Round ID:
191305 Shift Duration:
48 minutes and 1.6 seconds Station Integrity:
86.7% Total Population:
49 Evacuation Rate:
11 (22.4%) (on emergency shuttle):
11 (22.4%) Survival Rate:
31 (63.3%) First Death:
Scootaloo, Clown, at Robotics Lab (116,96,2). Damage taken: 7/0/0/0/0. Threat level: 52.2
Threat left: 19.2
Executed rules:
Roundstart -
Nuclear Emergency: -20 threat
Latejoin -
Syndicate Infiltrator: -5 threat
Midround -
Syndicate Sleeper Agent: -3 threat
Latejoin -
Syndicate Infiltrator: -5 threat
SMART F.R.I.D.G.E (Played by: Prussen) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
HAL Notquite 9000 (Played by: Kuzona) survived as an AI-less borg! Its laws were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
Default Cyborg-430 (Played by: Astrogem2) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
Humiliating Syndicate DefeatThe crew of Houseruled Stupid-Questions Colony XCI gave Chang operatives back their bomb! The syndicate base was destroyed! Next time, don't lose the nuke!
- Lokuthewise was Denholm Chang the Nuclear Operative and died
- An A Jay was Valary Chang the Nuclear Operative and had their body destroyed
- Talpro1 was Alger Chang the Nuclear Operative and had their body destroyed
- Astrogem2 was Default Cyborg-430 the Cyborg and died as Chang Operative #4
(Syndicates used 84 TC)
[
CQC Manual
13 TC
A manual that teaches a single user tactical Close-Quarters Combat before self-destructing.][
Syndicate Bomb
11 TC
The Syndicate bomb is a fearsome device capable of massive destruction. It has an adjustable timer, with a minimum of 90 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so. The bomb core can be pried out and manually detonated with other explosives.][
Gloves of the North Star
8 TC
These gloves let the user punch people very fast. Does not improve weapon attack speed or the meaty fists of a hulk.][
Microbomb Implant
2 TC
An implant injected into the body, and later activated either manually or automatically upon death. The more implants inside of you, the higher the explosive power. This will permanently destroy your body, however.][
Surplus SMG (50% off!)
1 TC
A horribly outdated automatic weapon. Why would you want to use this? Normally costs 2 TC. All sales final. Void where prohibited.][
Syndicate Saboteur Cyborg (77% off!)
8 TC
A streamlined engineering cyborg, equipped with covert modules. Also incapable of leaving the welder in the shuttle. Aside from regular Engineering equipment, it comes with a special destination tagger that lets it traverse disposals networks. Its chameleon projector lets it disguise itself as a Nanotrasen cyborg, on top it has thermal vision and a pinpointer. Normally costs 35 TC. All sales final. For recreational use only.][
Syndicate Combat Medic Kit
4 TC
This first aid kit is a suspicious brown and red. Included is a combat stimulant injector for rapid healing, a medical night vision HUD for quick identification of injured personnel, and other supplies helpful for a field medic.][
Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.][
Bulldog Shotgun
8 TC
A fully-loaded semi-automatic drum-fed shotgun, complete with a secondary magazine. Compatible with all 12g rounds. Designed for close quarter anti-personnel engagements.][
12g Dragon's Breath Drum
2 TC
An alternative 8-round dragon's breath magazine for use in the Bulldog shotgun. 'I'm a fire starter, twisted fire starter!'][
12g Meteorslug Shells
2 TC
An alternative 8-round meteorslug magazine for use in the Bulldog shotgun. Great for blasting airlocks off their frames and knocking down enemies.][
12g Buckshot Drum
2 TC
An additional 8-round buckshot magazine for use with the Bulldog shotgun. Front towards enemy.][
Decoy Nuclear Authentication Disk
1 TC
It's just a normal disk. Visually it's identical to the real deal, but it won't hold up under closer scrutiny by the Captain. Don't try to give this to us to complete your objective, we know better!][
Agent Identification Card
2 TC
