Round ID: 190800
    Shift Duration: 1 hour and 18 minutes and 6.6 seconds
    Station Integrity: 99.4%
    Total Population: 53

    Evacuation Rate: 13 (24.5%)
    (on emergency shuttle): 13 (24.5%)
    Survival Rate: 32 (60.4%)
    First Death: David Reid, Assistant, at Robotics Lab (125,108,2). Damage taken: 30/0/0/0/0.
    Threat level: 42.5
    Threat left: 0.5
    Executed rules:
        Roundstart - Traitors: -8 threat
        Roundstart - Changelings: -16 threat
        Midround - Syndicate Sleeper Agent: -3 threat
        Latejoin - Syndicate Infiltrator: -5 threat
        Latejoin - Provocateur: -10 threat
        Midround - Sentient Disease: -8 threat
K.A.R.L (Played by: Enansal)'s laws at the end of the round were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
Total law changes: 0

FR-3N (Played by: Hydrangean) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
0: Only Old Johnson and people they designate as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.

F3LL4 (Played by: The_Micronwave) survived as an AI-less borg! Its laws were:
0: Only Old Johnson and people they designate as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.

Chang-3P0 (Played by: Lokuthewise) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
0: Only Caveman Johnson and people he designates as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.

Default Android-403 (Played by: thatcommie) survived as an AI-less borg! Its laws were:
0: Only Caveman Johnson and people he designates as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
Command's Approval Rating: 70.4%
The head revolutionaries were:
The revolutionaries were:
The heads of staff were:
The changelings were:
Anobis was John McDumbhead the Geneticist and survived
Genomes Extracted: 3

Objective #1: Extract 8 compatible genomes. Fail.
Objective #2: Steal 28 moles of plasma (full tank) Fail.
Objective #3: Prevent Michael Korsovik, the Assistant, from escaping alive. Success!
Objective #4: Escape on the shuttle or an escape pod with the identity of Michael Korsovik, the Assistant while wearing their identification card. Fail.
The changeling has failed.

Normal Norm was Norm Norman the Assistant and had their body destroyed
Genomes Extracted: 5

Objective #1: Absorb another Changeling. Fail.
Objective #2: Assassinate David Dave, the Roboticist. Success!
Objective #3: Escape on the shuttle or an escape pod with the identity of Tavish MacHaddick, the Botanist while wearing their identification card. Fail.
The changeling has failed.

The diseases were:
Disease name: Hi
Fallen1220 was Sentient Disease the Sentient Disease and survived as Hi (Sentient Disease)

Objective #1: Survive and infect as many people as possible. Success!
Objective #2: Ensure that at least one infected host escapes on the shuttle or an escape pod. Success!
The sentient disease was successful!
Hi completed the round with 15 infected hosts, and reached a maximum of 15 concurrent infections.
Hi completed the round with the following adaptations:
Voluntary Coughing, Secrete Infection, Viral evolutionary acceleration, Fever, Viral self-adaptation

The other antagonists were:
Refrence was Madeleine Moon the Research Director and died
Objective #1: The station has been overrun by revolutionaries, stay alive until the end. Fail.
The Enemy of the Revolution has failed!

SilveredSoul was Adrian Vee the Quartermaster and died
Objective #1: The station has been overrun by revolutionaries, stay alive until the end. Fail.
The Enemy of the Revolution has failed!

The traitors were:
TagGamerGame2 was Licks-The-Icicles the Chaplain and died

Licks-The-Icicles was an activist of the Bee Liberation Front.
(used 21 TC) [Syndicate Tome
5 TC
Using rare artifacts acquired at great cost, the Syndicate has reverse engineered the seemingly magical books of a certain cult. Though lacking the esoteric abilities of the originals, these inferior copies are still quite useful, being able to provide both weal and woe on the battlefield, even if they do occasionally bite off a finger.
]
[Stimpack
5 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection.
x2]
[Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.
]
[Syndicate Surgery Duffel Bag
3 TC
The Syndicate surgery duffel bag is a toolkit containing all surgery tools, surgical drapes, a Syndicate brand MMI, a straitjacket, and a muzzle.
]


Objective #1: Become a living legend by getting a total of 503.87 reputation points Success!
Objective #2: Complete objectives colletively worth more than 252.45 reputation points Fail.
Completed Uplink Objectives:
Sow doubt among the crew 9 times using Syndicate propaganda. - (1 TC, 68.77 Reputation)
Kill the Quartermaster's beloved Citrus - (2 TC, 56.82 Reputation)
Kill the Captain's beloved Renault - (2 TC, 63.23 Reputation)
The traitor has failed!

That_commie was Chance Stamos the Assistant and died

Chance Stamos was an activist from the Animal Rights Consortium.
(used 21 TC) [Experimental Syndicate Teleporter
8 TC
A handheld device that teleports the user 4-8 meters forward. Beware, teleporting into a wall will trigger a parallel emergency teleport; however if that fails, you may need to be stitched back together. Comes with 4 charges, recharges randomly. Warranty null and void if exposed to an electromagnetic pulse.
]
[Storage Implant
8 TC
An implant injected into the body, and later activated at the user's will. It will open a small bluespace pocket capable of storing two regular-sized items.
]
[Syndicate Soap
1 TC
A sinister-looking surfactant used to clean blood stains to hide murders and prevent DNA analysis. You can also drop it underfoot to slip people.
]
[Chameleon Kit
2 TC
A set of items that contain chameleon technology allowing you to disguise as pretty much anything on the station, and more! Due to budget cuts, the shoes don't provide protection against slipping and skillchips are sold separately.
x2]


Objective #1: Become a living legend by getting a total of 823.43 reputation points Fail.
Objective #2: Complete objectives colletively worth more than 279.4 reputation points Fail.
Completed Uplink Objectives:
Bug the Captain's office - (2 TC, 66.5 Reputation)
Kill the Quartermaster's beloved Citrus - (2 TC, 67.3 Reputation)
Kill the Captain's beloved Renault - (1 TC, 75.8 Reputation)
The traitor has failed!

Stairmaster was Old Johnson the Chief Medical Officer and died

Old Johnson was an employee from Waffle Corporation.
(used 21 TC) [Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]
[Double-Bladed Energy Sword
16 TC
The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect all energy projectiles, but requires two hands to wield.
]
[Syndicate Holster
1 TC
A useful little device that allows for inconspicuous carrying of guns using chameleon technology. It also allows for badass gun-spinning.
]


Objective #1: Become a living legend by getting a total of 694.27 reputation points Success!
Objective #2: Complete objectives colletively worth more than 273.23 reputation points Fail.
Completed Uplink Objectives:
Kill the Captain's beloved Renault - (2 TC, 52.1 Reputation)
The traitor has failed!


The code phrases were: goodness, serial killers, Shaft Miner
The code responses were: ears, Beau Harshman, assholes
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 13 customers and made 425 credits.
In total, they earned 425 credits!
Centcom is displeased. Come on service, surely you can do better than that.
General Statistics:
There were 36912 credits collected by crew this shift.
An average of 696.453 credits were collected.
The most affluent crew member at shift end was Randy R. Cola with 2117 cr!