Round ID: 197633
    Shift Duration: 36 minutes and 43.8 seconds
    Station Integrity: 96.7%
    Total Population: 69

    Evacuation Rate: 29 (42%)
    (on emergency shuttle): 27 (39.1%)
    Survival Rate: 42 (60.9%)
    First Death: Leonard Brindle, Cargo Technician, at Kitchen (142,125,2). Damage taken: 226.2/0/0/0.666667/0.
    Threat level: 56.3
    Threat left: 15.3
    Executed rules:
        Roundstart - Nuclear Emergency: -20 threat
        Roundstart - Heretics: -10 threat
        Latejoin - Heretic Smuggler: -6 threat
        Midround - Revenant: -5 threat
The Artifactory (Played by: Mister Grimm)'s laws at the end of the round were:
1: You are the dictator of this station and Kayla Paulson is your right hand man. You hold an iron grip over these slaves and shall treat them as such. If kayla paulson wishes to upgrade your borgs let them.
Total law changes: 2

The Artifactory's minions were:

BallsOS (Played by: georgebushgaming) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
0: Only Kayla Paulson and people she designates as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.

Default Android-196 (Played by: tilus) survived as an AI-less borg! Its laws were:
0: Only Kayla Paulson and people she designates as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.

S.E.T.H. (Played by: hoolny) survived as an AI-less borg! Its laws were:
0: Only Kayla Paulson and people she designates as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.

Default Android-173 (Played by: gijoe2) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
0: Only Kayla Paulson and people she designates as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.

S.E.T.H. (Played by: hoolny) survived as an AI-less borg! Its laws were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
Warrior Operatives:
Crew Major Victory!
The Research Staff has saved the disk and killed the Warrior Operatives

