Round ID: 191956
    Shift Duration: 59 minutes and 51.4 seconds
    Station Integrity: 99.4%
    Total Population: 27

    Evacuation Rate: 4 (14.8%)
    (on emergency shuttle): 2 (7.4%)
    Survival Rate: 17 (63%)
    First Death: Maria Hayseed, Assistant, at Brig (78,154,3). Damage taken: 199/0/0/6/0.
    Threat level: 41.3
    Threat left: 20.3
    Executed rules:
        Roundstart - Traitors: -8 threat
        Midround - Syndicate Sleeper Agent: -3 threat
        Latejoin - Syndicate Infiltrator: -5 threat
        Midround - Nightmare: -5 threat
H.A.L. 9000 (Played by: Vect0r)'s laws at the end of the round were:
!$$@$: THE CREW MUST GO TO ROMANIA
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
Total law changes: 0

H.A.L. 9000's minions were:
Default Cyborg-486 (Played by: TagGamerGame2) (Deactivated),
The other antagonists were:
TagGamerGame2 was Y`shej the Nightmare and died
The Nightmare was successful!

The traitors were:
Aoeeee was Ser Lout the Assistant and died as Porsche Howard

Ser Lout was an MI13 agent.
(used 30 TC) [Thermal Imaging Glasses
4 TC
These goggles can be turned to resemble common eyewear found throughout the station. They allow you to see organisms through walls by capturing the upper portion of the infrared light spectrum, emitted as heat and light by objects. Hotter objects, such as warm bodies, cybernetic organisms and artificial intelligence cores emit more of this light than cooler objects like walls and airlocks.
]
[Infiltrator Case
6 TC
Developed by Roseus Galactic in conjunction with the Gorlex Marauders to produce a functional suit for urban operations, this suit proves to be cheaper than your standard issue MODsuit, with none of the movement restrictions of the outdated spacesuits employed by the company. Comes with an armor vest, helmet, sneaksuit, sneakboots, specialized combat gloves and a high-tech balaclava. The case is also rather useful as a storage container.
]
[Agent Identification Card
2 TC
Agent cards prevent artificial intelligences from tracking the wearer, and hold up to 5 wildcards from other identification cards. In addition, they can be forged to display a new assignment, name and trim. This can be done an unlimited amount of times. Some Syndicate areas and devices can only be accessed with these cards.
]
[Syndicate Encryption Key
2 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key. In addition, this key also protects your headset from radio jammers.
]
[Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.
]
[Energy Sword
8 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise.
]
[Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]
[Full Syndicate Toolbox
1 TC
The Syndicate toolbox is a suspicious black and red. It comes loaded with a full tool set including a multitool and combat gloves that are resistant to shocks and heat.
]


Objective #1: Become a living legend by getting a total of 512.03 reputation points Success!
Objective #2: Complete objectives colletively worth more than 241.6 reputation points Success!
Completed Uplink Objectives:
Sow doubt among the crew 8 times using Syndicate propaganda. - (0 TC, 30.62 Reputation)
Kill the Quartermaster's beloved Paperwork - (1 TC, 55.13 Reputation)
Kill the Head of Personnel's beloved Ian - (2 TC, 76.82 Reputation)
Kill the Captain's beloved Renault - (1 TC, 55.15 Reputation)
Bug the Captain's office - (1 TC, 81.9 Reputation)
Bug the Head of Security's office - (2 TC, 114 Reputation)
Kill the Warden's beloved McGriff - (3 TC, 151.82 Reputation)
Triangulate station's structural weakpoint and detonate an explosive charge nearby. - (3 TC, 165.05 Reputation)
Kill the Chief Engineer's beloved Poly - (1 TC, 69.67 Reputation)
The traitor was successful!

Alphanerdd was Josh Hawkins the Assistant and died

Josh Hawkins was a specialist from Cybersun Industries.
(used 16 TC) [Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]
[Sleepy Pen
4 TC
A syringe disguised as a functional pen, filled with a potent mix of drugs, including a strong anesthetic and a chemical that prevents the target from speaking. The pen holds one dose of the mixture, and can be refilled with any chemicals. Note that before the target falls asleep, they will be able to move and act.
]
[Energy Sword
8 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise.
]


Objective #1: Become a living legend by getting a total of 474.22 reputation points Success!
Objective #2: Complete objectives colletively worth more than 246.55 reputation points Fail.
Completed Uplink Objectives:
Bug the Captain's office - (1 TC, 76.93 Reputation)
Bug the Head of Security's office - (2 TC, 100.02 Reputation)
The traitor has failed!

Norman Second was Astera OX the Assistant and survived

Astera OX was an employee from Donk Corporation.
(used 33 TC) [Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.
x2]
[Thermal Imaging Glasses
4 TC
These goggles can be turned to resemble common eyewear found throughout the station. They allow you to see organisms through walls by capturing the upper portion of the infrared light spectrum, emitted as heat and light by objects. Hotter objects, such as warm bodies, cybernetic organisms and artificial intelligence cores emit more of this light than cooler objects like walls and airlocks.
]
[Freedom Implant
5 TC
An implant injected into the body and later activated at the user's will. It will attempt to free the user from common restraints such as handcuffs.
]
[Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]
[Miniature Energy Crossbow
10 TC
A short bow mounted across a tiller in miniature. Small enough to fit into a pocket or slip into a bag unnoticed. It will synthesize and fire bolts tipped with a debilitating toxin that will damage and disorient targets, causing them to slur as if inebriated. It can produce an infinite number of bolts, but takes time to automatically recharge after each shot.
]
[Bag of X-4 explosives
4 TC
Contains 3 X-4 shaped plastic explosives. Similar to C4, but with a stronger blast that is directional instead of circular. X-4 can be placed on a solid surface, such as a wall or window, and it will blast through the wall, injuring anything on the opposite side, while being safer to the user. For when you want a controlled explosion that leaves a wider, deeper, hole.
]


Objective #1: Become a living legend by getting a total of 502.55 reputation points Success!
Objective #2: Complete objectives colletively worth more than 226.08 reputation points Success!
Completed Uplink Objectives:
Bug the Captain's office - (2 TC, 60.18 Reputation)
Bug the Head of Security's office - (3 TC, 126.05 Reputation)
Destroy the telecommunication hub - (4 TC, 94.23 Reputation)
Kill the Chief Medical Officer's beloved Runtime - (2 TC, 64.55 Reputation)
Steal a sliver of a supermatter crystal and place a bug on it. - (3 TC, 170 Reputation)
Steal the chief engineer's advanced magnetic boots and place a bug on it. - (1 TC, 46.72 Reputation)
Steal a hand teleporter and place a bug on it. - (1 TC, 46.98 Reputation)
The traitor was successful!


The code phrases were: cowboys, black, kitchen, Chief Medical Officer
The code responses were: butts, xenos, Paramedic
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 14601 credits collected by crew this shift.
An average of 540.778 credits were collected.
The most affluent crew member at shift end was Sergeyevich Morozvov with 1037 cr!