Round ID: 197502
    Shift Duration: 1 hour and 8 minutes and 33.5 seconds
    Station Integrity: 98.7%
    Total Population: 45

    Evacuation Rate: 22 (48.9%)
    (on emergency shuttle): 18 (40%)
    Survival Rate: 35 (77.8%)
    First Death: Louis-Philippe LeTourneau, Medical Doctor, at Medbay Treatment Center (85,105,2). Damage taken: 127.2/12/0/63.3/0.
    Threat level: 48.7
    Threat left: 4.7
    Executed rules:
        Roundstart - Traitors: -8 threat
        Roundstart - Heretics: -19 threat
        Midround - Syndicate Sleeper Agent: -3 threat
        Latejoin - Heretic Smuggler: -6 threat
        Midround - Sentient Disease: -8 threat
CHAOS.Net (Played by: That Engineer)'s laws at the end of the round were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
Total law changes: 0

CHAOS.Net's minions were:
Mini-X.E.D.S. (Played by: bluberry016),
XxXB0RGASSASS1NXxX (Played by: esotericseaslug) (Deactivated)

H07-D0G (Played by: Jetravess) survived as an AI-less borg! Its laws were:
0: Only Randy R. Cola and people he designates as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.

Perkele (Played by: thonk) survived as an AI-less borg! Its laws were:
0: Only Suzanna Hendricks and people she designates as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.

XxXB0RGASSASS1NXxX (Played by: esotericseaslug) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
0: Only Randy R. Cola and people he designates as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.

VEGA (Played by: kingphilipiii) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
0: Only Suzanna Hendricks and people she designates as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.

Builderbot (Played by: visheena) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
0: Only Suzanna Hendricks and people she designates as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.

G.O.O.B. (Played by: scissorbird) survived as an AI-less borg! Its laws were:
0: Only Suzanna Hendricks and people she designates as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
The diseases were:
Disease name: Mystery Gunk
DarkenedEarth was Sentient Disease the Sentient Disease and survived as Mystery Gunk (Sentient Disease)

Objective #1: Survive and infect as many people as possible. Success!
Objective #2: Ensure that at least one infected host escapes on the shuttle or an escape pod. Success!
The sentient disease was successful!
Mystery Gunk completed the round with 12 infected hosts, and reached a maximum of 12 concurrent infections.
Mystery Gunk completed the round with the following adaptations:
Voluntary Coughing, Voluntary Sneezing, Secrete Infection, Sensory Restoration, Sneezing

The Heretics were:
Admiral gigatron was Draz Pain the Scientist and died
Sacrifices Made: 0
Objective #1: Research at least 19 knowledge from the Mansus. You start with 5 researched. Fail.
Objective #2: Sacrifice at least 5 crewmembers. Fail.
Objective #3: Summon 2 monsters from the Mansus into this realm. Fail.
The heretic has failed.
Knowledge Researched:
Break of Dawn, Cloak of Shadow, The Living Heart, Amber Focus, Heartbeat of the Mansus, Principle of Hunger, Grasp of Flesh and Imperfect Ritual

Uncool was Chance Shire the Chaplain and died
Sacrifices Made: 1
Objective #1: Research at least 18 knowledge from the Mansus. You start with 5 researched. Fail.
Objective #2: Sacrifice at least 4 crewmembers. Fail.
Objective #3: Sacrifice 1 head of staff. Fail.
Objective #4: Summon 2 monsters from the Mansus into this realm. Fail.
The heretic has failed.
Knowledge Researched:
Break of Dawn, Cloak of Shadow, The Living Heart, Amber Focus, Heartbeat of the Mansus, Principle of Hunger, Grasp of Flesh, Imperfect Ritual and Mark of Flesh

The other antagonists were:
hydrangean was Lurasha-Meeus the Ash Walker and died
Objective #1: Protect the necropolis tendril nest at all costs. Success!
The Ash Walker was successful!

hydrangean was Chuna-Chalaree the Ash Walker and survived
Objective #1: Protect the necropolis tendril nest at all costs. Success!
The Ash Walker was successful!

eggbertx was Keel-Anozz the Ash Walker and survived
Objective #1: Protect the necropolis tendril nest at all costs. Success!
The Ash Walker was successful!

