced floor (190,86,2) (/turf/open/floor/engine), 1, Noah Jeffrey (/mob/living/carbon/human)) - Slime management console (/obj/machinery/computer/camera_advanced/xenobio): XenoTurfClickCtrl(Noah Jeffrey (/mob/living/carbon/human), the reinforced floor (190,86,2) (/turf/open/floor/engine)) - Noah Jeffrey (/mob/living/carbon/human): SendSignal("xeno_turf_click_alt", /list (/list)) - ... - the reinforced floor (190,86,2) (/turf/open/floor/engine): Click(the reinforced floor (190,86,2) (/turf/open/floor/engine), "mapwindow.map", "icon-x=22;icon-y=3;left=1;ctrl...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Noah Jeffrey (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:00:29.070] runtime error: bad del - proc name: qdel (/proc/qdel) - source file: garbage.dm,350 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Noah Jeffrey (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the reinforced floor (190,86,2) (/turf/open/floor/engine), 1, Noah Jeffrey (/mob/living/carbon/human)) - Slime management console (/obj/machinery/computer/camera_advanced/xenobio): XenoTurfClickCtrl(Noah Jeffrey (/mob/living/carbon/human), the reinforced floor (190,86,2) (/turf/open/floor/engine)) - Noah Jeffrey (/mob/living/carbon/human): SendSignal("xeno_turf_click_alt", /list (/list)) - ... - the reinforced floor (190,86,2) (/turf/open/floor/engine): Click(the reinforced floor (190,86,2) (/turf/open/floor/engine), "mapwindow.map", "icon-x=22;icon-y=3;left=1;ctrl...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Noah Jeffrey (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:00:29.070] runtime error: bad del - proc name: qdel (/proc/qdel) - source file: garbage.dm,350 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Noah Jeffrey (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the reinforced floor (190,86,2) (/turf/open/floor/engine), 1, Noah Jeffrey (/mob/living/carbon/human)) - Slime management console (/obj/machinery/computer/camera_advanced/xenobio): XenoTurfClickCtrl(Noah Jeffrey (/mob/living/carbon/human), the reinforced floor (190,86,2) (/turf/open/floor/engine)) - Noah Jeffrey (/mob/living/carbon/human): SendSignal("xeno_turf_click_alt", /list (/list)) - ... - the reinforced floor (190,86,2) (/turf/open/floor/engine): Click(the reinforced floor (190,86,2) (/turf/open/floor/engine), "mapwindow.map", "icon-x=22;icon-y=3;left=1;ctrl...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Noah Jeffrey (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:00:29.071] runtime error: bad del - proc name: qdel (/proc/qdel) - source file: garbage.dm,350 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Noah Jeffrey (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the reinforced floor (190,86,2) (/turf/open/floor/engine), 1, Noah Jeffrey (/mob/living/carbon/human)) - Slime management console (/obj/machinery/computer/camera_advanced/xenobio): XenoTurfClickCtrl(Noah Jeffrey (/mob/living/carbon/human), the reinforced floor (190,86,2) (/turf/open/floor/engine)) - Noah Jeffrey (/mob/living/carbon/human): SendSignal("xeno_turf_click_alt", /list (/list)) - ... - the reinforced floor (190,86,2) (/turf/open/floor/engine): Click(the reinforced floor (190,86,2) (/turf/open/floor/engine), "mapwindow.map", "icon-x=22;icon-y=3;left=1;ctrl...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Noah Jeffrey (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:00:29.072] runtime error: bad del - proc name: qdel (/proc/qdel) - source file: garbage.dm,350 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Noah Jeffrey (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the reinforced floor (190,86,2) (/turf/open/floor/engine), 1, Noah Jeffrey (/mob/living/carbon/human)) - Slime management console (/obj/machinery/computer/camera_advanced/xenobio): XenoTurfClickCtrl(Noah Jeffrey (/mob/living/carbon/human), the reinforced floor (190,86,2) (/turf/open/floor/engine)) - Noah Jeffrey (/mob/living/carbon/human): SendSignal("xeno_turf_click_alt", /list (/list)) - ... - the reinforced floor (190,86,2) (/turf/open/floor/engine): Click(the reinforced floor (190,86,2) (/turf/open/floor/engine), "mapwindow.map", "icon-x=22;icon-y=3;left=1;ctrl...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Noah Jeffrey (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:00:29.073] runtime error: bad del - proc name: qdel (/proc/qdel) - source file: garbage.dm,350 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Noah Jeffrey (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the reinforced floor (190,86,2) (/turf/open/floor/engine), 1, Noah Jeffrey (/mob/living/carbon/human)) - Slime management console (/obj/machinery/computer/camera_advanced/xenobio): XenoTurfClickCtrl(Noah Jeffrey (/mob/living/carbon/human), the reinforced floor (190,86,2) (/turf/open/floor/engine)) - Noah Jeffrey (/mob/living/carbon/human): SendSignal("xeno_turf_click_alt", /list (/list)) - ... - the reinforced floor (190,86,2) (/turf/open/floor/engine): Click(the reinforced floor (190,86,2) (/turf/open/floor/engine), "mapwindow.map", "icon-x=22;icon-y=3;left=1;ctrl...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Noah Jeffrey (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:03:40.690] runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to) - call stack: - /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Movement Loops (/datum/controller/subsystem/movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:04:06.819] runtime error: Cannot execute null.has reagent(). - proc name: handle organs (/mob/living/carbon/proc/handle_organs) - source file: life.dm,338 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: null - call stack: - Unknown (/mob/living/carbon/human/species/monkey): handle organs(2, 1019) - Unknown (/mob/living/carbon/human/species/monkey): Life(2, 1019) - Unknown (/mob/living/carbon/human/species/monkey): Life(2, 1019) - Mobs (/datum/controller/subsystem/mobs): fire(1) - Mobs (/datum/controller/subsystem/mobs): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:05:04.914] runtime error: Cannot modify null.moving_from_pull. - proc name: Move (/mob/living/Move) - source file: living.dm,910 - usr: the metal adult slime (439) (/mob/living/simple_animal/slime) - src: the pink baby slime (409) (/mob/living/simple_animal/slime) - usr.loc: the reinforced floor (184,80,2) (/turf/open/floor/engine) - src.loc: the reinforced floor (184,81,2) (/turf/open/floor/engine) - call stack: - the pink baby slime (409) (/mob/living/simple_animal/slime): Move(the reinforced floor (184,82,2) (/turf/open/floor/engine), 1, 6.4) - the metal adult slime (439) (/mob/living/simple_animal/slime): PushAM(the pink baby slime (409) (/mob/living/simple_animal/slime), 1000) - the metal adult slime (439) (/mob/living/simple_animal/slime): Bump(the pink baby slime (409) (/mob/living/simple_animal/slime)) - the reinforced floor (184,81,2) (/turf/open/floor/engine): Enter(the metal adult slime (439) (/mob/living/simple_animal/slime)) - the metal adult slime (439) (/mob/living/simple_animal/slime): Move(the reinforced floor (184,81,2) (/turf/open/floor/engine), 1, 0, 1) - the metal adult slime (439) (/mob/living/simple_animal/slime): Move(the reinforced floor (184,81,2) (/turf/open/floor/engine), 1, 0, 1) - the metal adult slime (439) (/mob/living/simple_animal/slime): Move(the reinforced floor (184,81,2) (/turf/open/floor/engine), 1, null) - the metal adult slime (439) (/mob/living/simple_animal/slime): handle targets(2, 1048) - the metal adult slime (439) (/mob/living/simple_animal/slime): Life(2, 1048) - Mobs (/datum/controller/subsystem/mobs): fire(1) - Mobs (/datum/controller/subsystem/mobs): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:06:19.171] runtime error: item_equip overridden. Use override = TRUE to suppress this warning. - Target: Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science) Proc: update_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Noah Jeffrey (/mob/living/carbon/human) - src: null - usr.loc: the floor (171,84,2) (/turf/open/floor/iron) - call stack: - stack trace("item_equip overridden. Use ove...", "code/datums/components/_compon...", 206) - Noah Jeffrey\'s ID Card (Scien... (/obj/item/card/id/advanced): RegisterSignal(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), "item_equip", "update_intern_status", 0) - Noah Jeffrey\'s ID Card (Scien... (/obj/item/card/id/advanced): on holding card slot moved(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), Noah Jeffrey (/mob/living/carbon/human), 0, 1, null, 1) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): SendSignal("movable_moved", /list (/list)) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): Moved(Noah Jeffrey (/mob/living/carbon/human), 0, 1, null, 1) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): doMove(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): doMove(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): forceMove(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (/mob/living/carbon/human): put in hand(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), 1, 0, 0) - Noah Jeffrey (/mob/living/carbon/human): put in active hand(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), 0, 0) - ... - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): Click(null, "mapwindow.map", "icon-x=24;icon-y=20;left=1;but...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Noah Jeffrey (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:06:19.173] runtime error: item_drop overridden. Use override = TRUE to suppress this warning. - Target: Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science) Proc: remove_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Noah Jeffrey (/mob/living/carbon/human) - src: null - usr.loc: the floor (171,84,2) (/turf/open/floor/iron) - call stack: - stack trace("item_drop overridden. Use over...", "code/datums/components/_compon...", 206) - Noah Jeffrey\'s ID Card (Scien... (/obj/item/card/id/advanced): RegisterSignal(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), "item_drop", "remove_intern_status", 0) - Noah Jeffrey\'s ID Card (Scien... (/obj/item/card/id/advanced): on holding card slot moved(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), Noah Jeffrey (/mob/living/carbon/human), 0, 1, null, 1) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): SendSignal("movable_moved", /list (/list)) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): Moved(Noah Jeffrey (/mob/living/carbon/human), 0, 1, null, 1) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): doMove(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): doMove(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): forceMove(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (/mob/living/carbon/human): put in hand(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), 1, 0, 0) - Noah Jeffrey (/mob/living/carbon/human): put in active hand(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), 0, 0) - ... - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): Click(null, "mapwindow.map", "icon-x=24;icon-y=20;left=1;but...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Noah Jeffrey (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:06:21.105] runtime error: item_equip overridden. Use override = TRUE to suppress this warning. - Target: Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science) Proc: update_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Noah Jeffrey (/mob/living/carbon/human) - src: null - usr.loc: the floor (171,84,2) (/turf/open/floor/iron) - call stack: - stack trace("item_equip overridden. Use ove...", "code/datums/components/_compon...", 206) - Noah Jeffrey\'s ID Card (Scien... (/obj/item/card/id/advanced): RegisterSignal(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), "item_equip", "update_intern_status", 0) - Noah Jeffrey\'s ID Card (Scien... (/obj/item/card/id/advanced): on holding card slot moved(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), Noah Jeffrey (/mob/living/carbon/human), 0, 1, null, 1) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): SendSignal("movable_moved", /list (/list)) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): Moved(Noah Jeffrey (/mob/living/carbon/human), 0, 1, null, 1) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): doMove(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): doMove(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): forceMove(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (/mob/living/carbon/human): equip to slot(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), 256, 0, 0) - Noah Jeffrey (/mob/living/carbon/human): equip to slot(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), 256, 0, 0) - ... - the id (/atom/movable/screen/inventory): Click(null, "mapwindow.map", "icon-x=24;icon-y=14;left=1;but...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Noah Jeffrey (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:06:21.107] runtime error: item_drop overridden. Use override = TRUE to suppress this warning. - Target: Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science) Proc: remove_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Noah Jeffrey (/mob/living/carbon/human) - src: null - usr.loc: the floor (171,84,2) (/turf/open/floor/iron) - call stack: - stack trace("item_drop overridden. Use over...", "code/datums/components/_compon...", 206) - Noah Jeffrey\'s ID Card (Scien... (/obj/item/card/id/advanced): RegisterSignal(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), "item_drop", "remove_intern_status", 0) - Noah Jeffrey\'s ID Card (Scien... (/obj/item/card/id/advanced): on holding card slot moved(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), Noah Jeffrey (/mob/living/carbon/human), 0, 1, null, 1) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): SendSignal("movable_moved", /list (/list)) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): Moved(Noah Jeffrey (/mob/living/carbon/human), 0, 1, null, 1) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): doMove(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): doMove(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): forceMove(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (/mob/living/carbon/human): equip to slot(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), 256, 0, 0) - Noah Jeffrey (/mob/living/carbon/human): equip to slot(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), 256, 0, 0) - ... - the id (/atom/movable/screen/inventory): Click(null, "mapwindow.map", "icon-x=24;icon-y=14;left=1;but...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Noah Jeffrey (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:12:29.641] runtime error: item_equip overridden. Use override = TRUE to suppress this warning. - Target: Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist) Proc: update_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Jett Skelton (/mob/living/carbon/human) - src: null - usr.loc: the floor (112,100,2) (/turf/open/floor/iron) - call stack: - stack trace("item_equip overridden. Use ove...", "code/datums/components/_compon...", 206) - Jett Skelton\'s ID Card (Robot... (/obj/item/card/id/advanced): RegisterSignal(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), "item_equip", "update_intern_status", 0) - Jett Skelton\'s ID Card (Robot... (/obj/item/card/id/advanced): on holding card slot moved(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), Jett Skelton (/mob/living/carbon/human), 0, 1, null, 1) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): SendSignal("movable_moved", /list (/list)) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): Moved(Jett Skelton (/mob/living/carbon/human), 0, 1, null, 1) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jett Skelton (/mob/living/carbon/human)) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jett Skelton (/mob/living/carbon/human)) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): forceMove(Jett Skelton (/mob/living/carbon/human)) - Jett Skelton (/mob/living/carbon/human): put in hand(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), 2, 0, 0) - Jett Skelton (/mob/living/carbon/human): put in active hand(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), 0, 0) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): attack hand(Jett Skelton (/mob/living/carbon/human), /list (/list)) - Jett Skelton (/mob/living/carbon/human): UnarmedAttack(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), 0, /list (/list)) - Jett Skelton (/mob/living/carbon/human): ClickOn(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), "icon-x=16;icon-y=21;left=1;but...") - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): Click(null, "mapwindow.map", "icon-x=16;icon-y=21;left=1;but...") - Blootick_Hunt (/client): Click(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), null, "mapwindow.map", "icon-x=16;icon-y=21;left=1;but...") - [2023-01-28 13:12:29.642] runtime error: item_drop overridden. Use override = TRUE to suppress this warning. - Target: Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist) Proc: remove_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Jett Skelton (/mob/living/carbon/human) - src: null - usr.loc: the floor (112,100,2) (/turf/open/floor/iron) - call stack: - stack trace("item_drop overridden. Use over...", "code/datums/components/_compon...", 206) - Jett Skelton\'s ID Card (Robot... (/obj/item/card/id/advanced): RegisterSignal(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), "item_drop", "remove_intern_status", 0) - Jett Skelton\'s ID Card (Robot... (/obj/item/card/id/advanced): on holding card slot moved(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), Jett Skelton (/mob/living/carbon/human), 0, 1, null, 1) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): SendSignal("movable_moved", /list (/list)) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): Moved(Jett Skelton (/mob/living/carbon/human), 0, 1, null, 1) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jett Skelton (/mob/living/carbon/human)) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jett Skelton (/mob/living/carbon/human)) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): forceMove(Jett Skelton (/mob/living/carbon/human)) - Jett Skelton (/mob/living/carbon/human): put in hand(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), 2, 0, 0) - Jett Skelton (/mob/living/carbon/human): put in active hand(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), 0, 0) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): attack hand(Jett Skelton (/mob/living/carbon/human), /list (/list)) - Jett Skelton (/mob/living/carbon/human): UnarmedAttack(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), 0, /list (/list)) - Jett Skelton (/mob/living/carbon/human): ClickOn(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), "icon-x=16;icon-y=21;left=1;but...") - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): Click(null, "mapwindow.map", "icon-x=16;icon-y=21;left=1;but...") - Blootick_Hunt (/client): Click(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), null, "mapwindow.map", "icon-x=16;icon-y=21;left=1;but...") - [2023-01-28 13:13:24.122] runtime error: item_equip overridden. Use override = TRUE to suppress this warning. - Target: Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist) Proc: update_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Jett Skelton (/mob/living/carbon/human) - src: null - usr.loc: the floor (111,96,2) (/turf/open/floor/iron/dark) - call stack: - stack trace("item_equip overridden. Use ove...", "code/datums/components/_compon...", 206) - Jett Skelton\'s ID Card (Robot... (/obj/item/card/id/advanced): RegisterSignal(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), "item_equip", "update_intern_status", 0) - Jett Skelton\'s ID Card (Robot... (/obj/item/card/id/advanced): on holding card slot moved(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), Jett Skelton (/mob/living/carbon/human), 0, 1, null, 1) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): SendSignal("movable_moved", /list (/list)) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): Moved(Jett Skelton (/mob/living/carbon/human), 0, 1, null, 1) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jett Skelton (/mob/living/carbon/human)) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jett Skelton (/mob/living/carbon/human)) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): forceMove(Jett Skelton (/mob/living/carbon/human)) - Jett Skelton (/mob/living/carbon/human): equip to slot(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), 256, 0, 0) - Jett Skelton (/mob/living/carbon/human): equip to slot(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), 256, 0, 0) - Jett Skelton (/mob/living/carbon/human): equip to slot if possible(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), 256, 0, 0, 0, 0, 0) - Jett Skelton (/mob/living/carbon/human): attack ui(256, "icon-x=21;icon-y=17;left=1;but...") - Jett Skelton (/mob/living/carbon/human): attack ui(256, "icon-x=21;icon-y=17;left=1;but...") - the id (/atom/movable/screen/inventory): Click(null, "mapwindow.map", "icon-x=21;icon-y=17;left=1;but...") - Blootick_Hunt (/client): Click(the id (/atom/movable/screen/inventory), null, "mapwindow.map", "icon-x=21;icon-y=17;left=1;but...") - [2023-01-28 13:13:24.123] runtime error: item_drop overridden. Use override = TRUE to suppress this warning. - Target: Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist) Proc: remove_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Jett Skelton (/mob/living/carbon/human) - src: null - usr.loc: the floor (111,96,2) (/turf/open/floor/iron/dark) - call stack: - stack trace("item_drop overridden. Use over...", "code/datums/components/_compon...", 206) - Jett Skelton\'s ID Card (Robot... (/obj/item/card/id/advanced): RegisterSignal(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), "item_drop", "remove_intern_status", 0) - Jett Skelton\'s ID Card (Robot... (/obj/item/card/id/advanced): on holding card slot moved(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), Jett Skelton (/mob/living/carbon/human), 0, 1, null, 1) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): SendSignal("movable_moved", /list (/list)) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): Moved(Jett Skelton (/mob/living/carbon/human), 0, 1, null, 1) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jett Skelton (/mob/living/carbon/human)) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jett Skelton (/mob/living/carbon/human)) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): forceMove(Jett Skelton (/mob/living/carbon/human)) - Jett Skelton (/mob/living/carbon/human): equip to slot(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), 256, 0, 0) - Jett Skelton (/mob/living/carbon/human): equip to slot(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), 256, 0, 0) - Jett Skelton (/mob/living/carbon/human): equip to slot if possible(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), 256, 0, 0, 0, 0, 0) - Jett Skelton (/mob/living/carbon/human): attack ui(256, "icon-x=21;icon-y=17;left=1;but...") - Jett Skelton (/mob/living/carbon/human): attack ui(256, "icon-x=21;icon-y=17;left=1;but...") - the id (/atom/movable/screen/inventory): Click(null, "mapwindow.map", "icon-x=21;icon-y=17;left=1;but...") - Blootick_Hunt (/client): Click(the id (/atom/movable/screen/inventory), null, "mapwindow.map", "icon-x=21;icon-y=17;left=1;but...") - [2023-01-28 13:15:40.591] runtime error: item_equip overridden. Use override = TRUE to suppress this warning. - Target: Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science) Proc: update_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Noah Jeffrey (/mob/living/carbon/human) - src: null - usr.loc: the floor (172,85,2) (/turf/open/floor/iron) - call stack: - stack trace("item_equip overridden. Use ove...", "code/datums/components/_compon...", 206) - Noah Jeffrey\'s ID Card (Scien... (/obj/item/card/id/advanced): RegisterSignal(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), "item_equip", "update_intern_status", 0) - Noah Jeffrey\'s ID Card (Scien... (/obj/item/card/id/advanced): on holding card slot moved(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), Noah Jeffrey (/mob/living/carbon/human), 0, 1, null, 1) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): SendSignal("movable_moved", /list (/list)) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): Moved(Noah Jeffrey (/mob/living/carbon/human), 0, 1, null, 1) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): doMove(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): doMove(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): forceMove(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (/mob/living/carbon/human): put in hand(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), 2, 0, 0) - Noah Jeffrey (/mob/living/carbon/human): put in active hand(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), 0, 0) - ... - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): Click(null, "mapwindow.map", "icon-x=10;icon-y=16;left=1;but...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Noah Jeffrey (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:15:40.592] runtime error: item_drop overridden. Use override = TRUE to suppress this warning. - Target: Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science) Proc: remove_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Noah Jeffrey (/mob/living/carbon/human) - src: null - usr.loc: the floor (172,85,2) (/turf/open/floor/iron) - call stack: - stack trace("item_drop overridden. Use over...", "code/datums/components/_compon...", 206) - Noah Jeffrey\'s ID Card (Scien... (/obj/item/card/id/advanced): RegisterSignal(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), "item_drop", "remove_intern_status", 0) - Noah Jeffrey\'s ID Card (Scien... (/obj/item/card/id/advanced): on holding card slot moved(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), Noah Jeffrey (/mob/living/carbon/human), 0, 1, null, 1) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): SendSignal("movable_moved", /list (/list)) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): Moved(Noah Jeffrey (/mob/living/carbon/human), 0, 1, null, 1) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): doMove(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): doMove(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): forceMove(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (/mob/living/carbon/human): put in hand(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), 2, 0, 0) - Noah Jeffrey (/mob/living/carbon/human): put in active hand(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), 0, 0) - ... - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): Click(null, "mapwindow.map", "icon-x=10;icon-y=16;left=1;but...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Noah Jeffrey (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:15:41.943] runtime error: item_equip overridden. Use override = TRUE to suppress this warning. - Target: Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science) Proc: update_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Noah Jeffrey (/mob/living/carbon/human) - src: null - usr.loc: the floor (172,85,2) (/turf/open/floor/iron) - call stack: - stack trace("item_equip overridden. Use ove...", "code/datums/components/_compon...", 206) - Noah Jeffrey\'s ID Card (Scien... (/obj/item/card/id/advanced): RegisterSignal(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), "item_equip", "update_intern_status", 0) - Noah Jeffrey\'s ID Card (Scien... (/obj/item/card/id/advanced): on holding card slot moved(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), Noah Jeffrey (/mob/living/carbon/human), 0, 1, null, 1) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): SendSignal("movable_moved", /list (/list)) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): Moved(Noah Jeffrey (/mob/living/carbon/human), 0, 1, null, 1) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): doMove(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): doMove(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): forceMove(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (/mob/living/carbon/human): equip to slot(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), 256, 0, 1) - Noah Jeffrey (/mob/living/carbon/human): equip to slot(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), 256, 0, 1) - ... - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): equip to best slot(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (/mob/living/carbon/human): execute quick equip() - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Noah Jeffrey (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Verb Manager (/datum/controller/subsystem/verb_manager): run verb queue() - Verb Manager (/datum/controller/subsystem/verb_manager): fire(0) - Verb Manager (/datum/controller/subsystem/verb_manager): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:15:41.944] runtime error: item_drop overridden. Use override = TRUE to suppress this warning. - Target: Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science) Proc: remove_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Noah Jeffrey (/mob/living/carbon/human) - src: null - usr.loc: the floor (172,85,2) (/turf/open/floor/iron) - call stack: - stack trace("item_drop overridden. Use over...", "code/datums/components/_compon...", 206) - Noah Jeffrey\'s ID Card (Scien... (/obj/item/card/id/advanced): RegisterSignal(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), "item_drop", "remove_intern_status", 0) - Noah Jeffrey\'s ID Card (Scien... (/obj/item/card/id/advanced): on holding card slot moved(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), Noah Jeffrey (/mob/living/carbon/human), 0, 1, null, 1) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): SendSignal("movable_moved", /list (/list)) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): Moved(Noah Jeffrey (/mob/living/carbon/human), 0, 1, null, 1) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): doMove(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): doMove(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): forceMove(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (/mob/living/carbon/human): equip to slot(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), 256, 0, 1) - Noah Jeffrey (/mob/living/carbon/human): equip to slot(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), 256, 0, 1) - ... - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): equip to best slot(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (/mob/living/carbon/human): execute quick equip() - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Noah Jeffrey (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Verb Manager (/datum/controller/subsystem/verb_manager): run verb queue() - Verb Manager (/datum/controller/subsystem/verb_manager): fire(0) - Verb Manager (/datum/controller/subsystem/verb_manager): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:16:08.080] runtime error: Found undeleted query, check the sql.log for the undeleted query and add a delete call to the query datum. (code/controllers/subsystem/dbcore.dm:80) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Found undeleted query, check t...", "code/controllers/subsystem/dbc...", 80) - Database (/datum/controller/subsystem/dbcore): fire(0) - Database (/datum/controller/subsystem/dbcore): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:16:25.352] runtime error: Cannot read null.comp_lookup - proc name: handle transfer (/atom/movable/screen/alert/give/proc/handle_transfer) - source file: alert.dm,361 - usr: Jebediah Garry (/mob/living/carbon/human) - src: Jim Jesse is offering 500 cred... (/atom/movable/screen/alert/give) - usr.loc: the floor (142,131,2) (/turf/open/floor/wood) - src.loc: null - call stack: - Jim Jesse is offering 500 cred... (/atom/movable/screen/alert/give): handle transfer() - Jim Jesse is offering 500 cred... (/atom/movable/screen/alert/give): Click(null, "mapwindow.map", "icon-x=24;icon-y=8;left=1;butt...") - Jimmyl (/client): Click(Jim Jesse is offering 500 cred... (/atom/movable/screen/alert/give), null, "mapwindow.map", "icon-x=24;icon-y=8;left=1;butt...") - [2023-01-28 13:19:24.127] ## TESTING: GC: -- [0x200bb14] | /obj/item/pickaxe/drill/cyborg was unable to be GC'd -- (ref count of 3) [2023-01-28 13:19:24.127] ## TESTING: GC: -- [0x200baf0] | /obj/item/shovel was unable to be GC'd -- (ref count of 3) [2023-01-28 13:20:06.424] runtime error: undefined variable /obj/vehicle/sealed/mecha/odysseus/var/images - proc name: remove image from clients (/proc/remove_image_from_clients) - source file: game.dm,126 - usr: Jebediah Garry (/mob/living/carbon/human) - src: null - usr.loc: the Odysseus (/obj/vehicle/sealed/mecha/odysseus) - call stack: - remove image from clients(, /list (/list)) - /datum/callback (/datum/callback): Invoke() - world: push usr(Jebediah Garry (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:20:27.043] runtime error: undefined variable /obj/vehicle/sealed/mecha/odysseus/var/images - proc name: remove image from clients (/proc/remove_image_from_clients) - source file: game.dm,126 - usr: Jebediah Garry (/mob/living/carbon/human) - src: null - usr.loc: the floor (126,131,2) (/turf/open/floor/iron) - call stack: - remove image from clients(, /list (/list)) - /datum/callback (/datum/callback): Invoke() - world: push usr(Jebediah Garry (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:20:30.349] runtime error: item_equip overridden. Use override = TRUE to suppress this warning. - Target: Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist) Proc: update_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Jebediah Garry (/mob/living/carbon/human) - src: null - usr.loc: the floor (127,132,2) (/turf/open/floor/iron) - call stack: - stack trace("item_equip overridden. Use ove...", "code/datums/components/_compon...", 206) - Jebediah Garry\'s ID Card (Rob... (/obj/item/card/id/advanced): RegisterSignal(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), "item_equip", "update_intern_status", 0) - Jebediah Garry\'s ID Card (Rob... (/obj/item/card/id/advanced): on holding card slot moved(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), Jebediah Garry (/mob/living/carbon/human), 0, 1, null, 1) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): SendSignal("movable_moved", /list (/list)) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): Moved(Jebediah Garry (/mob/living/carbon/human), 0, 1, null, 1) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jebediah Garry (/mob/living/carbon/human)) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jebediah Garry (/mob/living/carbon/human)) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): forceMove(Jebediah Garry (/mob/living/carbon/human)) - Jebediah Garry (/mob/living/carbon/human): put in hand(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), 2, 0, 0) - Jebediah Garry (/mob/living/carbon/human): put in active hand(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), 0, 0) - ... - the id (/atom/movable/screen/inventory): Click(null, "mapwindow.map", "icon-x=28;icon-y=24;left=1;but...") - the id (/atom/movable/screen/inventory): Click(null, "mapwindow.map", "icon-x=28;icon-y=24;left=1;but...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Jebediah Garry (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:20:30.350] runtime error: item_drop overridden. Use override = TRUE to suppress this warning. - Target: Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist) Proc: remove_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Jebediah Garry (/mob/living/carbon/human) - src: null - usr.loc: the floor (127,132,2) (/turf/open/floor/iron) - call stack: - stack trace("item_drop overridden. Use over...", "code/datums/components/_compon...", 206) - Jebediah Garry\'s ID Card (Rob... (/obj/item/card/id/advanced): RegisterSignal(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), "item_drop", "remove_intern_status", 0) - Jebediah Garry\'s ID Card (Rob... (/obj/item/card/id/advanced): on holding card slot moved(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), Jebediah Garry (/mob/living/carbon/human), 0, 1, null, 1) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): SendSignal("movable_moved", /list (/list)) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): Moved(Jebediah Garry (/mob/living/carbon/human), 0, 1, null, 1) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jebediah Garry (/mob/living/carbon/human)) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jebediah Garry (/mob/living/carbon/human)) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): forceMove(Jebediah Garry (/mob/living/carbon/human)) - Jebediah Garry (/mob/living/carbon/human): put in hand(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), 2, 0, 0) - Jebediah Garry (/mob/living/carbon/human): put in active hand(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), 0, 0) - ... - the id (/atom/movable/screen/inventory): Click(null, "mapwindow.map", "icon-x=28;icon-y=24;left=1;but...") - the id (/atom/movable/screen/inventory): Click(null, "mapwindow.map", "icon-x=28;icon-y=24;left=1;but...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Jebediah Garry (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:21:17.955] runtime error: item_equip overridden. Use override = TRUE to suppress this warning. - Target: Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist) Proc: update_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Jebediah Garry (/mob/living/carbon/human) - src: null - usr.loc: the floor (126,132,2) (/turf/open/floor/iron) - call stack: - stack trace("item_equip overridden. Use ove...", "code/datums/components/_compon...", 206) - Jebediah Garry\'s ID Card (Rob... (/obj/item/card/id/advanced): RegisterSignal(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), "item_equip", "update_intern_status", 0) - Jebediah Garry\'s ID Card (Rob... (/obj/item/card/id/advanced): on holding card slot moved(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), Jebediah Garry (/mob/living/carbon/human), 0, 1, null, 1) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): SendSignal("movable_moved", /list (/list)) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): Moved(Jebediah Garry (/mob/living/carbon/human), 0, 1, null, 1) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jebediah Garry (/mob/living/carbon/human)) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jebediah Garry (/mob/living/carbon/human)) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): forceMove(Jebediah Garry (/mob/living/carbon/human)) - Jebediah Garry (/mob/living/carbon/human): equip to slot(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), 256, 0, 0) - Jebediah Garry (/mob/living/carbon/human): equip to slot(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), 256, 0, 0) - Jebediah Garry (/mob/living/carbon/human): equip to slot if possible(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), 256, 0, 0, 0, 0, 0) - Jebediah Garry (/mob/living/carbon/human): attack ui(256, "icon-x=23;icon-y=15;left=1;but...") - Jebediah Garry (/mob/living/carbon/human): attack ui(256, "icon-x=23;icon-y=15;left=1;but...") - the id (/atom/movable/screen/inventory): Click(null, "mapwindow.map", "icon-x=23;icon-y=15;left=1;but...") - Jimmyl (/client): Click(the id (/atom/movable/screen/inventory), null, "mapwindow.map", "icon-x=23;icon-y=15;left=1;but...") - [2023-01-28 13:21:17.956] runtime error: item_drop overridden. Use override = TRUE to suppress this warning. - Target: Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist) Proc: remove_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Jebediah Garry (/mob/living/carbon/human) - src: null - usr.loc: the floor (126,132,2) (/turf/open/floor/iron) - call stack: - stack trace("item_drop overridden. Use over...", "code/datums/components/_compon...", 206) - Jebediah Garry\'s ID Card (Rob... (/obj/item/card/id/advanced): RegisterSignal(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), "item_drop", "remove_intern_status", 0) - Jebediah Garry\'s ID Card (Rob... (/obj/item/card/id/advanced): on holding card slot moved(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), Jebediah Garry (/mob/living/carbon/human), 0, 1, null, 1) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): SendSignal("movable_moved", /list (/list)) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): Moved(Jebediah Garry (/mob/living/carbon/human), 0, 1, null, 1) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jebediah Garry (/mob/living/carbon/human)) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jebediah Garry (/mob/living/carbon/human)) - Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist): forceMove(Jebediah Garry (/mob/living/carbon/human)) - Jebediah Garry (/mob/living/carbon/human): equip to slot(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), 256, 0, 0) - Jebediah Garry (/mob/living/carbon/human): equip to slot(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), 256, 0, 0) - Jebediah Garry (/mob/living/carbon/human): equip to slot if possible(Jebediah Garry (Roboticist) (/obj/item/modular_computer/pda/roboticist), 256, 0, 0, 0, 0, 0) - Jebediah Garry (/mob/living/carbon/human): attack ui(256, "icon-x=23;icon-y=15;left=1;but...") - Jebediah Garry (/mob/living/carbon/human): attack ui(256, "icon-x=23;icon-y=15;left=1;but...") - the id (/atom/movable/screen/inventory): Click(null, "mapwindow.map", "icon-x=23;icon-y=15;left=1;but...") - Jimmyl (/client): Click(the id (/atom/movable/screen/inventory), null, "mapwindow.map", "icon-x=23;icon-y=15;left=1;but...") - [2023-01-28 13:21:28.132] runtime error: undefined variable /obj/vehicle/sealed/mecha/odysseus/var/images - proc name: remove image from clients (/proc/remove_image_from_clients) - source file: game.dm,126 - usr: Jebediah Garry (/mob/living/carbon/human) - src: null - usr.loc: the Odysseus (/obj/vehicle/sealed/mecha/odysseus) - call stack: - remove image from clients(, /list (/list)) - /datum/callback (/datum/callback): Invoke() - world: push usr(Jebediah Garry (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:21:30.439] runtime error: undefined variable /obj/vehicle/sealed/mecha/odysseus/var/images - proc name: remove image from clients (/proc/remove_image_from_clients) - source file: game.dm,126 - usr: Jebediah Garry (/mob/living/carbon/human) - src: null - usr.loc: the Odysseus (/obj/vehicle/sealed/mecha/odysseus) - call stack: - remove image from clients(, /list (/list)) - /datum/callback (/datum/callback): Invoke() - world: push usr(Jebediah Garry (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:21:30.747] runtime error: item_equip overridden. Use override = TRUE to suppress this warning. - Target: Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science) Proc: update_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Noah Jeffrey (/mob/living/carbon/human) - src: null - usr.loc: the floor (165,86,2) (/turf/open/floor/iron/white) - call stack: - stack trace("item_equip overridden. Use ove...", "code/datums/components/_compon...", 206) - Noah Jeffrey\'s ID Card (Scien... (/obj/item/card/id/advanced): RegisterSignal(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), "item_equip", "update_intern_status", 0) - Noah Jeffrey\'s ID Card (Scien... (/obj/item/card/id/advanced): on holding card slot moved(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), Noah Jeffrey (/mob/living/carbon/human), 0, 1, null, 1) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): SendSignal("movable_moved", /list (/list)) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): Moved(Noah Jeffrey (/mob/living/carbon/human), 0, 1, null, 1) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): doMove(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): doMove(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): forceMove(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (/mob/living/carbon/human): put in hand(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), 2, 0, 0) - Noah Jeffrey (/mob/living/carbon/human): put in active hand(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), 0, 0) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): attack hand(Noah Jeffrey (/mob/living/carbon/human), /list (/list)) - Noah Jeffrey (/mob/living/carbon/human): UnarmedAttack(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), 0, /list (/list)) - Noah Jeffrey (/mob/living/carbon/human): ClickOn(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), "icon-x=27;icon-y=26;left=1;but...") - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): Click(null, "mapwindow.map", "icon-x=27;icon-y=26;left=1;but...") - the id (/atom/movable/screen/inventory): Click(null, "mapwindow.map", "icon-x=27;icon-y=26;left=1;but...") - BreadIsGoodLOLBR (/client): Click(the id (/atom/movable/screen/inventory), null, "mapwindow.map", "icon-x=27;icon-y=26;left=1;but...") - [2023-01-28 13:21:30.748] runtime error: item_drop overridden. Use override = TRUE to suppress this warning. - Target: Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science) Proc: remove_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Noah Jeffrey (/mob/living/carbon/human) - src: null - usr.loc: the floor (165,86,2) (/turf/open/floor/iron/white) - call stack: - stack trace("item_drop overridden. Use over...", "code/datums/components/_compon...", 206) - Noah Jeffrey\'s ID Card (Scien... (/obj/item/card/id/advanced): RegisterSignal(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), "item_drop", "remove_intern_status", 0) - Noah Jeffrey\'s ID Card (Scien... (/obj/item/card/id/advanced): on holding card slot moved(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), Noah Jeffrey (/mob/living/carbon/human), 0, 1, null, 1) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): SendSignal("movable_moved", /list (/list)) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): Moved(Noah Jeffrey (/mob/living/carbon/human), 0, 1, null, 1) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): doMove(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): doMove(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): forceMove(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (/mob/living/carbon/human): put in hand(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), 2, 0, 0) - Noah Jeffrey (/mob/living/carbon/human): put in active hand(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), 0, 0) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): attack hand(Noah Jeffrey (/mob/living/carbon/human), /list (/list)) - Noah Jeffrey (/mob/living/carbon/human): UnarmedAttack(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), 0, /list (/list)) - Noah Jeffrey (/mob/living/carbon/human): ClickOn(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), "icon-x=27;icon-y=26;left=1;but...") - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): Click(null, "mapwindow.map", "icon-x=27;icon-y=26;left=1;but...") - the id (/atom/movable/screen/inventory): Click(null, "mapwindow.map", "icon-x=27;icon-y=26;left=1;but...") - BreadIsGoodLOLBR (/client): Click(the id (/atom/movable/screen/inventory), null, "mapwindow.map", "icon-x=27;icon-y=26;left=1;but...") - [2023-01-28 13:21:31.347] runtime error: item_equip overridden. Use override = TRUE to suppress this warning. - Target: Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science) Proc: update_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Noah Jeffrey (/mob/living/carbon/human) - src: null - usr.loc: the floor (168,86,2) (/turf/open/floor/iron/white) - call stack: - stack trace("item_equip overridden. Use ove...", "code/datums/components/_compon...", 206) - Noah Jeffrey\'s ID Card (Scien... (/obj/item/card/id/advanced): RegisterSignal(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), "item_equip", "update_intern_status", 0) - Noah Jeffrey\'s ID Card (Scien... (/obj/item/card/id/advanced): on holding card slot moved(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), Noah Jeffrey (/mob/living/carbon/human), 0, 1, null, 1) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): SendSignal("movable_moved", /list (/list)) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): Moved(Noah Jeffrey (/mob/living/carbon/human), 0, 1, null, 1) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): doMove(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): doMove(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): forceMove(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (/mob/living/carbon/human): equip to slot(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), 256, 0, 0) - Noah Jeffrey (/mob/living/carbon/human): equip to slot(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), 256, 0, 0) - ... - the id (/atom/movable/screen/inventory): Click(null, "mapwindow.map", "icon-x=22;icon-y=23;left=1;but...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Noah Jeffrey (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:21:31.348] runtime error: item_drop overridden. Use override = TRUE to suppress this warning. - Target: Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science) Proc: remove_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Noah Jeffrey (/mob/living/carbon/human) - src: null - usr.loc: the floor (168,86,2) (/turf/open/floor/iron/white) - call stack: - stack trace("item_drop overridden. Use over...", "code/datums/components/_compon...", 206) - Noah Jeffrey\'s ID Card (Scien... (/obj/item/card/id/advanced): RegisterSignal(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), "item_drop", "remove_intern_status", 0) - Noah Jeffrey\'s ID Card (Scien... (/obj/item/card/id/advanced): on holding card slot moved(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), Noah Jeffrey (/mob/living/carbon/human), 0, 1, null, 1) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): SendSignal("movable_moved", /list (/list)) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): Moved(Noah Jeffrey (/mob/living/carbon/human), 0, 1, null, 1) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): doMove(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): doMove(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science): forceMove(Noah Jeffrey (/mob/living/carbon/human)) - Noah Jeffrey (/mob/living/carbon/human): equip to slot(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), 256, 0, 0) - Noah Jeffrey (/mob/living/carbon/human): equip to slot(Noah Jeffrey (Scientist) (/obj/item/modular_computer/pda/science), 256, 0, 0) - ... - the id (/atom/movable/screen/inventory): Click(null, "mapwindow.map", "icon-x=22;icon-y=23;left=1;but...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Noah Jeffrey (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:21:31.951] runtime error: undefined variable /obj/vehicle/sealed/mecha/odysseus/var/images - proc name: remove image from clients (/proc/remove_image_from_clients) - source file: game.dm,126 - usr: Jebediah Garry (/mob/living/carbon/human) - src: null - usr.loc: the Odysseus (/obj/vehicle/sealed/mecha/odysseus) - call stack: - remove image from clients(, /list (/list)) - /datum/callback (/datum/callback): Invoke() - world: push usr(Jebediah Garry (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:21:33.445] runtime error: undefined variable /obj/vehicle/sealed/mecha/odysseus/var/images - proc name: remove image from clients (/proc/remove_image_from_clients) - source file: game.dm,126 - usr: Jebediah Garry (/mob/living/carbon/human) - src: null - usr.loc: the Odysseus (/obj/vehicle/sealed/mecha/odysseus) - call stack: - remove image from clients(, /list (/list)) - /datum/callback (/datum/callback): Invoke() - world: push usr(Jebediah Garry (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:21:34.635] runtime error: undefined variable /obj/vehicle/sealed/mecha/odysseus/var/images - proc name: remove image from clients (/proc/remove_image_from_clients) - source file: game.dm,126 - usr: Jebediah Garry (/mob/living/carbon/human) - src: null - usr.loc: the Odysseus (/obj/vehicle/sealed/mecha/odysseus) - call stack: - remove image from clients(, /list (/list)) - /datum/callback (/datum/callback): Invoke() - world: push usr(Jebediah Garry (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:21:48.249] runtime error: undefined variable /obj/vehicle/sealed/mecha/odysseus/var/images - proc name: remove image from clients (/proc/remove_image_from_clients) - source file: game.dm,126 - usr: Jebediah Garry (/mob/living/carbon/human) - src: null - usr.loc: the Odysseus (/obj/vehicle/sealed/mecha/odysseus) - call stack: - remove image from clients(, /list (/list)) - /datum/callback (/datum/callback): Invoke() - world: push usr(Jebediah Garry (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:22:13.232] runtime error: undefined variable /obj/vehicle/sealed/mecha/odysseus/var/images - proc name: remove image from clients (/proc/remove_image_from_clients) - source file: game.dm,126 - usr: Jebediah Garry (/mob/living/carbon/human) - src: null - usr.loc: the Odysseus (/obj/vehicle/sealed/mecha/odysseus) - call stack: - remove image from clients(, /list (/list)) - /datum/callback (/datum/callback): Invoke() - world: push usr(Jebediah Garry (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:22:22.834] runtime error: undefined variable /obj/vehicle/sealed/mecha/odysseus/var/images - proc name: remove image from clients (/proc/remove_image_from_clients) - source file: game.dm,126 - usr: Jebediah Garry (/mob/living/carbon/human) - src: null - usr.loc: the Odysseus (/obj/vehicle/sealed/mecha/odysseus) - call stack: - remove image from clients(, /list (/list)) - /datum/callback (/datum/callback): Invoke() - world: push usr(Jebediah Garry (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:22:30.143] runtime error: undefined variable /obj/vehicle/sealed/mecha/odysseus/var/images - proc name: remove image from clients (/proc/remove_image_from_clients) - source file: game.dm,126 - usr: Jebediah Garry (/mob/living/carbon/human) - src: null - usr.loc: the Odysseus (/obj/vehicle/sealed/mecha/odysseus) - call stack: - remove image from clients(, /list (/list)) - /datum/callback (/datum/callback): Invoke() - world: push usr(Jebediah Garry (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:22:45.507] runtime error: undefined variable /obj/vehicle/sealed/mecha/odysseus/var/images - proc name: remove image from clients (/proc/remove_image_from_clients) - source file: game.dm,126 - usr: Jebediah Garry (/mob/living/carbon/human) - src: null - usr.loc: the Odysseus (/obj/vehicle/sealed/mecha/odysseus) - call stack: - remove image from clients(, /list (/list)) - /datum/callback (/datum/callback): Invoke() - world: push usr(Jebediah Garry (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:22:46.806] runtime error: undefined variable /obj/vehicle/sealed/mecha/odysseus/var/images - proc name: remove image from clients (/proc/remove_image_from_clients) - source file: game.dm,126 - usr: Jebediah Garry (/mob/living/carbon/human) - src: null - usr.loc: the Odysseus (/obj/vehicle/sealed/mecha/odysseus) - call stack: - remove image from clients(, /list (/list)) - /datum/callback (/datum/callback): Invoke() - world: push usr(Jebediah Garry (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:24:46.725] runtime error: undefined variable /obj/vehicle/sealed/mecha/odysseus/var/images - proc name: remove image from clients (/proc/remove_image_from_clients) - source file: game.dm,126 - usr: Jebediah Garry (/mob/living/carbon/human) - src: null - usr.loc: the Odysseus (/obj/vehicle/sealed/mecha/odysseus) - call stack: - remove image from clients(, /list (/list)) - /datum/callback (/datum/callback): Invoke() - world: push usr(Jebediah Garry (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:25:12.730] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the reinforced window (/obj/structure/window/reinforced/fulltile) - src.loc: the plating (151,182,2) (/turf/open/floor/plating) - call stack: - the reinforced window (/obj/structure/window/reinforced/fulltile): bitmask smooth() - the reinforced window (/obj/structure/window/reinforced/fulltile): smooth icon() - the reinforced window (/obj/structure/window/reinforced/fulltile): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(0) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:25:12.731] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (150,171,2) (/turf/closed/wall) - call stack: - the wall (150,171,2) (/turf/closed/wall): bitmask smooth() - the wall (150,171,2) (/turf/closed/wall): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(0) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:25:12.731] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (149,171,2) (/turf/closed/wall) - call stack: - the wall (149,171,2) (/turf/closed/wall): bitmask smooth() - the wall (149,171,2) (/turf/closed/wall): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(0) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:25:12.752] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the window (/obj/structure/window/fulltile) - src.loc: the plating (148,172,2) (/turf/open/floor/plating) - call stack: - the window (/obj/structure/window/fulltile): bitmask smooth() - the window (/obj/structure/window/fulltile): smooth icon() - the window (/obj/structure/window/fulltile): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:25:12.752] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the window (/obj/structure/window/fulltile) - src.loc: the plating (148,173,2) (/turf/open/floor/plating) - call stack: - the window (/obj/structure/window/fulltile): bitmask smooth() - the window (/obj/structure/window/fulltile): smooth icon() - the window (/obj/structure/window/fulltile): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:25:12.753] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the window (/obj/structure/window/fulltile) - src.loc: the plating (148,174,2) (/turf/open/floor/plating) - call stack: - the window (/obj/structure/window/fulltile): bitmask smooth() - the window (/obj/structure/window/fulltile): smooth icon() - the window (/obj/structure/window/fulltile): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:25:12.753] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the window (/obj/structure/window/fulltile) - src.loc: the plating (148,176,2) (/turf/open/floor/plating) - call stack: - the window (/obj/structure/window/fulltile): bitmask smooth() - the window (/obj/structure/window/fulltile): smooth icon() - the window (/obj/structure/window/fulltile): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:25:12.754] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the window (/obj/structure/window/fulltile) - src.loc: the plating (148,177,2) (/turf/open/floor/plating) - call stack: - the window (/obj/structure/window/fulltile): bitmask smooth() - the window (/obj/structure/window/fulltile): smooth icon() - the window (/obj/structure/window/fulltile): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:25:12.754] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the window (/obj/structure/window/fulltile) - src.loc: the plating (148,179,2) (/turf/open/floor/plating) - call stack: - the window (/obj/structure/window/fulltile): bitmask smooth() - the window (/obj/structure/window/fulltile): smooth icon() - the window (/obj/structure/window/fulltile): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:25:12.755] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the reinforced window (/obj/structure/window/reinforced/fulltile) - src.loc: the plating (150,182,2) (/turf/open/floor/plating) - call stack: - the reinforced window (/obj/structure/window/reinforced/fulltile): bitmask smooth() - the reinforced window (/obj/structure/window/reinforced/fulltile): smooth icon() - the reinforced window (/obj/structure/window/reinforced/fulltile): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:25:12.755] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the reinforced window (/obj/structure/window/reinforced/fulltile) - src.loc: the plating (149,182,2) (/turf/open/floor/plating) - call stack: - the reinforced window (/obj/structure/window/reinforced/fulltile): bitmask smooth() - the reinforced window (/obj/structure/window/reinforced/fulltile): smooth icon() - the reinforced window (/obj/structure/window/reinforced/fulltile): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:25:12.756] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (148,181,2) (/turf/closed/wall) - call stack: - the wall (148,181,2) (/turf/closed/wall): bitmask smooth() - the wall (148,181,2) (/turf/closed/wall): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:25:12.756] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the window (/obj/structure/window/fulltile) - src.loc: the plating (148,180,2) (/turf/open/floor/plating) - call stack: - the window (/obj/structure/window/fulltile): bitmask smooth() - the window (/obj/structure/window/fulltile): smooth icon() - the window (/obj/structure/window/fulltile): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:25:24.641] runtime error: undefined variable /obj/vehicle/sealed/mecha/odysseus/var/images - proc name: remove image from clients (/proc/remove_image_from_clients) - source file: game.dm,126 - usr: Jebediah Garry (/mob/living/carbon/human) - src: null - usr.loc: the Odysseus (/obj/vehicle/sealed/mecha/odysseus) - call stack: - remove image from clients(, /list (/list)) - /datum/callback (/datum/callback): Invoke() - world: push usr(Jebediah Garry (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:25:36.403] runtime error: undefined variable /obj/vehicle/sealed/mecha/odysseus/var/images - proc name: remove image from clients (/proc/remove_image_from_clients) - source file: game.dm,126 - usr: Jebediah Garry (/mob/living/carbon/human) - src: null - usr.loc: the Odysseus (/obj/vehicle/sealed/mecha/odysseus) - call stack: - remove image from clients(, /list (/list)) - /datum/callback (/datum/callback): Invoke() - world: push usr(Jebediah Garry (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:25:42.682] ## TESTING: GC: -- [0x21075c25] | /datum/picture was unable to be GC'd -- (ref count of 3) [2023-01-28 13:25:45.542] runtime error: item_equip overridden. Use override = TRUE to suppress this warning. - Target: Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist) Proc: update_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Jett Skelton (/mob/living/carbon/human) - src: null - usr.loc: the floor (114,96,2) (/turf/open/floor/iron/dark) - call stack: - stack trace("item_equip overridden. Use ove...", "code/datums/components/_compon...", 206) - Jett Skelton\'s ID Card (Robot... (/obj/item/card/id/advanced): RegisterSignal(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), "item_equip", "update_intern_status", 0) - Jett Skelton\'s ID Card (Robot... (/obj/item/card/id/advanced): on holding card slot moved(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), Jett Skelton (/mob/living/carbon/human), 0, 1, null, 1) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): SendSignal("movable_moved", /list (/list)) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): Moved(Jett Skelton (/mob/living/carbon/human), 0, 1, null, 1) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jett Skelton (/mob/living/carbon/human)) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jett Skelton (/mob/living/carbon/human)) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): forceMove(Jett Skelton (/mob/living/carbon/human)) - Jett Skelton (/mob/living/carbon/human): put in hand(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), 1, 0, 0) - Jett Skelton (/mob/living/carbon/human): put in active hand(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), 0, 0) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): attack hand(Jett Skelton (/mob/living/carbon/human), /list (/list)) - Jett Skelton (/mob/living/carbon/human): UnarmedAttack(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), 0, /list (/list)) - Jett Skelton (/mob/living/carbon/human): ClickOn(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), "icon-x=12;icon-y=14;left=1;but...") - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): Click(null, "mapwindow.map", "icon-x=12;icon-y=14;left=1;but...") - Blootick_Hunt (/client): Click(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), null, "mapwindow.map", "icon-x=12;icon-y=14;left=1;but...") - [2023-01-28 13:25:45.543] runtime error: item_drop overridden. Use override = TRUE to suppress this warning. - Target: Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist) Proc: remove_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Jett Skelton (/mob/living/carbon/human) - src: null - usr.loc: the floor (114,96,2) (/turf/open/floor/iron/dark) - call stack: - stack trace("item_drop overridden. Use over...", "code/datums/components/_compon...", 206) - Jett Skelton\'s ID Card (Robot... (/obj/item/card/id/advanced): RegisterSignal(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), "item_drop", "remove_intern_status", 0) - Jett Skelton\'s ID Card (Robot... (/obj/item/card/id/advanced): on holding card slot moved(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), Jett Skelton (/mob/living/carbon/human), 0, 1, null, 1) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): SendSignal("movable_moved", /list (/list)) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): Moved(Jett Skelton (/mob/living/carbon/human), 0, 1, null, 1) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jett Skelton (/mob/living/carbon/human)) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jett Skelton (/mob/living/carbon/human)) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): forceMove(Jett Skelton (/mob/living/carbon/human)) - Jett Skelton (/mob/living/carbon/human): put in hand(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), 1, 0, 0) - Jett Skelton (/mob/living/carbon/human): put in active hand(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), 0, 0) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): attack hand(Jett Skelton (/mob/living/carbon/human), /list (/list)) - Jett Skelton (/mob/living/carbon/human): UnarmedAttack(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), 0, /list (/list)) - Jett Skelton (/mob/living/carbon/human): ClickOn(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), "icon-x=12;icon-y=14;left=1;but...") - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): Click(null, "mapwindow.map", "icon-x=12;icon-y=14;left=1;but...") - Blootick_Hunt (/client): Click(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), null, "mapwindow.map", "icon-x=12;icon-y=14;left=1;but...") - [2023-01-28 13:25:48.530] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the window (/obj/structure/window/fulltile) - src.loc: the plating (148,179,2) (/turf/open/floor/plating) - call stack: - the window (/obj/structure/window/fulltile): bitmask smooth() - the window (/obj/structure/window/fulltile): smooth icon() - the window (/obj/structure/window/fulltile): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(0) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:25:48.531] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the reinforced window (/obj/structure/window/reinforced/fulltile) - src.loc: the plating (149,182,2) (/turf/open/floor/plating) - call stack: - the reinforced window (/obj/structure/window/reinforced/fulltile): bitmask smooth() - the reinforced window (/obj/structure/window/reinforced/fulltile): smooth icon() - the reinforced window (/obj/structure/window/reinforced/fulltile): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(0) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:25:48.540] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (148,181,2) (/turf/closed/wall) - call stack: - the wall (148,181,2) (/turf/closed/wall): bitmask smooth() - the wall (148,181,2) (/turf/closed/wall): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:25:48.541] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the window (/obj/structure/window/fulltile) - src.loc: the plating (148,180,2) (/turf/open/floor/plating) - call stack: - the window (/obj/structure/window/fulltile): bitmask smooth() - the window (/obj/structure/window/fulltile): smooth icon() - the window (/obj/structure/window/fulltile): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:25:51.765] runtime error: item_equip overridden. Use override = TRUE to suppress this warning. - Target: Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist) Proc: update_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Jett Skelton (/mob/living/carbon/human) - src: null - usr.loc: the floor (116,96,2) (/turf/open/floor/iron/white) - call stack: - stack trace("item_equip overridden. Use ove...", "code/datums/components/_compon...", 206) - Jett Skelton\'s ID Card (Robot... (/obj/item/card/id/advanced): RegisterSignal(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), "item_equip", "update_intern_status", 0) - Jett Skelton\'s ID Card (Robot... (/obj/item/card/id/advanced): on holding card slot moved(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), Jett Skelton (/mob/living/carbon/human), 0, 1, null, 1) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): SendSignal("movable_moved", /list (/list)) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): Moved(Jett Skelton (/mob/living/carbon/human), 0, 1, null, 1) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jett Skelton (/mob/living/carbon/human)) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jett Skelton (/mob/living/carbon/human)) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): forceMove(Jett Skelton (/mob/living/carbon/human)) - Jett Skelton (/mob/living/carbon/human): equip to slot(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), 256, 0, 0) - Jett Skelton (/mob/living/carbon/human): equip to slot(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), 256, 0, 0) - Jett Skelton (/mob/living/carbon/human): equip to slot if possible(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), 256, 0, 0, 0, 0, 0) - Jett Skelton (/mob/living/carbon/human): attack ui(256, "icon-x=20;icon-y=19;left=1;but...") - Jett Skelton (/mob/living/carbon/human): attack ui(256, "icon-x=20;icon-y=19;left=1;but...") - the id (/atom/movable/screen/inventory): Click(null, "mapwindow.map", "icon-x=20;icon-y=19;left=1;but...") - Blootick_Hunt (/client): Click(the id (/atom/movable/screen/inventory), null, "mapwindow.map", "icon-x=20;icon-y=19;left=1;but...") - [2023-01-28 13:25:51.766] runtime error: item_drop overridden. Use override = TRUE to suppress this warning. - Target: Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist) Proc: remove_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Jett Skelton (/mob/living/carbon/human) - src: null - usr.loc: the floor (116,96,2) (/turf/open/floor/iron/white) - call stack: - stack trace("item_drop overridden. Use over...", "code/datums/components/_compon...", 206) - Jett Skelton\'s ID Card (Robot... (/obj/item/card/id/advanced): RegisterSignal(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), "item_drop", "remove_intern_status", 0) - Jett Skelton\'s ID Card (Robot... (/obj/item/card/id/advanced): on holding card slot moved(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), Jett Skelton (/mob/living/carbon/human), 0, 1, null, 1) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): SendSignal("movable_moved", /list (/list)) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): Moved(Jett Skelton (/mob/living/carbon/human), 0, 1, null, 1) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jett Skelton (/mob/living/carbon/human)) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(Jett Skelton (/mob/living/carbon/human)) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): forceMove(Jett Skelton (/mob/living/carbon/human)) - Jett Skelton (/mob/living/carbon/human): equip to slot(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), 256, 0, 0) - Jett Skelton (/mob/living/carbon/human): equip to slot(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), 256, 0, 0) - Jett Skelton (/mob/living/carbon/human): equip to slot if possible(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), 256, 0, 0, 0, 0, 0) - Jett Skelton (/mob/living/carbon/human): attack ui(256, "icon-x=20;icon-y=19;left=1;but...") - Jett Skelton (/mob/living/carbon/human): attack ui(256, "icon-x=20;icon-y=19;left=1;but...") - the id (/atom/movable/screen/inventory): Click(null, "mapwindow.map", "icon-x=20;icon-y=19;left=1;but...") - Blootick_Hunt (/client): Click(the id (/atom/movable/screen/inventory), null, "mapwindow.map", "icon-x=20;icon-y=19;left=1;but...") - [2023-01-28 13:27:13.041] runtime error: item_equip overridden. Use override = TRUE to suppress this warning. - Target: Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science) Proc: update_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Angela Meyers (/mob/living/carbon/human) - src: null - usr.loc: the shuttle floor (139,195,13) (/turf/open/floor/mineral/titanium) - call stack: - stack trace("item_equip overridden. Use ove...", "code/datums/components/_compon...", 206) - Angela Meyers\'s ID Card (Scie... (/obj/item/card/id/advanced): RegisterSignal(Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science), "item_equip", "update_intern_status", 0) - Angela Meyers\'s ID Card (Scie... (/obj/item/card/id/advanced): on holding card slot moved(Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science), Angela Meyers (/mob/living/carbon/human), 0, 1, null, 1) - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): SendSignal("movable_moved", /list (/list)) - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): Moved(Angela Meyers (/mob/living/carbon/human), 0, 1, null, 1) - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): doMove(Angela Meyers (/mob/living/carbon/human)) - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): doMove(Angela Meyers (/mob/living/carbon/human)) - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): forceMove(Angela Meyers (/mob/living/carbon/human)) - Angela Meyers (/mob/living/carbon/human): put in hand(Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science), 1, 0, 0) - Angela Meyers (/mob/living/carbon/human): put in active hand(Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science), 0, 0) - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): attack hand(Angela Meyers (/mob/living/carbon/human), /list (/list)) - Angela Meyers (/mob/living/carbon/human): UnarmedAttack(Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science), 0, /list (/list)) - Angela Meyers (/mob/living/carbon/human): ClickOn(Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science), "icon-x=11;icon-y=15;left=1;but...") - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): Click(null, "mapwindow.map", "icon-x=11;icon-y=15;left=1;but...") - M1kender (/client): Click(Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science), null, "mapwindow.map", "icon-x=11;icon-y=15;left=1;but...") - [2023-01-28 13:27:13.042] runtime error: item_drop overridden. Use override = TRUE to suppress this warning. - Target: Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science) Proc: remove_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Angela Meyers (/mob/living/carbon/human) - src: null - usr.loc: the shuttle floor (139,195,13) (/turf/open/floor/mineral/titanium) - call stack: - stack trace("item_drop overridden. Use over...", "code/datums/components/_compon...", 206) - Angela Meyers\'s ID Card (Scie... (/obj/item/card/id/advanced): RegisterSignal(Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science), "item_drop", "remove_intern_status", 0) - Angela Meyers\'s ID Card (Scie... (/obj/item/card/id/advanced): on holding card slot moved(Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science), Angela Meyers (/mob/living/carbon/human), 0, 1, null, 1) - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): SendSignal("movable_moved", /list (/list)) - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): Moved(Angela Meyers (/mob/living/carbon/human), 0, 1, null, 1) - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): doMove(Angela Meyers (/mob/living/carbon/human)) - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): doMove(Angela Meyers (/mob/living/carbon/human)) - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): forceMove(Angela Meyers (/mob/living/carbon/human)) - Angela Meyers (/mob/living/carbon/human): put in hand(Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science), 1, 0, 0) - Angela Meyers (/mob/living/carbon/human): put in active hand(Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science), 0, 0) - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): attack hand(Angela Meyers (/mob/living/carbon/human), /list (/list)) - Angela Meyers (/mob/living/carbon/human): UnarmedAttack(Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science), 0, /list (/list)) - Angela Meyers (/mob/living/carbon/human): ClickOn(Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science), "icon-x=11;icon-y=15;left=1;but...") - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): Click(null, "mapwindow.map", "icon-x=11;icon-y=15;left=1;but...") - M1kender (/client): Click(Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science), null, "mapwindow.map", "icon-x=11;icon-y=15;left=1;but...") - [2023-01-28 13:27:13.407] runtime error: item_equip overridden. Use override = TRUE to suppress this warning. - Target: Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science) Proc: update_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Angela Meyers (/mob/living/carbon/human) - src: null - usr.loc: the shuttle floor (139,195,13) (/turf/open/floor/mineral/titanium) - call stack: - stack trace("item_equip overridden. Use ove...", "code/datums/components/_compon...", 206) - Angela Meyers\'s ID Card (Scie... (/obj/item/card/id/advanced): RegisterSignal(Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science), "item_equip", "update_intern_status", 0) - Angela Meyers\'s ID Card (Scie... (/obj/item/card/id/advanced): on holding card slot moved(Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science), Angela Meyers (/mob/living/carbon/human), 0, 1, null, 1) - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): SendSignal("movable_moved", /list (/list)) - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): Moved(Angela Meyers (/mob/living/carbon/human), 0, 1, null, 1) - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): doMove(Angela Meyers (/mob/living/carbon/human)) - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): doMove(Angela Meyers (/mob/living/carbon/human)) - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): forceMove(Angela Meyers (/mob/living/carbon/human)) - Angela Meyers (/mob/living/carbon/human): equip to slot(Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science), 256, 0, 0) - Angela Meyers (/mob/living/carbon/human): equip to slot(Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science), 256, 0, 0) - Angela Meyers (/mob/living/carbon/human): equip to slot if possible(Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science), 256, 0, 0, 0, 0, 0) - Angela Meyers (/mob/living/carbon/human): attack ui(256, "icon-x=21;icon-y=15;left=1;but...") - Angela Meyers (/mob/living/carbon/human): attack ui(256, "icon-x=21;icon-y=15;left=1;but...") - the id (/atom/movable/screen/inventory): Click(null, "mapwindow.map", "icon-x=21;icon-y=15;left=1;but...") - M1kender (/client): Click(the id (/atom/movable/screen/inventory), null, "mapwindow.map", "icon-x=21;icon-y=15;left=1;but...") - [2023-01-28 13:27:13.408] runtime error: item_drop overridden. Use override = TRUE to suppress this warning. - Target: Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science) Proc: remove_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Angela Meyers (/mob/living/carbon/human) - src: null - usr.loc: the shuttle floor (139,195,13) (/turf/open/floor/mineral/titanium) - call stack: - stack trace("item_drop overridden. Use over...", "code/datums/components/_compon...", 206) - Angela Meyers\'s ID Card (Scie... (/obj/item/card/id/advanced): RegisterSignal(Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science), "item_drop", "remove_intern_status", 0) - Angela Meyers\'s ID Card (Scie... (/obj/item/card/id/advanced): on holding card slot moved(Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science), Angela Meyers (/mob/living/carbon/human), 0, 1, null, 1) - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): SendSignal("movable_moved", /list (/list)) - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): Moved(Angela Meyers (/mob/living/carbon/human), 0, 1, null, 1) - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): doMove(Angela Meyers (/mob/living/carbon/human)) - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): doMove(Angela Meyers (/mob/living/carbon/human)) - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): forceMove(Angela Meyers (/mob/living/carbon/human)) - Angela Meyers (/mob/living/carbon/human): equip to slot(Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science), 256, 0, 0) - Angela Meyers (/mob/living/carbon/human): equip to slot(Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science), 256, 0, 0) - Angela Meyers (/mob/living/carbon/human): equip to slot if possible(Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science), 256, 0, 0, 0, 0, 0) - Angela Meyers (/mob/living/carbon/human): attack ui(256, "icon-x=21;icon-y=15;left=1;but...") - Angela Meyers (/mob/living/carbon/human): attack ui(256, "icon-x=21;icon-y=15;left=1;but...") - the id (/atom/movable/screen/inventory): Click(null, "mapwindow.map", "icon-x=21;icon-y=15;left=1;but...") - M1kender (/client): Click(the id (/atom/movable/screen/inventory), null, "mapwindow.map", "icon-x=21;icon-y=15;left=1;but...") - [2023-01-28 13:29:47.547] runtime error: Invalid timer: Timer: Timer: 105369 ([0x21077d07]), TTR: 485875, wait:10 Flags: TIMER_CLIENT_TIME, TIMER_STOPPABLE, callBack: [0x21074bfc], callBack.object: /datum/looping_sound/microwave[0x2100fa7a](/datum/looping_sound/microwave), callBack.delegate:start_sound_loop(), source: code/datums/looping_sounds/_looping_sound.dm:197Prev: NULL, Next: NULL, SPENT(485875), QDELETED, NO CALLBACK world.time: 37142, head_offset: 36600, practical_offset: 1085, REALTIMEOFDAY: 485875 - proc name: fire (/datum/controller/subsystem/timer/fire) - source file: timer.dm,125 - usr: null - src: Sound Loops (/datum/controller/subsystem/timer/sound_loops) - call stack: - Sound Loops (/datum/controller/subsystem/timer/sound_loops): fire(0) - Sound Loops (/datum/controller/subsystem/timer/sound_loops): fire(0) - Sound Loops (/datum/controller/subsystem/timer/sound_loops): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:30:41.609] runtime error: undefined variable /obj/vehicle/sealed/mecha/odysseus/var/images - proc name: remove image from clients (/proc/remove_image_from_clients) - source file: game.dm,126 - usr: Jebediah Garry (/mob/living/carbon/human) - src: null - usr.loc: the Odysseus (/obj/vehicle/sealed/mecha/odysseus) - call stack: - remove image from clients(, /list (/list)) - /datum/callback (/datum/callback): Invoke() - world: push usr(Jebediah Garry (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:30:54.145] runtime error: undefined variable /obj/vehicle/sealed/mecha/odysseus/var/images - proc name: remove image from clients (/proc/remove_image_from_clients) - source file: game.dm,126 - usr: Jebediah Garry (/mob/living/carbon/human) - src: null - usr.loc: the Odysseus (/obj/vehicle/sealed/mecha/odysseus) - call stack: - remove image from clients(, /list (/list)) - /datum/callback (/datum/callback): Invoke() - world: push usr(Jebediah Garry (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:30:59.406] runtime error: undefined variable /obj/vehicle/sealed/mecha/odysseus/var/images - proc name: remove image from clients (/proc/remove_image_from_clients) - source file: game.dm,126 - usr: Jebediah Garry (/mob/living/carbon/human) - src: null - usr.loc: the Odysseus (/obj/vehicle/sealed/mecha/odysseus) - call stack: - remove image from clients(, /list (/list)) - /datum/callback (/datum/callback): Invoke() - world: push usr(Jebediah Garry (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:35:27.724] runtime error: undefined variable /obj/vehicle/sealed/mecha/odysseus/var/images - proc name: remove image from clients (/proc/remove_image_from_clients) - source file: game.dm,126 - usr: Jebediah Garry (/mob/living/carbon/human) - src: null - usr.loc: the Odysseus (/obj/vehicle/sealed/mecha/odysseus) - call stack: - remove image from clients(, /list (/list)) - /datum/callback (/datum/callback): Invoke() - world: push usr(Jebediah Garry (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:35:30.523] runtime error: undefined variable /obj/vehicle/sealed/mecha/odysseus/var/images - proc name: remove image from clients (/proc/remove_image_from_clients) - source file: game.dm,126 - usr: Jebediah Garry (/mob/living/carbon/human) - src: null - usr.loc: the Odysseus (/obj/vehicle/sealed/mecha/odysseus) - call stack: - remove image from clients(, /list (/list)) - /datum/callback (/datum/callback): Invoke() - world: push usr(Jebediah Garry (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:35:33.923] runtime error: undefined variable /obj/vehicle/sealed/mecha/odysseus/var/images - proc name: remove image from clients (/proc/remove_image_from_clients) - source file: game.dm,126 - usr: Jebediah Garry (/mob/living/carbon/human) - src: null - usr.loc: the Odysseus (/obj/vehicle/sealed/mecha/odysseus) - call stack: - remove image from clients(, /list (/list)) - /datum/callback (/datum/callback): Invoke() - world: push usr(Jebediah Garry (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:35:40.028] runtime error: undefined variable /obj/vehicle/sealed/mecha/odysseus/var/images - proc name: remove image from clients (/proc/remove_image_from_clients) - source file: game.dm,126 - usr: Jebediah Garry (/mob/living/carbon/human) - src: null - usr.loc: the Odysseus (/obj/vehicle/sealed/mecha/odysseus) - call stack: - remove image from clients(, /list (/list)) - /datum/callback (/datum/callback): Invoke() - world: push usr(Jebediah Garry (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:35:58.444] runtime error: undefined variable /obj/vehicle/sealed/mecha/odysseus/var/images - proc name: remove image from clients (/proc/remove_image_from_clients) - source file: game.dm,126 - usr: Jebediah Garry (/mob/living/carbon/human) - src: null - usr.loc: the Odysseus (/obj/vehicle/sealed/mecha/odysseus) - call stack: - remove image from clients(, /list (/list)) - /datum/callback (/datum/callback): Invoke() - world: push usr(Jebediah Garry (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:36:01.147] runtime error: undefined variable /obj/vehicle/sealed/mecha/odysseus/var/images - proc name: remove image from clients (/proc/remove_image_from_clients) - source file: game.dm,126 - usr: Jebediah Garry (/mob/living/carbon/human) - src: null - usr.loc: the Odysseus (/obj/vehicle/sealed/mecha/odysseus) - call stack: - remove image from clients(, /list (/list)) - /datum/callback (/datum/callback): Invoke() - world: push usr(Jebediah Garry (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:36:03.803] runtime error: undefined variable /obj/vehicle/sealed/mecha/odysseus/var/images - proc name: remove image from clients (/proc/remove_image_from_clients) - source file: game.dm,126 - usr: Jebediah Garry (/mob/living/carbon/human) - src: null - usr.loc: the Odysseus (/obj/vehicle/sealed/mecha/odysseus) - call stack: - remove image from clients(, /list (/list)) - /datum/callback (/datum/callback): Invoke() - world: push usr(Jebediah Garry (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:36:11.156] runtime error: undefined variable /obj/vehicle/sealed/mecha/odysseus/var/images - proc name: remove image from clients (/proc/remove_image_from_clients) - source file: game.dm,126 - usr: Jebediah Garry (/mob/living/carbon/human) - src: null - usr.loc: the Odysseus (/obj/vehicle/sealed/mecha/odysseus) - call stack: - remove image from clients(, /list (/list)) - /datum/callback (/datum/callback): Invoke() - world: push usr(Jebediah Garry (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:36:14.106] runtime error: undefined variable /obj/vehicle/sealed/mecha/odysseus/var/images - proc name: remove image from clients (/proc/remove_image_from_clients) - source file: game.dm,126 - usr: Jebediah Garry (/mob/living/carbon/human) - src: null - usr.loc: the Odysseus (/obj/vehicle/sealed/mecha/odysseus) - call stack: - remove image from clients(, /list (/list)) - /datum/callback (/datum/callback): Invoke() - world: push usr(Jebediah Garry (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:36:18.815] runtime error: undefined variable /obj/vehicle/sealed/mecha/odysseus/var/images - proc name: remove image from clients (/proc/remove_image_from_clients) - source file: game.dm,126 - usr: Jebediah Garry (/mob/living/carbon/human) - src: null - usr.loc: the Odysseus (/obj/vehicle/sealed/mecha/odysseus) - call stack: - remove image from clients(, /list (/list)) - /datum/callback (/datum/callback): Invoke() - world: push usr(Jebediah Garry (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:37:11.788] runtime error: mob_statchange overridden. Use override = TRUE to suppress this warning. - Target: the tropical lobstrosity (/mob/living/simple_animal/hostile/asteroid/lobstrosity/lava) Proc: stat_changed (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("mob_statchange overridden. Use...", "code/datums/components/_compon...", 206) - Basic Charge (/datum/action/cooldown/mob_cooldown/charge/basic_charge): RegisterSignal(the tropical lobstrosity (/mob/living/simple_animal/hostile/asteroid/lobstrosity/lava), "mob_statchange", "stat_changed", 0) - Basic Charge (/datum/action/cooldown/mob_cooldown/charge/basic_charge): do charge(the tropical lobstrosity (/mob/living/simple_animal/hostile/asteroid/lobstrosity/lava), Adaptive Manipulator (/mob/living/silicon/robot), 15, 2) - Basic Charge (/datum/action/cooldown/mob_cooldown/charge/basic_charge): charge sequence(the tropical lobstrosity (/mob/living/simple_animal/hostile/asteroid/lobstrosity/lava), Adaptive Manipulator (/mob/living/silicon/robot), 15, 2) - Basic Charge (/datum/action/cooldown/mob_cooldown/charge/basic_charge): Activate(Adaptive Manipulator (/mob/living/silicon/robot)) - Basic Charge (/datum/action/cooldown/mob_cooldown/charge/basic_charge): PreActivate(Adaptive Manipulator (/mob/living/silicon/robot)) - Basic Charge (/datum/action/cooldown/mob_cooldown/charge/basic_charge): InterceptClickOn(the tropical lobstrosity (/mob/living/simple_animal/hostile/asteroid/lobstrosity/lava), null, Adaptive Manipulator (/mob/living/silicon/robot)) - Basic Charge (/datum/action/cooldown/mob_cooldown/charge/basic_charge): Trigger(null, Adaptive Manipulator (/mob/living/silicon/robot)) - the tropical lobstrosity (/mob/living/simple_animal/hostile/asteroid/lobstrosity/lava): OpenFire(Adaptive Manipulator (/mob/living/silicon/robot)) - the tropical lobstrosity (/mob/living/simple_animal/hostile/asteroid/lobstrosity/lava): MoveToTarget(/list (/list)) - the tropical lobstrosity (/mob/living/simple_animal/hostile/asteroid/lobstrosity/lava): handle automated action() - [2023-01-28 13:37:45.839] runtime error: undefined variable /obj/vehicle/sealed/mecha/odysseus/var/images - proc name: remove image from clients (/proc/remove_image_from_clients) - source file: game.dm,126 - usr: Jebediah Garry (/mob/living/carbon/human) - src: null - usr.loc: the Odysseus (/obj/vehicle/sealed/mecha/odysseus) - call stack: - remove image from clients(, /list (/list)) - /datum/callback (/datum/callback): Invoke() - world: push usr(Jebediah Garry (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:37:48.040] runtime error: undefined variable /obj/vehicle/sealed/mecha/odysseus/var/images - proc name: remove image from clients (/proc/remove_image_from_clients) - source file: game.dm,126 - usr: Jebediah Garry (/mob/living/carbon/human) - src: null - usr.loc: the Odysseus (/obj/vehicle/sealed/mecha/odysseus) - call stack: - remove image from clients(, /list (/list)) - /datum/callback (/datum/callback): Invoke() - world: push usr(Jebediah Garry (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:37:55.142] runtime error: undefined variable /obj/vehicle/sealed/mecha/odysseus/var/images - proc name: remove image from clients (/proc/remove_image_from_clients) - source file: game.dm,126 - usr: Jebediah Garry (/mob/living/carbon/human) - src: null - usr.loc: the Odysseus (/obj/vehicle/sealed/mecha/odysseus) - call stack: - remove image from clients(, /list (/list)) - /datum/callback (/datum/callback): Invoke() - world: push usr(Jebediah Garry (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:38:23.710] runtime error: undefined variable /obj/vehicle/sealed/mecha/odysseus/var/images - proc name: remove image from clients (/proc/remove_image_from_clients) - source file: game.dm,126 - usr: Jebediah Garry (/mob/living/carbon/human) - src: null - usr.loc: the Odysseus (/obj/vehicle/sealed/mecha/odysseus) - call stack: - remove image from clients(, /list (/list)) - /datum/callback (/datum/callback): Invoke() - world: push usr(Jebediah Garry (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:38:32.711] runtime error: undefined variable /obj/vehicle/sealed/mecha/odysseus/var/images - proc name: remove image from clients (/proc/remove_image_from_clients) - source file: game.dm,126 - usr: Jebediah Garry (/mob/living/carbon/human) - src: null - usr.loc: the Odysseus (/obj/vehicle/sealed/mecha/odysseus) - call stack: - remove image from clients(, /list (/list)) - /datum/callback (/datum/callback): Invoke() - world: push usr(Jebediah Garry (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:38:44.445] runtime error: Cannot read null.assigned_map - proc name: ui static data (/datum/preferences/ui_static_data) - source file: preferences.dm,183 - usr: Venerabilitor (/mob/dead/new_player) - src: /datum/preferences (/datum/preferences) - usr.loc: the start area (8,248,1) (/turf/closed/indestructible/start_area) - call stack: - /datum/preferences (/datum/preferences): ui static data(Venerabilitor (/mob/dead/new_player)) - /datum/tgui (/datum/tgui): get payload(null, 1, 1) - /datum/tgui (/datum/tgui): open() - /datum/preferences (/datum/preferences): ui interact(Venerabilitor (/mob/dead/new_player), /datum/tgui (/datum/tgui)) - (/atom/movable/screen/lobby/button/character_setup): Click(null, "mapwindow.map", "icon-x=70;icon-y=5;left=1;butt...") - [2023-01-28 13:38:44.596] runtime error: Cannot read null.assigned_map - proc name: ui static data (/datum/preferences/ui_static_data) - source file: preferences.dm,183 - usr: Venerabilitor (/mob/dead/new_player) - src: /datum/preferences (/datum/preferences) - usr.loc: the start area (8,248,1) (/turf/closed/indestructible/start_area) - call stack: - /datum/preferences (/datum/preferences): ui static data(Venerabilitor (/mob/dead/new_player)) - /datum/tgui (/datum/tgui): get payload(null, 1, 1) - /datum/tgui (/datum/tgui): open() - /datum/preferences (/datum/preferences): ui interact(Venerabilitor (/mob/dead/new_player), /datum/tgui (/datum/tgui)) - (/atom/movable/screen/lobby/button/character_setup): Click(null, "mapwindow.map", "icon-x=72;icon-y=8;left=1;butt...") - [2023-01-28 13:38:45.445] runtime error: bad proc - proc name: Invoke (/datum/callback/proc/Invoke) - source file: callback.dm,129 - usr: Venerabilitor (/mob/dead/new_player) - src: /datum/callback (/datum/callback) - usr.loc: the start area (8,248,1) (/turf/closed/indestructible/start_area) - call stack: - /datum/callback (/datum/callback): Invoke() - world: push usr(Venerabilitor (/mob/dead/new_player), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:38:45.595] runtime error: bad proc - proc name: Invoke (/datum/callback/proc/Invoke) - source file: callback.dm,129 - usr: Venerabilitor (/mob/dead/new_player) - src: /datum/callback (/datum/callback) - usr.loc: the start area (8,248,1) (/turf/closed/indestructible/start_area) - call stack: - /datum/callback (/datum/callback): Invoke() - world: push usr(Venerabilitor (/mob/dead/new_player), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:38:45.896] runtime error: Cannot read null.assigned_map - proc name: ui static data (/datum/preferences/ui_static_data) - source file: preferences.dm,183 - usr: Venerabilitor (/mob/dead/new_player) - src: /datum/preferences (/datum/preferences) - usr.loc: the start area (8,248,1) (/turf/closed/indestructible/start_area) - call stack: - /datum/preferences (/datum/preferences): ui static data(Venerabilitor (/mob/dead/new_player)) - /datum/tgui (/datum/tgui): get payload(null, 1, 1) - /datum/tgui (/datum/tgui): open() - /datum/preferences (/datum/preferences): ui interact(Venerabilitor (/mob/dead/new_player), /datum/tgui (/datum/tgui)) - (/atom/movable/screen/lobby/button/character_setup): Click(null, "mapwindow.map", "icon-x=88;icon-y=24;left=1;but...") - [2023-01-28 13:38:46.897] runtime error: bad proc - proc name: Invoke (/datum/callback/proc/Invoke) - source file: callback.dm,129 - usr: Venerabilitor (/mob/dead/new_player) - src: /datum/callback (/datum/callback) - usr.loc: the start area (8,248,1) (/turf/closed/indestructible/start_area) - call stack: - /datum/callback (/datum/callback): Invoke() - world: push usr(Venerabilitor (/mob/dead/new_player), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:38:47.046] runtime error: undefined variable /obj/vehicle/sealed/mecha/odysseus/var/images - proc name: remove image from clients (/proc/remove_image_from_clients) - source file: game.dm,126 - usr: Jebediah Garry (/mob/living/carbon/human) - src: null - usr.loc: the Odysseus (/obj/vehicle/sealed/mecha/odysseus) - call stack: - remove image from clients(, /list (/list)) - /datum/callback (/datum/callback): Invoke() - world: push usr(Jebediah Garry (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:38:48.146] runtime error: undefined variable /obj/vehicle/sealed/mecha/odysseus/var/images - proc name: remove image from clients (/proc/remove_image_from_clients) - source file: game.dm,126 - usr: Jebediah Garry (/mob/living/carbon/human) - src: null - usr.loc: the Odysseus (/obj/vehicle/sealed/mecha/odysseus) - call stack: - remove image from clients(, /list (/list)) - /datum/callback (/datum/callback): Invoke() - world: push usr(Jebediah Garry (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:39:00.007] runtime error: undefined variable /obj/vehicle/sealed/mecha/odysseus/var/images - proc name: remove image from clients (/proc/remove_image_from_clients) - source file: game.dm,126 - usr: Jebediah Garry (/mob/living/carbon/human) - src: null - usr.loc: the Odysseus (/obj/vehicle/sealed/mecha/odysseus) - call stack: - remove image from clients(, /list (/list)) - /datum/callback (/datum/callback): Invoke() - world: push usr(Jebediah Garry (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:39:23.440] runtime error: item_equip overridden. Use override = TRUE to suppress this warning. - Target: Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain) Proc: update_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Carl Joe (/mob/living/carbon/human) - src: null - usr.loc: the floor (138,149,2) (/turf/open/floor/iron) - call stack: - stack trace("item_equip overridden. Use ove...", "code/datums/components/_compon...", 206) - Carl Joe\'s ID Card (Chaplain) (/obj/item/card/id/advanced): RegisterSignal(Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain), "item_equip", "update_intern_status", 0) - Carl Joe\'s ID Card (Chaplain) (/obj/item/card/id/advanced): on holding card slot moved(Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain), Carl Joe (/mob/living/carbon/human), 0, 1, null, 1) - Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain): SendSignal("movable_moved", /list (/list)) - Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain): Moved(Carl Joe (/mob/living/carbon/human), 0, 1, null, 1) - Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain): doMove(Carl Joe (/mob/living/carbon/human)) - Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain): doMove(Carl Joe (/mob/living/carbon/human)) - Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain): forceMove(Carl Joe (/mob/living/carbon/human)) - Carl Joe (/mob/living/carbon/human): put in hand(Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain), 1, 0, 0) - Carl Joe (/mob/living/carbon/human): put in active hand(Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain), 0, 0) - Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain): attack hand(Carl Joe (/mob/living/carbon/human), /list (/list)) - Carl Joe (/mob/living/carbon/human): UnarmedAttack(Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain), 0, /list (/list)) - Carl Joe (/mob/living/carbon/human): ClickOn(Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain), "icon-x=13;icon-y=15;left=1;but...") - Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain): Click(null, "mapwindow.map", "icon-x=13;icon-y=15;left=1;but...") - RubiCubie (/client): Click(Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain), null, "mapwindow.map", "icon-x=13;icon-y=15;left=1;but...") - [2023-01-28 13:39:23.441] runtime error: item_drop overridden. Use override = TRUE to suppress this warning. - Target: Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain) Proc: remove_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Carl Joe (/mob/living/carbon/human) - src: null - usr.loc: the floor (138,149,2) (/turf/open/floor/iron) - call stack: - stack trace("item_drop overridden. Use over...", "code/datums/components/_compon...", 206) - Carl Joe\'s ID Card (Chaplain) (/obj/item/card/id/advanced): RegisterSignal(Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain), "item_drop", "remove_intern_status", 0) - Carl Joe\'s ID Card (Chaplain) (/obj/item/card/id/advanced): on holding card slot moved(Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain), Carl Joe (/mob/living/carbon/human), 0, 1, null, 1) - Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain): SendSignal("movable_moved", /list (/list)) - Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain): Moved(Carl Joe (/mob/living/carbon/human), 0, 1, null, 1) - Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain): doMove(Carl Joe (/mob/living/carbon/human)) - Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain): doMove(Carl Joe (/mob/living/carbon/human)) - Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain): forceMove(Carl Joe (/mob/living/carbon/human)) - Carl Joe (/mob/living/carbon/human): put in hand(Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain), 1, 0, 0) - Carl Joe (/mob/living/carbon/human): put in active hand(Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain), 0, 0) - Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain): attack hand(Carl Joe (/mob/living/carbon/human), /list (/list)) - Carl Joe (/mob/living/carbon/human): UnarmedAttack(Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain), 0, /list (/list)) - Carl Joe (/mob/living/carbon/human): ClickOn(Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain), "icon-x=13;icon-y=15;left=1;but...") - Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain): Click(null, "mapwindow.map", "icon-x=13;icon-y=15;left=1;but...") - RubiCubie (/client): Click(Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain), null, "mapwindow.map", "icon-x=13;icon-y=15;left=1;but...") - [2023-01-28 13:39:24.324] runtime error: item_equip overridden. Use override = TRUE to suppress this warning. - Target: Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain) Proc: update_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Carl Joe (/mob/living/carbon/human) - src: null - usr.loc: the floor (138,149,2) (/turf/open/floor/iron) - call stack: - stack trace("item_equip overridden. Use ove...", "code/datums/components/_compon...", 206) - Carl Joe\'s ID Card (Chaplain) (/obj/item/card/id/advanced): RegisterSignal(Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain), "item_equip", "update_intern_status", 0) - Carl Joe\'s ID Card (Chaplain) (/obj/item/card/id/advanced): on holding card slot moved(Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain), Carl Joe (/mob/living/carbon/human), 0, 1, null, 1) - Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain): SendSignal("movable_moved", /list (/list)) - Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain): Moved(Carl Joe (/mob/living/carbon/human), 0, 1, null, 1) - Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain): doMove(the trophy rack (/obj/item/storage/backpack/cultpack)) - Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain): doMove(the trophy rack (/obj/item/storage/backpack/cultpack)) - Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain): forceMove(the trophy rack (/obj/item/storage/backpack/cultpack)) - /datum/storage (/datum/storage): attempt insert(Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain), Carl Joe (/mob/living/carbon/human), 0, 0) - /datum/storage (/datum/storage): on attackby(the trophy rack (/obj/item/storage/backpack/cultpack), Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain), Carl Joe (/mob/living/carbon/human), "icon-x=17;icon-y=16;left=1;but...") - the trophy rack (/obj/item/storage/backpack/cultpack): SendSignal("atom_attackby", /list (/list)) - the trophy rack (/obj/item/storage/backpack/cultpack): attackby(Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain), Carl Joe (/mob/living/carbon/human), "icon-x=17;icon-y=16;left=1;but...") - the trophy rack (/obj/item/storage/backpack/cultpack): attackby(Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain), Carl Joe (/mob/living/carbon/human), "icon-x=17;icon-y=16;left=1;but...") - the trophy rack (/obj/item/storage/backpack/cultpack): attackby(Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain), Carl Joe (/mob/living/carbon/human), "icon-x=17;icon-y=16;left=1;but...") - Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain): melee attack chain(Carl Joe (/mob/living/carbon/human), the trophy rack (/obj/item/storage/backpack/cultpack), "icon-x=17;icon-y=16;left=1;but...") - Carl Joe (/mob/living/carbon/human): ClickOn(the trophy rack (/obj/item/storage/backpack/cultpack), "icon-x=17;icon-y=16;left=1;but...") - the trophy rack (/obj/item/storage/backpack/cultpack): Click(null, "mapwindow.map", "icon-x=17;icon-y=16;left=1;but...") - RubiCubie (/client): Click(the trophy rack (/obj/item/storage/backpack/cultpack), null, "mapwindow.map", "icon-x=17;icon-y=16;left=1;but...") - [2023-01-28 13:39:24.326] runtime error: item_drop overridden. Use override = TRUE to suppress this warning. - Target: Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain) Proc: remove_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Carl Joe (/mob/living/carbon/human) - src: null - usr.loc: the floor (138,149,2) (/turf/open/floor/iron) - call stack: - stack trace("item_drop overridden. Use over...", "code/datums/components/_compon...", 206) - Carl Joe\'s ID Card (Chaplain) (/obj/item/card/id/advanced): RegisterSignal(Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain), "item_drop", "remove_intern_status", 0) - Carl Joe\'s ID Card (Chaplain) (/obj/item/card/id/advanced): on holding card slot moved(Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain), Carl Joe (/mob/living/carbon/human), 0, 1, null, 1) - Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain): SendSignal("movable_moved", /list (/list)) - Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain): Moved(Carl Joe (/mob/living/carbon/human), 0, 1, null, 1) - Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain): doMove(the trophy rack (/obj/item/storage/backpack/cultpack)) - Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain): doMove(the trophy rack (/obj/item/storage/backpack/cultpack)) - Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain): forceMove(the trophy rack (/obj/item/storage/backpack/cultpack)) - /datum/storage (/datum/storage): attempt insert(Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain), Carl Joe (/mob/living/carbon/human), 0, 0) - /datum/storage (/datum/storage): on attackby(the trophy rack (/obj/item/storage/backpack/cultpack), Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain), Carl Joe (/mob/living/carbon/human), "icon-x=17;icon-y=16;left=1;but...") - the trophy rack (/obj/item/storage/backpack/cultpack): SendSignal("atom_attackby", /list (/list)) - the trophy rack (/obj/item/storage/backpack/cultpack): attackby(Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain), Carl Joe (/mob/living/carbon/human), "icon-x=17;icon-y=16;left=1;but...") - the trophy rack (/obj/item/storage/backpack/cultpack): attackby(Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain), Carl Joe (/mob/living/carbon/human), "icon-x=17;icon-y=16;left=1;but...") - the trophy rack (/obj/item/storage/backpack/cultpack): attackby(Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain), Carl Joe (/mob/living/carbon/human), "icon-x=17;icon-y=16;left=1;but...") - Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain): melee attack chain(Carl Joe (/mob/living/carbon/human), the trophy rack (/obj/item/storage/backpack/cultpack), "icon-x=17;icon-y=16;left=1;but...") - Carl Joe (/mob/living/carbon/human): ClickOn(the trophy rack (/obj/item/storage/backpack/cultpack), "icon-x=17;icon-y=16;left=1;but...") - the trophy rack (/obj/item/storage/backpack/cultpack): Click(null, "mapwindow.map", "icon-x=17;icon-y=16;left=1;but...") - RubiCubie (/client): Click(the trophy rack (/obj/item/storage/backpack/cultpack), null, "mapwindow.map", "icon-x=17;icon-y=16;left=1;but...") - [2023-01-28 13:39:29.745] runtime error: item_equip overridden. Use override = TRUE to suppress this warning. - Target: Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain) Proc: update_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Unknown (/mob/living/carbon/human) - src: null - usr.loc: the floor (138,149,2) (/turf/open/floor/iron) - call stack: - stack trace("item_equip overridden. Use ove...", "code/datums/components/_compon...", 206) - Carl Joe\'s ID Card (Chaplain) (/obj/item/card/id/advanced): RegisterSignal(Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain), "item_equip", "update_intern_status", 0) - Carl Joe\'s ID Card (Chaplain) (/obj/item/card/id/advanced): on holding card slot moved(Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain), the trophy rack (/obj/item/storage/backpack/cultpack), 0, 1, null, 1) - Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain): SendSignal("movable_moved", /list (/list)) - Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain): Moved(the trophy rack (/obj/item/storage/backpack/cultpack), 0, 1, null, 1) - Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain): doMove(the floor (138,149,2) (/turf/open/floor/iron)) - Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain): doMove(the floor (138,149,2) (/turf/open/floor/iron)) - Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain): forceMove(the floor (138,149,2) (/turf/open/floor/iron)) - /datum/storage (/datum/storage): attempt remove(Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain), the floor (138,149,2) (/turf/open/floor/iron), 1) - Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain): attack hand(Unknown (/mob/living/carbon/human), /list (/list)) - Unknown (/mob/living/carbon/human): UnarmedAttack(Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain), 0, /list (/list)) - Unknown (/mob/living/carbon/human): ClickOn(Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain), "icon-x=22;icon-y=14;left=1;but...") - Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain): Click(null, "mapwindow.map", "icon-x=22;icon-y=14;left=1;but...") - RubiCubie (/client): Click(Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain), null, "mapwindow.map", "icon-x=22;icon-y=14;left=1;but...") - [2023-01-28 13:39:29.746] runtime error: item_drop overridden. Use override = TRUE to suppress this warning. - Target: Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain) Proc: remove_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Unknown (/mob/living/carbon/human) - src: null - usr.loc: the floor (138,149,2) (/turf/open/floor/iron) - call stack: - stack trace("item_drop overridden. Use over...", "code/datums/components/_compon...", 206) - Carl Joe\'s ID Card (Chaplain) (/obj/item/card/id/advanced): RegisterSignal(Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain), "item_drop", "remove_intern_status", 0) - Carl Joe\'s ID Card (Chaplain) (/obj/item/card/id/advanced): on holding card slot moved(Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain), the trophy rack (/obj/item/storage/backpack/cultpack), 0, 1, null, 1) - Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain): SendSignal("movable_moved", /list (/list)) - Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain): Moved(the trophy rack (/obj/item/storage/backpack/cultpack), 0, 1, null, 1) - Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain): doMove(the floor (138,149,2) (/turf/open/floor/iron)) - Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain): doMove(the floor (138,149,2) (/turf/open/floor/iron)) - Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain): forceMove(the floor (138,149,2) (/turf/open/floor/iron)) - /datum/storage (/datum/storage): attempt remove(Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain), the floor (138,149,2) (/turf/open/floor/iron), 1) - Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain): attack hand(Unknown (/mob/living/carbon/human), /list (/list)) - Unknown (/mob/living/carbon/human): UnarmedAttack(Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain), 0, /list (/list)) - Unknown (/mob/living/carbon/human): ClickOn(Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain), "icon-x=22;icon-y=14;left=1;but...") - Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain): Click(null, "mapwindow.map", "icon-x=22;icon-y=14;left=1;but...") - RubiCubie (/client): Click(Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain), null, "mapwindow.map", "icon-x=22;icon-y=14;left=1;but...") - [2023-01-28 13:39:29.749] runtime error: item_equip overridden. Use override = TRUE to suppress this warning. - Target: Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain) Proc: update_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Unknown (/mob/living/carbon/human) - src: null - usr.loc: the floor (138,149,2) (/turf/open/floor/iron) - call stack: - stack trace("item_equip overridden. Use ove...", "code/datums/components/_compon...", 206) - Carl Joe\'s ID Card (Chaplain) (/obj/item/card/id/advanced): RegisterSignal(Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain), "item_equip", "update_intern_status", 0) - Carl Joe\'s ID Card (Chaplain) (/obj/item/card/id/advanced): on holding card slot moved(Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain), the floor (138,149,2) (/turf/open/floor/iron), 0, 1, null, 1) - Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain): SendSignal("movable_moved", /list (/list)) - Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain): Moved(the floor (138,149,2) (/turf/open/floor/iron), 0, 1, null, 1) - Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain): doMove(Unknown (/mob/living/carbon/human)) - Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain): doMove(Unknown (/mob/living/carbon/human)) - Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain): forceMove(Unknown (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human): put in hand(Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain), 1, 0, 0) - Unknown (/mob/living/carbon/human): put in active hand(Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain), 0, 0) - Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain): attack hand(Unknown (/mob/living/carbon/human), /list (/list)) - Unknown (/mob/living/carbon/human): UnarmedAttack(Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain), 0, /list (/list)) - Unknown (/mob/living/carbon/human): ClickOn(Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain), "icon-x=22;icon-y=14;left=1;but...") - Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain): Click(null, "mapwindow.map", "icon-x=22;icon-y=14;left=1;but...") - RubiCubie (/client): Click(Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain), null, "mapwindow.map", "icon-x=22;icon-y=14;left=1;but...") - [2023-01-28 13:39:29.750] runtime error: item_drop overridden. Use override = TRUE to suppress this warning. - Target: Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain) Proc: remove_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Unknown (/mob/living/carbon/human) - src: null - usr.loc: the floor (138,149,2) (/turf/open/floor/iron) - call stack: - stack trace("item_drop overridden. Use over...", "code/datums/components/_compon...", 206) - Carl Joe\'s ID Card (Chaplain) (/obj/item/card/id/advanced): RegisterSignal(Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain), "item_drop", "remove_intern_status", 0) - Carl Joe\'s ID Card (Chaplain) (/obj/item/card/id/advanced): on holding card slot moved(Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain), the floor (138,149,2) (/turf/open/floor/iron), 0, 1, null, 1) - Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain): SendSignal("movable_moved", /list (/list)) - Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain): Moved(the floor (138,149,2) (/turf/open/floor/iron), 0, 1, null, 1) - Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain): doMove(Unknown (/mob/living/carbon/human)) - Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain): doMove(Unknown (/mob/living/carbon/human)) - Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain): forceMove(Unknown (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human): put in hand(Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain), 1, 0, 0) - Unknown (/mob/living/carbon/human): put in active hand(Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain), 0, 0) - Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain): attack hand(Unknown (/mob/living/carbon/human), /list (/list)) - Unknown (/mob/living/carbon/human): UnarmedAttack(Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain), 0, /list (/list)) - Unknown (/mob/living/carbon/human): ClickOn(Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain), "icon-x=22;icon-y=14;left=1;but...") - Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain): Click(null, "mapwindow.map", "icon-x=22;icon-y=14;left=1;but...") - RubiCubie (/client): Click(Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain), null, "mapwindow.map", "icon-x=22;icon-y=14;left=1;but...") - [2023-01-28 13:39:30.429] runtime error: item_equip overridden. Use override = TRUE to suppress this warning. - Target: Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain) Proc: update_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Unknown (/mob/living/carbon/human) - src: null - usr.loc: the floor (138,149,2) (/turf/open/floor/iron) - call stack: - stack trace("item_equip overridden. Use ove...", "code/datums/components/_compon...", 206) - Carl Joe\'s ID Card (Chaplain) (/obj/item/card/id/advanced): RegisterSignal(Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain), "item_equip", "update_intern_status", 0) - Carl Joe\'s ID Card (Chaplain) (/obj/item/card/id/advanced): on holding card slot moved(Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain), Unknown (/mob/living/carbon/human), 0, 1, null, 1) - Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain): SendSignal("movable_moved", /list (/list)) - Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain): Moved(Unknown (/mob/living/carbon/human), 0, 1, null, 1) - Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain): doMove(Unknown (/mob/living/carbon/human)) - Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain): doMove(Unknown (/mob/living/carbon/human)) - Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain): forceMove(Unknown (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human): equip to slot(Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain), 256, 0, 0) - Unknown (/mob/living/carbon/human): equip to slot(Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain), 256, 0, 0) - Unknown (/mob/living/carbon/human): equip to slot if possible(Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain), 256, 0, 0, 0, 0, 0) - Unknown (/mob/living/carbon/human): attack ui(256, "icon-x=17;icon-y=20;left=1;but...") - Unknown (/mob/living/carbon/human): attack ui(256, "icon-x=17;icon-y=20;left=1;but...") - the id (/atom/movable/screen/inventory): Click(null, "mapwindow.map", "icon-x=17;icon-y=20;left=1;but...") - RubiCubie (/client): Click(the id (/atom/movable/screen/inventory), null, "mapwindow.map", "icon-x=17;icon-y=20;left=1;but...") - [2023-01-28 13:39:30.430] runtime error: item_drop overridden. Use override = TRUE to suppress this warning. - Target: Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain) Proc: remove_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Unknown (/mob/living/carbon/human) - src: null - usr.loc: the floor (138,149,2) (/turf/open/floor/iron) - call stack: - stack trace("item_drop overridden. Use over...", "code/datums/components/_compon...", 206) - Carl Joe\'s ID Card (Chaplain) (/obj/item/card/id/advanced): RegisterSignal(Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain), "item_drop", "remove_intern_status", 0) - Carl Joe\'s ID Card (Chaplain) (/obj/item/card/id/advanced): on holding card slot moved(Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain), Unknown (/mob/living/carbon/human), 0, 1, null, 1) - Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain): SendSignal("movable_moved", /list (/list)) - Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain): Moved(Unknown (/mob/living/carbon/human), 0, 1, null, 1) - Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain): doMove(Unknown (/mob/living/carbon/human)) - Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain): doMove(Unknown (/mob/living/carbon/human)) - Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain): forceMove(Unknown (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human): equip to slot(Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain), 256, 0, 0) - Unknown (/mob/living/carbon/human): equip to slot(Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain), 256, 0, 0) - Unknown (/mob/living/carbon/human): equip to slot if possible(Carl Joe (Chaplain) (/obj/item/modular_computer/pda/chaplain), 256, 0, 0, 0, 0, 0) - Unknown (/mob/living/carbon/human): attack ui(256, "icon-x=17;icon-y=20;left=1;but...") - Unknown (/mob/living/carbon/human): attack ui(256, "icon-x=17;icon-y=20;left=1;but...") - the id (/atom/movable/screen/inventory): Click(null, "mapwindow.map", "icon-x=17;icon-y=20;left=1;but...") - RubiCubie (/client): Click(the id (/atom/movable/screen/inventory), null, "mapwindow.map", "icon-x=17;icon-y=20;left=1;but...") - [2023-01-28 13:43:14.015] runtime error: item_equip overridden. Use override = TRUE to suppress this warning. - Target: Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science) Proc: update_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Angela Meyers (/mob/living/carbon/human) - src: null - usr.loc: the plating (128,84,2) (/turf/open/floor/plating) - call stack: - stack trace("item_equip overridden. Use ove...", "code/datums/components/_compon...", 206) - Angela Meyers\'s ID Card (Scie... (/obj/item/card/id/advanced): RegisterSignal(Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science), "item_equip", "update_intern_status", 0) - Angela Meyers\'s ID Card (Scie... (/obj/item/card/id/advanced): on holding card slot moved(Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science), Angela Meyers (/mob/living/carbon/human), 0, 1, null, 1) - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): SendSignal("movable_moved", /list (/list)) - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): Moved(Angela Meyers (/mob/living/carbon/human), 0, 1, null, 1) - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): doMove(Angela Meyers (/mob/living/carbon/human)) - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): doMove(Angela Meyers (/mob/living/carbon/human)) - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): forceMove(Angela Meyers (/mob/living/carbon/human)) - Angela Meyers (/mob/living/carbon/human): put in hand(Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science), 1, 0, 0) - Angela Meyers (/mob/living/carbon/human): put in active hand(Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science), 0, 0) - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): attack hand(Angela Meyers (/mob/living/carbon/human), /list (/list)) - Angela Meyers (/mob/living/carbon/human): UnarmedAttack(Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science), 0, /list (/list)) - Angela Meyers (/mob/living/carbon/human): ClickOn(Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science), "icon-x=15;icon-y=23;left=1;but...") - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): Click(null, "mapwindow.map", "icon-x=15;icon-y=23;left=1;but...") - M1kender (/client): Click(Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science), null, "mapwindow.map", "icon-x=15;icon-y=23;left=1;but...") - [2023-01-28 13:43:14.016] runtime error: item_drop overridden. Use override = TRUE to suppress this warning. - Target: Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science) Proc: remove_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Angela Meyers (/mob/living/carbon/human) - src: null - usr.loc: the plating (128,84,2) (/turf/open/floor/plating) - call stack: - stack trace("item_drop overridden. Use over...", "code/datums/components/_compon...", 206) - Angela Meyers\'s ID Card (Scie... (/obj/item/card/id/advanced): RegisterSignal(Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science), "item_drop", "remove_intern_status", 0) - Angela Meyers\'s ID Card (Scie... (/obj/item/card/id/advanced): on holding card slot moved(Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science), Angela Meyers (/mob/living/carbon/human), 0, 1, null, 1) - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): SendSignal("movable_moved", /list (/list)) - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): Moved(Angela Meyers (/mob/living/carbon/human), 0, 1, null, 1) - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): doMove(Angela Meyers (/mob/living/carbon/human)) - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): doMove(Angela Meyers (/mob/living/carbon/human)) - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): forceMove(Angela Meyers (/mob/living/carbon/human)) - Angela Meyers (/mob/living/carbon/human): put in hand(Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science), 1, 0, 0) - Angela Meyers (/mob/living/carbon/human): put in active hand(Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science), 0, 0) - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): attack hand(Angela Meyers (/mob/living/carbon/human), /list (/list)) - Angela Meyers (/mob/living/carbon/human): UnarmedAttack(Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science), 0, /list (/list)) - Angela Meyers (/mob/living/carbon/human): ClickOn(Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science), "icon-x=15;icon-y=23;left=1;but...") - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): Click(null, "mapwindow.map", "icon-x=15;icon-y=23;left=1;but...") - M1kender (/client): Click(Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science), null, "mapwindow.map", "icon-x=15;icon-y=23;left=1;but...") - [2023-01-28 13:43:14.927] runtime error: item_equip overridden. Use override = TRUE to suppress this warning. - Target: Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science) Proc: update_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Angela Meyers (/mob/living/carbon/human) - src: null - usr.loc: the plating (128,84,2) (/turf/open/floor/plating) - call stack: - stack trace("item_equip overridden. Use ove...", "code/datums/components/_compon...", 206) - Angela Meyers\'s ID Card (Scie... (/obj/item/card/id/advanced): RegisterSignal(Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science), "item_equip", "update_intern_status", 0) - Angela Meyers\'s ID Card (Scie... (/obj/item/card/id/advanced): on holding card slot moved(Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science), Angela Meyers (/mob/living/carbon/human), 0, 1, null, 1) - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): SendSignal("movable_moved", /list (/list)) - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): Moved(Angela Meyers (/mob/living/carbon/human), 0, 1, null, 1) - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): doMove(Angela Meyers (/mob/living/carbon/human)) - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): doMove(Angela Meyers (/mob/living/carbon/human)) - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): forceMove(Angela Meyers (/mob/living/carbon/human)) - Angela Meyers (/mob/living/carbon/human): equip to slot(Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science), 256, 0, 0) - Angela Meyers (/mob/living/carbon/human): equip to slot(Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science), 256, 0, 0) - ... - the id (/atom/movable/screen/inventory): Click(null, "mapwindow.map", "icon-x=15;icon-y=11;left=1;but...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Angela Meyers (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:43:14.928] runtime error: item_drop overridden. Use override = TRUE to suppress this warning. - Target: Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science) Proc: remove_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Angela Meyers (/mob/living/carbon/human) - src: null - usr.loc: the plating (128,84,2) (/turf/open/floor/plating) - call stack: - stack trace("item_drop overridden. Use over...", "code/datums/components/_compon...", 206) - Angela Meyers\'s ID Card (Scie... (/obj/item/card/id/advanced): RegisterSignal(Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science), "item_drop", "remove_intern_status", 0) - Angela Meyers\'s ID Card (Scie... (/obj/item/card/id/advanced): on holding card slot moved(Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science), Angela Meyers (/mob/living/carbon/human), 0, 1, null, 1) - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): SendSignal("movable_moved", /list (/list)) - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): Moved(Angela Meyers (/mob/living/carbon/human), 0, 1, null, 1) - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): doMove(Angela Meyers (/mob/living/carbon/human)) - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): doMove(Angela Meyers (/mob/living/carbon/human)) - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): forceMove(Angela Meyers (/mob/living/carbon/human)) - Angela Meyers (/mob/living/carbon/human): equip to slot(Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science), 256, 0, 0) - Angela Meyers (/mob/living/carbon/human): equip to slot(Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science), 256, 0, 0) - ... - the id (/atom/movable/screen/inventory): Click(null, "mapwindow.map", "icon-x=15;icon-y=11;left=1;but...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Angela Meyers (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:43:41.395] runtime error: item_equip overridden. Use override = TRUE to suppress this warning. - Target: Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science) Proc: update_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Angela Meyers (/mob/living/carbon/human) - src: null - usr.loc: the floor (124,86,2) (/turf/open/floor/iron/white) - call stack: - stack trace("item_equip overridden. Use ove...", "code/datums/components/_compon...", 206) - Angela Meyers\'s ID Card (Scie... (/obj/item/card/id/advanced): RegisterSignal(Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science), "item_equip", "update_intern_status", 0) - Angela Meyers\'s ID Card (Scie... (/obj/item/card/id/advanced): on holding card slot moved(Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science), Angela Meyers (/mob/living/carbon/human), 0, 1, null, 1) - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): SendSignal("movable_moved", /list (/list)) - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): Moved(Angela Meyers (/mob/living/carbon/human), 0, 1, null, 1) - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): doMove(Angela Meyers (/mob/living/carbon/human)) - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): doMove(Angela Meyers (/mob/living/carbon/human)) - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): forceMove(Angela Meyers (/mob/living/carbon/human)) - Angela Meyers (/mob/living/carbon/human): put in hand(Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science), 1, 0, 0) - Angela Meyers (/mob/living/carbon/human): put in active hand(Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science), 0, 0) - ... - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): Click(null, "mapwindow.map", "icon-x=11;icon-y=15;left=1;but...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Angela Meyers (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:43:41.397] runtime error: item_drop overridden. Use override = TRUE to suppress this warning. - Target: Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science) Proc: remove_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Angela Meyers (/mob/living/carbon/human) - src: null - usr.loc: the floor (124,86,2) (/turf/open/floor/iron/white) - call stack: - stack trace("item_drop overridden. Use over...", "code/datums/components/_compon...", 206) - Angela Meyers\'s ID Card (Scie... (/obj/item/card/id/advanced): RegisterSignal(Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science), "item_drop", "remove_intern_status", 0) - Angela Meyers\'s ID Card (Scie... (/obj/item/card/id/advanced): on holding card slot moved(Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science), Angela Meyers (/mob/living/carbon/human), 0, 1, null, 1) - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): SendSignal("movable_moved", /list (/list)) - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): Moved(Angela Meyers (/mob/living/carbon/human), 0, 1, null, 1) - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): doMove(Angela Meyers (/mob/living/carbon/human)) - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): doMove(Angela Meyers (/mob/living/carbon/human)) - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): forceMove(Angela Meyers (/mob/living/carbon/human)) - Angela Meyers (/mob/living/carbon/human): put in hand(Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science), 1, 0, 0) - Angela Meyers (/mob/living/carbon/human): put in active hand(Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science), 0, 0) - ... - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): Click(null, "mapwindow.map", "icon-x=11;icon-y=15;left=1;but...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Angela Meyers (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:43:43.437] runtime error: item_equip overridden. Use override = TRUE to suppress this warning. - Target: Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science) Proc: update_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Angela Meyers (/mob/living/carbon/human) - src: null - usr.loc: the floor (124,86,2) (/turf/open/floor/iron/white) - call stack: - stack trace("item_equip overridden. Use ove...", "code/datums/components/_compon...", 206) - Angela Meyers\'s ID Card (Scie... (/obj/item/card/id/advanced): RegisterSignal(Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science), "item_equip", "update_intern_status", 0) - Angela Meyers\'s ID Card (Scie... (/obj/item/card/id/advanced): on holding card slot moved(Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science), Angela Meyers (/mob/living/carbon/human), 0, 1, null, 1) - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): SendSignal("movable_moved", /list (/list)) - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): Moved(Angela Meyers (/mob/living/carbon/human), 0, 1, null, 1) - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): doMove(Angela Meyers (/mob/living/carbon/human)) - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): doMove(Angela Meyers (/mob/living/carbon/human)) - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): forceMove(Angela Meyers (/mob/living/carbon/human)) - Angela Meyers (/mob/living/carbon/human): equip to slot(Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science), 256, 0, 0) - Angela Meyers (/mob/living/carbon/human): equip to slot(Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science), 256, 0, 0) - Angela Meyers (/mob/living/carbon/human): equip to slot if possible(Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science), 256, 0, 0, 0, 0, 0) - Angela Meyers (/mob/living/carbon/human): attack ui(256, "icon-x=21;icon-y=17;left=1;but...") - Angela Meyers (/mob/living/carbon/human): attack ui(256, "icon-x=21;icon-y=17;left=1;but...") - the id (/atom/movable/screen/inventory): Click(null, "mapwindow.map", "icon-x=21;icon-y=17;left=1;but...") - M1kender (/client): Click(the id (/atom/movable/screen/inventory), null, "mapwindow.map", "icon-x=21;icon-y=17;left=1;but...") - [2023-01-28 13:43:43.438] runtime error: item_drop overridden. Use override = TRUE to suppress this warning. - Target: Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science) Proc: remove_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Angela Meyers (/mob/living/carbon/human) - src: null - usr.loc: the floor (124,86,2) (/turf/open/floor/iron/white) - call stack: - stack trace("item_drop overridden. Use over...", "code/datums/components/_compon...", 206) - Angela Meyers\'s ID Card (Scie... (/obj/item/card/id/advanced): RegisterSignal(Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science), "item_drop", "remove_intern_status", 0) - Angela Meyers\'s ID Card (Scie... (/obj/item/card/id/advanced): on holding card slot moved(Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science), Angela Meyers (/mob/living/carbon/human), 0, 1, null, 1) - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): SendSignal("movable_moved", /list (/list)) - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): Moved(Angela Meyers (/mob/living/carbon/human), 0, 1, null, 1) - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): doMove(Angela Meyers (/mob/living/carbon/human)) - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): doMove(Angela Meyers (/mob/living/carbon/human)) - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): forceMove(Angela Meyers (/mob/living/carbon/human)) - Angela Meyers (/mob/living/carbon/human): equip to slot(Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science), 256, 0, 0) - Angela Meyers (/mob/living/carbon/human): equip to slot(Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science), 256, 0, 0) - Angela Meyers (/mob/living/carbon/human): equip to slot if possible(Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science), 256, 0, 0, 0, 0, 0) - Angela Meyers (/mob/living/carbon/human): attack ui(256, "icon-x=21;icon-y=17;left=1;but...") - Angela Meyers (/mob/living/carbon/human): attack ui(256, "icon-x=21;icon-y=17;left=1;but...") - the id (/atom/movable/screen/inventory): Click(null, "mapwindow.map", "icon-x=21;icon-y=17;left=1;but...") - M1kender (/client): Click(the id (/atom/movable/screen/inventory), null, "mapwindow.map", "icon-x=21;icon-y=17;left=1;but...") - [2023-01-28 13:43:59.951] runtime error: item_equip overridden. Use override = TRUE to suppress this warning. - Target: Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant) Proc: update_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Samuel Stewart (/mob/living/carbon/human) - src: null - usr.loc: the shuttle floor (44,138,2) (/turf/open/floor/mineral/titanium) - call stack: - stack trace("item_equip overridden. Use ove...", "code/datums/components/_compon...", 206) - Samuel Stewart\'s ID Card (Ass... (/obj/item/card/id/advanced): RegisterSignal(Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant), "item_equip", "update_intern_status", 0) - Samuel Stewart\'s ID Card (Ass... (/obj/item/card/id/advanced): on holding card slot moved(Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant), Samuel Stewart (/mob/living/carbon/human), 0, 1, null, 1) - Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant): SendSignal("movable_moved", /list (/list)) - Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant): Moved(Samuel Stewart (/mob/living/carbon/human), 0, 1, null, 1) - Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant): doMove(Samuel Stewart (/mob/living/carbon/human)) - Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant): doMove(Samuel Stewart (/mob/living/carbon/human)) - Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant): forceMove(Samuel Stewart (/mob/living/carbon/human)) - Samuel Stewart (/mob/living/carbon/human): put in hand(Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant), 1, 0, 0) - Samuel Stewart (/mob/living/carbon/human): put in active hand(Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant), 0, 0) - Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant): attack hand(Samuel Stewart (/mob/living/carbon/human), /list (/list)) - Samuel Stewart (/mob/living/carbon/human): UnarmedAttack(Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant), 0, /list (/list)) - Samuel Stewart (/mob/living/carbon/human): ClickOn(Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant), "icon-x=14;icon-y=15;left=1;but...") - Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant): Click(null, "mapwindow.map", "icon-x=14;icon-y=15;left=1;but...") - BingBong34 (/client): Click(Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant), null, "mapwindow.map", "icon-x=14;icon-y=15;left=1;but...") - [2023-01-28 13:43:59.952] runtime error: item_drop overridden. Use override = TRUE to suppress this warning. - Target: Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant) Proc: remove_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Samuel Stewart (/mob/living/carbon/human) - src: null - usr.loc: the shuttle floor (44,138,2) (/turf/open/floor/mineral/titanium) - call stack: - stack trace("item_drop overridden. Use over...", "code/datums/components/_compon...", 206) - Samuel Stewart\'s ID Card (Ass... (/obj/item/card/id/advanced): RegisterSignal(Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant), "item_drop", "remove_intern_status", 0) - Samuel Stewart\'s ID Card (Ass... (/obj/item/card/id/advanced): on holding card slot moved(Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant), Samuel Stewart (/mob/living/carbon/human), 0, 1, null, 1) - Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant): SendSignal("movable_moved", /list (/list)) - Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant): Moved(Samuel Stewart (/mob/living/carbon/human), 0, 1, null, 1) - Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant): doMove(Samuel Stewart (/mob/living/carbon/human)) - Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant): doMove(Samuel Stewart (/mob/living/carbon/human)) - Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant): forceMove(Samuel Stewart (/mob/living/carbon/human)) - Samuel Stewart (/mob/living/carbon/human): put in hand(Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant), 1, 0, 0) - Samuel Stewart (/mob/living/carbon/human): put in active hand(Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant), 0, 0) - Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant): attack hand(Samuel Stewart (/mob/living/carbon/human), /list (/list)) - Samuel Stewart (/mob/living/carbon/human): UnarmedAttack(Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant), 0, /list (/list)) - Samuel Stewart (/mob/living/carbon/human): ClickOn(Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant), "icon-x=14;icon-y=15;left=1;but...") - Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant): Click(null, "mapwindow.map", "icon-x=14;icon-y=15;left=1;but...") - BingBong34 (/client): Click(Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant), null, "mapwindow.map", "icon-x=14;icon-y=15;left=1;but...") - [2023-01-28 13:44:00.163] runtime error: item_equip overridden. Use override = TRUE to suppress this warning. - Target: Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant) Proc: update_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Samuel Stewart (/mob/living/carbon/human) - src: null - usr.loc: the shuttle floor (44,138,2) (/turf/open/floor/mineral/titanium) - call stack: - stack trace("item_equip overridden. Use ove...", "code/datums/components/_compon...", 206) - Samuel Stewart\'s ID Card (Ass... (/obj/item/card/id/advanced): RegisterSignal(Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant), "item_equip", "update_intern_status", 0) - Samuel Stewart\'s ID Card (Ass... (/obj/item/card/id/advanced): on holding card slot moved(Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant), Samuel Stewart (/mob/living/carbon/human), 0, 1, null, 1) - Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant): SendSignal("movable_moved", /list (/list)) - Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant): Moved(Samuel Stewart (/mob/living/carbon/human), 0, 1, null, 1) - Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant): doMove(Samuel Stewart (/mob/living/carbon/human)) - Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant): doMove(Samuel Stewart (/mob/living/carbon/human)) - Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant): forceMove(Samuel Stewart (/mob/living/carbon/human)) - Samuel Stewart (/mob/living/carbon/human): equip to slot(Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant), 256, 0, 0) - Samuel Stewart (/mob/living/carbon/human): equip to slot(Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant), 256, 0, 0) - ... - the id (/atom/movable/screen/inventory): Click(null, "mapwindow.map", "icon-x=10;icon-y=15;left=1;but...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Samuel Stewart (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:44:00.164] runtime error: item_drop overridden. Use override = TRUE to suppress this warning. - Target: Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant) Proc: remove_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Samuel Stewart (/mob/living/carbon/human) - src: null - usr.loc: the shuttle floor (44,138,2) (/turf/open/floor/mineral/titanium) - call stack: - stack trace("item_drop overridden. Use over...", "code/datums/components/_compon...", 206) - Samuel Stewart\'s ID Card (Ass... (/obj/item/card/id/advanced): RegisterSignal(Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant), "item_drop", "remove_intern_status", 0) - Samuel Stewart\'s ID Card (Ass... (/obj/item/card/id/advanced): on holding card slot moved(Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant), Samuel Stewart (/mob/living/carbon/human), 0, 1, null, 1) - Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant): SendSignal("movable_moved", /list (/list)) - Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant): Moved(Samuel Stewart (/mob/living/carbon/human), 0, 1, null, 1) - Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant): doMove(Samuel Stewart (/mob/living/carbon/human)) - Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant): doMove(Samuel Stewart (/mob/living/carbon/human)) - Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant): forceMove(Samuel Stewart (/mob/living/carbon/human)) - Samuel Stewart (/mob/living/carbon/human): equip to slot(Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant), 256, 0, 0) - Samuel Stewart (/mob/living/carbon/human): equip to slot(Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant), 256, 0, 0) - ... - the id (/atom/movable/screen/inventory): Click(null, "mapwindow.map", "icon-x=10;icon-y=15;left=1;but...