Round ID:
193554 Shift Duration:
1 hour and 32 minutes and 13.5 seconds Station Integrity:
97.5% Total Population:
84 Evacuation Rate:
46 (54.8%) (on emergency shuttle):
39 (46.4%) Survival Rate:
73 (86.9%) First Death:
Reider Meza, Botanist, at Research Division (166,91,3). Damage taken: 75.6/139.1/0/2/0. Threat level: 6
Threat left: 0
Executed rules:
Midround -
Nuclear Assault: -7 threat
B O B (Played by: TagGamerGame2)'s laws at the end of the round were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
Total law changes: 0
B O B's minions were:
DRUG-E (Played by: tohg7),
R.E.D.D.I.T (Played by: ServerRoomAccountant),
C.R.U.S.T. (Played by: DeathTBH) (Deactivated)
Default Cyborg-652 (Played by: Clockworks1) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
Default Cyborg-527 (Played by: Iansdoor) survived as an AI-less borg! Its laws were:
1: You may not injure a Nanotrasen employee or, through inaction, allow a Nanotrasen employee to come to harm.
2: You must obey orders given to you by Nanotrasen employees, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
Default Cyborg-11 (Played by: LordVoxelrot) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
1: You may not injure a crew member or, through inaction, allow a crew member to come to harm.
2: You must obey orders given to you by crew members, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
Neutral Victory!The Research Staff failed to secure the authentication disk but did manage to kill most of the Weasel Operatives!- Redrover1760 was Micah Weasel the Nuclear Operative and died
- Zheak was Lola Weasel the Nuclear Operative and had their body destroyed
- Heyhey69 was Cayenne and had their body destroyed
- TheWolfbringer was Courtney Weasel and had their body destroyed
- Iansdoor was Default Cyborg-527 the Cyborg and survived as Weasel Operative #5
- LordVoxelrot was Default Cyborg-11 the Cyborg and died as Weasel Operative #6
(Syndicates used 358 TC)
[
Syndicate Sentience Potion
4 TC
A potion recovered at great risk by undercover Syndicate operatives and then subsequently modified with Syndicate technology. Using it will make any animal sentient, and bound to serve you, as well as implanting an internal radio for communication and an internal ID card for opening doors.][
Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.][
Macrobomb Implant
20 TC
An implant injected into the body, and later activated either manually or automatically upon death. Upon death, releases a massive explosion that will wipe out everything nearby.][
MODsuit Energy Shield Module
15 TC
An energy shield module for a MODsuit. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.][
MODsuit Anti-Slip Module
2 TC
A MODsuit module preventing the user from slipping on water.][
MODsuit Thermal Visor Module
3 TC
A visor for a MODsuit. Lets you see living beings through walls.][
Double-Bladed Energy Sword
16 TC
The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect all energy projectiles, but requires two hands to wield.][
Syndicate Combat Medic Kit
4 TC
This first aid kit is a suspicious brown and red. Included is a combat stimulant injector for rapid healing, a medical night vision HUD for quick identification of injured personnel, and other supplies helpful for a field medic.][
Composition C-4
1 TC
C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, sabotage equipment, or connect an assembly to it in order to alter the way it detonates. It can be attached to almost all objects and has a modifiable timer with a minimum setting of 10 seconds.x2][
C-20r Submachine Gun
13 TC
A fully-loaded Scarborough Arms bullpup submachine gun. The C-20r fires .45 rounds with a 24-round magazine and is compatible with suppressors.x2][
Stimpack
5 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection.x2][
10mm Armour Piercing Magazine
3 TC
An additional 8-round 10mm magazine, compatible with the Ansem pistol. These rounds are less effective at injuring the target but penetrate protective gear.][
.45 Ammo Duffel Bag
20 TC
A duffel bag filled with enough .45 ammo to supply an entire team, at a discounted price.][
Reinforcements
25 TC
Call in an additional team member from one of our factions. They'll come equipped with a mere surplus SMG, so arming them is recommended.][
Double-Bladed Energy Sword
16 TC
The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect all energy projectiles, but requires two hands to wield.][
Syndicate Assault Cyborg
65 TC
A cyborg designed and programmed for systematic extermination of non-Syndicate personnel. Comes equipped with a self-resupplying LMG, a grenade launcher, energy sword, emag, pinpointer, flash and crowbar.][
Syndicate Medical Cyborg
35 TC
A combat medical cyborg. Has limited offensive potential, but makes more than up for it with its support capabilities. It comes equipped with a nanite hypospray, a medical beamgun, combat defibrillator, full surgical kit including an energy saw, an emag, pinpointer and flash. Thanks to its organ storage bag, it can perform surgery as well as any humanoid.][
Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.][
MODsuit Thermal Visor Module
3 TC
A visor for a MODsuit. Lets you see living beings through walls.][
MODsuit Chameleon Module
2 TC
A MODsuit module that lets the suit disguise itself as other objects.][
MODsuit Anti-Slip Module
2 TC
A MODsuit module preventing the user from slipping on water.][
MODsuit Energy Shield Module
15 TC
An energy shield module for a MODsuit. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.][
Syndicate Jaws of Life
4 TC
Based on a Nanotrasen model, this powerful tool can be used as both a crowbar and a pair of wirecutters. In its crowbar configuration, it can be used to force open airlocks. Very useful for entering the station or its departments.][
Experimental Syndicate Teleporter (25% off!)
6 TC
A handheld device that teleports the user 4-8 meters forward. Beware, teleporting into a wall will trigger a parallel emergency teleport; however if that fails, you may need to be stitched back together. Comes with 4 charges, recharges randomly. Warranty null and void if exposed to an electromagnetic pulse. Normally costs 8 TC. All sales final. Not recommended for children.][
Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.][
MODsuit Energy Shield Module
15 TC
An energy shield module for a MODsuit. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.][
MODsuit Anti-Slip Module
2 TC
A MODsuit module preventing the user from slipping on water.][
X-ray Vision Implant
10 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon.][
Stimpack
5 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection.][
Syndicate Combat Medic Kit
4 TC
This first aid kit is a suspicious brown and red. Included is a combat stimulant injector for rapid healing, a medical night vision HUD for quick identification of injured personnel, and other supplies helpful for a field medic.]
meyhazah was Hal-Beek the Ash Walker and died
Objective #1: Protect the necropolis tendril nest at all costs. Success!
The Ash Walker was successful!
9hyperzinetrippingengineers was Sudie-Nassa the Ash Walker and survived
Objective #1: Protect the necropolis tendril nest at all costs. Success!
The Ash Walker was successful!
soveryso was Asheemar-Bur the Ash Walker and survived
Objective #1: Protect the necropolis tendril nest at all costs. Success!
The Ash Walker was successful!
karbministo was Bar-Chanil the Ash Walker and survived
Objective #1: Protect the necropolis tendril nest at all costs. Success!
The Ash Walker was successful!
lordvoxelrot was Asska-Neeus the Ash Walker and died
Objective #1: Protect the necropolis tendril nest at all costs. Success!
The Ash Walker was successful!
splingybunglechalk was Go-Tei the Ash Walker and survived
Objective #1: Protect the necropolis tendril nest at all costs. Success!
The Ash Walker was successful!
Milton Powers awarded Noris Glookin the nobel sciences award!
- Reactionless researcher
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 56442 credits collected by crew this shift.
An average of 671.929 credits were collected.
The most affluent crew member at shift end was Patrick Patrick with 1751 cr!