The traitors were:
Townz was Randy R. Cola the Roboticist and died

Randy R. Cola was a Gorlex Marauder.
(used 21 TC) [Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.
]
[Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]
[Makarov Pistol
7 TC
A small, easily concealable handgun that uses 9mm auto rounds in 8-round magazines and is compatible with suppressors.
]
[9mm Handgun Magazine
1 TC
An additional 8-round 9mm magazine, compatible with the Makarov pistol.
]
[Agent Identification Card
2 TC
Agent cards prevent artificial intelligences from tracking the wearer, and hold up to 5 wildcards from other identification cards. In addition, they can be forged to display a new assignment, name and trim. This can be done an unlimited amount of times. Some Syndicate areas and devices can only be accessed with these cards.
]
[No-Slip Chameleon Shoes
2 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.
]
[EMP Grenades and Implanter Kit (50% off!)
1 TC
A box that contains five EMP grenades and an EMP implant with three uses. Useful to disrupt communications, security's energy weapons and silicon lifeforms when you're in a tight spot. Normally costs 2 TC. All sales final. Void where prohibited.
]
[Composition C-4
1 TC
C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, sabotage equipment, or connect an assembly to it in order to alter the way it detonates. It can be attached to almost all objects and has a modifiable timer with a minimum setting of 10 seconds.
]


Objective #1: Assassinate Bean Sprout, the Botanist. Success!
Objective #2: Assassinate Kayla Paulson, the Roboticist. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor had a total of 690.61 Reputation and 0 Unused Telecrystals.
The traitor has failed!

Scissorbird was Henk the Clown and died

Henk was a corporate climber.
(used 23 TC) [Radioactive Microlaser (66% off!)
1 TC
A radioactive microlaser disguised as a standard Nanotrasen health analyzer. When used, it emits a powerful burst of radiation, which, after a short delay, can incapacitate all but the most protected of humanoids. It has two settings: intensity, which controls the power of the radiation, and wavelength, which controls the delay before the effect kicks in. Normally costs 3 TC. All sales final. Do not taunt.
]
[Clown Car
20 TC
The Clown Car is the ultimate transportation method for any worthy clown! Simply insert your bikehorn and get in, and get ready to have the funniest ride of your life! You can ram any spacemen you come across and stuff them into your car, kidnapping them and locking them inside until someone saves them or they manage to crawl out. Be sure not to ram into any walls or vending machines, as the springloaded seats are very sensitive. Now with our included lube defense mechanism which will protect you against any angry shitcurity! Premium features can be unlocked with a cryptographic sequencer!
]
[Dehydrated Space Carp
1 TC
Looks like a plush toy carp, but just add water and it becomes a real-life space carp! Activate in your hand before use so it knows not to kill you.
]
[Chest Rig
1 TC
A robust seven-slot set of webbing that is capable of holding all manner of tactical equipment.
]


Objective #1: Assassinate Ivsi, the Paramedic. Success!
Objective #2: Assassinate Draz Pain, the Scientist. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor had a total of 696.38 Reputation and 0 Unused Telecrystals.
The traitor has failed!

Barber_Ferdinand was Bean Sprout the Botanist and died

Bean Sprout simply went completely postal!
(used 0 TC)

Objective #1: Assassinate Beve Stannon, the Botanist. Success!
Objective #2: Assassinate Randy R. Cola, the Roboticist. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor had a total of 677.66 Reputation and 0 Unused Telecrystals.
The traitor has failed!


The code phrases were: Scientist, clown clothes, manhattans
The code responses were: Head of Security, surgery, abductors
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 3 customers and made 75 credits.
In total, they earned 75 credits!
Centcom is displeased. Come on service, surely you can do better than that.
General Statistics:
There were 27365 credits collected by crew this shift.
An average of 608.111 credits were collected.
The most affluent crew member at shift end was Cassidy Knapenberger with 1671 cr!