[2022-02-07 18:14:45.852] Starting up round ID 178007. - ------------------------- [2022-02-07 18:14:45.854] Running /tg/ revision: - origin/master: 1a7873fe7ec62a0ae77c7fd83d7d5f6f986aa795 - Test merge active of PR #63903 commit ec72e99a3daf836addf9508f207ae339445cadb8 - HEAD: 1d3699c81774443a98369487e8cf68ad8a6fd05c [2022-02-07 18:14:50.824] Initialized Profiler subsystem within 0 seconds! [2022-02-07 18:14:50.827] Initialized Title Screen subsystem within 0 seconds! [2022-02-07 18:14:50.827] Initialized Database subsystem within 0 seconds! [2022-02-07 18:14:50.827] Initialized Blackbox subsystem within 0 seconds! [2022-02-07 18:14:50.827] Initialized Server Tasks subsystem within 0 seconds! [2022-02-07 18:14:50.827] Initialized Input subsystem within 0 seconds! [2022-02-07 18:14:50.827] Initialized Sounds subsystem within 0 seconds! [2022-02-07 18:14:50.846] Initialized Instruments subsystem within 0 seconds! [2022-02-07 18:14:51.064] Initialized Greyscale subsystem within 0.2 seconds! [2022-02-07 18:14:51.064] Initialized Vis contents overlays subsystem within 0 seconds! [2022-02-07 18:14:51.066] Initialized Discord subsystem within 0 seconds! [2022-02-07 18:14:51.882] Initialized Achievements subsystem within 0.8 seconds! [2022-02-07 18:14:51.942] Initialized Research subsystem within 0.1 seconds! [2022-02-07 18:14:51.943] Initialized Station subsystem within 0 seconds! [2022-02-07 18:14:51.943] Initialized Quirks subsystem within 0 seconds! [2022-02-07 18:14:51.943] Initialized Reagents subsystem within 0 seconds! [2022-02-07 18:14:51.973] Initialized Events subsystem within 0 seconds! [2022-02-07 18:14:51.983] Initialized IDs and Access subsystem within 0 seconds! [2022-02-07 18:14:51.992] Initialized Jobs subsystem within 0 seconds! [2022-02-07 18:14:51.994] Initialized AI movement subsystem within 0 seconds! [2022-02-07 18:14:52.013] Initialized Ticker subsystem within 0.1 seconds! [2022-02-07 18:14:52.017] Initialized AI Controller Ticker subsystem within 0 seconds! [2022-02-07 18:14:52.018] Initialized AI Behavior Ticker subsystem within 0 seconds! [2022-02-07 18:14:52.049] Initialized Trading Card Game subsystem within 0 seconds! [2022-02-07 18:14:52.050] Loading MetaStation... [2022-02-07 18:14:55.877] Loaded Station in 3.8s! [2022-02-07 18:14:57.604] Loaded Lavaland in 1.6s! [2022-02-07 18:14:59.002] Ruin loader finished with 0 left to spend. [2022-02-07 18:15:03.011] Ruin loader finished with 17 left to spend. [2022-02-07 18:15:06.690] Cave Generator finished in 3.6s! [2022-02-07 18:15:06.813] Cave Generator finished in 0.2s! [2022-02-07 18:15:07.579] Initialized Mapping subsystem within 15.5 seconds! [2022-02-07 18:15:07.639] Initialized Early Assets subsystem within 0.1 seconds! [2022-02-07 18:15:07.640] Initialized Time Tracking subsystem within 0 seconds! [2022-02-07 18:15:07.665] Initialized Networks subsystem within 0 seconds! [2022-02-07 18:15:07.666] Initialized Spatial Grid subsystem within 0 seconds! [2022-02-07 18:15:07.698] Initialized Economy subsystem within 0 seconds! [2022-02-07 18:15:07.698] Initialized Restaurant subsystem within 0 seconds! [2022-02-07 18:16:16.274] Initialized Atoms subsystem within 68.5 seconds! [2022-02-07 18:16:16.328] Initialized Language subsystem within 0 seconds! [2022-02-07 18:16:16.429] Initialized Machines subsystem within 0.1 seconds! [2022-02-07 18:16:16.435] Initialized Skills subsystem within 0 seconds! [2022-02-07 18:16:16.437] Initialized Addiction subsystem within 0 seconds! [2022-02-07 18:16:16.440] Initialized Blackmarket subsystem within 0 seconds! [2022-02-07 18:16:16.440] Initialized Circuit Components subsystem within 0 seconds! [2022-02-07 18:16:16.442] Initialized Disease subsystem within 0 seconds! [2022-02-07 18:16:16.442] Initialized Lag Switch subsystem within 0 seconds! [2022-02-07 18:16:16.442] Initialized Night Shift subsystem within 0 seconds! [2022-02-07 18:16:16.443] Initialized Parallax subsystem within 0 seconds! [2022-02-07 18:16:16.443] Initialized Security Level subsystem within 0 seconds! [2022-02-07 18:16:16.443] Initialized Sun subsystem within 0 seconds! [2022-02-07 18:16:16.444] Initialized Traitor subsystem within 0 seconds! [2022-02-07 18:16:16.446] Initialized Wardrobe subsystem within 0 seconds! [2022-02-07 18:16:16.541] Initialized Weather subsystem within 0 seconds! [2022-02-07 18:16:16.541] Initialized Wiremod Composite Templates subsystem within 0 seconds! [2022-02-07 18:16:23.452] ## WARNING: HEY! LISTEN! right now were wasted processing 5 turf(s) (connected to 4 other turfs) with atmos differences at round start. [2022-02-07 18:16:25.210] Initialized Atmospherics subsystem within 8.7 seconds! [2022-02-07 18:16:25.248] Loaded 15 engraved messages on map MetaStation [2022-02-07 18:16:25.248] Loaded 2 prison tattoos [2022-02-07 18:16:25.836] Initialized Persistence subsystem within 0.6 seconds! [2022-02-07 18:16:26.063] Initialized Persistent Paintings subsystem within 0.2 seconds! [2022-02-07 18:16:29.453] Initialized Assets subsystem within 3.4 seconds! [2022-02-07 18:16:32.535] Initialized Icon Smoothing subsystem within 3.1 seconds! [2022-02-07 18:16:40.767] Initialized Overlay subsystem within 8.2 seconds! [2022-02-07 18:16:40.767] Initialized XKeyScore subsystem within 0 seconds! [2022-02-07 18:16:41.955] Initialized PRISM subsystem within 1.2 seconds! [2022-02-07 18:16:53.506] Initialized Lighting subsystem within 11.5 seconds! [2022-02-07 18:17:02.521] Initialized Shuttle subsystem within 9 seconds! [2022-02-07 18:17:02.620] Initialized Minor Mapping subsystem within 0.1 seconds! [2022-02-07 18:17:02.634] Initialized Pathfinder subsystem within 0 seconds! [2022-02-07 18:17:02.635] Initialized Stat Panels subsystem within 0 seconds! [2022-02-07 18:17:02.677] Initialized Init Profiler subsystem within 0 seconds! [2022-02-07 18:17:02.677] Initialized Chat subsystem within 0 seconds! [2022-02-07 18:17:02.677] Initializations complete within 131.8 seconds! [2022-02-07 18:18:51.759] Game start took 9.1s [2022-02-07 18:22:07.924] ## TESTING: GC: -- [0x20021f6] | /obj/item/stack/sheet/mineral/uranium was unable to be GC'd -- [2022-02-07 18:27:03.362] runtime error: in_range_of_irradiation overridden. Use override = TRUE to suppress this warning - proc name: stack trace (/proc/stack_trace) - source file: stack_trace.dm,3 - usr: Travis Higgman (/mob/living/carbon/human) - src: null - usr.loc: the floor (160,145,2) (/turf/open/floor/iron) - call stack: - stack trace("in_range_of_irradiation overri...") - the Geiger counter (/obj/item/geiger_counter): RegisterSignal(Travis Higgman (/mob/living/carbon/human), "in_range_of_irradiation", /obj/item/geiger_counter/proc/... (/obj/item/geiger_counter/proc/on_pre_potential_irradiation), 0) - the Geiger counter (/obj/item/geiger_counter): equipped(Travis Higgman (/mob/living/carbon/human), 65536, 0) - Travis Higgman (/mob/living/carbon/human): has equipped(the Geiger counter (/obj/item/geiger_counter), 65536, 0) - Travis Higgman (/mob/living/carbon/human): equip to slot(the Geiger counter (/obj/item/geiger_counter), 65536, 0, 0) - Travis Higgman (/mob/living/carbon/human): equip to slot if possible(the Geiger counter (/obj/item/geiger_counter), 65536, 0, 0, 0, 0, 0) - Travis Higgman (/mob/living/carbon/human): attack ui(65536, "icon-x=16;icon-y=14;left=1;scr...") - Travis Higgman (/mob/living/carbon/human): attack ui(65536, "icon-x=16;icon-y=14;left=1;scr...") - the storage1 (/atom/movable/screen/inventory): Click(null, "mapwindow.map", "icon-x=16;icon-y=14;left=1;scr...") - LargeFrii (/client): Click(the storage1 (/atom/movable/screen/inventory), null, "mapwindow.map", "icon-x=16;icon-y=14;left=1;scr...") - [2022-02-07 18:28:59.054] ## TESTING: GC: -- [0x201003b] | /atom/movable/screen/storage was unable to be GC'd -- [2022-02-07 18:28:59.054] ## TESTING: GC: -- [0x201005b] | /atom/movable/screen/close was unable to be GC'd -- [2022-02-07 18:33:27.677] runtime error: The ectoscopic sniffer taking damage after deletion - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,7 - usr: Fabrizio Mejales (/mob/living/carbon/human) - src: the ectoscopic sniffer (/obj/machinery/ecto_sniffer) - usr.loc: the floor (114,94,2) (/turf/open/floor/iron/dark) - src.loc: null - call stack: - the ectoscopic sniffer (/obj/machinery/ecto_sniffer): take damage(5, "brute", "melee", 1, null, 0) - the ectoscopic sniffer (/obj/machinery/ecto_sniffer): attacked by(the pocket crowbar (/obj/item/crowbar), Fabrizio Mejales (/mob/living/carbon/human)) - the pocket crowbar (/obj/item/crowbar): attack atom(the ectoscopic sniffer (/obj/machinery/ecto_sniffer), Fabrizio Mejales (/mob/living/carbon/human), "icon-x=19;icon-y=27;left=1;scr...") - the ectoscopic sniffer (/obj/machinery/ecto_sniffer): attackby(the pocket crowbar (/obj/item/crowbar), Fabrizio Mejales (/mob/living/carbon/human), "icon-x=19;icon-y=27;left=1;scr...") - the ectoscopic sniffer (/obj/machinery/ecto_sniffer): attackby(the pocket crowbar (/obj/item/crowbar), Fabrizio Mejales (/mob/living/carbon/human), "icon-x=19;icon-y=27;left=1;scr...") - the pocket crowbar (/obj/item/crowbar): melee attack chain(Fabrizio Mejales (/mob/living/carbon/human), the ectoscopic sniffer (/obj/machinery/ecto_sniffer), "icon-x=19;icon-y=27;left=1;scr...") - Fabrizio Mejales (/mob/living/carbon/human): ClickOn(the ectoscopic sniffer (/obj/machinery/ecto_sniffer), "icon-x=19;icon-y=27;left=1;scr...") - the ectoscopic sniffer (/obj/machinery/ecto_sniffer): Click(the floor (113,94,2) (/turf/open/floor/iron/dark), "mapwindow.map", "icon-x=19;icon-y=27;left=1;scr...") - Ryufen (/client): Click(the ectoscopic sniffer (/obj/machinery/ecto_sniffer), the floor (113,94,2) (/turf/open/floor/iron/dark), "mapwindow.map", "icon-x=19;icon-y=27;left=1;scr...") - [2022-02-07 18:37:17.767] ## TESTING: GC: -- [0x2008beb] | /obj/structure/frame/computer was unable to be GC'd -- [2022-02-07 18:39:44.478] runtime error: Reception Window taking damage after deletion - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,7 - usr: Unknown (/mob/living/carbon/human) - src: Reception Window (/obj/machinery/door/window/westleft) - usr.loc: the floor (107,160,2) (/turf/open/floor/iron) - src.loc: null - call stack: - Reception Window (/obj/machinery/door/window/westleft): take damage(10, "brute", "melee", 1, null, 0) - Reception Window (/obj/machinery/door/window/westleft): take damage(10, "brute", "melee", 1, null) - Reception Window (/obj/machinery/door/window/westleft): attacked by(the fire extinguisher (/obj/item/extinguisher), Unknown (/mob/living/carbon/human)) - the fire extinguisher (/obj/item/extinguisher): attack atom(Reception Window (/obj/machinery/door/window/westleft), Unknown (/mob/living/carbon/human), "icon-x=13;icon-y=5;left=1;scre...") - the fire extinguisher (/obj/item/extinguisher): attack atom(Reception Window (/obj/machinery/door/window/westleft), Unknown (/mob/living/carbon/human), "icon-x=13;icon-y=5;left=1;scre...") - Reception Window (/obj/machinery/door/window/westleft): attackby(the fire extinguisher (/obj/item/extinguisher), Unknown (/mob/living/carbon/human), "icon-x=13;icon-y=5;left=1;scre...") - Reception Window (/obj/machinery/door/window/westleft): attackby(the fire extinguisher (/obj/item/extinguisher), Unknown (/mob/living/carbon/human), "icon-x=13;icon-y=5;left=1;scre...") - Reception Window (/obj/machinery/door/window/westleft): attackby(the fire extinguisher (/obj/item/extinguisher), Unknown (/mob/living/carbon/human), "icon-x=13;icon-y=5;left=1;scre...") - the fire extinguisher (/obj/item/extinguisher): melee attack chain(Unknown (/mob/living/carbon/human), Reception Window (/obj/machinery/door/window/westleft), "icon-x=13;icon-y=5;left=1;scre...") - Unknown (/mob/living/carbon/human): ClickOn(Reception Window (/obj/machinery/door/window/westleft), "icon-x=13;icon-y=5;left=1;scre...") - Reception Window (/obj/machinery/door/window/westleft): Click(the floor (107,161,2) (/turf/open/floor/iron/showroomfloor), "mapwindow.map", "icon-x=13;icon-y=5;left=1;scre...") - [2022-02-07 18:40:38.610] runtime error: addtimer called with a callback assigned to a qdeleted object. In the future such timers will not be supported and may refuse to run or run with a 0 wait - proc name: stack trace (/proc/stack_trace) - source file: stack_trace.dm,3 - usr: Tori Richardson (/mob/living/carbon/human) - src: null - usr.loc: the floor (123,88,2) (/turf/open/floor/iron/white) - call stack: - stack trace("addtimer called with a callbac...") - addtimer(/datum/callback (/datum/callback), 10, 4, null, "code/_onclick/hud/fullscreen.d...", 28) - the Medibot (/mob/living/simple_animal/bot/medbot): clear fullscreen("brute", 10) - the Medibot (/mob/living/simple_animal/bot/medbot): update health hud() - the Medibot (/mob/living/simple_animal/bot/medbot): death(null) - the Medibot (/mob/living/simple_animal/bot/medbot): death(null) - the Medibot (/mob/living/simple_animal/bot/medbot): death(null) - the Medibot (/mob/living/simple_animal/bot/medbot): update stat() - the Medibot (/mob/living/simple_animal/bot/medbot): updatehealth() - the Medibot (/mob/living/simple_animal/bot/medbot): updatehealth() - ... - the Medibot (/mob/living/simple_animal/bot/medbot): apply damage(15, "burn", null, 0, 0, 0, 0, 0, 0, null) - the Medibot (/mob/living/simple_animal/bot/medbot): attacked by(the welding tool (/obj/item/weldingtool), Tori Richardson (/mob/living/carbon/human)) - the Medibot (/mob/living/simple_animal/bot/medbot): attacked by(the welding tool (/obj/item/weldingtool), Tori Richardson (/mob/living/carbon/human)) - the welding tool (/obj/item/weldingtool): attack(the Medibot (/mob/living/simple_animal/bot/medbot), Tori Richardson (/mob/living/carbon/human), "icon-x=21;icon-y=11;left=1;scr...") - the welding tool (/obj/item/weldingtool): attack(the Medibot (/mob/living/simple_animal/bot/medbot), Tori Richardson (/mob/living/carbon/human), "icon-x=21;icon-y=11;left=1;scr...") - the Medibot (/mob/living/simple_animal/bot/medbot): attackby(the welding tool (/obj/item/weldingtool), Tori Richardson (/mob/living/carbon/human), "icon-x=21;icon-y=11;left=1;scr...") - the Medibot (/mob/living/simple_animal/bot/medbot): attackby(the welding tool (/obj/item/weldingtool), Tori Richardson (/mob/living/carbon/human), "icon-x=21;icon-y=11;left=1;scr...") - the welding tool (/obj/item/weldingtool): melee attack chain(Tori Richardson (/mob/living/carbon/human), the Medibot (/mob/living/simple_animal/bot/medbot), "icon-x=21;icon-y=11;left=1;scr...") - the Medibot (/mob/living/simple_animal/bot/medbot): Click(the floor (124,88,2) (/turf/open/floor/iron/white), "mapwindow.map", "icon-x=21;icon-y=11;left=1;scr...") - Akulishov (/client): Click(the Medibot (/mob/living/simple_animal/bot/medbot), the floor (124,88,2) (/turf/open/floor/iron/white), "mapwindow.map", "icon-x=21;icon-y=11;left=1;scr...") - [2022-02-07 18:46:08.386] runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: LINDA_turf_tile.dm,338 - usr: null - src: the floor (95,129,2) (/turf/open/floor/iron) - call stack: - the floor (95,129,2) (/turf/open/floor/iron): process cell(3358) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 18:48:36.922] runtime error: AI eye object wasn't found! Location: the reinforced floor / Eyeobj: / QDELETED: 1 / Eye loc: - proc name: stack trace (/proc/stack_trace) - source file: stack_trace.dm,3 - usr: AI (/mob/living/silicon/ai) - src: null - usr.loc: the reinforced floor (134,95,2) (/turf/open/floor/engine) - call stack: - stack trace("AI eye object wasn\'t found! L...") - AI (/mob/living/silicon/ai): view core() - AI (/mob/living/silicon/ai): Login() - DUNC-565 (/datum/mind): transfer to(AI (/mob/living/silicon/ai), 0) - AI (/mob/living/silicon/ai): Initialize(0, Unknown Laws (/datum/ai_laws), DUNC-565 (/mob/living/brain)) - Atoms (/datum/controller/subsystem/atoms): InitAtom(AI (/mob/living/silicon/ai), 0, /list (/list)) - AI (/mob/living/silicon/ai): New(0, Unknown Laws (/datum/ai_laws), DUNC-565 (/mob/living/brain)) - the AI core (/obj/structure/ai_core): attackby(the screwdriver (/obj/item/screwdriver), Marlyn Greenwood (/mob/living/carbon/human), "icon-x=18;icon-y=19;left=1;scr...") - the screwdriver (/obj/item/screwdriver): melee attack chain(Marlyn Greenwood (/mob/living/carbon/human), the AI core (/obj/structure/ai_core), "icon-x=18;icon-y=19;left=1;scr...") - Marlyn Greenwood (/mob/living/carbon/human): ClickOn(the AI core (/obj/structure/ai_core), "icon-x=18;icon-y=19;left=1;scr...") - the AI core (/obj/structure/ai_core): Click(the reinforced floor (134,95,2) (/turf/open/floor/engine), "mapwindow.map", "icon-x=18;icon-y=19;left=1;scr...") - Jimmyl (/client): Click(the AI core (/obj/structure/ai_core), the reinforced floor (134,95,2) (/turf/open/floor/engine), "mapwindow.map", "icon-x=18;icon-y=19;left=1;scr...") - [2022-02-07 18:52:34.783] runtime error: Stack merge attempted on qdeleted target stack. - proc name: merge without del (/obj/item/stack/proc/merge_without_del) - source file: stack.dm,458 - usr: S.P.E.R.M.I (/mob/living/silicon/robot/nocell) - src: the glass (/obj/item/stack/sheet/glass) - usr.loc: the floor (107,160,2) (/turf/open/floor/iron) - src.loc: the floor (107,160,2) (/turf/open/floor/iron) - call stack: - the glass (/obj/item/stack/sheet/glass): merge without del(the glass (/obj/item/stack/sheet/glass), null) - the glass (/obj/item/stack/sheet/glass): merge(the glass (/obj/item/stack/sheet/glass), null) - the glass (/obj/item/stack/sheet/glass): attackby(the glass (/obj/item/stack/sheet/glass), S.P.E.R.M.I (/mob/living/silicon/robot/nocell), null) - the