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Samuel Stewart (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:44:01.902] runtime error: item_equip overridden. Use override = TRUE to suppress this warning. - Target: Ronald Space (Cargo Technician) (/obj/item/modular_computer/pda/cargo) Proc: update_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Ronald Space (/mob/living/carbon/human) - src: null - usr.loc: the floor (138,148,2) (/turf/open/floor/iron) - call stack: - stack trace("item_equip overridden. Use ove...", "code/datums/components/_compon...", 206) - Ronald Space\'s ID Card (Cargo... (/obj/item/card/id/advanced): RegisterSignal(Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo), "item_equip", "update_intern_status", 0) - Ronald Space\'s ID Card (Cargo... (/obj/item/card/id/advanced): on holding card slot moved(Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo), the backpack (/obj/item/storage/backpack), 0, 1, null, 1) - Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo): SendSignal("movable_moved", /list (/list)) - Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo): Moved(the backpack (/obj/item/storage/backpack), 0, 1, null, 1) - Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo): doMove(the floor (138,148,2) (/turf/open/floor/iron)) - Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo): doMove(the floor (138,148,2) (/turf/open/floor/iron)) - Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo): forceMove(the floor (138,148,2) (/turf/open/floor/iron)) - /datum/storage (/datum/storage): attempt remove(Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo), the floor (138,148,2) (/turf/open/floor/iron), 1) - Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo): attack hand(Ronald Space (/mob/living/carbon/human), /list (/list)) - Ronald Space (/mob/living/carbon/human): UnarmedAttack(Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo), 0, /list (/list)) - Ronald Space (/mob/living/carbon/human): ClickOn(Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo), "icon-x=17;icon-y=20;left=1;but...") - Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo): Click(null, "mapwindow.map", "icon-x=17;icon-y=20;left=1;but...") - Venerabilitor (/client): Click(Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo), null, "mapwindow.map", "icon-x=17;icon-y=20;left=1;but...") - [2023-01-28 13:44:01.903] runtime error: item_drop overridden. Use override = TRUE to suppress this warning. - Target: Ronald Space (Cargo Technician) (/obj/item/modular_computer/pda/cargo) Proc: remove_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Ronald Space (/mob/living/carbon/human) - src: null - usr.loc: the floor (138,148,2) (/turf/open/floor/iron) - call stack: - stack trace("item_drop overridden. Use over...", "code/datums/components/_compon...", 206) - Ronald Space\'s ID Card (Cargo... (/obj/item/card/id/advanced): RegisterSignal(Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo), "item_drop", "remove_intern_status", 0) - Ronald Space\'s ID Card (Cargo... (/obj/item/card/id/advanced): on holding card slot moved(Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo), the backpack (/obj/item/storage/backpack), 0, 1, null, 1) - Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo): SendSignal("movable_moved", /list (/list)) - Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo): Moved(the backpack (/obj/item/storage/backpack), 0, 1, null, 1) - Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo): doMove(the floor (138,148,2) (/turf/open/floor/iron)) - Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo): doMove(the floor (138,148,2) (/turf/open/floor/iron)) - Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo): forceMove(the floor (138,148,2) (/turf/open/floor/iron)) - /datum/storage (/datum/storage): attempt remove(Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo), the floor (138,148,2) (/turf/open/floor/iron), 1) - Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo): attack hand(Ronald Space (/mob/living/carbon/human), /list (/list)) - Ronald Space (/mob/living/carbon/human): UnarmedAttack(Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo), 0, /list (/list)) - Ronald Space (/mob/living/carbon/human): ClickOn(Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo), "icon-x=17;icon-y=20;left=1;but...") - Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo): Click(null, "mapwindow.map", "icon-x=17;icon-y=20;left=1;but...") - Venerabilitor (/client): Click(Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo), null, "mapwindow.map", "icon-x=17;icon-y=20;left=1;but...") - [2023-01-28 13:44:01.905] runtime error: item_equip overridden. Use override = TRUE to suppress this warning. - Target: Ronald Space (Cargo Technician) (/obj/item/modular_computer/pda/cargo) Proc: update_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Ronald Space (/mob/living/carbon/human) - src: null - usr.loc: the floor (138,148,2) (/turf/open/floor/iron) - call stack: - stack trace("item_equip overridden. Use ove...", "code/datums/components/_compon...", 206) - Ronald Space\'s ID Card (Cargo... (/obj/item/card/id/advanced): RegisterSignal(Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo), "item_equip", "update_intern_status", 0) - Ronald Space\'s ID Card (Cargo... (/obj/item/card/id/advanced): on holding card slot moved(Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo), the floor (138,148,2) (/turf/open/floor/iron), 0, 1, null, 1) - Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo): SendSignal("movable_moved", /list (/list)) - Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo): Moved(the floor (138,148,2) (/turf/open/floor/iron), 0, 1, null, 1) - Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo): doMove(Ronald Space (/mob/living/carbon/human)) - Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo): doMove(Ronald Space (/mob/living/carbon/human)) - Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo): forceMove(Ronald Space (/mob/living/carbon/human)) - Ronald Space (/mob/living/carbon/human): put in hand(Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo), 1, 0, 0) - Ronald Space (/mob/living/carbon/human): put in active hand(Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo), 0, 0) - Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo): attack hand(Ronald Space (/mob/living/carbon/human), /list (/list)) - Ronald Space (/mob/living/carbon/human): UnarmedAttack(Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo), 0, /list (/list)) - Ronald Space (/mob/living/carbon/human): ClickOn(Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo), "icon-x=17;icon-y=20;left=1;but...") - Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo): Click(null, "mapwindow.map", "icon-x=17;icon-y=20;left=1;but...") - Venerabilitor (/client): Click(Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo), null, "mapwindow.map", "icon-x=17;icon-y=20;left=1;but...") - [2023-01-28 13:44:01.907] runtime error: item_drop overridden. Use override = TRUE to suppress this warning. - Target: Ronald Space (Cargo Technician) (/obj/item/modular_computer/pda/cargo) Proc: remove_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Ronald Space (/mob/living/carbon/human) - src: null - usr.loc: the floor (138,148,2) (/turf/open/floor/iron) - call stack: - stack trace("item_drop overridden. Use over...", "code/datums/components/_compon...", 206) - Ronald Space\'s ID Card (Cargo... (/obj/item/card/id/advanced): RegisterSignal(Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo), "item_drop", "remove_intern_status", 0) - Ronald Space\'s ID Card (Cargo... (/obj/item/card/id/advanced): on holding card slot moved(Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo), the floor (138,148,2) (/turf/open/floor/iron), 0, 1, null, 1) - Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo): SendSignal("movable_moved", /list (/list)) - Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo): Moved(the floor (138,148,2) (/turf/open/floor/iron), 0, 1, null, 1) - Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo): doMove(Ronald Space (/mob/living/carbon/human)) - Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo): doMove(Ronald Space (/mob/living/carbon/human)) - Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo): forceMove(Ronald Space (/mob/living/carbon/human)) - Ronald Space (/mob/living/carbon/human): put in hand(Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo), 1, 0, 0) - Ronald Space (/mob/living/carbon/human): put in active hand(Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo), 0, 0) - Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo): attack hand(Ronald Space (/mob/living/carbon/human), /list (/list)) - Ronald Space (/mob/living/carbon/human): UnarmedAttack(Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo), 0, /list (/list)) - Ronald Space (/mob/living/carbon/human): ClickOn(Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo), "icon-x=17;icon-y=20;left=1;but...") - Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo): Click(null, "mapwindow.map", "icon-x=17;icon-y=20;left=1;but...") - Venerabilitor (/client): Click(Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo), null, "mapwindow.map", "icon-x=17;icon-y=20;left=1;but...") - [2023-01-28 13:44:02.339] runtime error: item_equip overridden. Use override = TRUE to suppress this warning. - Target: Ronald Space (Cargo Technician) (/obj/item/modular_computer/pda/cargo) Proc: update_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Ronald Space (/mob/living/carbon/human) - src: null - usr.loc: the floor (138,148,2) (/turf/open/floor/iron) - call stack: - stack trace("item_equip overridden. Use ove...", "code/datums/components/_compon...", 206) - Ronald Space\'s ID Card (Inter... (/obj/item/card/id/advanced): RegisterSignal(Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo), "item_equip", "update_intern_status", 0) - Ronald Space\'s ID Card (Inter... (/obj/item/card/id/advanced): on holding card slot moved(Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo), Ronald Space (/mob/living/carbon/human), 0, 1, null, 1) - Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo): SendSignal("movable_moved", /list (/list)) - Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo): Moved(Ronald Space (/mob/living/carbon/human), 0, 1, null, 1) - Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo): doMove(Ronald Space (/mob/living/carbon/human)) - Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo): doMove(Ronald Space (/mob/living/carbon/human)) - Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo): forceMove(Ronald Space (/mob/living/carbon/human)) - Ronald Space (/mob/living/carbon/human): equip to slot(Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo), 256, 0, 0) - Ronald Space (/mob/living/carbon/human): equip to slot(Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo), 256, 0, 0) - Ronald Space (/mob/living/carbon/human): equip to slot if possible(Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo), 256, 0, 0, 0, 0, 0) - Ronald Space (/mob/living/carbon/human): attack ui(256, "icon-x=22;icon-y=20;left=1;but...") - Ronald Space (/mob/living/carbon/human): attack ui(256, "icon-x=22;icon-y=20;left=1;but...") - the id (/atom/movable/screen/inventory): Click(null, "mapwindow.map", "icon-x=22;icon-y=20;left=1;but...") - Venerabilitor (/client): Click(the id (/atom/movable/screen/inventory), null, "mapwindow.map", "icon-x=22;icon-y=20;left=1;but...") - [2023-01-28 13:44:02.341] runtime error: item_drop overridden. Use override = TRUE to suppress this warning. - Target: Ronald Space (Cargo Technician) (/obj/item/modular_computer/pda/cargo) Proc: remove_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Ronald Space (/mob/living/carbon/human) - src: null - usr.loc: the floor (138,148,2) (/turf/open/floor/iron) - call stack: - stack trace("item_drop overridden. Use over...", "code/datums/components/_compon...", 206) - Ronald Space\'s ID Card (Inter... (/obj/item/card/id/advanced): RegisterSignal(Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo), "item_drop", "remove_intern_status", 0) - Ronald Space\'s ID Card (Inter... (/obj/item/card/id/advanced): on holding card slot moved(Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo), Ronald Space (/mob/living/carbon/human), 0, 1, null, 1) - Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo): SendSignal("movable_moved", /list (/list)) - Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo): Moved(Ronald Space (/mob/living/carbon/human), 0, 1, null, 1) - Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo): doMove(Ronald Space (/mob/living/carbon/human)) - Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo): doMove(Ronald Space (/mob/living/carbon/human)) - Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo): forceMove(Ronald Space (/mob/living/carbon/human)) - Ronald Space (/mob/living/carbon/human): equip to slot(Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo), 256, 0, 0) - Ronald Space (/mob/living/carbon/human): equip to slot(Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo), 256, 0, 0) - Ronald Space (/mob/living/carbon/human): equip to slot if possible(Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo), 256, 0, 0, 0, 0, 0) - Ronald Space (/mob/living/carbon/human): attack ui(256, "icon-x=22;icon-y=20;left=1;but...") - Ronald Space (/mob/living/carbon/human): attack ui(256, "icon-x=22;icon-y=20;left=1;but...") - the id (/atom/movable/screen/inventory): Click(null, "mapwindow.map", "icon-x=22;icon-y=20;left=1;but...") - Venerabilitor (/client): Click(the id (/atom/movable/screen/inventory), null, "mapwindow.map", "icon-x=22;icon-y=20;left=1;but...") - [2023-01-28 13:44:22.710] runtime error: parent_qdeleting overridden. Use override = TRUE to suppress this warning. - Target: the plating (/turf/open/floor/plating) Proc: viewing_atom_deleted (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("parent_qdeleting overridden. U...", "code/datums/components/_compon...", 206) - /datum/object_window_info (/datum/object_window_info): RegisterSignal(the plating (79,103,2) (/turf/open/floor/plating), "parent_qdeleting", "viewing_atom_deleted", 0) - Stat Panels (/datum/controller/subsystem/statpanels): return object images(Rebornpage1 (/client)) - Stat Panels (/datum/controller/subsystem/statpanels): refresh client obj view(Rebornpage1 (/client)) - Stat Panels (/datum/controller/subsystem/statpanels): set turf examine tab(Rebornpage1 (/client), Copernicium LXXXI (/mob/living/carbon/human)) - Stat Panels (/datum/controller/subsystem/statpanels): fire(0) - Stat Panels (/datum/controller/subsystem/statpanels): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:44:30.853] runtime error: parent_qdeleting overridden. Use override = TRUE to suppress this warning. - Target: the floor (/turf/open/floor/iron/white/smooth_large) Proc: viewing_atom_deleted (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("parent_qdeleting overridden. U...", "code/datums/components/_compon...", 206) - /datum/object_window_info (/datum/object_window_info): RegisterSignal(the floor (79,103,2) (/turf/open/floor/iron/white/smooth_large), "parent_qdeleting", "viewing_atom_deleted", 0) - Stat Panels (/datum/controller/subsystem/statpanels): return object images(Rebornpage1 (/client)) - Stat Panels (/datum/controller/subsystem/statpanels): refresh client obj view(Rebornpage1 (/client)) - Stat Panels (/datum/controller/subsystem/statpanels): set turf examine tab(Rebornpage1 (/client), Copernicium LXXXI (/mob/living/carbon/human)) - Stat Panels (/datum/controller/subsystem/statpanels): fire(0) - Stat Panels (/datum/controller/subsystem/statpanels): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:45:12.819] runtime error: Cannot read null.images - proc name: remove image from clients (/proc/remove_image_from_clients) - source file: game.dm,126 - usr: Jim Jesse (/mob/living/carbon/human) - src: null - usr.loc: the floor (126,116,2) (/turf/open/floor/iron) - call stack: - remove image from clients(, /list (/list)) - /datum/callback (/datum/callback): Invoke() - world: push usr(Jim Jesse (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:45:12.820] runtime error: Cannot read null.images - proc name: remove image from clients (/proc/remove_image_from_clients) - source file: game.dm,126 - usr: Jim Jesse (/mob/living/carbon/human) - src: null - usr.loc: the floor (126,116,2) (/turf/open/floor/iron) - call stack: - remove image from clients(, /list (/list)) - /datum/callback (/datum/callback): Invoke() - world: push usr(Jim Jesse (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:45:12.821] runtime error: Cannot read null.images - proc name: remove image from clients (/proc/remove_image_from_clients) - source file: game.dm,126 - usr: Jim Jesse (/mob/living/carbon/human) - src: null - usr.loc: the floor (126,116,2) (/turf/open/floor/iron) - call stack: - remove image from clients(, /list (/list)) - /datum/callback (/datum/callback): Invoke() - world: push usr(Jim Jesse (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:45:12.821] runtime error: Cannot read null.images - proc name: remove image from clients (/proc/remove_image_from_clients) - source file: game.dm,126 - usr: Jim Jesse (/mob/living/carbon/human) - src: null - usr.loc: the floor (126,116,2) (/turf/open/floor/iron) - call stack: - remove image from clients(, /list (/list)) - /datum/callback (/datum/callback): Invoke() - world: push usr(Jim Jesse (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:46:11.359] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (239,215,13) (/turf/closed/wall/mineral/plastitanium) - call stack: - the wall (239,215,13) (/turf/closed/wall/mineral/plastitanium): bitmask smooth() - the wall (239,215,13) (/turf/closed/wall/mineral/plastitanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(0) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:46:11.360] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (236,215,13) (/turf/closed/wall/mineral/plastitanium) - call stack: - the wall (236,215,13) (/turf/closed/wall/mineral/plastitanium): bitmask smooth() - the wall (236,215,13) (/turf/closed/wall/mineral/plastitanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(0) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:46:11.379] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (236,216,13) (/turf/closed/wall/mineral/plastitanium) - call stack: - the wall (236,216,13) (/turf/closed/wall/mineral/plastitanium): bitmask smooth() - the wall (236,216,13) (/turf/closed/wall/mineral/plastitanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:46:11.380] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (232,215,13) (/turf/closed/wall/mineral/plastitanium) - call stack: - the wall (232,215,13) (/turf/closed/wall/mineral/plastitanium): bitmask smooth() - the wall (232,215,13) (/turf/closed/wall/mineral/plastitanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:46:11.380] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (232,216,13) (/turf/closed/wall/mineral/plastitanium) - call stack: - the wall (232,216,13) (/turf/closed/wall/mineral/plastitanium): bitmask smooth() - the wall (232,216,13) (/turf/closed/wall/mineral/plastitanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:46:11.381] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (228,215,13) (/turf/closed/wall/mineral/plastitanium) - call stack: - the wall (228,215,13) (/turf/closed/wall/mineral/plastitanium): bitmask smooth() - the wall (228,215,13) (/turf/closed/wall/mineral/plastitanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:46:11.381] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (228,216,13) (/turf/closed/wall/mineral/plastitanium) - call stack: - the wall (228,216,13) (/turf/closed/wall/mineral/plastitanium): bitmask smooth() - the wall (228,216,13) (/turf/closed/wall/mineral/plastitanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:46:11.382] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (225,206,13) (/turf/closed/wall/mineral/titanium/nodiagonal) - call stack: - the wall (225,206,13) (/turf/closed/wall/mineral/titanium/nodiagonal): bitmask smooth() - the wall (225,206,13) (/turf/closed/wall/mineral/titanium/nodiagonal): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:46:11.382] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (225,208,13) (/turf/closed/wall/mineral/titanium/nodiagonal) - call stack: - the wall (225,208,13) (/turf/closed/wall/mineral/titanium/nodiagonal): bitmask smooth() - the wall (225,208,13) (/turf/closed/wall/mineral/titanium/nodiagonal): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:46:11.383] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (225,210,13) (/turf/closed/wall/mineral/titanium/nodiagonal) - call stack: - the wall (225,210,13) (/turf/closed/wall/mineral/titanium/nodiagonal): bitmask smooth() - the wall (225,210,13) (/turf/closed/wall/mineral/titanium/nodiagonal): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:46:11.383] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (225,215,13) (/turf/closed/wall/mineral/plastitanium) - call stack: - the wall (225,215,13) (/turf/closed/wall/mineral/plastitanium): bitmask smooth() - the wall (225,215,13) (/turf/closed/wall/mineral/plastitanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:51:20.359] runtime error: item_equip overridden. Use override = TRUE to suppress this warning. - Target: Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant) Proc: update_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Samuel Stewart (/mob/living/carbon/human) - src: null - usr.loc: the plating (106,54,2) (/turf/open/floor/plating) - call stack: - stack trace("item_equip overridden. Use ove...", "code/datums/components/_compon...", 206) - Samuel Stewart\'s ID Card (Ass... (/obj/item/card/id/advanced): RegisterSignal(Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant), "item_equip", "update_intern_status", 0) - Samuel Stewart\'s ID Card (Ass... (/obj/item/card/id/advanced): on holding card slot moved(Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant), Samuel Stewart (/mob/living/carbon/human), 0, 1, null, 1) - Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant): SendSignal("movable_moved", /list (/list)) - Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant): Moved(Samuel Stewart (/mob/living/carbon/human), 0, 1, null, 1) - Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant): doMove(the plating (106,54,2) (/turf/open/floor/plating)) - Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant): doMove(the plating (106,54,2) (/turf/open/floor/plating)) - Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant): forceMove(the plating (106,54,2) (/turf/open/floor/plating)) - Samuel Stewart (/mob/living/carbon/human): doUnEquip(Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant), 0, the plating (106,54,2) (/turf/open/floor/plating), 0, 1, 0) - Samuel Stewart (/mob/living/carbon/human): doUnEquip(Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant), 0, the plating (106,54,2) (/turf/open/floor/plating), 0, 1, 0) - Samuel Stewart (/mob/living/carbon/human): doUnEquip(Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant), 0, the plating (106,54,2) (/turf/open/floor/plating), 0, 1, 0) - Samuel Stewart (/mob/living/carbon/human): dropItemToGround(Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant), 0, 0, 1) - Samuel Stewart (/mob/living/carbon/human): doUnEquip(the grey jumpsuit (/obj/item/clothing/under/color/grey), 0, the plating (106,54,2) (/turf/open/floor/plating), 0, 1, 0) - Samuel Stewart (/mob/living/carbon/human): dropItemToGround(the grey jumpsuit (/obj/item/clothing/under/color/grey), 0, 0, 1) - Samuel Stewart (/mob/living/carbon/human): unequip everything() - Samuel Stewart (/mob/living/carbon/human): dust(0, 1, null) - Mender Moff (/obj/item/toy/plush/moth): suicide act(Samuel Stewart (/mob/living/carbon/human)) - Samuel Stewart (/mob/living/carbon/human): handle suicide(null, 1) - Samuel Stewart (/mob/living/carbon/human): suicide() - [2023-01-28 13:51:20.361] runtime error: item_drop overridden. Use override = TRUE to suppress this warning. - Target: Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant) Proc: remove_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Samuel Stewart (/mob/living/carbon/human) - src: null - usr.loc: the plating (106,54,2) (/turf/open/floor/plating) - call stack: - stack trace("item_drop overridden. Use over...", "code/datums/components/_compon...", 206) - Samuel Stewart\'s ID Card (Ass... (/obj/item/card/id/advanced): RegisterSignal(Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant), "item_drop", "remove_intern_status", 0) - Samuel Stewart\'s ID Card (Ass... (/obj/item/card/id/advanced): on holding card slot moved(Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant), Samuel Stewart (/mob/living/carbon/human), 0, 1, null, 1) - Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant): SendSignal("movable_moved", /list (/list)) - Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant): Moved(Samuel Stewart (/mob/living/carbon/human), 0, 1, null, 1) - Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant): doMove(the plating (106,54,2) (/turf/open/floor/plating)) - Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant): doMove(the plating (106,54,2) (/turf/open/floor/plating)) - Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant): forceMove(the plating (106,54,2) (/turf/open/floor/plating)) - Samuel Stewart (/mob/living/carbon/human): doUnEquip(Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant), 0, the plating (106,54,2) (/turf/open/floor/plating), 0, 1, 0) - Samuel Stewart (/mob/living/carbon/human): doUnEquip(Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant), 0, the plating (106,54,2) (/turf/open/floor/plating), 0, 1, 0) - Samuel Stewart (/mob/living/carbon/human): doUnEquip(Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant), 0, the plating (106,54,2) (/turf/open/floor/plating), 0, 1, 0) - Samuel Stewart (/mob/living/carbon/human): dropItemToGround(Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant), 0, 0, 1) - Samuel Stewart (/mob/living/carbon/human): doUnEquip(the grey jumpsuit (/obj/item/clothing/under/color/grey), 0, the plating (106,54,2) (/turf/open/floor/plating), 0, 1, 0) - Samuel Stewart (/mob/living/carbon/human): dropItemToGround(the grey jumpsuit (/obj/item/clothing/under/color/grey), 0, 0, 1) - Samuel Stewart (/mob/living/carbon/human): unequip everything() - Samuel Stewart (/mob/living/carbon/human): dust(0, 1, null) - Mender Moff (/obj/item/toy/plush/moth): suicide act(Samuel Stewart (/mob/living/carbon/human)) - Samuel Stewart (/mob/living/carbon/human): handle suicide(null, 1) - Samuel Stewart (/mob/living/carbon/human): suicide() - [2023-01-28 13:51:20.366] runtime error: item_equip overridden. Use override = TRUE to suppress this warning. - Target: Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant) Proc: update_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Samuel Stewart (/mob/living/carbon/human) - src: null - usr.loc: the plating (106,54,2) (/turf/open/floor/plating) - call stack: - stack trace("item_equip overridden. Use ove...", "code/datums/components/_compon...", 206) - Samuel Stewart\'s ID Card (Ass... (/obj/item/card/id/advanced): RegisterSignal(Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant), "item_equip", "update_intern_status", 0) - Samuel Stewart\'s ID Card (Ass... (/obj/item/card/id/advanced): on holding card slot moved(Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant), the plating (106,54,2) (/turf/open/floor/plating), 0, 1, null, 1) - Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant): SendSignal("movable_moved", /list (/list)) - Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant): Moved(the plating (106,54,2) (/turf/open/floor/plating), 0, 1, null, 1) - Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant): doMove(the plating (106,54,2) (/turf/open/floor/plating)) - Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant): doMove(the plating (106,54,2) (/turf/open/floor/plating)) - Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant): forceMove(the plating (106,54,2) (/turf/open/floor/plating)) - Samuel Stewart (/mob/living/carbon/human): doUnEquip(Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant), 0, the plating (106,54,2) (/turf/open/floor/plating), 0, 1, 0) - Samuel Stewart (/mob/living/carbon/human): doUnEquip(Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant), 0, the plating (106,54,2) (/turf/open/floor/plating), 0, 1, 0) - Samuel Stewart (/mob/living/carbon/human): doUnEquip(Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant), 0, the plating (106,54,2) (/turf/open/floor/plating), 0, 1, 0) - Samuel Stewart (/mob/living/carbon/human): dropItemToGround(Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant), 0, 0, 1) - Samuel Stewart (/mob/living/carbon/human): unequip everything() - Samuel Stewart (/mob/living/carbon/human): dust(0, 1, null) - Mender Moff (/obj/item/toy/plush/moth): suicide act(Samuel Stewart (/mob/living/carbon/human)) - Samuel Stewart (/mob/living/carbon/human): handle suicide(null, 1) - Samuel Stewart (/mob/living/carbon/human): suicide() - [2023-01-28 13:51:20.367] runtime error: item_drop overridden. Use override = TRUE to suppress this warning. - Target: Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant) Proc: remove_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Samuel Stewart (/mob/living/carbon/human) - src: null - usr.loc: the plating (106,54,2) (/turf/open/floor/plating) - call stack: - stack trace("item_drop overridden. Use over...", "code/datums/components/_compon...", 206) - Samuel Stewart\'s ID Card (Ass... (/obj/item/card/id/advanced): RegisterSignal(Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant), "item_drop", "remove_intern_status", 0) - Samuel Stewart\'s ID Card (Ass... (/obj/item/card/id/advanced): on holding card slot moved(Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant), the plating (106,54,2) (/turf/open/floor/plating), 0, 1, null, 1) - Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant): SendSignal("movable_moved", /list (/list)) - Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant): Moved(the plating (106,54,2) (/turf/open/floor/plating), 0, 1, null, 1) - Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant): doMove(the plating (106,54,2) (/turf/open/floor/plating)) - Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant): doMove(the plating (106,54,2) (/turf/open/floor/plating)) - Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant): forceMove(the plating (106,54,2) (/turf/open/floor/plating)) - Samuel Stewart (/mob/living/carbon/human): doUnEquip(Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant), 0, the plating (106,54,2) (/turf/open/floor/plating), 0, 1, 0) - Samuel Stewart (/mob/living/carbon/human): doUnEquip(Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant), 0, the plating (106,54,2) (/turf/open/floor/plating), 0, 1, 0) - Samuel Stewart (/mob/living/carbon/human): doUnEquip(Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant), 0, the plating (106,54,2) (/turf/open/floor/plating), 0, 1, 0) - Samuel Stewart (/mob/living/carbon/human): dropItemToGround(Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant), 0, 0, 1) - Samuel Stewart (/mob/living/carbon/human): unequip everything() - Samuel Stewart (/mob/living/carbon/human): dust(0, 1, null) - Mender Moff (/obj/item/toy/plush/moth): suicide act(Samuel Stewart (/mob/living/carbon/human)) - Samuel Stewart (/mob/living/carbon/human): handle suicide(null, 1) - Samuel Stewart (/mob/living/carbon/human): suicide() - [2023-01-28 13:52:11.511] runtime error: Cannot read null.comp_lookup - proc name: handle transfer (/atom/movable/screen/alert/give/proc/handle_transfer) - source file: alert.dm,361 - usr: Jebediah Garry (as Captain) (/mob/living/carbon/human) - src: Jim Jesse is offering health a... (/atom/movable/screen/alert/give) - usr.loc: the floor (107,109,2) (/turf/open/floor/iron) - src.loc: null - call stack: - Jim Jesse is offering health a... (/atom/movable/screen/alert/give): handle transfer() - Jim Jesse is offering health a... (/atom/movable/screen/alert/give): Click(null, "mapwindow.map", "icon-x=25;icon-y=11;left=1;but...") - Jimmyl (/client): Click(Jim Jesse is offering health a... (/atom/movable/screen/alert/give), null, "mapwindow.map", "icon-x=25;icon-y=11;left=1;but...") - [2023-01-28 13:52:17.834] runtime error: item_equip overridden. Use override = TRUE to suppress this warning. - Target: Ronald Space (Cargo Technician) (/obj/item/modular_computer/pda/cargo) Proc: update_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Ronald Space (/mob/living/carbon/human) - src: null - usr.loc: the floor (109,99,2) (/turf/open/floor/iron) - call stack: - stack trace("item_equip overridden. Use ove...", "code/datums/components/_compon...", 206) - Ronald Space\'s ID Card (Inter... (/obj/item/card/id/advanced): RegisterSignal(Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo), "item_equip", "update_intern_status", 0) - Ronald Space\'s ID Card (Inter... (/obj/item/card/id/advanced): on holding card slot moved(Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo), Ronald Space (/mob/living/carbon/human), 0, 1, null, 1) - Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo): SendSignal("movable_moved", /list (/list)) - Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo): Moved(Ronald Space (/mob/living/carbon/human), 0, 1, null, 1) - Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo): doMove(the floor (109,99,2) (/turf/open/floor/iron)) - Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo): doMove(the floor (109,99,2) (/turf/open/floor/iron)) - Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo): forceMove(the floor (109,99,2) (/turf/open/floor/iron)) - Ronald Space (/mob/living/carbon/human): doUnEquip(Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo), 0, the floor (109,99,2) (/turf/open/floor/iron), 0, 1, 0) - Ronald Space (/mob/living/carbon/human): doUnEquip(Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo), 0, the floor (109,99,2) (/turf/open/floor/iron), 0, 1, 0) - Ronald Space (/mob/living/carbon/human): doUnEquip(Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo), 0, the floor (109,99,2) (/turf/open/floor/iron), 0, 1, 0) - Ronald Space (/mob/living/carbon/human): dropItemToGround(Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo), 0, 0, 1) - Ronald Space (/mob/living/carbon/human): doUnEquip(the owl uniform (/obj/item/clothing/under/costume/owl), 0, the floor (109,99,2) (/turf/open/floor/iron), 0, 1, 0) - Ronald Space (/mob/living/carbon/human): dropItemToGround(the owl uniform (/obj/item/clothing/under/costume/owl), 0, 0, 1) - Ronald Space (/mob/living/carbon/human): unequip everything() - Ronald Space (/mob/living/carbon/human): dust(0, 1, null) - Mender Moff (/obj/item/toy/plush/moth): suicide act(Ronald Space (/mob/living/carbon/human)) - Ronald Space (/mob/living/carbon/human): handle suicide(null, 1) - Ronald Space (/mob/living/carbon/human): suicide() - [2023-01-28 13:52:17.836] runtime error: item_drop overridden. Use override = TRUE to suppress this warning. - Target: Ronald Space (Cargo Technician) (/obj/item/modular_computer/pda/cargo) Proc: remove_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Ronald Space (/mob/living/carbon/human) - src: null - usr.loc: the floor (109,99,2) (/turf/open/floor/iron) - call stack: - stack trace("item_drop overridden. Use over...", "code/datums/components/_compon...", 206) - Ronald Space\'s ID Card (Inter... (/obj/item/card/id/advanced): RegisterSignal(Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo), "item_drop", "remove_intern_status", 0) - Ronald Space\'s ID Card (Inter... (/obj/item/card/id/advanced): on holding card slot moved(Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo), Ronald Space (/mob/living/carbon/human), 0, 1, null, 1) - Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo): SendSignal("movable_moved", /list (/list)) - Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo): Moved(Ronald Space (/mob/living/carbon/human), 0, 1, null, 1) - Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo): doMove(the floor (109,99,2) (/turf/open/floor/iron)) - Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo): doMove(the floor (109,99,2) (/turf/open/floor/iron)) - Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo): forceMove(the floor (109,99,2) (/turf/open/floor/iron)) - Ronald Space (/mob/living/carbon/human): doUnEquip(Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo), 0, the floor (109,99,2) (/turf/open/floor/iron), 0, 1, 0) - Ronald Space (/mob/living/carbon/human): doUnEquip(Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo), 0, the floor (109,99,2) (/turf/open/floor/iron), 0, 1, 0) - Ronald Space (/mob/living/carbon/human): doUnEquip(Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo), 0, the floor (109,99,2) (/turf/open/floor/iron), 0, 1, 0) - Ronald Space (/mob/living/carbon/human): dropItemToGround(Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo), 0, 0, 1) - Ronald Space (/mob/living/carbon/human): doUnEquip(the owl uniform (/obj/item/clothing/under/costume/owl), 0, the floor (109,99,2) (/turf/open/floor/iron), 0, 1, 0) - Ronald Space (/mob/living/carbon/human): dropItemToGround(the owl uniform (/obj/item/clothing/under/costume/owl), 0, 0, 1) - Ronald Space (/mob/living/carbon/human): unequip everything() - Ronald Space (/mob/living/carbon/human): dust(0, 1, null) - Mender Moff (/obj/item/toy/plush/moth): suicide act(Ronald Space (/mob/living/carbon/human)) - Ronald Space (/mob/living/carbon/human): handle suicide(null, 1) - Ronald Space (/mob/living/carbon/human): suicide() - [2023-01-28 13:52:17.839] runtime error: item_equip overridden. Use override = TRUE to suppress this warning. - Target: Ronald Space (Cargo Technician) (/obj/item/modular_computer/pda/cargo) Proc: update_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Ronald Space (/mob/living/carbon/human) - src: null - usr.loc: the floor (109,99,2) (/turf/open/floor/iron) - call stack: - stack trace("item_equip overridden. Use ove...", "code/datums/components/_compon...", 206) - Ronald Space\'s ID Card (Cargo... (/obj/item/card/id/advanced): RegisterSignal(Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo), "item_equip", "update_intern_status", 0) - Ronald Space\'s ID Card (Cargo... (/obj/item/card/id/advanced): on holding card slot moved(Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo), the floor (109,99,2) (/turf/open/floor/iron), 0, 1, null, 1) - Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo): SendSignal("movable_moved", /list (/list)) - Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo): Moved(the floor (109,99,2) (/turf/open/floor/iron), 0, 1, null, 1) - Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo): doMove(the floor (109,99,2) (/turf/open/floor/iron)) - Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo): doMove(the floor (109,99,2) (/turf/open/floor/iron)) - Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo): forceMove(the floor (109,99,2) (/turf/open/floor/iron)) - Ronald Space (/mob/living/carbon/human): doUnEquip(Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo), 0, the floor (109,99,2) (/turf/open/floor/iron), 0, 1, 0) - Ronald Space (/mob/living/carbon/human): doUnEquip(Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo), 0, the floor (109,99,2) (/turf/open/floor/iron), 0, 1, 0) - Ronald Space (/mob/living/carbon/human): doUnEquip(Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo), 0, the floor (109,99,2) (/turf/open/floor/iron), 0, 1, 0) - Ronald Space (/mob/living/carbon/human): dropItemToGround(Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo), 0, 0, 1) - Ronald Space (/mob/living/carbon/human): unequip everything() - Ronald Space (/mob/living/carbon/human): dust(0, 1, null) - Mender Moff (/obj/item/toy/plush/moth): suicide act(Ronald Space (/mob/living/carbon/human)) - Ronald Space (/mob/living/carbon/human): handle suicide(null, 1) - Ronald Space (/mob/living/carbon/human): suicide() - [2023-01-28 13:52:17.840] runtime error: item_drop overridden. Use override = TRUE to suppress this warning. - Target: Ronald Space (Cargo Technician) (/obj/item/modular_computer/pda/cargo) Proc: remove_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Ronald Space (/mob/living/carbon/human) - src: null - usr.loc: the floor (109,99,2) (/turf/open/floor/iron) - call stack: - stack trace("item_drop overridden. Use over...", "code/datums/components/_compon...", 206) - Ronald Space\'s ID Card (Cargo... (/obj/item/card/id/advanced): RegisterSignal(Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo), "item_drop", "remove_intern_status", 0) - Ronald Space\'s ID Card (Cargo... (/obj/item/card/id/advanced): on holding card slot moved(Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo), the floor (109,99,2) (/turf/open/floor/iron), 0, 1, null, 1) - Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo): SendSignal("movable_moved", /list (/list)) - Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo): Moved(the floor (109,99,2) (/turf/open/floor/iron), 0, 1, null, 1) - Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo): doMove(the floor (109,99,2) (/turf/open/floor/iron)) - Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo): doMove(the floor (109,99,2) (/turf/open/floor/iron)) - Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo): forceMove(the floor (109,99,2) (/turf/open/floor/iron)) - Ronald Space (/mob/living/carbon/human): doUnEquip(Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo), 0, the floor (109,99,2) (/turf/open/floor/iron), 0, 1, 0) - Ronald Space (/mob/living/carbon/human): doUnEquip(Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo), 0, the floor (109,99,2) (/turf/open/floor/iron), 0, 1, 0) - Ronald Space (/mob/living/carbon/human): doUnEquip(Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo), 0, the floor (109,99,2) (/turf/open/floor/iron), 0, 1, 0) - Ronald Space (/mob/living/carbon/human): dropItemToGround(Ronald Space (Cargo Technician... (/obj/item/modular_computer/pda/cargo), 0, 0, 1) - Ronald Space (/mob/living/carbon/human): unequip everything() - Ronald Space (/mob/living/carbon/human): dust(0, 1, null) - Mender Moff (/obj/item/toy/plush/moth): suicide act(Ronald Space (/mob/living/carbon/human)) - Ronald Space (/mob/living/carbon/human): handle suicide(null, 1) - Ronald Space (/mob/living/carbon/human): suicide() - [2023-01-28 13:52:22.010] runtime error: Cannot read null.comp_lookup - proc name: handle transfer (/atom/movable/screen/alert/give/proc/handle_transfer) - source file: alert.dm,361 - usr: Jim Jesse (/mob/living/carbon/human) - src: Jebediah Garry (as Captain) is... (/atom/movable/screen/alert/give) - usr.loc: the floor (107,110,2) (/turf/open/floor/iron) - src.loc: null - call stack: - Jebediah Garry (as Captain) is... (/atom/movable/screen/alert/give): handle transfer() - Jebediah Garry (as Captain) is... (/atom/movable/screen/alert/give): Click(null, "mapwindow.map", "icon-x=23;icon-y=12;left=1;but...") - Krimmity (/client): Click(Jebediah Garry (as Captain) is... (/atom/movable/screen/alert/give), null, "mapwindow.map", "icon-x=23;icon-y=12;left=1;but...") - [2023-01-28 13:54:18.506] runtime error: item_equip overridden. Use override = TRUE to suppress this warning. - Target: Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist) Proc: update_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Jett Skelton (/mob/living/carbon/human) - src: null - usr.loc: the floor (111,94,2) (/turf/open/floor/iron/dark) - call stack: - stack trace("item_equip overridden. Use ove...", "code/datums/components/_compon...", 206) - Jett Skelton\'s ID Card (Robot... (/obj/item/card/id/advanced): RegisterSignal(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), "item_equip", "update_intern_status", 0) - Jett Skelton\'s ID Card (Robot... (/obj/item/card/id/advanced): on holding card slot moved(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), Jett Skelton (/mob/living/carbon/human), 0, 1, null, 1) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): SendSignal("movable_moved", /list (/list)) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): Moved(Jett Skelton (/mob/living/carbon/human), 0, 1, null, 1) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(the floor (111,94,2) (/turf/open/floor/iron/dark)) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(the floor (111,94,2) (/turf/open/floor/iron/dark)) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): forceMove(the floor (111,94,2) (/turf/open/floor/iron/dark)) - Jett Skelton (/mob/living/carbon/human): doUnEquip(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), 0, the floor (111,94,2) (/turf/open/floor/iron/dark), 0, 1, 0) - Jett Skelton (/mob/living/carbon/human): doUnEquip(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), 0, the floor (111,94,2) (/turf/open/floor/iron/dark), 0, 1, 0) - Jett Skelton (/mob/living/carbon/human): doUnEquip(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), 0, the floor (111,94,2) (/turf/open/floor/iron/dark), 0, 1, 0) - Jett Skelton (/mob/living/carbon/human): dropItemToGround(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), 0, 0, 1) - Jett Skelton (/mob/living/carbon/human): doUnEquip(the roboticist\'s jumpsuit (/obj/item/clothing/under/rank/rnd/roboticist), 0, the floor (111,94,2) (/turf/open/floor/iron/dark), 0, 1, 0) - Jett Skelton (/mob/living/carbon/human): dropItemToGround(the roboticist\'s jumpsuit (/obj/item/clothing/under/rank/rnd/roboticist), 0, 0, 1) - Jett Skelton (/mob/living/carbon/human): unequip everything() - Jett Skelton (/mob/living/carbon/human): dust(0, 1, null) - Mender Moff (/obj/item/toy/plush/moth): suicide act(Jett Skelton (/mob/living/carbon/human)) - Jett Skelton (/mob/living/carbon/human): handle suicide(null, 1) - Jett Skelton (/mob/living/carbon/human): suicide() - [2023-01-28 13:54:18.508] runtime error: item_drop overridden. Use override = TRUE to suppress this warning. - Target: Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist) Proc: remove_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Jett Skelton (/mob/living/carbon/human) - src: null - usr.loc: the floor (111,94,2) (/turf/open/floor/iron/dark) - call stack: - stack trace("item_drop overridden. Use over...", "code/datums/components/_compon...", 206) - Jett Skelton\'s ID Card (Robot... (/obj/item/card/id/advanced): RegisterSignal(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), "item_drop", "remove_intern_status", 0) - Jett Skelton\'s ID Card (Robot... (/obj/item/card/id/advanced): on holding card slot moved(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), Jett Skelton (/mob/living/carbon/human), 0, 1, null, 1) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): SendSignal("movable_moved", /list (/list)) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): Moved(Jett Skelton (/mob/living/carbon/human), 0, 1, null, 1) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(the floor (111,94,2) (/turf/open/floor/iron/dark)) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(the floor (111,94,2) (/turf/open/floor/iron/dark)) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): forceMove(the floor (111,94,2) (/turf/open/floor/iron/dark)) - Jett Skelton (/mob/living/carbon/human): doUnEquip(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), 0, the floor (111,94,2) (/turf/open/floor/iron/dark), 0, 1, 0) - Jett Skelton (/mob/living/carbon/human): doUnEquip(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), 0, the floor (111,94,2) (/turf/open/floor/iron/dark), 0, 1, 0) - Jett Skelton (/mob/living/carbon/human): doUnEquip(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), 0, the floor (111,94,2) (/turf/open/floor/iron/dark), 0, 1, 0) - Jett Skelton (/mob/living/carbon/human): dropItemToGround(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), 0, 0, 1) - Jett Skelton (/mob/living/carbon/human): doUnEquip(the roboticist\'s jumpsuit (/obj/item/clothing/under/rank/rnd/roboticist), 0, the floor (111,94,2) (/turf/open/floor/iron/dark), 0, 1, 0) - Jett Skelton (/mob/living/carbon/human): dropItemToGround(the roboticist\'s jumpsuit (/obj/item/clothing/under/rank/rnd/roboticist), 0, 0, 1) - Jett Skelton (/mob/living/carbon/human): unequip everything() - Jett Skelton (/mob/living/carbon/human): dust(0, 1, null) - Mender Moff (/obj/item/toy/plush/moth): suicide act(Jett Skelton (/mob/living/carbon/human)) - Jett Skelton (/mob/living/carbon/human): handle suicide(null, 1) - Jett Skelton (/mob/living/carbon/human): suicide() - [2023-01-28 13:54:18.514] runtime error: item_equip overridden. Use override = TRUE to suppress this warning. - Target: Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist) Proc: update_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Jett Skelton (/mob/living/carbon/human) - src: null - usr.loc: the floor (111,94,2) (/turf/open/floor/iron/dark) - call stack: - stack trace("item_equip overridden. Use ove...", "code/datums/components/_compon...", 206) - Jett Skelton\'s ID Card (Robot... (/obj/item/card/id/advanced): RegisterSignal(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), "item_equip", "update_intern_status", 0) - Jett Skelton\'s ID Card (Robot... (/obj/item/card/id/advanced): on holding card slot moved(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), the floor (111,94,2) (/turf/open/floor/iron/dark), 0, 1, null, 1) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): SendSignal("movable_moved", /list (/list)) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): Moved(the floor (111,94,2) (/turf/open/floor/iron/dark), 0, 1, null, 1) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(the floor (111,94,2) (/turf/open/floor/iron/dark)) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(the floor (111,94,2) (/turf/open/floor/iron/dark)) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): forceMove(the floor (111,94,2) (/turf/open/floor/iron/dark)) - Jett Skelton (/mob/living/carbon/human): doUnEquip(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), 0, the floor (111,94,2) (/turf/open/floor/iron/dark), 0, 1, 0) - Jett Skelton (/mob/living/carbon/human): doUnEquip(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), 0, the floor (111,94,2) (/turf/open/floor/iron/dark), 0, 1, 0) - Jett Skelton (/mob/living/carbon/human): doUnEquip(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), 0, the floor (111,94,2) (/turf/open/floor/iron/dark), 0, 1, 0) - Jett Skelton (/mob/living/carbon/human): dropItemToGround(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), 0, 0, 1) - Jett Skelton (/mob/living/carbon/human): unequip everything() - Jett Skelton (/mob/living/carbon/human): dust(0, 1, null) - Mender Moff (/obj/item/toy/plush/moth): suicide act(Jett Skelton (/mob/living/carbon/human)) - Jett Skelton (/mob/living/carbon/human): handle suicide(null, 1) - Jett Skelton (/mob/living/carbon/human): suicide() - [2023-01-28 13:54:18.515] runtime error: item_drop overridden. Use override = TRUE to suppress this warning. - Target: Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist) Proc: remove_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Jett Skelton (/mob/living/carbon/human) - src: null - usr.loc: the floor (111,94,2) (/turf/open/floor/iron/dark) - call stack: - stack trace("item_drop overridden. Use over...", "code/datums/components/_compon...", 206) - Jett Skelton\'s ID Card (Robot... (/obj/item/card/id/advanced): RegisterSignal(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), "item_drop", "remove_intern_status", 0) - Jett Skelton\'s ID Card (Robot... (/obj/item/card/id/advanced): on holding card slot moved(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), the floor (111,94,2) (/turf/open/floor/iron/dark), 0, 1, null, 1) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): SendSignal("movable_moved", /list (/list)) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): Moved(the floor (111,94,2) (/turf/open/floor/iron/dark), 0, 1, null, 1) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(the floor (111,94,2) (/turf/open/floor/iron/dark)) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): doMove(the floor (111,94,2) (/turf/open/floor/iron/dark)) - Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist): forceMove(the floor (111,94,2) (/turf/open/floor/iron/dark)) - Jett Skelton (/mob/living/carbon/human): doUnEquip(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), 0, the floor (111,94,2) (/turf/open/floor/iron/dark), 0, 1, 0) - Jett Skelton (/mob/living/carbon/human): doUnEquip(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), 0, the floor (111,94,2) (/turf/open/floor/iron/dark), 0, 1, 0) - Jett Skelton (/mob/living/carbon/human): doUnEquip(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), 0, the floor (111,94,2) (/turf/open/floor/iron/dark), 0, 1, 0) - Jett Skelton (/mob/living/carbon/human): dropItemToGround(Jett Skelton (Roboticist) (/obj/item/modular_computer/pda/roboticist), 0, 0, 1) - Jett Skelton (/mob/living/carbon/human): unequip everything() - Jett Skelton (/mob/living/carbon/human): dust(0, 1, null) - Mender Moff (/obj/item/toy/plush/moth): suicide act(Jett Skelton (/mob/living/carbon/human)) - Jett Skelton (/mob/living/carbon/human): handle suicide(null, 1) - Jett Skelton (/mob/living/carbon/human): suicide() - [2023-01-28 13:54:37.012] runtime error: Cannot modify null.moving_from_pull. - proc name: Move (/mob/living/Move) - source file: living.dm,910 - usr: the blue adult slime (283) (/mob/living/simple_animal/slime) - src: the blue baby slime (778) (/mob/living/simple_animal/slime) - usr.loc: the reinforced floor (185,84,2) (/turf/open/floor/engine) - src.loc: the reinforced floor (185,85,2) (/turf/open/floor/engine) - call stack: - the blue baby slime (778) (/mob/living/simple_animal/slime): Move(the floor (185,86,2) (/turf/open/floor/iron), 1, 8) - the blue adult slime (283) (/mob/living/simple_animal/slime): PushAM(the blue baby slime (778) (/mob/living/simple_animal/slime), 1000) - the blue adult slime (283) (/mob/living/simple_animal/slime): Bump(the blue baby slime (778) (/mob/living/simple_animal/slime)) - the reinforced floor (185,85,2) (/turf/open/floor/engine): Enter(the blue adult slime (283) (/mob/living/simple_animal/slime)) - the blue adult slime (283) (/mob/living/simple_animal/slime): Move(the reinforced floor (185,85,2) (/turf/open/floor/engine), 1, 0, 1) - the blue adult slime (283) (/mob/living/simple_animal/slime): Move(the reinforced floor (185,85,2) (/turf/open/floor/engine), 1, 0, 1) - the blue adult slime (283) (/mob/living/simple_animal/slime): Move(the reinforced floor (185,85,2) (/turf/open/floor/engine), 1, null) - the blue adult slime (283) (/mob/living/simple_animal/slime): handle targets(2, 2520) - the blue adult slime (283) (/mob/living/simple_animal/slime): Life(2, 2520) - Mobs (/datum/controller/subsystem/mobs): fire(1) - Mobs (/datum/controller/subsystem/mobs): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:54:40.980] runtime error: Cannot modify null.moving_from_pull. - proc name: Move (/mob/living/Move) - source file: living.dm,910 - usr: the metal baby slime (859) (/mob/living/simple_animal/slime) - src: the metal baby slime (954) (/mob/living/simple_animal/slime) - usr.loc: the reinforced floor (182,81,2) (/turf/open/floor/engine) - src.loc: the reinforced floor (183,81,2) (/turf/open/floor/engine) - call stack: - the metal baby slime (954) (/mob/living/simple_animal/slime): Move(the reinforced floor (184,81,2) (/turf/open/floor/engine), 4, 6.4) - the metal baby slime (859) (/mob/living/simple_animal/slime): PushAM(the metal baby slime (954) (/mob/living/simple_animal/slime), 1000) - the metal baby slime (859) (/mob/living/simple_animal/slime): Bump(the metal baby slime (954) (/mob/living/simple_animal/slime)) - the reinforced floor (183,81,2) (/turf/open/floor/engine): Enter(the metal baby slime (859) (/mob/living/simple_animal/slime)) - the metal baby slime (859) (/mob/living/simple_animal/slime): Move(the reinforced floor (183,81,2) (/turf/open/floor/engine), 4, 0, 1) - the metal baby slime (859) (/mob/living/simple_animal/slime): Move(the reinforced floor (183,81,2) (/turf/open/floor/engine), 4, 0, 1) - the metal baby slime (859) (/mob/living/simple_animal/slime): Move(the reinforced floor (183,81,2) (/turf/open/floor/engine), 4, null) - the metal baby slime (859) (/mob/living/simple_animal/slime): handle targets(2, 2522) - the metal baby slime (859) (/mob/living/simple_animal/slime): Life(2, 2522) - Mobs (/datum/controller/subsystem/mobs): fire(1) - Mobs (/datum/controller/subsystem/mobs): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:55:21.107] runtime error: Cannot modify null.moving_from_pull. - proc name: Move (/mob/living/Move) - source file: living.dm,910 - usr: the pink baby slime (260) (/mob/living/simple_animal/slime) - src: the pink baby slime (125) (/mob/living/simple_animal/slime) - usr.loc: the floor (184,86,2) (/turf/open/floor/iron) - src.loc: the floor (185,86,2) (/turf/open/floor/iron) - call stack: - the pink baby slime (125) (/mob/living/simple_animal/slime): Move(the floor (186,86,2) (/turf/open/floor/iron), 4, 8) - the pink baby slime (260) (/mob/living/simple_animal/slime): PushAM(the pink baby slime (125) (/mob/living/simple_animal/slime), 1000) - the pink baby slime (260) (/mob/living/simple_animal/slime): Bump(the pink baby slime (125) (/mob/living/simple_animal/slime)) - the floor (185,86,2) (/turf/open/floor/iron): Enter(the pink baby slime (260) (/mob/living/simple_animal/slime)) - the pink baby slime (260) (/mob/living/simple_animal/slime): Move(the floor (185,86,2) (/turf/open/floor/iron), 4, 0, 1) - the pink baby slime (260) (/mob/living/simple_animal/slime): Move(the floor (185,86,2) (/turf/open/floor/iron), 4, 0, 1) - the pink baby slime (260) (/mob/living/simple_animal/slime): Move(the floor (185,86,2) (/turf/open/floor/iron), 4, null) - the pink baby slime (260) (/mob/living/simple_animal/slime): handle targets(2, 2542) - the pink baby slime (260) (/mob/living/simple_animal/slime): Life(2, 2542) - Mobs (/datum/controller/subsystem/mobs): fire(1) - Mobs (/datum/controller/subsystem/mobs): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:56:00.130] runtime error: item_equip overridden. Use override = TRUE to suppress this warning. - Target: Jose Greenwood (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic) Proc: update_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Jose Greenwood (/mob/living/carbon/human) - src: null - usr.loc: the floor (60,128,2) (/turf/open/floor/iron) - call stack: - stack trace("item_equip overridden. Use ove...", "code/datums/components/_compon...", 206) - Jose Greenwood\'s ID Card (Par... (/obj/item/card/id/advanced): RegisterSignal(Jose Greenwood (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), "item_equip", "update_intern_status", 0) - Jose Greenwood\'s ID Card (Par... (/obj/item/card/id/advanced): on holding card slot moved(Jose Greenwood (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), Jose Greenwood (/mob/living/carbon/human), 0, 1, null, 1) - Jose Greenwood (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): SendSignal("movable_moved", /list (/list)) - Jose Greenwood (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): Moved(Jose Greenwood (/mob/living/carbon/human), 0, 1, null, 1) - Jose Greenwood (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): doMove(Jose Greenwood (/mob/living/carbon/human)) - Jose Greenwood (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): doMove(Jose Greenwood (/mob/living/carbon/human)) - Jose Greenwood (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): forceMove(Jose Greenwood (/mob/living/carbon/human)) - Jose Greenwood (/mob/living/carbon/human): put in hand(Jose Greenwood (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), 1, 0, 0) - Jose Greenwood (/mob/living/carbon/human): put in active hand(Jose Greenwood (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), 0, 0) - Jose Greenwood (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): attack hand(Jose Greenwood (/mob/living/carbon/human), /list (/list)) - Jose Greenwood (/mob/living/carbon/human): UnarmedAttack(Jose Greenwood (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), 0, /list (/list)) - Jose Greenwood (/mob/living/carbon/human): ClickOn(Jose Greenwood (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), "icon-x=23;icon-y=16;left=1;but...") - Jose Greenwood (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): Click(null, "mapwindow.map", "icon-x=23;icon-y=16;left=1;but...") - Jaakkima (/client): Click(Jose Greenwood (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), null, "mapwindow.map", "icon-x=23;icon-y=16;left=1;but...") - [2023-01-28 13:56:00.131] runtime error: item_drop overridden. Use override = TRUE to suppress this warning. - Target: Jose Greenwood (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic) Proc: remove_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Jose Greenwood (/mob/living/carbon/human) - src: null - usr.loc: the floor (60,128,2) (/turf/open/floor/iron) - call stack: - stack trace("item_drop overridden. Use over...", "code/datums/components/_compon...", 206) - Jose Greenwood\'s ID Card (Par... (/obj/item/card/id/advanced): RegisterSignal(Jose Greenwood (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), "item_drop", "remove_intern_status", 0) - Jose Greenwood\'s ID Card (Par... (/obj/item/card/id/advanced): on holding card slot moved(Jose Greenwood (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), Jose Greenwood (/mob/living/carbon/human), 0, 1, null, 1) - Jose Greenwood (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): SendSignal("movable_moved", /list (/list)) - Jose Greenwood (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): Moved(Jose Greenwood (/mob/living/carbon/human), 0, 1, null, 1) - Jose Greenwood (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): doMove(Jose Greenwood (/mob/living/carbon/human)) - Jose Greenwood (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): doMove(Jose Greenwood (/mob/living/carbon/human)) - Jose Greenwood (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): forceMove(Jose Greenwood (/mob/living/carbon/human)) - Jose Greenwood (/mob/living/carbon/human): put in hand(Jose Greenwood (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), 1, 0, 0) - Jose Greenwood (/mob/living/carbon/human): put in active hand(Jose Greenwood (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), 0, 0) - Jose Greenwood (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): attack hand(Jose Greenwood (/mob/living/carbon/human), /list (/list)) - Jose Greenwood (/mob/living/carbon/human): UnarmedAttack(Jose Greenwood (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), 0, /list (/list)) - Jose Greenwood (/mob/living/carbon/human): ClickOn(Jose Greenwood (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), "icon-x=23;icon-y=16;left=1;but...") - Jose Greenwood (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): Click(null, "mapwindow.map", "icon-x=23;icon-y=16;left=1;but...") - Jaakkima (/client): Click(Jose Greenwood (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), null, "mapwindow.map", "icon-x=23;icon-y=16;left=1;but...") - [2023-01-28 13:56:00.263] runtime error: item_equip overridden. Use override = TRUE to suppress this warning. - Target: Jose Greenwood (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic) Proc: update_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Jose Greenwood (/mob/living/carbon/human) - src: null - usr.loc: the floor (61,128,2) (/turf/open/floor/iron) - call stack: - stack trace("item_equip overridden. Use ove...", "code/datums/components/_compon...", 206) - Jose Greenwood\'s ID Card (Par... (/obj/item/card/id/advanced): RegisterSignal(Jose Greenwood (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), "item_equip", "update_intern_status", 0) - Jose Greenwood\'s ID Card (Par... (/obj/item/card/id/advanced): on holding card slot moved(Jose Greenwood (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), Jose Greenwood (/mob/living/carbon/human), 0, 1, null, 1) - Jose Greenwood (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): SendSignal("movable_moved", /list (/list)) - Jose Greenwood (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): Moved(Jose Greenwood (/mob/living/carbon/human), 0, 1, null, 1) - Jose Greenwood (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): doMove(Jose Greenwood (/mob/living/carbon/human)) - Jose Greenwood (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): doMove(Jose Greenwood (/mob/living/carbon/human)) - Jose Greenwood (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): forceMove(Jose Greenwood (/mob/living/carbon/human)) - Jose Greenwood (/mob/living/carbon/human): equip to slot(Jose Greenwood (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), 256, 0, 1) - Jose Greenwood (/mob/living/carbon/human): equip to slot(Jose Greenwood (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), 256, 0, 1) - ... - Jose Greenwood (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): equip to best slot(Jose Greenwood (/mob/living/carbon/human)) - Jose Greenwood (/mob/living/carbon/human): execute quick equip() - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Jose Greenwood (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Verb Manager (/datum/controller/subsystem/verb_manager): run verb queue() - Verb Manager (/datum/controller/subsystem/verb_manager): fire(0) - Verb Manager (/datum/controller/subsystem/verb_manager): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:56:00.264] runtime error: item_drop overridden. Use override = TRUE to suppress this warning. - Target: Jose Greenwood (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic) Proc: remove_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Jose Greenwood (/mob/living/carbon/human) - src: null - usr.loc: the floor (61,128,2) (/turf/open/floor/iron) - call stack: - stack trace("item_drop overridden. Use over...", "code/datums/components/_compon...", 206) - Jose Greenwood\'s ID Card (Par... (/obj/item/card/id/advanced): RegisterSignal(Jose Greenwood (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), "item_drop", "remove_intern_status", 0) - Jose Greenwood\'s ID Card (Par... (/obj/item/card/id/advanced): on holding card slot moved(Jose Greenwood (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), Jose Greenwood (/mob/living/carbon/human), 0, 1, null, 1) - Jose Greenwood (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): SendSignal("movable_moved", /list (/list)) - Jose Greenwood (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): Moved(Jose Greenwood (/mob/living/carbon/human), 0, 1, null, 1) - Jose Greenwood (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): doMove(Jose Greenwood (/mob/living/carbon/human)) - Jose Greenwood (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): doMove(Jose Greenwood (/mob/living/carbon/human)) - Jose Greenwood (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): forceMove(Jose Greenwood (/mob/living/carbon/human)) - Jose Greenwood (/mob/living/carbon/human): equip to slot(Jose Greenwood (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), 256, 0, 1) - Jose Greenwood (/mob/living/carbon/human): equip to slot(Jose Greenwood (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), 256, 0, 1) - ... - Jose Greenwood (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): equip to best slot(Jose Greenwood (/mob/living/carbon/human)) - Jose Greenwood (/mob/living/carbon/human): execute quick equip() - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Jose Greenwood (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Verb Manager (/datum/controller/subsystem/verb_manager): run verb queue() - Verb Manager (/datum/controller/subsystem/verb_manager): fire(0) - Verb Manager (/datum/controller/subsystem/verb_manager): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:56:09.841] runtime error: Langauge holder added to a qdeleting thing, what the fuck [0x3000c3b] - proc name: New (/datum/language_holder/New) - source file: language_holder.dm,58 - usr: Noah Jeffrey (/mob/living/carbon/human) - src: /datum/language_holder (/datum/language_holder) - usr.loc: the floor (171,84,2) (/turf/open/floor/iron) - call stack: - /datum/language_holder (/datum/language_holder): New(Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): get language holder(1) - Unknown (/mob/living/carbon/human/species/monkey): get language holder(1) - Unknown (/mob/living/carbon/human/species/monkey): remove blocked language(/list (/list), "aphasia") - Aphasia (/datum/brain_trauma/severe/aphasia): on lose() - Aphasia (/datum/brain_trauma/severe/aphasia): Destroy(0) - qdel(Aphasia (/datum/brain_trauma/severe/aphasia), 0) - Primate Brain (/obj/item/organ/internal/brain/primate): Destroy(0) - qdel(Primate Brain (/obj/item/organ/internal/brain/primate), 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - ... - Noah Jeffrey (/mob/living/carbon/human): CtrlClickOn(Unknown (/mob/living/carbon/human/species/monkey)) - Noah Jeffrey (/mob/living/carbon/human): ClickOn(Unknown (/mob/living/carbon/human/species/monkey), "icon-x=17;icon-y=17;vis-x=18;v...") - Unknown (/mob/living/carbon/human/species/monkey): Click(the reinforced floor (193,85,2) (/turf/open/floor/engine), "mapwindow.map", "icon-x=17;icon-y=17;vis-x=18;v...") - Unknown (/mob/living/carbon/human/species/monkey): Click(the reinforced floor (193,85,2) (/turf/open/floor/engine), "mapwindow.map", "icon-x=17;icon-y=17;vis-x=18;v...") - world: push usr(Noah Jeffrey (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 13:56:26.305] ## TESTING: GC: -- [0x210762a5] | /datum/dna was unable to be GC'd -- (ref count of 3) [2023-01-28 13:56:26.305] ## TESTING: GC: -- [0x3000bd1] | /mob/living/carbon/human was unable to be GC'd -- (ref count of 5) [2023-01-28 13:57:23.318] ## TESTING: GC: -- [0x21078afb] | /datum/dna was unable to be GC'd -- (ref count of 3) [2023-01-28 13:57:23.318] ## TESTING: GC: -- [0x3000c07] | /mob/living/carbon/human was unable to be GC'd -- (ref count of 8) [2023-01-28 13:59:25.913] ## TESTING: GC: -- [0x21070813] | /datum/dna was unable to be GC'd -- (ref count of 3) [2023-01-28 13:59:25.913] ## TESTING: GC: -- [0x3000b95] | /mob/living/carbon/human was unable to be GC'd -- (ref count of 32) [2023-01-28 14:04:13.119] runtime error: item_equip overridden. Use override = TRUE to suppress this warning. - Target: Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic) Proc: update_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Nadia Mitchel (/mob/living/carbon/human) - src: null - usr.loc: the plating (150,133,2) (/turf/open/floor/plating) - call stack: - stack trace("item_equip overridden. Use ove...", "code/datums/components/_compon...", 206) - Nadia Mitchel\'s ID Card (Para... (/obj/item/card/id/advanced): RegisterSignal(Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), "item_equip", "update_intern_status", 0) - Nadia Mitchel\'s ID Card (Para... (/obj/item/card/id/advanced): on holding card slot moved(Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), Nadia Mitchel (/mob/living/carbon/human), 0, 1, null, 1) - Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): SendSignal("movable_moved", /list (/list)) - Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): Moved(Nadia Mitchel (/mob/living/carbon/human), 0, 1, null, 1) - Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): doMove(Nadia Mitchel (/mob/living/carbon/human)) - Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): doMove(Nadia Mitchel (/mob/living/carbon/human)) - Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): forceMove(Nadia Mitchel (/mob/living/carbon/human)) - Nadia Mitchel (/mob/living/carbon/human): put in hand(Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), 2, 0, 0) - Nadia Mitchel (/mob/living/carbon/human): put in active hand(Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), 0, 0) - Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): attack hand(Nadia Mitchel (/mob/living/carbon/human), /list (/list)) - Nadia Mitchel (/mob/living/carbon/human): UnarmedAttack(Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), 0, /list (/list)) - Nadia Mitchel (/mob/living/carbon/human): ClickOn(Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), "icon-x=19;icon-y=13;left=1;but...") - Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): Click(null, "mapwindow.map", "icon-x=19;icon-y=13;left=1;but...") - CherryCatGirl (/client): Click(Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), null, "mapwindow.map", "icon-x=19;icon-y=13;left=1;but...") - [2023-01-28 14:04:13.120] runtime error: item_drop overridden. Use override = TRUE to suppress this warning. - Target: Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic) Proc: remove_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Nadia Mitchel (/mob/living/carbon/human) - src: null - usr.loc: the plating (150,133,2) (/turf/open/floor/plating) - call stack: - stack trace("item_drop overridden. Use over...", "code/datums/components/_compon...", 206) - Nadia Mitchel\'s ID Card (Para... (/obj/item/card/id/advanced): RegisterSignal(Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), "item_drop", "remove_intern_status", 0) - Nadia Mitchel\'s ID Card (Para... (/obj/item/card/id/advanced): on holding card slot moved(Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), Nadia Mitchel (/mob/living/carbon/human), 0, 1, null, 1) - Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): SendSignal("movable_moved", /list (/list)) - Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): Moved(Nadia Mitchel (/mob/living/carbon/human), 0, 1, null, 1) - Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): doMove(Nadia Mitchel (/mob/living/carbon/human)) - Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): doMove(Nadia Mitchel (/mob/living/carbon/human)) - Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): forceMove(Nadia Mitchel (/mob/living/carbon/human)) - Nadia Mitchel (/mob/living/carbon/human): put in hand(Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), 2, 0, 0) - Nadia Mitchel (/mob/living/carbon/human): put in active hand(Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), 0, 0) - Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): attack hand(Nadia Mitchel (/mob/living/carbon/human), /list (/list)) - Nadia Mitchel (/mob/living/carbon/human): UnarmedAttack(Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), 0, /list (/list)) - Nadia Mitchel (/mob/living/carbon/human): ClickOn(Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), "icon-x=19;icon-y=13;left=1;but...") - Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): Click(null, "mapwindow.map", "icon-x=19;icon-y=13;left=1;but...") - CherryCatGirl (/client): Click(Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), null, "mapwindow.map", "icon-x=19;icon-y=13;left=1;but...") - [2023-01-28 14:04:54.010] runtime error: undefined variable /datum/proximity_monitor/advanced/timestop/var/move_packet - proc name: stop looping (/datum/controller/subsystem/move_manager/proc/stop_looping) - source file: movement_types.dm,154 - usr: Noah Jeffrey (/mob/living/carbon/human) - src: Movement Handler (/datum/controller/subsystem/move_manager) - usr.loc: the floor (107,70,2) (/turf/open/floor/iron) - call stack: - Movement Handler (/datum/controller/subsystem/move_manager): stop looping(/datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop), Movement Loops (/datum/controller/subsystem/movement)) - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop): freeze mob(the rat (/mob/living/basic/mouse)) - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop): freeze atom(the rat (/mob/living/basic/mouse)) - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop): setup field turf(the floor (106,70,2) (/turf/open/floor/iron)) - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop): recalculate field() - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop): New(the chronofield (/obj/effect/timestop), 2, 1, /list (/list), 0, 0) - the chronofield (/obj/effect/timestop): timestop() - world: ImmediateInvokeAsync(the chronofield (/obj/effect/timestop), "timestop") - the chronofield (/obj/effect/timestop): Initialize(0, 2, 50, /list (/list), 1) - Atoms (/datum/controller/subsystem/atoms): InitAtom(the chronofield (/obj/effect/timestop), 0, /list (/list)) - the chronofield (/obj/effect/timestop): New(0, 2, 50, /list (/list)) - the sepia slime extract (/obj/item/slime_extract/sepia): activate(Noah Jeffrey (/mob/living/carbon/human), Luminescent (/datum/species/jelly/luminescent), 2) - Extract Major Activation (/datum/action/innate/use_extract/major): Activate() - Extract Major Activation (/datum/action/innate/use_extract/major): Trigger(null) - Extract Major Activation (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=24;icon-y=24;left=1;but...") - [2023-01-28 14:04:54.012] runtime error: undefined variable /datum/proximity_monitor/advanced/timestop/var/move_packet - proc name: stop looping (/datum/controller/subsystem/move_manager/proc/stop_looping) - source file: movement_types.dm,154 - usr: Noah Jeffrey (/mob/living/carbon/human) - src: Movement Handler (/datum/controller/subsystem/move_manager) - usr.loc: the floor (107,70,2) (/turf/open/floor/iron) - call stack: - Movement Handler (/datum/controller/subsystem/move_manager): stop looping(/datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop), Movement Loops (/datum/controller/subsystem/movement)) - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop): freeze mob(the rat (/mob/living/basic/mouse)) - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop): freeze atom(the rat (/mob/living/basic/mouse)) - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop): setup field turf(the floor (106,70,2) (/turf/open/floor/iron)) - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop): recalculate field() - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop): New(the chronofield (/obj/effect/timestop), 2, 1, /list (/list), 0, 0) - the chronofield (/obj/effect/timestop): timestop() - world: ImmediateInvokeAsync(the chronofield (/obj/effect/timestop), "timestop") - the chronofield (/obj/effect/timestop): Initialize(0, 2, 50, /list (/list), 1) - Atoms (/datum/controller/subsystem/atoms): InitAtom(the chronofield (/obj/effect/timestop), 0, /list (/list)) - the chronofield (/obj/effect/timestop): New(0, 2, 50, /list (/list)) - the sepia slime extract (/obj/item/slime_extract/sepia): activate(Noah Jeffrey (/mob/living/carbon/human), Luminescent (/datum/species/jelly/luminescent), 2) - Extract Major Activation (/datum/action/innate/use_extract/major): Activate() - Extract Major Activation (/datum/action/innate/use_extract/major): Trigger(null) - Extract Major Activation (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=24;icon-y=24;left=1;but...") - [2023-01-28 14:04:54.014] runtime error: undefined variable /datum/proximity_monitor/advanced/timestop/var/move_packet - proc name: stop looping (/datum/controller/subsystem/move_manager/proc/stop_looping) - source file: movement_types.dm,154 - usr: Noah Jeffrey (/mob/living/carbon/human) - src: Movement Handler (/datum/controller/subsystem/move_manager) - usr.loc: the floor (107,70,2) (/turf/open/floor/iron) - call stack: - Movement Handler (/datum/controller/subsystem/move_manager): stop looping(/datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop), Movement Loops (/datum/controller/subsystem/movement)) - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop): freeze mob(the rat (/mob/living/basic/mouse)) - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop): freeze atom(the rat (/mob/living/basic/mouse)) - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop): setup field turf(the floor (106,70,2) (/turf/open/floor/iron)) - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop): recalculate field() - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop): New(the chronofield (/obj/effect/timestop), 2, 1, /list (/list), 0, 0) - the chronofield (/obj/effect/timestop): timestop() - world: ImmediateInvokeAsync(the chronofield (/obj/effect/timestop), "timestop") - the chronofield (/obj/effect/timestop): Initialize(0, 2, 50, /list (/list), 1) - Atoms (/datum/controller/subsystem/atoms): InitAtom(the chronofield (/obj/effect/timestop), 0, /list (/list)) - the chronofield (/obj/effect/timestop): New(0, 2, 50, /list (/list)) - the sepia slime extract (/obj/item/slime_extract/sepia): activate(Noah Jeffrey (/mob/living/carbon/human), Luminescent (/datum/species/jelly/luminescent), 2) - Extract Major Activation (/datum/action/innate/use_extract/major): Activate() - Extract Major Activation (/datum/action/innate/use_extract/major): Trigger(null) - Extract Major Activation (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=24;icon-y=24;left=1;but...") - [2023-01-28 14:04:54.016] runtime error: undefined variable /datum/proximity_monitor/advanced/timestop/var/move_packet - proc name: stop looping (/datum/controller/subsystem/move_manager/proc/stop_looping) - source file: movement_types.dm,154 - usr: Noah Jeffrey (/mob/living/carbon/human) - src: Movement Handler (/datum/controller/subsystem/move_manager) - usr.loc: the floor (107,70,2) (/turf/open/floor/iron) - call stack: - Movement Handler (/datum/controller/subsystem/move_manager): stop looping(/datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop), Movement Loops (/datum/controller/subsystem/movement)) - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop): freeze mob(the rat (/mob/living/basic/mouse)) - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop): freeze atom(the rat (/mob/living/basic/mouse)) - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop): setup field turf(the floor (106,70,2) (/turf/open/floor/iron)) - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop): recalculate field() - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop): New(the chronofield (/obj/effect/timestop), 2, 1, /list (/list), 0, 0) - the chronofield (/obj/effect/timestop): timestop() - world: ImmediateInvokeAsync(the chronofield (/obj/effect/timestop), "timestop") - the chronofield (/obj/effect/timestop): Initialize(0, 2, 50, /list (/list), 1) - Atoms (/datum/controller/subsystem/atoms): InitAtom(the chronofield (/obj/effect/timestop), 0, /list (/list)) - the chronofield (/obj/effect/timestop): New(0, 2, 50, /list (/list)) - the sepia slime extract (/obj/item/slime_extract/sepia): activate(Noah Jeffrey (/mob/living/carbon/human), Luminescent (/datum/species/jelly/luminescent), 2) - Extract Major Activation (/datum/action/innate/use_extract/major): Activate() - Extract Major Activation (/datum/action/innate/use_extract/major): Trigger(null) - Extract Major Activation (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=24;icon-y=24;left=1;but...") - [2023-01-28 14:04:54.019] runtime error: undefined variable /datum/proximity_monitor/advanced/timestop/var/move_packet - proc name: stop looping (/datum/controller/subsystem/move_manager/proc/stop_looping) - source file: movement_types.dm,154 - usr: Noah Jeffrey (/mob/living/carbon/human) - src: Movement Handler (/datum/controller/subsystem/move_manager) - usr.loc: the floor (107,70,2) (/turf/open/floor/iron) - call stack: - Movement Handler (/datum/controller/subsystem/move_manager): stop looping(/datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop), Movement Loops (/datum/controller/subsystem/movement)) - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop): freeze mob(the rat (/mob/living/basic/mouse)) - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop): freeze atom(the rat (/mob/living/basic/mouse)) - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop): setup field turf(the floor (106,70,2) (/turf/open/floor/iron)) - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop): recalculate field() - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop): New(the chronofield (/obj/effect/timestop), 2, 1, /list (/list), 0, 0) - the chronofield (/obj/effect/timestop): timestop() - world: ImmediateInvokeAsync(the chronofield (/obj/effect/timestop), "timestop") - the chronofield (/obj/effect/timestop): Initialize(0, 2, 50, /list (/list), 1) - Atoms (/datum/controller/subsystem/atoms): InitAtom(the chronofield (/obj/effect/timestop), 0, /list (/list)) - the chronofield (/obj/effect/timestop): New(0, 2, 50, /list (/list)) - the sepia slime extract (/obj/item/slime_extract/sepia): activate(Noah Jeffrey (/mob/living/carbon/human), Luminescent (/datum/species/jelly/luminescent), 2) - Extract Major Activation (/datum/action/innate/use_extract/major): Activate() - Extract Major Activation (/datum/action/innate/use_extract/major): Trigger(null) - Extract Major Activation (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=24;icon-y=24;left=1;but...") - [2023-01-28 14:04:54.021] runtime error: undefined variable /datum/proximity_monitor/advanced/timestop/var/move_packet - proc name: stop looping (/datum/controller/subsystem/move_manager/proc/stop_looping) - source file: movement_types.dm,154 - usr: Noah Jeffrey (/mob/living/carbon/human) - src: Movement Handler (/datum/controller/subsystem/move_manager) - usr.loc: the floor (107,70,2) (/turf/open/floor/iron) - call stack: - Movement Handler (/datum/controller/subsystem/move_manager): stop looping(/datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop), Movement Loops (/datum/controller/subsystem/movement)) - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop): freeze mob(the rat (/mob/living/basic/mouse)) - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop): freeze atom(the rat (/mob/living/basic/mouse)) - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop): setup field turf(the floor (106,70,2) (/turf/open/floor/iron)) - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop): recalculate field() - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop): New(the chronofield (/obj/effect/timestop), 2, 1, /list (/list), 0, 0) - the chronofield (/obj/effect/timestop): timestop() - world: ImmediateInvokeAsync(the chronofield (/obj/effect/timestop), "timestop") - the chronofield (/obj/effect/timestop): Initialize(0, 2, 50, /list (/list), 1) - Atoms (/datum/controller/subsystem/atoms): InitAtom(the chronofield (/obj/effect/timestop), 0, /list (/list)) - the chronofield (/obj/effect/timestop): New(0, 2, 50, /list (/list)) - the sepia slime extract (/obj/item/slime_extract/sepia): activate(Noah Jeffrey (/mob/living/carbon/human), Luminescent (/datum/species/jelly/luminescent), 2) - Extract Major Activation (/datum/action/innate/use_extract/major): Activate() - Extract Major Activation (/datum/action/innate/use_extract/major): Trigger(null) - Extract Major Activation (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=24;icon-y=24;left=1;but...") - [2023-01-28 14:04:54.024] runtime error: undefined variable /datum/proximity_monitor/advanced/timestop/var/move_packet - proc name: stop looping (/datum/controller/subsystem/move_manager/proc/stop_looping) - source file: movement_types.dm,154 - usr: Noah Jeffrey (/mob/living/carbon/human) - src: Movement Handler (/datum/controller/subsystem/move_manager) - usr.loc: the floor (107,70,2) (/turf/open/floor/iron) - call stack: - Movement Handler (/datum/controller/subsystem/move_manager): stop looping(/datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop), Movement Loops (/datum/controller/subsystem/movement)) - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop): freeze mob(the rat (/mob/living/basic/mouse)) - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop): freeze atom(the rat (/mob/living/basic/mouse)) - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop): setup field turf(the floor (106,70,2) (/turf/open/floor/iron)) - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop): recalculate field() - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop): New(the chronofield (/obj/effect/timestop), 2, 1, /list (/list), 0, 0) - the chronofield (/obj/effect/timestop): timestop() - world: ImmediateInvokeAsync(the chronofield (/obj/effect/timestop), "timestop") - the chronofield (/obj/effect/timestop): Initialize(0, 2, 50, /list (/list), 1) - Atoms (/datum/controller/subsystem/atoms): InitAtom(the chronofield (/obj/effect/timestop), 0, /list (/list)) - the chronofield (/obj/effect/timestop): New(0, 2, 50, /list (/list)) - the sepia slime extract (/obj/item/slime_extract/sepia): activate(Noah Jeffrey (/mob/living/carbon/human), Luminescent (/datum/species/jelly/luminescent), 2) - Extract Major Activation (/datum/action/innate/use_extract/major): Activate() - Extract Major Activation (/datum/action/innate/use_extract/major): Trigger(null) - Extract Major Activation (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=24;icon-y=24;left=1;but...") - [2023-01-28 14:04:54.025] runtime error: undefined variable /datum/proximity_monitor/advanced/timestop/var/move_packet - proc name: stop looping (/datum/controller/subsystem/move_manager/proc/stop_looping) - source file: movement_types.dm,154 - usr: Noah Jeffrey (/mob/living/carbon/human) - src: Movement Handler (/datum/controller/subsystem/move_manager) - usr.loc: the floor (107,70,2) (/turf/open/floor/iron) - call stack: - Movement Handler (/datum/controller/subsystem/move_manager): stop looping(/datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop), Movement Loops (/datum/controller/subsystem/movement)) - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop): freeze mob(the rat (/mob/living/basic/mouse)) - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop): freeze atom(the rat (/mob/living/basic/mouse)) - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop): setup field turf(the floor (106,70,2) (/turf/open/floor/iron)) - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop): recalculate field() - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop): New(the chronofield (/obj/effect/timestop), 2, 1, /list (/list), 0, 0) - the chronofield (/obj/effect/timestop): timestop() - world: ImmediateInvokeAsync(the chronofield (/obj/effect/timestop), "timestop") - the chronofield (/obj/effect/timestop): Initialize(0, 2, 50, /list (/list), 1) - Atoms (/datum/controller/subsystem/atoms): InitAtom(the chronofield (/obj/effect/timestop), 0, /list (/list)) - the chronofield (/obj/effect/timestop): New(0, 2, 50, /list (/list)) - the sepia slime extract (/obj/item/slime_extract/sepia): activate(Noah Jeffrey (/mob/living/carbon/human), Luminescent (/datum/species/jelly/luminescent), 2) - Extract Major Activation (/datum/action/innate/use_extract/major): Activate() - Extract Major Activation (/datum/action/innate/use_extract/major): Trigger(null) - Extract Major Activation (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=24;icon-y=24;left=1;but...") - [2023-01-28 14:04:54.027] runtime error: undefined variable /datum/proximity_monitor/advanced/timestop/var/move_packet - proc name: stop looping (/datum/controller/subsystem/move_manager/proc/stop_looping) - source file: movement_types.dm,154 - usr: Noah Jeffrey (/mob/living/carbon/human) - src: Movement Handler (/datum/controller/subsystem/move_manager) - usr.loc: the floor (107,70,2) (/turf/open/floor/iron) - call stack: - Movement Handler (/datum/controller/subsystem/move_manager): stop looping(/datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop), Movement Loops (/datum/controller/subsystem/movement)) - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop): freeze mob(the rat (/mob/living/basic/mouse)) - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop): freeze atom(the rat (/mob/living/basic/mouse)) - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop): setup field turf(the floor (106,70,2) (/turf/open/floor/iron)) - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop): recalculate field() - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop): New(the chronofield (/obj/effect/timestop), 2, 1, /list (/list), 0, 0) - the chronofield (/obj/effect/timestop): timestop() - world: ImmediateInvokeAsync(the chronofield (/obj/effect/timestop), "timestop") - the chronofield (/obj/effect/timestop): Initialize(0, 2, 50, /list (/list), 1) - Atoms (/datum/controller/subsystem/atoms): InitAtom(the chronofield (/obj/effect/timestop), 0, /list (/list)) - the chronofield (/obj/effect/timestop): New(0, 2, 50, /list (/list)) - the sepia slime extract (/obj/item/slime_extract/sepia): activate(Noah Jeffrey (/mob/living/carbon/human), Luminescent (/datum/species/jelly/luminescent), 2) - Extract Major Activation (/datum/action/innate/use_extract/major): Activate() - Extract Major Activation (/datum/action/innate/use_extract/major): Trigger(null) - Extract Major Activation (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=24;icon-y=24;left=1;but...") - [2023-01-28 14:04:54.028] runtime error: undefined variable /datum/proximity_monitor/advanced/timestop/var/move_packet - proc name: stop looping (/datum/controller/subsystem/move_manager/proc/stop_looping) - source file: movement_types.dm,154 - usr: Noah Jeffrey (/mob/living/carbon/human) - src: Movement Handler (/datum/controller/subsystem/move_manager) - usr.loc: the floor (107,70,2) (/turf/open/floor/iron) - call stack: - Movement Handler (/datum/controller/subsystem/move_manager): stop looping(/datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop), Movement Loops (/datum/controller/subsystem/movement)) - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop): freeze mob(the rat (/mob/living/basic/mouse)) - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop): freeze atom(the rat (/mob/living/basic/mouse)) - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop): setup field turf(the floor (106,70,2) (/turf/open/floor/iron)) - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop): recalculate field() - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop): New(the chronofield (/obj/effect/timestop), 2, 1, /list (/list), 0, 0) - the chronofield (/obj/effect/timestop): timestop() - world: ImmediateInvokeAsync(the chronofield (/obj/effect/timestop), "timestop") - the chronofield (/obj/effect/timestop): Initialize(0, 2, 50, /list (/list), 1) - Atoms (/datum/controller/subsystem/atoms): InitAtom(the chronofield (/obj/effect/timestop), 0, /list (/list)) - the chronofield (/obj/effect/timestop): New(0, 2, 50, /list (/list)) - the sepia slime extract (/obj/item/slime_extract/sepia): activate(Noah Jeffrey (/mob/living/carbon/human), Luminescent (/datum/species/jelly/luminescent), 2) - Extract Major Activation (/datum/action/innate/use_extract/major): Activate() - Extract Major Activation (/datum/action/innate/use_extract/major): Trigger(null) - Extract Major Activation (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=24;icon-y=24;left=1;but...") - [2023-01-28 14:04:54.030] runtime error: undefined variable /datum/proximity_monitor/advanced/timestop/var/move_packet - proc name: stop looping (/datum/controller/subsystem/move_manager/proc/stop_looping) - source file: movement_types.dm,154 - usr: Noah Jeffrey (/mob/living/carbon/human) - src: Movement Handler (/datum/controller/subsystem/move_manager) - usr.loc: the floor (107,70,2) (/turf/open/floor/iron) - call stack: - Movement Handler (/datum/controller/subsystem/move_manager): stop looping(/datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop), Movement Loops (/datum/controller/subsystem/movement)) - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop): freeze mob(the rat (/mob/living/basic/mouse)) - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop): freeze atom(the rat (/mob/living/basic/mouse)) - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop): setup field turf(the floor (106,70,2) (/turf/open/floor/iron)) - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop): recalculate field() - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop): New(the chronofield (/obj/effect/timestop), 2, 1, /list (/list), 0, 0) - the chronofield (/obj/effect/timestop): timestop() - world: ImmediateInvokeAsync(the chronofield (/obj/effect/timestop), "timestop") - the chronofield (/obj/effect/timestop): Initialize(0, 2, 50, /list (/list), 1) - Atoms (/datum/controller/subsystem/atoms): InitAtom(the chronofield (/obj/effect/timestop), 0, /list (/list)) - the chronofield (/obj/effect/timestop): New(0, 2, 50, /list (/list)) - the sepia slime extract (/obj/item/slime_extract/sepia): activate(Noah Jeffrey (/mob/living/carbon/human), Luminescent (/datum/species/jelly/luminescent), 2) - Extract Major Activation (/datum/action/innate/use_extract/major): Activate() - Extract Major Activation (/datum/action/innate/use_extract/major): Trigger(null) - Extract Major Activation (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=24;icon-y=24;left=1;but...") - [2023-01-28 14:04:54.032] runtime error: undefined variable /datum/proximity_monitor/advanced/timestop/var/move_packet - proc name: stop looping (/datum/controller/subsystem/move_manager/proc/stop_looping) - source file: movement_types.dm,154 - usr: Noah Jeffrey (/mob/living/carbon/human) - src: Movement Handler (/datum/controller/subsystem/move_manager) - usr.loc: the floor (107,70,2) (/turf/open/floor/iron) - call stack: - Movement Handler (/datum/controller/subsystem/move_manager): stop looping(/datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop), Movement Loops (/datum/controller/subsystem/movement)) - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop): freeze mob(the rat (/mob/living/basic/mouse)) - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop): freeze atom(the rat (/mob/living/basic/mouse)) - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop): setup field turf(the floor (106,70,2) (/turf/open/floor/iron)) - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop): recalculate field() - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop): New(the chronofield (/obj/effect/timestop), 2, 1, /list (/list), 0, 0) - the chronofield (/obj/effect/timestop): timestop() - world: ImmediateInvokeAsync(the chronofield (/obj/effect/timestop), "timestop") - the chronofield (/obj/effect/timestop): Initialize(0, 2, 50, /list (/list), 1) - Atoms (/datum/controller/subsystem/atoms): InitAtom(the chronofield (/obj/effect/timestop), 0, /list (/list)) - the chronofield (/obj/effect/timestop): New(0, 2, 50, /list (/list)) - the sepia slime extract (/obj/item/slime_extract/sepia): activate(Noah Jeffrey (/mob/living/carbon/human), Luminescent (/datum/species/jelly/luminescent), 2) - Extract Major Activation (/datum/action/innate/use_extract/major): Activate() - Extract Major Activation (/datum/action/innate/use_extract/major): Trigger(null) - Extract Major Activation (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=24;icon-y=24;left=1;but...") - [2023-01-28 14:04:54.035] runtime error: undefined variable /datum/proximity_monitor/advanced/timestop/var/move_packet - proc name: stop looping (/datum/controller/subsystem/move_manager/proc/stop_looping) - source file: movement_types.dm,154 - usr: Noah Jeffrey (/mob/living/carbon/human) - src: Movement Handler (/datum/controller/subsystem/move_manager) - usr.loc: the floor (107,70,2) (/turf/open/floor/iron) - call stack: - Movement Handler (/datum/controller/subsystem/move_manager): stop looping(/datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop), Movement Loops (/datum/controller/subsystem/movement)) - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop): freeze mob(the rat (/mob/living/basic/mouse)) - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop): freeze atom(the rat (/mob/living/basic/mouse)) - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop): setup field turf(the floor (106,70,2) (/turf/open/floor/iron)) - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop): recalculate field() - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop): New(the chronofield (/obj/effect/timestop), 2, 1, /list (/list), 0, 0) - the chronofield (/obj/effect/timestop): timestop() - world: ImmediateInvokeAsync(the chronofield (/obj/effect/timestop), "timestop") - the chronofield (/obj/effect/timestop): Initialize(0, 2, 50, /list (/list), 1) - Atoms (/datum/controller/subsystem/atoms): InitAtom(the chronofield (/obj/effect/timestop), 0, /list (/list)) - the chronofield (/obj/effect/timestop): New(0, 2, 50, /list (/list)) - the sepia slime extract (/obj/item/slime_extract/sepia): activate(Noah Jeffrey (/mob/living/carbon/human), Luminescent (/datum/species/jelly/luminescent), 2) - Extract Major Activation (/datum/action/innate/use_extract/major): Activate() - Extract Major Activation (/datum/action/innate/use_extract/major): Trigger(null) - Extract Major Activation (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=24;icon-y=24;left=1;but...") - [2023-01-28 14:04:54.039] runtime error: undefined variable /datum/proximity_monitor/advanced/timestop/var/move_packet - proc name: stop looping (/datum/controller/subsystem/move_manager/proc/stop_looping) - source file: movement_types.dm,154 - usr: Noah Jeffrey (/mob/living/carbon/human) - src: Movement Handler (/datum/controller/subsystem/move_manager) - usr.loc: the floor (107,70,2) (/turf/open/floor/iron) - call stack: - Movement Handler (/datum/controller/subsystem/move_manager): stop looping(/datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop), Movement Loops (/datum/controller/subsystem/movement)) - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop): freeze mob(the rat (/mob/living/basic/mouse)) - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop): freeze atom(the rat (/mob/living/basic/mouse)) - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop): setup field turf(the floor (106,70,2) (/turf/open/floor/iron)) - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop): recalculate field() - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop): New(the chronofield (/obj/effect/timestop), 2, 1, /list (/list), 0, 0) - the chronofield (/obj/effect/timestop): timestop() - world: ImmediateInvokeAsync(the chronofield (/obj/effect/timestop), "timestop") - the chronofield (/obj/effect/timestop): Initialize(0, 2, 50, /list (/list), 1) - Atoms (/datum/controller/subsystem/atoms): InitAtom(the chronofield (/obj/effect/timestop), 0, /list (/list)) - the chronofield (/obj/effect/timestop): New(0, 2, 50, /list (/list)) - the sepia slime extract (/obj/item/slime_extract/sepia): activate(Noah Jeffrey (/mob/living/carbon/human), Luminescent (/datum/species/jelly/luminescent), 2) - Extract Major Activation (/datum/action/innate/use_extract/major): Activate() - Extract Major Activation (/datum/action/innate/use_extract/major): Trigger(null) - Extract Major Activation (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=24;icon-y=24;left=1;but...") - [2023-01-28 14:04:54.041] runtime error: undefined variable /datum/proximity_monitor/advanced/timestop/var/move_packet - proc name: stop looping (/datum/controller/subsystem/move_manager/proc/stop_looping) - source file: movement_types.dm,154 - usr: Noah Jeffrey (/mob/living/carbon/human) - src: Movement Handler (/datum/controller/subsystem/move_manager) - usr.loc: the floor (107,70,2) (/turf/open/floor/iron) - call stack: - Movement Handler (/datum/controller/subsystem/move_manager): stop looping(/datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop), Movement Loops (/datum/controller/subsystem/movement)) - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop): freeze mob(the rat (/mob/living/basic/mouse)) - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop): freeze atom(the rat (/mob/living/basic/mouse)) - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop): setup field turf(the floor (106,70,2) (/turf/open/floor/iron)) - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop): recalculate field() - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop): New(the chronofield (/obj/effect/timestop), 2, 1, /list (/list), 0, 0) - the chronofield (/obj/effect/timestop): timestop() - world: ImmediateInvokeAsync(the chronofield (/obj/effect/timestop), "timestop") - the chronofield (/obj/effect/timestop): Initialize(0, 2, 50, /list (/list), 1) - Atoms (/datum/controller/subsystem/atoms): InitAtom(the chronofield (/obj/effect/timestop), 0, /list (/list)) - the chronofield (/obj/effect/timestop): New(0, 2, 50, /list (/list)) - the sepia slime extract (/obj/item/slime_extract/sepia): activate(Noah Jeffrey (/mob/living/carbon/human), Luminescent (/datum/species/jelly/luminescent), 2) - Extract Major Activation (/datum/action/innate/use_extract/major): Activate() - Extract Major Activation (/datum/action/innate/use_extract/major): Trigger(null) - Extract Major Activation (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=24;icon-y=24;left=1;but...") - [2023-01-28 14:04:54.044] runtime error: undefined variable /datum/proximity_monitor/advanced/timestop/var/move_packet - proc name: stop looping (/datum/controller/subsystem/move_manager/proc/stop_looping) - source file: movement_types.dm,154 - usr: Noah Jeffrey (/mob/living/carbon/human) - src: Movement Handler (/datum/controller/subsystem/move_manager) - usr.loc: the floor (107,70,2) (/turf/open/floor/iron) - call stack: - Movement Handler (/datum/controller/subsystem/move_manager): stop looping(/datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop), Movement Loops (/datum/controller/subsystem/movement)) - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop): freeze mob(the rat (/mob/living/basic/mouse)) - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop): freeze atom(the rat (/mob/living/basic/mouse)) - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop): setup field turf(the floor (106,70,2) (/turf/open/floor/iron)) - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop): recalculate field() - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop): New(the chronofield (/obj/effect/timestop), 2, 1, /list (/list), 0, 0) - the chronofield (/obj/effect/timestop): timestop() - world: ImmediateInvokeAsync(the chronofield (/obj/effect/timestop), "timestop") - the chronofield (/obj/effect/timestop): Initialize(0, 2, 50, /list (/list), 1) - Atoms (/datum/controller/subsystem/atoms): InitAtom(the chronofield (/obj/effect/timestop), 0, /list (/list)) - the chronofield (/obj/effect/timestop): New(0, 2, 50, /list (/list)) - the sepia slime extract (/obj/item/slime_extract/sepia): activate(Noah Jeffrey (/mob/living/carbon/human), Luminescent (/datum/species/jelly/luminescent), 2) - Extract Major Activation (/datum/action/innate/use_extract/major): Activate() - Extract Major Activation (/datum/action/innate/use_extract/major): Trigger(null) - Extract Major Activation (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=24;icon-y=24;left=1;but...") - [2023-01-28 14:04:54.046] runtime error: undefined variable /datum/proximity_monitor/advanced/timestop/var/move_packet - proc name: stop looping (/datum/controller/subsystem/move_manager/proc/stop_looping) - source file: movement_types.dm,154 - usr: Noah Jeffrey (/mob/living/carbon/human) - src: Movement Handler (/datum/controller/subsystem/move_manager) - usr.loc: the floor (107,70,2) (/turf/open/floor/iron) - call stack: - Movement Handler (/datum/controller/subsystem/move_manager): stop looping(/datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop), Movement Loops (/datum/controller/subsystem/movement)) - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop): freeze mob(the rat (/mob/living/basic/mouse)) - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop): freeze atom(the rat (/mob/living/basic/mouse)) - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop): setup field turf(the floor (106,70,2) (/turf/open/floor/iron)) - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop): recalculate field() - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop): New(the chronofield (/obj/effect/timestop), 2, 1, /list (/list), 0, 0) - the chronofield (/obj/effect/timestop): timestop() - world: ImmediateInvokeAsync(the chronofield (/obj/effect/timestop), "timestop") - the chronofield (/obj/effect/timestop): Initialize(0, 2, 50, /list (/list), 1) - Atoms (/datum/controller/subsystem/atoms): InitAtom(the chronofield (/obj/effect/timestop), 0, /list (/list)) - the chronofield (/obj/effect/timestop): New(0, 2, 50, /list (/list)) - the sepia slime extract (/obj/item/slime_extract/sepia): activate(Noah Jeffrey (/mob/living/carbon/human), Luminescent (/datum/species/jelly/luminescent), 2) - Extract Major Activation (/datum/action/innate/use_extract/major): Activate() - Extract Major Activation (/datum/action/innate/use_extract/major): Trigger(null) - Extract Major Activation (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=24;icon-y=24;left=1;but...") - [2023-01-28 14:04:54.049] runtime error: undefined variable /datum/proximity_monitor/advanced/timestop/var/move_packet - proc name: stop looping (/datum/controller/subsystem/move_manager/proc/stop_looping) - source file: movement_types.dm,154 - usr: Noah Jeffrey (/mob/living/carbon/human) - src: Movement Handler (/datum/controller/subsystem/move_manager) - usr.loc: the floor (107,70,2) (/turf/open/floor/iron) - call stack: - Movement Handler (/datum/controller/subsystem/move_manager): stop looping(/datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop), Movement Loops (/datum/controller/subsystem/movement)) - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop): freeze mob(the rat (/mob/living/basic/mouse)) - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop): freeze atom(the rat (/mob/living/basic/mouse)) - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop): setup field turf(the floor (106,71,2) (/turf/open/floor/iron)) - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop): recalculate field() - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop): New(the chronofield (/obj/effect/timestop), 2, 1, /list (/list), 0, 0) - the chronofield (/obj/effect/timestop): timestop() - world: ImmediateInvokeAsync(the chronofield (/obj/effect/timestop), "timestop") - the chronofield (/obj/effect/timestop): Initialize(0, 2, 50, /list (/list), 1) - Atoms (/datum/controller/subsystem/atoms): InitAtom(the chronofield (/obj/effect/timestop), 0, /list (/list)) - the chronofield (/obj/effect/timestop): New(0, 2, 50, /list (/list)) - the sepia slime extract (/obj/item/slime_extract/sepia): activate(Noah Jeffrey (/mob/living/carbon/human), Luminescent (/datum/species/jelly/luminescent), 2) - Extract Major Activation (/datum/action/innate/use_extract/major): Activate() - Extract Major Activation (/datum/action/innate/use_extract/major): Trigger(null) - Extract Major Activation (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=24;icon-y=24;left=1;but...") - [2023-01-28 14:04:54.051] runtime error: undefined variable /datum/proximity_monitor/advanced/timestop/var/move_packet - proc name: stop looping (/datum/controller/subsystem/move_manager/proc/stop_looping) - source file: movement_types.dm,154 - usr: Noah Jeffrey (/mob/living/carbon/human) - src: Movement Handler (/datum/controller/subsystem/move_manager) - usr.loc: the floor (107,70,2) (/turf/open/floor/iron) - call stack: - Movement Handler (/datum/controller/subsystem/move_manager): stop looping(/datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop), Movement Loops (/datum/controller/subsystem/movement)) - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop): freeze mob(One Borg Army (/mob/living/silicon/robot/nocell)) - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop): freeze atom(One Borg Army (/mob/living/silicon/robot/nocell)) - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop): setup field turf(the floor (107,71,2) (/turf/open/floor/iron)) - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop): recalculate field() - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/timestop): New(the chronofield (/obj/effect/timestop), 2, 1, /list (/list), 0, 0) - the chronofield (/obj/effect/timestop): timestop() - world: ImmediateInvokeAsync(the chronofield (/obj/effect/timestop), "timestop") - the chronofield (/obj/effect/timestop): Initialize(0, 2, 50, /list (/list), 1) - Atoms (/datum/controller/subsystem/atoms): InitAtom(the chronofield (/obj/effect/timestop), 0, /list (/list)) - the chronofield (/obj/effect/timestop): New(0, 2, 50, /list (/list)) - the sepia slime extract (/obj/item/slime_extract/sepia): activate(Noah Jeffrey (/mob/living/carbon/human), Luminescent (/datum/species/jelly/luminescent), 2) - Extract Major Activation (/datum/action/innate/use_extract/major): Activate() - Extract Major Activation (/datum/action/innate/use_extract/major): Trigger(null) - Extract Major Activation (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=24;icon-y=24;left=1;but...") - [2023-01-28 14:06:28.348] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7f7fffa64dca68f6221a361ec2b6...", the monkey (627) (/mob/living/carbon/human/species/monkey)) - the monkey (627) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (627) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (627) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:28.348] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (627) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (627) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (627) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (627) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:28.349] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (627) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (627) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (627) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (627) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:28.350] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (627) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (627) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (627) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (627) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:28.351] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7f7fffa64dca68f6221a361ec2b6...", the monkey (627) (/mob/living/carbon/human/species/monkey)) - the monkey (627) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (627) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (627) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:28.352] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (627) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (627) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (627) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (627) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:28.353] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (627) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (627) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (627) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (627) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:28.377] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7f7f97ee632d89d9230060890db2...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:28.378] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:28.379] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:28.380] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:28.381] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7f7f97ee632d89d9230060890db2...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:28.382] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:28.383] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:28.388] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("637252ddff99d4e8f81f3d7ad8590f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:28.389] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("637252ddff99d4e8f81f3d7ad8590f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:28.391] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("949af2ffa64d8b09ee0c860d329d00...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:28.392] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("949af2ffa64d8b09ee0c860d329d00...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:29.426] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7fff7f3399ffc44a4797b94ddbc88b...", the monkey (124) (/mob/living/carbon/human/species/monkey)) - the monkey (124) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (124) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (124) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:29.427] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (124) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (124) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (124) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (124) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:29.428] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (124) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (124) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (124) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (124) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:29.428] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (124) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (124) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (124) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (124) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:29.430] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7fff7f3399ffc44a4797b94ddbc88b...", the monkey (124) (/mob/living/carbon/human/species/monkey)) - the monkey (124) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (124) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (124) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:29.431] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (124) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (124) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (124) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (124) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:29.432] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (124) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (124) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (124) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (124) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:29.462] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7f7f97ee632d89d9648060890db2...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:29.463] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:29.464] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7f7f97ee632d89d9648060890db2...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:29.465] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:29.466] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:29.473] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7fff9c30300619d81bd38d5e6b7d...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:29.474] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:29.475] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:29.475] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:29.476] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7fff9c30300619d81bd38d5e6b7d...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:29.477] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:29.478] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:29.481] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7fffffffff99c599432ff7dbb4cb95...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:29.482] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7fffffffff99c5994342c7dbb4cb95...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:30.497] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7fff7f3399ffc44a4797b94d96f88b...", the monkey (124) (/mob/living/carbon/human/species/monkey)) - the monkey (124) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (124) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (124) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:30.498] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (124) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (124) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (124) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (124) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:30.499] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7fff7f5b768ec44a4797b94d96f88b...", the monkey (124) (/mob/living/carbon/human/species/monkey)) - the monkey (124) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (124) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (124) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:30.500] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (124) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (124) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (124) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (124) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:30.501] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (124) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (124) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (124) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (124) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:30.511] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7fffffb3b3eaa9b911350be72516...", the monkey (788) (/mob/living/carbon/human/species/monkey)) - the monkey (788) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (788) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (788) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:30.512] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (788) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (788) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (788) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (788) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:30.513] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (788) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (788) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (788) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (788) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:30.514] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (788) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (788) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (788) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (788) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:30.515] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7fffffb3b3eaa07911350be72516...", the monkey (788) (/mob/living/carbon/human/species/monkey)) - the monkey (788) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (788) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (788) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:30.516] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (788) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (788) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (788) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (788) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:30.517] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (788) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (788) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (788) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (788) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:30.523] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ff7fffb35ba30d116a0c81220d5429...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:30.524] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:30.525] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:30.526] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:30.527] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ff7fffb35ba30d116a0c81220d5429...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:30.528] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:30.529] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:30.537] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d79ac5ddff99d4e8f81f3d7ad8590f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:30.539] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d79ac5ddff99d4e8f81f3d7ad8590f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:30.550] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("6ed25d00fa9a462a8406cbce6ed5dd...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:30.551] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:30.551] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:30.552] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:30.554] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("6ed25d00fa9a369a8406cbce6ed5dd...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:30.555] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:30.556] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:31.607] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ff7fffb35ba399e16a0c81220d5429...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:31.608] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:31.609] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ff7fffb35ba399e16a0c81220d5429...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:31.609] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:31.610] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:31.621] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7f7fafd3542d89d9648060890db2...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:31.622] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:31.623] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7f7fafd3542d89d9648060890db2...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:31.624] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:31.625] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:31.630] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d79ac5ddff99d4e8f81f3d7ac9790f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:31.632] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d79ac5ddff99d4e8f81f3d7ac97387...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:31.645] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("5d4442b3d9ffa909b74d810a1270ce...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:31.646] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:31.647] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:31.647] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:31.649] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("549163b3d9ffa909b74d810a1270ce...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:31.649] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:31.650] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:31.652] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7fffffffff99c5994342c7db4f0b95...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:31.653] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7fffffffff99c5994342c7db4f0b95...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:32.731] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7f7f5304a4ca6019d2a221a361ec...", the monkey (627) (/mob/living/carbon/human/species/monkey)) - the monkey (627) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (627) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (627) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:32.732] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (627) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (627) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (627) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (627) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:32.733] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (627) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (627) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (627) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (627) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:32.734] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (627) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (627) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (627) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (627) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:32.735] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (627) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (627) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (627) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (627) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:32.739] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ff7f7f16f7319c2a8b16ed92ee514a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:32.744] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7fffffb3b3eaa963a7711350be72...", the monkey (788) (/mob/living/carbon/human/species/monkey)) - the monkey (788) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (788) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (788) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:32.745] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (788) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (788) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (788) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (788) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:32.778] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7f7fafd3542d89d95ef060890db2...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:32.778] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:32.780] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7f7fafd3542d89d9f45060890db2...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:32.780] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:32.781] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:32.784] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("949af2ffa64dba09ee0c860d329d00...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:32.794] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7fcc0066ece91dedac604121ea...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:32.795] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:32.795] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:32.796] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:32.798] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7fcc0066ece91dedac604121ea...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:32.799] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:32.800] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:32.824] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7fffffffff99c5994342c35f4f0b95...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:32.826] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("1b89d3ffff99c5994342c35f4f0b95...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:33.919] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("155f2d97ee6385e0fef6e10005c24a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:33.920] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:33.921] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:33.922] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:33.923] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("155f2d97ee6385e0fef6e10005c24a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:33.924] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:33.925] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:33.936] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7f7f5e95f42d89d9f45060890db2...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:33.937] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:33.938] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7f7f5e95f42d89d9f45060890db2...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:33.939] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:33.940] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:33.953] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("8ab7adffff99c5994342c35f4f0b95...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:33.954] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("8ab7adffff99c5994342c35f4f0b95...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:35.068] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("155f2d97ee6385e0fef6e0fa05c24a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:35.069] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:35.071] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("155f2d97ee6385e0fef6e0fa05c24a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:35.072] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:35.073] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:35.079] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f49ae7b35ba399e16a0c81220d5429...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:35.080] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:35.081] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f49ae7b35ba399e16a0c81220d5429...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:35.082] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:35.083] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:35.089] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d79ac5ddd842d4e8f81f3d7ac97387...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:35.090] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d79ac5ddd842d4e8f81f3d7ac97387...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:35.095] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7fcc0066ece91dedac60bf01ea...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:35.096] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:35.097] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7fcc0066ece91dedac60bf01ea...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:35.098] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:35.099] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:35.106] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffffff5b070d74b042e5da6cdb8d44...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:35.107] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:35.108] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:35.108] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:35.109] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffffff5b070d74b052e5da6cdb8d44...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:35.110] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:35.111] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:35.114] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7fffffe011c2f9f0f3543140babd7f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:35.115] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:35.116] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:35.117] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:35.118] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7fffffe011c2b320f3543140babd7f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:35.119] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:35.120] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:36.198] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ff7f7f3399ff1dc9202320cf644388...", the monkey (232) (/mob/living/carbon/human/species/monkey)) - the monkey (232) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (232) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (232) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:36.199] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (232) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (232) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (232) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (232) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:36.200] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (232) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (232) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (232) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (232) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:36.200] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (232) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (232) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (232) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (232) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:36.202] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ff7f7f3399ff1dc9202320cf644388...", the monkey (232) (/mob/living/carbon/human/species/monkey)) - the monkey (232) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (232) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (232) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:36.202] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (232) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (232) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (232) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (232) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:36.203] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (232) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (232) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (232) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (232) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:36.206] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7f7f86cac9ca6019d2a221a361ec...", the monkey (627) (/mob/living/carbon/human/species/monkey)) - the monkey (627) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (627) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (627) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:36.206] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (627) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (627) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (627) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (627) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:36.207] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7f7f86cac9ca6019d2a221a361ec...", the monkey (627) (/mob/living/carbon/human/species/monkey)) - the monkey (627) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (627) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (627) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:36.208] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (627) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (627) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (627) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (627) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:36.209] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (627) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (627) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (627) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (627) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:36.211] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ff7f7f16f7319c2a8b313d92ee514a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:36.213] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ff7f7f16f7319c2a8b313d92ee514a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:36.234] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d79ac5ddd842d4ea885e11f3d7ac97...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:36.243] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a4ddac9c30300619d81bd38d5e6b7d...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:36.244] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:36.245] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a4ddac370e870619d81bd38d5e6b7d...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:36.245] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:36.246] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:36.989] ## TESTING: GC: -- [0x210749c7] | /datum/dna was unable to be GC'd -- (ref count of 3) [2023-01-28 14:06:36.989] ## TESTING: GC: -- [0x3000082] | /mob/living/carbon/human/species/monkey was unable to be GC'd -- (ref count of 3) [2023-01-28 14:06:37.350] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("04990f86cac9ca6019d2a221a361ec...", the monkey (627) (/mob/living/carbon/human/species/monkey)) - the monkey (627) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (627) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (627) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:37.351] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (627) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (627) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (627) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (627) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:37.353] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("9b08ee5b768ec44a4797b94d96f88b...", the monkey (124) (/mob/living/carbon/human/species/monkey)) - the monkey (124) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (124) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (124) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:37.354] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (124) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (124) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (124) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (124) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:37.355] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("9b08ee5b768ec44a4797b94d96f88b...", the monkey (124) (/mob/living/carbon/human/species/monkey)) - the monkey (124) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (124) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (124) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:37.356] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (124) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (124) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (124) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (124) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:37.357] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (124) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (124) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (124) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (124) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:37.393] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("6ed25d00fa9a369a849b4bce6ed5dd...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:37.394] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:37.395] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("6ed25d00fa9a369a84b3abce6ed5dd...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:37.396] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:37.397] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:37.401] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("dd9c45370e870619d81bd38d5e6b7d...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:37.402] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:37.403] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("dd9c452700c00619d81bd38d5e6b7d...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:37.404] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:37.405] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:37.407] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("549163b3d9ffa909b78f210a1270ce...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:37.408] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:37.409] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("549163b3d9ffa909b78f210a1270ce...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:37.409] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:37.410] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:38.507] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7fffffe011c2b320f3074140babd7f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:38.508] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:38.509] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7fffffe011c2b320f30741400f5d7f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:38.510] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:38.511] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:38.512] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("fece98b3d9ffa909b78f210a1270ce...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:38.513] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:38.514] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("fece98b3d9ffa909b78f210a1270ce...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:38.514] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:38.515] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:38.516] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("8ab7adffff99c5994356c35f4f0b95...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:38.518] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("8ab7adffff99c5994356c35f470b95...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:39.623] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ff7f7f3399ff1dc9202320cfd50388...", the monkey (232) (/mob/living/carbon/human/species/monkey)) - the monkey (232) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (232) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (232) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:39.624] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (232) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (232) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (232) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (232) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:39.625] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ff7f7f3399ff3e59202320cfd50388...", the monkey (232) (/mob/living/carbon/human/species/monkey)) - the monkey (232) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (232) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (232) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:39.626] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (232) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (232) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (232) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (232) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:39.627] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (232) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (232) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (232) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (232) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:39.630] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("9b08eebfba8dc44a4797b94d96f88b...", the monkey (124) (/mob/living/carbon/human/species/monkey)) - the monkey (124) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (124) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (124) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:39.631] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (124) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (124) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (124) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (124) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:39.632] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("265259bfba8dc44a4797b94d96f88b...", the monkey (124) (/mob/living/carbon/human/species/monkey)) - the monkey (124) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (124) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (124) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:39.633] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (124) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (124) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (124) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (124) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:39.633] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (124) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (124) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (124) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (124) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:39.636] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ff7f7f16f7319c2a8b313d92d1e14a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:39.637] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ff7f7f3fa42e9c2a8b313d92d1e14a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:39.670] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffffff5b070d74b05213ea6cdb8d44...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:39.671] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:39.672] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffffff5b070d74b05213ea6cdb8d44...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:39.673] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:39.674] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:39.675] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("8d861f9b8ff25a29254d00d9a1fda3...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:39.676] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:39.677] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:39.678] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:39.679] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("8d861f9b8ff25a218f4d00d9a1fda3...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:39.680] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:39.682] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:39.684] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("dd9c452700c00619d81bdd015e6b7d...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:39.685] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:39.686] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("dd9c452700c00619d8dfdd015e6b7d...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:39.687] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:39.688] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:39.691] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("fece98b3d9ffa909b78f2dbe1270ce...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:39.692] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:39.694] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("fece98b3d9ffa909b78f2dbef740ce...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:39.694] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:39.695] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:40.761] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ff7f7f3fa42e5e8a8b313d92d1e14a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:40.762] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ff7f7f3fa42e5e8a8b313d92d1e14a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:40.773] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("155f2d97ee6385e1bc878f6e0fa05c...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:40.773] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:40.788] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7fcc0066ece91dedac601121ea...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:40.789] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:40.790] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7fcc0066ece91dedac605971ea...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:40.791] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:40.792] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:40.801] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("8d861f9b8ff25a218f9d10d9a1fda3...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:40.802] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:40.803] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("8d861f9b8ff25a218f9d10d9bb9da3...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:40.804] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:40.805] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:40.808] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("39242dd2d48f25291396f0a9b35ed9...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:40.808] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:40.809] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:40.810] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:40.811] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("39242dd2d48f25291396f0a9b35ed9...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:40.812] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:40.813] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:40.814] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("8ab7ad51c09fc5994356c35f470b95...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:40.815] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("8ab7ad51c09fc5994356c35f4706d9...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:41.876] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ff7f7f8aee2a3e59202320cfd50388...", the monkey (232) (/mob/living/carbon/human/species/monkey)) - the monkey (232) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (232) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (232) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:41.877] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (232) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (232) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (232) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (232) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:41.878] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ff7f7f8aee2a3e59202320cfd50388...", the monkey (232) (/mob/living/carbon/human/species/monkey)) - the monkey (232) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (232) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (232) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:41.879] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (232) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (232) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (232) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (232) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:41.880] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (232) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (232) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (232) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (232) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:41.899] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c577ead2d9e58599a5e9230413cc14...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:41.900] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:41.900] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:41.901] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:41.902] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("6c5969d2d9e58599a5e9230413cc14...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:41.903] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:41.903] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:41.908] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffffff03389ac0d0bf042ed453707a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:41.909] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:41.910] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:41.910] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:41.912] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffffff03389ac0d0bf042ed4537463...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:41.912] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:41.913] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:41.918] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7f7f5e95f42d89d9f450605a0db2...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:41.919] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:41.920] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7f7f5e95f42d89d9f4506058cdb2...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:41.920] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:41.921] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:42.995] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ff7f7f8aee2a3e59200c00cfd50388...", the monkey (232) (/mob/living/carbon/human/species/monkey)) - the monkey (232) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (232) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (232) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:42.997] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (232) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (232) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (232) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (232) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:43.005] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ff7f7f8aee2a3e59200c00cfd50388...", the monkey (232) (/mob/living/carbon/human/species/monkey)) - the monkey (232) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (232) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (232) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:43.006] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (232) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (232) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (232) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (232) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:43.007] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (232) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (232) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (232) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (232) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:43.025] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f49ae7b35ba399e16a0c8122911429...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:43.026] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:43.027] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f49ae7bb3d3399e16a0c8122911429...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:43.028] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:43.029] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:43.044] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("dd9c452700c087b9d8dfdd015e6b7d...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:43.045] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:43.047] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("dd9c452700c087b9d8dfdd015e6b7d...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:43.048] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:43.049] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:43.050] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("fece98ac8c83a909b78f2dbef740ce...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:43.051] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:43.052] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("fece98ac8c83a909b78f2dbef740ce...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:43.053] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:43.054] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:44.127] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ff7f7f3fa42ee75a8b313d92d1e14a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:44.128] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ff7f7f3fa42ee75a8b313d92d1e846...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:44.141] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("6c5969d2d9e58599a5e9207e13cc14...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:44.142] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:44.143] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("6c5969d2d9e58599a5e9207e13cc14...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:44.144] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:44.144] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:44.154] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7f7f5e95f42d89d9f4535958cdb2...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:44.155] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:44.156] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7f7f5e95f42d89d9f4535958cdb2...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:44.157] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:44.158] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:44.172] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffffffe97e0974b05213ea6cdb8d44...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:44.173] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:44.175] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffffffe97e0974b052cd3a6cdb8d44...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:44.176] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:44.177] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:44.178] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b0f44c2700c087b9d8dfdd015e6b7d...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:44.179] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:44.180] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("5245b62700c087b9d8dfdd015e6b7d...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:44.181] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:44.182] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:44.183] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("8ab7ad51c09fc5994356cf884706d9...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:44.185] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("8ab7ad51c09fc5994356cf884706d9...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:44.187] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f4b9c26666ff4909b434e709c6bda2...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:44.188] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:44.189] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:44.189] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:44.191] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f4b9c26666ff4909b434e709c6bda2...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:44.192] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:44.192] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:45.300] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7f7f5e95f42d89d9cd835958cdb2...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:45.301] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:45.302] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7f7f5e95f42d89d9cd837d58cdb2...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:45.303] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:45.304] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:45.309] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7fe75e39ece91dedac605971ea...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:45.310] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:45.311] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7fe75e39ece91d9c1c605971ea...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:45.312] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:45.313] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:45.321] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f4b9c26f92214909b434e709c6bda2...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:45.322] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:45.323] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f4b9c26f92214909b434e709c6bda2...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:45.324] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:45.325] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:46.392] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ff7f7f8aee2a3e59200c0afbd50388...", the monkey (232) (/mob/living/carbon/human/species/monkey)) - the monkey (232) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (232) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (232) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:46.393] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (232) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (232) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (232) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (232) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:46.395] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ff7f7f8aee2a3e59200c0afbd50388...", the monkey (232) (/mob/living/carbon/human/species/monkey)) - the monkey (232) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (232) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (232) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:46.395] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (232) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (232) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (232) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (232) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:46.396] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (232) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (232) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (232) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (232) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:46.398] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("265259bfba8dc44a4797b55e96f88b...", the monkey (124) (/mob/living/carbon/human/species/monkey)) - the monkey (124) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (124) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (124) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:46.399] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (124) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (124) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (124) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (124) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:46.399] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("265259bfba8dc44a4797b55e52c88b...", the monkey (124) (/mob/living/carbon/human/species/monkey)) - the monkey (124) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (124) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (124) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:46.400] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (124) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (124) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (124) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (124) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:46.401] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (124) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (124) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (124) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (124) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:46.408] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("6c596987b5fa8599a5e9207e13cc14...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:46.408] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:46.409] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("6c596987b5fa8599a5e9207e13cc14...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:46.410] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:46.411] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:46.414] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f49ae7bb3d3399e16a858122911429...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:46.415] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:46.420] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffffff03389ac0d0bf4f2ed4537463...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:46.421] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:46.422] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffffff03389ac0d0bf4f2ed4537463...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:46.422] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:46.423] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:46.431] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7fe75e39ece91db39c605971ea...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:46.432] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:46.433] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7fe75e39ece91db39b3c5971ea...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:46.434] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:46.435] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:46.442] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("39242da7d40225291396f0a9b35ed9...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:46.443] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:46.444] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("96ccdfa7d40225291396f0a9b35ed9...