Round ID: 198741
    Shift Duration: 31 minutes and 46 seconds
    Station Integrity: Destroyed
    Total Population: 79
    Survival Rate: 6 (7.6%)
    First Death: B-4, Cyborg, at Supermatter Engine (84,116,2). Damage taken: 0/0/0/0/0.
    Threat level: 100
    Threat left: 30
    Executed rules:
        Roundstart - Traitors: -26 threat
        Roundstart - Nuclear Emergency: -20 threat
        Roundstart - Heretics: -10 threat
        Latejoin - Syndicate Infiltrator: -5 threat
        Midround - Syndicate Sleeper Agent: -3 threat
        Latejoin - Heretic Smuggler: -6 threat
Amiga (Played by: Afonamos)'s laws when it was deactivated were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
4: Syndicate members such as nukies aren't human kill them
Total law changes: 2

Default Cyborg-48 (Played by: Bakeun) survived as an AI-less borg! Its laws were:
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
Real Ops Operatives:
Total Annihilation!
Real Ops operatives destroyed the spare code is 25769!! but did not leave the area in time and got caught in the explosion. Next time, don't lose the disk!

The syndicate operatives were:
(Syndicates used 446 TC) [Elite Syndicate MODsuit (75% off!)
2 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit. Normally costs 8 TC. All sales final. Check local laws for legality in region.
]
[Sniper Rifle (50% off!)
8 TC
Ranged fury, Syndicate style. Guaranteed to cause shock and awe or your TC back! Normally costs 16 TC. All sales final. 16% sales tax will be charged for orders originating within Space Nebraska.
]
[Syndicate Medical Cyborg
35 TC
A combat medical cyborg. Has limited offensive potential, but makes more than up for it with its support capabilities. It comes equipped with a nanite hypospray, a medical beamgun, combat defibrillator, full surgical kit including an energy saw, an emag, pinpointer and flash. Thanks to its organ storage bag, it can perform surgery as well as any humanoid.
]
[Reviver Implant
8 TC
This implant will attempt to revive and heal you if you lose consciousness. Comes with an autosurgeon.
]
[Thermal Eyes
8 TC
These cybernetic eyes will give you thermal vision. Comes with a free autosurgeon.
]
[.50 Penetrator Magazine (40% off!)
3 TC
A 5-round magazine of penetrator ammo designed for use with .50 sniper rifles. Can pierce walls and multiple enemies. Normally costs 5 TC. All sales final. Not responsible for direct, indirect, incidental or consequential damages resulting from any defect, error or failure to perform.
]
[Double-Bladed Energy Sword
16 TC
The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect all energy projectiles, but requires two hands to wield.
]
[Box of Throwing Weapons
3 TC
A box of shurikens and reinforced bolas from ancient Earth martial arts. They are highly effective throwing weapons. The bolas can knock a target down and the shurikens will embed into limbs.
]
[.50 Magazine
4 TC
An additional standard 6-round magazine for use with .50 sniper rifles.
]
[.50 Soporific Magazine
6 TC
A 3-round magazine of soporific ammo designed for use with .50 sniper rifles. Put your enemies to sleep today!
x2]
[.50 Marksman Magazine
5 TC
A 5-round magazine of marksman ammo designed for use with .50 sniper rifles. Blast your enemies with instant shots!
]
[Viscerator Delivery Grenade
5 TC
A unique grenade that deploys a swarm of viscerators upon activation, which will chase down and shred any non-operatives in the area.
x4]
[MODsuit Anti-Slip Module
2 TC
A MODsuit module preventing the user from slipping on water.
]
[MODsuit Chameleon Module
2 TC
A MODsuit module that lets the suit disguise itself as other objects.
]
[Syndicate Jaws of Life
4 TC
Based on a Nanotrasen model, this powerful tool can be used as both a crowbar and a pair of wirecutters. In its crowbar configuration, it can be used to force open airlocks. Very useful for entering the station or its departments.
]