glass (/obj/item/stack/sheet/glass): attackby(the glass (/obj/item/stack/sheet/glass), S.P.E.R.M.I (/mob/living/silicon/robot/nocell), null) - the shard (/obj/item/shard): welder act(S.P.E.R.M.I (/mob/living/silicon/robot/nocell), the integrated welding tool (/obj/item/weldingtool/largetank/cyborg)) - the shard (/obj/item/shard): tool act(S.P.E.R.M.I (/mob/living/silicon/robot/nocell), the integrated welding tool (/obj/item/weldingtool/largetank/cyborg), "welder", null) - the integrated welding tool (/obj/item/weldingtool/largetank/cyborg): melee attack chain(S.P.E.R.M.I (/mob/living/silicon/robot/nocell), the shard (/obj/item/shard), "icon-x=16;icon-y=18;left=1;scr...") - S.P.E.R.M.I (/mob/living/silicon/robot/nocell): ClickOn(the shard (/obj/item/shard), "icon-x=16;icon-y=18;left=1;scr...") - the shard (/obj/item/shard): Click(the floor (107,161,2) (/turf/open/floor/iron/showroomfloor), "mapwindow.map", "icon-x=16;icon-y=18;left=1;scr...") - FleaMcP (/client): Click(the shard (/obj/item/shard), the floor (107,161,2) (/turf/open/floor/iron/showroomfloor), "mapwindow.map", "icon-x=16;icon-y=18;left=1;scr...") - [2022-02-07 18:52:35.333] runtime error: Stack merge attempted on qdeleted target stack. - proc name: merge without del (/obj/item/stack/proc/merge_without_del) - source file: stack.dm,458 - usr: S.P.E.R.M.I (/mob/living/silicon/robot/nocell) - src: the glass (/obj/item/stack/sheet/glass) - usr.loc: the floor (107,160,2) (/turf/open/floor/iron) - src.loc: the floor (107,160,2) (/turf/open/floor/iron) - call stack: - the glass (/obj/item/stack/sheet/glass): merge without del(the glass (/obj/item/stack/sheet/glass), null) - the glass (/obj/item/stack/sheet/glass): merge(the glass (/obj/item/stack/sheet/glass), null) - the glass (/obj/item/stack/sheet/glass): attackby(the glass (/obj/item/stack/sheet/glass), S.P.E.R.M.I (/mob/living/silicon/robot/nocell), null) - the glass (/obj/item/stack/sheet/glass): attackby(the glass (/obj/item/stack/sheet/glass), S.P.E.R.M.I (/mob/living/silicon/robot/nocell), null) - the shard (/obj/item/shard): welder act(S.P.E.R.M.I (/mob/living/silicon/robot/nocell), the integrated welding tool (/obj/item/weldingtool/largetank/cyborg)) - the shard (/obj/item/shard): tool act(S.P.E.R.M.I (/mob/living/silicon/robot/nocell), the integrated welding tool (/obj/item/weldingtool/largetank/cyborg), "welder", null) - the integrated welding tool (/obj/item/weldingtool/largetank/cyborg): melee attack chain(S.P.E.R.M.I (/mob/living/silicon/robot/nocell), the shard (/obj/item/shard), "icon-x=15;icon-y=17;left=1;scr...") - S.P.E.R.M.I (/mob/living/silicon/robot/nocell): ClickOn(the shard (/obj/item/shard), "icon-x=15;icon-y=17;left=1;scr...") - the shard (/obj/item/shard): Click(the floor (107,161,2) (/turf/open/floor/iron/showroomfloor), "mapwindow.map", "icon-x=15;icon-y=17;left=1;scr...") - FleaMcP (/client): Click(the shard (/obj/item/shard), the floor (107,161,2) (/turf/open/floor/iron/showroomfloor), "mapwindow.map", "icon-x=15;icon-y=17;left=1;scr...") - [2022-02-07 18:52:36.138] runtime error: Stack merge attempted on qdeleted target stack. - proc name: merge without del (/obj/item/stack/proc/merge_without_del) - source file: stack.dm,458 - usr: S.P.E.R.M.I (/mob/living/silicon/robot/nocell) - src: the glass (/obj/item/stack/sheet/glass) - usr.loc: the floor (107,160,2) (/turf/open/floor/iron) - src.loc: the floor (107,160,2) (/turf/open/floor/iron) - call stack: - the glass (/obj/item/stack/sheet/glass): merge without del(the glass (/obj/item/stack/sheet/glass), null) - the glass (/obj/item/stack/sheet/glass): merge(the glass (/obj/item/stack/sheet/glass), null) - the glass (/obj/item/stack/sheet/glass): attackby(the glass (/obj/item/stack/sheet/glass), S.P.E.R.M.I (/mob/living/silicon/robot/nocell), null) - the glass (/obj/item/stack/sheet/glass): attackby(the glass (/obj/item/stack/sheet/glass), S.P.E.R.M.I (/mob/living/silicon/robot/nocell), null) - the shard (/obj/item/shard): welder act(S.P.E.R.M.I (/mob/living/silicon/robot/nocell), the integrated welding tool (/obj/item/weldingtool/largetank/cyborg)) - the shard (/obj/item/shard): tool act(S.P.E.R.M.I (/mob/living/silicon/robot/nocell), the integrated welding tool (/obj/item/weldingtool/largetank/cyborg), "welder", null) - the integrated welding tool (/obj/item/weldingtool/largetank/cyborg): melee attack chain(S.P.E.R.M.I (/mob/living/silicon/robot/nocell), the shard (/obj/item/shard), "icon-x=14;icon-y=12;left=1;scr...") - S.P.E.R.M.I (/mob/living/silicon/robot/nocell): ClickOn(the shard (/obj/item/shard), "icon-x=14;icon-y=12;left=1;scr...") - the shard (/obj/item/shard): Click(the floor (107,161,2) (/turf/open/floor/iron/showroomfloor), "mapwindow.map", "icon-x=14;icon-y=12;left=1;scr...") - FleaMcP (/client): Click(the shard (/obj/item/shard), the floor (107,161,2) (/turf/open/floor/iron/showroomfloor), "mapwindow.map", "icon-x=14;icon-y=12;left=1;scr...") - [2022-02-07 18:53:31.930] runtime error: list index out of bounds - proc name: reconnect (/obj/machinery/computer/atmos_control/tank/proc/reconnect) - source file: atmos_control.dm,419 - usr: Lucca \'Fisnor\' Skywalker (/mob/living/carbon/human) - src: Nitrous Oxide Supply Control (/obj/machinery/computer/atmos_control/tank/nitrous_tank) - usr.loc: the floor (183,112,2) (/turf/open/floor/iron) - src.loc: the floor (184,111,2) (/turf/open/floor/iron/white/corner) - call stack: - Nitrous Oxide Supply Control (/obj/machinery/computer/atmos_control/tank/nitrous_tank): reconnect(Lucca \'Fisnor\' Skywalker (/mob/living/carbon/human)) - Nitrous Oxide Supply Control (/obj/machinery/computer/atmos_control/tank/nitrous_tank): ui act("reconnect", /list (/list), /datum/tgui (/datum/tgui), /datum/ui_state/default (/datum/ui_state/default)) - /datum/tgui (/datum/tgui): on message("act/reconnect", /list (/list), /list (/list)) - /datum/tgui_window (/datum/tgui_window): on message("act/reconnect", /list (/list), /list (/list)) - tgui Topic(/list (/list)) - InfernusGamer (/client): Topic("tgui=1&window_id=tgui-window-1...", /list (/list), null) - [2022-02-07 18:53:33.846] runtime error: list index out of bounds - proc name: reconnect (/obj/machinery/computer/atmos_control/tank/proc/reconnect) - source file: atmos_control.dm,419 - usr: Lucca \'Fisnor\' Skywalker (/mob/living/carbon/human) - src: Nitrous Oxide Supply Control (/obj/machinery/computer/atmos_control/tank/nitrous_tank) - usr.loc: the floor (184,112,2) (/turf/open/floor/iron) - src.loc: the floor (184,111,2) (/turf/open/floor/iron/white/corner) - call stack: - Nitrous Oxide Supply Control (/obj/machinery/computer/atmos_control/tank/nitrous_tank): reconnect(Lucca \'Fisnor\' Skywalker (/mob/living/carbon/human)) - Nitrous Oxide Supply Control (/obj/machinery/computer/atmos_control/tank/nitrous_tank): ui act("reconnect", /list (/list), /datum/tgui (/datum/tgui), /datum/ui_state/default (/datum/ui_state/default)) - /datum/tgui (/datum/tgui): on message("act/reconnect", /list (/list), /list (/list)) - /datum/tgui_window (/datum/tgui_window): on message("act/reconnect", /list (/list), /list (/list)) - tgui Topic(/list (/list)) - InfernusGamer (/client): Topic("tgui=1&window_id=tgui-window-1...", /list (/list), null) - [2022-02-07 18:54:55.133] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,389 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 18:55:13.619] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,389 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 18:55:27.860] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,389 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 18:55:33.722] ## TESTING: GC: -- [0x200a05e] | /obj/structure/girder was unable to be GC'd -- [2022-02-07 18:55:33.877] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,389 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 18:55:39.902] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,389 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 18:55:46.102] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,389 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 18:56:02.353] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,389 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 18:56:16.424] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,389 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 18:56:28.552] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,389 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 18:56:36.680] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,389 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 18:56:51.325] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,389 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 18:56:55.525] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,389 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 18:57:00.384] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,389 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 18:57:02.447] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,389 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 18:57:02.462] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,389 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 18:57:04.724] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,389 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 18:57:06.743] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,389 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 18:57:10.769] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,389 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 18:57:10.777] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,389 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 18:57:14.889] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,389 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 18:57:21.475] ## TESTING: GC: -- [0x21071ca7] | /datum/pipeline was unable to be GC'd -- [2022-02-07 18:57:23.004] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,389 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 18:57:32.133] ## WARNING: Component is missing a pipenet! Rebuilding... in code/modules/atmospherics/machinery/components/components_base.dm at line 208 src: the dark gas filter usr: . [2022-02-07 18:57:33.366] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,389 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 18:57:39.554] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,389 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 18:57:41.605] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,389 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 18:57:45.733] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,389 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 18:57:49.745] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,389 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 18:57:53.767] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,389 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 18:57:57.900] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,389 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 18:57:59.012] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,389 - usr: Fabrizio Mejales (/mob/living/carbon/human) - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - usr.loc: the floor (114,94,2) (/turf/open/floor/iron/dark) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): bot reset() - the Vibebot (/mob/living/simple_animal/bot/vibebot): ui act("patrol", /list (/list), /datum/tgui (/datum/tgui), /datum/ui_state/default (/datum/ui_state/default)) - /datum/tgui (/datum/tgui): on message("act/patrol", /list (/list), /list (/list)) - /datum/tgui_window (/datum/tgui_window): on message("act/patrol", /list (/list), /list (/list)) - tgui Topic(/list (/list)) - Ryufen (/client): Topic("tgui=1&window_id=tgui-window-1...", /list (/list), null) - [2022-02-07 18:57:59.905] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,389 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 18:58:01.001] runtime error: Cannot read null.loaded_projectile - proc name: process fire (/obj/item/gun/ballistic/process_fire) - source file: ballistic.dm,373 - usr: Zack Logue (/mob/living/carbon/human) - src: the makarov pistol (/obj/item/gun/ballistic/automatic/pistol) - usr.loc: the floor (130,104,2) (/turf/open/floor/iron/white) - src.loc: Zack Logue (/mob/living/carbon/human) - call stack: - the makarov pistol (/obj/item/gun/ballistic/automatic/pistol): process fire(Research Maintenance (/obj/machinery/door/airlock/maintenance), Zack Logue (/mob/living/carbon/human), 1, "icon-x=10;icon-y=17;left=1;scr...", "", 24) - /datum/callback (/datum/callback): Invoke() - world: push usr(Zack Logue (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 18:58:01.554] runtime error: Cannot read null.loaded_projectile - proc name: process fire (/obj/item/gun/ballistic/process_fire) - source file: ballistic.dm,373 - usr: Zack Logue (/mob/living/carbon/human) - src: the makarov pistol (/obj/item/gun/ballistic/automatic/pistol) - usr.loc: the floor (130,105,2) (/turf/open/floor/iron/white) - src.loc: Zack Logue (/mob/living/carbon/human) - call stack: - the makarov pistol (/obj/item/gun/ballistic/automatic/pistol): process fire(Research Maintenance (/obj/machinery/door/airlock/maintenance), Zack Logue (/mob/living/carbon/human), 1, "icon-x=12;icon-y=32;left=1;scr...", "", 24) - /datum/callback (/datum/callback): Invoke() - world: push usr(Zack Logue (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 18:58:02.104] runtime error: Cannot read null.loaded_projectile - proc name: process fire (/obj/item/gun/ballistic/process_fire) - source file: ballistic.dm,373 - usr: Zack Logue (/mob/living/carbon/human) - src: the makarov pistol (/obj/item/gun/ballistic/automatic/pistol) - usr.loc: the floor (130,105,2) (/turf/open/floor/iron/white) - src.loc: Zack Logue (/mob/living/carbon/human) - call stack: - the makarov pistol (/obj/item/gun/ballistic/automatic/pistol): process fire(Research Maintenance (/obj/machinery/door/airlock/maintenance), Zack Logue (/mob/living/carbon/human), 1, "icon-x=11;icon-y=22;left=1;scr...", "", 24) - /datum/callback (/datum/callback): Invoke() - world: push usr(Zack Logue (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 18:58:02.608] runtime error: Cannot read null.loaded_projectile - proc name: process fire (/obj/item/gun/ballistic/process_fire) - source file: ballistic.dm,373 - usr: Zack Logue (/mob/living/carbon/human) - src: the makarov pistol (/obj/item/gun/ballistic/automatic/pistol) - usr.loc: the floor (130,105,2) (/turf/open/floor/iron/white) - src.loc: Zack Logue (/mob/living/carbon/human) - call stack: - the makarov pistol (/obj/item/gun/ballistic/automatic/pistol): process fire(Research Maintenance (/obj/machinery/door/airlock/maintenance), Zack Logue (/mob/living/carbon/human), 1, "icon-x=19;icon-y=9;left=1;scre...", "", 24) - /datum/callback (/datum/callback): Invoke() - world: push usr(Zack Logue (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 18:58:03.170] runtime error: Cannot read null.loaded_projectile - proc name: process fire (/obj/item/gun/ballistic/process_fire) - source file: ballistic.dm,373 - usr: Zack Logue (/mob/living/carbon/human) - src: the makarov pistol (/obj/item/gun/ballistic/automatic/pistol) - usr.loc: the floor (130,105,2) (/turf/open/floor/iron/white) - src.loc: Zack Logue (/mob/living/carbon/human) - call stack: - the makarov pistol (/obj/item/gun/ballistic/automatic/pistol): process fire(Research Maintenance (/obj/machinery/door/airlock/maintenance), Zack Logue (/mob/living/carbon/human), 1, "icon-x=24;icon-y=12;left=1;scr...", "", 24) - /datum/callback (/datum/callback): Invoke() - world: push usr(Zack Logue (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 18:58:03.720] runtime error: Cannot read null.loaded_projectile - proc name: process fire (/obj/item/gun/ballistic/process_fire) - source file: ballistic.dm,373 - usr: Zack Logue (/mob/living/carbon/human) - src: the makarov pistol (/obj/item/gun/ballistic/automatic/pistol) - usr.loc: the floor (130,105,2) (/turf/open/floor/iron/white) - src.loc: Zack Logue (/mob/living/carbon/human) - call stack: - the makarov pistol (/obj/item/gun/ballistic/automatic/pistol): process fire(Research Maintenance (/obj/machinery/door/airlock/maintenance), Zack Logue (/mob/living/carbon/human), 1, "icon-x=24;icon-y=12;left=1;scr...", "", 24) - /datum/callback (/datum/callback): Invoke() - world: push usr(Zack Logue (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 18:58:03.933] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,389 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 18:58:04.288] runtime error: Cannot read null.loaded_projectile - proc name: process fire (/obj/item/gun/ballistic/process_fire) - source file: ballistic.dm,373 - usr: Zack Logue (/mob/living/carbon/human) - src: the makarov pistol (/obj/item/gun/ballistic/automatic/pistol) - usr.loc: the floor (130,105,2) (/turf/open/floor/iron/white) - src.loc: Zack Logue (/mob/living/carbon/human) - call stack: - the makarov pistol (/obj/item/gun/ballistic/automatic/pistol): process fire(Research Maintenance (/obj/machinery/door/airlock/maintenance), Zack Logue (/mob/living/carbon/human), 1, "icon-x=24;icon-y=12;left=1;scr...", "", 24) - /datum/callback (/datum/callback): Invoke() - world: push usr(Zack Logue (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 18:58:04.838] runtime error: Cannot read null.loaded_projectile - proc name: process fire (/obj/item/gun/ballistic/process_fire) - source