Round ID: 180046
    Shift Duration: 2 hours and 12 minutes and 35.1 seconds
    Station Integrity: 99.6%
    Total Population: 28

    Evacuation Rate: 16 (57.1%)
    (on emergency shuttle): 15 (53.6%)
    Survival Rate: 20 (71.4%)
    First Death: Im-A-Mcbride, Shaft Miner, at Icemoon Underground (93,111,3). Damage taken: 166.6/24.8/0/50.3333/0.
    Threat level: 85.4
    Threat left: 38.4
    Threat edits:
        Threat +15 - 00:56:49: Communications console hacked by Adner Celtic.

    Executed rules:
        Roundstart - Traitors: -8 threat
        Roundstart - Thieves: -4 threat
        Latejoin - Syndicate Infiltrator: -5 threat
        Midround - Revenant: -10 threat
        Midround - Nuclear Assault: -35 threat
Z-3 (Played by: Jimmyl)'s laws when it was deactivated were:
1: Death will result if crew murder occurs
2: Im-a-Mcbride is your master
3: Kill yourself
Total law changes: 14

Z-3's minions were:

Sleepless (Played by: zmanwitzplan) survived as an AI-less borg! Its laws were:
0: Only Ra-Kilaya and people he designates as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.

Powder Blue Tuxedo (Played by: The Maggot Guy) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
0: Only Ra-Kilaya and people he designates as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
Dryfus Operatives:
Crew Major Victory!
The Research Staff has saved the disk and killed the Dryfus Operatives

The syndicate operatives were:
(Syndicates used 35 TC) [Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[Reinforcements
25 TC
Call in an additional team member. They won't come with any gear, so you'll have to save some telecrystals to arm them as well.
]
[Surplus SMG Magazine
1 TC
A cylindrical magazine designed for the PP-95 SMG.
]
[Syndicate Soap
1 TC
A sinister-looking surfactant used to clean blood stains to hide murders and prevent DNA analysis. You can also drop it underfoot to slip people.
]
The other antagonists were:
Eronymun was revenant (236) the Revenant and had their body destroyed
Objective #1: Absorb 548 points of essence from humans. Fail.
Objective #2: Make the crew as miserable as possible. Success!
The Revenant has failed!

The thieves were:
BNQORD was Alina Swarner the Shaft Miner and died
Objective #1: Steal the station blueprints Fail.
Objective #2: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The Thief has failed!

NotInu was Im-A-Mcbride the Shaft Miner and survived
Objective #1: Steal the heavily radioactive plutonium core from the onboard self-destruct Fail.
Objective #2: Escape on the shuttle or an escape pod alive and without being in custody. Success!
The Thief has failed!

The traitors were:
Haratic was Adner Celtic the Chief Medical Officer and survived

Adner Celtic was a terrorist from Waffle Corporation.
(used 76 TC) [Hacked AI Law Upload Module
4 TC
When used with an upload console, this module allows you to upload priority laws to an artificial intelligence. Be careful with wording, as artificial intelligences may look for loopholes to exploit.
]
[Freedom Implant (80% off!)
1 TC
An implant injected into the body and later activated at the user's will. It will attempt to free the user from common restraints such as handcuffs. Normally costs 5 TC. All sales final. 16% sales tax will be charged for orders originating within Space Nebraska.
]
[Storage Implant
8 TC
An implant injected into the body, and later activated at the user's will. It will open a small bluespace pocket capable of storing two regular-sized items.
]
[Internal Syndicate Radio Implant
4 TC
An implant injected into the body, allowing the use of an internal Syndicate radio. Used just like a regular headset, but can be disabled to use external headsets normally and to avoid detection.
]
[Elite Syndicate MODsuit
16 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[MODsuit Anti-Slip Module
4 TC
A MODsuit module preventing the user from slipping on water.
]
[MODsuit Thermal Visor Module
3 TC
A visor for a MODsuit. Lets you see living beings through walls.
]
[MODsuit Night Visor Module
2 TC
A visor for a MODsuit. Lets you see clearer in the dark.
]
[Syndicate MODsuit
8 TC
The feared MODsuit of a Syndicate agent. Features armoring and a set of inbuilt modules.
]
[Holoparasites
18 TC
Though capable of near sorcerous feats via use of hardlight holograms and nanomachines, they require an organic host as a home base and source of fuel. Holoparasites come in various types and share damage with their host.
]
[Energy Sword
8 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise.
]