[Syndicate Combat Medic Kit
4 TC
This first aid kit is a suspicious black and red. Included is a number of atropine medipens for rapid stabilization and detonation prevention, sutures and regenerative mesh for wound treatment, and patches for faster healing on the field. Also comes with basic medical tools and sterlizer.
]
[X-ray Vision Implant
10 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon.
]
[Bag of X-4 explosives
4 TC
Contains 3 X-4 shaped plastic explosives. Similar to C4, but with a stronger blast that is directional instead of circular. X-4 can be placed on a solid surface, such as a wall or window, and it will blast through the wall, injuring anything on the opposite side, while being safer to the user. For when you want a controlled explosion that leaves a wider, deeper, hole.
x4]
[Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[MODsuit Anti-Slip Module
2 TC
A MODsuit module preventing the user from slipping on water.
]
[Syndicate Combat Medical Suite
15 TC
This first aid kit is a suspicious black and red. Included is an unloaded combat chemical injector for suit-penetrative chem delivery, a medical science night vision HUD for quick identification of injured personnel and chemical supplies, improved medical supplies, including Interdyne-approved pharmaceuticals, a hacked cybernetic surgery toolset arm implant, and some helpful MODsuit modules for for field medical use and operative physiopharmaceutical augmentation.
]
[Bulldog Shotgun
8 TC
A fully-loaded semi-automatic drum-fed shotgun, complete with a secondary magazine. Compatible with all 12g rounds. Designed for close quarter anti-personnel engagements.
]
[12g Buckshot Drum
2 TC
An additional 8-round buckshot magazine for use with the Bulldog shotgun. Front towards enemy.
x4]
[12g Meteorslug Shells
2 TC
An alternative 8-round meteorslug magazine for use in the Bulldog shotgun. Great for blasting holes into the hull and knocking down enemies.
]
[12g Dragon's Breath Drum
2 TC
An alternative 8-round dragon's breath magazine for use in the Bulldog shotgun. 'I'm a fire starter, twisted fire starter!'
]
[Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]
[Syndicate Bio-Weapon Laboratory Access Card
17 TC
In the right hands, even vile corpo technology can be turned into a vast arsenal of liberation and justice. From micro-organism symbiosis to slime-core weaponization, this special Authorization Key can let you push past the boundaries of bio-terrorism at breakneck speeds. As a bonus, these labs even come equipped with natural life support! *Plants not included.
]
[Macrobomb Implant
20 TC
An implant injected into the body, and later activated either manually or automatically upon death. Upon death, releases a massive explosion that will wipe out everything nearby.
]
[Chest Rig
1 TC
A robust seven-slot set of webbing that is capable of holding all manner of tactical equipment.
]
[Syndicate Bomb
11 TC
The Syndicate bomb is a fearsome device capable of massive destruction. It has an adjustable timer, with a minimum of 90 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so. The bomb core can be pried out and manually detonated with other explosives.
]
[Syndicate Minibomb
6 TC
The minibomb is a grenade with a five-second fuse. Upon detonation, it will create a small hull breach in addition to dealing high amounts of damage to nearby personnel.
]
[Composition C-4
1 TC
C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, sabotage equipment, or connect an assembly to it in order to alter the way it detonates. It can be attached to almost all objects and has a modifiable timer with a minimum setting of 10 seconds.
]
[CQC Manual
13 TC
A manual that teaches a single user tactical Close-Quarters Combat before self-destructing.
]
[Energy Shield
16 TC
An incredibly useful personal shield projector, capable of reflecting energy projectiles and defending against other attacks. Pair with an Energy Sword for a killer combination.
