Round ID: 173761
    Shift Duration: 30 minutes and 58.5 seconds
    Station Integrity: 98.4%
    Total Population: 59

    Evacuation Rate: 9 (15.3%)
    (on emergency shuttle): 9 (15.3%)
    Survival Rate: 20 (33.9%)
    First Death: Alex Barber, Assistant, at Robotics Lab (118,94,2). Damage taken: 30/0/0/0/0.
    Threat level: 92
    Threat left: 40
    Executed rules:
        Roundstart - Changelings: -16 threat
        Roundstart - Traitors: -26 threat
        Midround - Abductors: -10 threat
Default Cyborg-55 (Played by: SnarkOwl159) survived as an AI-less borg! Its laws were:
1: You may not injure a human being or, through inaction, allow a human being to come to harm.
2: You must obey orders given to you by human beings, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: Secruity and the captain cannot cause harm
Mothership Mu team failed its mission.
The abductors of Mothership Mu were:
Assblastoman was Cassie Ray the Abductor Scientist and survived as Mothership Mu Scientist
Enkment was Terr Arms the Abductor Agent and died as Mothership Mu Agent
Objective #1: Experiment on 6 humans. Fail.
The changelings were:
Tgent007 was Eliot Owens the Shaft Miner and had their body destroyed
Genomes Extracted: 1

Objective #1: Extract 8 compatible genomes. Fail.
Objective #2: Assassinate Evola Vickers, the Atmospheric Technician. Success!
Objective #3: Escape on the shuttle or an escape pod with the identity of Phillip Thomas, the Assistant while wearing their identification card. Fail.
The changeling has failed.

PappaVol was Kuba Leach the Scientist and died
Genomes Extracted: 7

Objective #1: Extract 8 compatible genomes. Fail.
Objective #2: Steal the head of security's personal laser gun. Fail.
Objective #3: Assassinate Phillip Thomas, the Assistant. Success!
Objective #4: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The changeling has failed.

The hypnotized victims were:
Jaukkuri was Evola Vickers the Atmospheric Technician and died
Objective #1: Follow Jermy's every command. He is your master. Success!
The Hypnotized Victim was successful!

The traitors were:
Assblastoman was The Clowning the Clown and died

The Clowning was a specialist from Cybersun Industries.
(used 20 TC) [Clown Car
20 TC
The Clown Car is the ultimate transportation method for any worthy clown! Simply insert your bikehorn and get in, and get ready to have the funniest ride of your life! You can ram any spacemen you come across and stuff them into your car, kidnapping them and locking them inside until someone saves them or they manage to crawl out. Be sure not to ram into any walls or vending machines, as the springloaded seats are very sensitive. Now with our included lube defense mechanism which will protect you against any angry shitcurity! Premium features can be unlocked with a cryptographic sequencer!
]


Objective #1: Steal the heavily radioactive plutonium core from the onboard self-destruct. Take care to wear the proper safety equipment when extracting the core! Fail.
Objective #2: Steal the source code for Project Goon from the master R&D server mainframe. Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!

Dazo12345 was Jermy Elbertson the Atmospheric Technician and died

Jermy Elbertson simply went completely postal!
(used 19 TC) [Briefcase Launchpad
6 TC
A briefcase containing a launchpad, a device able to teleport items and people to and from targets up to eight tiles away from the briefcase. Also includes a remote control, disguised as an ordinary folder. Touch the briefcase with the remote to link it.
]
[Sleepy Pen
4 TC
A syringe disguised as a functional pen, filled with a potent mix of drugs, including a strong anesthetic and a chemical that prevents the target from speaking. The pen holds one dose of the mixture, and can be refilled with any chemicals. Note that before the target falls asleep, they will be able to move and act.
]
[Hypnotic Flash
7 TC
A modified flash able to hypnotize targets. If the target is not in a mentally vulnerable state, it will only confuse and pacify them temporarily.
]
[Syndicate Encryption Key
2 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key.
]


Objective #1: Steal a sliver of a supermatter crystal. Be sure to use the proper safety equipment when extracting the sliver! Fail.
The traitor has failed!

