[2021-11-22 04:18:27.353] Starting up round ID 173459. - ------------------------- [2021-11-22 04:18:27.355] Running /tg/ revision: - origin/master: 2e64639f99e20152bc2f3f0327f8d50ef69f0986 - Test merge active of PR #62940 commit c786d5de848030edbba4c66e5a386ea67c29c675 - Test merge active of PR #62902 commit a8ea82a8bbf0b3cd523070c38bbe91f1937f62f6 - Test merge active of PR #62975 commit 13ebf0db112327f8123ca668249b7d7fb4cc72a9 - Test merge active of PR #62969 commit e5264da0ea7cc7e5456bdb05f95999a2e24aaad3 - HEAD: 5e284a2d0ba024a92b46c629fcc4c6fb2991c31f [2021-11-22 04:18:28.364] Initialized Profiler subsystem within 0 seconds! [2021-11-22 04:18:28.372] Initialized Title Screen subsystem within 0 seconds! [2021-11-22 04:18:28.372] Initialized Database subsystem within 0 seconds! [2021-11-22 04:18:28.372] Initialized Blackbox subsystem within 0 seconds! [2021-11-22 04:18:28.372] Initialized Server Tasks subsystem within 0 seconds! [2021-11-22 04:18:28.372] Initialized Input subsystem within 0 seconds! [2021-11-22 04:18:28.373] Initialized Sounds subsystem within 0 seconds! [2021-11-22 04:18:28.400] Initialized Instruments subsystem within 0.1 seconds! [2021-11-22 04:18:28.656] Initialized Greyscale subsystem within 0.2 seconds! [2021-11-22 04:18:28.656] Initialized Vis contents overlays subsystem within 0 seconds! [2021-11-22 04:18:28.658] Initialized Discord subsystem within 0 seconds! [2021-11-22 04:18:33.622] Initialized Achievements subsystem within 5 seconds! [2021-11-22 04:18:33.662] Initialized Research subsystem within 0 seconds! [2021-11-22 04:18:33.663] Initialized Station subsystem within 0 seconds! [2021-11-22 04:18:33.663] Initialized Quirks subsystem within 0 seconds! [2021-11-22 04:18:33.664] Initialized Reagents subsystem within 0 seconds! [2021-11-22 04:18:33.692] Initialized Events subsystem within 0 seconds! [2021-11-22 04:18:33.700] Initialized IDs and Access subsystem within 0.1 seconds! [2021-11-22 04:18:33.701] Initialized Jobs subsystem within 0 seconds! [2021-11-22 04:18:33.701] Initialized AI movement subsystem within 0 seconds! [2021-11-22 04:18:33.718] Initialized Ticker subsystem within 0 seconds! [2021-11-22 04:18:33.722] Initialized AI Controller Ticker subsystem within 0 seconds! [2021-11-22 04:18:33.759] Initialized AI Behavior Ticker subsystem within 0 seconds! [2021-11-22 04:18:33.794] Initialized Trading Card Game subsystem within 0 seconds! [2021-11-22 04:18:33.795] Loading MetaStation... [2021-11-22 04:18:37.653] Loaded Station in 3.9s! [2021-11-22 04:18:39.516] Loaded Lavaland in 1.6s! [2021-11-22 04:18:40.809] Ruin loader finished with 0 left to spend. [2021-11-22 04:18:45.205] Ruin loader finished with 21 left to spend. [2021-11-22 04:18:49.818] Cave Generator finished in 4.6s! [2021-11-22 04:18:49.935] Cave Generator finished in 0.1s! [2021-11-22 04:18:50.617] Initialized Mapping subsystem within 16.9 seconds! [2021-11-22 04:19:05.718] Initialized Early Assets subsystem within 15.1 seconds! [2021-11-22 04:19:05.718] Initialized Time Tracking subsystem within 0 seconds! [2021-11-22 04:19:05.752] Initialized Networks subsystem within 0 seconds! [2021-11-22 04:19:05.752] Initialized Economy subsystem within 0 seconds! [2021-11-22 04:19:05.753] Initialized Restaurant subsystem within 0 seconds! [2021-11-22 04:19:33.909] ## WARNING: Duplicate APC created at Derelict Secondary Hallway (190,73,8) in code/modules/power/apc.dm at line 307 src: the �Derelict Secondary Hallway APC usr: . [2021-11-22 04:19:44.121] runtime error: Tried to set a mind's current var to a qdeleted mob, what the fuck - proc name: set current (/datum/mind/proc/set_current) - source file: mind.dm,126 - usr: Grobelon (/mob/dead/new_player) - src: /datum/mind (/datum/mind) - usr.loc: null - call stack: - /datum/mind (/datum/mind): set current(Grobelon (/mob/dead/new_player)) - Grobelon (/mob/dead/new_player): Login() - [2021-11-22 04:20:20.982] Initialized Atoms subsystem within 75.2 seconds! [2021-11-22 04:20:21.018] Initialized Language subsystem within 0 seconds! [2021-11-22 04:20:21.121] Initialized Machines subsystem within 0.1 seconds! [2021-11-22 04:20:21.136] Initialized Skills subsystem within 0 seconds! [2021-11-22 04:20:21.138] Initialized Addiction subsystem within 0 seconds! [2021-11-22 04:20:21.251] Initialized Atmos Adjacency subsystem within 0.1 seconds! [2021-11-22 04:20:21.255] Initialized Blackmarket subsystem within 0 seconds! [2021-11-22 04:20:21.255] Initialized Circuit Components subsystem within 0 seconds! [2021-11-22 04:20:21.257] Initialized Disease subsystem within 0 seconds! [2021-11-22 04:20:21.258] Initialized Lag Switch subsystem within 0 seconds! [2021-11-22 04:20:21.259] Initialized Night Shift subsystem within 0 seconds! [2021-11-22 04:20:21.259] Initialized Parallax subsystem within 0 seconds! [2021-11-22 04:20:21.260] Initialized Security Level subsystem within 0 seconds! [2021-11-22 04:20:21.261] Initialized Sun subsystem within 0 seconds! [2021-11-22 04:20:21.263] Initialized Weather subsystem within 0 seconds! [2021-11-22 04:20:21.263] Initialized Wiremod Composite Templates subsystem within 0 seconds! [2021-11-22 04:20:31.397] Initialized Atmospherics subsystem within 10.1 seconds! [2021-11-22 04:20:31.447] Loaded 25 engraved messages on map MetaStation [2021-11-22 04:20:31.448] Loaded 2 prison tattoos [2021-11-22 04:20:32.025] Initialized Persistence subsystem within 0.7 seconds! [2021-11-22 04:20:32.124] Initialized Persistent Paintings subsystem within 0.1 seconds! [2021-11-22 04:20:35.496] Initialized Assets subsystem within 3.3 seconds! [2021-11-22 04:20:38.936] Initialized Icon Smoothing subsystem within 3.4 seconds! [2021-11-22 04:20:47.706] Initialized Overlay subsystem within 8.8 seconds! [2021-11-22 04:20:47.712] Initialized XKeyScore subsystem within 0 seconds! [2021-11-22 04:20:47.860] runtime error: bad index - proc name: Initialize (/datum/controller/subsystem/stickyban/Initialize) - source file: stickyban.dm,47 - usr: null - src: PRISM (/datum/controller/subsystem/stickyban) - call stack: - PRISM (/datum/controller/subsystem/stickyban): Initialize(156477) - Master (/datum/controller/master): Initialize(10, 0, 1) - [2021-11-22 04:21:01.343] Initialized Lighting subsystem within 13.5 seconds! [2021-11-22 04:21:10.706] ## WARNING: Template shuttle White Ship cannot dock at Deep Space (height too large). in code/controllers/subsystem/shuttle.dm at line 722 src: Shuttle usr: . [2021-11-22 04:21:10.707] Initialized Shuttle subsystem within 9.4 seconds! [2021-11-22 04:21:10.803] Initialized Minor Mapping subsystem within 0.1 seconds! [2021-11-22 04:21:10.825] Initialized Pathfinder subsystem within 0 seconds! [2021-11-22 04:21:10.826] Initialized Stat Panels subsystem within 0 seconds! [2021-11-22 04:21:10.866] Initialized Init Profiler subsystem within 0 seconds! [2021-11-22 04:21:10.866] Initialized Chat subsystem within 0 seconds! [2021-11-22 04:21:10.866] Initializations complete within 162.5 seconds! [2021-11-22 04:23:30.387] runtime error: Cannot read null.comp_lookup - proc name: UnregisterSignal (/datum/proc/UnregisterSignal) - source file: _component.dm,219 - usr: (src) - src: Rattles Draudy (/mob/dead/observer) - src.loc: the floor (93,110,2) (/turf/open/floor/iron/dark) - call stack: - Rattles Draudy (/mob/dead/observer): UnregisterSignal(null, "movable_ztransit") - Rattles Draudy (/mob/dead/observer): cleanup observe() - Rattles Draudy (/mob/dead/observer): reset perspective(null) - /datum/orbit_menu (/datum/orbit_menu): ui act("orbit", /list (/list), /datum/tgui (/datum/tgui), /datum/ui_state/observer_state (/datum/ui_state/observer_state)) - /datum/tgui (/datum/tgui): on message("act/orbit", /list (/list), /list (/list)) - /datum/tgui_window (/datum/tgui_window): on message("act/orbit", /list (/list), /list (/list)) - tgui Topic(/list (/list)) - Phaone (/client): Topic("tgui=1&window_id=tgui-window-1...", /list (/list), null) - [2021-11-22 04:23:30.388] runtime error: Cannot read null.observers - proc name: cleanup observe (/mob/dead/observer/proc/cleanup_observe) - source file: observer.dm,865 - usr: (src) - src: Rattles Draudy (/mob/dead/observer) - src.loc: the floor (93,110,2) (/turf/open/floor/iron/dark) - call stack: - Rattles Draudy (/mob/dead/observer): cleanup observe() - Rattles Draudy (/mob/dead/observer): reset perspective(null) - /datum/orbit_menu (/datum/orbit_menu): ui act("orbit", /list (/list), /datum/tgui (/datum/tgui), /datum/ui_state/observer_state (/datum/ui_state/observer_state)) - /datum/tgui (/datum/tgui): on message("act/orbit", /list (/list), /list (/list)) - /datum/tgui_window (/datum/tgui_window): on message("act/orbit", /list (/list), /list (/list)) - tgui Topic(/list (/list)) - Phaone (/client): Topic("tgui=1&window_id=tgui-window-1...", /list (/list), null) - [2021-11-22 04:23:30.620] runtime error: Cannot read null.comp_lookup - proc name: UnregisterSignal (/datum/proc/UnregisterSignal) - source file: _component.dm,219 - usr: (src) - src: Rattles Draudy (/mob/dead/observer) - src.loc: the floor (166,134,2) (/turf/open/floor/iron) - call stack: - Rattles Draudy (/mob/dead/observer): UnregisterSignal(null, "movable_ztransit") - Rattles Draudy (/mob/dead/observer): cleanup observe() - Rattles Draudy (/mob/dead/observer): reset perspective(null) - /datum/orbit_menu (/datum/orbit_menu): ui act("orbit", /list (/list), /datum/tgui (/datum/tgui), /datum/ui_state/observer_state (/datum/ui_state/observer_state)) - /datum/tgui (/datum/tgui): on message("act/orbit", /list (/list), /list (/list)) - /datum/tgui_window (/datum/tgui_window): on message("act/orbit", /list (/list), /list (/list)) - tgui Topic(/list (/list)) - Phaone (/client): Topic("tgui=1&window_id=tgui-window-1...", /list (/list), null) - [2021-11-22 04:23:30.621] runtime error: Cannot read null.observers - proc name: cleanup observe (/mob/dead/observer/proc/cleanup_observe) - source file: observer.dm,865 - usr: (src) - src: Rattles Draudy (/mob/dead/observer) - src.loc: the floor (166,134,2) (/turf/open/floor/iron) - call stack: - Rattles Draudy (/mob/dead/observer): cleanup observe() - Rattles Draudy (/mob/dead/observer): reset perspective(null) - /datum/orbit_menu (/datum/orbit_menu): ui act("orbit", /list (/list), /datum/tgui (/datum/tgui), /datum/ui_state/observer_state (/datum/ui_state/observer_state)) - /datum/tgui (/datum/tgui): on message("act/orbit", /list (/list), /list (/list)) - /datum/tgui_window (/datum/tgui_window): on message("act/orbit", /list (/list), /list (/list)) - tgui Topic(/list (/list)) - Phaone (/client): Topic("tgui=1&window_id=tgui-window-1...", /list (/list), null) - [2021-11-22 04:23:31.808] runtime error: Cannot read null.comp_lookup - proc name: UnregisterSignal (/datum/proc/UnregisterSignal) - source file: _component.dm,219 - usr: (src) - src: Rattles Draudy (/mob/dead/observer) - src.loc: the carpet (145,128,2) (/turf/open/floor/carpet) - call stack: - Rattles Draudy (/mob/dead/observer): UnregisterSignal(null, "movable_ztransit") - Rattles Draudy (/mob/dead/observer): cleanup observe() - Rattles Draudy (/mob/dead/observer): reset perspective(null) - /datum/orbit_menu (/datum/orbit_menu): ui act("orbit", /list (/list), /datum/tgui (/datum/tgui), /datum/ui_state/observer_state (/datum/ui_state/observer_state)) - /datum/tgui (/datum/tgui): on message("act/orbit", /list (/list), /list (/list)) - /datum/tgui_window (/datum/tgui_window): on message("act/orbit", /list (/list), /list (/list)) - tgui Topic(/list (/list)) - Phaone (/client): Topic("tgui=1&window_id=tgui-window-1...", /list (/list), null) - [2021-11-22 04:23:31.809] runtime error: Cannot read null.observers - proc name: cleanup observe (/mob/dead/observer/proc/cleanup_observe) - source file: observer.dm,865 - usr: (src) - src: Rattles Draudy (/mob/dead/observer) - src.loc: the carpet (145,128,2) (/turf/open/floor/carpet) - call stack: - Rattles Draudy (/mob/dead/observer): cleanup observe() - Rattles Draudy (/mob/dead/observer): reset perspective(null) - /datum/orbit_menu (/datum/orbit_menu): ui act("orbit", /list (/list), /datum/tgui (/datum/tgui), /datum/ui_state/observer_state (/datum/ui_state/observer_state)) - /datum/tgui (/datum/tgui): on message("act/orbit", /list (/list), /list (/list)) - /datum/tgui_window (/datum/tgui_window): on message("act/orbit", /list (/list), /list (/list)) - tgui Topic(/list (/list)) - Phaone (/client): Topic("tgui=1&window_id=tgui-window-1...", /list (/list), null) - [2021-11-22 04:23:32.719] runtime error: Cannot read null.comp_lookup - proc name: UnregisterSignal (/datum/proc/UnregisterSignal) - source file: _component.dm,219 - usr: (src) - src: Rattles Draudy (/mob/dead/observer) - src.loc: the floor (155,108,2) (/turf/open/floor/iron) - call stack: - Rattles Draudy (/mob/dead/observer): UnregisterSignal(null, "movable_ztransit") - Rattles Draudy (/mob/dead/observer): cleanup observe() - Rattles Draudy (/mob/dead/observer): reset perspective(null) - /datum/orbit_menu (/datum/orbit_menu): ui act("orbit", /list (/list), /datum/tgui (/datum/tgui), /datum/ui_state/observer_state (/datum/ui_state/observer_state)) - /datum/tgui (/datum/tgui): on message("act/orbit", /list (/list), /list (/list)) - /datum/tgui_window (/datum/tgui_window): on message("act/orbit", /list (/list), /list (/list)) - tgui Topic(/list (/list)) - Phaone (/client): Topic("tgui=1&window_id=tgui-window-1...", /list (/list), null) - [2021-11-22 04:23:32.720] runtime error: Cannot read null.observers - proc name: cleanup observe (/mob/dead/observer/proc/cleanup_observe) - source file: observer.dm,865 - usr: (src) - src: Rattles Draudy (/mob/dead/observer) - src.loc: the floor (155,108,2) (/turf/open/floor/iron) - call stack: - Rattles Draudy (/mob/dead/observer): cleanup observe() - Rattles Draudy (/mob/dead/observer): reset perspective(null) - /datum/orbit_menu (/datum/orbit_menu): ui act("orbit", /list (/list), /datum/tgui (/datum/tgui), /datum/ui_state/observer_state (/datum/ui_state/observer_state)) - /datum/tgui (/datum/tgui): on message("act/orbit", /list (/list), /list (/list)) - /datum/tgui_window (/datum/tgui_window): on message("act/orbit", /list (/list), /list (/list)) - tgui Topic(/list (/list)) - Phaone (/client): Topic("tgui=1&window_id=tgui-window-1...", /list (/list), null) - [2021-11-22 04:23:33.864] runtime error: Cannot read null.comp_lookup - proc name: UnregisterSignal (/datum/proc/UnregisterSignal) - source file: _component.dm,219 - usr: (src) - src: Rattles Draudy (/mob/dead/observer) - src.loc: the floor (121,109,2) (/turf/open/floor/iron) - call stack: - Rattles Draudy (/mob/dead/observer): UnregisterSignal(null, "movable_ztransit") - Rattles Draudy (/mob/dead/observer): cleanup observe() - Rattles Draudy (/mob/dead/observer): reset perspective(null) - /datum/orbit_menu (/datum/orbit_menu): ui act("orbit", /list (/list), /datum/tgui (/datum/tgui), /datum/ui_state/observer_state (/datum/ui_state/observer_state)) - /datum/tgui (/datum/tgui): on message("act/orbit", /list (/list), /list (/list)) - /datum/tgui_window (/datum/tgui_window): on message("act/orbit", /list (/list), /list (/list)) - tgui Topic(/list (/list)) - Phaone (/client): Topic("tgui=1&window_id=tgui-window-1...", /list (/list), null) - [2021-11-22 04:23:33.865] runtime error: Cannot read null.observers - proc name: cleanup observe (/mob/dead/observer/proc/cleanup_observe) - source file: observer.dm,865 - usr: (src) - src: Rattles Draudy (/mob/dead/observer) - src.loc: the floor (121,109,2) (/turf/open/floor/iron) - call stack: - Rattles Draudy (/mob/dead/observer): cleanup observe() - Rattles Draudy (/mob/dead/observer): reset perspective(null) - /datum/orbit_menu (/datum/orbit_menu): ui act("orbit", /list (/list), /datum/tgui (/datum/tgui), /datum/ui_state/observer_state (/datum/ui_state/observer_state)) - /datum/tgui (/datum/tgui): on message("act/orbit", /list (/list), /list (/list)) - /datum/tgui_window (/datum/tgui_window): on message("act/orbit", /list (/list), /list (/list)) - tgui Topic(/list (/list)) - Phaone (/client): Topic("tgui=1&window_id=tgui-window-1...", /list (/list), null) - [2021-11-22 04:23:34.605] runtime error: Cannot read null.comp_lookup - proc name: UnregisterSignal (/datum/proc/UnregisterSignal) - source file: _component.dm,219 - usr: (src) - src: Rattles Draudy (/mob/dead/observer) - src.loc: the floor (79,94,2) (/turf/open/floor/iron/dark) - call stack: - Rattles Draudy (/mob/dead/observer): UnregisterSignal(null, "movable_ztransit") - Rattles Draudy (/mob/dead/observer): cleanup observe() - Rattles Draudy (/mob/dead/observer): reset perspective(null) - /datum/orbit_menu (/datum/orbit_menu): ui act("orbit", /list (/list), /datum/tgui (/datum/tgui), /datum/ui_state/observer_state (/datum/ui_state/observer_state)) - /datum/tgui (/datum/tgui): on message("act/orbit", /list (/list), /list (/list)) - /datum/tgui_window (/datum/tgui_window): on message("act/orbit", /list (/list), /list (/list)) - tgui Topic(/list (/list)) - Phaone (/client): Topic("tgui=1&window_id=tgui-window-1...", /list (/list), null) - [2021-11-22 04:23:34.606] runtime error: Cannot read null.observers - proc name: cleanup observe (/mob/dead/observer/proc/cleanup_observe) - source file: observer.dm,865 - usr: (src) - src: Rattles Draudy (/mob/dead/observer) - src.loc: the floor (79,94,2) (/turf/open/floor/iron/dark) - call stack: - Rattles Draudy (/mob/dead/observer): cleanup observe() - Rattles Draudy (/mob/dead/observer): reset perspective(null) - /datum/orbit_menu (/datum/orbit_menu): ui act("orbit", /list (/list), /datum/tgui (/datum/tgui), /datum/ui_state/observer_state (/datum/ui_state/observer_state)) - /datum/tgui (/datum/tgui): on message("act/orbit", /list (/list), /list (/list)) - /datum/tgui_window (/datum/tgui_window): on message("act/orbit", /list (/list), /list (/list)) - tgui Topic(/list (/list)) - Phaone (/client): Topic("tgui=1&window_id=tgui-window-1...", /list (/list), null) - [2021-11-22 04:23:43.325] Game start took 55.8s [2021-11-22 04:23:46.922] runtime error: Cannot read null.comp_lookup - proc name: UnregisterSignal (/datum/proc/UnregisterSignal) - source file: _component.dm,219 - usr: (src) - src: Rattles Draudy (/mob/dead/observer) - src.loc: the floor (82,104,2) (/turf/open/floor/iron/white) - call stack: - Rattles Draudy (/mob/dead/observer): UnregisterSignal(null, "movable_ztransit") - Rattles Draudy (/mob/dead/observer): cleanup observe() - Rattles Draudy (/mob/dead/observer): reset perspective(null) - /datum/orbit_menu (/datum/orbit_menu): ui act("orbit", /list (/list), /datum/tgui (/datum/tgui), /datum/ui_state/observer_state (/datum/ui_state/observer_state)) - /datum/tgui (/datum/tgui): on message("act/orbit", /list (/list), /list (/list)) - /datum/tgui_window (/datum/tgui_window): on message("act/orbit", /list (/list), /list (/list)) - tgui Topic(/list (/list)) - Phaone (/client): Topic("tgui=1&window_id=tgui-window-1...", /list (/list), null) - [2021-11-22 04:23:46.923] runtime error: Cannot read null.observers - proc name: cleanup observe (/mob/dead/observer/proc/cleanup_observe) - source file: observer.dm,865 - usr: (src) - src: Rattles Draudy (/mob/dead/observer) - src.loc: the floor (82,104,2) (/turf/open/floor/iron/white) - call stack: - Rattles Draudy (/mob/dead/observer): cleanup observe() - Rattles Draudy (/mob/dead/observer): reset perspective(null) - /datum/orbit_menu (/datum/orbit_menu): ui act("orbit", /list (/list), /datum/tgui (/datum/tgui), /datum/ui_state/observer_state (/datum/ui_state/observer_state)) - /datum/tgui (/datum/tgui): on message("act/orbit", /list (/list), /list (/list)) - /datum/tgui_window (/datum/tgui_window): on message("act/orbit", /list (/list), /list (/list)) - tgui Topic(/list (/list)) - Phaone (/client): Topic("tgui=1&window_id=tgui-window-1...", /list (/list), null) - [2021-11-22 04:23:48.509] runtime error: movable_ztransit overridden. Use override = TRUE to suppress this warning - proc name: stack trace (/proc/stack_trace) - source file: stack_trace.dm,3 - usr: Rattles Draudy (/mob/dead/observer) - src: null - usr.loc: the floor (79,94,2) (/turf/open/floor/iron/dark) - call stack: - stack trace("movable_ztransit overridden. U...") - Rattles Draudy (/mob/dead/observer): RegisterSignal(Zune Fiddler (/mob/living/carbon/human), "movable_ztransit", /mob/dead/observer/proc/on_obs... (/mob/dead/observer/proc/on_observing_z_changed), 0) - Rattles Draudy (/mob/dead/observer): do observe(Zune Fiddler (/mob/living/carbon/human)) - /datum/orbit_menu (/datum/orbit_menu): ui act("orbit", /list (/list), /datum/tgui (/datum/tgui), /datum/ui_state/observer_state (/datum/ui_state/observer_state)) - /datum/tgui (/datum/tgui): on message("act/orbit", /list (/list), /list (/list)) - /datum/tgui_window (/datum/tgui_window): on message("act/orbit", /list (/list), /list (/list)) - tgui Topic(/list (/list)) - Phaone (/client): Topic("tgui=1&window_id=tgui-window-1...", /list (/list), null) - [2021-11-22 04:23:53.552] runtime error: movable_ztransit overridden. Use override = TRUE to suppress this warning - proc name: stack trace (/proc/stack_trace) - source file: stack_trace.dm,3 - usr: Rattles Draudy (/mob/dead/observer) - src: null - usr.loc: the floor (93,110,2) (/turf/open/floor/iron/dark) - call stack: - stack trace("movable_ztransit overridden. U...") - Rattles Draudy (/mob/dead/observer): RegisterSignal(Phillip Thomas (/mob/living/carbon/human), "movable_ztransit", /mob/dead/observer/proc/on_obs... (/mob/dead/observer/proc/on_observing_z_changed), 0) - Rattles Draudy (/mob/dead/observer): do observe(Phillip Thomas (/mob/living/carbon/human)) - /datum/orbit_menu (/datum/orbit_menu): ui act("orbit", /list (/list), /datum/tgui (/datum/tgui), /datum/ui_state/observer_state (/datum/ui_state/observer_state)) - /datum/tgui (/datum/tgui): on message("act/orbit", /list (/list), /list (/list)) - /datum/tgui_window (/datum/tgui_window): on message("act/orbit", /list (/list), /list (/list)) - tgui Topic(/list (/list)) - Phaone (/client): Topic("tgui=1&window_id=tgui-window-1...", /list (/list), null) - [2021-11-22 04:23:55.701] runtime error: movable_ztransit overridden. Use override = TRUE to suppress this warning - proc name: stack trace (/proc/stack_trace) - source file: stack_trace.dm,3 - usr: Rattles Draudy (/mob/dead/observer) - src: null - usr.loc: the floor (103,100,2) (/turf/open/floor/iron/white) - call stack: - stack trace("movable_ztransit overridden. U...") - Rattles Draudy (/mob/dead/observer): RegisterSignal(Rick Hick (/mob/living/carbon/human), "movable_ztransit", /mob/dead/observer/proc/on_obs... (/mob/dead/observer/proc/on_observing_z_changed), 0) - Rattles Draudy (/mob/dead/observer): do observe(Rick Hick (/mob/living/carbon/human)) - /datum/orbit_menu (/datum/orbit_menu): ui act("orbit", /list (/list), /datum/tgui (/datum/tgui), /datum/ui_state/observer_state (/datum/ui_state/observer_state)) - /datum/tgui (/datum/tgui): on message("act/orbit", /list (/list), /list (/list)) - /datum/tgui_window (/datum/tgui_window): on message("act/orbit", /list (/list), /list (/list)) - tgui Topic(/list (/list)) - Phaone (/client): Topic("tgui=1&window_id=tgui-window-1...", /list (/list), null) - [2021-11-22 04:26:27.331] runtime error: bad number - proc name: fire act (/obj/item/paper/fire_act) - source file: paper.dm,264 - usr: null - src: the monitor decryption key (/obj/item/paper/monitorkey) - src.loc: the floor (155,144,2) (/turf/open/floor/iron) - call stack: - the monitor decryption key (/obj/item/paper/monitorkey): fire act(373.15, 0) - the hotspot (/obj/effect/hotspot): perform exposure() - the hotspot (/obj/effect/hotspot): Initialize(0, null, null) - Atoms (/datum/controller/subsystem/atoms): InitAtom(the hotspot (/obj/effect/hotspot), 0, /list (/list)) - the hotspot (/obj/effect/hotspot): New(0) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:26:35.347] runtime error: Cannot execute null.Cut(). - proc name: tick (/datum/status_effect/fleshmend/tick) - source file: buffs.dm,194 - usr: null - src: /datum/status_effect/fleshmend (/datum/status_effect/fleshmend) - call stack: - /datum/status_effect/fleshmend (/datum/status_effect/fleshmend): tick() - /datum/status_effect/fleshmend (/datum/status_effect/fleshmend): process(0.2) - Fast Processing (/datum/controller/subsystem/processing/fastprocess): fire(0) - Fast Processing (/datum/controller/subsystem/processing/fastprocess): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:29:56.478] runtime error: Cannot read null.status_traits - proc name: setGrabState (/atom/movable/proc/setGrabState) - source file: atoms_movable.dm,1186 - usr: (src) - src: Dave Royd (/mob/living/carbon/human) - src.loc: the floor (132,133,2) (/turf/open/floor/wood) - call stack: - Dave Royd (/mob/living/carbon/human): setGrabState(1) - Dave Royd (/mob/living/carbon/human): setGrabState(1) - Close Quarters Cooking (/datum/martial_art/cqc/under_siege): grab act(Dave Royd (/mob/living/carbon/human), Doctor Phineas Waldolf Steel (/mob/living/carbon/human)) - Human (/datum/species/human): grab(Dave Royd (/mob/living/carbon/human), Doctor Phineas Waldolf Steel (/mob/living/carbon/human), Close Quarters Cooking (/datum/martial_art/cqc/under_siege)) - Doctor Phineas Waldolf Steel (/mob/living/carbon/human): CtrlClick(Dave Royd (/mob/living/carbon/human)) - Dave Royd (/mob/living/carbon/human): CtrlClickOn(Doctor Phineas Waldolf Steel (/mob/living/carbon/human)) - Dave Royd (/mob/living/carbon/human): ClickOn(Doctor Phineas Waldolf Steel (/mob/living/carbon/human), "icon-x=23;icon-y=15;left=1;ctr...") - Doctor Phineas Waldolf Steel (/mob/living/carbon/human): Click(the floor (132,132,2) (/turf/open/floor/wood), "mapwindow.map", "icon-x=23;icon-y=15;left=1;ctr...") - Conk444 (/client): Click(Doctor