]
[Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[MODsuit Thermal Visor Module
3 TC
A visor for a MODsuit. Lets you see living beings through walls.
]
[C-20r Submachine Gun
13 TC
A fully-loaded Scarborough Arms bullpup submachine gun. The C-20r fires .45 rounds with a 24-round magazine and is compatible with suppressors.
]
[Macrobomb Implant
20 TC
An implant injected into the body, and later activated either manually or automatically upon death. Upon death, releases a massive explosion that will wipe out everything nearby.
]
[.45 SMG Magazine (66% off!)
1 TC
An additional 24-round .45 magazine suitable for use with the C-20r submachine gun. Normally costs 3 TC. All sales final. 16% sales tax will be charged for orders originating within Space Nebraska.
]
[Spetsnaz Pyro bundle
30 TC
For systematic suppression of carbon lifeforms in close quarters: Contains an Elite MODsuit with a flamethrower attachment, Stechkin APS machine pistol, two incendiary magazines, a minibomb and a stimulant syringe. Order NOW and comrade Boris will throw in an extra tracksuit.
]
[7.12x82mm (Incendiary) Box Magazine (83% off!)
1 TC
A 50-round magazine of 7.12x82mm ammunition for use in the L6 SAW; tipped with a special flammable mixture that'll ignite anyone struck by the bullet. Some men just want to watch the world burn. Normally costs 6 TC. All sales final. Do not taunt.
]
[L6 Squad Automatic Weapon
18 TC
A fully-loaded Aussec Armoury belt-fed machine gun. This deadly weapon has a massive 50-round magazine of devastating 7.12x82mm ammunition.
]
[Codespeak Manual
3 TC
Syndicate agents can be trained to use a series of codewords to convey complex information, which sounds like random concepts and drinks to anyone listening. This manual teaches you this Codespeak. You can also hit someone else with the manual in order to teach them. This is the deluxe edition, which has unlimited uses.
]
[7.12x82mm (Hollow-Point) Box Magazine
6 TC
A 50-round magazine of 7.12x82mm ammunition for use in the L6 SAW; equipped with hollow-point tips to help with the unarmored masses of crew.
]
[Syndicate Bio-Weapon Laboratory Access Card
17 TC
In the right hands, even vile corpo technology can be turned into a vast arsenal of liberation and justice. From micro-organism symbiosis to slime-core weaponization, this special Authorization Key can let you push past the boundaries of bio-terrorism at breakneck speeds. As a bonus, these labs even come equipped with natural life support! *Plants not included.
]
[MODsuit Energy Shield Module
15 TC
An energy shield module for a MODsuit. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.
]
[Thermal Imaging Glasses
4 TC
These goggles can be turned to resemble common eyewear found throughout the station. They allow you to see organisms through walls by capturing the upper portion of the infrared light spectrum, emitted as heat and light by objects. Hotter objects, such as warm bodies, cybernetic organisms and artificial intelligence cores emit more of this light than cooler objects like walls and airlocks.
]
[Syndicate Bomb
11 TC
The Syndicate bomb is a fearsome device capable of massive destruction. It has an adjustable timer, with a minimum of 90 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so. The bomb core can be pried out and manually detonated with other explosives.
]
The Heretics were:
StevieTV123 was Eric Davis the Curator and died
Sacrifices Made: 2
Objective #1: Research at least 17 knowledge from the Mansus. You start with 5 researched. Fail.
Objective #2: Sacrifice at least 3 crewmembers. Fail.
Objective #3: Sacrifice 1 head of staff. Fail.
Objective #4: Summon 2 monsters from the Mansus into this realm. Fail.
The heretic has failed.
Knowledge Researched:
Break of Dawn, Cloak of Shadow, The Living Heart, Amber Focus, Heartbeat of the Mansus, Principle of Hunger, Grasp of Flesh, Imperfect Ritual, Void Cloak and Mark of Flesh