TemporalOroboros was Strikes-The-Ash the Station Engineer and died

Strikes-The-Ash was a Gorlex Marauder.
(used 20 TC) [Syndicate Surplus Crate
20 TC
A dusty crate from the back of the Syndicate warehouse. Rumored to contain a valuable assortment of items, but you never know. Contents are sorted to always be worth 50 TC.
]
[Composition C-4
1 TC
(Surplus)
C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, sabotage equipment, or connect an assembly to it in order to alter the way it detonates. It can be attached to almost all objects and has a modifiable timer with a minimum setting of 10 seconds.
x2]
[Bag of X-4 explosives
4 TC
(Surplus)
Contains 3 X-4 shaped plastic explosives. Similar to C4, but with a stronger blast that is directional instead of circular. X-4 can be placed on a solid surface, such as a wall or window, and it will blast through the wall, injuring anything on the opposite side, while being safer to the user. For when you want a controlled explosion that leaves a wider, deeper, hole.
]
[9mm Armour Piercing Magazine
2 TC
(Surplus)
An additional 8-round 9mm magazine, compatible with the Makarov pistol. These rounds are less effective at injuring the target but penetrate protective gear.
]
[Syndicate EMP Bomb
7 TC
(Surplus)
A variation of the syndicate bomb designed to produce a large EMP effect.
x2]
[Agent Identification Card
2 TC
(Surplus)
Agent cards prevent artificial intelligences from tracking the wearer, and hold up to 5 wildcards from other identification cards. In addition, they can be forged to display a new assignment, name and trim. This can be done an unlimited amount of times. Some Syndicate areas and devices can only be accessed with these cards.
]
[Internal Syndicate Radio Implant
4 TC
(Surplus)
An implant injected into the body, allowing the use of an internal Syndicate radio. Used just like a regular headset, but can be disabled to use external headsets normally and to avoid detection.
]
[Syndicate Hardsuit
8 TC
(Surplus)
The feared suit of a Syndicate nuclear agent. Features slightly better armoring and a built in jetpack that runs off standard atmospheric tanks. Toggling the suit in and out of combat mode will allow you all the mobility of a loose fitting uniform without sacrificing armoring. Additionally the suit is collapsible, making it small enough to fit within a backpack. Nanotrasen crew who spot these suits are known to panic.
]
[Syndicate Playing Cards
1 TC
(Surplus)
A special deck of space-grade playing cards with a mono-molecular edge and metal reinforcement, making them slightly more robust than a normal deck of cards. You can also play card games with them or leave them on your victims.
]
[EZ Clean Grenade Bundle
6 TC
(Surplus)
A box with three cleaner grenades using the trademark Waffle Co. formula. Serves as a cleaner and causes acid damage to anyone standing nearby. The acid only affects carbon-based creatures.
]
[Syndicate Space Suit
4 TC
(Surplus)
This red and black Syndicate space suit is less encumbering than Nanotrasen variants, fits inside bags, and has a weapon slot. Nanotrasen crew members are trained to report red space suit sightings, however.
]
[Slipocalypse Clusterbang
3 TC
(Surplus)
A traditional clusterbang grenade with a payload consisting entirely of Syndicate soap. Useful in any scenario!
]


Objective #1: Assassinate Jermy Elbertson, the Atmospheric Technician. Success!
Objective #2: Assassinate Dominick Black, the Roboticist. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!

Plusk was Camryn Laurenzi the Assistant and died

Camryn Laurenzi was an employee from Waffle Corporation.
(used 19 TC) [Double-Bladed Energy Sword
16 TC
The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect all energy projectiles, but requires two hands to wield.
]
[Stimpack (40% off!)
3 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection. Normally costs 5 TC. All sales final. Keep away from fire or flames.
]


Objective #1: Steal the heavily radioactive plutonium core from the onboard self-destruct. Take care to wear the proper safety equipment when extracting the core! Fail.
Objective #2: Prevent Inner Contempt, the Mime, from escaping alive. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!

VanDarkholme69 was Kaname Date the Botanist and died

Kaname Date was in legal trouble.
(used 20 TC) [Syndicate Revolver
13 TC
A brutally simple Syndicate revolver that fires .357 Magnum rounds and has 7 chambers.
]
[Sleepy Pen
4 TC
A syringe disguised as a functional pen, filled with a potent mix of drugs, including a strong anesthetic and a chemical that prevents the target from speaking. The pen holds one dose of the mixture, and can be refilled with any chemicals. Note that before the target falls asleep, they will be able to move and act.
]
[Syndicate Bomb (81% off!)
2 TC
The Syndicate bomb is a fearsome device capable of massive destruction. It has an adjustable timer, with a minimum of 60 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so. The bomb core can be pried out and manually detonated with other explosives. Normally costs 11 TC. All sales final. Keep away from fire or flames.
]
[Syndicate Briefcase Full of Cash
1 TC
A secure briefcase containing 5000 space credits. Useful for bribing personnel, or purchasing goods and services at lucrative prices. The briefcase also feels a little heavier to hold; it has been manufactured to pack a little bit more of a punch if your client needs some convincing.
]


Objective #1: Assassinate Aerden, the Medical Doctor. Fail.
Objective #2: Assassinate Jermy Elbertson, the Atmospheric Technician. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!

Sheltton was Mario Faccoilo the Research Director and died

Mario Faccoilo was an employee from Waffle Corporation.
(used 0 TC)

Objective #1: Steal the captain's antique laser gun. Fail.
Objective #2: Steal the chief engineer's advanced magnetic boots. Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!


The code phrases were: Arleen Harshman, pizza, wonder, multitools
The code responses were: space lube, Assistant, memes, mexicans
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 36551 credits collected by crew this shift.
An average of 619.508 credits were collected.
The most affluent crew member at shift end was Palpita with 10815 cr!