Agent cards prevent artificial intelligences from tracking the wearer, and hold up to 5 wildcards from other identification cards. In addition, they can be forged to display a new assignment, name and trim. This can be done an unlimited amount of times. Some Syndicate areas and devices can only be accessed with these cards.][
Bulldog Shotgun
8 TC
A fully-loaded semi-automatic drum-fed shotgun, complete with a secondary magazine. Compatible with all 12g rounds. Designed for close quarter anti-personnel engagements.][
12g Buckshot Drum
2 TC
An additional 8-round buckshot magazine for use with the Bulldog shotgun. Front towards enemy.x2] Squishy_pone was
Alannah O'Neill the
Cook and
diedAlannah O'Neill
was a Tiger Cooperative Fanatic.(used 20 TC)
[
Martial Arts Scroll
13 TC
This scroll contains the secrets of an ancient martial arts technique. You will master unarmed combat and gain the ability to swat bullets from the air, but you will also refuse to use dishonorable ranged weaponry.][
Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.][
Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.]Objective #1: Become a living legend by getting a total of 461.37 reputation points
Success!Objective #2: Complete objectives colletively worth more than 263.48 reputation points
Fail.Completed Uplink Objectives:
Steal the chaplain's null rod and destroy it - (1 TC, 84.88 Reputation)
Bug the Head of Personnel's office - (1 TC, 35.58 Reputation)
Bug the Captain's office - (1 TC, 99.5 Reputation)
The traitor has failed!Decker223 was
Richard Johnson the
Assistant and
survivedRichard Johnson
was a terrorist from Waffle Corporation.(used 20 TC)
[
Energy Dagger
2 TC
A dagger made of energy that looks and functions as a pen when off.][
Storage Implant
8 TC
An implant injected into the body, and later activated at the user's will. It will open a small bluespace pocket capable of storing two regular-sized items.][
Miniature Energy Crossbow (30% off!)
7 TC
A short bow mounted across a tiller in miniature. Small enough to fit into a pocket or slip into a bag unnoticed. It will synthesize and fire bolts tipped with a debilitating toxin that will damage and disorient targets, causing them to slur as if inebriated. It can produce an infinite number of bolts, but takes time to automatically recharge after each shot. Normally costs 10 TC. All sales final. Keep away from fire or flames.][
Box of Throwing Weapons
3 TC
A box of shurikens and reinforced bolas from ancient Earth martial arts. They are highly effective throwing weapons. The bolas can knock a target down and the shurikens will embed into limbs.]Objective #1: Become a living legend by getting a total of 848.15 reputation points
Fail.Objective #2: Complete objectives colletively worth more than 276.03 reputation points
Fail.Completed Uplink Objectives:
Sow doubt among the crew 13 times using Syndicate graffiti. - (1 TC, 75.73 Reputation)
Bug the Captain's office - (1 TC, 77.02 Reputation)
The traitor has failed!Tax Fraud was
Nora Belrose the
Station Engineer and
survivedNora Belrose
was a Tiger Cooperative Fanatic.(used 11 TC)
[
Syndicate Bomb
11 TC
The Syndicate bomb is a fearsome device capable of massive destruction. It has an adjustable timer, with a minimum of 90 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so. The bomb core can be pried out and manually detonated with other explosives.]Objective #1: Become a living legend by getting a total of 608.6 reputation points
Fail.Objective #2: Complete objectives colletively worth more than 240.68 reputation points
Fail.Completed Uplink Objectives:
Kill the Chief Engineer's beloved Poly - (2 TC, 35.48 Reputation)
Steal cargo's departmental budget and place a bug on it. - (0 TC, 61.5 Reputation)
The traitor has failed!The code phrases were: oppression, dark gods, flamethrowers, lemonsThe code responses were: spess, Miriam Simpson, golems
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 27215 credits collected by crew this shift.
An average of 555.408 credits were collected.
The most affluent crew member at shift end was Audi Von Leavin with 4902 cr!