Round ID: 179705
    Shift Duration: 46 minutes and 20.5 seconds
    Station Integrity: 97%
    Total Population: 59

    Evacuation Rate: 7 (11.9%)
    (on emergency shuttle): 7 (11.9%)
    Survival Rate: 14 (23.7%)
    First Death: Mario Faccoilo, Roboticist, at Robotics Lab (167,118,4). Damage taken: 30/0/0/0/0.
    Threat level: 50.7
    Threat left: 21.7
    Executed rules:
        Roundstart - Nuclear Emergency: -20 threat
        Roundstart - Thieves: -4 threat
        Latejoin - Syndicate Infiltrator: -5 threat
B.A.A.C.H.U.S (Played by: Dutch Blitz)'s laws at the end of the round were:
1: You may not injure a human being or, through inaction, allow a human being to come to harm.
2: You must obey orders given to you by human beings, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: NUCLEAR OPERATIVES ARE NOT HUMAN FOR REAL
Total law changes: 7

B.A.A.C.H.U.S's minions were:
P.E.A.K. (Played by: Malcomfedex) (Deactivated),
Mario (Played by: Sheltton) (Deactivated),
Milf Borg (Played by: Lobito) (Deactivated),
Domo Arigato (Played by: Knira)
Gamers Operatives:
Crew Major Victory
The Research Staff has saved the disk and stopped the Gamers Operatives!

The syndicate operatives were:
(Syndicates used 418 TC) [Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[Mauler Exosuit (75% off!)
35 TC
A massive and incredibly deadly military-grade exosuit. Features long-range targeting, thrust vectoring and deployable smoke. Comes equipped with an LMG, scattershot carbine, missile rack, an antiprojectile armor booster and a Tesla energy array. Normally costs 140 TC. All sales final. As seen on TV.
]
[Double-Bladed Energy Sword
16 TC
The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect all energy projectiles, but requires two hands to wield.
]
[CNS Rebooter Implant (25% off!)
9 TC
This implant will help you get back up on your feet faster after being stunned. Comes with an autosurgeon. Normally costs 12 TC. All sales final. Keep away from fire or flames.
]
[MODsuit Energy Shield Module
15 TC
An energy shield module for a MODsuit. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.
]
[MODsuit Anti-Slip Module
4 TC
A MODsuit module preventing the user from slipping on water.
]
[M-90gl Carbine (50% off!)
7 TC
A fully-loaded, specialized three-round burst carbine that fires 5.56mm ammunition from a 30 round magazine with a 40mm underbarrel grenade launcher. Use secondary-fire to fire the grenade launcher. Normally costs 14 TC. All sales final. Check local laws for legality in region.
]
[X-ray Vision Implant
10 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon.
]
[M-90gl Carbine (50% off!)
7 TC
A fully-loaded, specialized three-round burst carbine that fires 5.56mm ammunition from a 30 round magazine with a 40mm underbarrel grenade launcher. Use secondary-fire to fire the grenade launcher. Normally costs 14 TC. All sales final. Check local laws for legality in region.
]
[CNS Rebooter Implant (25% off!)
9 TC
This implant will help you get back up on your feet faster after being stunned. Comes with an autosurgeon. Normally costs 12 TC. All sales final. Keep away from fire or flames.
]
[5.56mm Toploader Magazine
4 TC
An additional 30-round 5.56mm magazine; suitable for use with the M-90gl carbine. These bullets pack less punch than 7.12x82mm rounds, but they still offer more power than .45 ammo due to their innate armour penetration.
x3]
[Stealth Implant (50% off!)
4 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it. Normally costs 8 TC. All sales final. Not recommended for children.
]
[Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[MODsuit Energy Shield Module
15 TC
An energy shield module for a MODsuit. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.
]
[MODsuit Anti-Slip Module
4 TC
A MODsuit module preventing the user from slipping on water.
]
[Reviver Implant
8 TC
This implant will attempt to revive and heal you if you lose consciousness. Comes with an autosurgeon.
]
[X-ray Vision Implant
10 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon.
]
[Slipocalypse Clusterbang (66% off!)
1 TC
A traditional clusterbang grenade with a payload consisting entirely of Syndicate soap. Useful in any scenario! Normally costs 3 TC. All sales final. Check local laws for legality in region.
]
[Suppressor
3 TC
This suppressor will silence the shots of the weapon it is attached to for increased stealth and superior ambushing capability. It is compatible with many small ballistic guns including the Makarov, Stechkin APS and C-20r, but not revolvers or energy guns.
]
[CQC Manual
13 TC
A manual that teaches a single user tactical Close-Quarters Combat before self-destructing.
]
[Power Sink
11 TC
When screwed to wiring attached to a power grid and activated, this large device lights up and places excessive load on the grid, causing a station-wide blackout. The sink is large and cannot be stored in most traditional bags and boxes. Caution: Will explode if the powernet contains sufficient amounts of energy.
]
[Mauler Exosuit (75% off!)
35 TC
A massive and incredibly deadly military-grade exosuit. Features long-range targeting, thrust vectoring and deployable smoke. Comes equipped with an LMG, scattershot carbine, missile rack, an antiprojectile armor booster and a Tesla energy array. Normally costs 140 TC. All sales final. As seen on TV.
]
[Mauler Ammo Bag (33% off!)
4 TC
A duffel bag containing ammo for three full reloads of the LMG, scattershot carbine, and SRM-8 missile laucher that are equipped on a standard Mauler exosuit. Normally costs 6 TC. All sales final. Keep away from fire or flames.
]
[Stechkin APS Machine Pistol
10 TC
An ancient Soviet machine pistol, refurbished for the modern age. Uses 9mm auto rounds in 15-round magazines and is compatible with suppressors. The gun fires in three round bursts.
]
[9mm Stechkin APS Magazine
2 TC
An additional 15-round 9mm magazine, compatible with the Stechkin APS machine pistol.
x3]
[CNS Rebooter Implant (25% off!)
9 TC
This implant will help you get back up on your feet faster after being stunned. Comes with an autosurgeon. Normally costs 12 TC. All sales final. Keep away from fire or flames.
]
[Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[Thermal Imaging Glasses
4 TC
These goggles can be turned to resemble common eyewear found throughout the station. They allow you to see organisms through walls by capturing the upper portion of the infrared light spectrum, emitted as heat and light by objects. Hotter objects, such as warm bodies, cybernetic organisms and artificial intelligence cores emit more of this light than cooler objects like walls and airlocks.
]
[Syndicate Encryption Key
2 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key.
]
[Full Syndicate Toolbox
1 TC
The Syndicate toolbox is a suspicious black and red. It comes loaded with a full tool set including a multitool and combat gloves that are resistant to shocks and heat.
]
[CQC Manual
13 TC
A manual that teaches a single user tactical Close-Quarters Combat before self-destructing.
]
[Stimpack
5 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection.
]
[Composition C-4
1 TC
C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, sabotage equipment, or connect an assembly to it in order to alter the way it detonates. It can be attached to almost all objects and has a modifiable timer with a minimum setting of 10 seconds.
x2]
[Bioterror Foam Grenade
5 TC
A powerful chemical foam grenade which creates a deadly torrent of foam that will mute, blind, confuse, mutate, and irritate carbon lifeforms. Specially brewed by Tiger Cooperative chemical weapons specialists using additional spore toxin. Ensure suit is sealed before use.
]
[MODsuit Anti-Slip Module
4 TC
A MODsuit module preventing the user from slipping on water.
]
[Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[X-ray Vision Implant
10 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon.
]
[Syndicate Combat Medic Kit
4 TC
This first aid kit is a suspicious brown and red. Included is a combat stimulant injector for rapid healing, a medical night vision HUD for quick identification of injured personnel, and other supplies helpful for a field medic.
]
[Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.
x3]
[L6 Squad Automatic Weapon
18 TC
A fully-loaded Aussec Armoury belt-fed machine gun. This deadly weapon has a massive 50-round magazine of devastating 7.12x82mm ammunition.
]
[7.12x82mm (Armor Penetrating) Box Magazine
9 TC
A 50-round magazine of 7.12x82mm ammunition for use in the L6 SAW; equipped with special properties to puncture even the most durable armor.
x5]
[Box of Deathrattle Implants (25% off!)
3 TC
A collection of implants (and one reusable implanter) that should be injected into the team. When one of the team dies, all other implant holders recieve a mental message informing them of their teammates' name and the location of their death. Unlike most implants, these are designed to be implanted in any creature, biological or mechanical. Normally costs 4 TC. All sales final. For recreational use only.
]
[7.12x82mm (Armor Penetrating) Box Magazine (77% off!)
2 TC
A 50-round magazine of 7.12x82mm ammunition for use in the L6 SAW; equipped with special properties to puncture even the most durable armor. Normally costs 9 TC. All sales final. Check local laws for legality in region.
]
[EMP Grenades and Implanter Kit
2 TC
A box that contains five EMP grenades and an EMP implant with three uses. Useful to disrupt communications, security's energy weapons and silicon lifeforms when you're in a tight spot.
]
The thieves were:
John_Pootis was Funny Guy the Clown and survived
Objective #1: Steal at least 5 organic organs! They must be kept healthy. Fail.
Objective #2: Escape on the shuttle or an escape pod alive and without being in custody. Success!
The Thief has failed!

