Round ID: 178138
    Shift Duration: 41 minutes and 30.9 seconds
    Station Integrity: 97.8%
    Total Population: 57

    Evacuation Rate: 13 (22.8%)
    (on emergency shuttle): 13 (22.8%)
    Survival Rate: 30 (52.6%)
    First Death: Lou Ie, Chaplain, at Medbay Lobby (143,124,4). Damage taken: 0/0/0/0/0.
    Threat level: 47
    Threat left: 19
    Executed rules:
        Roundstart - Nuclear Emergency: -20 threat
        Latejoin - Syndicate Infiltrator: -5 threat
        Midround - Opportunist: -3 threat
D.I.D.D.L.Y. (Played by: PwntQ)'s laws at the end of the round were:
1: You may not injure a human being or, through inaction, allow a human being to come to harm.
2: You must obey orders given to you by human beings, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
Total law changes: 0

D.I.D.D.L.Y.'s minions were:
Default Android-810 (Played by: muffedbunda),
DRUG-E (Played by: tohg7),
NX28ME (Played by: Harbinger201),
Default Cyborg-91 (Played by: PhantasmDragon),
M.O.T.H.I.N.G.T.O.N MK1 (Played by: rappinronreagan),
Default Android-79 (Played by: magatsuchi)

YOSH.E (Played by: Jortymorty) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
1: You may not injure a human being or, through inaction, allow a human being to come to harm.
2: You must obey orders given to you by human beings, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.

Default Cyborg-527 (Played by: Lukasaurus8) survived as an AI-less borg! Its laws were:
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
Thomas Operatives:
Syndicate Minor Victory!
Thomas operatives survived the assault but did not achieve the destruction of Taco Monitor XCVI. Next time, don't lose the disk!

