Round ID: 197762
    Shift Duration: 26 minutes and 36.3 seconds
    Station Integrity: Destroyed
    Total Population: 55
    Survival Rate: 7 (12.7%)
    First Death: Mr.Honk, Clown, at Starboard Primary Hallway (146,128,4). Damage taken: 259.2/0/0/0/0.
    Threat level: 63.1
    Threat left: 19.1
    Executed rules:
        Roundstart - Nuclear Emergency: -20 threat
        Roundstart - Changelings: -16 threat
        Latejoin - Syndicate Infiltrator: -5 threat
        Midround - Syndicate Sleeper Agent: -3 threat
Default Cyborg-536 (Played by: REEEEEE0129) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
Revengeance Operatives:
Syndicate Major Victory!
Revengeance operatives have destroyed Widdershins Array Echo!

The syndicate operatives were:
(Syndicates used 420 TC) [Syndicate Ordnance Laboratory Access Card
15 TC
Do you fancy yourself an explosives expert? If so, then consider yourself lucky! With this special Authorization Key, you can blow those corpo suits away with your very own home-made explosive devices. Made in your local firebase's very own Ordnance Laboratory! *The Syndicate is not responsible for injuries or deaths sustained while utilizing the lab.
]
[Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[MODsuit Thermal Visor Module
3 TC
A visor for a MODsuit. Lets you see living beings through walls.
]
[MODsuit Anti-Slip Module
2 TC
A MODsuit module preventing the user from slipping on water.
]
[Syndicate Sentience Potion
4 TC
A potion recovered at great risk by undercover Syndicate operatives and then subsequently modified with Syndicate technology. Using it will make any animal sentient, and bound to serve you, as well as implanting an internal radio for communication and an internal ID card for opening doors.
]
[MODsuit Energy Shield Module
15 TC
An energy shield module for a MODsuit. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.
]
[Syndicate Revolver
13 TC
Waffle Co.'s modernized Syndicate revolver. Fires 7 brutal rounds of .357 Magnum.
]
[Syndicate Combat Medic Kit (50% off!)
2 TC
This first aid kit is a suspicious black and red. Included is a number of atropine medipens for rapid stabilization and detonation prevention, sutures and regenerative mesh for wound treatment, and patches for faster healing on the field. Also comes with basic medical tools and sterlizer. Normally costs 4 TC. All sales final. Void where prohibited.
]
[.357 Speed Loader
4 TC
A speed loader that contains seven additional .357 Magnum rounds; usable with the Syndicate revolver. For when you really need a lot of things dead.
x10]
[Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.
]
[Syndicate Medical Cyborg
35 TC
A combat medical cyborg. Has limited offensive potential, but makes more than up for it with its support capabilities. It comes equipped with a nanite hypospray, a medical beamgun, combat defibrillator, full surgical kit including an energy saw, an emag, pinpointer and flash. Thanks to its organ storage bag, it can perform surgery as well as any humanoid.
]
[C-20r Submachine Gun
13 TC
A fully-loaded Scarborough Arms bullpup submachine gun. The C-20r fires .45 rounds with a 24-round magazine and is compatible with suppressors.
]
[Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[.45 Ammo Duffel Bag
20 TC
A duffel bag filled with enough .45 ammo to supply an entire team, at a discounted price.
]
[Codespeak Manual
3 TC
Syndicate agents can be trained to use a series of codewords to convey complex information, which sounds like random concepts and drinks to anyone listening. This manual teaches you this Codespeak. You can also hit someone else with the manual in order to teach them. This is the deluxe edition, which has unlimited uses.
]
[Reinforcements
25 TC
Call in an additional team member from one of our factions. They'll come equipped with a mere surplus SMG, so arming them is recommended.
]
[Syndicate Soap
1 TC
A sinister-looking surfactant used to clean blood stains to hide murders and prevent DNA analysis. You can also drop it underfoot to slip people.
]
[MODsuit Energy Shield Module
15 TC
An energy shield module for a MODsuit. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.
]
[MODsuit Thermal Visor Module (33% off!)
2 TC
A visor for a MODsuit. Lets you see living beings through walls. Normally costs 3 TC. All sales final. As seen on TV.
]
[No-Slip Chameleon Shoes
4 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.
]
[Bulldog Shotgun
8 TC
A fully-loaded semi-automatic drum-fed shotgun, complete with a secondary magazine. Compatible with all 12g rounds. Designed for close quarter anti-personnel engagements.
]
[12g Buckshot Drum
2 TC
An additional 8-round buckshot magazine for use with the Bulldog shotgun. Front towards enemy.
x6]
[Protocol CRAB-17 Phone (57% off!)
3 TC
The Protocol CRAB-17 Phone, a phone borrowed from an unknown third party, it can be used to crash the space market, funneling the losses of the crew to your bank account.The crew can move their funds to a new banking site though, unless they HODL, in which case they deserve it. Normally costs 7 TC. All sales final. Do not taunt.
]
[Syndicate Combat Medic Kit (50% off!)
2 TC
This first aid kit is a suspicious black and red. Included is a number of atropine medipens for rapid stabilization and detonation prevention, sutures and regenerative mesh for wound treatment, and patches for faster healing on the field. Also comes with basic medical tools and sterlizer. Normally costs 4 TC. All sales final. Void where prohibited.
]
[Macrobomb Implant
20 TC
An implant injected into the body, and later activated either manually or automatically upon death. Upon death, releases a massive explosion that will wipe out everything nearby.
]
[Composition C-4
1 TC
C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, sabotage equipment, or connect an assembly to it in order to alter the way it detonates. It can be attached to almost all objects and has a modifiable timer with a minimum setting of 10 seconds.
x3]
[Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.
]
[Energy Sword
8 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise.
]
[Double-Bladed Energy Sword
16 TC
The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect all energy projectiles, but requires two hands to wield.
]
[Syndicate Jaws of Life
4 TC
Based on a Nanotrasen model, this powerful tool can be used as both a crowbar and a pair of wirecutters. In its crowbar configuration, it can be used to force open airlocks. Very useful for entering the station or its departments.
]
[Power Sink (54% off!)
5 TC
When screwed to wiring attached to a power grid and activated, this large device lights up and places excessive load on the grid, causing a station-wide blackout. The sink is large and cannot be stored in most traditional bags and boxes. Caution: Will explode if the powernet contains sufficient amounts of energy. Normally costs 11 TC. All sales final. Do not taunt.
]
[Reinforcements
25 TC
Call in an additional team member from one of our factions. They'll come equipped with a mere surplus SMG, so arming them is recommended.
x4]
[Microbomb Implant (50% off!)
1 TC
An implant injected into the body, and later activated either manually or automatically upon death. The more implants inside of you, the higher the explosive power. This will permanently destroy your body, however. Normally costs 2 TC. All sales final. Not recommended for children.
]
[Syndicate Combat Medic Kit (50% off!)
2 TC
This first aid kit is a suspicious black and red. Included is a number of atropine medipens for rapid stabilization and detonation prevention, sutures and regenerative mesh for wound treatment, and patches for faster healing on the field. Also comes with basic medical tools and sterlizer. Normally costs 4 TC. All sales final. Void where prohibited.
]
[Syndicate Combat Medic Kit (50% off!)
2 TC
This first aid kit is a suspicious black and red. Included is a number of atropine medipens for rapid stabilization and detonation prevention, sutures and regenerative mesh for wound treatment, and patches for faster healing on the field. Also comes with basic medical tools and sterlizer. Normally costs 4 TC. All sales final. Void where prohibited.
]
The changelings were:
Hoolny was Seth Deces the Assistant and died as headslug
Genomes Extracted: 6