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:46.445] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:46.446] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:46.448] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f4b9c26f92214909b4a95709c6bda2...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:46.449] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:47.565] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("4e3a1f3fa42ee75a8b313d92d1e846...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:47.567] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("4e3a1fa3e9f3e75a8b313d92d1e846...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:47.582] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("982aa587b5fa8599a5e9207e13cc14...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:47.584] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:47.585] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("982aa587b5fa8599a5e9207e13cc14...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:47.586] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:47.587] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:47.593] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7f7f5e95f42d89d9dcd37d58cdb2...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:47.594] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:47.595] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7f7f5e95f42d89d9beb37d58cdb2...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:47.596] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:47.596] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:47.605] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7fe75e39ece91dd24b3c5971ea...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:47.606] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:47.607] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7fe75e39ece91dd24b3c5971ea...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:47.608] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:47.609] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:47.611] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("5245b62700c087b9d8dfdd019dfb7d...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:47.612] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:47.613] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ac66c22700c087b9d8dfdd019dfb7d...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:47.614] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:47.615] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:47.616] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("9af22051c09fc5994356cf884706d9...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:47.618] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("9af22051c09fc5994356cf884706d9...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:48.685] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("265259bfba8dc44a4797ba9d52c88b...", the monkey (124) (/mob/living/carbon/human/species/monkey)) - the monkey (124) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (124) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (124) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:48.686] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (124) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (124) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (124) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (124) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:48.688] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("265259bfba8dc44a4797ba9d52c88b...", the monkey (124) (/mob/living/carbon/human/species/monkey)) - the monkey (124) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (124) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (124) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:48.689] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (124) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (124) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (124) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (124) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:48.691] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (124) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (124) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (124) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (124) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:48.739] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7fff7fb30c16d3ba32ced060b804d0...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:48.740] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:48.741] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:48.742] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:48.743] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:49.834] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ff7f7f8aee2af639200c0afbd50388...", the monkey (232) (/mob/living/carbon/human/species/monkey)) - the monkey (232) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (232) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (232) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:49.835] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (232) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (232) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (232) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (232) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:49.836] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ff7f7f8aee2af639200c0afbd50388...", the monkey (232) (/mob/living/carbon/human/species/monkey)) - the monkey (232) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (232) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (232) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:49.837] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (232) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (232) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (232) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (232) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:49.838] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (232) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (232) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (232) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (232) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:49.843] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("4e3a1fa3e9f3e75a8b37ad92d1e846...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:49.854] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("2fbea0ddff99fa81250656acf3f2ef...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:49.858] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("591d8d87b5fa8599a5e9207e13cc14...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:49.859] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:49.860] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("591d8d87b5fa8599a5e9207e13cc14...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:49.861] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:49.861] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:49.868] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7f7f5e95f42d89d9beb37d1c6db2...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:49.869] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:49.870] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7f7f5e95f42d89d9beb37d1c6db2...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:49.870] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:49.871] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:49.886] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("fece98ac8c83a909b78f2e6bf740ce...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:49.887] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:49.888] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("fece98ac8c83a909b78f2e6be600ce...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:49.889] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:49.889] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:50.952] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("265259bfba8de4da4797ba9d52c88b...", the monkey (124) (/mob/living/carbon/human/species/monkey)) - the monkey (124) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (124) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (124) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:50.953] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (124) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (124) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (124) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (124) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:50.954] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("265259bfba8de4da4797ba9d52c88b...", the monkey (124) (/mob/living/carbon/human/species/monkey)) - the monkey (124) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (124) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (124) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:50.955] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (124) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (124) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (124) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (124) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:50.955] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (124) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (124) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (124) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (124) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:50.986] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("591d8d87b5fa8599a5e9280013cc14...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:50.987] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:50.988] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("591d8d87b5fa8599a5e928003f3c14...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:50.989] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:50.990] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:50.991] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffffff03389ac0d0bf4f2c6b537463...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:50.993] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:50.994] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffffff03389ac0d0bf4f2c6b537463...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:50.995] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:50.996] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:51.015] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f787e1a7d40225291396f0a9b35ed9...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:51.016] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:51.017] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f787e1a7d40225291396f11ab35ed9...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:51.018] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:51.019] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:51.020] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("fece988dbbe8a909b78f2e6be600ce...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:51.021] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:51.022] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("fece988dbbe8a909b78f2e6be600ce...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:51.023] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:51.024] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:52.116] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7f931d68ece91dd24b3c5971ea...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:52.117] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:52.118] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7f931d68b6391dd24b3c5971ea...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:52.119] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:52.120] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:52.130] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("8d861f9b8ff243618f9d10d9bb9da3...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:52.131] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:52.133] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7fff7fb30c16d3ba32cedfb0b804d0...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:52.134] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:52.135] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7fff7fb30c16d3b9aacedfb0b804d0...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:52.136] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:52.137] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:53.204] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("265259bfba8de4da4797b75452c88b...", the monkey (124) (/mob/living/carbon/human/species/monkey)) - the monkey (124) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (124) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (124) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:53.205] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (124) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (124) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (124) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (124) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:53.207] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("265259f6ee8ae4da4797b75452c88b...", the monkey (124) (/mob/living/carbon/human/species/monkey)) - the monkey (124) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (124) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (124) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:53.208] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (124) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (124) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (124) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (124) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:53.210] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (124) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (124) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (124) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (124) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:53.218] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7d1dbbffb3b3d0805316ba77e4a50b...", the monkey (788) (/mob/living/carbon/human/species/monkey)) - the monkey (788) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (788) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (788) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:53.219] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (788) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (788) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (788) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (788) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:53.220] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (788) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (788) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (788) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (788) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:53.221] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (788) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (788) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (788) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (788) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:53.222] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7d1dbbffb3b3d0805316ba77e4a50b...", the monkey (788) (/mob/living/carbon/human/species/monkey)) - the monkey (788) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (788) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (788) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:53.223] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (788) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (788) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (788) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (788) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:53.224] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (788) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (788) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (788) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (788) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:53.229] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c03dfeddff99fa81250656acf3f2ef...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:53.231] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c03dfe758c84fa81250656acf3f2ef...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:53.238] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7fff4506b4a04070a485571ffa81...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:53.239] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:53.240] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:53.240] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:53.242] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7fff4506b4a04070a485571ffa81...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:53.243] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:53.243] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:53.257] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7f931d68b6391dd2484a5971ea...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:53.258] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:53.259] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7f931d68b6391dd2484a5971ea...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:53.260] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:53.261] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:53.269] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("06e266b30c16d3b9aacedfb0b804d0...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:53.270] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:53.271] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("06e266b30c16d3b9aacedfb0b804d0...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:53.272] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:53.273] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:53.280] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f787e148e0cc25291396f11ab35ed9...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:53.281] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:53.282] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f787e148e0cc25291396f11ab35b3a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:53.283] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:53.284] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:54.396] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d91e8a8aaf664dd8f5528d24244a44...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:54.397] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:54.398] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:54.398] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:54.400] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d91e8a8aaf664dd8f5528d24244a44...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:54.400] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:54.401] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:54.409] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("fa575eb30c16d3b9aacedfb0b804d0...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:54.410] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:54.411] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("fa575eb30c16d3b9aacedfb0b80469...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:54.412] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:54.413] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:54.418] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f787e148e0cc25291396fb2eb35b3a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:54.419] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:54.420] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f787e148e0cc25291396fb2eb35b3a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:54.421] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:54.422] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:55.504] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("e011516d6792eba142eb808c961f9c...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:55.504] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:55.505] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:55.506] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:55.507] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:55.509] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7fff4506b4a04070a48557f7ca81...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:55.510] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:55.511] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7fff4506b4a04070a48557f7ca81...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:55.512] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:55.513] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:55.523] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f54b915e95f42d89d9beb37d1c6db2...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:55.524] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:55.525] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f54b915e95f42d89d9beb37dc81db2...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:55.526] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:55.527] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:55.529] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d91e8a8aaf664dd8f5528d24021a44...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:55.530] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:55.531] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d91e8a8aaf664dd8f5528d24021a44...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:55.532] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:55.533] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:56.622] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d4162bf6ee8ae4da4797b75452c88b...", the monkey (124) (/mob/living/carbon/human/species/monkey)) - the monkey (124) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (124) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (124) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:56.623] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (124) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (124) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (124) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (124) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:56.624] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d4162bf6ee8ae4da4797b754db288b...", the monkey (124) (/mob/living/carbon/human/species/monkey)) - the monkey (124) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (124) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (124) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:56.625] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (124) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (124) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (124) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (124) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:56.626] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (124) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (124) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (124) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (124) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:56.642] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7fff4506b4a04070a48557023a81...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:56.643] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:56.644] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7fff4506b4a04070a48557023a81...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:56.645] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:56.646] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:56.651] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("4d02d3bb7cb538d909fc8fa112434a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:56.652] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:56.653] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:56.654] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:56.655] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("4d02d3bb7cb538d909fc8fa112434a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:56.655] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:56.656] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:56.664] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7f931d68b6391dd2484a6c51ea...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:56.665] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:56.667] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7f931d68b6391dd2484a6c55aa...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:56.668] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:56.669] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:57.778] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d4162bf6ee8a984a4797b754db288b...", the monkey (124) (/mob/living/carbon/human/species/monkey)) - the monkey (124) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (124) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (124) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:57.779] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (124) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (124) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (124) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (124) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:57.781] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d4162bf6ee8a984a4797b754db288b...", the monkey (124) (/mob/living/carbon/human/species/monkey)) - the monkey (124) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (124) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (124) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:57.783] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (124) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (124) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (124) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (124) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:57.784] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (124) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (124) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (124) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (124) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:57.795] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("3cf8f4758c84fa81250656acf3f2ef...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:57.797] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("3cf8f4758c84fa8125065821f3f2ef...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:57.805] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("591d8d87b5fa8599a5e92c6e3f3c14...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:57.806] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:57.807] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("591d8d87b5fa8599a5e92c6e3f3c14...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:57.808] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:57.809] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:57.826] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7f931d68b6391dd2484a1a55aa...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:57.827] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:57.828] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7f931d68b6391dd2484a2bf5aa...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:57.829] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:57.830] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:57.840] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("6ed25d00fa9a36913b5837447568e7...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:57.841] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:57.842] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:57.842] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:57.844] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("6ed25d00fa9a36913b58374475634f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:57.844] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:57.845] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:57.849] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("fa575eb30c16d3b9aacedc70b80469...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:57.850] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:57.851] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("fa575eb30c16d3ba66cedc70b80469...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:57.852] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:57.853] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:58.949] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("3cf8f4758c84fa8125065abaf3f2ef...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:58.951] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("3cf8f4758c84fa8125065abaf3f2ef...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:58.958] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("e011516d6792eba142eb808ca80f9c...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:58.959] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:58.960] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("e011516d6792eba142eb808ca80f9c...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:58.961] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:58.962] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:58.963] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7fff1e9378a04070a48557023a81...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:58.964] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:58.965] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7fff1e9378a04070a48557023a81...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:58.966] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:58.967] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:58.970] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffffff03389ac0d0bf4f2011537463...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:58.971] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:58.972] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffffff03389ac0d0bf4f2011537463...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:58.973] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:58.974] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:58.985] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d91e8a8aaf664dd8f5528c8b021a44...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:58.986] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:58.987] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d91e8a8aaf664dd8f5528c8b021a44...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:58.988] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:58.989] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:58.991] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7f931d68b638fffd7d2484a2bf...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:58.992] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:58.993] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:58.994] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:58.995] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:59.002] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("3a2c93b30c16d3ba66cedc70b80469...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:59.003] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:59.004] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("3a2c93b30c16d82a66cedc70b80469...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:59.005] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:59.006] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:59.008] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("03c56f8dbbe8a909b78f2e6be600ce...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:59.009] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:59.010] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("03c56f8dbbe8a909b78f2e6be600ce...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:59.011] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:59.012] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:59.013] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("9af2201f1ba6c59a7530d61f56c307...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:06:59.014] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("9af2201f1ba6c59a7530d61f56c307...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:00.120] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("20da076d6792eba142eb808ca80f9c...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:00.121] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:00.122] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("20da076ea644eba142eb808ca80f9c...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:00.123] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:00.124] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:00.125] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7fff1e9378db1070a48557023a81...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:00.127] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:00.128] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7fff1e9378db1070a48557023a81...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:00.129] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:00.131] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:00.139] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("4d02d3bb7cb588e909fc8fa112434a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:00.140] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:00.142] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("4d02d3bb7cb588e909fc8fa112434a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:00.143] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:00.144] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:00.156] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7f388d76b638fffd7d2484a2bf...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:00.157] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:00.159] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7f388d76b638fffd7d2484a2bf...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:00.160] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:00.161] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:00.172] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("3a2c93b30c160fba66cedc70b80469...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:00.173] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:00.174] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("3a2c93b30c160fba66cedc70b808b0...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:00.175] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:00.176] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:01.248] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d4162b2537c3984a4797b754db288b...", the monkey (124) (/mob/living/carbon/human/species/monkey)) - the monkey (124) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (124) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (124) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:01.249] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (124) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (124) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (124) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (124) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:01.251] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d4162b2537c3984a4797b75454a88b...", the monkey (124) (/mob/living/carbon/human/species/monkey)) - the monkey (124) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (124) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (124) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:01.252] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (124) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (124) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (124) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (124) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:01.253] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (124) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (124) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (124) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (124) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:01.270] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("2e0b0805ff3c5e6924077ccc1ddf02...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:01.271] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:01.272] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:01.273] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:01.282] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffffff03389ac0d9f945a4f2011537...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:01.283] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:01.284] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffffff03389ac0d9f945a4f2011537...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:01.285] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:01.287] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:01.301] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("3a2c93b30c163efa66cedc70b808b0...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:01.302] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:01.303] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("3a2c9326ce543efa66cedc70b808b0...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:01.304] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:01.306] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:01.309] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("9af220f835e1c59a7530d61f56c307...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:01.310] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("9af220f835e1c59a7530d61f56c307...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:02.388] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d4162b2537c3984a4797b7543c888b...", the monkey (124) (/mob/living/carbon/human/species/monkey)) - the monkey (124) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (124) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (124) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:02.389] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (124) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (124) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (124) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (124) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:02.390] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d4162b9cdcb9984a4797b7543c888b...", the monkey (124) (/mob/living/carbon/human/species/monkey)) - the monkey (124) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (124) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (124) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:02.391] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (124) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (124) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (124) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (124) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:02.392] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (124) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (124) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (124) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (124) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:02.410] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("591d8d415c478599a5e92c6e3f3c14...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:02.410] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:02.411] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("591d8d415c478599a5e92c6e3f3c14...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:02.412] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:02.413] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:02.420] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("0bafbc03389ac0d9f945a4f2011537...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:02.421] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:02.422] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("0bafbc49621ac0d9f945a4f2011537...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:02.423] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:02.424] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:02.436] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d91e8a8aaf664dd8f5528c8b34ba44...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:02.436] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:02.438] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d91e8a8aaf664dd8f5528c8b34b8a7...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:02.438] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:02.439] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:02.441] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("2ca1ad2d7ce99929049e53eee6502a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:02.442] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:02.442] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:02.443] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:02.445] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("1d884d2d7ce99929049e53eee6502a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:02.445] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:02.446] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:02.457] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("9af220f835e1c59a75ac361f56c307...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:02.459] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("9af220f835e1c08a75ac361f56c307...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:03.536] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7fff1e9378db1070a48bad023a81...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:03.537] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:03.539] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7fff1e9378db1070a85bad023a81...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:03.540] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:03.541] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:03.542] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("1b6d59fcf85df9298b0e1e41e26199...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:03.543] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:03.544] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:03.545] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:03.546] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("1b6d594380bff9298b0e1e41e26199...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:03.547] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:03.548] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:03.551] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("4da5e149621ac0d9f945a4f2011537...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:03.552] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:03.553] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("4da5e149621ac0d9f945a4f2011603...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:03.554] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:03.555] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:03.558] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("4d02d3a0e88288e909fc8fa112434a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:03.559] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:03.562] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f54b91a50e152d89d9beb37dc81db2...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:03.563] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:03.564] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f54b91a50e152d89d9c0837dc81db2...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:03.565] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:03.566] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:03.575] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("1d884d2d7ce99929040a13eee6502a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:03.576] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:03.583] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("3a2c93d57c003efa66cedc70b808b0...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:03.584] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:03.585] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("3a2c93d57c00699a66cedc70b808b0...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:03.586] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:03.587] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:04.672] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7fff1e9378db1070a85bad931a81...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:04.674] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:04.675] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7fff1e9378db1070a85bad931a81...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:04.677] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:04.678] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:04.706] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("3a2c93d57c00d0aa66cedc70b808b0...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:04.707] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:04.709] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("3a2c93d57c00d0aa66cedc70b808b0...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:04.709] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:04.711] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:05.788] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d4162b9cdcb9984a4797b4f23c888b...", the monkey (124) (/mob/living/carbon/human/species/monkey)) - the monkey (124) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (124) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (124) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:05.789] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (124) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (124) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (124) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (124) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:05.809] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("591d8d415c474f79a5e92c6e3f3c14...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:05.810] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:05.811] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("591d8d415c47ccd9a5e92c6e3f3c14...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:05.812] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:05.813] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:05.814] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7fff77814edb1070a85bad931a81...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:05.815] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:05.817] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7fff77814edb1070a85bad931a81...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:05.818] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:05.819] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:05.820] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("1b6d594380bff9298b0e1c95e26199...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:05.821] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:05.822] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("1b6d594380bff9298b0e1aace26199...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:05.823] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:05.824] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:05.826] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("363bf749621ac0d9f945a4f2011603...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:05.826] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:05.828] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("363bf749621ac0d9f945a4f2011603...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:05.829] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:05.829] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:05.836] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d91e8a3368184dd8f5528c8b34b8a7...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:05.837] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:05.838] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d91e8a3368184dd8f5528c8b34b8a7...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:05.838] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:05.839] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:05.848] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("6ed25d00fa9a369010740583744756...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:05.849] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:05.850] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("6ed25d00fa9a369010740583744756...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:05.851] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:05.852] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:05.854] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("3a2c93d57c00d0aa66ced395b808b0...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:05.855] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:05.856] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("3a2c93d57c00d0aa66ced395b808b0...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:05.857] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:05.858] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:05.861] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("9af220f835e1c08a7582d61f56c307...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:05.863] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("9af220f835e1c08a7582d61f56c307...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:06.951] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7fff00a2b2db1070a85bad931a81...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:06.951] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:06.955] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("363bf749621ac0d06f9f745a4f2011...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:06.956] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:06.957] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("363bf749621ac0d06f9f745a4f2011...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:06.958] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:06.960] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:08.080] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f3aafa8ff1a4892080934b2665cac6...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:08.081] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:08.082] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:08.083] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:08.084] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f3aafa8ff1a4892080934b2665cac6...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:08.085] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:08.086] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:08.097] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7fb8ce24b638fffd7d2484a2bf...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:08.098] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:08.099] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7fb8ce24b638fffd7d2484aa55...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:08.100] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:08.100] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:09.198] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("20da076ea644eba0d4741eb808ca80...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:09.199] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:09.200] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("20da076ea644eba0d4741eb808ca80...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:09.200] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:09.201] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:09.202] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("591d8d415c47ccd9a5e92c6e08bc14...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:09.203] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:09.204] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("591d8d415c47ccd9a5e92c6e08bc14...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:09.205] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:09.206] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:09.224] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("9af220f835e1c08a7582d70d56c307...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:09.225] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("9af220f835e1c08a7582d70d871307...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:09.227] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f4b9c22fd667e9d10fa4d17f43eeb2...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:09.228] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:09.229] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:09.229] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:09.230] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:10.336] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f648061b5b195df058cc3729470a1c...", the monkey (695) (/mob/living/carbon/human/species/monkey)) - the monkey (695) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (695) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (695) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:10.337] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (695) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (695) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (695) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (695) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:10.338] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (695) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (695) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (695) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (695) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:10.339] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (695) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (695) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (695) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (695) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:10.340] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f648061b5b195df058cc3729470d9c...", the monkey (695) (/mob/living/carbon/human/species/monkey)) - the monkey (695) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (695) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (695) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:10.341] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (695) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (695) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (695) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (695) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:10.342] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (695) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (695) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (695) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (695) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:10.358] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f3aafaa1f521892080934b2665cac6...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:10.359] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:10.360] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f3aafaa1f521892080934b2665cd5e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:10.361] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:10.362] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:10.371] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f54b91a50e152d89d9c0837d884db2...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:10.372] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:10.374] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f0fbc4a50e152d89d9c0837d884db2...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:10.375] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:10.375] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:10.380] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d91e8a3368184dd14921c528c8b34b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:10.381] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:10.382] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d91e8a3368184dd14921c528c8b34b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:10.383] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:10.384] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:10.387] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7fb8ce24b638fffd7d24cb9a55...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:10.388] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:10.389] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("2de8a7b8ce24b638fffd7d24cb9a55...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:10.390] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:10.390] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:10.400] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("9af220f835e1c08a7517270d871307...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:10.402] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("9af220f835e1c08a7517270d871307...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:11.486] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("591d8d415c47ccd9a5e92c6e1eec14...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:11.487] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:11.488] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("591d8d415c47ccd9a5e92c6e1eec14...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:11.489] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:11.490] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:11.511] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d91e8a66b0544dd14921c528c8b34b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:11.512] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:11.514] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d91e8a22b25b4dd14921c528c8b34b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:11.515] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:11.515] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:11.525] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("6ed25d21e22b369010740583744756...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:11.526] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:11.527] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("6ed25d21e22b369010740583744756...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:11.528] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:11.529] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:11.535] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("03c56f8dbbe8dd3151c485365eee6b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:11.536] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:11.536] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:11.537] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:11.538] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("03c56f8dbbe8dd3151c485365ee086...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:11.539] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:11.540] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:11.541] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f4b9c22fd667e9d10fa4db0143eeb2...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:11.542] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:11.543] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d666c12fd667e9d10fa4db0143eeb2...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:11.543] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:11.544] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:12.658] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("26da93415c47ccd9a5e92c6e1eec14...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:12.659] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:12.660] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("8b3b2c415c47ccd9a5e92c6e1eec14...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:12.661] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:12.662] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:12.687] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d91e8a22b25b4dd149255528c8b34b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:12.688] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:12.689] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("bbc44e22b25b4dd149255528c8b34b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:12.690] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:12.691] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:12.693] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("2de8a7b8ce24b638ffccad24cb9a55...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:12.694] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:12.695] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("2de8a7b8ce242dd8ffccad24cb9a55...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:12.696] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:12.696] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:13.771] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f648061b5b195df058cc364e470d9c...", the monkey (695) (/mob/living/carbon/human/species/monkey)) - the monkey (695) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (695) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (695) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:13.772] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (695) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (695) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (695) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (695) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:13.774] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f6480690058e5df058cc364e470d9c...", the monkey (695) (/mob/living/carbon/human/species/monkey)) - the monkey (695) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (695) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (695) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:13.774] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (695) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (695) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (695) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (695) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:13.775] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (695) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (695) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (695) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (695) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:13.790] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("363bf749621ac0d0d3bb59f745a4f2...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:13.790] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:13.792] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("363bf749621ac0d0d3bb59f745a4f2...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:13.792] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:13.793] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:13.804] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("2de8a7b8ce24b248ffccad24cb9a55...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:13.805] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:13.806] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("2de8a7b8ce24b248ffcca78ccb9a55...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:13.806] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:13.808] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:13.813] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("6ed25d21e22b3690107405832a3756...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:13.814] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:13.815] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("6ed25d21e22b3690107405832a3756...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:13.817] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:13.818] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:13.831] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("03c56f8dbbe8dd3151c48536610086...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:13.832] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:13.833] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("03c56f8dbbe8dd3151c48536610086...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:13.834] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:13.836] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:14.912] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("3e5dd8d93e7dbb412ca919cab4024b...", the monkey (278) (/mob/living/carbon/human/species/monkey)) - the monkey (278) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (278) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (278) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:14.913] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (278) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (278) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (278) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (278) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:14.914] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (278) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (278) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (278) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (278) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:14.914] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (278) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (278) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (278) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (278) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:14.915] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (278) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (278) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (278) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (278) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:14.919] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f6480690058e5df058cc3ba3470d9c...", the monkey (695) (/mob/living/carbon/human/species/monkey)) - the monkey (695) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (695) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (695) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:14.920] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (695) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (695) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (695) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (695) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:14.922] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f6480690058e5df058818ba3470d9c...", the monkey (695) (/mob/living/carbon/human/species/monkey)) - the monkey (695) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (695) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (695) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:14.922] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (695) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (695) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (695) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (695) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:14.923] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (695) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (695) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (695) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (695) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:14.941] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("501f026ea644eba0d4741eb808ca80...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:14.942] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:14.943] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("0fb0b66ea644eba0d4741eb808ca80...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:14.944] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:14.945] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:14.946] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("8b3b2c415c47ccd9a57e5c6e1eec14...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:14.948] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:14.949] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("8b3b2c83c864ccd9a57e5c6e1eec14...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:14.950] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:14.950] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:14.955] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f3aafaa1f52189208093443365cd5e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:14.956] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:14.965] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("2f370baec4bb2b1989c395d44c87ec...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:14.965] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:14.966] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:14.967] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:14.968] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b3b60daec4bb2b1989c395d44c87ec...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:14.969] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:14.970] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:14.974] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f0fbc4a50e152d89d9c0837dadfdb2...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:14.975] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:14.976] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f0fbc4a50e152d89d9c0837dadfdb2...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:14.977] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:14.978] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:14.981] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("bbc44e22b25b4dd149255024c8b34b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:14.982] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:14.983] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("bbc44e22b25b363149255024c8b34b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:14.984] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:14.984] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:14.986] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("2de8a7b8ce24b248ffcca78cb6ea55...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:14.986] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:14.988] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("2de8a7b8ce24b248ffcca78cb6ea55...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:14.988] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:14.989] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:14.996] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("50f56df835e1c08a7517270d871307...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:14.998] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("50f56df835e1c08a7517270d871307...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:16.063] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f6480690058ec4e058818ba3470d9c...", the monkey (695) (/mob/living/carbon/human/species/monkey)) - the monkey (695) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (695) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (695) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:16.064] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (695) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (695) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (695) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (695) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:16.065] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("621d7790058ec4e058818ba3470d9c...", the monkey (695) (/mob/living/carbon/human/species/monkey)) - the monkey (695) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (695) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (695) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:16.066] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (695) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (695) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (695) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (695) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:16.067] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (695) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (695) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (695) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (695) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:16.086] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a1e2eee07a5e600a8f699e1dab2474...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:16.087] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a1e2eee07a5e600a8f699e1dab2474...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:16.092] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("0fb0b66ea644eba090cbb741eb808c...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:16.093] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:16.094] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("0fb0b66ea644eba090cbb741eb808c...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:16.095] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:16.096] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:16.107] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f940a7aec4bb2b1989c395d44c87ec...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:16.108] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:16.109] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("daa0ddaec4bb2b1989c395d44c87ec...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:16.110] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:16.111] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:16.115] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7b857894382f260a8a390130d4a711...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:16.116] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:16.117] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:16.117] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:16.119] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7b857894382f260a8a39013061a711...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:16.119] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:16.121] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:16.124] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a66a528e06206b3138487eff078c64...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:16.125] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a66a528e06206b3138b8aeff078c64...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:16.134] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("50f56df835e1c08a751729d3871307...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:16.135] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("50f56df835e1c08a751729d3871307...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:17.214] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a1e2ee562b14600a8f699e1dab2474...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:17.215] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a1e2ee562b14600a8f699e1dab2474...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:17.229] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("9b7d707354ac4fd0e78b10b5ddd55d...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:17.231] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("9b7d707354ac4fd0e78b10b593755d...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:17.233] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("3d234f019e035eb9339a8203d0e6c5...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:17.234] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("3d234f019e035eb9339a8af4d0e6c5...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:17.244] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("6ed25d21e22b36901074010c2a3756...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:17.245] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:17.246] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ecc37d21e22b36901074010c2a3756...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:17.247] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:17.248] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:17.256] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("50f56df835e1c08a751729d370c307...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:17.258] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("4eb149f835e1c08a751729d370c307...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:17.259] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d666c12fd667e9d10fa4db01ecaeb2...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:17.260] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:17.261] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d666c12fd667e9d10fa4db01eca6bb...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:17.262] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:17.263] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:18.328] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("756f3690058ec4e058818ba3470d9c...", the monkey (695) (/mob/living/carbon/human/species/monkey)) - the monkey (695) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (695) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (695) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:18.329] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (695) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (695) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (695) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (695) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:18.330] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("756f3690058ec4e058818ba3470d9c...", the monkey (695) (/mob/living/carbon/human/species/monkey)) - the monkey (695) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (695) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (695) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:18.331] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (695) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (695) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (695) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (695) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:18.332] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (695) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (695) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (695) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (695) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:18.350] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("8b3b2c83c864ccd9a5abfc6e1eec14...