file: ballistic.dm,373 - usr: Zack Logue (/mob/living/carbon/human) - src: the makarov pistol (/obj/item/gun/ballistic/automatic/pistol) - usr.loc: the floor (130,105,2) (/turf/open/floor/iron/white) - src.loc: Zack Logue (/mob/living/carbon/human) - call stack: - the makarov pistol (/obj/item/gun/ballistic/automatic/pistol): process fire(Research Maintenance (/obj/machinery/door/airlock/maintenance), Zack Logue (/mob/living/carbon/human), 1, "icon-x=24;icon-y=12;left=1;scr...", "", 24) - /datum/callback (/datum/callback): Invoke() - world: push usr(Zack Logue (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 18:58:05.241] runtime error: Cannot read null.loaded_projectile - proc name: process fire (/obj/item/gun/ballistic/process_fire) - source file: ballistic.dm,373 - usr: Zack Logue (/mob/living/carbon/human) - src: the makarov pistol (/obj/item/gun/ballistic/automatic/pistol) - usr.loc: the floor (130,105,2) (/turf/open/floor/iron/white) - src.loc: Zack Logue (/mob/living/carbon/human) - call stack: - the makarov pistol (/obj/item/gun/ballistic/automatic/pistol): process fire(Research Maintenance (/obj/machinery/door/airlock/maintenance), Zack Logue (/mob/living/carbon/human), 1, "icon-x=24;icon-y=12;left=1;scr...", "", 24) - /datum/callback (/datum/callback): Invoke() - world: push usr(Zack Logue (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 18:58:05.394] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,389 - usr: Fabrizio Mejales (/mob/living/carbon/human) - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - usr.loc: the floor (114,94,2) (/turf/open/floor/iron/dark) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): bot reset() - the Vibebot (/mob/living/simple_animal/bot/vibebot): ui act("patrol", /list (/list), /datum/tgui (/datum/tgui), /datum/ui_state/default (/datum/ui_state/default)) - /datum/tgui (/datum/tgui): on message("act/patrol", /list (/list), /list (/list)) - /datum/tgui_window (/datum/tgui_window): on message("act/patrol", /list (/list), /list (/list)) - tgui Topic(/list (/list)) - Ryufen (/client): Topic("tgui=1&window_id=tgui-window-1...", /list (/list), null) - [2022-02-07 18:58:05.745] runtime error: Cannot read null.loaded_projectile - proc name: process fire (/obj/item/gun/ballistic/process_fire) - source file: ballistic.dm,373 - usr: Zack Logue (/mob/living/carbon/human) - src: the makarov pistol (/obj/item/gun/ballistic/automatic/pistol) - usr.loc: the floor (130,105,2) (/turf/open/floor/iron/white) - src.loc: Zack Logue (/mob/living/carbon/human) - call stack: - the makarov pistol (/obj/item/gun/ballistic/automatic/pistol): process fire(Research Maintenance (/obj/machinery/door/airlock/maintenance), Zack Logue (/mob/living/carbon/human), 1, "icon-x=24;icon-y=12;left=1;scr...", "", 24) - /datum/callback (/datum/callback): Invoke() - world: push usr(Zack Logue (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 18:58:05.947] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,389 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 18:58:05.953] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,389 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 18:58:08.016] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,389 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 18:58:10.033] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,389 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 18:58:11.778] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,389 - usr: Fabrizio Mejales (/mob/living/carbon/human) - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - usr.loc: the floor (115,94,2) (/turf/open/floor/iron/dark) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): bot reset() - the Vibebot (/mob/living/simple_animal/bot/vibebot): ui act("patrol", /list (/list), /datum/tgui (/datum/tgui), /datum/ui_state/default (/datum/ui_state/default)) - /datum/tgui (/datum/tgui): on message("act/patrol", /list (/list), /list (/list)) - /datum/tgui_window (/datum/tgui_window): on message("act/patrol", /list (/list), /list (/list)) - tgui Topic(/list (/list)) - Ryufen (/client): Topic("tgui=1&window_id=tgui-window-1...", /list (/list), null) - [2022-02-07 18:58:12.033] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,389 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 18:58:12.038] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,389 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 18:58:14.046] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,389 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 18:58:16.081] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,389 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 18:58:16.088] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,389 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 18:58:16.095] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,389 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 18:58:18.189] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,389 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 18:58:20.190] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,389 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 18:58:22.262] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,389 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 18:58:24.297] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,389 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 18:58:28.458] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,389 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 18:58:32.727] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,389 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 18:58:44.929] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,389 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 18:59:01.140] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,389 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 18:59:07.198] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,389 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 18:59:15.317] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,389 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 18:59:21.452] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,389 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 18:59:31.749] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,389 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 18:59:35.992] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,389 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 18:59:40.009] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,389 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 18:59:44.420] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,389 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 18:59:48.552] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,389 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 18:59:51.142] Found a null in simple_animals list! [2022-02-07 19:00:00.001] Found a null in simple_animals list! [2022-02-07 19:01:05.271] runtime error: Attempted to add a new component of type [/datum/component/forensics] to a qdeleting parent of type [/obj/item/stack/rods]! - proc name: AddComponent (/datum/proc/_AddComponent) - source file: _component.dm,401 - usr: Invisible Man (/mob/living/carbon/human) - src: the iron rod (/obj/item/stack/rods) - usr.loc: the floor (133,139,2) (/turf/open/floor/iron) - src.loc: null - call stack: - the iron rod (/obj/item/stack/rods): AddComponent(/list (/list)) - the iron rod (/obj/item/stack/rods): add hiddenprint list(/list (/list)) - the grille (/obj/structure/grille): transfer fingerprints to(the iron rod (/obj/item/stack/rods)) - the grille (/obj/structure/grille): deconstruct(1) - the grille (/obj/structure/grille): attackby(the wirecutters (/obj/item/wirecutters), Invisible Man (/mob/living/carbon/human), "icon-x=25;icon-y=10;left=1;scr...") - the wirecutters (/obj/item/wirecutters): melee attack chain(Invisible Man (/mob/living/carbon/human), the grille (/obj/structure/grille), "icon-x=25;icon-y=10;left=1;scr...") - Invisible Man (/mob/living/carbon/human): ClickOn(the grille (/obj/structure/grille), "icon-x=25;icon-y=10;left=1;scr...") - the grille (/obj/structure/grille): Click(the plating (132,140,2) (/turf/open/floor/plating), "mapwindow.map", "icon-x=25;icon-y=10;left=1;scr...") - AnotherNobodie (/client): Click(the grille (/obj/structure/grille), the plating (132,140,2) (/turf/open/floor/plating), "mapwindow.map", "icon-x=25;icon-y=10;left=1;scr...") - [2022-02-07 19:01:42.249] runtime error: Stack merge attempted on qdeleted target stack. - proc name: merge without del (/obj/item/stack/proc/merge_without_del) - source file: stack.dm,458 - usr: Invisible Man (/mob/living/carbon/human) - src: the glass (/obj/item/stack/sheet/glass) - usr.loc: the floor (132,139,2) (/turf/open/floor/iron) - src.loc: the floor (132,139,2) (/turf/open/floor/iron) - call stack: - the glass (/obj/item/stack/sheet/glass): merge without del(the glass (/obj/item/stack/sheet/glass), null) - the glass (/obj/item/stack/sheet/glass): merge(the glass (/obj/item/stack/sheet/glass), null) - the glass (/obj/item/stack/sheet/glass): attackby(the glass (/obj/item/stack/sheet/glass), Invisible Man (/mob/living/carbon/human), null) - the glass (/obj/item/stack/sheet/glass): attackby(the glass (/obj/item/stack/sheet/glass), Invisible Man (/mob/living/carbon/human), null) - the shard (/obj/item/shard): welder act(Invisible Man (/mob/living/carbon/human), the welding tool (/obj/item/weldingtool)) - the shard (/obj/item/shard): tool act(Invisible Man (/mob/living/carbon/human), the welding tool (/obj/item/weldingtool), "welder", null) - the welding tool (/obj/item/weldingtool): melee attack chain(Invisible Man (/mob/living/carbon/human), the shard (/obj/item/shard), "icon-x=14;icon-y=15;left=1;scr...") - Invisible Man (/mob/living/carbon/human): ClickOn(the shard (/obj/item/shard), "icon-x=14;icon-y=15;left=1;scr...") - the shard (/obj/item/shard): Click(the plating (132,140,2) (/turf/open/floor/plating), "mapwindow.map", "icon-x=14;icon-y=15;left=1;scr...") - AnotherNobodie (/client): Click(the shard (/obj/item/shard), the plating (132,140,2) (/turf/open/floor/plating), "mapwindow.map", "icon-x=14;icon-y=15;left=1;scr...") - [2022-02-07 19:02:15.925] Found a null in simple_animals list! [2022-02-07 19:08:03.810] Found a null in simple_animals list! [2022-02-07 19:08:18.719] Found a null in simple_animals list! [2022-02-07 19:09:16.523] Found a null in simple_animals list! [2022-02-07 19:10:18.617] runtime error: Attempted to add a new component of type [/datum/component/forensics] to a qdeleting parent of type [/obj/item/stack/rods]! - proc name: AddComponent (/datum/proc/_AddComponent) - source file: _component.dm,401 - usr: Lucca \'Fisnor\' Skywalker (/mob/living/carbon/human) - src: the iron rod (/obj/item/stack/rods) - usr.loc: the floor (164,125,2) (/turf/open/floor/iron/checker) - src.loc: null - call stack: - the iron rod (/obj/item/stack/rods): AddComponent(/list (/list)) - the iron rod (/obj/item/stack/rods): add hiddenprint list(/list (/list)) - the grille (/obj/structure/grille): transfer fingerprints to(the iron rod (/obj/item/stack/rods)) - the grille (/obj/structure/grille): deconstruct(0) - the grille (/obj/structure/grille): atom destruction("fireaxe") - the fire axe (Wielded) (/obj/item/fireaxe): afterattack(the grille (/obj/structure/grille), Lucca \'Fisnor\' Skywalker (/mob/living/carbon/human), 1, "icon-x=32;icon-y=11;left=1;scr...") - the fire axe (Wielded) (/obj/item/fireaxe): melee attack chain(Lucca \'Fisnor\' Skywalker (/mob/living/carbon/human), the grille (/obj/structure/grille), "icon-x=32;icon-y=11;left=1;scr...") - Lucca \'Fisnor\' Skywalker (/mob/living/carbon/human): ClickOn(the grille (/obj/structure/grille), "icon-x=32;icon-y=11;left=1;scr...") - the grille (/obj/structure/grille): Click(the plating (163,125,2) (/turf/open/floor/plating), "mapwindow.map", "icon-x=32;icon-y=11;left=1;scr...") - InfernusGamer (/client): Click(the grille (/obj/structure/grille), the plating (163,125,2) (/turf/open/floor/plating), "mapwindow.map", "icon-x=32;icon-y=11;left=1;scr...") - [2022-02-07 19:10:54.632] Found a null in simple_animals list! [2022-02-07 19:11:38.016] Found a null in simple_animals list! [2022-02-07 19:12:43.827] ## TESTING: GC: -- [0x200b382] | /obj/structure/window/reinforced was unable to be GC'd -- [2022-02-07 19:14:15.974] runtime error: Attempted to add a new component of type [/datum/component/forensics] to a qdeleting parent of type [/obj/item/stack/rods]! - proc name: AddComponent (/datum/proc/_AddComponent) - source file: _component.dm,401 - usr: Invisible Man (/mob/living/carbon/human) - src: the iron rod (/obj/item/stack/rods) - usr.loc: the floor (82,145,2) (/turf/open/floor/iron) - src.loc: null - call stack: - the iron rod (/obj/item/stack/rods): AddComponent(/list (/list)) - the iron rod (/obj/item/stack/rods): add hiddenprint list(/list (/list)) - the grille (/obj/structure/grille): transfer fingerprints to(the iron rod (/obj/item/stack/rods)) - the grille (/obj/structure/grille): deconstruct(1) - the grille (/obj/structure/grille): attackby(the wirecutters (/obj/item/wirecutters), Invisible Man (/mob/living/carbon/human), "icon-x=10;icon-y=32;left=1;scr...") - the wirecutters (/obj/item/wirecutters): melee attack chain(Invisible Man (/mob/living/carbon/human), the grille (/obj/structure/grille), "icon-x=10;icon-y=32;left=1;scr...") - Invisible Man (/mob/living/carbon/human): ClickOn(the grille (/obj/structure/grille), "icon-x=10;icon-y=32;left=1;scr...") - the grille (/obj/structure/grille): Click(the plating (82,144,2) (/turf/open/floor/plating), "mapwindow.map", "icon-x=10;icon-y=32;left=1;scr...") - AnotherNobodie (/client): Click(the grille (/obj/structure/grille), the plating (82,144,2) (/turf/open/floor/plating), "mapwindow.map", "icon-x=10;icon-y=32;left=1;scr...") - [2022-02-07 19:14:42.281] runtime error: Stack merge attempted on qdeleted target stack. - proc name: merge without del (/obj/item/stack/proc/merge_without_del) - source file: stack.dm,458 - usr: Invisible Man (/mob/living/carbon/human) - src: the glass (/obj/item/stack/sheet/glass) - usr.loc: the floor (82,139,2) (/turf/open/floor/iron) - src.loc: the floor (82,139,2) (/turf/open/floor/iron) - call stack: - the glass (/obj/item/stack/sheet/glass): merge without del(the glass (/obj/item/stack/sheet/glass), null) - the glass (/obj/item/stack/sheet/glass): merge(the glass (/obj/item/stack/sheet/glass), null) - the glass (/obj/item/stack/sheet/glass): attackby(the glass (/obj/item/stack/sheet/glass), Invisible Man (/mob/living/carbon/human), null) - the glass (/obj/item/stack/sheet/glass): attackby(the glass (/obj/item/stack/sheet/glass), Invisible Man (/mob/living/carbon/human), null) - the shard (/obj/item/shard): welder act(Invisible Man (/mob/living/carbon/human), the welding tool (/obj/item/weldingtool)) - the shard (/obj/item/shard): tool act(Invisible Man (/mob/living/carbon/human), the welding tool (/obj/item/weldingtool), "welder", null) - the welding tool (/obj/item/weldingtool): melee attack chain(Invisible Man (/mob/living/carbon/human), the shard (/obj/item/shard), "icon-x=17;icon-y=15;left=1;scr...") - Invisible Man (/mob/living/carbon/human): ClickOn(the shard (/obj/item/shard), "icon-x=17;icon-y=15;left=1;scr...") - the shard (/obj/item/shard): Click(the floor (83,139,2) (/turf/open/floor/iron), "mapwindow.map", "icon-x=17;icon-y=15;left=1;scr...") - AnotherNobodie (/client): Click(the shard (/obj/item/shard), the floor (83,139,2) (/turf/open/floor/iron), "mapwindow.map", "icon-x=17;icon-y=15;left=1;scr...") - [2022-02-07 19:15:18.471] runtime error: mob_say overridden. Use override = TRUE to suppress this warning - proc name: stack trace (/proc/stack_trace) - source file: stack_trace.dm,3 - usr: Millie Moth (/mob/living/carbon/human) - src: null - usr.loc: the floor (85,104,2) (/turf/open/floor/iron/white) - call stack: - stack trace("mob_say overridden. Use overri...") - Dumbness (/datum/brain_trauma/mild/dumbness): RegisterSignal(Unknown (/mob/living/carbon/human), "mob_say", /datum/brain_trauma/proc/handl... (/datum/brain_trauma/proc/handle_speech), 0) - Dumbness (/datum/brain_trauma/mild/dumbness): on gain() - Dumbness (/datum/brain_trauma/mild/dumbness): on gain() - the brain (/obj/item/organ/brain): Insert(Unknown (/mob/living/carbon/human), 0, 0) - Tori Richardson\'s head (/obj/item/bodypart/head): attach limb(Unknown (/mob/living/carbon/human), 0, 0) - add prosthetic (/datum/surgery_step/add_prosthetic): success(Millie Moth (/mob/living/carbon/human), Unknown (/mob/living/carbon/human), "head", Tori Richardson\'s head (/obj/item/bodypart/head), Prosthetic replacement (/datum/surgery/prosthetic_replacement), 0) - add prosthetic (/datum/surgery_step/add_prosthetic): initiate(Millie Moth (/mob/living/carbon/human), Unknown (/mob/living/carbon/human), "head", Tori Richardson\'s head (/obj/item/bodypart/head), Prosthetic replacement (/datum/surgery/prosthetic_replacement), 0) - add prosthetic (/datum/surgery_step/add_prosthetic): try op(Millie Moth (/mob/living/carbon/human), Unknown (/mob/living/carbon/human), "head", Tori Richardson\'s head (/obj/item/bodypart/head), Prosthetic replacement (/datum/surgery/prosthetic_replacement), 0) - Prosthetic replacement (/datum/surgery/prosthetic_replacement): next step(Millie Moth (/mob/living/carbon/human), /list (/list)) - Unknown (/mob/living/carbon/human): attackby(Tori