Phineas Waldolf Steel (/mob/living/carbon/human), the floor (132,132,2) (/turf/open/floor/wood), "mapwindow.map", "icon-x=23;icon-y=15;left=1;ctr...") - [2021-11-22 04:31:51.729] ## TESTING: GC: -- [0x2016896] | /atom/movable/screen/storage was unable to be GC'd -- [2021-11-22 04:31:51.729] ## TESTING: GC: -- [0x2016897] | /atom/movable/screen/close was unable to be GC'd -- [2021-11-22 04:31:51.729] ## TESTING: GC: -- [0x2016895] | /obj/item/storage/box/donkpockets/donkpocketteriyaki was unable to be GC'd -- [2021-11-22 04:32:01.152] ## TESTING: GC: -- [0x201689c] | /obj/item/food/donkpocket/teriyaki was unable to be GC'd -- [2021-11-22 04:32:01.152] ## TESTING: GC: -- [0x201689d] | /obj/item/food/donkpocket/teriyaki was unable to be GC'd -- [2021-11-22 04:32:01.152] ## TESTING: GC: -- [0x201689a] | /obj/item/food/donkpocket/teriyaki was unable to be GC'd -- [2021-11-22 04:32:01.152] ## TESTING: GC: -- [0x201689b] | /obj/item/food/donkpocket/teriyaki was unable to be GC'd -- [2021-11-22 04:32:01.152] ## TESTING: GC: -- [0x2016898] | /obj/item/food/donkpocket/teriyaki was unable to be GC'd -- [2021-11-22 04:32:01.152] ## TESTING: GC: -- [0x2016899] | /obj/item/food/donkpocket/teriyaki was unable to be GC'd -- [2021-11-22 04:32:04.538] runtime error: Cannot read null.comp_lookup - proc name: on entered (/datum/component/edible/proc/on_entered) - source file: edible.dm,470 - usr: Dave Royd (/mob/living/carbon/human) - src: /datum/component/edible (/datum/component/edible) - usr.loc: the cold room floor (146,120,2) (/turf/open/floor/iron/kitchen_coldroom/freezerfloor) - call stack: - /datum/component/edible (/datum/component/edible): on entered(the cold room floor (146,119,2) (/turf/open/floor/iron/kitchen_coldroom/freezerfloor), Bink Nar Qwib\'Qwib solid plas... (/obj/item/stack/sheet/mineral/plasma), null, null) - the cold room floor (146,119,2) (/turf/open/floor/iron/kitchen_coldroom/freezerfloor): SendSignal("atom_entered", /list (/list)) - the cold room floor (146,119,2) (/turf/open/floor/iron/kitchen_coldroom/freezerfloor): Entered(Bink Nar Qwib\'Qwib solid plas... (/obj/item/stack/sheet/mineral/plasma), null, null) - the cold room floor (146,119,2) (/turf/open/floor/iron/kitchen_coldroom/freezerfloor): Entered(Bink Nar Qwib\'Qwib solid plas... (/obj/item/stack/sheet/mineral/plasma), null, null) - Bink Nar Qwib\'Qwib solid plas... (/obj/item/stack/sheet/mineral/plasma): doMove(the cold room floor (146,119,2) (/turf/open/floor/iron/kitchen_coldroom/freezerfloor)) - Bink Nar Qwib\'Qwib solid plas... (/obj/item/stack/sheet/mineral/plasma): doMove(the cold room floor (146,119,2) (/turf/open/floor/iron/kitchen_coldroom/freezerfloor)) - Bink Nar Qwib\'Qwib solid plas... (/obj/item/stack/sheet/mineral/plasma): forceMove(the cold room floor (146,119,2) (/turf/open/floor/iron/kitchen_coldroom/freezerfloor)) - the gibber (/obj/machinery/gibber): make meat(null, /list (/list), 3, /obj/effect/decal/cleanable/bl... (/obj/effect/decal/cleanable/blood/gibs), null) - /datum/callback (/datum/callback): Invoke() - world: push usr(Dave Royd (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(1) - Timer (/datum/controller/subsystem/timer): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:32:04.546] runtime error: Cannot read null.comp_lookup - proc name: on entered (/datum/component/edible/proc/on_entered) - source file: edible.dm,470 - usr: Dave Royd (/mob/living/carbon/human) - src: /datum/component/edible (/datum/component/edible) - usr.loc: the cold room floor (146,120,2) (/turf/open/floor/iron/kitchen_coldroom/freezerfloor) - call stack: - /datum/component/edible (/datum/component/edible): on entered(the cold room floor (146,119,2) (/turf/open/floor/iron/kitchen_coldroom/freezerfloor), Bink Nar Qwib\'Qwib solid plas... (/obj/item/stack/sheet/mineral/plasma), null, null) - the cold room floor (146,119,2) (/turf/open/floor/iron/kitchen_coldroom/freezerfloor): SendSignal("atom_entered", /list (/list)) - the cold room floor (146,119,2) (/turf/open/floor/iron/kitchen_coldroom/freezerfloor): Entered(Bink Nar Qwib\'Qwib solid plas... (/obj/item/stack/sheet/mineral/plasma), null, null) - the cold room floor (146,119,2) (/turf/open/floor/iron/kitchen_coldroom/freezerfloor): Entered(Bink Nar Qwib\'Qwib solid plas... (/obj/item/stack/sheet/mineral/plasma), null, null) - Bink Nar Qwib\'Qwib solid plas... (/obj/item/stack/sheet/mineral/plasma): doMove(the cold room floor (146,119,2) (/turf/open/floor/iron/kitchen_coldroom/freezerfloor)) - Bink Nar Qwib\'Qwib solid plas... (/obj/item/stack/sheet/mineral/plasma): doMove(the cold room floor (146,119,2) (/turf/open/floor/iron/kitchen_coldroom/freezerfloor)) - Bink Nar Qwib\'Qwib solid plas... (/obj/item/stack/sheet/mineral/plasma): forceMove(the cold room floor (146,119,2) (/turf/open/floor/iron/kitchen_coldroom/freezerfloor)) - the gibber (/obj/machinery/gibber): make meat(null, /list (/list), 3, /obj/effect/decal/cleanable/bl... (/obj/effect/decal/cleanable/blood/gibs), null) - /datum/callback (/datum/callback): Invoke() - world: push usr(Dave Royd (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(1) - Timer (/datum/controller/subsystem/timer): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:32:06.937] runtime error: removetrait no_limb_disable overridden. Use override = TRUE to suppress this warning - proc name: stack trace (/proc/stack_trace) - source file: stack_trace.dm,3 - usr: Ostrinia Laevusta (/mob/living/carbon/human) - src: null - usr.loc: the floor (73,99,2) (/turf/open/floor/iron/white) - call stack: - stack trace("removetrait no_limb_disable ov...") - the left leg (/obj/item/bodypart/l_leg): RegisterSignal(Seth Deces (/mob/living/carbon/human), "removetrait no_limb_disable", /obj/item/bodypart/proc/on_own... (/obj/item/bodypart/proc/on_owner_nolimbdisable_trait_loss), 0) - the left leg (/obj/item/bodypart/l_leg): set owner(Seth Deces (/mob/living/carbon/human)) - the left leg (/obj/item/bodypart/l_leg): set owner(Seth Deces (/mob/living/carbon/human)) - the left leg (/obj/item/bodypart/l_leg): attach limb(Seth Deces (/mob/living/carbon/human), null) - add prosthetic (/datum/surgery_step/add_prosthetic): success(Ostrinia Laevusta (/mob/living/carbon/human), Seth Deces (/mob/living/carbon/human), "l_leg", the left leg (/obj/item/bodypart/l_leg), Prosthetic replacement (/datum/surgery/prosthetic_replacement), 0) - add prosthetic (/datum/surgery_step/add_prosthetic): initiate(Ostrinia Laevusta (/mob/living/carbon/human), Seth Deces (/mob/living/carbon/human), "l_leg", the left leg (/obj/item/bodypart/l_leg), Prosthetic replacement (/datum/surgery/prosthetic_replacement), 0) - add prosthetic (/datum/surgery_step/add_prosthetic): try op(Ostrinia Laevusta (/mob/living/carbon/human), Seth Deces (/mob/living/carbon/human), "l_leg", the left leg (/obj/item/bodypart/l_leg), Prosthetic replacement (/datum/surgery/prosthetic_replacement), 0) - Prosthetic replacement (/datum/surgery/prosthetic_replacement): next step(Ostrinia Laevusta (/mob/living/carbon/human), /list (/list)) - Seth Deces (/mob/living/carbon/human): attackby(the left leg (/obj/item/bodypart/l_leg), Ostrinia Laevusta (/mob/living/carbon/human), "icon-x=18;icon-y=9;vis-x=-7;vi...") - the left leg (/obj/item/bodypart/l_leg): melee attack chain(Ostrinia Laevusta (/mob/living/carbon/human), Seth Deces (/mob/living/carbon/human), "icon-x=18;icon-y=9;vis-x=-7;vi...") - Ostrinia Laevusta (/mob/living/carbon/human): ClickOn(Seth Deces (/mob/living/carbon/human), "icon-x=18;icon-y=9;vis-x=-7;vi...") - Seth Deces (/mob/living/carbon/human): Click(the floor (72,99,2) (/turf/open/floor/iron/white), "mapwindow.map", "icon-x=18;icon-y=9;vis-x=-7;vi...") - [2021-11-22 04:32:06.939] runtime error: addtrait no_limb_disable overridden. Use override = TRUE to suppress this warning - proc name: stack trace (/proc/stack_trace) - source file: stack_trace.dm,3 - usr: Ostrinia Laevusta (/mob/living/carbon/human) - src: null - usr.loc: the floor (73,99,2) (/turf/open/floor/iron/white) - call stack: - stack trace("addtrait no_limb_disable overr...") - the left leg (/obj/item/bodypart/l_leg): RegisterSignal(Seth Deces (/mob/living/carbon/human), "addtrait no_limb_disable", /obj/item/bodypart/proc/on_own... (/obj/item/bodypart/proc/on_owner_nolimbdisable_trait_gain), 0) - the left leg (/obj/item/bodypart/l_leg): set owner(Seth Deces (/mob/living/carbon/human)) - the left leg (/obj/item/bodypart/l_leg): set owner(Seth Deces (/mob/living/carbon/human)) - the left leg (/obj/item/bodypart/l_leg): attach limb(Seth Deces (/mob/living/carbon/human), null) - add