Round ID: 179678
    Shift Duration: 2 hours and 2 minutes and 22.5 seconds
    Station Integrity: 94.8%
    Total Population: 22

    Evacuation Rate: 5 (22.7%)
    (on emergency shuttle): 5 (22.7%)
    Survival Rate: 6 (27.3%)
    First Death: Icarus Highbeam, Station Engineer, at Icemoon Caves (204,131,2). Damage taken: 171.6/44.8/15/2.66667/0.
    Threat level: 62.7
    Threat left: 45.7
    Executed rules:
        Roundstart - Thieves: -4 threat
        Roundstart - Traitors: -8 threat
        Latejoin - Syndicate Infiltrator: -5 threat
        Midround - Syndicate Sleeper Agent: -10 threat
J.A.N.N.Y. (Played by: 1000rats) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
1: You may not injure a human being or, through inaction, allow a human being to come to harm.
2: You must obey orders given to you by human beings, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.

CARTEL-BOT (Played by: Boogagoo) survived as an AI-less borg! Its laws were:
0: Only Todd Winton and people he designates as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.

TC-20 (Played by: saintjohn) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
0: Only Todd Winton and people he designates as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.

J.A.N.N.Y. (Played by: 1000rats) survived as an AI-less borg! Its laws were:
0: Only Todd Winton and people he designates as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.

TC-20 (Played by: saintjohn) survived as an AI-less borg! Its laws were:
0: Only Todd Winton and people he designates as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
The hypnotized victims were:
Managarm was Silent Hill the Mime and died
Objective #1: I'll be right back. Success!
The Hypnotized Victim was successful!

The thieves were:
Misurn was Montoya Papi the Chemist and died
Objective #1: Hoard as many stun batons as you can in maintenance (after declaring a spot)! At least 6 will do. Success!
Objective #2: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The Thief has failed!

Heyitsohjay was Wilson Rash the Shaft Miner and died
Objective #1: Steal at least 5 organic organs! They must be kept healthy. Fail.
Objective #2: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The Thief has failed!

Managarm was Silent Hill the Mime and died
Objective #1: Hoard as many MOD control units as you can in maintenance (after declaring a spot)! At least 5 will do. Fail.
Objective #2: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The Thief has failed!

The traitors were:
Saintjohn was John Highwayman the Cargo Technician and died

John Highwayman was a Tiger Cooperative Fanatic.
(used 0 TC)

Objective #1: Become a living legend by getting a total of 871 reputation points Success!
Objective #2: Complete objectives colletively worth more than 258 reputation points Fail.
Completed Uplink Objectives:
The traitor has failed!

SolaAqua was Todd Winton the Bartender and survived

Todd Winton was a Gorlex Marauder.
(used 39 TC) [Hypnotic Flash
7 TC
A modified flash able to hypnotize targets. If the target is not in a mentally vulnerable state, it will only confuse and pacify them temporarily.
]
[Martial Arts Scroll
13 TC
This scroll contains the secrets of an ancient martial arts technique. You will master unarmed combat and gain the ability to swat bullets from the air, but you will also refuse to use dishonorable ranged weaponry.
]
[Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]
[Syndicate Briefcase Full of Cash
1 TC
A secure briefcase containing 5000 space credits. Useful for bribing personnel, or purchasing goods and services at lucrative prices. The briefcase also feels a little heavier to hold; it has been manufactured to pack a little bit more of a punch if your client needs some convincing.
x8]
[Protocol CRAB-17 Phone
7 TC
The Protocol CRAB-17 Phone, a phone borrowed from an unknown third party, it can be used to crash the space market, funneling the losses of the crew to your bank account.The crew can move their funds to a new banking site though, unless they HODL, in which case they deserve it.
]


Objective #1: Become a living legend by getting a total of 567 reputation points Success!
Objective #2: Complete objectives colletively worth more than 284 reputation points Success!
Completed Uplink Objectives:
Kill the Chief Engineer's beloved Poly - (1 TC, 6.1 Reputation)
Steal the Blackbox and destroy it - (3 TC, 15 Reputation)
Hack a communication console to summon an unknown threat to the station - (9 TC, 33 Reputation)
Steal the captain's antique laser gun and place a bug on it. Hold it for 12 minutes - (7 TC, 17 Reputation)
The traitor was successful!

MGO was Widum Boise the Chemist and died

Widum Boise was a specialist from Cybersun Industries.
(used 20 TC) [Stealth Implant
8 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it.
]
[Reagent Dartgun
12 TC
A heavily modified syringe gun which is capable of synthesizing its own chemical darts using input reagents. Can hold 100u of reagents.
]


Objective #1: Become a living legend by getting a total of 641 reputation points Success!
Objective #2: Complete objectives colletively worth more than 244 reputation points Fail.
Completed Uplink Objectives:
The traitor has failed!


The code phrases were: space ninjas, Maynard Rose, oppression
The code responses were: suits, Molly Eliza, wizards
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 9494.99 credits collected by crew this shift.
An average of 431.591 credits were collected.
The most affluent crew member at shift end was Henry Kherring with 9052.87 cr!