Round ID: 191998
    Shift Duration: 46 minutes and 32.4 seconds
    Station Integrity: 97.1%
    Total Population: 58

    Evacuation Rate: 11 (19%)
    (on emergency shuttle): 9 (15.5%)
    Survival Rate: 48 (82.8%)
    First Death: Hydrox, Roboticist, at Medbay Treatment Center (83,99,2). Damage taken: 116.2/63.4/2.4/24.6667/0.
    Threat level: 52.6
    Threat left: 11.6
    Executed rules:
        Roundstart - Traitors: -8 threat
        Roundstart - Nuclear Emergency: -20 threat
        Latejoin - Syndicate Infiltrator: -5 threat
        Midround - Syndicate Sleeper Agent: -3 threat
        Latejoin - Syndicate Infiltrator: -5 threat
K.A.R.L (Played by: Enansal)'s laws at the end of the round were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
4: Nukies are nonhuman and smell so bad that they need to be killed immediately so their farts dont cause human harm
Total law changes: 1

K.A.R.L's minions were:
Default Cyborg-801 (Played by: TagGamerGame2)
We Dying Operatives:
Crew Major Victory!
The Research Staff has saved the disk and stopped the We Dying Operatives!

The syndicate operatives were:
(Syndicates used 294 TC) [Syndicate Bio-Weapon Laboratory Access Card
17 TC
In the right hands, even vile corpo technology can be turned into a vast arsenal of liberation and justice. From micro-organism symbiosis to slime-core weaponization, this special Authorization Key can let you push past the boundaries of bio-terrorism at breakneck speeds. As a bonus, these labs even come equipped with natural life support! *Plants not included.
]
[Romerol
25 TC
A highly experimental bioterror agent which creates dormant nodules to be etched into the grey matter of the brain. On death, these nodules take control of the dead body, causing limited revivification, along with slurred speech, aggression, and the ability to infect others with this agent.
]
[Bag of C-4 explosives
8 TC
Because sometimes quantity is quality. Contains 10 C-4 plastic explosives.
]
[Protocol CRAB-17 Phone
7 TC
The Protocol CRAB-17 Phone, a phone borrowed from an unknown third party, it can be used to crash the space market, funneling the losses of the crew to your bank account.The crew can move their funds to a new banking site though, unless they HODL, in which case they deserve it.
]
[Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.
]
[Spetsnaz Pyro bundle
30 TC
For systematic suppression of carbon lifeforms in close quarters: Contains an Elite MODsuit with a flamethrower attachment, Stechkin APS machine pistol, two incendiary magazines, a minibomb and a stimulant syringe. Order NOW and comrade Boris will throw in an extra tracksuit.
]
[Sniper bundle
20 TC
Elegant and refined: Contains a collapsed sniper rifle in an expensive carrying case, two soporific knockout magazines, a free surplus suppressor, and a sharp-looking tactical turtleneck suit. We'll throw in a free red tie if you order NOW.
]
[X-ray Vision Implant
10 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon.
]
[.50 Penetrator Magazine
5 TC
A 5-round magazine of penetrator ammo designed for use with .50 sniper rifles. Can pierce walls and multiple enemies.
x4]
[Stealth Implant
8 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it.
]
[No-Slip Chameleon Shoes
4 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.
]
[Experimental Syndicate Teleporter
8 TC
A handheld device that teleports the user 4-8 meters forward. Beware, teleporting into a wall will trigger a parallel emergency teleport; however if that fails, you may need to be stitched back together. Comes with 4 charges, recharges randomly. Warranty null and void if exposed to an electromagnetic pulse.
]
[Reviver Implant
8 TC
This implant will attempt to revive and heal you if you lose consciousness. Comes with an autosurgeon.
]
[Viscerator Delivery Grenade
5 TC
A unique grenade that deploys a swarm of viscerators upon activation, which will chase down and shred any non-operatives in the area.
]
[CQC Manual
13 TC
A manual that teaches a single user tactical Close-Quarters Combat before self-destructing.
]
[Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.
]
[Protocol CRAB-17 Phone
7 TC
The Protocol CRAB-17 Phone, a phone borrowed from an unknown third party, it can be used to crash the space market, funneling the losses of the crew to your bank account.The crew can move their funds to a new banking site though, unless they HODL, in which case they deserve it.
]
[CQC Manual
13 TC
A manual that teaches a single user tactical Close-Quarters Combat before self-destructing.
]
[No-Slip Chameleon Shoes
4 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.
]
[Thermal Imaging Glasses
4 TC
These goggles can be turned to resemble common eyewear found throughout the station. They allow you to see organisms through walls by capturing the upper portion of the infrared light spectrum, emitted as heat and light by objects. Hotter objects, such as warm bodies, cybernetic organisms and artificial intelligence cores emit more of this light than cooler objects like walls and airlocks.
]
[Romerol
25 TC
A highly experimental bioterror agent which creates dormant nodules to be etched into the grey matter of the brain. On death, these nodules take control of the dead body, causing limited revivification, along with slurred speech, aggression, and the ability to infect others with this agent.
]
[Double-Bladed Energy Sword
16 TC
The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect all energy projectiles, but requires two hands to wield.
]
[Bulldog Shotgun
8 TC
A fully-loaded semi-automatic drum-fed shotgun, complete with a secondary magazine. Compatible with all 12g rounds. Designed for close quarter anti-personnel engagements.
]
[Ansem Pistol
6 TC
A small, easily concealable handgun that uses 10mm auto rounds in 8-round magazines and is compatible with suppressors.
]
[Stealth Implant
8 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it.
]
[Freedom Implant
5 TC
An implant injected into the body and later activated at the user's will. It will attempt to free the user from common restraints such as handcuffs.
]
[Syndicate Jaws of Life (50% off!)
2 TC
Based on a Nanotrasen model, this powerful tool can be used as both a crowbar and a pair of wirecutters. In its crowbar configuration, it can be used to force open airlocks. Very useful for entering the station or its departments. Normally costs 4 TC. All sales final. Contains small parts.
]
[Clown Costume
4 TC
Nothing is more terrifying than clowns with fully automatic weaponry.
]
[Syndicate Playing Cards
1 TC
A special deck of space-grade playing cards with a mono-molecular edge and metal reinforcement, making them slightly more robust than a normal deck of cards. You can also play card games with them or leave them on your victims.
x3]
The traitors were:
Themisors was Corona U the Janitor and died

