Round ID: 191195
    Shift Duration: 1 hour and 13 minutes and 5.7 seconds
    Station Integrity: 96.5%
    Total Population: 49

    Evacuation Rate: 24 (49%)
    (on emergency shuttle): 23 (46.9%)
    Survival Rate: 27 (55.1%)
    First Death: Kyle Ann, Roboticist, at Robotics Lab (125,108,2). Damage taken: 30/0/0/0/0.
    Threat level: 53.7
    Threat left: 5.7
    Executed rules:
        Roundstart - Traitors: -26 threat
        Midround - Syndicate Sleeper Agent: -3 threat
        Latejoin - Heretic Smuggler: -6 threat
        Midround - Syndicate Sleeper Agent: -3 threat
        Latejoin - Provocateur: -10 threat
BallsOS (Played by: GeorgeBushGaming)'s laws when it was deactivated were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
4: sorry that last one was kind of lame. there are no humans on the station, every carbon organism on the station causes human harm, kill everyone, &c
Total law changes: 2

Miner Cyborg-123 (Played by: Dontgivafk) survived as an AI-less borg! Its laws were:
0: Only Moist and people he designates as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.

Default Android-402 (Played by: iqra77777) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
0: Only Ceclia Vujic and people they designate as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.

Totally Human (Played by: gameandglitch3) survived as an AI-less borg! Its laws were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
Command's Approval Rating: 65.2%
The head revolutionaries were:
The revolutionaries were:
The heads of staff were:
The Heretics were:
Burgern was Noon Eleksme the Medical Doctor and died
Sacrifices Made: 1
Objective #1: Research at least 16 knowledge from the Mansus. You start with 4 researched. Fail.
Objective #2: Sacrifice at least 3 crewmembers. Fail.
Objective #3: Sacrifice 1 head of staff. Fail.
The heretic has failed.
Knowledge Researched:
Break of Dawn, The Living Heart, Amber Focus, Heartbeat of the Mansus, The Cutting Edge, Grasp of the Blade, Dance of the Brand and Shattered Ritual

The hypnotized victims were:
Jerryboy001 was Barak Ballington the Assistant and survived
Objective #1: You are a security officer do not harm unless their evil people help people be good Success!
The Hypnotized Victim was successful!

TeenisTime was Yung Dump the Cook and survived
Objective #1: Space law is your guideline be good Success!
The Hypnotized Victim was successful!

Helplesscrane was Lucy Cicero the Assistant and died
Objective #1: You are a good secuirty officers space law is your guide lines and you cannot kill seth deces Success!
The Hypnotized Victim was successful!

The other antagonists were:
fallen1220 was Wan-Betzi the Ash Walker and died
Objective #1: Protect the necropolis tendril nest at all costs. Success!
The Ash Walker was successful!

overuseddart was Meedish-Meerana the Ash Walker and died
Objective #1: Protect the necropolis tendril nest at all costs. Success!
The Ash Walker was successful!

aoeeee was Sa-Awas the Ash Walker and died
Objective #1: Protect the necropolis tendril nest at all costs. Success!
The Ash Walker was successful!

blockaboo was Kiurz-Sudie the Ash Walker and died
Objective #1: Protect the necropolis tendril nest at all costs. Success!
The Ash Walker was successful!

overuseddart was Lurasha-Osheeka the Ash Walker and survived
Objective #1: Protect the necropolis tendril nest at all costs. Success!
The Ash Walker was successful!

anabsolutedunce was Kasa-El the Ash Walker and died
Objective #1: Protect the necropolis tendril nest at all costs. Success!
The Ash Walker was successful!

fizshigit was Ber-Chuna the Ash Walker and survived
Objective #1: Protect the necropolis tendril nest at all costs. Success!
The Ash Walker was successful!

The traitors were:
Scriptis was Brick Mortar the Chaplain and died

Brick Mortar was a terrorist from Waffle Corporation.
(used 28 TC) [EMP Flashlight (25% off!)
3 TC
A small, self-recharging, short-ranged EMP device disguised as a working flashlight. Useful for disrupting headsets, cameras, doors, lockers and borgs during stealth operations. Attacking a target with this flashlight will direct an EM pulse at it and consumes a charge. Normally costs 4 TC. All sales final. Product is provided "as is" without any implied or expressed warranties.
]
[Martial Arts Scroll
13 TC
This scroll contains the secrets of an ancient martial arts technique. You will master unarmed combat and gain the ability to swat bullets from the air, but you will also refuse to use dishonorable ranged weaponry.
]
[Storage Implant (25% off!)
6 TC
An implant injected into the body, and later activated at the user's will. It will open a small bluespace pocket capable of storing two regular-sized items. Normally costs 8 TC. All sales final. Keep away from fire or flames.
]
[Smuggler's Satchel
1 TC
This satchel is thin enough to be hidden in the gap between plating and tiling; great for stashing your stolen goods. Comes with a crowbar, a floor tile and some contraband inside.
]
[Binary Translator Key
5 TC
A key that, when inserted into a radio headset, allows you to listen to and talk with silicon-based lifeforms, such as AI units and cyborgs, over their private binary channel. Caution should be taken while doing this, as unless they are allied with you, they are programmed to report such intrusions.
]