Richardson\'s head (/obj/item/bodypart/head), Millie Moth (/mob/living/carbon/human), "icon-x=19;icon-y=14;vis-x=-12;...") - Tori Richardson\'s head (/obj/item/bodypart/head): melee attack chain(Millie Moth (/mob/living/carbon/human), Unknown (/mob/living/carbon/human), "icon-x=19;icon-y=14;vis-x=-12;...") - Millie Moth (/mob/living/carbon/human): ClickOn(Unknown (/mob/living/carbon/human), "icon-x=19;icon-y=14;vis-x=-12;...") - Unknown (/mob/living/carbon/human): Click(the floor (85,105,2) (/turf/open/floor/iron/white), "mapwindow.map", "icon-x=19;icon-y=14;vis-x=-12;...") - [2022-02-07 19:15:18.472] runtime error: movable_hear overridden. Use override = TRUE to suppress this warning - proc name: stack trace (/proc/stack_trace) - source file: stack_trace.dm,3 - usr: Millie Moth (/mob/living/carbon/human) - src: null - usr.loc: the floor (85,104,2) (/turf/open/floor/iron/white) - call stack: - stack trace("movable_hear overridden. Use o...") - Dumbness (/datum/brain_trauma/mild/dumbness): RegisterSignal(Unknown (/mob/living/carbon/human), "movable_hear", /datum/brain_trauma/proc/handl... (/datum/brain_trauma/proc/handle_hearing), 0) - Dumbness (/datum/brain_trauma/mild/dumbness): on gain() - Dumbness (/datum/brain_trauma/mild/dumbness): on gain() - the brain (/obj/item/organ/brain): Insert(Unknown (/mob/living/carbon/human), 0, 0) - Tori Richardson\'s head (/obj/item/bodypart/head): attach limb(Unknown (/mob/living/carbon/human), 0, 0) - add prosthetic (/datum/surgery_step/add_prosthetic): success(Millie Moth (/mob/living/carbon/human), Unknown (/mob/living/carbon/human), "head", Tori Richardson\'s head (/obj/item/bodypart/head), Prosthetic replacement (/datum/surgery/prosthetic_replacement), 0) - add prosthetic (/datum/surgery_step/add_prosthetic): initiate(Millie Moth (/mob/living/carbon/human), Unknown (/mob/living/carbon/human), "head", Tori Richardson\'s head (/obj/item/bodypart/head), Prosthetic replacement (/datum/surgery/prosthetic_replacement), 0) - add prosthetic (/datum/surgery_step/add_prosthetic): try op(Millie Moth (/mob/living/carbon/human), Unknown (/mob/living/carbon/human), "head", Tori Richardson\'s head (/obj/item/bodypart/head), Prosthetic replacement (/datum/surgery/prosthetic_replacement), 0) - Prosthetic replacement (/datum/surgery/prosthetic_replacement): next step(Millie Moth (/mob/living/carbon/human), /list (/list)) - Unknown (/mob/living/carbon/human): attackby(Tori Richardson\'s head (/obj/item/bodypart/head), Millie Moth (/mob/living/carbon/human), "icon-x=19;icon-y=14;vis-x=-12;...") - Tori Richardson\'s head (/obj/item/bodypart/head): melee attack chain(Millie Moth (/mob/living/carbon/human), Unknown (/mob/living/carbon/human), "icon-x=19;icon-y=14;vis-x=-12;...") - Millie Moth (/mob/living/carbon/human): ClickOn(Unknown (/mob/living/carbon/human), "icon-x=19;icon-y=14;vis-x=-12;...") - Unknown (/mob/living/carbon/human): Click(the floor (85,105,2) (/turf/open/floor/iron/white), "mapwindow.map", "icon-x=19;icon-y=14;vis-x=-12;...") - [2022-02-07 19:15:18.473] runtime error: mob_say overridden. Use override = TRUE to suppress this warning - proc name: stack trace (/proc/stack_trace) - source file: stack_trace.dm,3 - usr: Millie Moth (/mob/living/carbon/human) - src: null - usr.loc: the floor (85,104,2) (/turf/open/floor/iron/white) - call stack: - stack trace("mob_say overridden. Use overri...") - Narcolepsy (/datum/brain_trauma/severe/narcolepsy): RegisterSignal(Unknown (/mob/living/carbon/human), "mob_say", /datum/brain_trauma/proc/handl... (/datum/brain_trauma/proc/handle_speech), 0) - Narcolepsy (/datum/brain_trauma/severe/narcolepsy): on gain() - the brain (/obj/item/organ/brain): Insert(Unknown (/mob/living/carbon/human), 0, 0) - Tori Richardson\'s head (/obj/item/bodypart/head): attach limb(Unknown (/mob/living/carbon/human), 0, 0) - add prosthetic (/datum/surgery_step/add_prosthetic): success(Millie Moth (/mob/living/carbon/human), Unknown (/mob/living/carbon/human), "head", Tori Richardson\'s head (/obj/item/bodypart/head), Prosthetic replacement (/datum/surgery/prosthetic_replacement), 0) - add prosthetic (/datum/surgery_step/add_prosthetic): initiate(Millie Moth (/mob/living/carbon/human), Unknown (/mob/living/carbon/human), "head", Tori Richardson\'s head (/obj/item/bodypart/head), Prosthetic replacement (/datum/surgery/prosthetic_replacement), 0) - add prosthetic (/datum/surgery_step/add_prosthetic): try op(Millie Moth (/mob/living/carbon/human), Unknown (/mob/living/carbon/human), "head", Tori Richardson\'s head (/obj/item/bodypart/head), Prosthetic replacement (/datum/surgery/prosthetic_replacement), 0) - Prosthetic replacement (/datum/surgery/prosthetic_replacement): next step(Millie Moth (/mob/living/carbon/human), /list (/list)) - Unknown (/mob/living/carbon/human): attackby(Tori Richardson\'s head (/obj/item/bodypart/head), Millie Moth (/mob/living/carbon/human), "icon-x=19;icon-y=14;vis-x=-12;...") - Tori Richardson\'s head (/obj/item/bodypart/head): melee attack chain(Millie Moth (/mob/living/carbon/human), Unknown (/mob/living/carbon/human), "icon-x=19;icon-y=14;vis-x=-12;...") - Millie Moth (/mob/living/carbon/human): ClickOn(Unknown (/mob/living/carbon/human), "icon-x=19;icon-y=14;vis-x=-12;...") - Unknown (/mob/living/carbon/human): Click(the floor (85,105,2) (/turf/open/floor/iron/white), "mapwindow.map", "icon-x=19;icon-y=14;vis-x=-12;...") - [2022-02-07 19:15:18.474] runtime error: movable_hear overridden. Use override = TRUE to suppress this warning - proc name: stack trace (/proc/stack_trace) - source file: stack_trace.dm,3 - usr: Millie Moth (/mob/living/carbon/human) - src: null - usr.loc: the floor (85,104,2) (/turf/open/floor/iron/white) - call stack: - stack trace("movable_hear overridden. Use o...") - Narcolepsy (/datum/brain_trauma/severe/narcolepsy): RegisterSignal(Unknown (/mob/living/carbon/human), "movable_hear", /datum/brain_trauma/proc/handl... (/datum/brain_trauma/proc/handle_hearing), 0) - Narcolepsy (/datum/brain_trauma/severe/narcolepsy): on gain() - the brain (/obj/item/organ/brain): Insert(Unknown (/mob/living/carbon/human), 0, 0) - Tori Richardson\'s head (/obj/item/bodypart/head): attach limb(Unknown (/mob/living/carbon/human), 0, 0) - add prosthetic (/datum/surgery_step/add_prosthetic): success(Millie Moth (/mob/living/carbon/human), Unknown (/mob/living/carbon/human), "head", Tori Richardson\'s head (/obj/item/bodypart/head), Prosthetic replacement (/datum/surgery/prosthetic_replacement), 0) - add prosthetic (/datum/surgery_step/add_prosthetic): initiate(Millie Moth (/mob/living/carbon/human), Unknown (/mob/living/carbon/human), "head", Tori Richardson\'s head (/obj/item/bodypart/head), Prosthetic replacement (/datum/surgery/prosthetic_replacement), 0) - add prosthetic (/datum/surgery_step/add_prosthetic): try op(Millie Moth (/mob/living/carbon/human), Unknown (/mob/living/carbon/human), "head", Tori Richardson\'s head (/obj/item/bodypart/head), Prosthetic replacement (/datum/surgery/prosthetic_replacement), 0) - Prosthetic replacement (/datum/surgery/prosthetic_replacement): next step(Millie Moth (/mob/living/carbon/human), /list (/list)) - Unknown (/mob/living/carbon/human): attackby(Tori Richardson\'s head (/obj/item/bodypart/head), Millie Moth (/mob/living/carbon/human), "icon-x=19;icon-y=14;vis-x=-12;...") - Tori Richardson\'s head (/obj/item/bodypart/head): melee attack chain(Millie Moth (/mob/living/carbon/human), Unknown (/mob/living/carbon/human), "icon-x=19;icon-y=14;vis-x=-12;...") - Millie Moth (/mob/living/carbon/human): ClickOn(Unknown (/mob/living/carbon/human), "icon-x=19;icon-y=14;vis-x=-12;...") - Unknown (/mob/living/carbon/human): Click(the floor (85,105,2) (/turf/open/floor/iron/white), "mapwindow.map", "icon-x=19;icon-y=14;vis-x=-12;...") - [2022-02-07 19:15:18.475] runtime error: mob_say overridden. Use override = TRUE to suppress this warning - proc name: stack trace (/proc/stack_trace) - source file: stack_trace.dm,3 - usr: Millie Moth (/mob/living/carbon/human) - src: null - usr.loc: the floor (85,104,2) (/turf/open/floor/iron/white) - call stack: - stack trace("mob_say overridden. Use overri...") - Muscle Spasms (/datum/brain_trauma/mild/muscle_spasms): RegisterSignal(Unknown (/mob/living/carbon/human), "mob_say", /datum/brain_trauma/proc/handl... (/datum/brain_trauma/proc/handle_speech), 0) - Muscle Spasms (/datum/brain_trauma/mild/muscle_spasms): on gain() - Muscle Spasms (/datum/brain_trauma/mild/muscle_spasms): on gain() - the brain (/obj/item/organ/brain): Insert(Unknown (/mob/living/carbon/human), 0, 0) - Tori Richardson\'s head (/obj/item/bodypart/head): attach limb(Unknown (/mob/living/carbon/human), 0, 0) - add prosthetic (/datum/surgery_step/add_prosthetic): success(Millie Moth (/mob/living/carbon/human), Unknown (/mob/living/carbon/human), "head", Tori Richardson\'s head (/obj/item/bodypart/head), Prosthetic replacement (/datum/surgery/prosthetic_replacement), 0) - add prosthetic (/datum/surgery_step/add_prosthetic): initiate(Millie Moth (/mob/living/carbon/human), Unknown (/mob/living/carbon/human), "head", Tori Richardson\'s head (/obj/item/bodypart/head), Prosthetic replacement (/datum/surgery/prosthetic_replacement), 0) - add prosthetic (/datum/surgery_step/add_prosthetic): try op(Millie Moth (/mob/living/carbon/human), Unknown (/mob/living/carbon/human), "head", Tori Richardson\'s head (/obj/item/bodypart/head), Prosthetic replacement (/datum/surgery/prosthetic_replacement), 0) - Prosthetic replacement (/datum/surgery/prosthetic_replacement): next step(Millie Moth (/mob/living/carbon/human), /list (/list)) - Unknown (/mob/living/carbon/human): attackby(Tori Richardson\'s head (/obj/item/bodypart/head), Millie Moth (/mob/living/carbon/human), "icon-x=19;icon-y=14;vis-x=-12;...") - Tori Richardson\'s head (/obj/item/bodypart/head): melee attack chain(Millie Moth (/mob/living/carbon/human), Unknown (/mob/living/carbon/human), "icon-x=19;icon-y=14;vis-x=-12;...") - Millie Moth (/mob/living/carbon/human): ClickOn(Unknown (/mob/living/carbon/human), "icon-x=19;icon-y=14;vis-x=-12;...") - Unknown (/mob/living/carbon/human): Click(the floor (85,105,2) (/turf/open/floor/iron/white), "mapwindow.map", "icon-x=19;icon-y=14;vis-x=-12;...") - [2022-02-07 19:15:18.477] runtime error: movable_hear overridden. Use override = TRUE to suppress this warning - proc name: stack trace (/proc/stack_trace) - source file: stack_trace.dm,3 - usr: Millie Moth (/mob/living/carbon/human) - src: null - usr.loc: the floor (85,104,2) (/turf/open/floor/iron/white) - call stack: - stack trace("movable_hear overridden. Use o...") - Muscle Spasms (/datum/brain_trauma/mild/muscle_spasms): RegisterSignal(Unknown (/mob/living/carbon/human), "movable_hear", /datum/brain_trauma/proc/handl... (/datum/brain_trauma/proc/handle_hearing), 0) - Muscle Spasms (/datum/brain_trauma/mild/muscle_spasms): on gain() - Muscle Spasms (/datum/brain_trauma/mild/muscle_spasms): on gain() - the brain (/obj/item/organ/brain): Insert(Unknown (/mob/living/carbon/human), 0, 0) - Tori Richardson\'s head (/obj/item/bodypart/head): attach limb(Unknown (/mob/living/carbon/human), 0, 0) - add prosthetic (/datum/surgery_step/add_prosthetic): success(Millie Moth (/mob/living/carbon/human), Unknown (/mob/living/carbon/human), "head", Tori Richardson\'s head (/obj/item/bodypart/head), Prosthetic replacement (/datum/surgery/prosthetic_replacement), 0) - add prosthetic (/datum/surgery_step/add_prosthetic): initiate(Millie Moth (/mob/living/carbon/human), Unknown (/mob/living/carbon/human), "head", Tori Richardson\'s head (/obj/item/bodypart/head), Prosthetic replacement (/datum/surgery/prosthetic_replacement), 0) - add prosthetic (/datum/surgery_step/add_prosthetic): try op(Millie Moth (/mob/living/carbon/human), Unknown (/mob/living/carbon/human), "head", Tori Richardson\'s head (/obj/item/bodypart/head), Prosthetic replacement (/datum/surgery/prosthetic_replacement), 0) - Prosthetic replacement (/datum/surgery/prosthetic_replacement): next step(Millie Moth (/mob/living/carbon/human), /list (/list)) - Unknown (/mob/living/carbon/human): attackby(Tori Richardson\'s head (/obj/item/bodypart/head), Millie Moth (/mob/living/carbon/human), "icon-x=19;icon-y=14;vis-x=-12;...") - Tori Richardson\'s head (/obj/item/bodypart/head): melee attack chain(Millie Moth (/mob/living/carbon/human), Unknown (/mob/living/carbon/human), "icon-x=19;icon-y=14;vis-x=-12;...") - Millie Moth (/mob/living/carbon/human): ClickOn(Unknown (/mob/living/carbon/human), "icon-x=19;icon-y=14;vis-x=-12;...") - Unknown (/mob/living/carbon/human): Click(the floor (85,105,2) (/turf/open/floor/iron/white), "mapwindow.map", "icon-x=19;icon-y=14;vis-x=-12;...") - [2022-02-07 19:15:30.912] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,389 - usr: Fabrizio Mejales (/mob/living/carbon/human) - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - usr.loc: the floor (106,115,2) (/turf/open/floor/iron) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): bot reset() - the Vibebot (/mob/living/simple_animal/bot/vibebot): ui act("patrol", /list (/list), /datum/tgui (/datum/tgui), /datum/ui_state/default (/datum/ui_state/default)) - /datum/tgui (/datum/tgui): on message("act/patrol", /list (/list), /list (/list)) - /datum/tgui_window (/datum/tgui_window): on message("act/patrol", /list (/list), /list (/list)) - tgui Topic(/list (/list)) - Ryufen (/client): Topic("tgui=1&window_id=tgui-window-1...", /list (/list), null) - [2022-02-07 19:15:32.604] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,389 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 19:15:50.392] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,389 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 19:15:54.658] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,389 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 19:15:58.748] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,389 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 19:16:12.900] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,389 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 19:16:25.979] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,389 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 19:16:34.447] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,389 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 19:17:03.482] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,389 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 19:17:05.498] Found a null in simple_animals list! [2022-02-07 19:17:11.618] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,389 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 19:17:24.237] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,389 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 19:17:34.457] runtime error: The integrated circuit taking damage after deletion - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,7 - usr: null - src: the integrated circuit (/obj/item/integrated_circuit/loaded/speech_relay) - src.loc: the lava (60,44,5) (/turf/open/lava/smooth/lava_land_surface) - call stack: - the integrated circuit (/obj/item/integrated_circuit/loaded/speech_relay): take damage(20, "burn", "fire", 0, null, 0) - the integrated circuit (/obj/item/integrated_circuit/loaded/speech_relay): fire act(10000, 1000) - the lava (60,44,5) (/turf/open/lava/smooth/lava_land_surface): do burn(the integrated circuit (/obj/item/integrated_circuit/loaded/speech_relay), 1) - the lava (60,44,5) (/turf/open/lava/smooth/lava_land_surface): burn stuff(the integrated circuit (/obj/item/integrated_circuit/loaded/speech_relay), 1) - the lava (60,44,5) (/turf/open/lava/smooth/lava_land_surface): Entered(the integrated circuit (/obj/item/integrated_circuit/loaded/speech_relay), the drone (/mob/living/circuit_drone), null) - the integrated circuit (/obj/item/integrated_circuit/loaded/speech_relay): doMove(the lava (60,44,5) (/turf/open/lava/smooth/lava_land_surface)) - the integrated circuit (/obj/item/integrated_circuit/loaded/speech_relay): doMove(the lava (60,44,5) (/turf/open/lava/smooth/lava_land_surface)) - the integrated circuit (/obj/item/integrated_circuit/loaded/speech_relay): forceMove(the lava (60,44,5) (/turf/open/lava/smooth/lava_land_surface)) - /datum/component/shell (/datum/component/shell): remove circuit() - /datum/component/shell (/datum/component/shell): on circuit delete(the integrated circuit (/obj/item/integrated_circuit/loaded/speech_relay), 0) - ... - the drone (/mob/living/circuit_drone): Destroy(0) - the drone (/mob/living/circuit_drone): Destroy(0) - the drone (/mob/living/circuit_drone): Destroy(0) - the drone (/mob/living/circuit_drone): gib(1, 1, 1) - the drone (/mob/living/circuit_drone): adjustFireLoss(40, 1, 0) - the lava (60,44,5) (/turf/open/lava/smooth/lava_land_surface): burn stuff(null, 2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 19:17:36.939] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,389 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 19:17:43.175] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,389 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 19:18:01.750] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,389 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 19:18:09.866] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,389 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 19:18:21.904] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,389 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 19:18:36.086] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,389 