Round ID: 198974
    Shift Duration: 31 minutes and 6.2 seconds
    Station Integrity: Destroyed
    Total Population: 39
    Survival Rate: 3 (7.7%)
    First Death: Haley Dean, Prisoner, at Icemoon Underground (86,178,2). Damage taken: 0/88.6/75/46.4333/0. Their last words were: "Bad idea...."
    Threat level: 58.5
    Threat left: 19.5
    Executed rules:
        Roundstart - Nuclear Emergency: -20 threat
        Roundstart - Traitors: -8 threat
        Latejoin - Heretic Smuggler: -6 threat
        Midround - Revenant: -5 threat
M.E.G.A.L.O. (Played by: Formika) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
0: Only Ryker Decapitcation and people they designate as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.

Default Cyborg-30 (Played by: TheDrunkenPumpkin) survived as an AI-less borg! Its laws were:
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
Decapitcation Operatives:
Syndicate Major Victory!
Decapitcation operatives have destroyed Nepotism Station!

The syndicate operatives were:
(Syndicates used 99 TC) [Syndicate Chemical Plant Access Card
12 TC
For some of our best Operatives, watching corpo space stations blow up with a flash of retribution just isn't enough. Folks like those prefer a more personal touch to their artistry. For those interested, a special Authorization Key can be instantly delivered to your location. Create groundbreaking chemical agents, cook up, sell the best of drugs, and listen to the best classic music today!
]
[Hypnotic Flash (57% off!)
3 TC
A modified flash able to hypnotize targets. If the target is not in a mentally vulnerable state, it will only confuse and pacify them temporarily. Normally costs 7 TC. All sales final. Void where prohibited.
]
[CQC Manual
13 TC
A manual that teaches a single user tactical Close-Quarters Combat before self-destructing.
]
[Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.
]
[No-Slip Chameleon Shoes
4 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.
]
[CQC Manual
13 TC
A manual that teaches a single user tactical Close-Quarters Combat before self-destructing.
]
[MODsuit Energy Shield Module
15 TC
An energy shield module for a MODsuit. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.
]
[Syndicate Medical Cyborg
35 TC
A combat medical cyborg. Has limited offensive potential, but makes more than up for it with its support capabilities. It comes equipped with a nanite hypospray, a medical beamgun, combat defibrillator, full surgical kit including an energy saw, an emag, pinpointer and flash. Thanks to its organ storage bag, it can perform surgery as well as any humanoid.
]
[Cryptographic Sequencer (75% off!)
1 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks. Normally costs 4 TC. All sales final. Void where prohibited.
]
The Heretics were:
Firegriffin12 was Mach-Zish the Atmospheric Technician and died
Sacrifices Made: 0
Objective #1: Research at least 18 knowledge from the Mansus. You start with 5 researched. Fail.
Objective #2: Sacrifice at least 4 crewmembers. Fail.
Objective #3: Sacrifice 1 head of staff. Fail.
The heretic has failed.
Knowledge Researched:
Break of Dawn, Cloak of Shadow, The Living Heart, Amber Focus, Heartbeat of the Mansus and Glimmer of Winter

The hypnotized victims were:
StabbyStab was Mason Slavovich the Janitor and had their body destroyed
Objective #1: Your loyalty is to the Syndicate. Kill all Nanotrasen crewmembers and destroy the station. Success!
The Hypnotized Victim was successful!

The other antagonists were:
Kuroi Honoo was revenant (847) the Revenant and survived
Objective #1: Absorb 435 points of essence from humans. Fail.
Objective #2: Assist and exacerbate existing threats at critical moments. Success!
The Revenant has failed!

The traitors were:
Qunk was Jingle Johnson the Clown and died

Jingle Johnson was an employee from Waffle Corporation.
(used 0 TC)

Objective #1: Assassinate Noah Jeffrey, the Scientist. Success!
Objective #2: Assassinate Evan Fisher, the Security Officer. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor had a total of 296.33 Reputation and 20 Unused Telecrystals.
The traitor has failed!


The code phrases were: cloning lab, skeletons, Cook, life
The code responses were: incinerator, life, grey, AI, wealthiness
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 16456 credits collected by crew this shift.
An average of 421.949 credits were collected.
The most affluent crew member at shift end was Sedrick M'Bungo with 850 cr!