Objective #1: Extract 7 compatible genomes. Fail.
Objective #2: Steal the captain's antique laser gun Fail.
Objective #3: Assassinate Mista Skeli, the Chaplain. Success!
Objective #4: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The changeling has failed.

Codpiece1 was Al Skeli the Curator and had their body destroyed
Genomes Extracted: 2

Objective #1: Absorb another Changeling. Fail.
Objective #2: Steal a hand teleporter Fail.
Objective #3: Assassinate Kayla Peterson, the Medical Doctor. Success!
Objective #4: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The changeling has failed.

The traitors were:
ToastGoats was Paul Grumblestumpskin the Assistant and died

Paul Grumblestumpskin was a specialist from Cybersun Industries.
(used 0 TC)

Objective #1: Assassinate Cassidy Knapenberger, the Medical Doctor. Success!
Objective #2: Assassinate Darcey Bould, the Head of Personnel. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor had a total of 259.64 Reputation and 20 Unused Telecrystals.
The traitor has failed!

GeorgeBushGaming was Joe Burger the Assistant and died

Joe Burger was a Champion of Evil!
(used 0 TC)

Objective #1: Assassinate Slavik Gulahkin, the Chemist. Success!
Objective #2: Assassinate Roland Madden, the Paramedic. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor had a total of 208.46 Reputation and 20 Unused Telecrystals.
The traitor has failed!


The code phrases were: Braydon Rathen, fire extinguishers
The code responses were: captain's quarters, jumpsuits, swearing
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 20747 credits collected by crew this shift.
An average of 377.218 credits were collected.
The most affluent crew member at shift end was Sam Byers with 800 cr!