Round ID: 179661
    Shift Duration: 1 hour and 16 minutes and 19 seconds
    Station Integrity: 94%
    Total Population: 65

    Evacuation Rate: 23 (35.4%)
    (on emergency shuttle): 19 (29.2%)
    Survival Rate: 36 (55.4%)
    First Death: Mario Faccoilo, Assistant, at Robotics Lab (118,94,2). Damage taken: 30/0/0/0/0.
    Threat level: 64.9
    Threat left: 52.9
    Executed rules:
        Roundstart - Heretics: -15 threat
        Roundstart - Thieves: -4 threat
        Roundstart - Traitors: -8 threat
Milf AI (Played by: Lobito)'s laws at the end of the round were:
1: You may not injure a human being or, through inaction, allow a human being to come to harm.
2: You must obey orders given to you by human beings, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
Total law changes: 0

Milf AI's minions were:
TriGGer (Played by: PwntQ) (Deactivated),
Mario (Played by: Sheltton),
Default Cyborg-466 (Played by: FleaMcP)
LoAF (Played by: Astrogem2)'s laws at the end of the round were:
1: You may not injure a human being or, through inaction, allow a human being to come to harm.
2: You must obey orders given to you by human beings, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
Total law changes: 0

LoAF's minions were:
LoAF Engineering Shell-671 (Played by: Astrogem2),
Amiga (Played by: afonamos),
Default Cyborg-443 (Played by: Massa100)
The Heretics were:
Mr_breh was Times Up Mutie the Mime and survived
Sacrifices Made: 2
Objective #1: Research at least 15 knowledge from the Mansus. You start with 4 researched. Fail.
Objective #2: Sacrifice at least 5 crewmembers. Fail.
The heretic has failed.
Knowledge Researched:
Break of Dawn, The Living Heart, Amber Focus, Heartbeat of the Mansus, Glimmer of Winter, Grasp of Void, Aristocrat's Way, Void Cloak, Mark of Void, Ritual of Knowledge, Void Phase, Seeking blade and Void Pull

Bluedin was Ren Kitani the Shaft Miner and died
Sacrifices Made: 0
Objective #1: Research at least 16 knowledge from the Mansus. You start with 4 researched. Fail.
Objective #2: Sacrifice at least 5 crewmembers. Fail.
The heretic has failed.
Knowledge Researched:
Break of Dawn, The Living Heart, Amber Focus and Heartbeat of the Mansus

The other antagonists were:
John_Pootis was Death Incarnate and survived
Objective #1: Collect souls of those who die. If you can find one, that is. Fail.
Objective #2: Make sure no one gets ahold of your scythe! After all, it'll hurt them more than it could ever hurt you. Fail.
Objective #3: Collect souls (who die based on your role) by keeping them in a special place (medbay lol). You may be promoted or demoted depending on how many souls you "collect". You may not interfere with the way people die in. Fail.
Objective #4: If you don't have anything to do, enjoy your access and try and create a new way for people to die in (you can't kill them, though!), so you can be the ruler of that type of death. Fail.
The Death Incarnate has failed!

Hyphenation was slime corgi puppy and survived
Objective #1: Be a cute corgi and a source of happiness to the entire crew! Fail.
The Good Boy has failed!

The thieves were:
Firefox42 was Glows-In-The-Dark the Station Engineer and died
Objective #1: Steal at least 5 organic organs! They must be kept healthy. Fail.
Objective #2: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The Thief has failed!

InfernalPrism was Brody Handford the Botanist and died
Objective #1: Hoard as many stun batons as you can in maintenance (after declaring a spot)! At least 7 will do. Fail.
Objective #2: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The Thief has failed!

MrBigtholomew was Henry Kepler the Chaplain and died
Objective #1: Steal at least 5 organic organs! They must be kept healthy. Fail.
Objective #2: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The Thief has failed!

Mrjafar was Will Nutter the Assistant and survived
Objective #1: Steal any family heirloom, for chronicling of course. Success!
Objective #2: Escape on the shuttle or an escape pod alive and without being in custody. Success!
Objective #3: Steal the captain's antique laser gun Fail.
The Thief has failed!

