Round ID: 197758
    Shift Duration: 35 minutes and 7.6 seconds
    Station Integrity: 96.9%
    Total Population: 62

    Evacuation Rate: 33 (53.2%)
    (on emergency shuttle): 32 (51.6%)
    Survival Rate: 45 (72.6%)
    First Death: Gyanus Saxtakar, Assistant, at Icemoon Underground (120,102,3). Damage taken: 60/69/6/86.4667/0.
    Threat level: 37.4
    Threat left: 8.4
    Executed rules:
        Roundstart - Nuclear Emergency: -20 threat
        Latejoin - Heretic Smuggler: -6 threat
        Midround - Syndicate Sleeper Agent: -3 threat
PAL-9000 (Played by: Blockaboo)'s laws at the end of the round were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
Total law changes: 0

PAL-9000's minions were:
SHOUTY (Played by: Stairmaster) (Deactivated),
Dizzy (Played by: alamoturtle),
Noxus (Played by: cyberphobia),
Default Android-364 (Played by: tilus),
Default Android-132 (Played by: tylaaar),
C.L.U.E.L.E.S.S. (Played by: agux909)

Hibiscus Tea (Played by: crushtoe) survived as an AI-less borg! Its laws were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
Farter Operatives:
Crew Major Victory!
The Research Staff has saved the disk and stopped the Farter Operatives!

The syndicate operatives were:
(Syndicates used 135 TC) [Syndicate Ordnance Laboratory Access Card
15 TC
Do you fancy yourself an explosives expert? If so, then consider yourself lucky! With this special Authorization Key, you can blow those corpo suits away with your very own home-made explosive devices. Made in your local firebase's very own Ordnance Laboratory! *The Syndicate is not responsible for injuries or deaths sustained while utilizing the lab.
]
[Syndicate Sentience Potion
4 TC
A potion recovered at great risk by undercover Syndicate operatives and then subsequently modified with Syndicate technology. Using it will make any animal sentient, and bound to serve you, as well as implanting an internal radio for communication and an internal ID card for opening doors.
]
[Syndicate Bomb
11 TC
The Syndicate bomb is a fearsome device capable of massive destruction. It has an adjustable timer, with a minimum of 90 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so. The bomb core can be pried out and manually detonated with other explosives.
]
[Power Sink (81% off!)
2 TC
When screwed to wiring attached to a power grid and activated, this large device lights up and places excessive load on the grid, causing a station-wide blackout. The sink is large and cannot be stored in most traditional bags and boxes. Caution: Will explode if the powernet contains sufficient amounts of energy. Normally costs 11 TC. All sales final. Not responsible for direct, indirect, incidental or consequential damages resulting from any defect, error or failure to perform.
]
[Bulldog bundle
13 TC
Lean and mean: Optimized for people that want to get up close and personal. Contains the popular Bulldog shotgun, two 12g buckshot drums, and a pair of Thermal imaging goggles.
]
[Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[12g Buckshot Drum
2 TC
An additional 8-round buckshot magazine for use with the Bulldog shotgun. Front towards enemy.
]
[Viscerator Delivery Grenade
5 TC
A unique grenade that deploys a swarm of viscerators upon activation, which will chase down and shred any non-operatives in the area.
]
[Surplus SMG (50% off!)
1 TC
A horribly outdated automatic weapon. Why would you want to use this? Normally costs 2 TC. All sales final. Not recommended for children.
]
[Box of Throwing Weapons (33% off!)
2 TC
A box of shurikens and reinforced bolas from ancient Earth martial arts. They are highly effective throwing weapons. The bolas can knock a target down and the shurikens will embed into limbs. Normally costs 3 TC. All sales final. Void where prohibited.
]
[Energy Dagger
2 TC
A dagger made of energy that looks and functions as a pen when off.
]
[Suppressor
3 TC
This suppressor will silence the shots of the weapon it is attached to for increased stealth and superior ambushing capability. It is compatible with many small ballistic guns including the Makarov, Stechkin APS and C-20r, but not revolvers or energy guns.
]
[C-20r Submachine Gun
13 TC
A fully-loaded Scarborough Arms bullpup submachine gun. The C-20r fires .45 rounds with a 24-round magazine and is compatible with suppressors.
x2]
[Poison Kit
6 TC
An assortment of deadly chemicals packed into a compact box. Comes with a syringe for more precise application.
]
[Gloves of the North Star (25% off!)
6 TC
These gloves let the user punch people very fast. Does not improve weapon attack speed or the meaty fists of a hulk. Normally costs 8 TC. All sales final. Not responsible for direct, indirect, incidental or consequential damages resulting from any defect, error or failure to perform.
]
[CQC Manual
13 TC
A manual that teaches a single user tactical Close-Quarters Combat before self-destructing.
]
[Syndicate Chemical Plant Access Card
12 TC
For some of our best Operatives, watching corpo space stations blow up with a flash of retribution just isn't enough. Folks like those prefer a more personal touch to their artistry. For those interested, a special Authorization Key can be instantly delivered to your location. Create groundbreaking chemical agents, cook up, sell the best of drugs, and listen to the best classic music today!
]
[Experimental Syndicate Teleporter (50% off!)
4 TC
A handheld device that teleports the user 4-8 meters forward. Beware, teleporting into a wall will trigger a parallel emergency teleport; however if that fails, you may need to be stitched back together. Comes with 4 charges, recharges randomly. Warranty null and void if exposed to an electromagnetic pulse. Normally costs 8 TC. All sales final. Use only as directed.
]
The Heretics were:
Idnvr was Sierra Ina the Medical Doctor and survived
Sacrifices Made: 0
Objective #1: Research at least 17 knowledge from the Mansus. You start with 5 researched. Fail.
Objective #2: Sacrifice at least 3 crewmembers. Fail.
Objective #3: Sacrifice 1 head of staff. Fail.
The heretic has failed.
Knowledge Researched:
Break of Dawn, Cloak of Shadow, The Living Heart, Amber Focus, Heartbeat of the Mansus, Blacksmith's Tale, Grasp of Rust and Leeching Walk

The hypnotized victims were:
glassbrain was Kendra Hunter the Scientist and survived
Objective #1: Can i pretty please nuke centcomm Success!
The Hypnotized Victim was successful!

The traitors were:
Mjolnir2 was Lincoln Brown the Psychologist and survived

Lincoln Brown was a Gorlex Marauder.
(used 0 TC)

Objective #1: Destroy PAL-9000, the experimental AI. Fail.
Objective #2: Assassinate Tanner Cook, the Security Officer. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor had a total of 294.3 Reputation and 20 Unused Telecrystals.
The traitor has failed!


The code phrases were: testing lab, explosives
The code responses were: Veek-Deesh, misery, warehouse
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 26332 credits collected by crew this shift.
An average of 424.71 credits were collected.
The most affluent crew member at shift end was Wawa Benford with 900 cr!