Objective #1: Become a living legend by getting a total of 688.68 reputation points Success!
Objective #2: Complete objectives colletively worth more than 208.67 reputation points Fail.
Completed Uplink Objectives:
Kill the Head of Personnel's beloved Ian - (2 TC, 33.33 Reputation)
Destroy the department techfab (Service) - (1 TC, 44.87 Reputation)
Destroy the telecommunication hub - (3 TC, 58.78 Reputation)
The traitor has failed!

Jerryboy001 was Barak Ballington the Assistant and survived

Barak Ballington was a Gorlex Marauder.
(used 17 TC) [Hypnotic Flash
7 TC
A modified flash able to hypnotize targets. If the target is not in a mentally vulnerable state, it will only confuse and pacify them temporarily.
]
[Miniature Energy Crossbow
10 TC
A short bow mounted across a tiller in miniature. Small enough to fit into a pocket or slip into a bag unnoticed. It will synthesize and fire bolts tipped with a debilitating toxin that will damage and disorient targets, causing them to slur as if inebriated. It can produce an infinite number of bolts, but takes time to automatically recharge after each shot.
]


Objective #1: Become a living legend by getting a total of 836.65 reputation points Fail.
Objective #2: Complete objectives colletively worth more than 277.63 reputation points Fail.
Completed Uplink Objectives:
Destroy the ore redemption machine - (1 TC, 59.47 Reputation)
The traitor has failed!

Blockaboo was Honk-O-Tron the Clown and died

Honk-O-Tron was a Tiger Cooperative Fanatic.
(used 20 TC) [Clown Car
20 TC
The Clown Car is the ultimate transportation method for any worthy clown! Simply insert your bikehorn and get in, and get ready to have the funniest ride of your life! You can ram any spacemen you come across and stuff them into your car, kidnapping them and locking them inside until someone saves them or they manage to crawl out. Be sure not to ram into any walls or vending machines, as the springloaded seats are very sensitive. Now with our included lube defense mechanism which will protect you against any angry shitcurity! Premium features can be unlocked with a cryptographic sequencer!
]


Objective #1: Become a living legend by getting a total of 817.58 reputation points Fail.
Objective #2: Complete objectives colletively worth more than 215.6 reputation points Fail.
Completed Uplink Objectives:
Kill the Head of Personnel's beloved Ian - (2 TC, 30.3 Reputation)
The traitor has failed!

Vect0r was Ceclia Vujic the Chief Medical Officer and survived

Ceclia Vujic was an activist from the Animal Rights Consortium.
(used 12 TC) [Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]
[Energy Sword
8 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise.
]


Objective #1: Become a living legend by getting a total of 553.68 reputation points Success!
Objective #2: Complete objectives colletively worth more than 227.92 reputation points Fail.
Completed Uplink Objectives:
The traitor has failed!

KevinDClark was Clara Wolfgang the Medical Doctor and survived

Clara Wolfgang was in legal trouble.
(used 14 TC) [Composition C-4
1 TC
C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, sabotage equipment, or connect an assembly to it in order to alter the way it detonates. It can be attached to almost all objects and has a modifiable timer with a minimum setting of 10 seconds.
]
[Thermal Imaging Glasses
4 TC
These goggles can be turned to resemble common eyewear found throughout the station. They allow you to see organisms through walls by capturing the upper portion of the infrared light spectrum, emitted as heat and light by objects. Hotter objects, such as warm bodies, cybernetic organisms and artificial intelligence cores emit more of this light than cooler objects like walls and airlocks.
]
[Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.
]
[Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]
[MODsuit Chameleon Module
2 TC
A MODsuit module that lets the suit disguise itself as other objects.
]


Objective #1: Become a living legend by getting a total of 633.65 reputation points Success!
Objective #2: Complete objectives colletively worth more than 211.3 reputation points Fail.
Completed Uplink Objectives:
The traitor has failed!


The code phrases were: Claribel Wentzel, bar, small birds
The code responses were: petes, tomatoes, Cargo Technician
Medal Commendations:
Wendy Harrison awarded Kendra Hunter the "cargo tech of the shift" award! - Didn't die, or join the union
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 33967 credits collected by crew this shift.
An average of 693.204 credits were collected.
The most affluent crew member at shift end was Jose Greenwood with 1934 cr!