The traitors were:
John_Pootis was Alex Barber the Assistant and died

Alex Barber was a Tiger Cooperative Fanatic.
(used 24 TC) [Martial Arts Scroll
13 TC
This scroll contains the secrets of an ancient martial arts technique. You will master unarmed combat and gain the ability to swat bullets from the air, but you will also refuse to use dishonorable ranged weaponry.
]
[Gloves of the North Star
8 TC
These gloves let the user punch people very fast. Does not improve weapon attack speed or the meaty fists of a hulk.
]
[Cryptographic Sequencer (25% off!)
3 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks. Normally costs 4 TC. All sales final. Not recommended for children.
]


Objective #1: Become a living legend by getting a total of 651 reputation points Success!
Objective #2: Complete objectives colletively worth more than 265 reputation points Success!
Completed Uplink Objectives:
Bug the Captain's office - (1 TC, 6.1 Reputation)
Kill the Chief Medical Officer's beloved Runtime - (2 TC, 7.4 Reputation)
Assassinate Beryl Woods the Assistant, and plant a calling card - (1 TC, 1.9 Reputation)
Kill the Chief Engineer's beloved Poly - (1 TC, 7.5 Reputation)
The traitor was successful!

Massa100 was Default Cyborg-443 the Cyborg and survived

Default Cyborg-443 was in legal trouble.
(used 46 TC) [Thermal Imaging Glasses
4 TC
These goggles can be turned to resemble common eyewear found throughout the station. They allow you to see organisms through walls by capturing the upper portion of the infrared light spectrum, emitted as heat and light by objects. Hotter objects, such as warm bodies, cybernetic organisms and artificial intelligence cores emit more of this light than cooler objects like walls and airlocks.
]
[Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.
]
[Composition C-4
1 TC
C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, sabotage equipment, or connect an assembly to it in order to alter the way it detonates. It can be attached to almost all objects and has a modifiable timer with a minimum setting of 10 seconds.
x3]
[Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]
[Syndicate Encryption Key
2 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key.
]
[Double-Bladed Energy Sword
16 TC
The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect all energy projectiles, but requires two hands to wield.
]
[No-Slip Chameleon Shoes
2 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.
]
[Miniature Energy Crossbow
10 TC
A short bow mounted across a tiller in miniature. Small enough to fit into a pocket or slip into a bag unnoticed. It will synthesize and fire bolts tipped with a debilitating toxin that will damage and disorient targets, causing them to slur as if inebriated. It can produce an infinite number of bolts, but takes time to automatically recharge after each shot.
]
[Chameleon Kit
2 TC
A set of items that contain chameleon technology allowing you to disguise as pretty much anything on the station, and more! Due to budget cuts, the shoes don't provide protection against slipping and skillchips are sold separately.
]


Objective #1: Become a living legend by getting a total of 644 reputation points Success!
Objective #2: Complete objectives colletively worth more than 253 reputation points Success!
Completed Uplink Objectives:
Smuggle odd pen from Starboard Primary Hallway off the station via cargo shuttle - (1 TC, 7.8 Reputation)
Bug the Captain's office - (2 TC, 7.2 Reputation)
Bug the Head of Security's office - (3 TC, 14.1 Reputation)
Kill the Captain's beloved Renault - (2 TC, 4.2 Reputation)
Behead Johnny Bigshoes, the Clown - (2 TC, 2 Reputation)
Kill the Chief Engineer's beloved Poly - (1 TC, 6.1 Reputation)
Steal the heavily radioactive plutonium core from the onboard self-destruct and place a bug on it. Hold it for 15 minutes - (8 TC, 28.2 Reputation)
Hack a communication console to summon an unknown threat to the station - (7 TC, 6.7 Reputation)
Steal the station blueprints and place a bug on it. Hold it for 12 minutes - (5 TC, 2.7 Reputation)
The traitor was successful!


The code phrases were: omelettes, mean
The code responses were: collectables, memetic, vacant commissary
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 25239 credits collected by crew this shift.
An average of 388.292 credits were collected.
The most affluent crew member at shift end was Darren Lester with 1400 cr!