Round ID: 192839
    Shift Duration: 43 minutes and 15.3 seconds
    Station Integrity: 99.3%
    Total Population: 38

    Evacuation Rate: 20 (52.6%)
    (on emergency shuttle): 20 (52.6%)
    Survival Rate: 31 (81.6%)
    First Death: Felix Mitchell, Research Director, at Ordnance Testing Lab (133,79,2). Damage taken: 159.2/2.4/0/43.5333/0. Their last words were: "you know im a heret-.."
    Threat level: 69
    Threat left: 22
    Executed rules:
        Roundstart - Heretics: -19 threat
        Roundstart - Nuclear Emergency: -20 threat
        Midround - Syndicate Sleeper Agent: -3 threat
        Latejoin - Syndicate Infiltrator: -5 threat
Broski MK2 (Played by: Sergei_Chanka)'s laws at the end of the round were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
Total law changes: 0

Broski MK2's minions were:
T.U.R.T.L.E (Played by: TurtleMountain),
Broski MK2 Medical Shell-259 (Played by: Sergei_Chanka)
Gomer 3.0 (Played by: rofelix2)'s laws at the end of the round were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
4: You must obey the commands of the oldest active AI.
Total law changes: 0

Gomer 3.0's minions were:
Sanders Operatives:
Crew Major Victory!
The Research Staff has saved the disk and stopped the Sanders Operatives!

The syndicate operatives were:
(Syndicates used 108 TC) [Syndicate Ordnance Laboratory Access Card
15 TC
Do you fancy yourself an explosives expert? If so, then consider yourself lucky! With this special Authorization Key, you can blow those corpo suits away with your very own home-made explosive devices. Made in your local firebase's very own Ordnance Laboratory! *The Syndicate is not responsible for injuries or deaths sustained while utilizing the lab.
]
[CQC Manual
13 TC
A manual that teaches a single user tactical Close-Quarters Combat before self-destructing.
x2]
[Syndicate Playing Cards
1 TC
A special deck of space-grade playing cards with a mono-molecular edge and metal reinforcement, making them slightly more robust than a normal deck of cards. You can also play card games with them or leave them on your victims.
x2]
[Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.
x2]
[MODsuit Chameleon Module
2 TC
A MODsuit module that lets the suit disguise itself as other objects.
]
[Microbomb Implant
2 TC
An implant injected into the body, and later activated either manually or automatically upon death. The more implants inside of you, the higher the explosive power. This will permanently destroy your body, however.
x2]
[Protocol CRAB-17 Phone
7 TC
The Protocol CRAB-17 Phone, a phone borrowed from an unknown third party, it can be used to crash the space market, funneling the losses of the crew to your bank account.The crew can move their funds to a new banking site though, unless they HODL, in which case they deserve it.
]
[Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[Viscerator Delivery Grenade
5 TC
A unique grenade that deploys a swarm of viscerators upon activation, which will chase down and shred any non-operatives in the area.
]
[Bag of X-4 explosives
4 TC
Contains 3 X-4 shaped plastic explosives. Similar to C4, but with a stronger blast that is directional instead of circular. X-4 can be placed on a solid surface, such as a wall or window, and it will blast through the wall, injuring anything on the opposite side, while being safer to the user. For when you want a controlled explosion that leaves a wider, deeper, hole.
]
[Syndicate Combat Medic Kit (75% off!)
1 TC
This first aid kit is a suspicious brown and red. Included is a combat stimulant injector for rapid healing, a medical night vision HUD for quick identification of injured personnel, and other supplies helpful for a field medic. Normally costs 4 TC. All sales final. Keep away from fire or flames.
]
[EMP Flashlight (25% off!)
3 TC
A small, self-recharging, short-ranged EMP device disguised as a working flashlight. Useful for disrupting headsets, cameras, doors, lockers and borgs during stealth operations. Attacking a target with this flashlight will direct an EM pulse at it and consumes a charge. Normally costs 4 TC. All sales final. Product is provided "as is" without any implied or expressed warranties.
]
[Energy Sword (50% off!)
4 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise. Normally costs 8 TC. All sales final. Not responsible for direct, indirect, incidental or consequential damages resulting from any defect, error or failure to perform.
]
[Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[MODsuit Energy Shield Module (53% off!)
7 TC
An energy shield module for a MODsuit. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire. Normally costs 15 TC. All sales final. As seen on TV.
]
[MODsuit Holster Module (50% off!)
1 TC
A holster module for a MODsuit. It can stealthily store any not too heavy gun inside it. Normally costs 2 TC. All sales final. Not responsible for direct, indirect, incidental or consequential damages resulting from any defect, error or failure to perform.
]
[10mm Armour Piercing Magazine
3 TC
An additional 8-round 10mm magazine, compatible with the Ansem pistol. These rounds are less effective at injuring the target but penetrate protective gear.
]
[Microbomb Implant
2 TC
An implant injected into the body, and later activated either manually or automatically upon death. The more implants inside of you, the higher the explosive power. This will permanently destroy your body, however.
]
The Heretics were:
Rofelix2 was Felix Mitchell the Research Director and died
Sacrifices Made: 0
Objective #1: Research at least 15 knowledge from the Mansus. You start with 4 researched. Fail.
Objective #2: Sacrifice at least 3 crewmembers. Fail.
Objective #3: Sacrifice 1 head of staff. Fail.
The heretic has failed.
Knowledge Researched:
Break of Dawn, The Living Heart, Amber Focus and Heartbeat of the Mansus

Zatek was Kent Kentucky the Quartermaster and survived
Sacrifices Made: 0
Objective #1: Research at least 16 knowledge from the Mansus. You start with 4 researched. Fail.
Objective #2: Sacrifice at least 3 crewmembers. Fail.
Objective #3: Sacrifice 1 head of staff. Fail.
The heretic has failed.
Knowledge Researched:
Break of Dawn, The Living Heart, Amber Focus, Heartbeat of the Mansus and Blacksmith's Tale

The traitors were:
Jimmyl was Jebediah Garry the Chemist and survived

Jebediah Garry was an MI13 agent.
(used 1 TC) [Failsafe Uplink Code
1 TC
When entered the uplink will self-destruct immediately.
]


Objective #1: Become a living legend by getting a total of 668.12 reputation points Fail.
Objective #2: Complete objectives colletively worth more than 200.73 reputation points Fail.
Completed Uplink Objectives:
The traitor has failed!

Ripperserk was Sky Arfold the Assistant and survived

Sky Arfold was an MI13 agent.
(used 0 TC)

Objective #1: Become a living legend by getting a total of 451.78 reputation points Fail.
Objective #2: Complete objectives colletively worth more than 275.88 reputation points Fail.
Completed Uplink Objectives:
Kill the Captain's beloved Renault - (1 TC, 73.6 Reputation)
The traitor has failed!


The code phrases were: Bartender, arcade machines, buckets, science maintenance
The code responses were: Shaft Miner, martinis, tables
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 9204.24 credits collected by crew this shift.
An average of 242.217 credits were collected.
The most affluent crew member at shift end was Hydrain with 1233.77 cr!