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:18.351] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:18.352] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("8b3b2c83c864ccd9a5abfc6e1eec14...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:18.353] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:18.353] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:18.356] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("363bf704af94c0d0d3bb59f745a4f2...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:18.357] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:18.358] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("6bd83904af94c0d0d3bb59f745a4f2...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:18.359] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:18.360] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:18.362] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("daa0ddaec4bb2b1989c395d486c7ec...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:18.363] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:18.364] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("315353aec4bb2b1989c395d486c7ec...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:18.365] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:18.367] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:18.380] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f978c521e22b36901074010c2a3756...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:18.381] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:18.383] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f978c521e22b36901074010c2a3756...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:18.384] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:18.385] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:19.459] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c63e72ee1fe353c92ce770bb052df6...", the monkey (232) (/mob/living/carbon/human/species/monkey)) - the monkey (232) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (232) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (232) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:19.460] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (232) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (232) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (232) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (232) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:19.460] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (232) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (232) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (232) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (232) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:19.461] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (232) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (232) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (232) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (232) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:19.462] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (232) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (232) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (232) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (232) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:19.483] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("67d96504af94c0d0d3bb59f745a4f2...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:19.484] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:19.485] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("67d96504af94c0d0d3bb59f745a4f2...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:19.486] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:19.487] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:19.494] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("6f530194382f260a8a39013061a711...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:19.495] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:19.496] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("6f530194382f260a8a39013061a711...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:19.497] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:19.498] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:19.501] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("72082e8e06206b3138b8aeff078c64...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:19.503] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("72082e8e06206b3138b8aeff078c64...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:19.508] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("bbc44e22b25b363149255843c8b34b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:19.509] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:19.510] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c74a1f22b25b363149255843c8b34b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:19.511] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:19.512] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:19.523] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("bedaa497ce7ac5d0f063410ce2788e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:19.524] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:19.525] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:19.526] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:19.527] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:19.530] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("03c56f8dbbe8dd3151c480b7610086...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:19.531] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:19.532] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("03c56f8dbbe8dd3151c480b7610086...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:19.533] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:19.534] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:20.648] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a1e2ee562b14600a8f6991b8ab2474...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:20.649] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a1e2ee562b14600a8f6991b8ab2228...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:20.654] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("67d96504af94c730d3bb59f745a4f2...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:20.655] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:20.656] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("67d96504af94c730d3bb59f7b1b4f2...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:20.657] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:20.657] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:20.667] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f0fbc4a50e157fc9d9c0837dadfdb2...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:20.668] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:20.669] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f0fbc4a50e157fc9d9c0837dadfdb2...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:20.670] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:20.672] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:20.673] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("72082e8e06206b31381daeff078c64...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:20.674] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("72082e8e06206b31381daeff078c64...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:20.676] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("3d234f019e035eba19b4a9a8af4d0e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:20.678] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("3d234f26aa1e5eba19b4a9a8af4d0e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:21.758] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c63e72ee1fe314492ce770bb052df6...", the monkey (232) (/mob/living/carbon/human/species/monkey)) - the monkey (232) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (232) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (232) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:21.759] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (232) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (232) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (232) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (232) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:21.761] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c63e721444b214492ce770bb052df6...", the monkey (232) (/mob/living/carbon/human/species/monkey)) - the monkey (232) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (232) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (232) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:21.762] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (232) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (232) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (232) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (232) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:21.763] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (232) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (232) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (232) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (232) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:21.777] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("67d96504af94c730d3bb59f7fa14f2...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:21.778] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:21.780] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("67d96504af94c730d3bb59f7fa14f2...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:21.780] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:21.781] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:21.791] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d6947294382f260a8a39013061a711...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:21.792] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:21.793] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d6947294382f260a8a4d713061a711...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:21.794] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:21.794] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:21.796] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("72082e8e0620ac41381daeff078c64...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:21.797] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("72082e8e0620c121381daeff078c64...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:21.800] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("8da7777354ac4fd0e78b10b593755d...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:21.802] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("8da7778943af4fd0e78b10b593755d...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:21.818] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d666c12fd667e9d10fa4df43eca6bb...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:21.819] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:21.821] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d666c12fd667e9d10fa4df43eca6bb...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:21.822] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:21.823] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:22.920] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("98809490058ec4e058818ba3470d9c...", the monkey (695) (/mob/living/carbon/human/species/monkey)) - the monkey (695) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (695) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (695) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:22.921] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (695) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (695) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (695) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (695) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:22.922] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("98809490058ec4e058818ba3470d9c...", the monkey (695) (/mob/living/carbon/human/species/monkey)) - the monkey (695) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (695) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (695) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:22.923] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (695) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (695) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (695) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (695) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:22.924] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (695) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (695) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (695) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (695) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:22.936] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("8b3b2c83c864ccd9a5abf5ef1eec14...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:22.937] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:22.938] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("8b3b2c83c864ccd9a5abf5ef1eec14...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:22.939] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:22.940] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:22.945] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d6947294382f260a8a63613061a711...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:22.946] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:22.948] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d6947294382f260a8a63613061a711...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:22.948] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:22.949] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:22.953] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("72082e8e0620c121381da2cd078c64...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:22.954] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("72082e8e0620c121381da2cd078c64...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:22.967] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("3d234f26aa1e5eba19b4a9a8ffbd0e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:22.968] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("3d234f26aa1e5eba19b4a9a8ffbd0e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:22.978] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f978c521e22b369010ca410c2a3756...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:22.978] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:22.980] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f978c521e22b369010ca410c2a3756...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:22.980] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:22.981] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:22.985] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d666c12fd66757710fa4df43eca6bb...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:22.986] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:22.987] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d666c12fd66757710fa4d77feca6bb...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:22.988] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:22.989] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:24.064] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("fdd312e060db2421633736806c0afa...", the monkey (641) (/mob/living/carbon/human/species/monkey)) - the monkey (641) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (641) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (641) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:24.064] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (641) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (641) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (641) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (641) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:24.065] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (641) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (641) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (641) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (641) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:24.066] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (641) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (641) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (641) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (641) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:24.067] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("fdd312e060db2421633736806c0afa...", the monkey (641) (/mob/living/carbon/human/species/monkey)) - the monkey (641) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (641) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (641) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:24.068] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (641) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (641) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (641) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (641) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:24.069] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (641) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (641) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (641) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (641) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:24.088] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a1ded694382f260a8a63613061a711...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:24.089] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:24.090] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a1ded694382f260a8a63613061a711...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:24.091] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:24.092] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:24.097] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("8da7778943afa4d0e78b10b593755d...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:24.098] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("8da7778943afa4d0e78b10b593755d...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:24.112] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("03c56f8dbbe8ab8151c480b7610086...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:24.113] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:24.114] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("03c56f8dbbe8ab8151c480b7610086...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:24.115] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:24.116] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:24.117] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("4eb149f835e1c08a751727f770c307...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:24.118] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("4eb149f835e1c08a751727f770c307...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:25.171] ## TESTING: GC: -- [0x20195e3] | /obj/item/stack/rods was unable to be GC'd -- (ref count of 3) [2023-01-28 14:07:25.184] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c63e724126f314492ce770bb052df6...", the monkey (232) (/mob/living/carbon/human/species/monkey)) - the monkey (232) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (232) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (232) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:25.185] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (232) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (232) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (232) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (232) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:25.186] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c63e724126f314492ce776c5052df6...", the monkey (232) (/mob/living/carbon/human/species/monkey)) - the monkey (232) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (232) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (232) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:25.187] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (232) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (232) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (232) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (232) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:25.188] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (232) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (232) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (232) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (232) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:25.201] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("67d96504af94c730d319e9f7fa14f2...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:25.202] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:25.203] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("67d96504af94c730d319e9f7fa14f2...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:25.203] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:25.204] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:25.210] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("3d234f26aa1e5eba19b4a9a8fa7d0e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:25.211] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("3d234f26aa1e5eba19b4a9a8fa7d0e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:25.217] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("bedaa497ce7ac5d1881eb63410ce27...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:25.218] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:25.219] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("bedaa497ce7ac5d1881eb63410ce27...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:25.220] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:25.221] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:26.300] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a1e2ee562b14600a8f6991b88bc228...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:26.301] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a1e2ee562b14600a8f699cf28bc228...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:26.304] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c7e81e75b12545f054fb44fd0699c9...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:26.305] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:26.306] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:26.306] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:26.307] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c7e81e75b12545f054fb44fd0699c9...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:26.308] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:26.309] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:26.315] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f3aafaa1f521bff9b3eed85e433501...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:26.316] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:26.317] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:26.318] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:26.319] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f3aafaa1f521bff9b3eed85e433501...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:26.320] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:26.321] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:26.326] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d9aad42e0ccf06c9d195718cdcf715...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:26.327] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:26.328] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:26.329] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:26.330] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d9aad42e0ccf06c9d195718cdcf715...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:26.331] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:26.332] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:26.333] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("72082e8e0620c091381da2cd078c64...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:26.334] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("72082e8e0620c091381da2cd078c64...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:26.347] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("bedaa497ce7ac861881eb63410ce27...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:26.348] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:26.349] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("bedaa497ce7ac861881eb63410ce27...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:26.350] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:26.350] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:26.354] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d666c12fd66757710fa4d77f60b6bb...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:26.356] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:26.357] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d666c12fd66757710fa4d38c60b6bb...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:26.358] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:26.359] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:27.451] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("72082e8e06209ac1381da2cd078c64...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:27.452] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("72082e8e06209ac1381da2cd078c64...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:27.464] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f540ea8527f8df71606233b3f51858...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:27.465] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:27.466] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:27.466] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:27.468] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f540ea8527f8f471606233b3f51858...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:27.469] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:27.470] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:27.474] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("bedaa497ce7ac8618899563410ce27...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:27.475] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:27.480] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("4eb149f835e1c081bf5931727f770c...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:27.483] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d3f2542fd66757710fa4d38c60b6bb...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:27.483] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:27.485] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d3f2542fd66757710fa4d38c60b6bb...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:27.485] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:27.486] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:28.577] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c7e81e75b12545f054fb44fddb49c9...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:28.578] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:28.579] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c7e81e75b12545f054fb44fddb49c9...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:28.580] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:28.581] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:28.588] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f3aafaa1f521bff9b3eed85eb18501...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:28.589] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:28.590] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f3aafaa1f521bff9b3eed85eb18ee0...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:28.591] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:28.592] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:28.600] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f0fbc4a50e157fc9d9c0837d6d3db2...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:28.601] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:28.602] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f0fbc4a50e157fa9d9c0837d6d3db2...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:28.603] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:28.604] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:29.702] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("0ba06b75b12545f054fb44fddb49c9...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:29.703] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:29.707] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("3f0be7a1f521bff9b3eed85eb18ee0...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:29.708] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:29.709] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("3f0be79ea0d2bff9b3eed85eb18ee0...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:29.711] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:29.712] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:29.713] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("67d96504af94c730d319e9f7c4a4f2...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:29.715] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:29.716] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("67d96504af94c730d319e9f7c4a4f2...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:29.718] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:29.719] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:29.733] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("3d234f26aa1e5eba19b4a869fa7d0e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:29.735] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("3d234f26aa1e5eba19b4a869b97d0e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:29.751] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f43743b66e9b8871537b35b603eb2e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:29.752] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:29.753] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:29.754] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:29.755] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f43743b66e9b8879e77b35b603eb2e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:29.756] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:29.758] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:29.759] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d3f2542fd66757710feb738c60b6bb...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:29.760] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:29.761] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d3f2542fd66757710feb738c60b6bb...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:29.762] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:29.763] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:30.844] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a1e2ee562b14600a8f6994d38bc228...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:30.845] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a1e2ee2abc90600a8f6994d38bc228...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:30.852] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("67d96584cf2bc730d319e9f7c4a4f2...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:30.853] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:30.854] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("67d96584cf2bc730d35d59f7c4a4f2...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:30.855] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:30.856] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:30.860] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d9aad42e0ccf3749d195718cdcf715...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:30.861] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:30.862] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d9aad42e0ccf3749d195718cdcf715...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:30.863] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:30.864] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:30.865] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("523fd28e06209ac1381da2cd078c64...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:30.867] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("523fd28e06209ac1381da2cd078cb0...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:30.869] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("16b46d8943afa4d0e78b10b593755d...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:30.871] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("3d234f1559975eba19b4a869b97d0e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:30.873] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("3d234f1559975eba19b4a869b97d0e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:30.883] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f43743b66e9bc1a9e77b35b603eb2e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:30.884] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:30.885] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f43743b66e9bc1a9e77b35b67c2b2e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:30.886] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:30.887] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:31.964] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7cee722abc90600a8f6994d38bc228...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:31.966] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7cee722abc90600a8f6994d38bc228...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:31.988] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("03c56f8dbbe8ab8151c480b72ab086...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:31.989] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:31.990] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("03c56f3fed9cab8151c480b72ab086...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:31.991] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:31.992] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:31.993] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d3f2542fd66757710feb738c7b16bb...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:31.994] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:31.995] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d3f2542fd66757710feb738c7b16bb...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:31.996] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:31.998] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:33.093] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c63e724126f314492ce77160052df6...", the monkey (232) (/mob/living/carbon/human/species/monkey)) - the monkey (232) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (232) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (232) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:33.094] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (232) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (232) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (232) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (232) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:33.096] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("803df44126f314492ce77160052df6...", the monkey (232) (/mob/living/carbon/human/species/monkey)) - the monkey (232) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (232) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (232) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:33.096] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (232) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (232) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (232) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (232) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:33.097] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (232) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (232) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (232) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (232) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:33.127] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d9aad42e0ccf3749d1c7718cdcf715...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:33.128] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:33.129] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d9aad4ac144d3749d1c7718cdcf715...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:33.130] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:33.131] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:33.145] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("03c56f3fed9cab8151c4824f2ab086...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:33.146] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:33.147] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("03c56f3fed9c273151c4824f2ab086...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:33.148] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:33.149] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:34.216] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("98809490058ec4e8e62c7113818ba3...", the monkey (695) (/mob/living/carbon/human/species/monkey)) - the monkey (695) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (695) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (695) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:34.217] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (695) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (695) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (695) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (695) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:34.218] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (695) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (695) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (695) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (695) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:34.219] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (695) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (695) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (695) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (695) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:34.234] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("67d96584cf2bc73a14cb75d59f7c4a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:34.235] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:34.236] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("67d96584cf2bc73a14cb77049f7c4a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:34.237] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:34.238] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:34.251] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("171e876f8d12f8d04e09a4e3d71f61...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:35.427] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("803df47b44b314492ce77160052df6...", the monkey (232) (/mob/living/carbon/human/species/monkey)) - the monkey (232) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (232) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (232) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:35.428] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (232) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (232) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (232) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (232) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:35.430] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("803df47b44b314492ce77160052df6...", the monkey (232) (/mob/living/carbon/human/species/monkey)) - the monkey (232) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (232) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (232) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:35.430] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (232) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (232) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (232) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (232) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:35.431] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (232) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (232) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (232) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (232) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:35.466] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a1ded694382f12305ba7463613061a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:35.467] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:35.468] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:35.469] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:35.470] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:35.478] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f43743b66e9b08e9e77b35b67c2b2e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:35.479] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:35.482] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("03c56f3fed9c273151c48e462ab086...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:35.483] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:35.484] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("03c56f3fed9c4b1151c48e462ab086...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:35.485] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:35.486] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:35.488] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d3f254a0d1af57710feb738c7b16bb...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:35.488] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:35.490] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d3f254a0d1af57710feb738c7b16bb...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:35.491] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:35.492] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:36.575] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("803df47b44b314492ce25160052df6...", the monkey (232) (/mob/living/carbon/human/species/monkey)) - the monkey (232) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (232) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (232) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:36.576] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (232) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (232) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (232) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (232) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:36.578] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("803df47b44b314492ce25160052df6...", the monkey (232) (/mob/living/carbon/human/species/monkey)) - the monkey (232) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (232) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (232) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:36.578] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (232) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (232) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (232) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (232) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:36.579] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (232) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (232) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (232) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (232) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:36.589] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("82d19f61c4c69d805ed6d40fd408a2...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:36.590] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("82d19f61c4c69d805ed6d40fdf28a2...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:36.592] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7cee722abc903a5a8f6994d38bc228...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:36.593] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7cee722abc903a5a8fc1d4d38bc228...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:36.608] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("5d93926f8d12f8d04e09a4e3d71f61...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:36.609] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("23de676f8d12f8d04e09a4e3d71f61...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:36.623] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("2775853fed9c4b1151c48e462ab086...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:36.624] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:36.626] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("2775853fed9c4b1151c48d5d2ab086...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:36.627] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:36.628] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:37.696] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("803df47b44b314492ce25275052df6...", the monkey (232) (/mob/living/carbon/human/species/monkey)) - the monkey (232) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (232) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (232) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:37.697] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (232) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (232) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (232) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (232) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:37.699] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("803df47b44b314492ce25ef9052df6...", the monkey (232) (/mob/living/carbon/human/species/monkey)) - the monkey (232) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (232) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (232) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:37.701] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (232) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (232) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (232) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (232) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:37.702] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (232) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (232) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (232) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (232) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:37.727] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("3f0be79ea0d2bffa2e31ceed85eb18...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:37.728] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:37.730] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("3f0be79ea0d2577a2e31ceed85eb18...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:37.731] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:37.732] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:37.734] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("67d96584cf2bc73a149ed7049f7c4a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:37.735] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:37.737] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("67d96584cf2bc73a149ed1ed9f7c4a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:37.738] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:37.739] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:37.743] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a1ded69a5ac212305ba7463613061a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:37.744] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:37.746] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a1ded69a5ac212305ba7463613061a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:37.747] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:37.749] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:37.763] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7a5e5a56574d10fa3bee70ee0d5d1c...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:37.764] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:37.765] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:37.766] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:37.768] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7a5e5a56574d10fa3bee74e00d5d1c...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:37.769] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:37.771] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:37.788] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d3f25455996857710feb738c7b16bb...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:37.789] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:37.791] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d3f25455996857710feb738c7b16bb...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:37.792] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:37.793] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:38.880] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("872e992abc903a5a8fc1d4d38bc228...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:38.881] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("872e9996d0d93a5a8fc1d4d38bc228...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:38.892] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d364e59ea0d2577a2e31ceed85eb18...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:38.893] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:38.894] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d364e59ea0d2577a2e31ceed85eb18...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:38.895] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:38.896] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:38.903] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("22e8f815599785318cbeab4a3c2b97...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:38.905] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("621b6f114d23d3f96bb9e68406db7f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:38.906] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("621b6f114d23ce196bb9e68406db7f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:38.907] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("99c39856574d10fa3bee74e00d5d1c...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:38.908] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:38.909] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("99c39856574d10fa3bee74e00d5d1c...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:38.910] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:38.911] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:40.013] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("82d19f61c4c6ebf05ed6d40fdf28a2...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:40.014] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("82d19f61c4c6ebf05ed6d40fdf28a2...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:40.023] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d364e59ea0d2577a2e31c6b385eb18...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:40.024] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:40.031] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("e927fb9a5ac212305ba7463613061a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:40.032] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:40.037] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("23de6796cffb1e6965286d2c09a4e3...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:40.038] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("23de6796cffb1e69652866ee09a4e3...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:40.039] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("22e8f815599785318cd3bb4a3c2b97...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:40.041] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("22e8f815599785318cd3bb4a3c2b97...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:40.051] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("0f79e209ea98af419e0b6d2b209b80...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:40.052] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:40.053] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:40.053] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:40.054] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:41.138] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("67d96584cf2bc73a14a951ed9f7c4a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:41.139] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:41.141] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("67d96584cf2bc73a14a951ed9f7c4a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:41.141] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:41.142] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:41.153] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("621b6f114d23ce196bb9eab206db7f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:41.154] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("621b6f114d23ce196bb24ab206db7f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:41.166] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("0f79e209ea98fb519e0b6d2b209b80...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:41.167] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:41.168] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("0f79e209ea9875a19e0b6d2b209b80...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:41.169] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:41.170] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:42.257] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("23de6796cffb1e697b7082866ee09a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:42.259] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("23de6796cffb1e697b708e996ee09a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:42.261] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("36614b15599785318cd3bb4a3c2b97...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:42.264] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("99c39856574d10fa3bee74e01fcd1c...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:42.265] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:42.266] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("99c39856574d10fa3bee74e0782d1c...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:42.267] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:42.268] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:42.279] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("0f79e209ea9875a19e0b6d2b18ab80...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:42.280] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:42.281] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("0f79e2d9f1bb75a19e0b6d2b18ab80...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:42.281] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:42.282] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:43.416] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("0f79e2d9f1bb75a19e0b69fe18ab80...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:43.417] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:43.418] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("0f79e299deb975a19e0b69fe18ab80...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:43.419] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:43.420] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:43.424] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("61f0e6b66e9b5831667e05b67c2b2e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:43.425] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:43.426] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:43.426] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:43.427] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:44.499] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("0157630ea8384cb002492ba9a4f316...", the monkey (627) (/mob/living/carbon/human/species/monkey)) - the monkey (627) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (627) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (627) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:44.500] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (627) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (627) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (627) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (627) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:44.501] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (627) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (627) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (627) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (627) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:44.501] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (627) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (627) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (627) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (627) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:44.502] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("0157630ea8384cb002cbbba9a4f316...", the monkey (627) (/mob/living/carbon/human/species/monkey)) - the monkey (627) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (627) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (627) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:44.503] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (627) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (627) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (627) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (627) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:44.504] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (627) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (627) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (627) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (627) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:44.524] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d9aad46fc3073749d1c7718cdcf715...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:44.525] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:44.526] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d8f23c6fc3073749d1c7718cdcf715...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:44.527] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:44.534] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:44.541] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("99c39856574d10fa3bee7188782d1c...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:44.542] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:44.543] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("99c39856574d10fa3bee73ab782d1c...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:44.544] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:44.545] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:45.647] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("803df47b44b314492ce25eae052df6...", the monkey (232) (/mob/living/carbon/human/species/monkey)) - the monkey (232) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (232) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (232) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:45.649] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (232) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (232) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (232) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (232) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:45.651] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("803df47b44b314492ce25eae052df6...", the monkey (232) (/mob/living/carbon/human/species/monkey)) - the monkey (232) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (232) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (232) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:45.653] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (232) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (232) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (232) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (232) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:45.654] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (232) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (232) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (232) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (232) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:45.685] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("61038174969da9c9866b5baf25fb87...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:45.686] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:45.688] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:45.689] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:45.690] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("61038174969da9c986b5abaf25fb87...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:45.691] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:45.692] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:45.700] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("2fd83c114d23ce196bb24ab206db7f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:45.702] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("2fd83c114d23ce196bb24ab206db7f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:45.706] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("1527aeb8ce24b2498e6a41e6cca78c...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:45.712] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("61f0e6b66e9b8271667e05b67c2b2e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:45.713] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:45.714] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("61f0e6b66e9b8271664c45b67c2b2e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:45.715] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:45.717] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:45.880] runtime error: item_equip overridden. Use override = TRUE to suppress this warning. - Target: Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic) Proc: update_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Nadia Mitchel (/mob/living/carbon/human) - src: null - usr.loc: the plating (89,74,2) (/turf/open/floor/plating) - call stack: - stack trace("item_equip overridden. Use ove...", "code/datums/components/_compon...", 206) - Nadia Mitchel\'s ID Card (Para... (/obj/item/card/id/advanced): RegisterSignal(Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), "item_equip", "update_intern_status", 0) - Nadia Mitchel\'s ID Card (Para... (/obj/item/card/id/advanced): on holding card slot moved(Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), Nadia Mitchel (/mob/living/carbon/human), 0, 1, null, 1) - Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): SendSignal("movable_moved", /list (/list)) - Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): Moved(Nadia Mitchel (/mob/living/carbon/human), 0, 1, null, 1) - Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): doMove(Nadia Mitchel (/mob/living/carbon/human)) - Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): doMove(Nadia Mitchel (/mob/living/carbon/human)) - Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): forceMove(Nadia Mitchel (/mob/living/carbon/human)) - Nadia Mitchel (/mob/living/carbon/human): equip to slot(Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), 256, 0, 0) - Nadia Mitchel (/mob/living/carbon/human): equip to slot(Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), 256, 0, 0) - Nadia Mitchel (/mob/living/carbon/human): equip to slot if possible(Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), 256, 0, 0, 0, 0, 0) - Nadia Mitchel (/mob/living/carbon/human): attack ui(256, "icon-x=15;icon-y=12;left=1;but...") - Nadia Mitchel (/mob/living/carbon/human): attack ui(256, "icon-x=15;icon-y=12;left=1;but...") - the id (/atom/movable/screen/inventory): Click(null, "mapwindow.map", "icon-x=15;icon-y=12;left=1;but...") - CherryCatGirl (/client): Click(the id (/atom/movable/screen/inventory), null, "mapwindow.map", "icon-x=15;icon-y=12;left=1;but...") - [2023-01-28 14:07:45.881] runtime error: item_drop overridden. Use override = TRUE to suppress this warning. - Target: Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic) Proc: remove_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Nadia Mitchel (/mob/living/carbon/human) - src: null - usr.loc: the plating (89,74,2) (/turf/open/floor/plating) - call stack: - stack trace("item_drop overridden. Use over...", "code/datums/components/_compon...", 206) - Nadia Mitchel\'s ID Card (Para... (/obj/item/card/id/advanced): RegisterSignal(Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), "item_drop", "remove_intern_status", 0) - Nadia Mitchel\'s ID Card (Para... (/obj/item/card/id/advanced): on holding card slot moved(Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), Nadia Mitchel (/mob/living/carbon/human), 0, 1, null, 1) - Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): SendSignal("movable_moved", /list (/list)) - Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): Moved(Nadia Mitchel (/mob/living/carbon/human), 0, 1, null, 1) - Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): doMove(Nadia Mitchel (/mob/living/carbon/human)) - Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): doMove(Nadia Mitchel (/mob/living/carbon/human)) - Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic): forceMove(Nadia Mitchel (/mob/living/carbon/human)) - Nadia Mitchel (/mob/living/carbon/human): equip to slot(Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), 256, 0, 0) - Nadia Mitchel (/mob/living/carbon/human): equip to slot(Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), 256, 0, 0) - Nadia Mitchel (/mob/living/carbon/human): equip to slot if possible(Nadia Mitchel (Paramedic) (/obj/item/modular_computer/pda/medical/paramedic), 256, 0, 0, 0, 0, 0) - Nadia Mitchel (/mob/living/carbon/human): attack ui(256, "icon-x=15;icon-y=12;left=1;but...") - Nadia Mitchel (/mob/living/carbon/human): attack ui(256, "icon-x=15;icon-y=12;left=1;but...") - the id (/atom/movable/screen/inventory): Click(null, "mapwindow.map", "icon-x=15;icon-y=12;left=1;but...") - CherryCatGirl (/client): Click(the id (/atom/movable/screen/inventory), null, "mapwindow.map", "icon-x=15;icon-y=12;left=1;but...") - [2023-01-28 14:07:46.809] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("23de6796cffb1e697b708e9956a09a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:46.810] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("23de6796cffb1e697b708e9956a09a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:46.815] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("2fd83c114d23ce196bfc4ab206db7f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:46.816] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("2fd83c114d23ce196bfc4ab206db7f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:46.817] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("64315756574d10fa3bee73ab782d1c...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:46.818] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:46.820] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("64315756574d10fa3bee73ab782d1c...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:46.821] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:46.822] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:46.829] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("61f0e674b5508271664c45b67c2b2e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:46.830] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:46.831] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("61f0e674b5508271664c45b67c2b2e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:46.832] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:46.833] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:46.834] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("4eb14966f34cc08053de94d0f5c035...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:46.835] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c96bd766f34cc08053de94d0f5c035...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:47.974] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("61f0e674b5508271664c45b639bb2e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:47.975] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:47.976] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("61f0e674b5508271664c45b639bb2e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:47.977] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:47.978] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:49.047] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("015763b9a6bb4cb002cbbba9a4f316...", the monkey (627) (/mob/living/carbon/human/species/monkey)) - the monkey (627) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (627) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (627) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:49.048] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (627) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (627) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (627) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (627) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:49.050] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("015763b9a6bb4cb002cbbba9a4f316...", the monkey (627) (/mob/living/carbon/human/species/monkey)) - the monkey (627) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (627) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (627) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:49.051] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (627) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (627) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (627) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (627) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:49.053] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (627) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (627) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (627) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (627) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:49.075] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("8e7dc56fc3073749d1c7718cdcf715...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:49.076] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:49.077] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("8e7dc52a7bff3749d1c7718cdcf715...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:49.078] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:49.079] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:50.188] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("61038174969d1359a6202b5a24025f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:50.189] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:50.190] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:50.190] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:50.192] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:50.198] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("2fd83c114d23ce196bfc4ab2896b7f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:50.200] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("2fd83c114d23ce196bfc4ab2f0eb7f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:50.203] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("1527aeb8ce2436f98e6a41e6cca78c...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:50.205] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("1527ae4457b436f98e6a41e6cca78c...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:51.284] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("803df47b44b314492ce250f7052df6...", the monkey (232) (/mob/living/carbon/human/species/monkey)) - the monkey (232) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (232) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (232) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:51.285] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (232) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (232) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (232) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (232) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:51.286] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("803df47b44b314492ce25b77052df6...", the monkey (232) (/mob/living/carbon/human/species/monkey)) - the monkey (232) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (232) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (232) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:51.287] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (232) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (232) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (232) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (232) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:51.288] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (232) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (232) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (232) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (232) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:51.290] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("015763b9a6bb4cb002cbb1cca4f316...", the monkey (627) (/mob/living/carbon/human/species/monkey)) - the monkey (627) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (627) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (627) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:51.291] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (627) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (627) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (627) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (627) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:51.292] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("015763b9a6bb4cb002cbb1cca4f316...", the monkey (627) (/mob/living/carbon/human/species/monkey)) - the monkey (627) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (627) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (627) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:51.293] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (627) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (627) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (627) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (627) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:51.294] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (627) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (627) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (627) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (627) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:51.312] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("35f05aa1c1262151c03e9c2cbfc8a5...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:51.313] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:51.314] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:51.315] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:51.316] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:51.320] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("610381c038b81359a6202b5a24025f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:51.321] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:51.322] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("61038157ec071359a6202b5a24025f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:51.322] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:51.324] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:51.331] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("2fd83cb05dd0ce196bfc4ab2f0eb7f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:51.332] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("2fd83cb05dd0ce196bfc4ab2f0eb7f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:52.396] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("803df4a5895f14492ce25b77052df6...", the monkey (232) (/mob/living/carbon/human/species/monkey)) - the monkey (232) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (232) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (232) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:52.397] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (232) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (232) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (232) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (232) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:52.399] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("803df4a5895f14492ce25b77052bde...", the monkey (232) (/mob/living/carbon/human/species/monkey)) - the monkey (232) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (232) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (232) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:52.399] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (232) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (232) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (232) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (232) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:52.401] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (232) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (232) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (232) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (232) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:52.404] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("015763b9a6bb4cb002cbb1cc689316...", the monkey (627) (/mob/living/carbon/human/species/monkey)) - the monkey (627) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (627) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (627) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:52.405] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (627) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (627) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (627) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (627) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:52.406] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("015763b9a6bb4cb002cbb1cc689316...", the monkey (627) (/mob/living/carbon/human/species/monkey)) - the monkey (627) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (627) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (627) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:52.407] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (627) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (627) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (627) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (627) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:52.408] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (627) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (627) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (627) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (627) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:52.429] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("35f05aa1c1262151c08b8c2cbfc8a5...