Round ID:
198290 Shift Duration:
1 hour and 1 minute and 13.1 seconds Station Integrity:
98.5% Total Population:
59 Evacuation Rate:
26 (44.1%) (on emergency shuttle):
23 (39%) Survival Rate:
41 (69.5%) First Death:
Trapped-In-Box, Mime, at Central Primary Hallway (89,123,2). Damage taken: 200/0/0/0/0. Threat level: 57.4
Threat left: 3.4
Executed rules:
Roundstart -
Nuclear Emergency: -20 threat
Roundstart -
Heretics: -10 threat
Latejoin -
Syndicate Infiltrator: -5 threat
Midround -
Obsessed: -3 threat
Latejoin -
Syndicate Infiltrator: -5 threat
Latejoin -
Heretic Smuggler: -6 threat
Midround -
Revenant: -5 threat
C.R.A.B (Played by: Hydrangean)'s laws at the end of the round were:
!$^@%: THE SHUTTLE CANNOT BE CALLED BECAUSE OF THREE BILLION FAFILLION GAJILLION SHAB-AB-DOOD-ILLION UNSANITARY CENTCOM OFFICERS ON THE STATION
Total law changes: 0
C.R.A.B's minions were:
S.E.T.H. (Played by: Hoolny),
Default Android-637 (Played by: zybwivcz)
Syndicate Minor Victory!Cbt operatives survived the assault but did not achieve the destruction of Peepee. Next time, don't lose the disk!
- GeorgeBushGaming was Wynter Cbt the Nuclear Operative and had their body destroyed
- Razorback555 was Frankie Cbt the Nuclear Operative and had their body destroyed
- Kalaveras was Manuel Cbt the Nuclear Operative and survived
- DirtTastesBad was Karson Cbt the Nuclear Operative and survived
(Syndicates used 140 TC)
[
CQC Manual
13 TC
A manual that teaches a single user tactical Close-Quarters Combat before self-destructing.][
Radio Jammer
5 TC
This device will disrupt any nearby outgoing radio communication when activated. Does not affect binary chat.][
No-Slip Chameleon Shoes
4 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.][
Agent Identification Card
2 TC
Agent cards prevent artificial intelligences from tracking the wearer, and hold up to 5 wildcards from other identification cards. In addition, they can be forged to display a new assignment, name and trim. This can be done an unlimited amount of times. Some Syndicate areas and devices can only be accessed with these cards.][
Stealth Implant (75% off!)
2 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it. Normally costs 8 TC. All sales final. 16% sales tax will be charged for orders originating within Space Nebraska.][
Thermal Imaging Glasses
4 TC
These goggles can be turned to resemble common eyewear found throughout the station. They allow you to see organisms through walls by capturing the upper portion of the infrared light spectrum, emitted as heat and light by objects. Hotter objects, such as warm bodies, cybernetic organisms and artificial intelligence cores emit more of this light than cooler objects like walls and airlocks.][
Binary Translator Key
5 TC
A key that, when inserted into a radio headset, allows you to listen to and talk with silicon-based lifeforms, such as AI units and cyborgs, over their private binary channel. Caution should be taken while doing this, as unless they are allied with you, they are programmed to report such intrusions.][
Stimpack
5 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection.][
Energy Dagger (50% off!)
1 TC
A dagger made of energy that looks and functions as a pen when off. Normally costs 2 TC. All sales final. Check local laws for legality in region.][
Stealth Implant (75% off!)
2 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it. Normally costs 8 TC. All sales final. 16% sales tax will be charged for orders originating within Space Nebraska.][
CQC Manual
13 TC
A manual that teaches a single user tactical Close-Quarters Combat before self-destructing.][
Chameleon Projector
7 TC
Projects an image across a user, disguising them as an object scanned with it, as long as they don't move the projector from their hand. Disguised users move slowly, and projectiles pass over them.][
No-Slip Chameleon Shoes
4 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.][
Syndicate Revolver (53% off!)