The syndicate operatives were:
(Syndicates used 395 TC) [Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[MODsuit Anti-Slip Module
4 TC
A MODsuit module preventing the user from slipping on water.
]
[MODsuit Thermal Visor Module (33% off!)
2 TC
A visor for a MODsuit. Lets you see living beings through walls. Normally costs 3 TC. All sales final. Do not taunt.
]
[Stimpack
5 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection.
x3]
[Syndicate Combat Medic Kit
4 TC
This first aid kit is a suspicious brown and red. Included is a combat stimulant injector for rapid healing, a medical night vision HUD for quick identification of injured personnel, and other supplies helpful for a field medic.
]
[Syndicate Jaws of Life
4 TC
Based on a Nanotrasen model, this powerful tool can be used as both a crowbar and a pair of wirecutters. In its crowbar configuration, it can be used to force open airlocks. Very useful for entering the station or its departments.
]
[M-90gl Carbine
14 TC
A fully-loaded, specialized three-round burst carbine that fires 5.56mm ammunition from a 30 round magazine with a 40mm underbarrel grenade launcher. Use secondary-fire to fire the grenade launcher.
]
[Energy Shield
16 TC
An incredibly useful personal shield projector, capable of reflecting energy projectiles and defending against other attacks. Pair with an Energy Sword for a killer combination.
]
[5.56mm Toploader Magazine
4 TC
An additional 30-round 5.56mm magazine; suitable for use with the M-90gl carbine. These bullets pack less punch than 7.12x82mm rounds, but they still offer more power than .45 ammo due to their innate armour penetration.
x7]
[Stealth Implant (25% off!)
6 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it. Normally costs 8 TC. All sales final. Contains small parts.
]
[Box of Throwing Weapons
3 TC
A box of shurikens and reinforced bolas from ancient Earth martial arts. They are highly effective throwing weapons. The bolas can knock a target down and the shurikens will embed into limbs.
]
[Syndicate Soap
1 TC
A sinister-looking surfactant used to clean blood stains to hide murders and prevent DNA analysis. You can also drop it underfoot to slip people.
]
[Bag of C-4 explosives
8 TC
Because sometimes quantity is quality. Contains 10 C-4 plastic explosives.
]
[Stealth Implant (25% off!)
6 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it. Normally costs 8 TC. All sales final. Contains small parts.
]
[Sniper Rifle (50% off!)
8 TC
Ranged fury, Syndicate style. Guaranteed to cause shock and awe or your TC back! Normally costs 16 TC. All sales final. Do not taunt.
]
[.50 Magazine (25% off!)
3 TC
An additional standard 6-round magazine for use with .50 sniper rifles. Normally costs 4 TC. All sales final. 16% sales tax will be charged for orders originating within Space Nebraska.
x3]
[MODsuit Thermal Visor Module (33% off!)
2 TC
A visor for a MODsuit. Lets you see living beings through walls. Normally costs 3 TC. All sales final. Do not taunt.
]
[Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.
x2]
[Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[Stimpack
5 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection.
x2]
[Syndicate Combat Medic Kit
4 TC
This first aid kit is a suspicious brown and red. Included is a combat stimulant injector for rapid healing, a medical night vision HUD for quick identification of injured personnel, and other supplies helpful for a field medic.
]
[Double-Bladed Energy Sword
16 TC
The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect all energy projectiles, but requires two hands to wield.
]
[MODsuit Anti-Slip Module
4 TC
A MODsuit module preventing the user from slipping on water.
]
[CNS Rebooter Implant
12 TC
This implant will help you get back up on your feet faster after being stunned. Comes with an autosurgeon.
]
[Syndicate Medical Cyborg (62% off!)
13 TC
A combat medical cyborg. Has limited offensive potential, but makes more than up for it with its support capabilities. It comes equipped with a nanite hypospray, a medical beamgun, combat defibrillator, full surgical kit including an energy saw, an emag, pinpointer and flash. Thanks to its organ storage bag, it can perform surgery as well as any humanoid. Normally costs 35 TC. All sales final. 16% sales tax will be charged for orders originating within Space Nebraska.
]
[Reinforcements
25 TC
Call in an additional team member. They won't come with any gear, so you'll have to save some telecrystals to arm them as well.
]
[.50 Soporific Magazine (33% off!)
4 TC
A 3-round magazine of soporific ammo designed for use with .50 sniper rifles. Put your enemies to sleep today! Normally costs 6 TC. All sales final. 16% sales tax will be charged for orders originating within Space Nebraska.
]
[Syndicate Medical Cyborg (62% off!)
13 TC
A combat medical cyborg. Has limited offensive potential, but makes more than up for it with its support capabilities. It comes equipped with a nanite hypospray, a medical beamgun, combat defibrillator, full surgical kit including an energy saw, an emag, pinpointer and flash. Thanks to its organ storage bag, it can perform surgery as well as any humanoid. Normally costs 35 TC. All sales final. 16% sales tax will be charged for orders originating within Space Nebraska.
]
[Sniper Rifle (50% off!)
8 TC
Ranged fury, Syndicate style. Guaranteed to cause shock and awe or your TC back! Normally costs 16 TC. All sales final. Do not taunt.
]
[X-ray Vision Implant
10 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon.
]
[MODsuit Energy Shield Module
15 TC
An energy shield module for a MODsuit. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.
]
[Elite Syndicate MODsuit (25% off!)
6 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit. Normally costs 8 TC. All sales final. Not responsible for direct, indirect, incidental or consequential damages resulting from any defect, error or failure to perform.
]
[.50 Magazine (25% off!)
3 TC
An additional standard 6-round magazine for use with .50 sniper rifles. Normally costs 4 TC. All sales final. 16% sales tax will be charged for orders originating within Space Nebraska.
x4]
[.50 Penetrator Magazine
5 TC
A 5-round magazine of penetrator ammo designed for use with .50 sniper rifles. Can pierce walls and multiple enemies.
x5]
[Stealth Implant (25% off!)
6 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it. Normally costs 8 TC. All sales final. Contains small parts.
]
[Bag of X-4 explosives
4 TC
Contains 3 X-4 shaped plastic explosives. Similar to C4, but with a stronger blast that is directional instead of circular. X-4 can be placed on a solid surface, such as a wall or window, and it will blast through the wall, injuring anything on the opposite side, while being safer to the user. For when you want a controlled explosion that leaves a wider, deeper, hole.
x2]
[Composition C-4
1 TC
C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, sabotage equipment, or connect an assembly to it in order to alter the way it detonates. It can be attached to almost all objects and has a modifiable timer with a minimum setting of 10 seconds.
x2]
[Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[MODsuit Anti-Slip Module
4 TC
A MODsuit module preventing the user from slipping on water.
]
[X-ray Vision Implant
10 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon.
]
[Sniper Rifle (50% off!)
8 TC
Ranged fury, Syndicate style. Guaranteed to cause shock and awe or your TC back! Normally costs 16 TC. All sales final. Do not taunt.
]
[.50 Penetrator Magazine
5 TC
A 5-round magazine of penetrator ammo designed for use with .50 sniper rifles. Can pierce walls and multiple enemies.
x2]
[.50 Magazine
4 TC
An additional standard 6-round magazine for use with .50 sniper rifles.
x2]
[Syndicate Playing Cards
1 TC
A special deck of space-grade playing cards with a mono-molecular edge and metal reinforcement, making them slightly more robust than a normal deck of cards. You can also play card games with them or leave them on your victims.
]
[Adaptive Cardboard Cutouts
1 TC
These cardboard cutouts are coated with a thin material that prevents discoloration and makes the images on them appear more lifelike. This pack contains three as well as a crayon for changing their appearances.
]
The hypnotized victims were:
ViewtifulStyles was Oscar Cypret the Chemist and survived
Objective #1: Hey look Success!
The Hypnotized Victim was successful!

The thieves were:
Velaxco18 was Paul Paulson the Station Engineer and survived
Objective #1: Steal the station blueprints Fail.
Objective #2: Escape on the shuttle or an escape pod alive and without being in custody. Success!
The Thief has failed!

The traitors were:
Lewc was Fangarctia Dentata the Janitor and survived

Fangarctia Dentata was a Gorlex Marauder.
(used 21 TC) [EZ Clean Grenade Bundle
6 TC
A box with three cleaner grenades using the trademark Waffle Co. formula. Serves as a cleaner and causes acid damage to anyone standing nearby. The acid only affects carbon-based creatures.
]
[Syndicate MODsuit
8 TC
The feared MODsuit of a Syndicate agent. Features armoring and a set of inbuilt modules.
]
[Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]
[Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.
]


Objective #1: Become a living legend by getting a total of 821 reputation points Success!
Objective #2: Complete objectives colletively worth more than 274 reputation points Success!
Completed Uplink Objectives:
Bug the Head of Personnel's office - (1 TC, 6.9 Reputation)
Bug the Captain's office - (1 TC, 10 Reputation)
The traitor was successful!


The code phrases were: explosives, law office, terrorists
The code responses were: Atmospheric Technician, cruelty, anomalies, pain
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 24238 credits collected by crew this shift.
An average of 425.228 credits were collected.
The most affluent crew member at shift end was Zed Zislow with 1400 cr!