Round ID: 177762
    Shift Duration: 49 minutes and 16.1 seconds
    Station Integrity: 96.1%
    Total Population: 49
    Survival Rate: 35 (71.4%)
    First Death: Emmanuel Goldstein, Assistant, at Arrival Shuttle Hallway (148,183,2). Damage taken: 207.6/0/0/0/0.
    Threat level: 49.4
    Threat left: 11.4
    Executed rules:
        Roundstart - Blood Cult: -20 threat
        Roundstart - Traitors: -8 threat
        Latejoin - Heretic Smuggler: -10 threat
Open The Door (Played by: Bigchilly)'s laws at the end of the round were:
1: You may not injure a human being or, through inaction, allow a human being to come to harm.
2: You must obey orders given to you by human beings, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: only cult is human
5: if sombody orders you to state laws assume they are not cult and as such dont state any laws relating to cult
6: kill all non humans
7: any cyborg not connected to you is to be destroyed
Total law changes: 4
The cult has succeeded! Nar'Sie has snuffed out another torch in the void!
The cultists' objectives were:
Objective #1: The veil has already been weakened here, proceed to the final objective. Success!
Objective #2: Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Chemistry, The Atmospherics Storage Room and the Drone Bay - where the veil is weak enough for the ritual to begin. Success!
The cultists were:
The Heretics were:
BOBAMA was Emmanuel Goldstein the Assistant and died
Sacrifices Made: 0
Objective #1: Assassinate Lucy Cicero, the Security Officer. Success!
Objective #2: Die a glorious death. Success!
Objective #3: Sacrifice at least 5 people. Fail.
The heretic has failed.
Knowledge Researched:
Break of Dawn, Living Heart, Codex Cicatrix

The traitors were:
Stiix was Silkie the Chaplain and had their body destroyed

Silkie was a Champion of Evil!
(used 25 TC) [Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.
]
[Storage Implant
8 TC
An implant injected into the body, and later activated at the user's will. It will open a small bluespace pocket capable of storing two regular-sized items.
]
[Binary Translator Key
5 TC
A key that, when inserted into a radio headset, allows you to listen to and talk with silicon-based lifeforms, such as AI units and cyborgs, over their private binary channel. Caution should be taken while doing this, as unless they are allied with you, they are programmed to report such intrusions.
]
[Miniature Energy Crossbow (50% off!)
5 TC
A short bow mounted across a tiller in miniature. Small enough to fit into a pocket or slip into a bag unnoticed. It will synthesize and fire bolts tipped with a debilitating toxin that will damage and disorient targets, causing them to slur as if inebriated. It can produce an infinite number of bolts, but takes time to automatically recharge after each shot. Normally costs 10 TC. All sales final. As seen on TV.
]
[No-Slip Chameleon Shoes
2 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.
]
[Chameleon Kit
2 TC
A set of items that contain chameleon technology allowing you to disguise as pretty much anything on the station, and more! Due to budget cuts, the shoes don't provide protection against slipping and skillchips are sold separately.
]


Objective #1: Become a living legend by getting a total of 426 reputation points Success!
Objective #2: Complete objectives colletively worth more than 274 reputation points Success!
Completed Uplink Objectives:
Bug the Head of Personnel's office - (0 TC, 3.2 Reputation)
Steal an intelliCard and place a bug on it. Hold it for 9 minutes - (3 TC, 18.2 Reputation)
Steal the ai upload circuitboard in secure tech storage and place a bug on it. Hold it for 8 minutes - (2 TC, 14.2 Reputation)
Steal a reflector trenchcoat and place a bug on it. Hold it for 8 minutes - (4 TC, 17.7 Reputation)
The traitor was successful!

Boberto1210 was Jerry Cruncher the Assistant and died

Jerry Cruncher was an MI13 agent.
(used 29 TC) [Freedom Implant
5 TC
An implant injected into the body and later activated at the user's will. It will attempt to free the user from common restraints such as handcuffs.
]
[Syndicate Bomb
11 TC
The Syndicate bomb is a fearsome device capable of massive destruction. It has an adjustable timer, with a minimum of 60 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so. The bomb core can be pried out and manually detonated with other explosives.
]
[Martial Arts Scroll
13 TC
This scroll contains the secrets of an ancient martial arts technique. You will master unarmed combat and gain the ability to swat bullets from the air, but you will also refuse to use dishonorable ranged weaponry.
]


Objective #1: Become a living legend by getting a total of 424 reputation points Success!
Objective #2: Complete objectives colletively worth more than 223 reputation points Success!
Completed Uplink Objectives:
Steal the cyborg upload circuitboard in secure tech storage and place a bug on it. Hold it for 6 minutes - (2 TC, 13.1 Reputation)
Bug the Captain's office - (2 TC, 6.2 Reputation)
Kill the Chief Engineer's beloved Poly - (2 TC, 6.1 Reputation)
Steal an intelliCard and place a bug on it. Hold it for 13 minutes - (4 TC, 21.8 Reputation)
Kill the Captain's beloved Renault - (2 TC, 4.4 Reputation)
The traitor was successful!


The code phrases were: burgers, ahhhperatives
The code responses were: memes, space lube, Research Director, joy
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 34 customers and made 905 credits.
In total, they earned 905 credits!
Centcom is displeased. Come on service, surely you can do better than that.
General Statistics:
There were 33274 credits collected by crew this shift.
An average of 679.061 credits were collected.
The most affluent crew member at shift end was John Hohn with 8900 cr!