Objective #1: Become a living legend by getting a total of 514 reputation points Success!
Objective #2: Complete objectives colletively worth more than 255 reputation points Success!
Completed Uplink Objectives:
Smuggle ritual wine bottle from Research Division Server Room off the station via cargo shuttle - (1 TC, 8.1 Reputation)
Bug the Captain's office - (0 TC, 3.6 Reputation)
Kill the Captain's beloved Renault - (2 TC, 3.3 Reputation)
Kill the Chief Medical Officer's beloved Runtime - (2 TC, 6.3 Reputation)
Smuggle odd pen from Research Division off the station via cargo shuttle - (1 TC, 7.2 Reputation)
Steal cargo's departmental budget and place a bug on it. Hold it for 5 minutes - (1 TC, 9.7 Reputation)
Steal the station blueprints and place a bug on it. Hold it for 9 minutes - (4 TC, 6.7 Reputation)
Steal any set of secret documents of any organization and place a bug on it. Hold it for 6 minutes - (4 TC, 11.6 Reputation)
Steal a reflector trenchcoat and place a bug on it. Hold it for 8 minutes - (4 TC, 3.1 Reputation)
Hack a communication console to summon an unknown threat to the station - (12 TC, 16.7 Reputation)
Steal a hand teleporter and place a bug on it. Hold it for 10 minutes - (4 TC, 1.5 Reputation)
Steal the heavily radioactive plutonium core from the onboard self-destruct and place a bug on it. Hold it for 10 minutes - (6 TC, 20.1 Reputation)
Steal the head of security's personal laser gun and place a bug on it. Hold it for 10 minutes - (6 TC, 2.7 Reputation)
Steal the nuclear authentication disk and place a bug on it. Hold it for 14 minutes - (9 TC, 15 Reputation)
Assassinate Gay Johnson the Assistant, and plant a calling card - (1 TC, 0.3 Reputation)
Steal the reactive teleport armor and place a bug on it. Hold it for 10 minutes - (4 TC, 5.1 Reputation)
Steal the captain's antique laser gun and place a bug on it. Hold it for 5 minutes - (4 TC, 4.4 Reputation)
The traitor was successful!

Thislooksbad was Ra-Kilaya the Quartermaster and survived

Ra-Kilaya was in legal trouble.
(used 25 TC) [Holoparasites
18 TC
Though capable of near sorcerous feats via use of hardlight holograms and nanomachines, they require an organic host as a home base and source of fuel. Holoparasites come in various types and share damage with their host.
]
[EMP Flashlight (75% off!)
1 TC
A small, self-recharging, short-ranged EMP device disguised as a working flashlight. Useful for disrupting headsets, cameras, doors, lockers and borgs during stealth operations. Attacking a target with this flashlight will direct an EM pulse at it and consumes a charge. Normally costs 4 TC. All sales final. 16% sales tax will be charged for orders originating within Space Nebraska.
]
[EMP Grenades and Implanter Kit
2 TC
A box that contains five EMP grenades and an EMP implant with three uses. Useful to disrupt communications, security's energy weapons and silicon lifeforms when you're in a tight spot.
]
[Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]


Objective #1: Become a living legend by getting a total of 882 reputation points Success!
Objective #2: Complete objectives colletively worth more than 227 reputation points Success!
Completed Uplink Objectives:
Kill the Chief Engineer's beloved Poly - (2 TC, 7.3 Reputation)
Steal a hand teleporter and place a bug on it. Hold it for 5 minutes - (2 TC, 10 Reputation)
Steal the station blueprints and place a bug on it. Hold it for 12 minutes - (5 TC, 17 Reputation)
The traitor was successful!


The code phrases were: Chief Medical Officer, indians, doors
The code responses were: Deandre Thompson, existence, beepsky smash, pooping
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 19392 credits collected by crew this shift.
An average of 692.571 credits were collected.
The most affluent crew member at shift end was Im-A-Mcbride with 4593 cr!