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 19:18:44.903] runtime error: Cannot execute null.setDefault(). - verb name: Re-enter Corpse (/mob/dead/observer/verb/reenter_corpse) - source file: observer.dm,376 - usr: (src) - src: Josh Hawkins (/mob/dead/observer) - src.loc: the lava (62,1,5) (/turf/open/lava/smooth/lava_land_surface) - call stack: - Josh Hawkins (/mob/dead/observer): Re-enter Corpse() - Reenter corpse (/atom/movable/screen/ghost/reenter_corpse): Click(null, "mapwindow.map", "icon-x=12;icon-y=19;left=1;scr...") - Alphanerdd (/client): Click(Reenter corpse (/atom/movable/screen/ghost/reenter_corpse), null, "mapwindow.map", "icon-x=12;icon-y=19;left=1;scr...") - [2022-02-07 19:18:46.431] runtime error: Cannot execute null.setDefault(). - verb name: Re-enter Corpse (/mob/dead/observer/verb/reenter_corpse) - source file: observer.dm,376 - usr: (src) - src: Josh Hawkins (/mob/dead/observer) - src.loc: the lava (62,1,5) (/turf/open/lava/smooth/lava_land_surface) - call stack: - Josh Hawkins (/mob/dead/observer): Re-enter Corpse() - Reenter corpse (/atom/movable/screen/ghost/reenter_corpse): Click(null, "mapwindow.map", "icon-x=15;icon-y=14;left=1;scr...") - Alphanerdd (/client): Click(Reenter corpse (/atom/movable/screen/ghost/reenter_corpse), null, "mapwindow.map", "icon-x=15;icon-y=14;left=1;scr...") - [2022-02-07 19:18:48.451] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,389 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 19:18:49.309] runtime error: Cannot execute null.setDefault(). - verb name: Re-enter Corpse (/mob/dead/observer/verb/reenter_corpse) - source file: observer.dm,376 - usr: (src) - src: Josh Hawkins (/mob/dead/observer) - src.loc: the lava (69,13,5) (/turf/open/lava/smooth/lava_land_surface) - call stack: - Josh Hawkins (/mob/dead/observer): Re-enter Corpse() - Reenter corpse (/atom/movable/screen/ghost/reenter_corpse): Click(null, "mapwindow.map", "icon-x=13;icon-y=18;left=1;scr...") - Alphanerdd (/client): Click(Reenter corpse (/atom/movable/screen/ghost/reenter_corpse), null, "mapwindow.map", "icon-x=13;icon-y=18;left=1;scr...") - [2022-02-07 19:18:49.874] runtime error: Cannot execute null.setDefault(). - verb name: Re-enter Corpse (/mob/dead/observer/verb/reenter_corpse) - source file: observer.dm,376 - usr: (src) - src: Josh Hawkins (/mob/dead/observer) - src.loc: the lava (69,13,5) (/turf/open/lava/smooth/lava_land_surface) - call stack: - Josh Hawkins (/mob/dead/observer): Re-enter Corpse() - Reenter corpse (/atom/movable/screen/ghost/reenter_corpse): Click(null, "mapwindow.map", "icon-x=13;icon-y=18;left=1;scr...") - Alphanerdd (/client): Click(Reenter corpse (/atom/movable/screen/ghost/reenter_corpse), null, "mapwindow.map", "icon-x=13;icon-y=18;left=1;scr...") - [2022-02-07 19:18:49.986] runtime error: Cannot execute null.setDefault(). - verb name: Re-enter Corpse (/mob/dead/observer/verb/reenter_corpse) - source file: observer.dm,376 - usr: (src) - src: Josh Hawkins (/mob/dead/observer) - src.loc: the lava (69,13,5) (/turf/open/lava/smooth/lava_land_surface) - call stack: - Josh Hawkins (/mob/dead/observer): Re-enter Corpse() - Reenter corpse (/atom/movable/screen/ghost/reenter_corpse): Click(null, "mapwindow.map", "icon-x=13;icon-y=18;left=1;scr...") - Alphanerdd (/client): Click(Reenter corpse (/atom/movable/screen/ghost/reenter_corpse), null, "mapwindow.map", "icon-x=13;icon-y=18;left=1;scr...") - [2022-02-07 19:18:50.153] runtime error: Cannot execute null.setDefault(). - verb name: Re-enter Corpse (/mob/dead/observer/verb/reenter_corpse) - source file: observer.dm,376 - usr: (src) - src: Josh Hawkins (/mob/dead/observer) - src.loc: the lava (69,13,5) (/turf/open/lava/smooth/lava_land_surface) - call stack: - Josh Hawkins (/mob/dead/observer): Re-enter Corpse() - Reenter corpse (/atom/movable/screen/ghost/reenter_corpse): Click(null, "mapwindow.map", "icon-x=13;icon-y=18;left=1;scr...") - Alphanerdd (/client): Click(Reenter corpse (/atom/movable/screen/ghost/reenter_corpse), null, "mapwindow.map", "icon-x=13;icon-y=18;left=1;scr...") - [2022-02-07 19:18:50.339] runtime error: Cannot execute null.setDefault(). - verb name: Re-enter Corpse (/mob/dead/observer/verb/reenter_corpse) - source file: observer.dm,376 - usr: (src) - src: Josh Hawkins (/mob/dead/observer) - src.loc: the lava (69,13,5) (/turf/open/lava/smooth/lava_land_surface) - call stack: - Josh Hawkins (/mob/dead/observer): Re-enter Corpse() - Reenter corpse (/atom/movable/screen/ghost/reenter_corpse): Click(null, "mapwindow.map", "icon-x=13;icon-y=18;left=1;scr...") - Alphanerdd (/client): Click(Reenter corpse (/atom/movable/screen/ghost/reenter_corpse), null, "mapwindow.map", "icon-x=13;icon-y=18;left=1;scr...") - [2022-02-07 19:19:05.025] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,389 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 19:19:09.210] runtime error: Cannot execute null.reset cooldowns(). - proc name: process cell (/turf/open/process_cell) - source file: LINDA_turf_tile.dm,338 - usr: null - src: the plating (162,72,12) (/turf/open/floor/plating) - call stack: - the plating (162,72,12) (/turf/open/floor/plating): process cell(7449) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 19:19:09.211] runtime error: Cannot execute null.reset cooldowns(). - proc name: process cell (/turf/open/process_cell) - source file: LINDA_turf_tile.dm,338 - usr: null - src: the plating (163,72,12) (/turf/open/floor/plating) - call stack: - the plating (163,72,12) (/turf/open/floor/plating): process cell(7449) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 19:19:09.212] runtime error: Cannot execute null.reset cooldowns(). - proc name: process cell (/turf/open/process_cell) - source file: LINDA_turf_tile.dm,338 - usr: null - src: the plating (163,71,12) (/turf/open/floor/plating) - call stack: - the plating (163,71,12) (/turf/open/floor/plating): process cell(7449) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 19:19:11.252] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,389 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 19:19:19.623] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,389 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 19:19:25.932] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,389 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 19:19:36.332] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,389 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 19:19:40.364] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,389 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 19:19:44.465] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,389 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 19:19:48.709] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,389 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 19:19:52.726] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,389 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 19:20:09.630] runtime error: Cannot execute null.setDefault(). - verb name: Re-enter Corpse (/mob/dead/observer/verb/reenter_corpse) - source file: observer.dm,376 - usr: (src) - src: Josh Hawkins (/mob/dead/observer) - src.loc: space (52,89,2) (/turf/open/space/basic) - call stack: - Josh Hawkins (/mob/dead/observer): Re-enter Corpse() - Reenter corpse (/atom/movable/screen/ghost/reenter_corpse): Click(null, "mapwindow.map", "icon-x=25;icon-y=18;left=1;scr...") - Alphanerdd (/client): Click(Reenter corpse (/atom/movable/screen/ghost/reenter_corpse), null, "mapwindow.map", "icon-x=25;icon-y=18;left=1;scr...") - [2022-02-07 19:20:11.872] runtime error: Cannot execute null.setDefault(). - verb name: Re-enter Corpse (/mob/dead/observer/verb/reenter_corpse) - source file: observer.dm,376 - usr: (src) - src: Josh Hawkins (/mob/dead/observer) - src.loc: space (52,89,2) (/turf/open/space/basic) - call stack: - Josh Hawkins (/mob/dead/observer): Re-enter Corpse() - Reenter corpse (/atom/movable/screen/ghost/reenter_corpse): Click(null, "mapwindow.map", "icon-x=25;icon-y=18;left=1;scr...") - Alphanerdd (/client): Click(Reenter corpse (/atom/movable/screen/ghost/reenter_corpse), null, "mapwindow.map", "icon-x=25;icon-y=18;left=1;scr...") - [2022-02-07 19:20:56.881] Found a null in simple_animals list! [2022-02-07 19:21:40.424] ## TESTING: GC: -- [0x200b11e] | /atom/movable/screen/ghost/reenter_corpse was unable to be GC'd -- [2022-02-07 19:23:57.236] runtime error: type mismatch: null -= the security camera (/obj/machinery/camera/directional/west) - proc name: clear camera ref (/datum/alarm_listener/proc/clear_camera_ref) - source file: alarm.dm,207 - usr: null - src: /datum/alarm_listener (/datum/alarm_listener) - call stack: - /datum/alarm_listener (/datum/alarm_listener): clear camera ref(the security camera (/obj/machinery/camera/directional/west), 0) - the security camera (/obj/machinery/camera/directional/west): SendSignal("parent_qdeleting", /list (/list)) - qdel(the security camera (/obj/machinery/camera/directional/west), 0) - the security camera (/obj/machinery/camera/directional/west): deconstruct(0) - the security camera (/obj/machinery/camera/directional/west): atom destruction("bomb") - the security camera (/obj/machinery/camera/directional/west): take damage(133, "brute", "bomb", 0, null, 0) - the security camera (/obj/machinery/camera/directional/west): ex act(2, null) - the security camera (/obj/machinery/camera/directional/west): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 19:23:57.237] runtime error: type mismatch: null -= the security camera (/obj/machinery/camera/directional/west) - proc name: clear camera ref (/datum/alarm_listener/proc/clear_camera_ref) - source file: alarm.dm,207 - usr: null - src: /datum/alarm_listener (/datum/alarm_listener) - call stack: - /datum/alarm_listener (/datum/alarm_listener): clear camera ref(the security camera (/obj/machinery/camera/directional/west), 0) - the security camera (/obj/machinery/camera/directional/west): SendSignal("parent_qdeleting", /list (/list)) - qdel(the security camera (/obj/machinery/camera/directional/west), 0) - the security camera (/obj/machinery/camera/directional/west): deconstruct(0) - the security camera (/obj/machinery/camera/directional/west): atom destruction("bomb") - the security camera (/obj/machinery/camera/directional/west): take damage(133, "brute", "bomb", 0, null, 0) - the security camera (/obj/machinery/camera/directional/west): ex act(2, null) - the security camera (/obj/machinery/camera/directional/west): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 19:23:57.238] runtime error: type mismatch: null -= the security camera (/obj/machinery/camera/directional/west) - proc name: clear camera ref (/datum/alarm_listener/proc/clear_camera_ref) - source file: alarm.dm,207 - usr: null - src: /datum/alarm_listener (/datum/alarm_listener) - call stack: - /datum/alarm_listener (/datum/alarm_listener): clear camera ref(the security camera (/obj/machinery/camera/directional/west), 0) - the security camera (/obj/machinery/camera/directional/west): SendSignal("parent_qdeleting", /list (/list)) - qdel(the security camera (/obj/machinery/camera/directional/west), 0) - the security camera (/obj/machinery/camera/directional/west): deconstruct(0) - the security camera (/obj/machinery/camera/directional/west): atom destruction("bomb") - the security camera (/obj/machinery/camera/directional/west): take damage(133, "brute", "bomb", 0, null, 0) - the security camera (/obj/machinery/camera/directional/west): ex act(2, null) - the security camera (/obj/machinery/camera/directional/west): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 19:23:57.355] runtime error: type mismatch: null -= the security camera (/obj/machinery/camera/directional/west) - proc name: clear camera ref (/datum/alarm_listener/proc/clear_camera_ref) - source file: alarm.dm,207 - usr: null - src: /datum/alarm_listener (/datum/alarm_listener) - call stack: - /datum/alarm_listener (/datum/alarm_listener): clear camera ref(the security camera (/obj/machinery/camera/directional/west), 0) - the security camera (/obj/machinery/camera/directional/west): SendSignal("parent_qdeleting", /list (/list)) - qdel(the security camera (/obj/machinery/camera/directional/west), 0) - the security camera (/obj/machinery/camera/directional/west): deconstruct(0) - the security camera (/obj/machinery/camera/directional/west): atom destruction("bomb") - the security camera (/obj/machinery/camera/directional/west): take damage(146, "brute", "bomb", 0, null, 0) - the security camera (/obj/machinery/camera/directional/west): ex act(2, null) - the security camera (/obj/machinery/camera/directional/west): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 19:23:57.356] runtime error: type mismatch: null -= the security camera (/obj/machinery/camera/directional/west) - proc name: clear camera ref (/datum/alarm_listener/proc/clear_camera_ref) - source file: alarm.dm,207 - usr: null - src: /datum/alarm_listener (/datum/alarm_listener) - call stack: - /datum/alarm_listener (/datum/alarm_listener): clear camera ref(the security camera (/obj/machinery/camera/directional/west), 0) - the security camera (/obj/machinery/camera/directional/west): SendSignal("parent_qdeleting", /list (/list)) - qdel(the security camera (/obj/machinery/camera/directional/west), 0) - the security camera (/obj/machinery/camera/directional/west): deconstruct(0) - the security camera (/obj/machinery/camera/directional/west): atom destruction("bomb") - the security camera (/obj/machinery/camera/directional/west): take damage(146, "brute", "bomb", 0, null, 0) - the security camera (/obj/machinery/camera/directional/west): ex act(2, null) - the security camera (/obj/machinery/camera/directional/west): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 19:23:57.357] runtime error: type mismatch: null -= the security camera (/obj/machinery/camera/directional/west) - proc name: clear camera ref (/datum/alarm_listener/proc/clear_camera_ref) - source file: alarm.dm,207 - usr: null - src: /datum/alarm_listener (/datum/alarm_listener) - call stack: - /datum/alarm_listener (/datum/alarm_listener): clear camera ref(the security camera (/obj/machinery/camera/directional/west), 0) - the security camera (/obj/machinery/camera/directional/west): SendSignal("parent_qdeleting", /list (/list)) - qdel(the security camera (/obj/machinery/camera/directional/west), 0) - the security camera (/obj/machinery/camera/directional/west): deconstruct(0) - the security camera (/obj/machinery/camera/directional/west): atom destruction("bomb") - the security camera (/obj/machinery/camera/directional/west): take damage(146, "brute", "bomb", 0, null, 0) - the security camera (/obj/machinery/camera/directional/west): ex act(2, null) - the security camera (/obj/machinery/camera/directional/west): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 19:23:57.532] runtime error: type mismatch: null -= the security camera (/obj/machinery/camera/directional/north) - proc name: clear camera ref (/datum/alarm_listener/proc/clear_camera_ref) - source file: alarm.dm,207 - usr: null - src: /datum/alarm_listener (/datum/alarm_listener) - call stack: - /datum/alarm_listener (/datum/alarm_listener): clear camera ref(the security camera (/obj/machinery/camera/directional/north), 0) - the security camera (/obj/machinery/camera/directional/north): SendSignal("parent_qdeleting", /list (/list)) - qdel(the security camera (/obj/machinery/camera/directional/north), 0) - the security camera (/obj/machinery/camera/directional/north): deconstruct(0) - the security camera (/obj/machinery/camera/directional/north): atom destruction("bomb") - the security camera (/obj/machinery/camera/directional/north): take damage(111, "brute", "bomb", 0, null, 0) - the security camera (/obj/machinery/camera/directional/north): ex act(2, null) - the security camera (/obj/machinery/camera/directional/north): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 19:23:57.533] runtime error: type mismatch: null -= the security camera (/obj/machinery/camera/directional/north) - proc name: clear camera ref (/datum/alarm_listener/proc/clear_camera_ref) - source file: alarm.dm,207 - usr: null - src: /datum/alarm_listener (/datum/alarm_listener) - call stack: - /datum/alarm_listener (/datum/alarm_listener): clear camera ref(the security camera (/obj/machinery/camera/directional/north), 0) - the security camera (/obj/machinery/camera/directional/north): SendSignal("parent_qdeleting", /list (/list)) - qdel(the security camera (/obj/machinery/camera/directional/north), 0) - the security camera (/obj/machinery/camera/directional/north): deconstruct(0) - the security camera (/obj/machinery/camera/directional/north): atom destruction("bomb") - the security camera (/obj/machinery/camera/directional/north): take damage(111, "brute", "bomb", 0, null, 0) - the security camera (/obj/machinery/camera/directional/north): ex act(2, null) - the security camera (/obj/machinery/camera/directional/north): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 19:23:57.534] runtime error: type mismatch: null -= the security camera (/obj/machinery/camera/directional/north) - proc name: clear camera ref (/datum/alarm_listener/proc/clear_camera_ref) - source file: alarm.dm,207 - usr: null - src: /datum/alarm_listener (/datum/alarm_listener) - call stack: - /datum/alarm_listener (/datum/alarm_listener): clear camera ref(the security camera (/obj/machinery/camera/directional/north), 0) - the security camera (/obj/machinery/camera/directional/north): SendSignal("parent_qdeleting", /list (/list)) - qdel(the security camera (/obj/machinery/camera/directional/north), 0) - the security camera (/obj/machinery/camera/directional/north): deconstruct(0) - the security camera (/obj/machinery/camera/directional/north): atom destruction("bomb") - the security camera (/obj/machinery/camera/directional/north): take damage(111, "brute", "bomb", 0, null, 0) - the security camera (/obj/machinery/camera/directional/north): ex act(2, null) - the security camera (/obj/machinery/camera/directional/north): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 19:23:57.563] runtime error: type mismatch: null -= the security camera (/obj/machinery/camera) - proc name: clear camera ref (/datum/alarm_listener/proc/clear_camera_ref) - source file: alarm.dm,207 - usr: null - src: /datum/alarm_listener (/datum/alarm_listener) - call stack: - /datum/alarm_listener (/datum/alarm_listener): clear camera ref(the security camera (/obj/machinery/camera), 0) - the security camera (/obj/machinery/camera): SendSignal("parent_qdeleting", /list (/list)) - qdel(the security camera (/obj/machinery/camera), 0) - the security camera (/obj/machinery/camera): deconstruct(0) - the security camera (/obj/machinery/camera): atom destruction("bomb") - the security camera (/obj/machinery/camera): take damage(171, "brute", "bomb", 0, null, 0) - the security camera (/obj/machinery/camera): ex act(2, null) - the security camera (/obj/machinery/camera): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 19:23:57.564] runtime error: type mismatch: null -= the security camera (/obj/machinery/camera) - proc name: clear camera ref (/datum/alarm_listener/proc/clear_camera_ref) - source file: alarm.dm,207 - usr: null - src: /datum/alarm_listener (/datum/alarm_listener) - call stack: - /datum/alarm_listener (/datum/alarm_listener): clear camera ref(the security camera (/obj/machinery/camera), 0) - the security camera (/obj/machinery/camera): SendSignal("parent_qdeleting", /list (/list)) - qdel(the security camera (/obj/machinery/camera), 0) - the security camera (/obj/machinery/camera): deconstruct(0) - the security camera (/obj/machinery/camera): atom destruction("bomb") - the security camera (/obj/machinery/camera): take damage(171, "brute", "bomb", 0, null, 0) - the security camera (/obj/machinery/camera): ex act(2, null) - the security camera (/obj/machinery/camera): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 19:23:57.564] runtime error: type mismatch: null -= the security camera (/obj/machinery/camera) - proc name: clear camera ref (/datum/alarm_listener/proc/clear_camera_ref) - source file: alarm.dm,207 - usr: null - src: /datum/alarm_listener (/datum/alarm_listener) - call stack: - /datum/alarm_listener (/datum/alarm_listener): clear camera ref(the security camera (/obj/machinery/camera), 0) - the security camera (/obj/machinery/camera): SendSignal("parent_qdeleting", /list (/list)) - qdel(the security camera (/obj/machinery/camera), 0) - the security camera (/obj/machinery/camera): deconstruct(0) - the security camera (/obj/machinery/camera): atom destruction("bomb") - the security camera (/obj/machinery/camera): take damage(171, "brute", "bomb", 0, null, 0) - the security camera (/obj/machinery/camera): ex act(2, null) - the security camera (/obj/machinery/camera): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 19:23:57.582] runtime error: type mismatch: null -= the security camera (/obj/machinery/camera/directional/north) - proc name: clear camera ref (/datum/alarm_listener/proc/clear_camera_ref) - source file: alarm.dm,207 - usr: null - src: /datum/alarm_listener (/datum/alarm_listener) - call stack: - /datum/alarm_listener (/datum/alarm_listener): clear camera ref(the security camera (/obj/machinery/camera/directional/north), 0) - the security camera (/obj/machinery/camera/directional/north): SendSignal("parent_qdeleting", /list (/list)) - qdel(the security camera (/obj/machinery/camera/directional/north), 0) - the security camera (/obj/machinery/camera/directional/north): deconstruct(0) - the security camera (/obj/machinery/camera/directional/north): atom destruction("bomb") - the security camera (/obj/machinery/camera/directional/north): take damage(245, "brute", "bomb", 0, null, 0) - the security camera (/obj/machinery/camera/directional/north): ex act(2, null) - the security camera (/obj/machinery/camera/directional/north): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 19:23:57.583] runtime error: type mismatch: null -= the security camera (/obj/machinery/camera/directional/north) - proc name: clear camera ref (/datum/alarm_listener/proc/clear_camera_ref) - source file: alarm.dm,207 - usr: null - src: /datum/alarm_listener (/datum/alarm_listener) - call stack: - /datum/alarm_listener (/datum/alarm_listener): clear camera ref(the security camera (/obj/machinery/camera/directional/north), 0) - the security camera (/obj/machinery/camera/directional/north): SendSignal("parent_qdeleting", /list (/list)) - qdel(the security camera (/obj/machinery/camera/directional/north), 0) - the security camera (/obj/machinery/camera/directional/north): deconstruct(0) - the security camera (/obj/machinery/camera/directional/north): atom destruction("bomb") - the security camera (/obj/machinery/camera/directional/north): take damage(245, "brute", "bomb", 0, null, 0) - the security camera (/obj/machinery/camera/directional/north): ex act(2, null) - the security camera (/obj/machinery/camera/directional/north): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 19:23:57.584] runtime error: type mismatch: null -= the security camera (/obj/machinery/camera/directional/north) - proc name: clear camera ref (/datum/alarm_listener/proc/clear_camera_ref) - source file: alarm.dm,207 - usr: null - src: /datum/alarm_listener (/datum/alarm_listener) - call stack: - /datum/alarm_listener (/datum/alarm_listener): clear camera ref(the security camera (/obj/machinery/camera/directional/north), 0) - the security camera (/obj/machinery/camera/directional/north): SendSignal("parent_qdeleting", /list (/list)) - qdel(the security camera (/obj/machinery/camera/directional/north), 0) - the security camera (/obj/machinery/camera/directional/north): deconstruct(0) - the security camera (/obj/machinery/camera/directional/north): atom destruction("bomb") - the security camera (/obj/machinery/camera/directional/north): take damage(245, "brute", "bomb", 0, null, 0) - the security camera (/obj/machinery/camera/directional/north): ex act(2, null) - the security camera (/obj/machinery/camera/directional/north): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 19:23:57.599] runtime error: type mismatch: null -= the security camera (/obj/machinery/camera/directional/north) - proc name: clear camera ref (/datum/alarm_listener/proc/clear_camera_ref) - source file: alarm.dm,207 - usr: null - src: /datum/alarm_listener (/datum/alarm_listener) - call stack: - /datum/alarm_listener (/datum/alarm_listener): clear camera ref(the security camera (/obj/machinery/camera/directional/north), 0) - the security camera (/obj/machinery/camera/directional/north): SendSignal("parent_qdeleting", /list (/list)) - qdel(the security camera (/obj/machinery/camera/directional/north), 0) - the security camera (/obj/machinery/camera/directional/north): deconstruct(0) - the security camera (/obj/machinery/camera/directional/north): atom destruction("bomb") - the security camera (/obj/machinery/camera/directional/north): take damage(235, "brute", "bomb", 0, null, 0) - the security camera (/obj/machinery/camera/directional/north): ex act(2, null) - the security camera (/obj/machinery/camera/directional/north): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 19:23:57.600] runtime error: type mismatch: null -= the security camera (/obj/machinery/camera/directional/north) - proc name: clear camera ref (/datum/alarm_listener/proc/clear_camera_ref) - source file: alarm.dm,207 - usr: null - src: /datum/alarm_listener (/datum/alarm_listener) - call stack: - /datum/alarm_listener (/datum/alarm_listener): clear camera ref(the security camera (/obj/machinery/camera/directional/north), 0) - the security camera (/obj/machinery/camera/directional/north): SendSignal("parent_qdeleting", /list (/list)) - qdel(the security camera (/obj/machinery/camera/directional/north), 0) - the security camera (/obj/machinery/camera/directional/north): deconstruct(0) - the security camera (/obj/machinery/camera/directional/north): atom destruction("bomb") - the security camera (/obj/machinery/camera/directional/north): take damage(235, "brute", "bomb", 0, null, 0) - the security camera (/obj/machinery/camera/directional/north): ex act(2, null) - the security camera (/obj/machinery/camera/directional/north): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 19:23:57.601] runtime error: type mismatch: null -= the security camera (/obj/machinery/camera/directional/north) - proc name: clear camera ref (/datum/alarm_listener/proc/clear_camera_ref) - source file: alarm.dm,207 - usr: null - src: /datum/alarm_listener (/datum/alarm_listener) - call stack: - /datum/alarm_listener (/datum/alarm_listener): clear camera ref(the security camera (/obj/machinery/camera/directional/north), 0) - the security camera (/obj/machinery/camera/directional/north): SendSignal("parent_qdeleting", /list (/list)) - qdel(the security camera (/obj/machinery/camera/directional/north), 0) - the security camera (/obj/machinery/camera/directional/north): deconstruct(0) - the security camera (/obj/machinery/camera/directional/north): atom destruction("bomb") - the security camera (/obj/machinery/camera/directional/north): take damage(235, "brute", "bomb", 0, null, 0) - the security camera (/obj/machinery/camera/directional/north): ex act(2, null) - the security camera (/obj/machinery/camera/directional/north): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 19:23:57.645] runtime error: type mismatch: null -= the security camera (/obj/machinery/camera/directional/north) - proc name: clear camera ref (/datum/alarm_listener/proc/clear_camera_ref) - source file: alarm.dm,207 - usr: null - src: /datum/alarm_listener (/datum/alarm_listener) - call stack: - /datum/alarm_listener (/datum/alarm_listener): clear camera ref(the security camera (/obj/machinery/camera/directional/north), 0) - the security camera (/obj/machinery/camera/directional/north): SendSignal("parent_qdeleting", /list (/list)) - qdel(the security camera (/obj/machinery/camera/directional/north), 0) - the security camera (/obj/machinery/camera/directional/north): deconstruct(0) - the security camera (/obj/machinery/camera/directional/north): atom destruction("bomb") - the security camera (/obj/machinery/camera/directional/north): take damage(185, "brute", "bomb", 0, null, 0) - the security camera (/obj/machinery/camera/directional/north): ex act(2, null) - the security camera (/obj/machinery/camera/directional/north): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 19:23:57.645] runtime error: type mismatch: null -= the security camera (/obj/machinery/camera/directional/north) - proc name: clear camera ref (/datum/alarm_listener/proc/clear_camera_ref) - source file: alarm.dm,207 - usr: null - src: /datum/alarm_listener (/datum/alarm_listener) - call stack: - /datum/alarm_listener (/datum/alarm_listener): clear camera ref(the security camera (/obj/machinery/camera/directional/north), 0) - the security camera (/obj/machinery/camera/directional/north): SendSignal("parent_qdeleting", /list (/list)) - qdel(the security camera (/obj/machinery/camera/directional/north), 0) - the security camera (/obj/machinery/camera/directional/north): deconstruct(0) - the security camera (/obj/machinery/camera/directional/north): atom destruction("bomb") - the security camera (/obj/machinery/camera/directional/north): take damage(185, "brute", "bomb", 0, null, 0) - the security camera (/obj/machinery/camera/directional/north): ex act(2, null) - the security camera (/obj/machinery/camera/directional/north): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 19:23:57.646] runtime error: type mismatch: null -= the security camera (/obj/machinery/camera/directional/north) - proc name: clear camera ref (/datum/alarm_listener/proc/clear_camera_ref) - source file: alarm.dm,207 - usr: null - src: /datum/alarm_listener (/datum/alarm_listener) - call stack: - /datum/alarm_listener (/datum/alarm_listener): clear camera ref(the security camera (/obj/machinery/camera/directional/north), 0) - the security camera (/obj/machinery/camera/directional/north): SendSignal("parent_qdeleting", /list (/list)) - qdel(the security camera (/obj/machinery/camera/directional/north), 0) - the security camera (/obj/machinery/camera/directional/north): deconstruct(0) - the security camera (/obj/machinery/camera/directional/north): atom destruction("bomb") - the security camera (/obj/machinery/camera/directional/north): take damage(185, "brute", "bomb", 0, null, 0) - the security camera (/obj/machinery/camera/directional/north): ex act(2, null) - the security camera (/obj/machinery/camera/directional/north): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 19:23:57.656] runtime error: type mismatch: null -= the security camera (/obj/machinery/camera/directional/north) - proc name: clear camera ref (/datum/alarm_listener/proc/clear_camera_ref) - source file: alarm.dm,207 - usr: null - src: /datum/alarm_listener (/datum/alarm_listener) - call stack: - /datum/alarm_listener (/datum/alarm_listener): clear camera ref(the security camera (/obj/machinery/camera/directional/north), 0) - the security camera (/obj/machinery/camera/directional/north): SendSignal("parent_qdeleting", /list (/list)) - qdel(the security camera (/obj/machinery/camera/directional/north), 0) - the security camera (/obj/machinery/camera/directional/north): deconstruct(0) - the security camera (/obj/machinery/camera/directional/north): atom destruction("bomb") - the security camera (/obj/machinery/camera/directional/north): take damage(143, "brute", "bomb", 0, null, 0) - the security camera (/obj/machinery/camera/directional/north): ex act(2, null) - the security camera (/obj/machinery/camera/directional/north): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 19:23:57.656] runtime error: type mismatch: null -= the security camera (/obj/machinery/camera/directional/north) - proc name: clear camera ref (/datum/alarm_listener/proc/clear_camera_ref) - source file: alarm.dm,207 - usr: null - src: /datum/alarm_listener (/datum/alarm_listener) - call stack: - /datum/alarm_listener (/datum/alarm_listener): clear camera ref(the security camera (/obj/machinery/camera/directional/north), 0) - the security camera (/obj/machinery/camera/directional/north): SendSignal("parent_qdeleting", /list (/list)) - qdel(the security camera (/obj/machinery/camera/directional/north), 0) - the security camera (/obj/machinery/camera/directional/north): deconstruct(0) - the security camera (/obj/machinery/camera/directional/north): atom destruction("bomb") - the security camera (/obj/machinery/camera/directional/north): take damage(143, "brute", "bomb", 0, null, 0) - the security camera (/obj/machinery/camera/directional/north): ex act(2, null) - the security camera (/obj/machinery/camera/directional/north): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 19:23:57.657] runtime error: type mismatch: null -= the security camera (/obj/machinery/camera/directional/north) - proc name: clear camera ref (/datum/alarm_listener/proc/clear_camera_ref) - source file: alarm.dm,207 - usr: null - src: /datum/alarm_listener (/datum/alarm_listener) - call stack: - /datum/alarm_listener (/datum/alarm_listener): clear camera ref(the security camera (/obj/machinery/camera/directional/north), 0) - the security camera (/obj/machinery/camera/directional/north): SendSignal("parent_qdeleting", /list (/list)) - qdel(the security camera (/obj/machinery/camera/directional/north), 0) - the security camera (/obj/machinery/camera/directional/north): deconstruct(0) - the security camera (/obj/machinery/camera/directional/north): atom destruction("bomb") - the security camera (/obj/machinery/camera/directional/north): take damage(143, "brute", "bomb", 0, null, 0) - the security camera (/obj/machinery/camera/directional/north): ex act(2, null) - the security camera (/obj/machinery/camera/directional/north): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 19:23:57.865] runtime error: type mismatch: null -= the security camera (/obj/machinery/camera/directional/east) - proc name: clear camera ref (/datum/alarm_listener/proc/clear_camera_ref) - source file: alarm.dm,207 - usr: null - src: /datum/alarm_listener (/datum/alarm_listener) - call stack: - /datum/alarm_listener (/datum/alarm_listener): clear camera ref(the security camera (/obj/machinery/camera/directional/east), 0) - the security camera (/obj/machinery/camera/directional/east): SendSignal("parent_qdeleting", /list (/list)) - qdel(the security camera (/obj/machinery/camera/directional/east), 0) - the security camera (/obj/machinery/camera/directional/east): deconstruct(0) - the security camera (/obj/machinery/camera/directional/east): atom destruction("bomb") - the security camera (/obj/machinery/camera/directional/east): take damage(142, "brute", "bomb", 0, null, 0) - the security camera (/obj/machinery/camera/directional/east): ex act(2, null) - the security camera (/obj/machinery/camera/directional/east): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 19:23:57.866] runtime error: type mismatch: null -= the security