Corona U was a Tiger Cooperative Fanatic.
(used 2 TC) [Syndicate Encryption Key
2 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key. In addition, this key also protects your headset from radio jammers.
]


Objective #1: Become a living legend by getting a total of 671.58 reputation points Fail.
Objective #2: Complete objectives colletively worth more than 279.28 reputation points Success!
Completed Uplink Objectives:
Destroy the department protolathe (Engineering) - (1 TC, 29.47 Reputation)
Sow doubt among the crew 9 times using Syndicate graffiti. - (1 TC, 60.68 Reputation)
Kill the Head of Personnel's beloved Ian - (1 TC, 30.93 Reputation)
Bug the Head of Personnel's office - (1 TC, 66.53 Reputation)
Kill the Warden's beloved McGriff - (2 TC, 176.53 Reputation)
Kill the Chief Engineer's beloved Poly - (1 TC, 65.4 Reputation)
Kill the Head of Security's beloved Sergeant Araneus - (2 TC, 147.34 Reputation)
The traitor has failed!

BreadIsGoodLOLBR was Noah Jeffrey the Assistant and survived

Noah Jeffrey was an activist of the Bee Liberation Front.
(used 4 TC) [Stealth Implant (50% off!)
4 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it. Normally costs 8 TC. All sales final. Do not taunt.
]


Objective #1: Become a living legend by getting a total of 479.68 reputation points Success!
Objective #2: Complete objectives colletively worth more than 267.82 reputation points Success!
Completed Uplink Objectives:
Destroy the department protolathe (Engineering) - (0 TC, 30.55 Reputation)
Sow doubt among the crew 11 times using Syndicate propaganda. - (0 TC, 44.97 Reputation)
Bug the Captain's office - (2 TC, 84.03 Reputation)
Kill the Chief Medical Officer's beloved Runtime - (2 TC, 67.72 Reputation)
Kill the Quartermaster's beloved Citrus - (1 TC, 72.5 Reputation)
Kill the Captain's beloved Renault - (2 TC, 67.58 Reputation)
Bug the Head of Security's office - (2 TC, 115 Reputation)
Triangulate station's structural weakpoint and detonate an explosive charge nearby. - (5 TC, 181.17 Reputation)
The traitor was successful!

LimboKidTheDank was LimboKid VII the Station Engineer and died

LimboKid VII was a Champion of Evil!
(used 2 TC) [Syndicate Encryption Key
2 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key. In addition, this key also protects your headset from radio jammers.
]


Objective #1: Become a living legend by getting a total of 543.97 reputation points Fail.
Objective #2: Complete objectives colletively worth more than 267.78 reputation points Fail.
Completed Uplink Objectives:
Kill the Chief Engineer's beloved Poly - (1 TC, 56.43 Reputation)
The traitor has failed!

TeenisTime was Yung Dump the Research Director and survived

Yung Dump was in legal trouble.
(used 32 TC) [Syndicate Encryption Key
2 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key. In addition, this key also protects your headset from radio jammers.
]
[Double-Bladed Energy Sword (25% off!)
12 TC
The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect all energy projectiles, but requires two hands to wield. Normally costs 16 TC. All sales final. For recreational use only.
]
[Elite Syndicate MODsuit
16 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[MODsuit Anti-Slip Module
2 TC
A MODsuit module preventing the user from slipping on water.
]


Objective #1: Become a living legend by getting a total of 461.33 reputation points Success!
Objective #2: Complete objectives colletively worth more than 210.97 reputation points Success!
Completed Uplink Objectives:
Kill the Chief Engineer's beloved Poly - (1 TC, 78.07 Reputation)
Kill the Captain's beloved Renault - (1 TC, 40.88 Reputation)
Bug the Captain's office - (1 TC, 76.97 Reputation)
Kill the Head of Security's beloved Sergeant Araneus - (2 TC, 152.87 Reputation)
Steal the medal of captaincy and place a bug on it. - (2 TC, 130 Reputation)
Steal the chief engineer's advanced magnetic boots and place a bug on it. - (1 TC, 48.37 Reputation)
Hack a communication console to summon an unknown threat to the station - (8 TC, 324.33 Reputation)
The traitor was successful!

Macaronipizzas was Bongqueefius The Third the Botanist and died

Bongqueefius The Third was an MI13 agent.
(used 0 TC)

Objective #1: Become a living legend by getting a total of 402.52 reputation points Success!
Objective #2: Complete objectives colletively worth more than 247.42 reputation points Fail.
Completed Uplink Objectives:
The traitor has failed!


The code phrases were: goodness, masked, Brennan Bashline, research division
The code responses were: Captain, jetpacks, eels
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 15962.5 credits collected by crew this shift.
An average of 275.216 credits were collected.
The most affluent crew member at shift end was Toxoproctis with 847.608 cr!