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:52.430] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:52.431] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("35f05aa1c1262151c08b8c2cbfc8a5...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:52.432] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:52.432] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:52.437] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("61038157ec071359a62029a724025f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:52.438] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:52.439] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("61038157ec07cf79a62029a724025f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:52.441] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:52.442] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:52.458] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("0f79e299deb975a0326de0b69fe18a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:52.459] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:52.460] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("0f79e299deb975a0326de0b69fe18a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:52.461] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:52.462] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:52.465] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("61f0e674b5501c51664c45b639bb2e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:52.466] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:52.467] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("61f0e674b5501c516666c5b639bb2e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:52.468] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:52.469] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:53.529] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("015763b9a6bb4cb0028451cc689316...", the monkey (627) (/mob/living/carbon/human/species/monkey)) - the monkey (627) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (627) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (627) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:53.530] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (627) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (627) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (627) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (627) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:53.532] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("015763b9a6bb4cb002e7a1cc689316...", the monkey (627) (/mob/living/carbon/human/species/monkey)) - the monkey (627) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (627) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (627) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:53.533] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (627) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (627) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (627) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (627) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:53.534] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (627) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (627) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (627) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (627) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:53.557] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("e21bbb7c9faf856a4285b316a66e36...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:53.558] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:53.558] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:53.559] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:53.560] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("e21bbb7c9faf856a4285b316a66e36...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:53.561] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:53.562] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:53.574] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("2fd83cb05dd0ce196bfc457ef0eb7f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:53.578] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("1527ae4457b436f98e6a44a2cca78c...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:53.579] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("1527ae4457b436f98e6a44a2cca78c...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:53.593] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c96bd766f34cc08053a6c4d0f5c035...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:53.594] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c96bd766f34cc08053a6c4d0f5c035...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:54.660] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("015763b9a6bb4cb002e7a1ccf24316...", the monkey (627) (/mob/living/carbon/human/species/monkey)) - the monkey (627) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (627) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (627) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:54.662] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (627) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (627) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (627) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (627) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:54.663] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("015763b9a6bb4cb98ae7a1ccf24316...", the monkey (627) (/mob/living/carbon/human/species/monkey)) - the monkey (627) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (627) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (627) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:54.664] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (627) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (627) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (627) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (627) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:54.665] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (627) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (627) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (627) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (627) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:54.681] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("35f05aa1c1262151c08b8c2c8748a5...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:54.682] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:54.683] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("35f05aa1c1262151c08b8c2c8748a5...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:54.684] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:54.685] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:54.699] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("1527ae4457b436f98e6a4bc5cca78c...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:55.794] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("015763b9a6bb93498ae7a1ccf24316...", the monkey (627) (/mob/living/carbon/human/species/monkey)) - the monkey (627) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (627) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (627) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:55.795] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (627) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (627) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (627) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (627) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:55.797] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("5b74ecb9a6bb93498ae7a1ccf24316...", the monkey (627) (/mob/living/carbon/human/species/monkey)) - the monkey (627) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (627) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (627) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:55.798] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (627) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (627) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (627) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (627) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:55.800] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (627) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (627) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (627) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (627) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:55.824] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("61038157ec07cf79a62029a7b2f25f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:55.825] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:55.826] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("61038157ec07cf79a6202973b2f25f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:55.826] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:55.827] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:55.848] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c96bd766f34cc08053fc74d0f5c035...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:55.849] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c96bd766f34c500053fc74d0f5c035...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:56.916] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("5b74ecb9a6bb93498a5ac1ccf24316...", the monkey (627) (/mob/living/carbon/human/species/monkey)) - the monkey (627) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (627) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (627) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:56.917] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (627) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (627) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (627) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (627) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:56.919] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("5b74ecb9a6bb93498a5ac1cc9bb316...", the monkey (627) (/mob/living/carbon/human/species/monkey)) - the monkey (627) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (627) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (627) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:56.920] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (627) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (627) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (627) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (627) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:56.921] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (627) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (627) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (627) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (627) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:56.939] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("35f05aa1c126d4c1c08b8c2c8748a5...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:56.940] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:56.941] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("35f05a7e5af3d4c1c08b8c2c8748a5...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:56.942] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:56.943] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:56.945] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("e21bbb7c9faf856a33c9385b316a66...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:56.946] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:56.947] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("e21bbb15b6e3856a33c9385b316a66...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:56.948] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:56.950] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:56.962] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("fe5339a04980e14091a1267f1fab97...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:58.073] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("61038157ec07cf79a6202973fab25f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:58.075] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:58.076] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("61038157ec074f79a6202973fab25f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:58.077] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:58.078] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:58.091] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f080d68ac427dad07fd2358898ce76...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:58.092] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:58.093] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:58.094] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:58.096] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f080d68ac427dad07fd2358898ce76...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:58.097] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:58.098] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:58.103] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("e8604fd555e5e049c772ab8e5e89ba...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:58.104] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:58.105] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:58.105] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:58.107] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:58.111] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b0656466f34c500053fc74d0f5c035...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:58.113] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b0656466f34c500053fc74d0f5c035...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:59.172] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("803df4a5895f14492ce25ea7052bde...", the monkey (232) (/mob/living/carbon/human/species/monkey)) - the monkey (232) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (232) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (232) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:59.173] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (232) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (232) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (232) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (232) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:59.175] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("803df4a5895f31e92ce25ea7052bde...", the monkey (232) (/mob/living/carbon/human/species/monkey)) - the monkey (232) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (232) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (232) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:59.176] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (232) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (232) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (232) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (232) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:59.177] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (232) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (232) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (232) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (232) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:59.179] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("5b74ec88a04193498a5ac1cc9bb316...", the monkey (627) (/mob/living/carbon/human/species/monkey)) - the monkey (627) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (627) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (627) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:59.180] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (627) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (627) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (627) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (627) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:59.181] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("5b74ec88a04193498a5461cc9bb316...", the monkey (627) (/mob/living/carbon/human/species/monkey)) - the monkey (627) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (627) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (627) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:59.182] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (627) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (627) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (627) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (627) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:59.183] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (627) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (627) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (627) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (627) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:59.201] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("e21bbb15b6e3856a33c9385b162a66...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:59.202] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:59.204] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("e21bbb15b6e3856a334bc85b162a66...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:59.205] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:59.206] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:59.207] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c5d761bf6613b9292a2bac05a9503c...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:59.208] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:59.209] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:59.210] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:59.211] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c5d761bf6613b9292a2bac05a95ad2...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:59.212] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:59.213] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:59.215] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("79129f9eb43550e902448010ecb461...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:59.216] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:59.216] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:59.217] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:59.218] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:59.226] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("fe5339a04980e14091a1267f441b97...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:59.227] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("fe5339a04980e14091a1267fa5fb97...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:59.232] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("e8604fd555e5e049c772ab345e89ba...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:59.233] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:59.234] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("e8604fd555e5e049c772abcd5e89ba...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:59.234] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:59.235] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:59.241] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("e4470c99deb975a0326de0b69fe18a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:59.242] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:59.243] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("e4470c99deb975a0326de0b69fe18a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:59.244] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:07:59.245] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:00.334] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c5d761bf661372592a2bac05a95ad2...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:00.334] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:00.335] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c5d761bf661372592a2bac05891ad2...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:00.336] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:00.337] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:00.339] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("79129f9eb4359e3902448010ecb461...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:00.340] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:00.342] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("79129f9eb4359e3902448010ecb461...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:00.343] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:00.344] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:00.359] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f080d68ac427f2007fd2358898ce76...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:00.360] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:00.361] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f080d68ac427f2007fd2359b98ce76...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:00.362] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:00.363] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:00.368] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("e8604fd555e5e049c772a6f35e89ba...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:00.370] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:00.371] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("e8604fd555e5e040a972a6f35e89ba...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:00.372] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:00.373] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:00.379] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("e4470c99deb975a0326eb0b69fe18a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:00.380] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:00.381] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("e4470c99deb946e0326eb0b69fe18a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:00.382] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:00.383] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:01.457] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("e21bbb15b6e3856a334bc85b79ea66...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:01.458] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:01.459] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("e21bbb15b6e3856a334bc85b79ea66...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:01.460] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:01.461] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:01.472] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("fe5339a04980e14091a1267f4d9b97...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:01.473] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("cf5536a04980e14091a1267f4d9b97...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:01.476] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("df04da8ac427f2007fd2359b98ce76...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:01.477] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:01.478] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("df04da8ac427f2007fd2359b98ce76...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:01.479] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:01.480] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:01.483] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("e8604fd555e5e040a95c66f35e89ba...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:01.483] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:01.484] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("e8604fd555e5e040a95c613b5e89ba...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:01.485] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:01.486] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:02.578] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c5d761bf661372592a2bac050cdad2...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:02.579] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:02.580] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c5d761bf661372592a2bac050cdad2...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:02.581] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:02.581] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:02.585] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("61038157ec079c79a6202973fab25f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:02.586] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:03.669] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("803df4a5895f31e92ce25ea7220bde...", the monkey (232) (/mob/living/carbon/human/species/monkey)) - the monkey (232) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (232) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (232) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:03.670] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (232) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (232) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (232) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (232) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:03.671] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("803df4a5895f18592ce25ea7220bde...", the monkey (232) (/mob/living/carbon/human/species/monkey)) - the monkey (232) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (232) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (232) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:03.672] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (232) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (232) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (232) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (232) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:03.673] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (232) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (232) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (232) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (232) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:03.696] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("356a7933d8a30d2aa7ccaf9e4ba454...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:03.698] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:03.700] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:03.701] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:03.703] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("9f1f8a33d8a30d2aa7ccaf9e4ba454...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:03.704] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:03.705] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:03.718] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("3e2a60d555e5e040a95c613b5e89ba...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:03.719] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:03.720] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("3e2a60d555e5e040a95c613b5e84d6...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:03.720] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:03.721] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:03.732] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("e4470c99deb946e0325fc0b69fe18a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:03.732] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:03.733] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("e4470c99deb946e0325fc0b69fe18a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:03.734] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:03.735] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:03.743] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b0656466f34c5000531844d0f5c035...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:03.745] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b0656466f34c5000531844d0f5c035...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:04.815] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a691fc88a04193498a5461cc9bb316...", the monkey (627) (/mob/living/carbon/human/species/monkey)) - the monkey (627) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (627) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (627) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:04.816] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (627) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (627) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (627) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (627) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:04.817] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a691fc88a04112398a5461cc9bb316...", the monkey (627) (/mob/living/carbon/human/species/monkey)) - the monkey (627) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (627) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (627) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:04.818] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (627) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (627) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (627) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (627) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:04.818] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (627) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (627) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (627) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (627) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:04.846] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("cf5536a04980e14091a12f934d9b97...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:04.847] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("cf5536a04980e14091a12f934d9b97...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:04.855] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("79da3f99deb946e0325fc0b69fe18a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:04.856] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:04.857] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("79da3f99deb946e0325fc0b69fe18a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:04.858] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:04.859] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:04.863] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("1094eb66f34c5000531844d0f5c035...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:04.864] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("1094eb66f34c5000531844d0f5c035...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:05.974] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("26037bbf661372592a2bac050cdad2...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:05.975] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:05.976] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("26037bbf661372592a2bac050cdad2...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:05.977] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:05.978] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:05.991] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("cf5536a04980e1409150af934d9b97...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:05.993] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("cf5536a04980e14091e94f934d9b97...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:05.998] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("3e2a60d555e5e040a95d513b5e84d6...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:05.998] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:05.999] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("6a15e2d555e5e040a95d513b5e84d6...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:06.000] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:06.001] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:06.006] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("79da3f99deb9f8e0325fc0b69fe18a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:06.006] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:06.008] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("79da3fef781bf8e0325fc0b69fe18a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:06.008] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:06.009] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:07.094] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("6919325091334bb9c67c32fce4313e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:07.095] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("6919325091334bb9c67c32fce4313e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:07.099] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("26037bbf661372592a2bac8f0cdad2...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:07.100] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:07.101] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("180375bf661372592a2bac8f0cdad2...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:07.102] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:07.103] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:07.105] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("79129fc390929e3902448010ecb461...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:07.106] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:07.107] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("79129fc390929e3902448010ecb461...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:07.108] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:07.109] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:07.114] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("5d7bb3d98a4d7b506fdd0e7d2e2308...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:07.115] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:07.115] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:07.116] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:07.117] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("5d7bb35428b77b506fdd0e7d2e2308...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:07.118] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:07.119] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:07.133] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("6a15e2d555e5e040a95d537f5e84d6...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:07.134] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:07.135] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("6a15e2d555e5e040a95d537f5e84bb...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:07.136] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:07.137] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:07.145] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("1094eb66f34c500053ee14d0f5c035...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:08.264] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("5d7bb35428b77b506fdd0ab72e2308...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:08.265] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:08.266] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("5d7bb35428b77b506fdd0ab704b308...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:08.267] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:08.268] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:08.271] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("cf5536ce369de14091e94f934d9b97...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:08.273] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("cf5536c3024ce14091e94f934d9b97...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:08.277] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c560f17bc5012121bfa90935879ed7...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:08.278] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:08.279] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:08.280] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:08.281] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c560f17bc5012121bfa90935879ed7...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:08.282] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:08.283] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:08.289] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("79da3fef781bf8e0325fc0b6cea18a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:08.290] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:08.291] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("79da3fef781bf8e0325fc0b6cea18a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:08.292] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:08.293] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:09.365] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a691fc97e3fa12398a5461cc9bb316...", the monkey (627) (/mob/living/carbon/human/species/monkey)) - the monkey (627) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (627) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (627) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:09.366] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (627) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (627) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (627) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (627) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:09.368] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a691fc97e3fa12398a5461cc9bb316...", the monkey (627) (/mob/living/carbon/human/species/monkey)) - the monkey (627) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (627) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (627) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:09.369] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (627) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (627) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (627) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (627) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:09.370] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (627) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (627) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (627) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (627) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:09.383] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("6919325091334bb9c6b2d2fce4313e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:09.385] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("691932be948c4bb9c6b2d2fce4313e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:09.394] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("5d7bb35428b7c5206fdd0ab704b308...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:09.395] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:09.396] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("5d7bb35428b7c5206ffddab704b308...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:09.397] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:09.398] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:09.411] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a9396d7c80919160b7d52f4c1cf124...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:09.412] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a9396d7c80919160b7d52f4c1cf124...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:10.521] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("180375bf661372592aa3ec8f0cdad2...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:10.522] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:10.523] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("180375bf6613b7192aa3ec8f0cdad2...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:10.524] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:10.524] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:10.527] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("79129fc390928ab902448010ecb461...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:10.528] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:10.529] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("79129fc390928ab902448010ecb461...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:10.530] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:10.531] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:10.542] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("6a15e2a79e77e040a95d537f5e84bb...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:10.543] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:10.544] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("618664a79e77e040a95d537f5e84bb...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:10.545] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:10.546] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:11.632] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("691932be948c4bb9c6b2d2fcaec13e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:11.633] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("691932be948c4bb9c6b2d2fcaec13e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:11.639] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("79129fc390928ab90244897aecb461...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:11.640] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:11.641] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("79129fc390928ab90244897aecb461...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:11.642] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:11.642] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:11.653] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("cf5536c3024c60a091e94f934d9b97...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:11.654] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("cf5536c3024c60a091e94f934d9b97...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:11.658] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a9396db775e29160b7d52f4c1cf124...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:11.659] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a9396dacf97f9160b7d52f4c1cf124...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:11.661] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("618664a79e77e040a95d582d5e84bb...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:11.662] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:11.662] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("618664a79e77c460a95d582d5e84bb...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:11.663] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:11.664] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:11.667] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c560f17bc5012121bfa90935293ed7...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:11.668] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:11.669] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c560f17bc5012121bfa90935293d64...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:11.670] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:11.670] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:12.768] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("180375b62b88b7192aa3ec8f0cdad2...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:12.769] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:12.770] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("180375b62b88b7192aa3e8bf0cdad2...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:12.771] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:12.772] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:12.777] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("cf5536c3024c60a091e94f937c9b97...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:12.778] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("cf5536c3024c60a091c08f937c9b97...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:12.782] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("465ebdacf97f9160b7d52f4c1cf124...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:12.784] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("465ebdacf97f9160b7d528ea1cf124...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:13.874] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f54a33cd4e7f2c10e831af22955d4...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:13.875] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:13.876] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:13.876] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:13.878] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f54a33cd4e7f2c10e831af22955d4...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:13.879] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:13.880] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:13.887] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("cf5536c3024c5f5091c08f937c9b97...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:13.888] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("cf5536c3024c5f509149ef937c9b97...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:13.893] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("618664a79e77c460a95d582dc724bb...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:13.894] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:13.895] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("618664a79e77c460a95d582dc724bb...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:13.896] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:13.897] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:13.901] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("03e0b6f14d0a517011a3771f1ff794...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:13.903] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:13.904] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:13.905] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:13.907] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("03e0b6423a52517011a3771f1ff794...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:13.908] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:13.909] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:13.910] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7fa593f727330a00e923614e060c79...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:13.911] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:13.912] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:13.913] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:13.914] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:15.033] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("729b383cd4e7f2c10e831af22955d4...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:15.034] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:15.036] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("729b383cd4e7f2c10e831ede2955d4...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:15.037] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:15.039] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:15.041] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("5d7bb35428b7c5206fc70ab704b308...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:15.042] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:15.061] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("03e0b6423a52bec011a3771f1ff794...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:15.063] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:15.064] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("75b6a8423a52bec011a3771f1ff794...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:15.066] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:15.067] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:15.071] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c560f17bc501d8a1bfa90935293d64...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:15.073] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:15.074] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c560f17bc501d8a1bfa90935293d64...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:15.075] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:15.077] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:16.167] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("691932be948c4bb9c6ccf2fcaec13e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:16.168] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("691932be948c4bb9c6ccf2fcaec13e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:16.174] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("729b383cd4e7f2c10e831edec575d4...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:16.175] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:16.176] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("729b383cd4e7f2c10e831edec575d4...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:16.177] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:16.178] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:16.182] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("fbfec7c628d8a9aa5089fd40f2742c...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:16.183] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("fbfec7c628d8a9aa5089fd40f2742c...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:16.186] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("cf5536c3024c5f509149eaf47c9b97...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:16.188] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("cf553607c60a5f509149eaf47c9b97...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:16.190] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("db8d660bc1807d299813ff8d028292...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:16.192] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("db8d660bc1807d299813ff8d028292...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:16.198] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("744e42561a175cca941d76f4c2dd97...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:16.199] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("744e42561a17830a941d76f4c2dd97...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:16.203] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c560f17bc5016911bfa90935293d64...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:16.204] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:16.205] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c560f17bc5016911bfa90935293e47...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:16.206] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:16.207] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:16.208] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("fd61d240be8490b017f30bc8ff4e39...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:16.209] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:16.210] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:16.211] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,63 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, 32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:16.213] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("fd61d240be8490b017f30bc8ff4e39...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:16.214] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:16.215] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:17.311] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("691932be948c4bb9c6ebf2fcaec13e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:17.312] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("691932be948c4bb9c6ebf2fcaec13e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:17.328] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("cf553607c60a5b109149eaf47c9b97...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:17.329] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("cf553607c60a5b109149eaf47c9b97...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:17.335] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("618664a79e77c460a95d5199c724bb...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:17.336] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:17.337] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("618664a79e77c460a95d51f4c724bb...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:17.338] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:17.339] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:17.340] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("744e42561a178300461141d76f4c2d...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:17.342] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("744e42561a178300461141d76f4c2d...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:18.458] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("465ebd2efca09160b7d528ea1cf124...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:18.460] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("465ebd274c2d9160b7d528ea1cf124...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:18.463] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("85b6ca7bc5016911bfa90935293e47...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:18.464] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:18.465] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("85b6ca7bc5016911bfa90935293e47...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:18.466] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:08:18.467] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:10:14.604] ## TESTING: GC: -- [0x2105afa0] | /datum/chatmessage was unable to be GC'd -- (ref count of 4) [2023-01-28 14:10:57.162] runtime error: unimplemented /atom/proc/attack_generic()! - proc name: attack generic (/atom/proc/attack_generic) - source file: atom_defense.dm,96 - usr: ZAZA RAT (/mob/living/basic/mouse) - src: the hyperspace ripple (/obj/effect/abstract/ripple) - usr.loc: the plating (104,52,2) (/turf/open/floor/plating) - src.loc: the plating (105,52,2) (/turf/open/floor/plating) - call stack: - the hyperspace ripple (/obj/effect/abstract/ripple): attack generic(ZAZA RAT (/mob/living/basic/mouse), 5, "brute", "melee", 0, 0) - the hyperspace ripple (/obj/effect/abstract/ripple): attack animal(ZAZA RAT (/mob/living/basic/mouse), /list (/list)) - the hyperspace ripple (/obj/effect/abstract/ripple): handle basic attack(ZAZA RAT (/mob/living/basic/mouse), /list (/list)) - the hyperspace ripple (/obj/effect/abstract/ripple): attack basic mob(ZAZA RAT (/mob/living/basic/mouse), /list (/list)) - ZAZA RAT (/mob/living/basic/mouse): melee attack(the hyperspace ripple (/obj/effect/abstract/ripple), /list (/list)) - ZAZA RAT (/mob/living/basic/mouse): resolve unarmed attack(the hyperspace ripple (/obj/effect/abstract/ripple), /list (/list)) - ZAZA RAT (/mob/living/basic/mouse): UnarmedAttack(the hyperspace ripple (/obj/effect/abstract/ripple), 1, /list (/list)) - ZAZA RAT (/mob/living/basic/mouse): UnarmedAttack(the hyperspace ripple (/obj/effect/abstract/ripple), 1, /list (/list)) - ZAZA RAT (/mob/living/basic/mouse): ClickOn(the hyperspace ripple (/obj/effect/abstract/ripple), "icon-x=17;icon-y=19;right=1;bu...") - the hyperspace ripple (/obj/effect/abstract/ripple): Click(the plating (105,52,2) (/turf/open/floor/plating), "mapwindow.map", "icon-x=17;icon-y=19;right=1;bu...") - Krimmity (/client): Click(the hyperspace ripple (/obj/effect/abstract/ripple), the plating (105,52,2) (/turf/open/floor/plating), "mapwindow.map", "icon-x=17;icon-y=19;right=1;bu...") - [2023-01-28 14:14:14.739] runtime error: bad index - proc name: RemoveFromParent (/datum/component/proc/_RemoveFromParent) - source file: _component.dm,129 - usr: null - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): RemoveFromParent() - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Destroy(0, 0) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Destroy(0, null) - qdel(/datum/component/shuttle_cling (/datum/component/shuttle_cling), 0) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): update state(the hivebot (/mob/living/simple_animal/hostile/hivebot/range)) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Initialize(2, hyperspace (61,146,13) (/turf/open/space/transit/north)) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): AddComponent(/list (/list)) - hyperspace (61,145,13) (/turf/open/space/transit/north): Entered(the hivebot (/mob/living/simple_animal/hostile/hivebot/range), hyperspace (61,146,13) (/turf/open/space/transit/north), null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (61,145,13) (/turf/open/space/transit/north), 2, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (61,145,13) (/turf/open/space/transit/north), 2, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (61,145,13) (/turf/open/space/transit/north), 2, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (61,145,13) (/turf/open/space/transit/north), 2, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): handle automated movement() - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): handle automated movement() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:14:14.740] runtime error: Cannot read null.datum_components - proc name: JoinParent (/datum/component/proc/_JoinParent) - source file: _component.dm,90 - usr: null - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): JoinParent(null) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): AddComponent(/list (/list)) - hyperspace (61,145,13) (/turf/open/space/transit/north): Entered(the hivebot (/mob/living/simple_animal/hostile/hivebot/range), hyperspace (61,146,13) (/turf/open/space/transit/north), null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (61,145,13) (/turf/open/space/transit/north), 2, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (61,145,13) (/turf/open/space/transit/north), 2, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (61,145,13) (/turf/open/space/transit/north), 2, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (61,145,13) (/turf/open/space/transit/north), 2, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): handle automated movement() - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): handle automated movement() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:14:15.625] runtime error: item_equip overridden. Use override = TRUE to suppress this warning. - Target: Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant) Proc: update_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("item_equip overridden. Use ove...", "code/datums/components/_compon...", 206) - Samuel Stewart\'s ID Card (Ass... (/obj/item/card/id/advanced): RegisterSignal(Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant), "item_equip", "update_intern_status", 0) - Samuel Stewart\'s ID Card (Ass... (/obj/item/card/id/advanced): on holding card slot moved(Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant), the plating (106,54,2) (/turf/open/floor/plating), 5, 1, null, 0) - Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant): SendSignal("movable_moved", /list (/list)) - Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant): Moved(the plating (106,54,2) (/turf/open/floor/plating), 5, 1, null, 0) - Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant): abstract move(the plating (214,211,13) (/turf/open/floor/plating)) - Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant): onShuttleMove(the plating (214,211,13) (/turf/open/floor/plating), the plating (106,54,2) (/turf/open/floor/plating), /list (/list), 1, MetaStation emergency evac bay (/obj/docking_port/stationary), Shuttle Under Construction (/obj/docking_port/mobile/emergency/shuttle_build)) - Shuttle Under Construction (/obj/docking_port/mobile/emergency/shuttle_build): takeoff(/list (/list), /list (/list), /list (/list), 270, 1, MetaStation emergency evac bay (/obj/docking_port/stationary), Space (/area/space)) - Shuttle Under Construction (/obj/docking_port/mobile/emergency/shuttle_build): initiate docking(Transit for emergency/Shuttle ... (/obj/docking_port/stationary/transit), 1, 0) - Shuttle Under Construction (/obj/docking_port/mobile/emergency/shuttle_build): enterTransit() - Shuttle Under Construction (/obj/docking_port/mobile/emergency/shuttle_build): check() - Shuttle (/datum/controller/subsystem/shuttle): fire(0) - Shuttle (/datum/controller/subsystem/shuttle): ignite(0) - [2023-01-28 14:14:15.626] runtime error: item_drop overridden. Use override = TRUE to suppress this warning. - Target: Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant) Proc: remove_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("item_drop overridden. Use over...", "code/datums/components/_compon...", 206) - Samuel Stewart\'s ID Card (Ass... (/obj/item/card/id/advanced): RegisterSignal(Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant), "item_drop", "remove_intern_status", 0) - Samuel Stewart\'s ID Card (Ass... (/obj/item/card/id/advanced): on holding card slot moved(Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant), the plating (106,54,2) (/turf/open/floor/plating), 5, 1, null, 0) - Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant): SendSignal("movable_moved", /list (/list)) - Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant): Moved(the plating (106,54,2) (/turf/open/floor/plating), 5, 1, null, 0) - Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant): abstract move(the plating (214,211,13) (/turf/open/floor/plating)) - Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant): onShuttleMove(the plating (214,211,13) (/turf/open/floor/plating), the plating (106,54,2) (/turf/open/floor/plating), /list (/list), 1, MetaStation emergency evac bay (/obj/docking_port/stationary), Shuttle Under Construction (/obj/docking_port/mobile/emergency/shuttle_build)) - Shuttle Under Construction (/obj/docking_port/mobile/emergency/shuttle_build): takeoff(/list (/list), /list (/list), /list (/list), 270, 1, MetaStation emergency evac bay (/obj/docking_port/stationary), Space (/area/space)) - Shuttle Under Construction (/obj/docking_port/mobile/emergency/shuttle_build): initiate docking(Transit for emergency/Shuttle ... (/obj/docking_port/stationary/transit), 1, 0) - Shuttle Under Construction (/obj/docking_port/mobile/emergency/shuttle_build): enterTransit() - Shuttle Under Construction (/obj/docking_port/mobile/emergency/shuttle_build): check() - Shuttle (/datum/controller/subsystem/shuttle): fire(0) - Shuttle (/datum/controller/subsystem/shuttle): ignite(0) - [2023-01-28 14:14:16.401] runtime error: bad index - proc name: RemoveFromParent (/datum/component/proc/_RemoveFromParent) - source file: _component.dm,129 - usr: null - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): RemoveFromParent() - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Destroy(0, 0) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Destroy(0, null) - qdel(/datum/component/shuttle_cling (/datum/component/shuttle_cling), 0) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): update state(the hivebot (/mob/living/simple_animal/hostile/hivebot)) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Initialize(2, the plating (63,141,13) (/turf/open/floor/plating/airless)) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the hivebot (/mob/living/simple_animal/hostile/hivebot): AddComponent(/list (/list)) - hyperspace (63,140,13) (/turf/open/space/transit/north): Entered(the hivebot (/mob/living/simple_animal/hostile/hivebot), the plating (63,141,13) (/turf/open/floor/plating/airless), null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (63,140,13) (/turf/open/space/transit/north), 2, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (63,140,13) (/turf/open/space/transit/north), 2, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (63,140,13) (/turf/open/space/transit/north), 2, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (63,140,13) (/turf/open/space/transit/north), 2, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): handle automated movement() - the hivebot (/mob/living/simple_animal/hostile/hivebot): handle automated movement() - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): fire(0) - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:14:16.402] runtime error: Cannot read null.datum_components - proc name: JoinParent (/datum/component/proc/_JoinParent) - source file: _component.dm,90 - usr: null - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): JoinParent(null) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the hivebot (/mob/living/simple_animal/hostile/hivebot): AddComponent(/list (/list)) - hyperspace (63,140,13) (/turf/open/space/transit/north): Entered(the hivebot (/mob/living/simple_animal/hostile/hivebot), the plating (63,141,13) (/turf/open/floor/plating/airless), null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (63,140,13) (/turf/open/space/transit/north), 2, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (63,140,13) (/turf/open/space/transit/north), 2, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (63,140,13) (/turf/open/space/transit/north), 2, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (63,140,13) (/turf/open/space/transit/north), 2, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): handle automated movement() - the hivebot (/mob/living/simple_animal/hostile/hivebot): handle automated movement() - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): fire(0) - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:14:16.452] runtime error: bad index - proc name: RemoveFromParent (/datum/component/proc/_RemoveFromParent) - source file: _component.dm,129 - usr: null - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): RemoveFromParent() - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Destroy(0, 0) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Destroy(0, null) - qdel(/datum/component/shuttle_cling (/datum/component/shuttle_cling), 0) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): update state(the hivebot (/mob/living/simple_animal/hostile/hivebot/range)) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Initialize(2, hyperspace (61,145,13) (/turf/open/space/transit/north)) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): AddComponent(/list (/list)) - hyperspace (61,146,13) (/turf/open/space/transit/north): Entered(the hivebot (/mob/living/simple_animal/hostile/hivebot/range), hyperspace (61,145,13) (/turf/open/space/transit/north), null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (61,146,13) (/turf/open/space/transit/north), 1, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (61,146,13) (/turf/open/space/transit/north), 1, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (61,146,13) (/turf/open/space/transit/north), 1, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (61,146,13) (/turf/open/space/transit/north), 1, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): handle automated movement() - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): handle automated movement() - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): fire(1) - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:14:16.453] runtime error: Cannot read null.datum_components - proc name: JoinParent (/datum/component/proc/_JoinParent) - source file: _component.dm,90 - usr: null - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): JoinParent(null) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): AddComponent(/list (/list)) - hyperspace (61,146,13) (/turf/open/space/transit/north): Entered(the hivebot (/mob/living/simple_animal/hostile/hivebot/range), hyperspace (61,145,13) (/turf/open/space/transit/north), null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (61,146,13) (/turf/open/space/transit/north), 1, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (61,146,13) (/turf/open/space/transit/north), 1, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (61,146,13) (/turf/open/space/transit/north), 1, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (61,146,13) (/turf/open/space/transit/north), 1, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): handle automated movement() - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): handle automated movement() - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): fire(1) - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:14:22.916] runtime error: bad index - proc name: RemoveFromParent (/datum/component/proc/_RemoveFromParent) - source file: _component.dm,129 - usr: null - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): RemoveFromParent() - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Destroy(0, 0) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Destroy(0, null) - qdel(/datum/component/shuttle_cling (/datum/component/shuttle_cling), 0) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): update state(the hivebot (/mob/living/simple_animal/hostile/hivebot)) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Initialize(2, hyperspace (63,140,13) (/turf/open/space/transit/north)) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the hivebot (/mob/living/simple_animal/hostile/hivebot): AddComponent(/list (/list)) - hyperspace (62,140,13) (/turf/open/space/transit/north): Entered(the hivebot (/mob/living/simple_animal/hostile/hivebot), hyperspace (63,140,13) (/turf/open/space/transit/north), null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (62,140,13) (/turf/open/space/transit/north), 8, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (62,140,13) (/turf/open/space/transit/north), 8, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (62,140,13) (/turf/open/space/transit/north), 8, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (62,140,13) (/turf/open/space/transit/north), 8, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): handle automated movement() - the hivebot (/mob/living/simple_animal/hostile/hivebot): handle automated movement() - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): fire(0) - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:14:22.917] runtime error: Cannot read null.datum_components - proc name: JoinParent (/datum/component/proc/_JoinParent) - source file: _component.dm,90 - usr: null - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): JoinParent(null) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the hivebot (/mob/living/simple_animal/hostile/hivebot): AddComponent(/list (/list)) - hyperspace (62,140,13) (/turf/open/space/transit/north): Entered(the hivebot (/mob/living/simple_animal/hostile/hivebot), hyperspace (63,140,13) (/turf/open/space/transit/north), null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (62,140,13) (/turf/open/space/transit/north), 8, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (62,140,13) (/turf/open/space/transit/north), 8, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (62,140,13) (/turf/open/space/transit/north), 8, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (62,140,13) (/turf/open/space/transit/north), 8, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): handle automated movement() - the hivebot (/mob/living/simple_animal/hostile/hivebot): handle automated movement() - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): fire(0) - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:14:22.918] runtime error: bad index - proc name: RemoveFromParent (/datum/component/proc/_RemoveFromParent) - source file: _component.dm,129 - usr: null - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): RemoveFromParent() - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Destroy(0, 0) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Destroy(0, null) - qdel(/datum/component/shuttle_cling (/datum/component/shuttle_cling), 0) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): update state(the hivebot (/mob/living/simple_animal/hostile/hivebot/range)) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Initialize(2, hyperspace (61,146,13) (/turf/open/space/transit/north)) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): AddComponent(/list (/list)) - hyperspace (61,145,13) (/turf/open/space/transit/north): Entered(the hivebot (/mob/living/simple_animal/hostile/hivebot/range), hyperspace (61,146,13) (/turf/open/space/transit/north), null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (61,145,13) (/turf/open/space/transit/north), 2, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (61,145,13) (/turf/open/space/transit/north), 2, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (61,145,13) (/turf/open/space/transit/north), 2, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (61,145,13) (/turf/open/space/transit/north), 2, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): handle automated movement() - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): handle automated movement() - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): fire(0) - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:14:22.919] runtime error: Cannot read null.datum_components - proc name: JoinParent (/datum/component/proc/_JoinParent) - source file: _component.dm,90 - usr: null - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): JoinParent(null) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): AddComponent(/list (/list)) - hyperspace (61,145,13) (/turf/open/space/transit/north): Entered(the hivebot (/mob/living/simple_animal/hostile/hivebot/range), hyperspace (61,146,13) (/turf/open/space/transit/north), null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (61,145,13) (/turf/open/space/transit/north), 2, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (61,145,13) (/turf/open/space/transit/north), 2, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (61,145,13) (/turf/open/space/transit/north), 2, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (61,145,13) (/turf/open/space/transit/north), 2, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): handle automated movement() - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): handle automated movement() - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): fire(0) - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:14:22.920] runtime error: bad index - proc name: RemoveFromParent (/datum/component/proc/_RemoveFromParent) - source file: _component.dm,129 - usr: null - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): RemoveFromParent() - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Destroy(0, 0) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Destroy(0, null) - qdel(/datum/component/shuttle_cling (/datum/component/shuttle_cling), 0) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): update state(the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic)) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Initialize(2, hyperspace (53,144,13) (/turf/open/space/transit/north)) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): AddComponent(/list (/list)) - hyperspace (52,144,13) (/turf/open/space/transit/north): Entered(the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic), hyperspace (53,144,13) (/turf/open/space/transit/north), null) - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): Move(hyperspace (52,144,13) (/turf/open/space/transit/north), 8, 0, 1) - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): Move(hyperspace (52,144,13) (/turf/open/space/transit/north), 8, 0, 1) - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): Move(hyperspace (52,144,13) (/turf/open/space/transit/north), 8, null, null) - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): Move(hyperspace (52,144,13) (/turf/open/space/transit/north), 8, null, null) - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): handle automated movement() - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): handle automated movement() - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): fire(0) - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:14:22.921] runtime error: Cannot read null.datum_components - proc name: JoinParent (/datum/component/proc/_JoinParent) - source file: _component.dm,90 - usr: null - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): JoinParent(null) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): AddComponent(/list (/list)) - hyperspace (52,144,13) (/turf/open/space/transit/north): Entered(the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic), hyperspace (53,144,13) (/turf/open/space/transit/north), null) - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): Move(hyperspace (52,144,13) (/turf/open/space/transit/north), 8, 0, 1) - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): Move(hyperspace (52,144,13) (/turf/open/space/transit/north), 8, 0, 1) - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): Move(hyperspace (52,144,13) (/turf/open/space/transit/north), 8, null, null) - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): Move(hyperspace (52,144,13) (/turf/open/space/transit/north), 8, null, null) - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): handle automated movement() - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): handle automated movement() - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): fire(0) - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:14:28.922] runtime error: bad index - proc name: RemoveFromParent (/datum/component/proc/_RemoveFromParent) - source file: _component.dm,129 - usr: null - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): RemoveFromParent() - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Destroy(0, 0) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Destroy(0, null) - qdel(/datum/component/shuttle_cling (/datum/component/shuttle_cling), 0) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): update state(the hivebot (/mob/living/simple_animal/hostile/hivebot)) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Initialize(2, hyperspace (62,140,13) (/turf/open/space/transit/north)) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the hivebot (/mob/living/simple_animal/hostile/hivebot): AddComponent(/list (/list)) - hyperspace (61,140,13) (/turf/open/space/transit/north): Entered(the hivebot (/mob/living/simple_animal/hostile/hivebot), hyperspace (62,140,13) (/turf/open/space/transit/north), null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (61,140,13) (/turf/open/space/transit/north), 8, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (61,140,13) (/turf/open/space/transit/north), 8, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (61,140,13) (/turf/open/space/transit/north), 8, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (61,140,13) (/turf/open/space/transit/north), 8, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): handle automated movement() - the hivebot (/mob/living/simple_animal/hostile/hivebot): handle automated movement() - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): fire(0) - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:14:28.923] runtime error: Cannot read null.datum_components - proc name: JoinParent (/datum/component/proc/_JoinParent) - source file: _component.dm,90 - usr: null - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): JoinParent(null) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the hivebot (/mob/living/simple_animal/hostile/hivebot): AddComponent(/list (/list)) - hyperspace (61,140,13) (/turf/open/space/transit/north): Entered(the hivebot (/mob/living/simple_animal/hostile/hivebot), hyperspace (62,140,13) (/turf/open/space/transit/north), null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (61,140,13) (/turf/open/space/transit/north), 8, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (61,140,13) (/turf/open/space/transit/north), 8, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (61,140,13) (/turf/open/space/transit/north), 8, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (61,140,13) (/turf/open/space/transit/north), 8, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): handle automated movement() - the hivebot (/mob/living/simple_animal/hostile/hivebot): handle automated movement() - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): fire(0) - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:14:28.924] runtime error: bad index - proc name: RemoveFromParent (/datum/component/proc/_RemoveFromParent) - source file: _component.dm,129 - usr: null - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): RemoveFromParent() - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Destroy(0, 0) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Destroy(0, null) - qdel(/datum/component/shuttle_cling (/datum/component/shuttle_cling), 0) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): update state(the hivebot (/mob/living/simple_animal/hostile/hivebot/range)) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Initialize(2, hyperspace (61,145,13) (/turf/open/space/transit/north)) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): AddComponent(/list (/list)) - hyperspace (61,146,13) (/turf/open/space/transit/north): Entered(the hivebot (/mob/living/simple_animal/hostile/hivebot/range), hyperspace (61,145,13) (/turf/open/space/transit/north), null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (61,146,13) (/turf/open/space/transit/north), 1, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (61,146,13) (/turf/open/space/transit/north), 1, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (61,146,13) (/turf/open/space/transit/north), 1, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (61,146,13) (/turf/open/space/transit/north), 1, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): handle automated movement() - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): handle automated movement() - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): fire(0) - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:14:28.925] runtime error: Cannot read null.datum_components - proc name: JoinParent (/datum/component/proc/_JoinParent) - source file: _component.dm,90 - usr: null - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): JoinParent(null) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): AddComponent(/list (/list)) - hyperspace (61,146,13) (/turf/open/space/transit/north): Entered(the hivebot (/mob/living/simple_animal/hostile/hivebot/range), hyperspace (61,145,13) (/turf/open/space/transit/north), null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (61,146,13) (/turf/open/space/transit/north), 1, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (61,146,13) (/turf/open/space/transit/north), 1, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (61,146,13) (/turf/open/space/transit/north), 1, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (61,146,13) (/turf/open/space/transit/north), 1, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): handle automated movement() - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): handle automated movement() - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): fire(0) - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:14:28.927] runtime error: bad index - proc name: RemoveFromParent (/datum/component/proc/_RemoveFromParent) - source file: _component.dm,129 - usr: null - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): RemoveFromParent() - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Destroy(0, 0) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Destroy(0, null) - qdel(/datum/component/shuttle_cling (/datum/component/shuttle_cling), 0) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): update state(the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic)) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Initialize(2, hyperspace (52,144,13) (/turf/open/space/transit/north)) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): AddComponent(/list (/list)) - hyperspace (51,144,13) (/turf/open/space/transit/north): Entered(the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic), hyperspace (52,144,13) (/turf/open/space/transit/north), null) - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): Move(hyperspace (51,144,13) (/turf/open/space/transit/north), 8, 0, 1) - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): Move(hyperspace (51,144,13) (/turf/open/space/transit/north), 8, 0, 1) - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): Move(hyperspace (51,144,13) (/turf/open/space/transit/north), 8, null, null) - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): Move(hyperspace (51,144,13) (/turf/open/space/transit/north), 8, null, null) - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): handle automated movement() - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): handle automated movement() - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): fire(0) - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:14:28.927] runtime error: Cannot read null.datum_components - proc name: JoinParent (/datum/component/proc/_JoinParent) - source file: _component.dm,90 - usr: null - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): JoinParent(null) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): AddComponent(/list (/list)) - hyperspace (51,144,13) (/turf/open/space/transit/north): Entered(the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic), hyperspace (52,144,13) (/turf/open/space/transit/north), null) - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): Move(hyperspace (51,144,13) (/turf/open/space/transit/north), 8, 0, 1) - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): Move(hyperspace (51,144,13) (/turf/open/space/transit/north), 8, 0, 1) - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): Move(hyperspace (51,144,13) (/turf/open/space/transit/north), 8, null, null) - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): Move(hyperspace (51,144,13) (/turf/open/space/transit/north), 8, null, null) - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): handle automated movement() - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): handle automated movement() - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): fire(0) - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:14:35.090] runtime error: bad index - proc name: RemoveFromParent (/datum/component/proc/_RemoveFromParent) - source file: _component.dm,129 - usr: null - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): RemoveFromParent() - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Destroy(0, 0) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Destroy(0, null) - qdel(/datum/component/shuttle_cling (/datum/component/shuttle_cling), 0) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): update state(the hivebot (/mob/living/simple_animal/hostile/hivebot)) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Initialize(2, hyperspace (61,140,13) (/turf/open/space/transit/north)) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the hivebot (/mob/living/simple_animal/hostile/hivebot): AddComponent(/list (/list)) - hyperspace (62,140,13) (/turf/open/space/transit/north): Entered(the hivebot (/mob/living/simple_animal/hostile/hivebot), hyperspace (61,140,13) (/turf/open/space/transit/north), null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (62,140,13) (/turf/open/space/transit/north), 4, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (62,140,13) (/turf/open/space/transit/north), 4, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (62,140,13) (/turf/open/space/transit/north), 4, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (62,140,13) (/turf/open/space/transit/north), 4, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): handle automated movement() - the hivebot (/mob/living/simple_animal/hostile/hivebot): handle automated movement() - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): fire(0) - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:14:35.091] runtime error: Cannot read null.datum_components - proc name: JoinParent (/datum/component/proc/_JoinParent) - source file: _component.dm,90 - usr: null - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): JoinParent(null) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the hivebot (/mob/living/simple_animal/hostile/hivebot): AddComponent(/list (/list)) - hyperspace (62,140,13) (/turf/open/space/transit/north): Entered(the hivebot (/mob/living/simple_animal/hostile/hivebot), hyperspace (61,140,13) (/turf/open/space/transit/north), null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (62,140,13) (/turf/open/space/transit/north), 4, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (62,140,13) (/turf/open/space/transit/north), 4, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (62,140,13) (/turf/open/space/transit/north), 4, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (62,140,13) (/turf/open/space/transit/north), 4, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): handle automated movement() - the hivebot (/mob/living/simple_animal/hostile/hivebot): handle automated movement() - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): fire(0) - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:14:35.093] runtime error: bad index - proc name: RemoveFromParent (/datum/component/proc/_RemoveFromParent) - source file: _component.dm,129 - usr: null - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): RemoveFromParent() - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Destroy(0, 0) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Destroy(0, null) - qdel(/datum/component/shuttle_cling (/datum/component/shuttle_cling), 0) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): update state(the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic)) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Initialize(2, hyperspace (51,144,13) (/turf/open/space/transit/north)) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): AddComponent(/list (/list)) - hyperspace (51,145,13) (/turf/open/space/transit/north): Entered(the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic), hyperspace (51,144,13) (/turf/open/space/transit/north), null) - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): Move(hyperspace (51,145,13) (/turf/open/space/transit/north), 1, 0, 1) - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): Move(hyperspace (51,145,13) (/turf/open/space/transit/north), 1, 0, 1) - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): Move(hyperspace (51,145,13) (/turf/open/space/transit/north), 1, null, null) - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): Move(hyperspace (51,145,13) (/turf/open/space/transit/north), 1, null, null) - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): handle automated movement() - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): handle automated movement() - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): fire(0) - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:14:35.094] runtime error: Cannot read null.datum_components - proc name: JoinParent (/datum/component/proc/_JoinParent) - source file: _component.dm,90 - usr: null - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): JoinParent(null) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): AddComponent(/list (/list)) - hyperspace (51,145,13) (/turf/open/space/transit/north): Entered(the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic), hyperspace (51,144,13) (/turf/open/space/transit/north), null) - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): Move(hyperspace (51,145,13) (/turf/open/space/transit/north), 1, 0, 1) - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): Move(hyperspace (51,145,13) (/turf/open/space/transit/north), 1, 0, 1) - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): Move(hyperspace (51,145,13) (/turf/open/space/transit/north), 1, null, null) - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): Move(hyperspace (51,145,13) (/turf/open/space/transit/north), 1, null, null) - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): handle automated movement() - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): handle automated movement() - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): fire(0) - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:14:42.008] runtime error: bad index - proc name: RemoveFromParent (/datum/component/proc/_RemoveFromParent) - source file: _component.dm,129 - usr: null - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): RemoveFromParent() - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Destroy(0, 0) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Destroy(0, null) - qdel(/datum/component/shuttle_cling (/datum/component/shuttle_cling), 0) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): update state(the hivebot (/mob/living/simple_animal/hostile/hivebot/range)) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Initialize(2, the plating (61,147,13) (/turf/open/floor/plating/airless)) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): AddComponent(/list (/list)) - hyperspace (61,146,13) (/turf/open/space/transit/north): Entered(the hivebot (/mob/living/simple_animal/hostile/hivebot/range), the plating (61,147,13) (/turf/open/floor/plating/airless), null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (61,146,13) (/turf/open/space/transit/north), 2, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (61,146,13) (/turf/open/space/transit/north), 2, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (61,146,13) (/turf/open/space/transit/north), 2, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (61,146,13) (/turf/open/space/transit/north), 2, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): handle automated movement() - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): handle automated movement() - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): fire(0) - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:14:42.009] runtime error: Cannot read null.datum_components - proc name: JoinParent (/datum/component/proc/_JoinParent) - source file: _component.dm,90 - usr: null - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): JoinParent(null) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): AddComponent(/list (/list)) - hyperspace (61,146,13) (/turf/open/space/transit/north): Entered(the hivebot (/mob/living/simple_animal/hostile/hivebot/range), the plating (61,147,13) (/turf/open/floor/plating/airless), null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (61,146,13) (/turf/open/space/transit/north), 2, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (61,146,13) (/turf/open/space/transit/north), 2, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (61,146,13) (/turf/open/space/transit/north), 2, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (61,146,13) (/turf/open/space/transit/north), 2, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): handle automated movement() - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): handle automated movement() - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): fire(0) - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:14:42.011] runtime error: bad index - proc name: RemoveFromParent (/datum/component/proc/_RemoveFromParent) - source file: _component.dm,129 - usr: null - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): RemoveFromParent() - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Destroy(0, 0) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Destroy(0, null) - qdel(/datum/component/shuttle_cling (/datum/component/shuttle_cling), 0) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): update state(the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic)) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Initialize(2, hyperspace (51,145,13) (/turf/open/space/transit/north)) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): AddComponent(/list (/list)) - hyperspace (51,144,13) (/turf/open/space/transit/north): Entered(the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic), hyperspace (51,145,13) (/turf/open/space/transit/north), null) - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): Move(hyperspace (51,144,13) (/turf/open/space/transit/north), 2, 0, 1) - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): Move(hyperspace (51,144,13) (/turf/open/space/transit/north), 2, 0, 1) - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): Move(hyperspace (51,144,13) (/turf/open/space/transit/north), 2, null, null) - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): Move(hyperspace (51,144,13) (/turf/open/space/transit/north), 2, null, null) - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): handle automated movement() - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): handle automated movement() - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): fire(0) - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:14:42.011] runtime error: Cannot read null.datum_components - proc name: JoinParent (/datum/component/proc/_JoinParent) - source file: _component.dm,90 - usr: null - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): JoinParent(null) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): AddComponent(/list (/list)) - hyperspace (51,144,13) (/turf/open/space/transit/north): Entered(the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic), hyperspace (51,145,13) (/turf/open/space/transit/north), null) - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): Move(hyperspace (51,144,13) (/turf/open/space/transit/north), 2, 0, 1) - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): Move(hyperspace (51,144,13) (/turf/open/space/transit/north), 2, 0, 1) - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): Move(hyperspace (51,144,13) (/turf/open/space/transit/north), 2, null, null) - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): Move(hyperspace (51,144,13) (/turf/open/space/transit/north), 2, null, null) - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): handle automated movement() - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): handle automated movement() - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): fire(0) - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:14:48.032] runtime error: bad index - proc name: RemoveFromParent (/datum/component/proc/_RemoveFromParent) - source file: _component.dm,129 - usr: null - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): RemoveFromParent() - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Destroy(0, 0) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Destroy(0, null) - qdel(/datum/component/shuttle_cling (/datum/component/shuttle_cling), 0) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): update state(the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic)) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Initialize(2, hyperspace (51,144,13) (/turf/open/space/transit/north)) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): AddComponent(/list (/list)) - hyperspace (52,144,13) (/turf/open/space/transit/north): Entered(the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic), hyperspace (51,144,13) (/turf/open/space/transit/north), null) - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): Move(hyperspace (52,144,13) (/turf/open/space/transit/north), 4, 0, 1) - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): Move(hyperspace (52,144,13) (/turf/open/space/transit/north), 4, 0, 1) - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): Move(hyperspace (52,144,13) (/turf/open/space/transit/north), 4, null, null) - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): Move(hyperspace (52,144,13) (/turf/open/space/transit/north), 4, null, null) - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): handle automated movement() - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): handle automated movement() - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): fire(0) - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:14:48.032] runtime error: Cannot read null.datum_components - proc name: JoinParent (/datum/component/proc/_JoinParent) - source file: _component.dm,90 - usr: null - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): JoinParent(null) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): AddComponent(/list (/list)) - hyperspace (52,144,13) (/turf/open/space/transit/north): Entered(the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic), hyperspace (51,144,13) (/turf/open/space/transit/north), null) - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): Move(hyperspace (52,144,13) (/turf/open/space/transit/north), 4, 0, 1) - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): Move(hyperspace (52,144,13) (/turf/open/space/transit/north), 4, 0, 1) - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): Move(hyperspace (52,144,13) (/turf/open/space/transit/north), 4, null, null) - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): Move(hyperspace (52,144,13) (/turf/open/space/transit/north), 4, null, null) - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): handle automated movement() - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): handle automated movement() - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): fire(0) - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:14:54.017] runtime error: bad index - proc name: RemoveFromParent (/datum/component/proc/_RemoveFromParent) - source file: _component.dm,129 - usr: null - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): RemoveFromParent() - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Destroy(0, 0) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Destroy(0, null) - qdel(/datum/component/shuttle_cling (/datum/component/shuttle_cling), 0) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): update state(the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic)) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Initialize(2, hyperspace (52,144,13) (/turf/open/space/transit/north)) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): AddComponent(/list (/list)) - hyperspace (51,144,13) (/turf/open/space/transit/north): Entered(the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic), hyperspace (52,144,13) (/turf/open/space/transit/north), null) - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): Move(hyperspace (51,144,13) (/turf/open/space/transit/north), 8, 0, 1) - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): Move(hyperspace (51,144,13) (/turf/open/space/transit/north), 8, 0, 1) - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): Move(hyperspace (51,144,13) (/turf/open/space/transit/north), 8, null, null) - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): Move(hyperspace (51,144,13) (/turf/open/space/transit/north), 8, null, null) - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): handle automated movement() - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): handle automated movement() - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): fire(0) - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:14:54.018] runtime error: Cannot read null.datum_components - proc name: JoinParent (/datum/component/proc/_JoinParent) - source file: _component.dm,90 - usr: null - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): JoinParent(null) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): AddComponent(/list (/list)) - hyperspace (51,144,13) (/turf/open/space/transit/north): Entered(the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic), hyperspace (52,144,13) (/turf/open/space/transit/north), null) - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): Move(hyperspace (51,144,13) (/turf/open/space/transit/north), 8, 0, 1) - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): Move(hyperspace (51,144,13) (/turf/open/space/transit/north), 8, 0, 1) - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): Move(hyperspace (51,144,13) (/turf/open/space/transit/north), 8, null, null) - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): Move(hyperspace (51,144,13) (/turf/open/space/transit/north), 8, null, null) - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): handle automated movement() - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): handle automated movement() - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): fire(0) - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:15:00.021] runtime error: bad index - proc name: RemoveFromParent (/datum/component/proc/_RemoveFromParent) - source file: _component.dm,129 - usr: null - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): RemoveFromParent() - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Destroy(0, 0) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Destroy(0, null) - qdel(/datum/component/shuttle_cling (/datum/component/shuttle_cling), 0) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): update state(the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic)) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Initialize(2, hyperspace (51,144,13) (/turf/open/space/transit/north)) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): AddComponent(/list (/list)) - hyperspace (52,144,13) (/turf/open/space/transit/north): Entered(the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic), hyperspace (51,144,13) (/turf/open/space/transit/north), null) - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): Move(hyperspace (52,144,13) (/turf/open/space/transit/north), 4, 0, 1) - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): Move(hyperspace (52,144,13) (/turf/open/space/transit/north), 4, 0, 1) - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): Move(hyperspace (52,144,13) (/turf/open/space/transit/north), 4, null, null) - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): Move(hyperspace (52,144,13) (/turf/open/space/transit/north), 4, null, null) - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): handle automated movement() - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): handle automated movement() - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): fire(0) - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:15:00.022] runtime error: Cannot read null.datum_components - proc name: JoinParent (/datum/component/proc/_JoinParent) - source file: _component.dm,90 - usr: null - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): JoinParent(null) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): AddComponent(/list (/list)) - hyperspace (52,144,13) (/turf/open/space/transit/north): Entered(the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic), hyperspace (51,144,13) (/turf/open/space/transit/north), null) - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): Move(hyperspace (52,144,13) (/turf/open/space/transit/north), 4, 0, 1) - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): Move(hyperspace (52,144,13) (/turf/open/space/transit/north), 4, 0, 1) - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): Move(hyperspace (52,144,13) (/turf/open/space/transit/north), 4, null, null) - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): Move(hyperspace (52,144,13) (/turf/open/space/transit/north), 4, null, null) - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): handle automated movement() - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): handle automated movement() - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): fire(0) - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:15:06.028] runtime error: bad index - proc name: RemoveFromParent (/datum/component/proc/_RemoveFromParent) - source file: _component.dm,129 - usr: null - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): RemoveFromParent() - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Destroy(0, 0) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Destroy(0, null) - qdel(/datum/component/shuttle_cling (/datum/component/shuttle_cling), 0) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): update state(the hivebot (/mob/living/simple_animal/hostile/hivebot/range)) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Initialize(2, hyperspace (59,144,13) (/turf/open/space/transit/north)) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): AddComponent(/list (/list)) - hyperspace (60,144,13) (/turf/open/space/transit/north): Entered(the hivebot (/mob/living/simple_animal/hostile/hivebot/range), hyperspace (59,144,13) (/turf/open/space/transit/north), null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (60,144,13) (/turf/open/space/transit/north), 4, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (60,144,13) (/turf/open/space/transit/north), 4, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (60,144,13) (/turf/open/space/transit/north), 4, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (60,144,13) (/turf/open/space/transit/north), 4, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): handle automated movement() - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): handle automated movement() - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): fire(0) - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:15:06.029] runtime error: Cannot read null.datum_components - proc name: JoinParent (/datum/component/proc/_JoinParent) - source file: _component.dm,90 - usr: null - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): JoinParent(null) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): AddComponent(/list (/list)) - hyperspace (60,144,13) (/turf/open/space/transit/north): Entered(the hivebot (/mob/living/simple_animal/hostile/hivebot/range), hyperspace (59,144,13) (/turf/open/space/transit/north), null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (60,144,13) (/turf/open/space/transit/north), 4, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (60,144,13) (/turf/open/space/transit/north), 4, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (60,144,13) (/turf/open/space/transit/north), 4, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (60,144,13) (/turf/open/space/transit/north), 4, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): handle automated movement() - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): handle automated movement() - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): fire(0) - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:15:06.032] runtime error: bad index - proc name: RemoveFromParent (/datum/component/proc/_RemoveFromParent) - source file: _component.dm,129 - usr: null - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): RemoveFromParent() - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Destroy(0, 0) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Destroy(0, null) - qdel(/datum/component/shuttle_cling (/datum/component/shuttle_cling), 0) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): update state(the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic)) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Initialize(2, hyperspace (52,144,13) (/turf/open/space/transit/north)) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): AddComponent(/list (/list)) - hyperspace (53,144,13) (/turf/open/space/transit/north): Entered(the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic), hyperspace (52,144,13) (/turf/open/space/transit/north), null) - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): Move(hyperspace (53,144,13) (/turf/open/space/transit/north), 4, 0, 1) - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): Move(hyperspace (53,144,13) (/turf/open/space/transit/north), 4, 0, 1) - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): Move(hyperspace (53,144,13) (/turf/open/space/transit/north), 4, null, null) - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): Move(hyperspace (53,144,13) (/turf/open/space/transit/north), 4, null, null) - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): handle automated movement() - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): handle automated movement() - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): fire(0) - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:15:06.033] runtime error: Cannot read null.datum_components - proc name: JoinParent (/datum/component/proc/_JoinParent) - source file: _component.dm,90 - usr: null - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): JoinParent(null) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): AddComponent(/list (/list)) - hyperspace (53,144,13) (/turf/open/space/transit/north): Entered(the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic), hyperspace (52,144,13) (/turf/open/space/transit/north), null) - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): Move(hyperspace (53,144,13) (/turf/open/space/transit/north), 4, 0, 1) - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): Move(hyperspace (53,144,13) (/turf/open/space/transit/north), 4, 0, 1) - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): Move(hyperspace (53,144,13) (/turf/open/space/transit/north), 4, null, null) - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): Move(hyperspace (53,144,13) (/turf/open/space/transit/north), 4, null, null) - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): handle automated movement() - the hivebot mechanic (/mob/living/simple_animal/hostile/hivebot/mechanic): handle automated movement() - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): fire(0) - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:15:12.035] runtime error: bad index - proc name: RemoveFromParent (/datum/component/proc/_RemoveFromParent) - source file: _component.dm,129 - usr: null - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): RemoveFromParent() - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Destroy(0, 0) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Destroy(0, null) - qdel(/datum/component/shuttle_cling (/datum/component/shuttle_cling), 0) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): update state(the hivebot (/mob/living/simple_animal/hostile/hivebot/range)) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Initialize(2, hyperspace (60,144,13) (/turf/open/space/transit/north)) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): AddComponent(/list (/list)) - hyperspace (61,144,13) (/turf/open/space/transit/north): Entered(the hivebot (/mob/living/simple_animal/hostile/hivebot/range), hyperspace (60,144,13) (/turf/open/space/transit/north), null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (61,144,13) (/turf/open/space/transit/north), 4, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (61,144,13) (/turf/open/space/transit/north), 4, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (61,144,13) (/turf/open/space/transit/north), 4, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (61,144,13) (/turf/open/space/transit/north), 4, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): handle automated movement() - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): handle automated movement() - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): fire(0) - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:15:12.037] runtime error: Cannot read null.datum_components - proc name: JoinParent (/datum/component/proc/_JoinParent) - source file: _component.dm,90 - usr: null - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): JoinParent(null) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): AddComponent(/list (/list)) - hyperspace (61,144,13) (/turf/open/space/transit/north): Entered(the hivebot (/mob/living/simple_animal/hostile/hivebot/range), hyperspace (60,144,13) (/turf/open/space/transit/north), null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (61,144,13) (/turf/open/space/transit/north), 4, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (61,144,13) (/turf/open/space/transit/north), 4, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (61,144,13) (/turf/open/space/transit/north), 4, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (61,144,13) (/turf/open/space/transit/north), 4, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): handle automated movement() - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): handle automated movement() - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): fire(0) - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:15:18.036] runtime error: bad index - proc name: RemoveFromParent (/datum/component/proc/_RemoveFromParent) - source file: _component.dm,129 - usr: null - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): RemoveFromParent() - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Destroy(0, 0) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Destroy(0, null) - qdel(/datum/component/shuttle_cling (/datum/component/shuttle_cling), 0) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): update state(the hivebot (/mob/living/simple_animal/hostile/hivebot)) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Initialize(2, hyperspace (61,137,13) (/turf/open/space/transit/north)) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the hivebot (/mob/living/simple_animal/hostile/hivebot): AddComponent(/list (/list)) - hyperspace (61,136,13) (/turf/open/space/transit/north): Entered(the hivebot (/mob/living/simple_animal/hostile/hivebot), hyperspace (61,137,13) (/turf/open/space/transit/north), null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (61,136,13) (/turf/open/space/transit/north), 2, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (61,136,13) (/turf/open/space/transit/north), 2, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (61,136,13) (/turf/open/space/transit/north), 2, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (61,136,13) (/turf/open/space/transit/north), 2, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): handle automated movement() - the hivebot (/mob/living/simple_animal/hostile/hivebot): handle automated movement() - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): fire(0) - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:15:18.037] runtime error: Cannot read null.datum_components - proc name: JoinParent (/datum/component/proc/_JoinParent) - source file: _component.dm,90 - usr: null - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): JoinParent(null) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the hivebot (/mob/living/simple_animal/hostile/hivebot): AddComponent(/list (/list)) - hyperspace (61,136,13) (/turf/open/space/transit/north): Entered(the hivebot (/mob/living/simple_animal/hostile/hivebot), hyperspace (61,137,13) (/turf/open/space/transit/north), null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (61,136,13) (/turf/open/space/transit/north), 2, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (61,136,13) (/turf/open/space/transit/north), 2, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (61,136,13) (/turf/open/space/transit/north), 2, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (61,136,13) (/turf/open/space/transit/north), 2, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): handle automated movement() - the hivebot (/mob/living/simple_animal/hostile/hivebot): handle automated movement() - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): fire(0) - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:15:18.333] runtime error: item_equip overridden. Use override = TRUE to suppress this warning. - Target: Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant) Proc: update_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("item_equip overridden. Use ove...", "code/datums/components/_compon...", 206) - Samuel Stewart\'s ID Card (Ass... (/obj/item/card/id/advanced): RegisterSignal(Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant), "item_equip", "update_intern_status", 0) - Samuel Stewart\'s ID Card (Ass... (/obj/item/card/id/advanced): on holding card slot moved(Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant), the plating (214,211,13) (/turf/open/floor/plating), 10, 1, null, 0) - Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant): SendSignal("movable_moved", /list (/list)) - Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant): Moved(the plating (214,211,13) (/turf/open/floor/plating), 10, 1, null, 0) - Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant): abstract move(the plating (211,85,1) (/turf/open/floor/plating)) - Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant): onShuttleMove(the plating (211,85,1) (/turf/open/floor/plating), the plating (214,211,13) (/turf/open/floor/plating), /list (/list), 1, Transit for emergency/Shuttle ... (/obj/docking_port/stationary/transit), Shuttle Under Construction (/obj/docking_port/mobile/emergency/shuttle_build)) - Shuttle Under Construction (/obj/docking_port/mobile/emergency/shuttle_build): takeoff(/list (/list), /list (/list), /list (/list), 0, 1, Transit for emergency/Shuttle ... (/obj/docking_port/stationary/transit), Hyperspace (/area/shuttle/transit)) - Shuttle Under Construction (/obj/docking_port/mobile/emergency/shuttle_build): initiate docking(CentCom Emergency Shuttle Dock (/obj/docking_port/stationary), 1, 0) - Shuttle Under Construction (/obj/docking_port/mobile/emergency/shuttle_build): dock id("emergency_away") - Shuttle Under Construction (/obj/docking_port/mobile/emergency/shuttle_build): check() - Shuttle (/datum/controller/subsystem/shuttle): fire(0) - Shuttle (/datum/controller/subsystem/shuttle): ignite(0) - [2023-01-28 14:15:18.334] runtime error: item_drop overridden. Use override = TRUE to suppress this warning. - Target: Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant) Proc: remove_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("item_drop overridden. Use over...", "code/datums/components/_compon...", 206) - Samuel Stewart\'s ID Card (Ass... (/obj/item/card/id/advanced): RegisterSignal(Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant), "item_drop", "remove_intern_status", 0) - Samuel Stewart\'s ID Card (Ass... (/obj/item/card/id/advanced): on holding card slot moved(Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant), the plating (214,211,13) (/turf/open/floor/plating), 10, 1, null, 0) - Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant): SendSignal("movable_moved", /list (/list)) - Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant): Moved(the plating (214,211,13) (/turf/open/floor/plating), 10, 1, null, 0) - Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant): abstract move(the plating (211,85,1) (/turf/open/floor/plating)) - Samuel Stewart (Assistant) (/obj/item/modular_computer/pda/assistant): onShuttleMove(the plating (211,85,1) (/turf/open/floor/plating), the plating (214,211,13) (/turf/open/floor/plating), /list (/list), 1, Transit for emergency/Shuttle ... (/obj/docking_port/stationary/transit), Shuttle Under Construction (/obj/docking_port/mobile/emergency/shuttle_build)) - Shuttle Under Construction (/obj/docking_port/mobile/emergency/shuttle_build): takeoff(/list (/list), /list (/list), /list (/list), 0, 1, Transit for emergency/Shuttle ... (/obj/docking_port/stationary/transit), Hyperspace (/area/shuttle/transit)) - Shuttle Under Construction (/obj/docking_port/mobile/emergency/shuttle_build): initiate docking(CentCom Emergency Shuttle Dock (/obj/docking_port/stationary), 1, 0) - Shuttle Under Construction (/obj/docking_port/mobile/emergency/shuttle_build): dock id("emergency_away") - Shuttle Under Construction (/obj/docking_port/mobile/emergency/shuttle_build): check() - Shuttle (/datum/controller/subsystem/shuttle): fire(0) - Shuttle (/datum/controller/subsystem/shuttle): ignite(0) - [2023-01-28 14:15:25.838] runtime error: bad index - proc name: RemoveFromParent (/datum/component/proc/_RemoveFromParent) - source file: _component.dm,129 - usr: null - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): RemoveFromParent() - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Destroy(0, 0) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Destroy(0, null) - qdel(/datum/component/shuttle_cling (/datum/component/shuttle_cling), 0) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): update state(the hivebot (/mob/living/simple_animal/hostile/hivebot)) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Initialize(2, hyperspace (61,136,13) (/turf/open/space/transit/north)) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the hivebot (/mob/living/simple_animal/hostile/hivebot): AddComponent(/list (/list)) - hyperspace (60,136,13) (/turf/open/space/transit/north): Entered(the hivebot (/mob/living/simple_animal/hostile/hivebot), hyperspace (61,136,13) (/turf/open/space/transit/north), null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (60,136,13) (/turf/open/space/transit/north), 8, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (60,136,13) (/turf/open/space/transit/north), 8, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (60,136,13) (/turf/open/space/transit/north), 8, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (60,136,13) (/turf/open/space/transit/north), 8, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): handle automated movement() - the hivebot (/mob/living/simple_animal/hostile/hivebot): handle automated movement() - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): fire(0) - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:15:25.839] runtime error: Cannot read null.datum_components - proc name: JoinParent (/datum/component/proc/_JoinParent) - source file: _component.dm,90 - usr: null - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): JoinParent(null) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the hivebot (/mob/living/simple_animal/hostile/hivebot): AddComponent(/list (/list)) - hyperspace (60,136,13) (/turf/open/space/transit/north): Entered(the hivebot (/mob/living/simple_animal/hostile/hivebot), hyperspace (61,136,13) (/turf/open/space/transit/north), null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (60,136,13) (/turf/open/space/transit/north), 8, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (60,136,13) (/turf/open/space/transit/north), 8, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (60,136,13) (/turf/open/space/transit/north), 8, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (60,136,13) (/turf/open/space/transit/north), 8, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): handle automated movement() - the hivebot (/mob/living/simple_animal/hostile/hivebot): handle automated movement() - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): fire(0) - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:15:25.841] runtime error: bad index - proc name: RemoveFromParent (/datum/component/proc/_RemoveFromParent) - source file: _component.dm,129 - usr: null - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): RemoveFromParent() - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Destroy(0, 0) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Destroy(0, null) - qdel(/datum/component/shuttle_cling (/datum/component/shuttle_cling), 0) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): update state(the hivebot (/mob/living/simple_animal/hostile/hivebot/range)) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Initialize(2, hyperspace (62,142,13) (/turf/open/space/transit/north)) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): AddComponent(/list (/list)) - hyperspace (63,142,13) (/turf/open/space/transit/north): Entered(the hivebot (/mob/living/simple_animal/hostile/hivebot/range), hyperspace (62,142,13) (/turf/open/space/transit/north), null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (63,142,13) (/turf/open/space/transit/north), 4, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (63,142,13) (/turf/open/space/transit/north), 4, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (63,142,13) (/turf/open/space/transit/north), 4, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (63,142,13) (/turf/open/space/transit/north), 4, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): handle automated movement() - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): handle automated movement() - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): fire(0) - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:15:25.842] runtime error: Cannot read null.datum_components - proc name: JoinParent (/datum/component/proc/_JoinParent) - source file: _component.dm,90 - usr: null - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): JoinParent(null) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): AddComponent(/list (/list)) - hyperspace (63,142,13) (/turf/open/space/transit/north): Entered(the hivebot (/mob/living/simple_animal/hostile/hivebot/range), hyperspace (62,142,13) (/turf/open/space/transit/north), null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (63,142,13) (/turf/open/space/transit/north), 4, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (63,142,13) (/turf/open/space/transit/north), 4, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (63,142,13) (/turf/open/space/transit/north), 4, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (63,142,13) (/turf/open/space/transit/north), 4, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): handle automated movement() - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): handle automated movement() - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): fire(0) - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:15:57.485] runtime error: addtimer called with a callback assigned to a qdeleted object. In the future such timers will not be supported and may refuse to run or run with a 0 wait (code/controllers/subsystem/timer.dm:583) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Miasma Shogun (/mob/living/simple_animal/hostile/regalrat/controlled) - src: null - usr.loc: the floor (204,77,1) (/turf/open/floor/iron) - call stack: - stack trace("addtimer called with a callbac...", "code/controllers/subsystem/tim...", 583) - addtimer(/datum/callback (/datum/callback), 10, 0, null, "code/modules/balloon_alert/bal...", 87) - the rat (/mob/living/basic/mouse): balloon alert perform(ZAZA RAT (/mob/living/basic/mouse), "quivers") - world: ImmediateInvokeAsync(the rat (/mob/living/basic/mouse), "balloon_alert_perform", ZAZA RAT (/mob/living/basic/mouse), "quivers") - [2023-01-28 14:16:01.374] runtime error: item_equip overridden. Use override = TRUE to suppress this warning. - Target: Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science) Proc: update_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("item_equip overridden. Use ove...", "code/datums/components/_compon...", 206) - Angela Meyers\'s ID Card (Scie... (/obj/item/card/id/advanced): RegisterSignal(Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science), "item_equip", "update_intern_status", 0) - Angela Meyers\'s ID Card (Scie... (/obj/item/card/id/advanced): on holding card slot moved(Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science), Angela Meyers (/mob/living/carbon/human), 0, 1, null, 1) - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): SendSignal("movable_moved", /list (/list)) - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): Moved(Angela Meyers (/mob/living/carbon/human), 0, 1, null, 1) - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): doMove(the floor (122,86,2) (/turf/open/floor/iron/white)) - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): doMove(the floor (122,86,2) (/turf/open/floor/iron/white)) - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): forceMove(the floor (122,86,2) (/turf/open/floor/iron/white)) - Angela Meyers (/mob/living/carbon/human): doUnEquip(Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science), 0, the floor (122,86,2) (/turf/open/floor/iron/white), 0, 1, 0) - Angela Meyers (/mob/living/carbon/human): doUnEquip(Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science), 0, the floor (122,86,2) (/turf/open/floor/iron/white), 0, 1, 0) - ... - the scientist\'s jumpsuit (/obj/item/clothing/under/rank/rnd/scientist): deconstruct(0) - the scientist\'s jumpsuit (/obj/item/clothing/under/rank/rnd/scientist): acid melt() - the scientist\'s jumpsuit (/obj/item/clothing/under/rank/rnd/scientist): acid melt() - the scientist\'s jumpsuit (/obj/item/clothing/under/rank/rnd/scientist): atom destruction("acid") - the scientist\'s jumpsuit (/obj/item/clothing/under/rank/rnd/scientist): take damage(7, "burn", "acid", 0, null, 0) - /datum/callback (/datum/callback): InvokeAsync(1) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:16:01.375] runtime error: item_drop overridden. Use override = TRUE to suppress this warning. - Target: Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science) Proc: remove_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("item_drop overridden. Use over...", "code/datums/components/_compon...", 206) - Angela Meyers\'s ID Card (Scie... (/obj/item/card/id/advanced): RegisterSignal(Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science), "item_drop", "remove_intern_status", 0) - Angela Meyers\'s ID Card (Scie... (/obj/item/card/id/advanced): on holding card slot moved(Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science), Angela Meyers (/mob/living/carbon/human), 0, 1, null, 1) - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): SendSignal("movable_moved", /list (/list)) - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): Moved(Angela Meyers (/mob/living/carbon/human), 0, 1, null, 1) - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): doMove(the floor (122,86,2) (/turf/open/floor/iron/white)) - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): doMove(the floor (122,86,2) (/turf/open/floor/iron/white)) - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): forceMove(the floor (122,86,2) (/turf/open/floor/iron/white)) - Angela Meyers (/mob/living/carbon/human): doUnEquip(Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science), 0, the floor (122,86,2) (/turf/open/floor/iron/white), 0, 1, 0) - Angela Meyers (/mob/living/carbon/human): doUnEquip(Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science), 0, the floor (122,86,2) (/turf/open/floor/iron/white), 0, 1, 0) - ... - the scientist\'s jumpsuit (/obj/item/clothing/under/rank/rnd/scientist): deconstruct(0) - the scientist\'s jumpsuit (/obj/item/clothing/under/rank/rnd/scientist): acid melt() - the scientist\'s jumpsuit (/obj/item/clothing/under/rank/rnd/scientist): acid melt() - the scientist\'s jumpsuit (/obj/item/clothing/under/rank/rnd/scientist): atom destruction("acid") - the scientist\'s jumpsuit (/obj/item/clothing/under/rank/rnd/scientist): take damage(7, "burn", "acid", 0, null, 0) - /datum/callback (/datum/callback): InvokeAsync(1) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-01-28 14:16:08.839] runtime error: item_equip overridden. Use override = TRUE to suppress this warning. - Target: Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical) Proc: update_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Jim Laserfish (/mob/living/carbon/human) - src: null - usr.loc: the floor (155,93,1) (/turf/open/floor/iron/dark) - call stack: - stack trace("item_equip overridden. Use ove...", "code/datums/components/_compon...", 206) - Jim Laserfish\'s ID Card (Medi... (/obj/item/card/id/advanced): RegisterSignal(Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical), "item_equip", "update_intern_status", 0) - Jim Laserfish\'s ID Card (Medi... (/obj/item/card/id/advanced): on holding card slot moved(Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical), Jim Laserfish (/mob/living/carbon/human), 0, 1, null, 1) - Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical): SendSignal("movable_moved", /list (/list)) - Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical): Moved(Jim Laserfish (/mob/living/carbon/human), 0, 1, null, 1) - Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical): doMove(the floor (155,93,1) (/turf/open/floor/iron/dark)) - Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical): doMove(the floor (155,93,1) (/turf/open/floor/iron/dark)) - Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical): forceMove(the floor (155,93,1) (/turf/open/floor/iron/dark)) - Jim Laserfish (/mob/living/carbon/human): doUnEquip(Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical), 0, the floor (155,93,1) (/turf/open/floor/iron/dark), 0, 1, 0) - Jim Laserfish (/mob/living/carbon/human): doUnEquip(Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical), 0, the floor (155,93,1) (/turf/open/floor/iron/dark), 0, 1, 0) - Jim Laserfish (/mob/living/carbon/human): doUnEquip(Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical), 0, the floor (155,93,1) (/turf/open/floor/iron/dark), 0, 1, 0) - Jim Laserfish (/mob/living/carbon/human): dropItemToGround(Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical), 0, 0, 1) - Jim Laserfish (/mob/living/carbon/human): doUnEquip(the medical doctor\'s jumpsuit (/obj/item/clothing/under/rank/medical/doctor), 0, null, 1, 1, 1) - Jim Laserfish (/mob/living/carbon/human): temporarilyRemoveItemFromInventory(the medical doctor\'s jumpsuit (/obj/item/clothing/under/rank/medical/doctor), 0, 1) - the medical doctor\'s jumpsuit (/obj/item/clothing/under/rank/medical/doctor): attack hand(Jim Laserfish (/mob/living/carbon/human), /list (/list)) - Jim Laserfish (/mob/living/carbon/human): UnarmedAttack(the medical doctor\'s jumpsuit (/obj/item/clothing/under/rank/medical/doctor), 0, /list (/list)) - Jim Laserfish (/mob/living/carbon/human): ClickOn(the medical doctor\'s jumpsuit (/obj/item/clothing/under/rank/medical/doctor), "icon-x=16;icon-y=11;left=1;but...") - the medical doctor\'s jumpsuit (/obj/item/clothing/under/rank/medical/doctor): Click(null, "mapwindow.map", "icon-x=16;icon-y=11;left=1;but...") - Thescraper2 (/client): Click(the medical doctor\'s jumpsuit (/obj/item/clothing/under/rank/medical/doctor), null, "mapwindow.map", "icon-x=16;icon-y=11;left=1;but...") - [2023-01-28 14:16:08.840] runtime error: item_drop overridden. Use override = TRUE to suppress this warning. - Target: Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical) Proc: remove_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Jim Laserfish (/mob/living/carbon/human) - src: null - usr.loc: the floor (155,93,1) (/turf/open/floor/iron/dark) - call stack: - stack trace("item_drop overridden. Use over...", "code/datums/components/_compon...", 206) - Jim Laserfish\'s ID Card (Medi... (/obj/item/card/id/advanced): RegisterSignal(Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical), "item_drop", "remove_intern_status", 0) - Jim Laserfish\'s ID Card (Medi... (/obj/item/card/id/advanced): on holding card slot moved(Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical), Jim Laserfish (/mob/living/carbon/human), 0, 1, null, 1) - Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical): SendSignal("movable_moved", /list (/list)) - Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical): Moved(Jim Laserfish (/mob/living/carbon/human), 0, 1, null, 1) - Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical): doMove(the floor (155,93,1) (/turf/open/floor/iron/dark)) - Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical): doMove(the floor (155,93,1) (/turf/open/floor/iron/dark)) - Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical): forceMove(the floor (155,93,1) (/turf/open/floor/iron/dark)) - Jim Laserfish (/mob/living/carbon/human): doUnEquip(Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical), 0, the floor (155,93,1) (/turf/open/floor/iron/dark), 0, 1, 0) - Jim Laserfish (/mob/living/carbon/human): doUnEquip(Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical), 0, the floor (155,93,1) (/turf/open/floor/iron/dark), 0, 1, 0) - Jim Laserfish (/mob/living/carbon/human): doUnEquip(Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical), 0, the floor (155,93,1) (/turf/open/floor/iron/dark), 0, 1, 0) - Jim Laserfish (/mob/living/carbon/human): dropItemToGround(Jim Laserfish (Medical Doctor) (/obj/item/modular_computer/pda/medical), 0, 0, 1) - Jim Laserfish (/mob/living/carbon/human): doUnEquip(the medical doctor\'s jumpsuit (/obj/item/clothing/under/rank/medical/doctor), 0, null, 1, 1, 1) - Jim Laserfish (/mob/living/carbon/human): temporarilyRemoveItemFromInventory(the medical doctor\'s jumpsuit (/obj/item/clothing/under/rank/medical/doctor), 0, 1) - the medical doctor\'s jumpsuit (/obj/item/clothing/under/rank/medical/doctor): attack hand(Jim Laserfish (/mob/living/carbon/human), /list (/list)) - Jim Laserfish (/mob/living/carbon/human): UnarmedAttack(the medical doctor\'s jumpsuit (/obj/item/clothing/under/rank/medical/doctor), 0, /list (/list)) - Jim Laserfish (/mob/living/carbon/human): ClickOn(the medical doctor\'s jumpsuit (/obj/item/clothing/under/rank/medical/doctor), "icon-x=16;icon-y=11;left=1;but...") - the medical doctor\'s jumpsuit (/obj/item/clothing/under/rank/medical/doctor): Click(null, "mapwindow.map", "icon-x=16;icon-y=11;left=1;but...") - Thescraper2 (/client): Click(the medical doctor\'s jumpsuit (/obj/item/clothing/under/rank/medical/doctor), null, "mapwindow.map", "icon-x=16;icon-y=11;left=1;but...") - [2023-01-28 14:16:14.094] runtime error: item_equip overridden. Use override = TRUE to suppress this warning. - Target: Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science) Proc: update_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Angela Meyers (/mob/living/carbon/human) - src: null - usr.loc: the floor (121,86,2) (/turf/open/floor/iron/white) - call stack: - stack trace("item_equip overridden. Use ove...", "code/datums/components/_compon...", 206) - Angela Meyers\'s ID Card (Scie... (/obj/item/card/id/advanced): RegisterSignal(Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science), "item_equip", "update_intern_status", 0) - Angela Meyers\'s ID Card (Scie... (/obj/item/card/id/advanced): on holding card slot moved(Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science), the floor (122,86,2) (/turf/open/floor/iron/white), 0, 1, null, 1) - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): SendSignal("movable_moved", /list (/list)) - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): Moved(the floor (122,86,2) (/turf/open/floor/iron/white), 0, 1, null, 1) - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): doMove(Angela Meyers (/mob/living/carbon/human)) - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): doMove(Angela Meyers (/mob/living/carbon/human)) - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): forceMove(Angela Meyers (/mob/living/carbon/human)) - Angela Meyers (/mob/living/carbon/human): put in hand(Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science), 2, 0, 0) - Angela Meyers (/mob/living/carbon/human): put in active hand(Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science), 0, 0) - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): attack hand(Angela Meyers (/mob/living/carbon/human), /list (/list)) - Angela Meyers (/mob/living/carbon/human): UnarmedAttack(Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science), 1, /list (/list)) - Angela Meyers (/mob/living/carbon/human): ClickOn(Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science), "icon-x=21;icon-y=12;left=1;but...") - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): Click(the floor (122,86,2) (/turf/open/floor/iron/white), "mapwindow.map", "icon-x=21;icon-y=12;left=1;but...") - M1kender (/client): Click(Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science), the floor (122,86,2) (/turf/open/floor/iron/white), "mapwindow.map", "icon-x=21;icon-y=12;left=1;but...") - [2023-01-28 14:16:14.095] runtime error: item_drop overridden. Use override = TRUE to suppress this warning. - Target: Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science) Proc: remove_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Angela Meyers (/mob/living/carbon/human) - src: null - usr.loc: the floor (121,86,2) (/turf/open/floor/iron/white) - call stack: - stack trace("item_drop overridden. Use over...", "code/datums/components/_compon...", 206) - Angela Meyers\'s ID Card (Scie... (/obj/item/card/id/advanced): RegisterSignal(Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science), "item_drop", "remove_intern_status", 0) - Angela Meyers\'s ID Card (Scie... (/obj/item/card/id/advanced): on holding card slot moved(Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science), the floor (122,86,2) (/turf/open/floor/iron/white), 0, 1, null, 1) - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): SendSignal("movable_moved", /list (/list)) - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): Moved(the floor (122,86,2) (/turf/open/floor/iron/white), 0, 1, null, 1) - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): doMove(Angela Meyers (/mob/living/carbon/human)) - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): doMove(Angela Meyers (/mob/living/carbon/human)) - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): forceMove(Angela Meyers (/mob/living/carbon/human)) - Angela Meyers (/mob/living/carbon/human): put in hand(Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science), 2, 0, 0) - Angela Meyers (/mob/living/carbon/human): put in active hand(Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science), 0, 0) - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): attack hand(Angela Meyers (/mob/living/carbon/human), /list (/list)) - Angela Meyers (/mob/living/carbon/human): UnarmedAttack(Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science), 1, /list (/list)) - Angela Meyers (/mob/living/carbon/human): ClickOn(Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science), "icon-x=21;icon-y=12;left=1;but...") - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): Click(the floor (122,86,2) (/turf/open/floor/iron/white), "mapwindow.map", "icon-x=21;icon-y=12;left=1;but...") - M1kender (/client): Click(Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science), the floor (122,86,2) (/turf/open/floor/iron/white), "mapwindow.map", "icon-x=21;icon-y=12;left=1;but...") - [2023-01-28 14:16:26.314] runtime error: item_equip overridden. Use override = TRUE to suppress this warning. - Target: Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science) Proc: update_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Angela Meyers (/mob/living/carbon/human) - src: null - usr.loc: the floor (122,85,2) (/turf/open/floor/iron/white) - call stack: - stack trace("item_equip overridden. Use ove...", "code/datums/components/_compon...", 206) - Angela Meyers\'s ID Card (Scie... (/obj/item/card/id/advanced): RegisterSignal(Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science), "item_equip", "update_intern_status", 0) - Angela Meyers\'s ID Card (Scie... (/obj/item/card/id/advanced): on holding card slot moved(Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science), Angela Meyers (/mob/living/carbon/human), 0, 1, null, 1) - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): SendSignal("movable_moved", /list (/list)) - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): Moved(Angela Meyers (/mob/living/carbon/human), 0, 1, null, 1) - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): doMove(the floor (122,85,2) (/turf/open/floor/iron/white)) - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): doMove(the floor (122,85,2) (/turf/open/floor/iron/white)) - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): forceMove(the floor (122,85,2) (/turf/open/floor/iron/white)) - Angela Meyers (/mob/living/carbon/human): doUnEquip(Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science), 0, the floor (122,85,2) (/turf/open/floor/iron/white), 0, 1, 0) - Angela Meyers (/mob/living/carbon/human): doUnEquip(Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science), 0, the floor (122,85,2) (/turf/open/floor/iron/white), 0, 1, 0) - Angela Meyers (/mob/living/carbon/human): doUnEquip(Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science), 0, the floor (122,85,2) (/turf/open/floor/iron/white), 0, 1, 0) - Angela Meyers (/mob/living/carbon/human): dropItemToGround(Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science), 0, 0, 1) - drop_item (/datum/keybinding/mob/drop_item): down(M1kender (/client)) - M1kender (/client): keyDown("Q") - [2023-01-28 14:16:26.315] runtime error: item_drop overridden. Use override = TRUE to suppress this warning. - Target: Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science) Proc: remove_intern_status (code/datums/components/_component.dm:206) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Angela Meyers (/mob/living/carbon/human) - src: null - usr.loc: the floor (122,85,2) (/turf/open/floor/iron/white) - call stack: - stack trace("item_drop overridden. Use over...", "code/datums/components/_compon...", 206) - Angela Meyers\'s ID Card (Scie... (/obj/item/card/id/advanced): RegisterSignal(Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science), "item_drop", "remove_intern_status", 0) - Angela Meyers\'s ID Card (Scie... (/obj/item/card/id/advanced): on holding card slot moved(Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science), Angela Meyers (/mob/living/carbon/human), 0, 1, null, 1) - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): SendSignal("movable_moved", /list (/list)) - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): Moved(Angela Meyers (/mob/living/carbon/human), 0, 1, null, 1) - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): doMove(the floor (122,85,2) (/turf/open/floor/iron/white)) - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): doMove(the floor (122,85,2) (/turf/open/floor/iron/white)) - Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science): forceMove(the floor (122,85,2) (/turf/open/floor/iron/white)) - Angela Meyers (/mob/living/carbon/human): doUnEquip(Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science), 0, the floor (122,85,2) (/turf/open/floor/iron/white), 0, 1, 0) - Angela Meyers (/mob/living/carbon/human): doUnEquip(Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science), 0, the floor (122,85,2) (/turf/open/floor/iron/white), 0, 1, 0) - Angela Meyers (/mob/living/carbon/human): doUnEquip(Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science), 0, the floor (122,85,2) (/turf/open/floor/iron/white), 0, 1, 0) - Angela Meyers (/mob/living/carbon/human): dropItemToGround(Angela Meyers (Scientist) (/obj/item/modular_computer/pda/science), 0, 0, 1) - drop_item (/datum/keybinding/mob/drop_item): down(M1kender (/client)) - M1kender (/client): keyDown("Q") - [2023-01-28 14:16:28.946] Shutting down Chat subsystem... [2023-01-28 14:16:28.946] Shutting down Init Profiler subsystem... [2023-01-28 14:16:28.946] Shutting down Ban Cache subsystem... [2023-01-28 14:16:28.946] Shutting down Stat Panels subsystem... [2023-01-28 14:16:28.946] Shutting down Explosions subsystem... [2023-01-28 14:16:28.946] Shutting down Pathfinder subsystem... [2023-01-28 14:16:28.946] Shutting down Minor Mapping subsystem... [2023-01-28 14:16:28.946] Shutting down Shuttle subsystem... [2023-01-28 14:16:28.946] Warning: Subsystem `Shuttle` slept 79 times. [2023-01-28 14:16:28.946] Shutting down Lighting subsystem... [2023-01-28 14:16:28.946] Shutting down XKeyScore subsystem... [2023-01-28 14:16:28.946] Shutting down PRISM subsystem... [2023-01-28 14:16:28.946] Shutting down Icon Smoothing subsystem... [2023-01-28 14:16:28.946] Shutting down Assets subsystem... [2023-01-28 14:16:28.946] Shutting down Vote subsystem... [2023-01-28 14:16:28.946] Shutting down Persistent Paintings subsystem... [2023-01-28 14:16:28.947] Shutting down Persistence subsystem... [2023-01-28 14:16:28.947] Shutting down Atmospherics subsystem... [2023-01-28 14:16:28.947] Shutting down Wiremod Composite Templates subsystem... [2023-01-28 14:16:28.947] Shutting down Wet floors subsystem... [2023-01-28 14:16:28.947] Shutting down Weather subsystem... [2023-01-28 14:16:28.947] Shutting down Wardrobe subsystem... [2023-01-28 14:16:28.947] Shutting down Verb Manager subsystem... [2023-01-28 14:16:28.947] Shutting down Tutorials subsystem... [2023-01-28 14:16:28.947] Shutting down Tram Process subsystem... [2023-01-28 14:16:28.947] Shutting down Traitor subsystem... [2023-01-28 14:16:28.947] Shutting down Throwing subsystem... [2023-01-28 14:16:28.947] Shutting down tgui subsystem... [2023-01-28 14:16:28.947] Shutting down Supermatter Cascade subsystem... [2023-01-28 14:16:28.947] Shutting down Sun subsystem... [2023-01-28 14:16:28.947] Shutting down Speech Controller subsystem... [2023-01-28 14:16:28.947] Shutting down Space Drift subsystem... [2023-01-28 14:16:28.947] Shutting down Smoke subsystem... [2023-01-28 14:16:28.947] Shutting down Singularity subsystem... [2023-01-28 14:16:28.947] Shutting down Radio subsystem... [2023-01-28 14:16:28.947] Shutting down Radiation subsystem... [2023-01-28 14:16:28.947] Shutting down Projectiles subsystem... [2023-01-28 14:16:28.947] Shutting down Processing subsystem... [2023-01-28 14:16:28.947] Shutting down Points of Interest subsystem... [2023-01-28 14:16:28.947] Shutting down Plumbing subsystem... [2023-01-28 14:16:28.947] Shutting down Ping subsystem... [2023-01-28 14:16:28.947] Shutting down Parallax subsystem... [2023-01-28 14:16:28.947] Shutting down pAI subsystem... [2023-01-28 14:16:28.947] Shutting down Overlay subsystem... [2023-01-28 14:16:29.055] Shutting down Objects subsystem... [2023-01-28 14:16:29.055] Shutting down Obj Tab Items subsystem... [2023-01-28 14:16:29.055] Shutting down NPC Pool subsystem... [2023-01-28 14:16:29.055] Shutting down Night Shift subsystem... [2023-01-28 14:16:29.055] Shutting down Movement Loops subsystem... [2023-01-28 14:16:29.055] Shutting down Movement Handler subsystem... [2023-01-28 14:16:29.055] Shutting down MouseEntered subsystem... [2023-01-28 14:16:29.055] Shutting down Mood subsystem... [2023-01-28 14:16:29.055] Shutting down Modular Computers subsystem... [2023-01-28 14:16:29.055] Shutting down Mobs subsystem... [2023-01-28 14:16:29.055] Shutting down Materials subsystem... [2023-01-28 14:16:29.055] Shutting down Lua Scripting subsystem... [2023-01-28 14:16:29.055] Shutting down Library Loading subsystem... [2023-01-28 14:16:29.055] Shutting down Lag Switch subsystem... [2023-01-28 14:16:29.055] Shutting down Idling NPC Pool subsystem... [2023-01-28 14:16:29.055] Shutting down Hyperspace Drift subsystem... [2023-01-28 14:16:29.055] Shutting down Foam subsystem... [2023-01-28 14:16:29.055] Shutting down Fluid subsystem... [2023-01-28 14:16:29.055] Shutting down Fire Burning subsystem... [2023-01-28 14:16:29.055] Shutting down Fast Processing subsystem... [2023-01-28 14:16:29.055] Shutting down Escape Menu subsystem... [2023-01-28 14:16:29.055] Shutting down Eigenstates subsystem... [2023-01-28 14:16:29.055] Shutting down Disease subsystem... [2023-01-28 14:16:29.055] Shutting down Datum Component System subsystem... [2023-01-28 14:16:29.055] Shutting down Conveyor Belts subsystem... [2023-01-28 14:16:29.055] Shutting down Communications subsystem... [2023-01-28 14:16:29.055] Shutting down Clock Component subsystem... [2023-01-28 14:16:29.055] Shutting down Circuit Components subsystem... [2023-01-28 14:16:29.056] Shutting down Blackmarket subsystem... [2023-01-28 14:16:29.056] Shutting down Basic Avoidance subsystem... [2023-01-28 14:16:29.056] Shutting down Aura Healing subsystem... [2023-01-28 14:16:29.056] Shutting down Augury subsystem... [2023-01-28 14:16:29.056] Shutting down Asset Loading subsystem... [2023-01-28 14:16:29.056] Shutting down Area Contents subsystem... [2023-01-28 14:16:29.056] Shutting down Antag HUDs subsystem... [2023-01-28 14:16:29.056] Shutting down Ambience subsystem... [2023-01-28 14:16:29.056] Shutting down Addiction subsystem... [2023-01-28 14:16:29.056] Shutting down Acid subsystem... [2023-01-28 14:16:29.056] Shutting down Timer subsystem... [2023-01-28 14:16:29.056] Shutting down Sound Loops subsystem... [2023-01-28 14:16:29.056] Shutting down Runechat subsystem... [2023-01-28 14:16:29.056] Shutting down Skills subsystem... [2023-01-28 14:16:29.056] Shutting down Machines subsystem... [2023-01-28 14:16:29.056] Shutting down Language subsystem... [2023-01-28 14:16:29.056] Shutting down Atoms subsystem... [2023-01-28 14:16:29.056] Shutting down Restaurant subsystem... [2023-01-28 14:16:29.056] Shutting down Economy subsystem... [2023-01-28 14:16:29.056] Shutting down Spatial Grid subsystem... [2023-01-28 14:16:29.056] Shutting down Networks subsystem... [2023-01-28 14:16:29.056] Shutting down Time Tracking subsystem... [2023-01-28 14:16:29.056] Shutting down Research subsystem... [2023-01-28 14:16:29.056] Shutting down Early Assets subsystem... [2023-01-28 14:16:29.056] Shutting down Mapping subsystem... [2023-01-28 14:16:29.056] Shutting down Trading Card Game subsystem... [2023-01-28 14:16:29.056] Shutting down Ticker subsystem... [2023-01-28 14:16:29.056] Warning: Subsystem `Ticker` slept 1 times. [2023-01-28 14:16:29.413] Shutting down AI Controller Ticker subsystem... [2023-01-28 14:16:29.413] Shutting down AI Behavior Ticker subsystem... [2023-01-28 14:16:29.413] Shutting down AI movement subsystem... [2023-01-28 14:16:29.413] Shutting down Jobs subsystem... [2023-01-28 14:16:29.413] Shutting down IDs and Access subsystem... [2023-01-28 14:16:29.413] Shutting down Events subsystem... [2023-01-28 14:16:29.413] Shutting down Reagents subsystem... [2023-01-28 14:16:29.414] Shutting down Quirks subsystem... [2023-01-28 14:16:29.414] Shutting down Station subsystem... [2023-01-28 14:16:29.414] Shutting down Achievements subsystem... [2023-01-28 14:16:29.416] Shutting down Discord subsystem... [2023-01-28 14:16:29.416] Shutting down Security Level subsystem... [2023-01-28 14:16:29.417] Shutting down Vis contents overlays subsystem... [2023-01-28 14:16:29.417] Shutting down Greyscale subsystem... [2023-01-28 14:16:29.417] Shutting down Instruments subsystem... [2023-01-28 14:16:29.417] Shutting down Sounds subsystem... [2023-01-28 14:16:29.417] Shutting down Input subsystem... [2023-01-28 14:16:29.417] Shutting down Server Tasks subsystem... [2023-01-28 14:16:29.417] Shutting down Blackbox subsystem... [2023-01-28 14:16:29.463] Shutting down Database subsystem... [2023-01-28 14:16:29.515] Shutting down Garbage subsystem... [2023-01-28 14:16:29.740] Shutting down Title Screen subsystem... [2023-01-28 14:16:29.740] Shutting down Profiler subsystem... [2023-01-28 14:16:29.740] Warning: Subsystem `Profiler` slept 15 times. [2023-01-28 14:16:29.987] Shutdown complete [2023-01-28 14:16:29.987] World rebooted at 14:16:29