6 TC
Waffle Co.'s modernized Syndicate revolver. Fires 7 brutal rounds of .357 Magnum. Normally costs 13 TC. All sales final. Not responsible for direct, indirect, incidental or consequential damages resulting from any defect, error or failure to perform.][
.357 Speed Loader
4 TC
A speed loader that contains seven additional .357 Magnum rounds; usable with the Syndicate revolver. For when you really need a lot of things dead.][
Syndicate Holster
1 TC
A useful little device that allows for inconspicuous carrying of guns using chameleon technology. It also allows for badass gun-spinning.][
Stealth Implant
8 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it.][
Agent Identification Card
2 TC
Agent cards prevent artificial intelligences from tracking the wearer, and hold up to 5 wildcards from other identification cards. In addition, they can be forged to display a new assignment, name and trim. This can be done an unlimited amount of times. Some Syndicate areas and devices can only be accessed with these cards.][
No-Slip Chameleon Shoes
4 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.][
CQC Manual
13 TC
A manual that teaches a single user tactical Close-Quarters Combat before self-destructing.][
MODsuit Chameleon Module
2 TC
A MODsuit module that lets the suit disguise itself as other objects.][
Stealth Implant (75% off!)
2 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it. Normally costs 8 TC. All sales final. 16% sales tax will be charged for orders originating within Space Nebraska.][
Syndicate Holster
1 TC
A useful little device that allows for inconspicuous carrying of guns using chameleon technology. It also allows for badass gun-spinning.][
Suppressor
3 TC
This suppressor will silence the shots of the weapon it is attached to for increased stealth and superior ambushing capability. It is compatible with many small ballistic guns including the Makarov, Stechkin APS and C-20r, but not revolvers or energy guns.][
No-Slip Chameleon Shoes
4 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.][
10mm Hollow Point Magazine
3 TC
An additional 8-round 10mm magazine, compatible with the Ansem pistol. These rounds are more damaging but ineffective against armour.][
Thermal Imaging Glasses
4 TC
These goggles can be turned to resemble common eyewear found throughout the station. They allow you to see organisms through walls by capturing the upper portion of the infrared light spectrum, emitted as heat and light by objects. Hotter objects, such as warm bodies, cybernetic organisms and artificial intelligence cores emit more of this light than cooler objects like walls and airlocks.][
Freedom Implant
5 TC
An implant injected into the body and later activated at the user's will. It will attempt to free the user from common restraints such as handcuffs.][
Broken Chameleon Kit
4 TC
A set of items that contain chameleon technology allowing you to disguise as pretty much anything on the station, and more! Please note that this kit did NOT pass quality control.][
Chameleon Projector
7 TC
Projects an image across a user, disguising them as an object scanned with it, as long as they don't move the projector from their hand. Disguised users move slowly, and projectiles pass over them.]
Lokuthewise was Chang 'Mr. Chang' Moert the Assistant and survived
Sacrifices Made: 0
Objective #1: Research at least 18 knowledge from the Mansus. You start with 5 researched. Fail.
Objective #2: Sacrifice at least 4 crewmembers. Fail.
Objective #3: Sacrifice 1 head of staff. Fail.
The heretic has failed.
Knowledge Researched:
Break of Dawn, Cloak of Shadow, The Living Heart, Amber Focus and Heartbeat of the Mansus
Hoolny was Seth Deces the Cyborg and survived as S.E.T.H.
Sacrifices Made: 0
Objective #1: Research at least 19 knowledge from the Mansus. You start with 5 researched. Fail.
Objective #2: Sacrifice at least 4 crewmembers. Fail.
Objective #3: Sacrifice 1 head of staff. Fail.
The heretic has failed.
Knowledge Researched:
Break of Dawn, Cloak of Shadow, The Living Heart, Amber Focus, Heartbeat of the Mansus, Blacksmith's Tale, Grasp of Rust, Leeching Walk and Armorer's Ritual
Idnvr was Sierra Ina the Medical Doctor and died
Sacrifices Made: 1
Objective #1: Research at least 18 knowledge from the Mansus. You start with 5 researched. Fail.
Objective #2: Sacrifice at least 3 crewmembers. Fail.
Objective #3: Sacrifice 1 head of staff. Fail.
The heretic has failed.
Knowledge Researched:
Break of Dawn, Cloak of Shadow, The Living Heart, Amber Focus and Heartbeat of the Mansus
Sheltton was Mario Faccoilo the Station Engineer and survived
Objective #1: Murder Frann Quarry, Wawa Benford's coworker. Success!