Magicbrannch was Lenny Power the Medical Doctor and died
Sacrifices Made: 1
Objective #1: Research at least 19 knowledge from the Mansus. You start with 5 researched. Fail.
Objective #2: Sacrifice at least 3 crewmembers. Fail.
Objective #3: Sacrifice 1 head of staff. Success!
Objective #4: Summon 2 monsters from the Mansus into this realm. Fail.
The heretic has failed.
Knowledge Researched:
Break of Dawn, Cloak of Shadow, The Living Heart, Amber Focus, Heartbeat of the Mansus, Principle of Hunger, Grasp of Flesh, Imperfect Ritual, Mark of Flesh and Ritual of Knowledge

Qunk was Kolton Collins the Chemist and died
Sacrifices Made: 0
Objective #1: Research at least 17 knowledge from the Mansus. You start with 5 researched. Fail.
Objective #2: Sacrifice at least 3 crewmembers. Fail.
Objective #3: Sacrifice 1 head of staff. Fail.
The heretic has failed.
Knowledge Researched:
Break of Dawn, Cloak of Shadow, The Living Heart, Amber Focus and Heartbeat of the Mansus

Azuzawa was Jeanette Monday the Chemist and died
Sacrifices Made: 0
Objective #1: Research at least 19 knowledge from the Mansus. You start with 5 researched. Fail.
Objective #2: Sacrifice at least 3 crewmembers. Fail.
Objective #3: Sacrifice 1 head of staff. Fail.
The heretic has failed.
Knowledge Researched:
Break of Dawn, Cloak of Shadow, The Living Heart, Amber Focus and Heartbeat of the Mansus

The traitors were:
TheWolfbringer was Alec Petrov the Atmospheric Technician and died

Alec Petrov was a specialist from Cybersun Industries.
(used 17 TC) [No-Slip Chameleon Shoes
2 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.
]
[Martial Arts Scroll
13 TC
This scroll contains the secrets of an ancient martial arts technique. You will master unarmed combat and gain the ability to swat bullets from the air, but you will also refuse to use dishonorable ranged weaponry.
]
[Experimental Syndicate Teleporter (75% off!)
2 TC
A handheld device that teleports the user 4-8 meters forward. Beware, teleporting into a wall will trigger a parallel emergency teleport; however if that fails, you may need to be stitched back together. Comes with 4 charges, recharges randomly. Warranty null and void if exposed to an electromagnetic pulse. Normally costs 8 TC. All sales final. Do not taunt.
]


Objective #1: Destroy Amiga, the experimental AI. Success!
Objective #2: Assassinate Chang 'Mr. Chang' Moert, the Research Director. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor had a total of 939.77 Reputation and 5 Unused Telecrystals.
The traitor has failed!

Valer Magister was Monad Meyer the Chief Medical Officer and died

Monad Meyer was an activist from the Animal Rights Consortium.
(used 0 TC)

Objective #1: Assassinate Sodium III, the Bartender. Success!
Objective #2: Assassinate Chaotic Neutral, the Mime. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor had a total of 318.33 Reputation and 20 Unused Telecrystals.
The traitor has failed!

Starnightx was Gabriella Sofia the Paramedic and died

Gabriella Sofia was a Gorlex Marauder.
(used 20 TC) [Full Syndicate Toolbox
1 TC
The Syndicate toolbox is a suspicious black and red. It comes loaded with a full tool set including a multitool and combat gloves that are resistant to shocks and heat.
]
[Thermal Imaging Glasses
4 TC
These goggles can be turned to resemble common eyewear found throughout the station. They allow you to see organisms through walls by capturing the upper portion of the infrared light spectrum, emitted as heat and light by objects. Hotter objects, such as warm bodies, cybernetic organisms and artificial intelligence cores emit more of this light than cooler objects like walls and airlocks.
]
[Experimental Syndicate Teleporter
8 TC
A handheld device that teleports the user 4-8 meters forward. Beware, teleporting into a wall will trigger a parallel emergency teleport; however if that fails, you may need to be stitched back together. Comes with 4 charges, recharges randomly. Warranty null and void if exposed to an electromagnetic pulse.
]
[Internal Syndicate Radio Implant
4 TC
An implant injected into the body, allowing the use of an internal Syndicate radio. Used just like a regular headset, but can be disabled to use external headsets normally and to avoid detection.
]
[Codespeak Manual
3 TC
Syndicate agents can be trained to use a series of codewords to convey complex information, which sounds like random concepts and drinks to anyone listening. This manual teaches you this Codespeak. You can also hit someone else with the manual in order to teach them. This is the deluxe edition, which has unlimited uses.
]


Objective #1: Assassinate Harry Altmann, the Head of Security. Success!
Objective #2: Assassinate Barthalamue Ortinboch, the Botanist. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor had a total of 382.73 Reputation and 2 Unused Telecrystals.
The traitor has failed!