camera (/obj/machinery/camera/directional/east) - proc name: clear camera ref (/datum/alarm_listener/proc/clear_camera_ref) - source file: alarm.dm,207 - usr: null - src: /datum/alarm_listener (/datum/alarm_listener) - call stack: - /datum/alarm_listener (/datum/alarm_listener): clear camera ref(the security camera (/obj/machinery/camera/directional/east), 0) - the security camera (/obj/machinery/camera/directional/east): SendSignal("parent_qdeleting", /list (/list)) - qdel(the security camera (/obj/machinery/camera/directional/east), 0) - the security camera (/obj/machinery/camera/directional/east): deconstruct(0) - the security camera (/obj/machinery/camera/directional/east): atom destruction("bomb") - the security camera (/obj/machinery/camera/directional/east): take damage(142, "brute", "bomb", 0, null, 0) - the security camera (/obj/machinery/camera/directional/east): ex act(2, null) - the security camera (/obj/machinery/camera/directional/east): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 19:23:57.867] runtime error: type mismatch: null -= the security camera (/obj/machinery/camera/directional/east) - proc name: clear camera ref (/datum/alarm_listener/proc/clear_camera_ref) - source file: alarm.dm,207 - usr: null - src: /datum/alarm_listener (/datum/alarm_listener) - call stack: - /datum/alarm_listener (/datum/alarm_listener): clear camera ref(the security camera (/obj/machinery/camera/directional/east), 0) - the security camera (/obj/machinery/camera/directional/east): SendSignal("parent_qdeleting", /list (/list)) - qdel(the security camera (/obj/machinery/camera/directional/east), 0) - the security camera (/obj/machinery/camera/directional/east): deconstruct(0) - the security camera (/obj/machinery/camera/directional/east): atom destruction("bomb") - the security camera (/obj/machinery/camera/directional/east): take damage(142, "brute", "bomb", 0, null, 0) - the security camera (/obj/machinery/camera/directional/east): ex act(2, null) - the security camera (/obj/machinery/camera/directional/east): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 19:24:09.469] runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: LINDA_turf_tile.dm,338 - usr: null - src: the plating (155,147,2) (/turf/open/floor/plating) - call stack: - the plating (155,147,2) (/turf/open/floor/plating): process cell(8085) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 19:24:09.496] runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: LINDA_turf_tile.dm,338 - usr: null - src: the plating (149,155,2) (/turf/open/floor/plating) - call stack: - the plating (149,155,2) (/turf/open/floor/plating): process cell(8085) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 19:24:09.532] runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: LINDA_turf_tile.dm,338 - usr: null - src: the plating (151,164,2) (/turf/open/floor/plating) - call stack: - the plating (151,164,2) (/turf/open/floor/plating): process cell(8085) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 19:24:09.535] runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: LINDA_turf_tile.dm,338 - usr: null - src: the plating (152,168,2) (/turf/open/floor/plating) - call stack: - the plating (152,168,2) (/turf/open/floor/plating): process cell(8085) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 19:24:09.536] runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: LINDA_turf_tile.dm,338 - usr: null - src: the floor (152,146,2) (/turf/open/floor/iron/dark) - call stack: - the floor (152,146,2) (/turf/open/floor/iron/dark): process cell(8085) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 19:25:45.738] runtime error: mob_say overridden. Use override = TRUE to suppress this warning - proc name: stack trace (/proc/stack_trace) - source file: stack_trace.dm,3 - usr: Millie Moth (/mob/living/carbon/human) - src: null - usr.loc: the floor (85,104,2) (/turf/open/floor/iron/white) - call stack: - stack trace("mob_say overridden. Use overri...") - Phobia (/datum/brain_trauma/mild/phobia): RegisterSignal(Unknown (/mob/living/carbon/human), "mob_say", /datum/brain_trauma/proc/handl... (/datum/brain_trauma/proc/handle_speech), 0) - Phobia (/datum/brain_trauma/mild/phobia): on gain() - the brain (/obj/item/organ/brain): Insert(Unknown (/mob/living/carbon/human), 0, 0) - Josh Hawkins\'s head (/obj/item/bodypart/head): attach limb(Unknown (/mob/living/carbon/human), 0, 0) - add prosthetic (/datum/surgery_step/add_prosthetic): success(Millie Moth (/mob/living/carbon/human), Unknown (/mob/living/carbon/human), "head", Josh Hawkins\'s head (/obj/item/bodypart/head), Prosthetic replacement (/datum/surgery/prosthetic_replacement), 0) - add prosthetic (/datum/surgery_step/add_prosthetic): initiate(Millie Moth (/mob/living/carbon/human), Unknown (/mob/living/carbon/human), "head", Josh Hawkins\'s head (/obj/item/bodypart/head), Prosthetic replacement (/datum/surgery/prosthetic_replacement), 0) - add prosthetic (/datum/surgery_step/add_prosthetic): try op(Millie Moth (/mob/living/carbon/human), Unknown (/mob/living/carbon/human), "head", Josh Hawkins\'s head (/obj/item/bodypart/head), Prosthetic replacement (/datum/surgery/prosthetic_replacement), 0) - Prosthetic replacement (/datum/surgery/prosthetic_replacement): next step(Millie Moth (/mob/living/carbon/human), /list (/list)) - Unknown (/mob/living/carbon/human): attackby(Josh Hawkins\'s head (/obj/item/bodypart/head), Millie Moth (/mob/living/carbon/human), "icon-x=17;icon-y=14;vis-x=-12;...") - Josh Hawkins\'s head (/obj/item/bodypart/head): melee attack chain(Millie Moth (/mob/living/carbon/human), Unknown (/mob/living/carbon/human), "icon-x=17;icon-y=14;vis-x=-12;...") - Millie Moth (/mob/living/carbon/human): ClickOn(Unknown (/mob/living/carbon/human), "icon-x=17;icon-y=14;vis-x=-12;...") - Unknown (/mob/living/carbon/human): Click(the floor (85,105,2) (/turf/open/floor/iron/white), "mapwindow.map", "icon-x=17;icon-y=14;vis-x=-12;...") - [2022-02-07 19:25:45.739] runtime error: movable_hear overridden. Use override = TRUE to suppress this warning - proc name: stack trace (/proc/stack_trace) - source file: stack_trace.dm,3 - usr: Millie Moth (/mob/living/carbon/human) - src: null - usr.loc: the floor (85,104,2) (/turf/open/floor/iron/white) - call stack: - stack trace("movable_hear overridden. Use o...") - Phobia (/datum/brain_trauma/mild/phobia): RegisterSignal(Unknown (/mob/living/carbon/human), "movable_hear", /datum/brain_trauma/proc/handl... (/datum/brain_trauma/proc/handle_hearing), 0) - Phobia (/datum/brain_trauma/mild/phobia): on gain() - the brain (/obj/item/organ/brain): Insert(Unknown (/mob/living/carbon/human), 0, 0) - Josh Hawkins\'s head (/obj/item/bodypart/head): attach limb(Unknown (/mob/living/carbon/human), 0, 0) - add prosthetic (/datum/surgery_step/add_prosthetic): success(Millie Moth (/mob/living/carbon/human), Unknown (/mob/living/carbon/human), "head", Josh Hawkins\'s head (/obj/item/bodypart/head), Prosthetic replacement (/datum/surgery/prosthetic_replacement), 0) - add prosthetic (/datum/surgery_step/add_prosthetic): initiate(Millie Moth (/mob/living/carbon/human), Unknown (/mob/living/carbon/human), "head", Josh Hawkins\'s head (/obj/item/bodypart/head), Prosthetic replacement (/datum/surgery/prosthetic_replacement), 0) - add prosthetic (/datum/surgery_step/add_prosthetic): try op(Millie Moth (/mob/living/carbon/human), Unknown (/mob/living/carbon/human), "head", Josh Hawkins\'s head (/obj/item/bodypart/head), Prosthetic replacement (/datum/surgery/prosthetic_replacement), 0) - Prosthetic replacement (/datum/surgery/prosthetic_replacement): next step(Millie Moth (/mob/living/carbon/human), /list (/list)) - Unknown (/mob/living/carbon/human): attackby(Josh Hawkins\'s head (/obj/item/bodypart/head), Millie Moth (/mob/living/carbon/human), "icon-x=17;icon-y=14;vis-x=-12;...") - Josh Hawkins\'s head (/obj/item/bodypart/head): melee attack chain(Millie Moth (/mob/living/carbon/human), Unknown (/mob/living/carbon/human), "icon-x=17;icon-y=14;vis-x=-12;...") - Millie Moth (/mob/living/carbon/human): ClickOn(Unknown (/mob/living/carbon/human), "icon-x=17;icon-y=14;vis-x=-12;...") - Unknown (/mob/living/carbon/human): Click(the floor (85,105,2) (/turf/open/floor/iron/white), "mapwindow.map", "icon-x=17;icon-y=14;vis-x=-12;...") - [2022-02-07 19:25:53.544] Found a null in simple_animals list! [2022-02-07 19:26:41.701] ## TESTING: GC: -- [0x200cfe3] | /obj/machinery/atmospherics/pipe/smart was unable to be GC'd -- [2022-02-07 19:26:47.286] runtime error: living_death overridden. Use override = TRUE to suppress this warning - proc name: stack trace (/proc/stack_trace) - source file: stack_trace.dm,3 - usr: OMM 0910 (/mob/living/silicon/ai) - src: null - usr.loc: the wall (64,33,5) (/turf/closed/wall) - call stack: - stack trace("living_death overridden. Use o...") - OMM 0910 (/mob/living/silicon/ai): RegisterSignal(OMM 0910 Default Shell-692 (/mob/living/silicon/robot/shell), "living_death", /mob/living/silicon/ai/proc/di... (/mob/living/silicon/ai/proc/disconnect_shell), 0) - OMM 0910 (/mob/living/silicon/ai): Deploy to Shell(OMM 0910 Default Shell-692 (/mob/living/silicon/robot/shell)) - OMM 0910 Default Shell-692 (/mob/living/silicon/robot/shell): attack ai(OMM 0910 (/mob/living/silicon/ai)) - OMM 0910 (/mob/living/silicon/ai): ClickOn(OMM 0910 Default Shell-692 (/mob/living/silicon/robot/shell), "icon-x=15;icon-y=16;left=1;scr...") - OMM 0910 Default Shell-692 (/mob/living/silicon/robot/shell): Click(the floor (110,103,2) (/turf/open/floor/iron), "mapwindow.map", "icon-x=15;icon-y=16;left=1;scr...") - Derkon12 (/client): Click(OMM 0910 Default Shell-692 (/mob/living/silicon/robot/shell), the floor (110,103,2) (/turf/open/floor/iron), "mapwindow.map", "icon-x=15;icon-y=16;left=1;scr...") - [2022-02-07 19:28:24.318] ## TESTING: GC: -- [0x3000b8b] | /mob/dead/observer was unable to be GC'd -- [2022-02-07 19:29:04.765] ## TESTING: GC: -- [0x200b351] | /obj/machinery/camera/directional/west was unable to be GC'd -- [2022-02-07 19:29:04.765] ## TESTING: GC: -- [0x200b0ca] | /obj/machinery/camera/directional/north was unable to be GC'd -- [2022-02-07 19:29:42.289] ## TESTING: GC: -- [0x20057ed] | /obj/machinery/ore_silo was unable to be GC'd -- [2022-02-07 19:30:10.933] ## TESTING: GC: -- [0x201c0d6] | /obj was unable to be GC'd -- [2022-02-07 19:33:36.332] runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: LINDA_turf_tile.dm,338 - usr: null - src: the floor (166,170,2) (/turf/open/floor/iron) - call stack: - the floor (166,170,2) (/turf/open/floor/iron): process cell(9241) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 19:33:36.333] runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: LINDA_turf_tile.dm,338 - usr: null - src: the floor (165,171,2) (/turf/open/floor/iron) - call stack: - the floor (165,171,2) (/turf/open/floor/iron): process cell(9241) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 19:33:36.334] runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: LINDA_turf_tile.dm,338 - usr: null - src: the plating (167,160,2) (/turf/open/floor/plating) - call stack: - the plating (167,160,2) (/turf/open/floor/plating): process cell(9241) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 19:33:36.338] runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: LINDA_turf_tile.dm,338 - usr: null - src: the floor (169,140,2) (/turf/open/floor/iron) - call stack: - the floor (169,140,2) (/turf/open/floor/iron): process cell(9241) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 19:33:36.345] runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: LINDA_turf_tile.dm,338 - usr: null - src: the floor (170,132,2) (/turf/open/floor/iron/dark) - call stack: - the floor (170,132,2) (/turf/open/floor/iron/dark): process cell(9241) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 19:33:36.347] runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: LINDA_turf_tile.dm,338 - usr: null - src: the plating (163,139,2) (/turf/open/floor/plating) - call stack: - the plating (163,139,2) (/turf/open/floor/plating): process cell(9241) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 19:33:36.349] runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: LINDA_turf_tile.dm,338 - usr: null - src: the plating (167,142,2) (/turf/open/floor/plating) - call stack: - the plating (167,142,2) (/turf/open/floor/plating): process cell(9241) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 19:33:36.350] runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: LINDA_turf_tile.dm,338 - usr: null - src: the floor (166,143,2) (/turf/open/floor/iron/dark/corner) - call stack: - the floor (166,143,2) (/turf/open/floor/iron/dark/corner): process cell(9241) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 19:33:36.355] runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: LINDA_turf_tile.dm,338 - usr: null - src: the plating (162,144,2) (/turf/open/floor/plating) - call stack: - the plating (162,144,2) (/turf/open/floor/plating): process cell(9241) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 19:33:36.992] runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: LINDA_turf_tile.dm,338 - usr: null - src: the floor (167,164,2) (/turf/open/floor/iron/dark) - call stack: - the floor (167,164,2) (/turf/open/floor/iron/dark): process cell(9242) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 19:33:37.060] runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: LINDA_turf_tile.dm,338 - usr: null - src: the plating (163,158,2) (/turf/open/floor/plating) - call stack: - the plating (163,158,2) (/turf/open/floor/plating): process cell(9242) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 19:33:40.286] runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: LINDA_turf_tile.dm,338 - usr: null - src: the plating (163,158,2) (/turf/open/floor/plating) - call stack: - the plating (163,158,2) (/turf/open/floor/plating): process cell(9247) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 19:33:40.289] runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: LINDA_turf_tile.dm,338 - usr: null - src: the plating (164,150,2) (/turf/open/floor/plating) - call stack: - the plating (164,150,2) (/turf/open/floor/plating): process cell(9247) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 19:33:40.289] runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: LINDA_turf_tile.dm,338 - usr: null - src: the plating (153,147,2) (/turf/open/floor/plating) - call stack: - the plating (153,147,2) (/turf/open/floor/plating): process cell(9247) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 19:33:40.290] runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: LINDA_turf_tile.dm,338 - usr: null - src: the plating (163,147,2) (/turf/open/floor/plating) - call stack: - the plating (163,147,2) (/turf/open/floor/plating): process cell(9247) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 19:33:40.295] runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: LINDA_turf_tile.dm,338 - usr: null - src: the plating (151,144,2) (/turf/open/floor/plating) - call stack: - the plating (151,144,2) (/turf/open/floor/plating): process cell(9247) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 19:33:40.297] runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: LINDA_turf_tile.dm,338 - usr: null - src: the plating (162,140,2) (/turf/open/floor/plating) - call stack: - the plating (162,140,2) (/turf/open/floor/plating): process cell(9247) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 19:33:40.298] runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: LINDA_turf_tile.dm,338 - usr: null - src: the floor (152,141,2) (/turf/open/floor/iron/dark) - call stack: - the floor (152,141,2) (/turf/open/floor/iron/dark): process cell(9247) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 19:33:40.366] runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: LINDA_turf_tile.dm,338 - usr: null - src: the floor (159,138,2) (/turf/open/floor/iron) - call stack: - the floor (159,138,2) (/turf/open/floor/iron): process cell(9247) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 19:33:40.367] runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: LINDA_turf_tile.dm,338 - usr: null - src: the floor (160,137,2) (/turf/open/floor/iron) - call stack: - the floor (160,137,2) (/turf/open/floor/iron): process cell(9247) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2022-02-07 19:34:43.082] runtime error: living_death overridden. Use override = TRUE to suppress this warning - proc name: stack trace (/proc/stack_trace) - source file: stack_trace.dm,3 - usr: OMM 0910 (/mob/living/silicon/ai) - src: null - usr.loc: the wall (64,33,5) (/turf/closed/wall) - call stack: - stack trace("living_death overridden. Use o...") - OMM 0910 (/mob/living/silicon/ai): RegisterSignal(OMM 0910 Engineering Shell-692 (/mob/living/silicon/robot/shell), "living_death", /mob/living/silicon/ai/proc/di... (/mob/living/silicon/ai/proc/disconnect_shell), 0) - OMM 0910 (/mob/living/silicon/ai): Deploy to Shell(OMM 0910 Engineering Shell-692 (/mob/living/silicon/robot/shell)) - OMM 0910 Engineering Shell-692 (/mob/living/silicon/robot/shell): attack ai(OMM 0910 (/mob/living/silicon/ai)) - OMM 0910 (/mob/living/silicon/ai): ClickOn(OMM 0910 Engineering Shell-692 (/mob/living/silicon/robot/shell), "icon-x=16;icon-y=20;left=1;scr...") - OMM 0910 Engineering Shell-692 (/mob/living/silicon/robot/shell): Click(the floor (110,103,2) (/turf/open/floor/iron), "mapwindow.map", "icon-x=16;icon-y=20;left=1;scr...") - Derkon12 (/client): Click(OMM 0910 Engineering Shell-692 (/mob/living/silicon/robot/shell), the floor (110,103,2) (/turf/open/floor/iron), "mapwindow.map", "icon-x=16;icon-y=20;left=1;scr...") - [2022-02-07 19:34:43.884] Found a null in simple_animals list! [2022-02-07 19:37:51.155] runtime error: mob_say overridden. Use override = TRUE to suppress this warning - proc name: stack trace (/proc/stack_trace) - source file: stack_trace.dm,3 - usr: Millie Moth (/mob/living/carbon/human) - src: null - usr.loc: the shuttle floor (102,50,2) (/turf/open/floor/mineral/titanium/white) - call stack: - stack trace("mob_say overridden. Use overri...") - Muscle Spasms (/datum/brain_trauma/mild/muscle_spasms): RegisterSignal(Spermichelli Mozzarelli (/mob/living/carbon/human), "mob_say", /datum/brain_trauma/proc/handl... (/datum/brain_trauma/proc/handle_speech), 0) - Muscle Spasms (/datum/brain_trauma/mild/muscle_spasms): on gain() - Muscle Spasms (/datum/brain_trauma/mild/muscle_spasms): on gain() - the brain (/obj/item/organ/brain): Insert(Spermichelli Mozzarelli (/mob/living/carbon/human), 0, 0) - Marlyn Greenwood\'s head (/obj/item/bodypart/head): attach limb(Spermichelli Mozzarelli (/mob/living/carbon/human), 0, 0) - add prosthetic (/datum/surgery_step/add_prosthetic): success(Millie Moth (/mob/living/carbon/human), Spermichelli Mozzarelli (/mob/living/carbon/human), "head", Marlyn Greenwood\'s head (/obj/item/bodypart/head), Prosthetic replacement (/datum/surgery/prosthetic_replacement), 0) - add prosthetic (/datum/surgery_step/add_prosthetic): initiate(Millie Moth (/mob/living/carbon/human), Spermichelli Mozzarelli (/mob/living/carbon/human), "head", Marlyn Greenwood\'s head (/obj/item/bodypart/head), Prosthetic replacement (/datum/surgery/prosthetic_replacement), 0) - add prosthetic (/datum/surgery_step/add_prosthetic): try op(Millie Moth (/mob/living/carbon/human), Spermichelli Mozzarelli (/mob/living/carbon/human), "head", Marlyn Greenwood\'s head (/obj/item/bodypart/head), Prosthetic replacement (/datum/surgery/prosthetic_replacement), 0) - Prosthetic replacement (/datum/surgery/prosthetic_replacement): next step(Millie Moth (/mob/living/carbon/human), /list (/list)) - Spermichelli Mozzarelli (/mob/living/carbon/human): attackby(Marlyn Greenwood\'s head (/obj/item/bodypart/head), Millie Moth (/mob/living/carbon/human), "icon-x=14;icon-y=22;vis-x=-20;...") - Marlyn Greenwood\'s head (/obj/item/bodypart/head): melee attack chain(Millie Moth (/mob/living/carbon/human), Spermichelli Mozzarelli (/mob/living/carbon/human), "icon-x=14;icon-y=22;vis-x=-20;...") - Millie Moth (/mob/living/carbon/human): ClickOn(Spermichelli Mozzarelli (/mob/living/carbon/human), "icon-x=14;icon-y=22;vis-x=-20;...") - Spermichelli Mozzarelli (/mob/living/carbon/human): Click(the shuttle floor (103,50,2) (/turf/open/floor/mineral/titanium), "mapwindow.map", "icon-x=14;icon-y=22;vis-x=-20;...") - [2022-02-07 19:37:51.156] runtime error: movable_hear overridden. Use override = TRUE to suppress this warning - proc name: stack trace (/proc/stack_trace) - source file: stack_trace.dm,3 - usr: Millie Moth (/mob/living/carbon/human) - src: null - usr.loc: the shuttle floor (102,50,2) (/turf/open/floor/mineral/titanium/white) - call stack: - stack trace("movable_hear overridden. Use o...") - Muscle Spasms (/datum/brain_trauma/mild/muscle_spasms): RegisterSignal(Spermichelli Mozzarelli (/mob/living/carbon/human), "movable_hear", /datum/brain_trauma/proc/handl... (/datum/brain_trauma/proc/handle_hearing), 0) - Muscle Spasms (/datum/brain_trauma/mild/muscle_spasms): on gain() - Muscle Spasms (/datum/brain_trauma/mild/muscle_spasms): on gain() - the brain (/obj/item/organ/brain): Insert(Spermichelli Mozzarelli (/mob/living/carbon/human), 0, 0) - Marlyn Greenwood\'s head (/obj/item/bodypart/head): attach limb(Spermichelli Mozzarelli (/mob/living/carbon/human), 0, 0) - add prosthetic (/datum/surgery_step/add_prosthetic): success(Millie Moth (/mob/living/carbon/human), Spermichelli Mozzarelli (/mob/living/carbon/human), "head", Marlyn Greenwood\'s head (/obj/item/bodypart/head), Prosthetic replacement (/datum/surgery/prosthetic_replacement), 0) - add prosthetic (/datum/surgery_step/add_prosthetic): initiate(Millie Moth (/mob/living/carbon/human), Spermichelli Mozzarelli (/mob/living/carbon/human), "head", Marlyn Greenwood\'s head (/obj/item/bodypart/head), Prosthetic replacement (/datum/surgery/prosthetic_replacement), 0) - add prosthetic (/datum/surgery_step/add_prosthetic): try op(Millie Moth (/mob/living/carbon/human), Spermichelli Mozzarelli (/mob/living/carbon/human), "head", Marlyn Greenwood\'s head (/obj/item/bodypart/head), Prosthetic replacement (/datum/surgery/prosthetic_replacement), 0) - Prosthetic replacement (/datum/surgery/prosthetic_replacement): next step(Millie Moth (/mob/living/carbon/human), /list (/list)) - Spermichelli Mozzarelli (/mob/living/carbon/human): attackby(Marlyn Greenwood\'s head (/obj/item/bodypart/head), Millie Moth (/mob/living/carbon/human), "icon-x=14;icon-y=22;vis-x=-20;...") - Marlyn Greenwood\'s head (/obj/item/bodypart/head): melee attack chain(Millie Moth (/mob/living/carbon/human), Spermichelli Mozzarelli (/mob/living/carbon/human), "icon-x=14;icon-y=22;vis-x=-20;...") - Millie Moth (/mob/living/carbon/human): ClickOn(Spermichelli Mozzarelli (/mob/living/carbon/human), "icon-x=14;icon-y=22;vis-x=-20;...") - Spermichelli Mozzarelli (/mob/living/carbon/human): Click(the shuttle floor (103,50,2) (/turf/open/floor/mineral/titanium), "mapwindow.map", "icon-x=14;icon-y=22;vis-x=-20;...") - [2022-02-07 19:37:51.157] runtime error: mob_say overridden. Use override = TRUE to suppress this warning - proc name: stack trace (/proc/stack_trace) - source file: stack_trace.dm,3 - usr: Millie Moth (/mob/living/carbon/human) - src: null - usr.loc: the shuttle floor (102,50,2) (/turf/open/floor/mineral/titanium/white) - call stack: - stack trace("mob_say overridden. Use overri...") - Nervous Cough (/datum/brain_trauma/mild/nervous_cough): RegisterSignal(Spermichelli Mozzarelli (/mob/living/carbon/human), "mob_say", /datum/brain_trauma/proc/handl... (/datum/brain_trauma/proc/handle_speech), 0) - Nervous Cough (/datum/brain_trauma/mild/nervous_cough): on gain() - the brain (/obj/item/organ/brain): Insert(Spermichelli Mozzarelli (/mob/living/carbon/human), 0, 0) - Marlyn Greenwood\'s head (/obj/item/bodypart/head): attach limb(Spermichelli Mozzarelli (/mob/living/carbon/human), 0, 0) - add prosthetic (/datum/surgery_step/add_prosthetic): success(Millie Moth (/mob/living/carbon/human), Spermichelli Mozzarelli (/mob/living/carbon/human), "head", Marlyn Greenwood\'s head (/obj/item/bodypart/head), Prosthetic replacement (/datum/surgery/prosthetic_replacement), 0) - add prosthetic (/datum/surgery_step/add_prosthetic): initiate(Millie Moth (/mob/living/carbon/human), Spermichelli Mozzarelli (/mob/living/carbon/human), "head", Marlyn Greenwood\'s head (/obj/item/bodypart/head), Prosthetic replacement (/datum/surgery/prosthetic_replacement), 0) - add prosthetic (/datum/surgery_step/add_prosthetic): try op(Millie Moth (/mob/living/carbon/human), Spermichelli Mozzarelli (/mob/living/carbon/human), "head", Marlyn Greenwood\'s head (/obj/item/bodypart/head), Prosthetic replacement (/datum/surgery/prosthetic_replacement), 0) - Prosthetic replacement (/datum/surgery/prosthetic_replacement): next step(Millie Moth (/mob/living/carbon/human), /list (/list)) - Spermichelli Mozzarelli (/mob/living/carbon/human): attackby(Marlyn Greenwood\'s head (/obj/item/bodypart/head), Millie Moth (/mob/living/carbon/human), "icon-x=14;icon-y=22;vis-x=-20;...") - Marlyn Greenwood\'s head (/obj/item/bodypart/head): melee attack chain(Millie Moth (/mob/living/carbon/human), Spermichelli Mozzarelli (/mob/living/carbon/human), "icon-x=14;icon-y=22;vis-x=-20;...") - Millie Moth (/mob/living/carbon/human): ClickOn(Spermichelli Mozzarelli (/mob/living/carbon/human), "icon-x=14;icon-y=22;vis-x=-20;...") - Spermichelli Mozzarelli (/mob/living/carbon/human): Click(the shuttle floor (103,50,2) (/turf/open/floor/mineral/titanium), "mapwindow.map", "icon-x=14;icon-y=22;vis-x=-20;...") - [2022-02-07 19:37:51.158] runtime error: movable_hear overridden. Use override = TRUE to suppress this warning - proc name: stack trace (/proc/stack_trace) - source file: stack_trace.dm,3 - usr: Millie Moth (/mob/living/carbon/human) - src: null - usr.loc: the shuttle floor (102,50,2) (/turf/open/floor/mineral/titanium/white) - call stack: - stack trace("movable_hear overridden. Use o...") - Nervous Cough (/datum/brain_trauma/mild/nervous_cough): RegisterSignal(Spermichelli Mozzarelli (/mob/living/carbon/human), "movable_hear", /datum/brain_trauma/proc/handl... (/datum/brain_trauma/proc/handle_hearing), 0) - Nervous Cough (/datum/brain_trauma/mild/nervous_cough): on gain() - the brain (/obj/item/organ/brain): Insert(Spermichelli Mozzarelli (/mob/living/carbon/human), 0, 0) - Marlyn Greenwood\'s head (/obj/item/bodypart/head): attach limb(Spermichelli Mozzarelli (/mob/living/carbon/human), 0, 0) - add prosthetic (/datum/surgery_step/add_prosthetic): success(Millie Moth (/mob/living/carbon/human), Spermichelli Mozzarelli (/mob/living/carbon/human), "head", Marlyn Greenwood\'s head (/obj/item/bodypart/head), Prosthetic replacement (/datum/surgery/prosthetic_replacement), 0) - add prosthetic (/datum/surgery_step/add_prosthetic): initiate(Millie Moth (/mob/living/carbon/human), Spermichelli Mozzarelli (/mob/living/carbon/human), "head", Marlyn Greenwood\'s head (/obj/item/bodypart/head), Prosthetic replacement (/datum/surgery/prosthetic_replacement), 0) - add prosthetic (/datum/surgery_step/add_prosthetic): try op(Millie Moth (/mob/living/carbon/human), Spermichelli Mozzarelli (/mob/living/carbon/human), "head", Marlyn Greenwood\'s head (/obj/item/bodypart/head), Prosthetic replacement (/datum/surgery/prosthetic_replacement), 0) - Prosthetic replacement (/datum/surgery/prosthetic_replacement): next step(Millie Moth (/mob/living/carbon/human), /list (/list)) - Spermichelli Mozzarelli (/mob/living/carbon/human): attackby(Marlyn Greenwood\'s head (/obj/item/bodypart/head), Millie Moth (/mob/living/carbon/human), "icon-x=14;icon-y=22;vis-x=-20;...") - Marlyn Greenwood\'s head (/obj/item/bodypart/head): melee attack chain(Millie Moth (/mob/living/carbon/human), Spermichelli Mozzarelli (/mob/living/carbon/human), "icon-x=14;icon-y=22;vis-x=-20;...") - Millie Moth (/mob/living/carbon/human): ClickOn(Spermichelli Mozzarelli (/mob/living/carbon/human), "icon-x=14;icon-y=22;vis-x=-20;...") - Spermichelli Mozzarelli (/mob/living/carbon/human): Click(the shuttle floor (103,50,2) (/turf/open/floor/mineral/titanium), "mapwindow.map", "icon-x=14;icon-y=22;vis-x=-20;...") - [2022-02-07 19:38:36.747] ## TESTING: GC: -- [0x200eb64] | /obj/item/holochip was unable to be GC'd -- [2022-02-07 19:39:25.680] Shutting down Chat subsystem... [2022-02-07 19:39:25.680] Shutting down Init Profiler subsystem... [2022-02-07 19:39:25.680] Shutting down Stat Panels subsystem... [2022-02-07 19:39:25.680] Shutting down Explosions subsystem... [2022-02-07 19:39:25.680] Shutting down Pathfinder subsystem... [2022-02-07 19:39:25.680] Shutting down Minor Mapping subsystem... [2022-02-07 19:39:25.680] Shutting down Shuttle subsystem... [2022-02-07 19:39:25.680] Shutting down Lighting subsystem... [2022-02-07 19:39:25.680] Shutting down XKeyScore subsystem... [2022-02-07 19:39:25.681] Shutting down PRISM subsystem... [2022-02-07 19:39:25.681] Shutting down Overlay subsystem... [2022-02-07 19:39:25.936] Shutting down Icon Smoothing subsystem... [2022-02-07 19:39:25.936] Shutting down Assets subsystem... [2022-02-07 19:39:25.936] Shutting down Persistent Paintings subsystem... [2022-02-07 19:39:25.936] Shutting down Persistence subsystem... [2022-02-07 19:39:25.936] Shutting down Atmospherics subsystem... [2022-02-07 19:39:25.936] Shutting down Wiremod Composite Templates subsystem... [2022-02-07 19:39:25.936] Shutting down Wet floors subsystem... [2022-02-07 19:39:25.936] Shutting down Weather subsystem... [2022-02-07 19:39:25.936] Shutting down Wardrobe subsystem... [2022-02-07 19:39:25.936] Shutting down Vote subsystem... [2022-02-07 19:39:25.936] Shutting down Tram Process subsystem... [2022-02-07 19:39:25.936] Shutting down Traitor subsystem... [2022-02-07 19:39:25.936] Shutting down Throwing subsystem... [2022-02-07 19:39:25.936] Shutting down tgui subsystem... [2022-02-07 19:39:25.936] Shutting down Sun subsystem... [2022-02-07 19:39:25.936] Shutting down Speech Controller subsystem... [2022-02-07 19:39:25.937] Shutting down Space Drift subsystem... [2022-02-07 19:39:25.937] Shutting down Singularity subsystem... [2022-02-07 19:39:25.937] Shutting down Security Level subsystem... [2022-02-07 19:39:25.937] Shutting down Runechat subsystem... [2022-02-07 19:39:25.937] Shutting down Radio subsystem... [2022-02-07 19:39:25.937] Shutting down Radiation subsystem... [2022-02-07 19:39:25.937] Shutting down Projectiles subsystem... [2022-02-07 19:39:25.937] Shutting down Processing subsystem... [2022-02-07 19:39:25.937] Shutting down Points of Interest subsystem... [2022-02-07 19:39:25.937] Shutting down Parallax subsystem... [2022-02-07 19:39:25.937] Shutting down pAI subsystem... [2022-02-07 19:39:25.937] Shutting down Objects subsystem... [2022-02-07 19:39:25.937] Shutting down NPC Pool subsystem... [2022-02-07 19:39:25.937] Shutting down Night Shift subsystem... [2022-02-07 19:39:25.937] Shutting down Movement Loops subsystem... [2022-02-07 19:39:25.937] Shutting down Movement Handler subsystem... [2022-02-07 19:39:25.937] Shutting down MouseEntered subsystem... [2022-02-07 19:39:25.937] Shutting down Mood subsystem... [2022-02-07 19:39:25.937] Shutting down Mobs subsystem... [2022-02-07 19:39:25.937] Shutting down Materials subsystem... [2022-02-07 19:39:25.937] Shutting down Lag Switch subsystem... [2022-02-07 19:39:25.937] Shutting down Idling NPC Pool subsystem... [2022-02-07 19:39:25.937] Shutting down Fluids subsystem... [2022-02-07 19:39:25.937] Shutting down Fire Burning subsystem... [2022-02-07 19:39:25.937] Shutting down Fast Processing subsystem... [2022-02-07 19:39:25.937] Shutting down Eigenstates subsystem... [2022-02-07 19:39:25.937] Shutting down Disease subsystem... [2022-02-07 19:39:25.937] Shutting down Datum Component System subsystem... [2022-02-07 19:39:25.937] Shutting down Conveyor Belts subsystem... [2022-02-07 19:39:25.937] Shutting down Communications subsystem... [2022-02-07 19:39:25.937] Shutting down Clock Component subsystem... [2022-02-07 19:39:25.937] Shutting down Circuit Components subsystem... [2022-02-07 19:39:25.938] Shutting down Blackmarket subsystem... [2022-02-07 19:39:25.938] Shutting down Basic Avoidance subsystem... [2022-02-07 19:39:25.938] Shutting down Aura Healing subsystem... [2022-02-07 19:39:25.938] Shutting down Augury subsystem... [2022-02-07 19:39:25.938] Shutting down Antag HUDs subsystem... [2022-02-07 19:39:25.938] Shutting down Ambience subsystem... [2022-02-07 19:39:25.938] Shutting down Addiction subsystem... [2022-02-07 19:39:25.938] Shutting down Acid subsystem... [2022-02-07 19:39:25.938] Shutting down Timer subsystem... [2022-02-07 19:39:25.938] Shutting down Sound Loops subsystem... [2022-02-07 19:39:25.938] Shutting down Skills subsystem... [2022-02-07 19:39:25.938] Shutting down Machines subsystem... [2022-02-07 19:39:25.938] Shutting down Language subsystem... [2022-02-07 19:39:25.938] Shutting down Atoms subsystem... [2022-02-07 19:39:25.938] Shutting down Restaurant subsystem... [2022-02-07 19:39:25.938] Shutting down Economy subsystem... [2022-02-07 19:39:25.938] Shutting down Spatial Grid subsystem... [2022-02-07 19:39:25.938] Shutting down Networks subsystem... [2022-02-07 19:39:25.938] Shutting down Time Tracking subsystem... [2022-02-07 19:39:25.938] Shutting down Early Assets subsystem... [2022-02-07 19:39:25.938] Shutting down Mapping subsystem... [2022-02-07 19:39:25.938] Shutting down Trading Card Game subsystem... [2022-02-07 19:39:25.938] Shutting down Ticker subsystem... [2022-02-07 19:39:26.415] Shutting down AI Controller Ticker subsystem... [2022-02-07 19:39:26.415] Shutting down AI Behavior Ticker subsystem... [2022-02-07 19:39:26.415] Shutting down AI movement subsystem... [2022-02-07 19:39:26.415] Shutting down Jobs subsystem... [2022-02-07 19:39:26.415] Shutting down IDs and Access subsystem... [2022-02-07 19:39:26.415] Shutting down Events subsystem... [2022-02-07 19:39:26.415] Shutting down Reagents subsystem... [2022-02-07 19:39:26.415] Shutting down Quirks subsystem... [2022-02-07 19:39:26.415] Shutting down Station subsystem... [2022-02-07 19:39:26.415] Shutting down Research subsystem... [2022-02-07 19:39:26.415] Shutting down Achievements subsystem... [2022-02-07 19:39:26.418] Shutting down Discord subsystem... [2022-02-07 19:39:26.419] Shutting down Vis contents overlays subsystem... [2022-02-07 19:39:26.419] Shutting down Greyscale subsystem... [2022-02-07 19:39:26.419] Shutting down Instruments subsystem... [2022-02-07 19:39:26.419] Shutting down Sounds subsystem... [2022-02-07 19:39:26.419] Shutting down Input subsystem... [2022-02-07 19:39:26.419] Shutting down Server Tasks subsystem... [2022-02-07 19:39:26.419] Shutting down Blackbox subsystem... [2022-02-07 19:39:26.464] Shutting down Database subsystem... [2022-02-07 19:39:26.518] Shutting down Garbage subsystem... [2022-02-07 19:39:26.650] Shutting down Title Screen subsystem... [2022-02-07 19:39:26.651] Shutting down Profiler subsystem... [2022-02-07 19:39:26.794] Shutdown complete [2022-02-07 19:39:26.795] World rebooted at 19:39:26