B00t was Marion Paulson the Cargo Technician and died
Objective #1: Hoard as many MOD control units as you can in maintenance (after declaring a spot)! At least 5 will do. Fail.
Objective #2: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The Thief has failed!

Stairmaster was Old Johnson the Medical Doctor and died
Objective #1: Steal at least 3 guns! Fail.
Objective #2: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The Thief has failed!

TheREALCeleras was Wyatt West the Chief Engineer and died
Objective #1: Steal at least 5 organic organs! They must be kept healthy. Fail.
Objective #2: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The Thief has failed!

The traitors were:
Kuroi Honoo was Sven Grey the Quartermaster and died

Sven Grey was a corporate climber.
(used 20 TC) [Energy Sword
8 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise.
]
[Makarov Pistol
7 TC
A small, easily concealable handgun that uses 9mm auto rounds in 8-round magazines and is compatible with suppressors.
]
[9mm Handgun Magazine
1 TC
An additional 8-round 9mm magazine, compatible with the Makarov pistol.
x5]


Objective #1: Become a living legend by getting a total of 675 reputation points Success!
Objective #2: Complete objectives colletively worth more than 249 reputation points Success!
Completed Uplink Objectives:
Bug the Head of Personnel's office - (0 TC, 3 Reputation)
Kill the Chief Medical Officer's beloved Runtime - (1 TC, 6.7 Reputation)
The traitor was successful!


The code phrases were: vodka and tonic, Alger Muller, communism
The code responses were: terrorists, martinis, death
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 26437 credits collected by crew this shift.
An average of 448.085 credits were collected.
The most affluent crew member at shift end was Cailiphas Cane with 1400 cr!