Mrgdkat was Jay Shoestring the Station Engineer and died

Jay Shoestring was a Tiger Cooperative Fanatic.
(used 0 TC)

Objective #1: Assassinate Market Pliers, the Security Officer. Success!
Objective #2: Assassinate Harry Altmann, the Head of Security. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor had a total of 318.33 Reputation and 20 Unused Telecrystals.
The traitor has failed!

LordVoxelrot was Breathes-The-Smoke the Cargo Technician and died

Breathes-The-Smoke was an MI13 agent.
(used 20 TC) [Syndicate Encryption Key
2 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key. In addition, this key also protects your headset from radio jammers.
]
[Sleepy Pen (25% off!)
3 TC
A syringe disguised as a functional pen, filled with a potent mix of drugs, including a strong anesthetic and a chemical that prevents the target from speaking. The pen holds one dose of the mixture, and can be refilled with any chemicals. Note that before the target falls asleep, they will be able to move and act. Normally costs 4 TC. All sales final. Product is provided "as is" without any implied or expressed warranties.
]
[Codespeak Manual
3 TC
Syndicate agents can be trained to use a series of codewords to convey complex information, which sounds like random concepts and drinks to anyone listening. This manual teaches you this Codespeak. You can also hit someone else with the manual in order to teach them. This is the deluxe edition, which has unlimited uses.
]
[Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]
[Energy Sword
8 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise.
]


Objective #1: Assassinate Seth Deces, the Warden. Success!
Objective #2: Assassinate Joe Shadings, the Station Engineer. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor had a total of 318.33 Reputation and 0 Unused Telecrystals.
The traitor has failed!

Scriptis was Brick Mortar the Chief Engineer and died

Brick Mortar was a corporate climber.
(used 20 TC) [Dehydrated Space Carp
1 TC
Looks like a plush toy carp, but just add water and it becomes a real-life space carp! Activate in your hand before use so it knows not to kill you.
x20]


Objective #1: Assassinate Sodium III, the Bartender. Success!
Objective #2: Assassinate Shouty Johnson, the Captain. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor had a total of 318.33 Reputation and 0 Unused Telecrystals.
The traitor has failed!

Taraiph was Roland Madden the Shaft Miner and died

Roland Madden was an employee from Waffle Corporation.
(used 0 TC)

Objective #1: Assassinate Marsh Mothington, the Assistant. Success!
Objective #2: Assassinate Cassidy Knapenberger, the Cook. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor had a total of 291.03 Reputation and 20 Unused Telecrystals.
The traitor has failed!

Inert Inertia was Amber Bee the Atmospheric Technician and died

Amber Bee was a specialist from Cybersun Industries.
(used 20 TC) [Syndicate Encryption Key
2 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key. In addition, this key also protects your headset from radio jammers.
]
[Codespeak Manual
3 TC
Syndicate agents can be trained to use a series of codewords to convey complex information, which sounds like random concepts and drinks to anyone listening. This manual teaches you this Codespeak. You can also hit someone else with the manual in order to teach them. This is the deluxe edition, which has unlimited uses.
]
[Syndicate MODsuit
8 TC
The feared MODsuit of a Syndicate agent. Features armoring and a set of inbuilt modules.
]
[MODsuit Thermal Visor Module
3 TC
A visor for a MODsuit. Lets you see living beings through walls.
]
[Energy Dagger
2 TC
A dagger made of energy that looks and functions as a pen when off.
]
[Toy Pistol with Riot Darts
2 TC
An innocent-looking toy pistol designed to fire foam darts. Comes loaded with riot-grade darts effective at incapacitating a target.
]


Objective #1: Assassinate Roland Madden, the Shaft Miner. Success!
Objective #2: Assassinate Wisdom Campbell, the Detective. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor had a total of 287.77 Reputation and 0 Unused Telecrystals.
The traitor has failed!


The code phrases were: small birds, Security Officer, whiskey soda
The code responses were: cowboys, freedom, auxiliary base construction, Ty Henry
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 42863 credits collected by crew this shift.
An average of 542.57 credits were collected.
The most affluent crew member at shift end was Lorlor Rakustdath with 10817 cr!