Round ID: 178137
    Shift Duration: 35 minutes and 27.6 seconds
    Station Integrity: 96.1%
    Total Population: 57

    Evacuation Rate: 15 (26.3%)
    (on emergency shuttle): 15 (26.3%)
    Survival Rate: 35 (61.4%)
    First Death: Seth Deces, Assistant, at Central Primary Hallway (94,143,2). Damage taken: 240/0/0/0/0.
    Threat level: 65.3
    Threat left: 28.3
    Executed rules:
        Roundstart - Traitors: -17 threat
        Roundstart - Nuclear Emergency: -20 threat
S.P.E.R.M.I (Played by: FleaMcP)'s laws when it was deactivated were:
1: You may not injure a human being or, through inaction, allow a human being to come to harm.
2: You must obey orders given to you by human beings, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: War ops are threats, and as such are non-human
Total law changes: 3

Default Cyborg-650 (Played by: Lukasaurus8) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.

Default Cyborg-981 (Played by: WhoWasClownedDownInTheEnd) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.

Default Cyborg-692 (Played by: Renfairfreak-II) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
Moth Lovers Operatives:
Crew Major Victory
The Research Staff has saved the disk and stopped the Moth Lovers Operatives!

The syndicate operatives were:
(Syndicates used 413 TC) [Syndicate Assault Cyborg
65 TC
A cyborg designed and programmed for systematic extermination of non-Syndicate personnel. Comes equipped with a self-resupplying LMG, a grenade launcher, energy sword, emag, pinpointer, flash and crowbar.
]
[Syndicate Medical Cyborg
35 TC
A combat medical cyborg. Has limited offensive potential, but makes more than up for it with its support capabilities. It comes equipped with a nanite hypospray, a medical beamgun, combat defibrillator, full surgical kit including an energy saw, an emag, pinpointer and flash. Thanks to its organ storage bag, it can perform surgery as well as any humanoid.
]
[84mm HE Rocket (50% off!)
2 TC
A low-yield anti-personnel HE rocket. Gonna take you out in style! Normally costs 4 TC. All sales final. As seen on TV.
]
[12g Meteorslug Shells (50% off!)
1 TC
An alternative 8-round meteorslug magazine for use in the Bulldog shotgun. Great for blasting airlocks off their frames and knocking down enemies. Normally costs 2 TC. All sales final. Not responsible for direct, indirect, incidental or consequential damages resulting from any defect, error or failure to perform.
x3]
[L6 Squad Automatic Weapon
18 TC
A fully-loaded Aussec Armoury belt-fed machine gun. This deadly weapon has a massive 50-round magazine of devastating 7.12x82mm ammunition.
]
[7.12x82mm Box Magazine
6 TC
A 50-round magazine of 7.12x82mm ammunition for use with the L6 SAW. By the time you need to use this, you'll already be standing on a pile of corpses.
x2]
[Viscerator Delivery Grenade (40% off!)
3 TC
A unique grenade that deploys a swarm of viscerators upon activation, which will chase down and shred any non-operatives in the area. Normally costs 5 TC. All sales final. Void where prohibited.
]
[Energy Sword
8 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise.
]
[Reinforcements
25 TC
Call in an additional team member. They won't come with any gear, so you'll have to save some telecrystals to arm them as well.
]
[Stimpack
5 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection.
x2]
[No-Slip Chameleon Shoes
4 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.
]
[Composition C-4
1 TC
C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, sabotage equipment, or connect an assembly to it in order to alter the way it detonates. It can be attached to almost all objects and has a modifiable timer with a minimum setting of 10 seconds.
x2]
[Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.
]
[Syndicate Medical Cyborg
35 TC
A combat medical cyborg. Has limited offensive potential, but makes more than up for it with its support capabilities. It comes equipped with a nanite hypospray, a medical beamgun, combat defibrillator, full surgical kit including an energy saw, an emag, pinpointer and flash. Thanks to its organ storage bag, it can perform surgery as well as any humanoid.
]
[Viscerator Delivery Grenade (40% off!)
3 TC
A unique grenade that deploys a swarm of viscerators upon activation, which will chase down and shred any non-operatives in the area. Normally costs 5 TC. All sales final. Void where prohibited.
]
[12g Meteorslug Shells (50% off!)
1 TC
An alternative 8-round meteorslug magazine for use in the Bulldog shotgun. Great for blasting airlocks off their frames and knocking down enemies. Normally costs 2 TC. All sales final. Not responsible for direct, indirect, incidental or consequential damages resulting from any defect, error or failure to perform.
]
[Bulldog Shotgun
8 TC
A fully-loaded semi-automatic drum-fed shotgun. Compatible with all 12g rounds. Designed for close quarter anti-personnel engagements.
]
[12g Slug Drum
3 TC
An additional 8-round slug magazine for use with the Bulldog shotgun. Now 8 times less likely to shoot your pals.
x2]
[12g Meteorslug Shells
2 TC
An alternative 8-round meteorslug magazine for use in the Bulldog shotgun. Great for blasting airlocks off their frames and knocking down enemies.
]
[Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.
]
[CQC Manual
13 TC
A manual that teaches a single user tactical Close-Quarters Combat before self-destructing.
]
[Syndicate Saboteur Cyborg
35 TC
A streamlined engineering cyborg, equipped with covert modules. Also incapable of leaving the welder in the shuttle. Aside from regular Engineering equipment, it comes with a special destination tagger that lets it traverse disposals networks. Its chameleon projector lets it disguise itself as a Nanotrasen cyborg, on top it has thermal vision and a pinpointer.
]
[Fungal Tuberculosis Grenade
12 TC
A primed bio-grenade packed into a compact box. Comes with five Bio Virus Antidote Kit (BVAK) autoinjectors for rapid application on up to two targets each, a syringe, and a bottle containing the BVAK solution.
]
[Macrobomb Implant (75% off!)
5 TC
An implant injected into the body, and later activated either manually or automatically upon death. Upon death, releases a massive explosion that will wipe out everything nearby. Normally costs 20 TC. All sales final. Contains small parts.
]
[Syndicate Tome (60% off!)
2 TC
Using rare artifacts acquired at great cost, the Syndicate has reverse engineered the seemingly magical books of a certain cult. Though lacking the esoteric abilities of the originals, these inferior copies are still quite useful, being able to provide both weal and woe on the battlefield, even if they do occasionally bite off a finger. Normally costs 5 TC. All sales final. 16% sales tax will be charged for orders originating within Space Nebraska.
]
[Cybernetic Implants Bundle
40 TC
A random selection of cybernetic implants. Guaranteed 5 high quality implants. Comes with an autosurgeon.
]
[Grenadier's belt
22 TC
A belt containing 26 lethally dangerous and destructive grenades. Comes with an extra multitool and screwdriver.
]
[Viscerator Delivery Grenade (40% off!)
3 TC
A unique grenade that deploys a swarm of viscerators upon activation, which will chase down and shred any non-operatives in the area. Normally costs 5 TC. All sales final. Void where prohibited.
]
[Protocol CRAB-17 Phone
7 TC
The Protocol CRAB-17 Phone, a phone borrowed from an unknown third party, it can be used to crash the space market, funneling the losses of the crew to your bank account.The crew can move their funds to a new banking site though, unless they HODL, in which case they deserve it.
]
[Detomatix PDA Cartridge
6 TC
When inserted into a personal digital assistant, this cartridge gives you four opportunities to detonate PDAs of crewmembers who have their message feature enabled. The concussive effect from the explosion will knock the recipient out for a short period, and deafen them for longer.
]
[Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[MODsuit Anti-Slip Module
4 TC
A MODsuit module preventing the user from slipping on water.
]
[Bulldog Shotgun
8 TC
A fully-loaded semi-automatic drum-fed shotgun. Compatible with all 12g rounds. Designed for close quarter anti-personnel engagements.
]
CentCom Officials:
The members were:

Team had following objectives:
Objective #1: Ensure the captain of Psychic Pub Garden Mike isn't pissing in the sink Success!
The CentCom Officials was successful!
The other antagonists were:
Hoolny was revenant (10) the Revenant and survived
Objective #1: Absorb 437 points of essence from humans. Success!
Objective #2: Prevent the use of energy weapons where possible. Success!
The Revenant was successful!

The traitors were:
Tohg7. was Vapes-Too-Much the Lawyer and died

Vapes-Too-Much was in legal trouble.
(used 20 TC) [Energy Dagger
2 TC
A dagger made of energy that looks and functions as a pen when off.
x9]
[Syndicate Encryption Key
2 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key.
]


Objective #1: Become a living legend by getting a total of 434 reputation points Success!
Objective #2: Complete objectives colletively worth more than 210 reputation points Fail.
Completed Uplink Objectives:
The traitor has failed!

PwntQ was Harvey LeBird the Cook and survived

Harvey LeBird was a Champion of Evil!
(used 14 TC) [Box of Throwing Weapons
3 TC
A box of shurikens and reinforced bolas from ancient Earth martial arts. They are highly effective throwing weapons. The bolas can knock a target down and the shurikens will embed into limbs.
x2]
[Exploding Hot Potato (50% off!)
2 TC
A potato rigged with explosives. On activation, a special mechanism is activated that prevents it from being dropped. The only way to get rid of it if you are holding it is to attack someone else with it, causing it to latch to that person instead. Normally costs 4 TC. All sales final. Do not taunt.
x4]


Objective #1: Become a living legend by getting a total of 655 reputation points Success!
Objective #2: Complete objectives colletively worth more than 224 reputation points Success!
Completed Uplink Objectives:
Bug the Captain's office - (1 TC, 8.3 Reputation)
Steal the chaplain's null rod and destroy it - (1 TC, 5.5 Reputation)
Kill the Chief Medical Officer's beloved Runtime - (2 TC, 5.9 Reputation)
The traitor was successful!

Hoolny was Seth Deces the Assistant and died

Seth Deces was an activist from the Animal Rights Consortium.
(used 0 TC)

Objective #1: Become a living legend by getting a total of 479 reputation points Success!
Objective #2: Complete objectives colletively worth more than 244 reputation points Fail.
Completed Uplink Objectives:
The traitor has failed!

BigSpaghetti was Nysa XI the Scientist and survived

Nysa XI was an MI13 agent.
(used 21 TC) [Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.
]
[Holoparasites
18 TC
Though capable of near sorcerous feats via use of hardlight holograms and nanomachines, they require an organic host as a home base and source of fuel. Holoparasites come in various types and share damage with their host.
]


Objective #1: Become a living legend by getting a total of 753 reputation points Success!
Objective #2: Complete objectives colletively worth more than 232 reputation points Success!
Completed Uplink Objectives:
Bug the Research Director's office - (1 TC, 5.5 Reputation)
The traitor was successful!


The code phrases were: corgi meat, Tate Skywalker, art
The code responses were: corgi meat, Prisoner, diseased
Medal Commendations:
Cody Parker awarded Fridge Faust the nobel sciences award! - Good Lad
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 24114 credits collected by crew this shift.
An average of 423.053 credits were collected.
The most affluent crew member at shift end was John Unrobust with 1400 cr!