Chusi was
Skinwalker Johnson the
Assistant and
survivedSkinwalker Johnson
was an employee from Waffle Corporation.(used 24 TC)
[
Syndicate Bomb
11 TC
The Syndicate bomb is a fearsome device capable of massive destruction. It has an adjustable timer, with a minimum of 90 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so. The bomb core can be pried out and manually detonated with other explosives.][
Martial Arts Scroll
13 TC
This scroll contains the secrets of an ancient martial arts technique. You will master unarmed combat and gain the ability to swat bullets from the air, but you will also refuse to use dishonorable ranged weaponry.]Objective #1: Become a living legend by getting a total of 428.67 reputation points
Success!Objective #2: Complete objectives colletively worth more than 234.68 reputation points
Success!Completed Uplink Objectives:
Destroy the department techfab (Medical) - (1 TC, 65.65 Reputation)
Destroy the ore redemption machine - (1 TC, 39.17 Reputation)
Sow doubt among the crew 9 times using Syndicate propaganda. - (0 TC, 45.58 Reputation)
Steal a fire axe and destroy it - (1 TC, 98.33 Reputation)
Steal a hand teleporter and place a bug on it. - (1 TC, 50 Reputation)
Destroy the R&D Server 1de8 - (3 TC, 81.75 Reputation)
The traitor was successful!Blockaboo was
Gabriel Newman the
Assistant and
diedGabriel Newman
was an activist from the Animal Rights Consortium.(used 19 TC)
[
Syndicate Encryption Key
2 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key. In addition, this key also protects your headset from radio jammers.][
Agent Identification Card
2 TC
Agent cards prevent artificial intelligences from tracking the wearer, and hold up to 5 wildcards from other identification cards. In addition, they can be forged to display a new assignment, name and trim. This can be done an unlimited amount of times. Some Syndicate areas and devices can only be accessed with these cards.][
Syndicate MODsuit
8 TC
The feared MODsuit of a Syndicate agent. Features armoring and a set of inbuilt modules.][
Makarov Pistol
7 TC
A small, easily concealable handgun that uses 9mm auto rounds in 8-round magazines and is compatible with suppressors.]Objective #1: Become a living legend by getting a total of 436 reputation points
Fail.Objective #2: Complete objectives colletively worth more than 216.65 reputation points
Fail.Completed Uplink Objectives:
Sow doubt among the crew 9 times using Syndicate graffiti. - (0 TC, 71.25 Reputation)
The traitor has failed!C0ld0n02 was
Pilk Smirnov the
Cargo Technician and
diedPilk Smirnov
was a terrorist from Waffle Corporation.(used 20 TC)
[
9mm Handgun Magazine
1 TC
An additional 8-round 9mm magazine, compatible with the Makarov pistol.][
Sleepy Pen
4 TC
A syringe disguised as a functional pen, filled with a potent mix of drugs, including a strong anesthetic and a chemical that prevents the target from speaking. The pen holds one dose of the mixture, and can be refilled with any chemicals. Note that before the target falls asleep, they will be able to move and act.][
EMP Flashlight
4 TC
A small, self-recharging, short-ranged EMP device disguised as a working flashlight. Useful for disrupting headsets, cameras, doors, lockers and borgs during stealth operations. Attacking a target with this flashlight will direct an EM pulse at it and consumes a charge.][
Syndicate Holster
1 TC
A useful little device that allows for inconspicuous carrying of guns using chameleon technology. It also allows for badass gun-spinning.][
Experimental Syndicate Teleporter
8 TC
A handheld device that teleports the user 4-8 meters forward. Beware, teleporting into a wall will trigger a parallel emergency teleport; however if that fails, you may need to be stitched back together. Comes with 4 charges, recharges randomly. Warranty null and void if exposed to an electromagnetic pulse.][
Agent Identification Card
2 TC
Agent cards prevent artificial intelligences from tracking the wearer, and hold up to 5 wildcards from other identification cards. In addition, they can be forged to display a new assignment, name and trim. This can be done an unlimited amount of times. Some Syndicate areas and devices can only be accessed with these cards.]Objective #1: Become a living legend by getting a total of 571.12 reputation points
Fail.Objective #2: Complete objectives colletively worth more than 275.43 reputation points
Fail.Completed Uplink Objectives:
The traitor has failed!The code phrases were: Riley Levett, drab, communism, braveryThe code responses were: Warden, vacant commissary, brains