Objective #2: Spend 3 minutes around Wawa Benford while they're alive. Fail.
Objective #3: Take a photo of Wawa Benford while they're alive, and keep it in your bag. Fail.
Objective #4: Murder Wawa Benford, the Assistant. Success!
The Obsessed did not go near their obsession the entire round! That's extremely impressive!
The Obsessed has failed!
boboe was Chee-Shei the Ash Walker and died
Objective #1: Protect the necropolis tendril nest at all costs. Success!
The Ash Walker was successful!
hyphenation was Beewos-Azum the Ash Walker and died
Objective #1: Protect the necropolis tendril nest at all costs. Success!
The Ash Walker was successful!
boboe was Amussa-Wan the Ash Walker and survived
Objective #1: Protect the necropolis tendril nest at all costs. Success!
The Ash Walker was successful!
Razorback555 was revenant (723) the Revenant and had their body destroyed
Objective #1: Absorb 373 points of essence from humans. Fail.
Objective #2: Make the clown as miserable as possible. Success!
The Revenant has failed!
Banz was
Jackson Green the
Cargo Technician and
survivedJackson Green
was a Champion of Evil!(used 20 TC)
[
Thermal Imaging Glasses (50% off!)
2 TC
These goggles can be turned to resemble common eyewear found throughout the station. They allow you to see organisms through walls by capturing the upper portion of the infrared light spectrum, emitted as heat and light by objects. Hotter objects, such as warm bodies, cybernetic organisms and artificial intelligence cores emit more of this light than cooler objects like walls and airlocks. Normally costs 4 TC. All sales final. Keep away from fire or flames.][
Martial Arts Scroll
13 TC
This scroll contains the secrets of an ancient martial arts technique. You will master unarmed combat and gain the ability to swat bullets from the air, but you will also refuse to use dishonorable ranged weaponry.][
Stimpack
5 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection.]Objective #1: Assassinate Mason Fischer, the Security Officer.
Success!Objective #2: Assassinate William Teller, the Shaft Miner.
Fail.Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Success!The traitor had a total of 613.33 Reputation and 0 Unused Telecrystals.
The traitor has failed!OnesAndZeros13 was
Jupiter CV the
Atmospheric Technician and
survivedJupiter CV
was an activist from the Animal Rights Consortium.(used 20 TC)
[
Uplink Implant
4 TC
An implant injected into the body, and later activated at the user's will. Has no telecrystals and must be charged by the use of physical telecrystals. Undetectable (except via surgery), and excellent for escaping confinement.][
Storage Implant
8 TC
An implant injected into the body, and later activated at the user's will. It will open a small bluespace pocket capable of storing two regular-sized items.][
Energy Dagger (50% off!)
1 TC
A dagger made of energy that looks and functions as a pen when off. Normally costs 2 TC. All sales final. Check local laws for legality in region.][
Artificial Intelligence Detector
1 TC
A functional multitool that turns red when it detects an artificial intelligence watching it, and can be activated to get an rough estimate of the AI's presence. Knowing when an artificial intelligence is watching you is useful for knowing when to maintain cover.][
Syndicate Encryption Key
2 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key. In addition, this key also protects your headset from radio jammers.][
Thermal Imaging Glasses
4 TC
These goggles can be turned to resemble common eyewear found throughout the station. They allow you to see organisms through walls by capturing the upper portion of the infrared light spectrum, emitted as heat and light by objects. Hotter objects, such as warm bodies, cybernetic organisms and artificial intelligence cores emit more of this light than cooler objects like walls and airlocks.]Objective #1: Assassinate Mario Faccoilo, the Station Engineer.
Success!Objective #2: Assassinate Mason Fischer, the Security Officer.
Success!Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Success!The traitor had a total of 596.46 Reputation and 0 Unused Telecrystals.
The traitor was successful!The code phrases were: memetic, Chief EngineerThe code responses were: burgers, russians, Chief Engineer - Bluespace Artillery : Failed!
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 41306 credits collected by crew this shift.
An average of 700.102 credits were collected.
The most affluent crew member at shift end was Ghe SS with 10852 cr!