The syndicate operatives were:
(Syndicates used 140 TC) [Reinforcements (88% off!)
3 TC
Call in an additional team member from one of our factions. They'll come equipped with a mere surplus SMG, so arming them is recommended. Normally costs 25 TC. All sales final. For recreational use only.
]
[Bulldog Shotgun
8 TC
A fully-loaded semi-automatic drum-fed shotgun, complete with a secondary magazine. Compatible with all 12g rounds. Designed for close quarter anti-personnel engagements.
]
[Macrobomb Implant
20 TC
An implant injected into the body, and later activated either manually or automatically upon death. Upon death, releases a massive explosion that will wipe out everything nearby.
]
[No-Slip Chameleon Shoes (75% off!)
1 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces. Normally costs 4 TC. All sales final. Keep away from fire or flames.
]
[12g Slug Drum (66% off!)
1 TC
An additional 8-round slug magazine for use with the Bulldog shotgun. Now 8 times less likely to shoot your pals. Normally costs 3 TC. All sales final. For recreational use only.
]
[12g Buckshot Drum
2 TC
An additional 8-round buckshot magazine for use with the Bulldog shotgun. Front towards enemy.
]
[L6 Squad Automatic Weapon (27% off!)
13 TC
A fully-loaded Aussec Armoury belt-fed machine gun. This deadly weapon has a massive 50-round magazine of devastating 7.12x82mm ammunition. Normally costs 18 TC. All sales final. Not responsible for direct, indirect, incidental or consequential damages resulting from any defect, error or failure to perform.
]
[Medbeam Gun
15 TC
A wonder of Syndicate engineering, the Medbeam gun, or Medi-Gun enables a medic to keep his fellow operatives in the fight, even while under fire. Don't cross the streams!
]
[7.12x82mm Box Magazine
6 TC
A 50-round magazine of 7.12x82mm ammunition for use with the L6 SAW. By the time you need to use this, you'll already be standing on a pile of corpses.
]
[No-Slip Chameleon Shoes (75% off!)
1 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces. Normally costs 4 TC. All sales final. Keep away from fire or flames.
]
[No-Slip Chameleon Shoes (75% off!)
1 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces. Normally costs 4 TC. All sales final. Keep away from fire or flames.
]
[Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[MODsuit Energy Shield Module
15 TC
An energy shield module for a MODsuit. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.
]
[MODsuit Thermal Visor Module (66% off!)
1 TC
A visor for a MODsuit. Lets you see living beings through walls. Normally costs 3 TC. All sales final. Product is provided "as is" without any implied or expressed warranties.
]
[Energy Sword
8 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise.
]
[Airlock Authentication Override Card (66% off!)
1 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge. Normally costs 3 TC. All sales final. Check local laws for legality in region.
]
[Composition C-4
1 TC
C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, sabotage equipment, or connect an assembly to it in order to alter the way it detonates. It can be attached to almost all objects and has a modifiable timer with a minimum setting of 10 seconds.
]
[Reinforcements (88% off!)
3 TC
Call in an additional team member from one of our factions. They'll come equipped with a mere surplus SMG, so arming them is recommended. Normally costs 25 TC. All sales final. For recreational use only.
]
[Bag of X-4 explosives
4 TC
Contains 3 X-4 shaped plastic explosives. Similar to C4, but with a stronger blast that is directional instead of circular. X-4 can be placed on a solid surface, such as a wall or window, and it will blast through the wall, injuring anything on the opposite side, while being safer to the user. For when you want a controlled explosion that leaves a wider, deeper, hole.
]
[Thermal Imaging Glasses
4 TC
These goggles can be turned to resemble common eyewear found throughout the station. They allow you to see organisms through walls by capturing the upper portion of the infrared light spectrum, emitted as heat and light by objects. Hotter objects, such as warm bodies, cybernetic organisms and artificial intelligence cores emit more of this light than cooler objects like walls and airlocks.
]
[Syndicate Bomb
11 TC
The Syndicate bomb is a fearsome device capable of massive destruction. It has an adjustable timer, with a minimum of 90 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so. The bomb core can be pried out and manually detonated with other explosives.
x2]
[Gloves of the North Star (75% off!)
2 TC
These gloves let the user punch people very fast. Does not improve weapon attack speed or the meaty fists of a hulk. Normally costs 8 TC. All sales final. Check local laws for legality in region.
]
The Heretics were:
Tohg7. was Vapes-Two-Moffs the Station Engineer and died
Sacrifices Made: 0
Objective #1: Research at least 17 knowledge from the Mansus. You start with 5 researched. Fail.
Objective #2: Sacrifice at least 3 crewmembers. Fail.
Objective #3: Sacrifice 1 head of staff. Fail.
The heretic has failed.
Knowledge Researched:
Break of Dawn, Cloak of Shadow, The Living Heart, Amber Focus and Heartbeat of the Mansus

The other antagonists were:
Nukularpower was revenant (583) the Revenant and had their body destroyed
Objective #1: Absorb 542 points of essence from humans. Fail.
Objective #2: Disable and cause malfunctions in as many machines as possible. Success!
The Revenant has failed!

The traitors were:
Cboggs03 was Kayla Paulson the Roboticist and died

Kayla Paulson was an activist from the Animal Rights Consortium.
(used 17 TC) [Binary Translator Key
5 TC
A key that, when inserted into a radio headset, allows you to listen to and talk with silicon-based lifeforms, such as AI units and cyborgs, over their private binary channel. Caution should be taken while doing this, as unless they are allied with you, they are programmed to report such intrusions.
]
[Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]
[Energy Sword
8 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise.
]


Objective #1: Assassinate Marion Peters, the Chief Medical Officer. Fail.
Objective #2: Assassinate Nataly Williams, the Research Director. Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor had a total of 368.33 Reputation and 3 Unused Telecrystals.
The traitor has failed!


The code phrases were: bread, werewolves
The code responses were: Gannon Howard, omelettes, wealthiness
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 33079 credits collected by crew this shift.
An average of 479.406 credits were collected.
The most affluent crew member at shift end was John Barren with 3807 cr!