prosthetic (/datum/surgery_step/add_prosthetic): success(Ostrinia Laevusta (/mob/living/carbon/human), Seth Deces (/mob/living/carbon/human), "l_leg", the left leg (/obj/item/bodypart/l_leg), Prosthetic replacement (/datum/surgery/prosthetic_replacement), 0) - add prosthetic (/datum/surgery_step/add_prosthetic): initiate(Ostrinia Laevusta (/mob/living/carbon/human), Seth Deces (/mob/living/carbon/human), "l_leg", the left leg (/obj/item/bodypart/l_leg), Prosthetic replacement (/datum/surgery/prosthetic_replacement), 0) - add prosthetic (/datum/surgery_step/add_prosthetic): try op(Ostrinia Laevusta (/mob/living/carbon/human), Seth Deces (/mob/living/carbon/human), "l_leg", the left leg (/obj/item/bodypart/l_leg), Prosthetic replacement (/datum/surgery/prosthetic_replacement), 0) - Prosthetic replacement (/datum/surgery/prosthetic_replacement): next step(Ostrinia Laevusta (/mob/living/carbon/human), /list (/list)) - Seth Deces (/mob/living/carbon/human): attackby(the left leg (/obj/item/bodypart/l_leg), Ostrinia Laevusta (/mob/living/carbon/human), "icon-x=18;icon-y=9;vis-x=-7;vi...") - the left leg (/obj/item/bodypart/l_leg): melee attack chain(Ostrinia Laevusta (/mob/living/carbon/human), Seth Deces (/mob/living/carbon/human), "icon-x=18;icon-y=9;vis-x=-7;vi...") - Ostrinia Laevusta (/mob/living/carbon/human): ClickOn(Seth Deces (/mob/living/carbon/human), "icon-x=18;icon-y=9;vis-x=-7;vi...") - Seth Deces (/mob/living/carbon/human): Click(the floor (72,99,2) (/turf/open/floor/iron/white), "mapwindow.map", "icon-x=18;icon-y=9;vis-x=-7;vi...") - [2021-11-22 04:32:06.940] runtime error: addtrait para-l-leg overridden. Use override = TRUE to suppress this warning - proc name: stack trace (/proc/stack_trace) - source file: stack_trace.dm,3 - usr: Ostrinia Laevusta (/mob/living/carbon/human) - src: null - usr.loc: the floor (73,99,2) (/turf/open/floor/iron/white) - call stack: - stack trace("addtrait para-l-leg overridden...") - the left leg (/obj/item/bodypart/l_leg): RegisterSignal(Seth Deces (/mob/living/carbon/human), "addtrait para-l-leg", /obj/item/bodypart/l_leg/proc/... (/obj/item/bodypart/l_leg/proc/on_owner_paralysis_gain), 0) - the left leg (/obj/item/bodypart/l_leg): set owner(Seth Deces (/mob/living/carbon/human)) - the left leg (/obj/item/bodypart/l_leg): attach limb(Seth Deces (/mob/living/carbon/human), null) - add prosthetic (/datum/surgery_step/add_prosthetic): success(Ostrinia Laevusta (/mob/living/carbon/human), Seth Deces (/mob/living/carbon/human), "l_leg", the left leg (/obj/item/bodypart/l_leg), Prosthetic replacement (/datum/surgery/prosthetic_replacement), 0) - add prosthetic (/datum/surgery_step/add_prosthetic): initiate(Ostrinia Laevusta (/mob/living/carbon/human), Seth Deces (/mob/living/carbon/human), "l_leg", the left leg (/obj/item/bodypart/l_leg), Prosthetic replacement (/datum/surgery/prosthetic_replacement), 0) - add prosthetic (/datum/surgery_step/add_prosthetic): try op(Ostrinia Laevusta (/mob/living/carbon/human), Seth Deces (/mob/living/carbon/human), "l_leg", the left leg (/obj/item/bodypart/l_leg), Prosthetic replacement (/datum/surgery/prosthetic_replacement), 0) - Prosthetic replacement (/datum/surgery/prosthetic_replacement): next step(Ostrinia Laevusta (/mob/living/carbon/human), /list (/list)) - Seth Deces (/mob/living/carbon/human): attackby(the left leg (/obj/item/bodypart/l_leg), Ostrinia Laevusta (/mob/living/carbon/human), "icon-x=18;icon-y=9;vis-x=-7;vi...") - the left leg (/obj/item/bodypart/l_leg): melee attack chain(Ostrinia Laevusta (/mob/living/carbon/human), Seth Deces (/mob/living/carbon/human), "icon-x=18;icon-y=9;vis-x=-7;vi...") - Ostrinia Laevusta (/mob/living/carbon/human): ClickOn(Seth Deces (/mob/living/carbon/human), "icon-x=18;icon-y=9;vis-x=-7;vi...") - Seth Deces (/mob/living/carbon/human): Click(the floor (72,99,2) (/turf/open/floor/iron/white), "mapwindow.map", "icon-x=18;icon-y=9;vis-x=-7;vi...") - [2021-11-22 04:32:15.132] ## TESTING: GC: -- [0x30001cc] | /mob/living/carbon/human was unable to be GC'd -- [2021-11-22 04:32:15.132] ## TESTING: GC: -- [0x201a02d] | /obj/item/food/donkpocket/warm/teriyaki was unable to be GC'd -- [2021-11-22 04:32:35.424] runtime error: Cannot execute null.Cut(). - proc name: tick (/datum/status_effect/fleshmend/tick) - source file: buffs.dm,194 - usr: null - src: /datum/status_effect/fleshmend (/datum/status_effect/fleshmend) - call stack: - /datum/status_effect/fleshmend (/datum/status_effect/fleshmend): tick() - /datum/status_effect/fleshmend (/datum/status_effect/fleshmend): process(0.2) - Fast Processing (/datum/controller/subsystem/processing/fastprocess): fire(0) - Fast Processing (/datum/controller/subsystem/processing/fastprocess): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:33:20.084] runtime error: Stack merge attempted on qdeleted target stack. - proc name: merge without del (/obj/item/stack/proc/merge_without_del) - source file: stack.dm,452 - usr: Chad Brickman (/mob/living/carbon/human) - src: the glass (/obj/item/stack/sheet/glass) - usr.loc: the floor (100,136,2) (/turf/open/floor/iron/dark) - src.loc: the floor (100,136,2) (/turf/open/floor/iron/dark) - call stack: - the glass (/obj/item/stack/sheet/glass): merge without del(the glass (/obj/item/stack/sheet/glass), null) - the glass (/obj/item/stack/sheet/glass): merge(the glass (/obj/item/stack/sheet/glass), null) - the glass (/obj/item/stack/sheet/glass): attackby(the glass (/obj/item/stack/sheet/glass), Chad Brickman (/mob/living/carbon/human), null) - the glass (/obj/item/stack/sheet/glass): attackby(the glass (/obj/item/stack/sheet/glass), Chad Brickman (/mob/living/carbon/human), null) - the shard (/obj/item/shard): welder act(Chad Brickman (/mob/living/carbon/human), the welding tool (/obj/item/weldingtool)) - the shard (/obj/item/shard): tool act(Chad Brickman (/mob/living/carbon/human), the welding tool (/obj/item/weldingtool), "welder", null) - the welding tool (/obj/item/weldingtool): melee attack chain(Chad Brickman (/mob/living/carbon/human), the shard (/obj/item/shard), "icon-x=16;icon-y=16;left=1;scr...") - Chad Brickman (/mob/living/carbon/human): ClickOn(the shard (/obj/item/shard), "icon-x=16;icon-y=16;left=1;scr...") - the shard (/obj/item/shard): Click(the floor (99,136,2) (/turf/open/floor/iron), "mapwindow.map", "icon-x=16;icon-y=16;left=1;scr...") - Doctor man (/client): Click(the shard (/obj/item/shard), the floor (99,136,2) (/turf/open/floor/iron), "mapwindow.map", "icon-x=16;icon-y=16;left=1;scr...") - [2021-11-22 04:33:46.043] ## TESTING: GC: -- [0xd035374] | /image was unable to be GC'd -- [2021-11-22 04:33:46.043] ## TESTING: GC: -- [0x3000140] | /mob/dead/observer was unable to be GC'd -- [2021-11-22 04:34:42.487] ## TESTING: GC: -- [0xd036104] | /image was unable to be GC'd -- [2021-11-22 04:37:58.434] ## TESTING: GC: -- [0xd035611] | /image was unable to be GC'd -- [2021-11-22 04:37:58.434] ## TESTING: GC: -- [0x3000089] | /mob/dead/observer was unable to be GC'd -- [2021-11-22 04:38:22.744] runtime error: Qdeleted thing being thrown around. - proc name: throw at (/atom/movable/proc/throw_at) - source file: atoms_movable.dm,840 - usr: Hank H. Hankster (/mob/living/carbon/human) - src: Ian (/obj/item/clothing/head/mob_holder) - usr.loc: the carpet (97,133,2) (/turf/open/floor/carpet) - src.loc: null - call stack: - Ian (/obj/item/clothing/head/mob_holder): throw at(Ian\'s bed (/obj/structure/bed/dogbed/ian), 7, 2, Hank H. Hankster (/mob/living/carbon/human), 1, 0, /datum/callback (/datum/callback), 1000, 0, 1) - Ian (/obj/item/clothing/head/mob_holder): throw at(Ian\'s bed (/obj/structure/bed/dogbed/ian), 7, 2, Hank H. Hankster (/mob/living/carbon/human), 1, 0, /datum/callback (/datum/callback), 1000, 0, 1) - Ian (/obj/item/clothing/head/mob_holder): throw at(Ian\'s bed (/obj/structure/bed/dogbed/ian), 7, 2, Hank H. Hankster (/mob/living/carbon/human), 1, 0, /datum/callback (/datum/callback), 1000, 0, 1) - Ian (/obj/item/clothing/head/mob_holder): safe throw at(Ian\'s bed (/obj/structure/bed/dogbed/ian), 7, 2, Hank H. Hankster (/mob/living/carbon/human), 1, 0, null, 1000, 0) - Hank H. Hankster (/mob/living/carbon/human): throw item(Ian\'s bed (/obj/structure/bed/dogbed/ian)) - Hank H. Hankster (/mob/living/carbon/human): ClickOn(Ian\'s bed (/obj/structure/bed/dogbed/ian), "icon-x=13;icon-y=10;left=1;scr...") - Ian\'s bed (/obj/structure/bed/dogbed/ian): Click(the floor (97,134,2) (/turf/open/floor/wood), "mapwindow.map", "icon-x=13;icon-y=10;left=1;scr...") - Hank H. Hankster (/client): Click(Ian\'s bed (/obj/structure/bed/dogbed/ian), the floor (97,134,2) (/turf/open/floor/wood), "mapwindow.map", "icon-x=13;icon-y=10;left=1;scr...") - [2021-11-22 04:39:00.312] ## TESTING: GC: -- [0x200089e] | /obj/structure/holosign/robot_seat/bar was unable to be GC'd -- [2021-11-22 04:39:17.291] ## TESTING: GC: -- [0x200f841] | /obj/item/melee/blood_magic/stun was unable to be GC'd -- [2021-11-22 04:39:50.112] ## TESTING: GC: -- [0x200110d] | /obj/item/pipe/quaternary was unable to be GC'd -- [2021-11-22 04:41:12.793] ## TESTING: GC: -- [0x2004e60] | /obj/item/food/grown/watermelon was unable to be GC'd -- [2021-11-22 04:42:23.919] ## TESTING: GC: -- [0x20164f1] | /obj/item/restraints/legcuffs/beartrap/energy was unable to be GC'd -- [2021-11-22 04:42:23.919] ## TESTING: GC: -- [0x2004e94] | /obj/item/mail was unable to be GC'd -- [2021-11-22 04:42:33.650] ## TESTING: GC: -- [0x2005426] | /obj/item/restraints/legcuffs/beartrap/energy was unable to be GC'd -- [2021-11-22 04:43:00.189] ## TESTING: GC: -- [0xd0359e4] | /image was unable to be GC'd -- [2021-11-22 04:43:24.001] ## TESTING: GC: -- [0xd037eb2] | /image was unable to be GC'd -- [2021-11-22 04:44:23.946] runtime error: teleporter_new_target overridden. Use override = TRUE to suppress this warning - proc name: stack trace (/proc/stack_trace) - source file: stack_trace.dm,3 - usr: Jack Argosiev (/mob/living/carbon/human) - src: null - usr.loc: the floor (157,138,2) (/turf/open/floor/iron) - call stack: - stack trace("teleporter_new_target overridd...") - the hand tele (/obj/item/hand_tele): RegisterSignal(the teleporter control console (/obj/machinery/computer/teleporter), "teleporter_new_target", /obj/item/hand_tele/proc/on_te... (/obj/item/hand_tele/proc/on_teleporter_new_target), 0) - the hand tele (/obj/item/hand_tele): attack self(Jack Argosiev (/mob/living/carbon/human)) - Jack Argosiev (/mob/living/carbon/human): Activate Held Object() - activate_inhand (/datum/keybinding/mob/activate_inhand): down(TobyM88 (/client)) - TobyM88 (/client): keyDown("Z") - [2021-11-22 04:44:25.791] ## TESTING: GC: -- [0xd038199] | /image was unable to be GC'd -- [2021-11-22 04:44:38.404] ## TESTING: GC: -- [0x2106b94e] | /datum/surgery/augmentation was unable to be GC'd -- [2021-11-22 04:44:43.176] runtime error: list index out of bounds - proc name: shuttleRotate (/obj/machinery/atmospherics/shuttleRotate) - source file: shuttle_rotate.dm,94 - usr: null - src: the omni pressure tank (Air) (/obj/machinery/atmospherics/components/tank/air) - src.loc: the plating (127,51,2) (/turf/open/floor/plating) - call stack: - the omni pressure tank (Air) (/obj/machinery/atmospherics/components/tank/air): shuttleRotate(270, null) - the omni pressure tank (Air) (/obj/machinery/atmospherics/components/tank/air): afterShuttleMove(hyperspace (203,47,12) (/turf/open/space/transit/north), /list (/list), 1, 1, 1, 270) - the omni pressure tank (Air) (/obj/machinery/atmospherics/components/tank/air): afterShuttleMove(hyperspace (203,47,12) (/turf/open/space/transit/north), /list (/list), 1, 1, 1, 270) - the omni pressure tank (Air) (/obj/machinery/atmospherics/components/tank/air): afterShuttleMove(hyperspace (203,47,12) (/turf/open/space/transit/north), /list (/list), 1, 1, 1, 270) - Pirate Ship (/obj/docking_port/mobile/pirate): cleanup runway(the custom location (/obj/docking_port/stationary), /list (/list), /list (/list), /list (/list), /list (/list), 270, 1, Hyperspace (/area/shuttle/transit)) - Pirate Ship (/obj/docking_port/mobile/pirate): initiate docking(the custom location (/obj/docking_port/stationary), 1, 0) - Pirate Ship (/obj/docking_port/mobile/pirate): check() - Shuttle (/datum/controller/subsystem/shuttle): fire(0) - Shuttle (/datum/controller/subsystem/shuttle): ignite(0) - [2021-11-22 04:45:10.398] ## TESTING: GC: -- [0x201d30a] | /obj/structure/holosign/robot_seat/bar was unable to be GC'd -- [2021-11-22 04:45:10.398] ## TESTING: GC: -- [0x20190f7] | /obj/structure/holosign/robot_seat/bar was unable to be GC'd -- [2021-11-22 04:45:29.043] runtime error: Attempted to add a new component of type [/datum/component/forensics] to a qdeleting parent of type [/obj/item/stack/rods]! - proc name: AddComponent (/datum/proc/_AddComponent) - source file: _component.dm,401 - usr: Doctor Phineas Waldolf Steel (/mob/living/carbon/human) - src: the iron rod (/obj/item/stack/rods) - usr.loc: the floor (82,95,2) (/turf/open/floor/iron/white) - src.loc: null - call stack: - the iron rod (/obj/item/stack/rods): AddComponent(/list (/list)) - the iron rod (/obj/item/stack/rods): add fingerprint list(/list (/list)) - the grille (/obj/structure/grille): transfer fingerprints to(the iron rod (/obj/item/stack/rods)) - the grille (/obj/structure/grille): atom break("melee") - the grille (/obj/structure/grille): take damage(7.5, "brute", "melee", 1, null, 0) - the grille (/obj/structure/grille): take damage(15, "brute", "melee", 1, null) - the grille (/obj/structure/grille): attacked by(the circular saw (/obj/item/circular_saw), Doctor Phineas Waldolf Steel (/mob/living/carbon/human)) - the circular saw (/obj/item/circular_saw): attack atom(the grille (/obj/structure/grille), Doctor Phineas Waldolf Steel (/mob/living/carbon/human), "icon-x=28;icon-y=22;left=1;scr...") - the grille (/obj/structure/grille): attackby(the circular saw (/obj/item/circular_saw), Doctor Phineas Waldolf Steel (/mob/living/carbon/human), "icon-x=28;icon-y=22;left=1;scr...") - the grille (/obj/structure/grille): attackby(the circular saw (/obj/item/circular_saw), Doctor Phineas Waldolf Steel (/mob/living/carbon/human), "icon-x=28;icon-y=22;left=1;scr...") - the circular saw (/obj/item/circular_saw): melee attack chain(Doctor Phineas Waldolf Steel (/mob/living/carbon/human), the grille (/obj/structure/grille), "icon-x=28;icon-y=22;left=1;scr...") - Doctor Phineas Waldolf Steel (/mob/living/carbon/human): ClickOn(the grille (/obj/structure/grille), "icon-x=28;icon-y=22;left=1;scr...") - the grille (/obj/structure/grille): Click(the plating (82,96,2) (/turf/open/floor/plating), "mapwindow.map", "icon-x=28;icon-y=22;left=1;scr...") - DragonTrance (/client): Click(the grille (/obj/structure/grille), the plating (82,96,2) (/turf/open/floor/plating), "mapwindow.map", "icon-x=28;icon-y=22;left=1;scr...") - [2021-11-22 04:45:29.045] runtime error: Attempted to add a new component of type [/datum/component/forensics] to a qdeleting parent of type [/obj/item/stack/rods]! - proc name: AddComponent (/datum/proc/_AddComponent) - source file: _component.dm,401 - usr: Doctor Phineas Waldolf Steel (/mob/living/carbon/human) - src: the iron rod (/obj/item/stack/rods) - usr.loc: the floor (82,95,2) (/turf/open/floor/iron/white) - src.loc: null - call stack: - the iron rod (/obj/item/stack/rods): AddComponent(/list (/list)) - the iron rod (/obj/item/stack/rods): add hiddenprint list(/list (/list)) - the grille (/obj/structure/grille): transfer fingerprints to(the iron rod (/obj/item/stack/rods)) - the grille (/obj/structure/grille): atom break("melee") - the grille (/obj/structure/grille): take damage(7.5, "brute", "melee", 1, null, 0) - the grille (/obj/structure/grille): take damage(15, "brute", "melee", 1, null) - the grille (/obj/structure/grille): attacked by(the circular saw (/obj/item/circular_saw), Doctor Phineas Waldolf Steel (/mob/living/carbon/human)) - the circular saw (/obj/item/circular_saw): attack atom(the grille (/obj/structure/grille), Doctor Phineas Waldolf Steel (/mob/living/carbon/human), "icon-x=28;icon-y=22;left=1;scr...") - the grille (/obj/structure/grille): attackby(the circular saw (/obj/item/circular_saw), Doctor Phineas Waldolf Steel (/mob/living/carbon/human), "icon-x=28;icon-y=22;left=1;scr...") - the grille (/obj/structure/grille): attackby(the circular saw (/obj/item/circular_saw), Doctor Phineas Waldolf Steel (/mob/living/carbon/human), "icon-x=28;icon-y=22;left=1;scr...") - the circular saw (/obj/item/circular_saw): melee attack chain(Doctor Phineas Waldolf Steel (/mob/living/carbon/human), the grille (/obj/structure/grille), "icon-x=28;icon-y=22;left=1;scr...") - Doctor Phineas Waldolf Steel (/mob/living/carbon/human): ClickOn(the grille (/obj/structure/grille), "icon-x=28;icon-y=22;left=1;scr...") - the grille (/obj/structure/grille): Click(the plating (82,96,2) (/turf/open/floor/plating), "mapwindow.map", "icon-x=28;icon-y=22;left=1;scr...") - DragonTrance (/client): Click(the grille (/obj/structure/grille), the plating (82,96,2) (/turf/open/floor/plating), "mapwindow.map", "icon-x=28;icon-y=22;left=1;scr...") - [2021-11-22 04:46:11.561] ## TESTING: GC: -- [0x3000140] | /mob/living/carbon/human was unable to be GC'd -- [2021-11-22 04:46:22.125] ## TESTING: GC: -- [0x201a0dc] | /obj was unable to be GC'd -- [2021-11-22 04:46:24.568] ## TESTING: GC: -- [0xd03832b] | /image was unable to be GC'd -- [2021-11-22 04:46:24.568] ## TESTING: GC: -- [0x30000ec] | /mob/dead/observer was unable to be GC'd -- [2021-11-22 04:46:28.487] runtime error: Stack merge attempted on qdeleted target stack. - proc name: merge without del (/obj/item/stack/proc/merge_without_del) - source file: stack.dm,452 - usr: Elliot Ritten-Kyle Grosskreutz (/mob/living/carbon/human) - src: the glass (/obj/item/stack/sheet/glass) - usr.loc: the floor (160,127,2) (/turf/open/floor/iron) - src.loc: the floor (160,127,2) (/turf/open/floor/iron) - call stack: - the glass (/obj/item/stack/sheet/glass): merge without del(the glass (/obj/item/stack/sheet/glass), null) - the glass (/obj/item/stack/sheet/glass): merge(the glass (/obj/item/stack/sheet/glass), null) - the glass (/obj/item/stack/sheet/glass): attackby(the glass (/obj/item/stack/sheet/glass), Elliot Ritten-Kyle Grosskreutz (/mob/living/carbon/human), null) - the glass (/obj/item/stack/sheet/glass): attackby(the glass (/obj/item/stack/sheet/glass), Elliot Ritten-Kyle Grosskreutz (/mob/living/carbon/human), null) - the shard (/obj/item/shard): welder act(Elliot Ritten-Kyle Grosskreutz (/mob/living/carbon/human), the welding tool (/obj/item/weldingtool)) - the shard (/obj/item/shard): tool act(Elliot Ritten-Kyle Grosskreutz (/mob/living/carbon/human), the welding tool (/obj/item/weldingtool), "welder", null) - the welding tool (/obj/item/weldingtool): melee attack chain(Elliot Ritten-Kyle Grosskreutz (/mob/living/carbon/human), the shard (/obj/item/shard), "icon-x=10;icon-y=18;left=1;scr...") - Elliot Ritten-Kyle Grosskreutz (/mob/living/carbon/human): ClickOn(the shard (/obj/item/shard), "icon-x=10;icon-y=18;left=1;scr...") - the shard (/obj/item/shard): Click(the floor (160,126,2) (/turf/open/floor/iron/dark/corner), "mapwindow.map", "icon-x=10;icon-y=18;left=1;scr...") - WaterboardMeAwayPls (/client): Click(the shard (/obj/item/shard), the floor (160,126,2) (/turf/open/floor/iron/dark/corner), "mapwindow.map", "icon-x=10;icon-y=18;left=1;scr...") - [2021-11-22 04:46:32.784] ## TESTING: GC: -- [0xd0388ce] | /image was unable to be GC'd -- [2021-11-22 04:46:32.784] ## TESTING: GC: -- [0xd00b9f4] | /image was unable to be GC'd -- [2021-11-22 04:46:51.523] ## TESTING: GC: -- [0xd038c49] | /image was unable to be GC'd -- [2021-11-22 04:46:51.740] runtime error: Empty or null string in to_chat proc call. - proc name: to chat (/proc/to_chat) - source file: to_chat.dm,88 - usr: Agent Kiefer (/mob/living/carbon/human) - src: null - usr.loc: the floor (80,104,2) (/turf/open/floor/iron/white) - call stack: - to chat(Evola Vickers (/mob/living/carbon/human), "", null, "", 0, 1, 1, 0) - Evola Vickers (/mob/living/carbon/human): show message("", 1, "You fee...", null, 0) - incise heart (/datum/surgery_step/incise_heart): display results(Agent Kiefer (/mob/living/carbon/human), Evola Vickers (/mob/living/carbon/human), "Blood p...", "Blood p...", "", 0) - incise heart (/datum/surgery_step/incise_heart): success(Agent Kiefer (/mob/living/carbon/human), Evola Vickers (/mob/living/carbon/human), "chest", the laser scalpel (/obj/item/scalpel/advanced), Coronary Bypass (/datum/surgery/coronary_bypass), 0) - incise heart (/datum/surgery_step/incise_heart): initiate(Agent Kiefer (/mob/living/carbon/human), Evola Vickers (/mob/living/carbon/human), "chest", the laser scalpel (/obj/item/scalpel/advanced), Coronary Bypass (/datum/surgery/coronary_bypass), 0) - incise heart (/datum/surgery_step/incise_heart): try op(Agent Kiefer (/mob/living/carbon/human), Evola Vickers (/mob/living/carbon/human), "chest", the laser scalpel (/obj/item/scalpel/advanced), Coronary Bypass (/datum/surgery/coronary_bypass), 0) - Coronary Bypass (/datum/surgery/coronary_bypass): next step(Agent Kiefer (/mob/living/carbon/human), /list (/list)) - Evola Vickers (/mob/living/carbon/human): attackby(the laser scalpel (/obj/item/scalpel/advanced), Agent Kiefer (/mob/living/carbon/human), "icon-x=15;icon-y=19;vis-x=20;v...") - the laser scalpel (/obj/item/scalpel/advanced): melee attack chain(Agent Kiefer (/mob/living/carbon/human), Evola Vickers (/mob/living/carbon/human), "icon-x=15;icon-y=19;vis-x=20;v...") - Agent Kiefer (/mob/living/carbon/human): ClickOn(Evola Vickers (/mob/living/carbon/human), "icon-x=15;icon-y=19;vis-x=20;v...") - Evola Vickers (/mob/living/carbon/human): Click(the floor (79,105,2) (/turf/open/floor/iron/white), "mapwindow.map", "icon-x=15;icon-y=19;vis-x=20;v...") - [2021-11-22 04:47:02.330] runtime error: Cannot read null.comp_lookup - proc name: UnregisterSignal (/datum/proc/UnregisterSignal) - source file: _component.dm,219 - usr: (src) - src: MIGHTY MOUSE (/mob/dead/observer) - src.loc: the floor (214,144,2) (/turf/open/floor/circuit/green) - call stack: - MIGHTY MOUSE (/mob/dead/observer): UnregisterSignal(null, "movable_ztransit") - MIGHTY MOUSE (/mob/dead/observer): cleanup observe() - MIGHTY MOUSE (/mob/dead/observer): reset perspective(the floor (214,144,2) (/turf/open/floor/circuit/green)) - MIGHTY MOUSE (/mob/dead/observer): Login() - MIGHTY MOUSE (/mob/dead/observer): Login() - MIGHTY MOUSE (/mob/dead/observer): Login() - MIGHTY MOUSE (/mob/living/silicon/ai): ghostize(1) - MIGHTY MOUSE (/mob/living/silicon/ai): ghostize(1) - Nukeey (/client): Move(the reinforced wall (213,144,2) (/turf/closed/wall/r_wall), 8) - MIGHTY MOUSE (/mob/living/silicon/ai): keyLoop(Nukeey (/client)) - Input (/datum/controller/subsystem/input): fire(0) - Input (/datum/controller/subsystem/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:47:02.331] runtime error: Cannot read null.observers - proc name: cleanup observe (/mob/dead/observer/proc/cleanup_observe) - source file: observer.dm,865 - usr: (src) - src: MIGHTY MOUSE (/mob/dead/observer) - src.loc: the floor (214,144,2) (/turf/open/floor/circuit/green) - call stack: - MIGHTY MOUSE (/mob/dead/observer): cleanup observe() - MIGHTY MOUSE (/mob/dead/observer): reset perspective(the floor (214,144,2) (/turf/open/floor/circuit/green)) - MIGHTY MOUSE (/mob/dead/observer): Login() - MIGHTY MOUSE (/mob/dead/observer): Login() - MIGHTY MOUSE (/mob/dead/observer): Login() - MIGHTY MOUSE (/mob/living/silicon/ai): ghostize(1) - MIGHTY MOUSE (/mob/living/silicon/ai): ghostize(1) - Nukeey (/client): Move(the reinforced wall (213,144,2) (/turf/closed/wall/r_wall), 8) - MIGHTY MOUSE (/mob/living/silicon/ai): keyLoop(Nukeey (/client)) - Input (/datum/controller/subsystem/input): fire(0) - Input (/datum/controller/subsystem/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:47:10.652] ## TESTING: GC: -- [0xd033bac] | /image was unable to be GC'd -- [2021-11-22 04:47:10.652] ## TESTING: GC: -- [0x3000035] | /mob/dead/observer was unable to be GC'd -- [2021-11-22 04:47:22.340] ## TESTING: GC: -- [0x2106de0f] | /datum/surgery/revival was unable to be GC'd -- [2021-11-22 04:47:30.970] ## TESTING: GC: -- [0x2106d5c9] | /datum/surgery/healing/brute/basic was unable to be GC'd -- [2021-11-22 04:48:28.165] runtime error: Cannot read null.stat - proc name: AttackingTarget (/mob/living/simple_animal/hostile/construct/wraith/AttackingTarget) - source file: constructs.dm,247 - usr: (src) - src: Wraith (716) (/mob/living/simple_animal/hostile/construct/wraith) - src.loc: the plating (116,77,2) (/turf/open/floor/plating) - call stack: - Wraith (716) (/mob/living/simple_animal/hostile/construct/wraith): AttackingTarget(Officer Beepsky (/mob/living/simple_animal/bot/secbot/beepsky)) - Wraith (716) (/mob/living/simple_animal/hostile/construct/wraith): UnarmedAttack(Officer Beepsky (/mob/living/simple_animal/bot/secbot/beepsky), 1, /list (/list)) - Wraith (716) (/mob/living/simple_animal/hostile/construct/wraith): ClickOn(Officer Beepsky (/mob/living/simple_animal/bot/secbot/beepsky), "icon-x=18;icon-y=9;left=1;scre...") - Officer Beepsky (/mob/living/simple_animal/bot/secbot/beepsky): Click(the plating (117,77,2) (/turf/open/floor/plating), "mapwindow.map", "icon-x=18;icon-y=9;left=1;scre...") - MrDoomBringer (/client): Click(Officer Beepsky (/mob/living/simple_animal/bot/secbot/beepsky), the plating (117,77,2) (/turf/open/floor/plating), "mapwindow.map", "icon-x=18;icon-y=9;left=1;scre...") - [2021-11-22 04:49:30.169] ## TESTING: GC: -- [0xd037590] | /image was unable to be GC'd -- [2021-11-22 04:49:30.169] ## TESTING: GC: -- [0x30000ee] | /mob/dead/observer was unable to be GC'd -- [2021-11-22 04:49:41.957] runtime error: teleporter_new_target overridden. Use override = TRUE to suppress this warning - proc name: stack trace (/proc/stack_trace) - source file: stack_trace.dm,3 - usr: Jack Argosiev (/mob/living/carbon/human) - src: null - usr.loc: the floor (197,188,3) (/turf/open/floor/iron/dark) - call stack: - stack trace("teleporter_new_target overridd...") - the hand tele (/obj/item/hand_tele): RegisterSignal(the teleporter control console (/obj/machinery/computer/teleporter), "teleporter_new_target", /obj/item/hand_tele/proc/on_te... (/obj/item/hand_tele/proc/on_teleporter_new_target), 0) - the hand tele (/obj/item/hand_tele): attack self(Jack Argosiev (/mob/living/carbon/human)) - Jack Argosiev (/mob/living/carbon/human): Activate Held Object() - activate_inhand (/datum/keybinding/mob/activate_inhand): down(TobyM88 (/client)) - TobyM88 (/client): keyDown("Z") - [2021-11-22 04:49:56.828] ## TESTING: GC: -- [0xd0360fc] | /image was unable to be GC'd -- [2021-11-22 04:49:56.828] ## TESTING: GC: -- [0x3000199] | /mob/dead/observer was unable to be GC'd -- [2021-11-22 04:49:56.828] ## TESTING: GC: -- [0xd038d07] | /image was unable to be GC'd -- [2021-11-22 04:49:56.828] ## TESTING: GC: -- [0xd038f5c] | /image was unable to be GC'd -- [2021-11-22 04:50:16.431] runtime error: undefined variable /obj/machinery/door/airlock/cult/var/zone_selected - proc name: throw at (/atom/movable/proc/throw_at) - source file: atoms_movable.dm,881 - usr: (src) - src: Jermy Elbertson (/mob/living/carbon/human) - src.loc: the plating (156,115,2) (/turf/open/floor/plating) - call stack: - Jermy Elbertson (/mob/living/carbon/human): throw at(space (156,1,2) (/turf/open/space/basic), 5, 1, the cult airlock (/obj/machinery/door/airlock/cult), 1, 0, null, 2000, 0, 1) - Jermy Elbertson (/mob/living/carbon/human): throw at(space (156,1,2) (/turf/open/space/basic), 5, 1, the cult airlock (/obj/machinery/door/airlock/cult), 1, 0, null, null, 0, 1) - the cult airlock (/obj/machinery/door/airlock/cult): allowed(Jermy Elbertson (/mob/living/carbon/human)) - the cult airlock (/obj/machinery/door/airlock/cult): bumpopen(Jermy Elbertson (/mob/living/carbon/human)) - the cult airlock (/obj/machinery/door/airlock/cult): bumpopen(Jermy Elbertson (/mob/living/carbon/human)) - the cult airlock (/obj/machinery/door/airlock/cult): Bumped(Jermy Elbertson (/mob/living/carbon/human)) - Jermy Elbertson (/mob/living/carbon/human): Bump(the cult airlock (/obj/machinery/door/airlock/cult)) - Jermy Elbertson (/mob/living/carbon/human): Bump(the cult airlock (/obj/machinery/door/airlock/cult)) - the plating (156,116,2) (/turf/open/floor/plating): Enter(Jermy Elbertson (/mob/living/carbon/human)) - Jermy Elbertson (/mob/living/carbon/human): Move(the plating (156,116,2) (/turf/open/floor/plating), 1, 0) - Jermy Elbertson (/mob/living/carbon/human): Move(the plating (156,116,2) (/turf/open/floor/plating), 1, 0) - Jermy Elbertson (/mob/living/carbon/human): Move(the plating (156,116,2) (/turf/open/floor/plating), 1, null) - Jermy Elbertson (/mob/living/carbon/human): Move(the plating (156,116,2) (/turf/open/floor/plating), 1) - Jermy Elbertson (/mob/living/carbon/human): Move(the plating (156,116,2) (/turf/open/floor/plating), 1) - Dazo12345 (/client): Move(the plating (156,116,2) (/turf/open/floor/plating), 1) - Jermy Elbertson (/mob/living/carbon/human): keyLoop(Dazo12345 (/client)) - Input (/datum/controller/subsystem/input): fire(0) - Input (/datum/controller/subsystem/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:50:37.312] runtime error: Cannot execute null.clear alert(). - proc name: check in range (/atom/movable/screen/alert/give/proc/check_in_range) - source file: alert.dm,352 - usr: Yosef Conway (/mob/living/carbon/human) - src: Gohn Cmith is offering the lit... (/atom/movable/screen/alert/give) - usr.loc: the floor (111,113,2) (/turf/open/floor/iron) - src.loc: null - call stack: - Gohn Cmith is offering the lit... (/atom/movable/screen/alert/give): check in range(Yosef Conway (/mob/living/carbon/human), the floor (112,113,2) (/turf/open/floor/iron), 8, 0, null) - Yosef Conway (/mob/living/carbon/human): SendSignal("movable_moved", /list (/list)) - Yosef Conway (/mob/living/carbon/human): Moved(the floor (112,113,2) (/turf/open/floor/iron), 8, 0, null) - Yosef Conway (/mob/living/carbon/human): Moved(the floor (112,113,2) (/turf/open/floor/iron), 8, 0, null) - Yosef Conway (/mob/living/carbon/human): Moved(the floor (112,113,2) (/turf/open/floor/iron), 8, 0, null) - Yosef Conway (/mob/living/carbon/human): Move(the floor (111,113,2) (/turf/open/floor/iron), 8, 0) - Yosef Conway (/mob/living/carbon/human): Move(the floor (111,113,2) (/turf/open/floor/iron), 8, 0) - Yosef Conway (/mob/living/carbon/human): Move(the floor (111,113,2) (/turf/open/floor/iron), 8, null) - Yosef Conway (/mob/living/carbon/human): Move(the floor (111,113,2) (/turf/open/floor/iron), 8) - Yosef Conway (/mob/living/carbon/human): Move(the floor (111,113,2) (/turf/open/floor/iron), 8) - CanadianBeb (/client): Move(the floor (111,113,2) (/turf/open/floor/iron), 8) - Yosef Conway (/mob/living/carbon/human): keyLoop(CanadianBeb (/client)) - Input (/datum/controller/subsystem/input): fire(0) - Input (/datum/controller/subsystem/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:50:48.837] runtime error: Cannot execute null.clear alert(). - proc name: check in range (/atom/movable/screen/alert/give/proc/check_in_range) - source file: alert.dm,352 - usr: Mario Faccoilo (/mob/living/carbon/human) - src: Gohn Cmith is offering the lit... (/atom/movable/screen/alert/give) - usr.loc: the floor (107,104,2) (/turf/open/floor/iron) - src.loc: null - call stack: - Gohn Cmith is offering the lit... (/atom/movable/screen/alert/give): check in range(Mario Faccoilo (/mob/living/carbon/human), the floor (107,105,2) (/turf/open/floor/iron), 2, 0, null) - Mario Faccoilo (/mob/living/carbon/human): SendSignal("movable_moved", /list (/list)) - Mario Faccoilo (/mob/living/carbon/human): Moved(the floor (107,105,2) (/turf/open/floor/iron), 2, 0, null) - Mario Faccoilo (/mob/living/carbon/human): Moved(the floor (107,105,2) (/turf/open/floor/iron), 2, 0, null) - Mario Faccoilo (/mob/living/carbon/human): Moved(the floor (107,105,2) (/turf/open/floor/iron), 2, 0, null) - Mario Faccoilo (/mob/living/carbon/human): Move(the floor (107,104,2) (/turf/open/floor/iron), 2, 0) - Mario Faccoilo (/mob/living/carbon/human): Move(the floor (107,104,2) (/turf/open/floor/iron), 2, 0) - Mario Faccoilo (/mob/living/carbon/human): Move(the floor (107,104,2) (/turf/open/floor/iron), 2, null) - Mario Faccoilo (/mob/living/carbon/human): Move(the floor (107,104,2) (/turf/open/floor/iron), 2) - Mario Faccoilo (/mob/living/carbon/human): Move(the floor (107,104,2) (/turf/open/floor/iron), 2) - Hoolny (/client): Move(the floor (107,104,2) (/turf/open/floor/iron), 2) - Mario Faccoilo (/mob/living/carbon/human): keyLoop(Hoolny (/client)) - Input (/datum/controller/subsystem/input): fire(0) - Input (/datum/controller/subsystem/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:51:00.873] ## TESTING: GC: -- [0x2106e584] | /datum/surgery/healing/brute/basic was unable to be GC'd -- [2021-11-22 04:51:01.404] runtime error: addtimer called with a callback assigned to a qdeleted object. In the future such timers will not be supported and may refuse to run or run with a 0 wait - proc name: stack trace (/proc/stack_trace) - source file: stack_trace.dm,3 - usr: (src) - src: null - call stack: - stack trace("addtimer called with a callbac...") - addtimer(/datum/callback (/datum/callback), 10, 4, null, "code/_onclick/hud/fullscreen.d...", 28) - Wraith (716) (/mob/living/simple_animal/hostile/construct/wraith): clear fullscreen("brute", 10) - Wraith (716) (/mob/living/simple_animal/hostile/construct/wraith): update health hud() - Wraith (716) (/mob/living/simple_animal/hostile/construct/wraith): updatehealth() - Wraith (716) (/mob/living/simple_animal/hostile/construct/wraith): adjustHealth(60, 1, 0) - Wraith (716) (/mob/living/simple_animal/hostile/construct/wraith): adjustHealth(60, 1, 0) - Wraith (716) (/mob/living/simple_animal/hostile/construct/wraith): adjustBruteLoss(60, 1, 0) - Wraith (716) (/mob/living/simple_animal/hostile/construct/wraith): ex act heavy() - Wraith (716) (/mob/living/simple_animal/hostile/construct/wraith): ex act(2, null, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:51:06.906] ## TESTING: GC: -- [0xd03b44b] | /image was unable to be GC'd -- [2021-11-22 04:51:15.722] ## TESTING: GC: -- [0xd031ee0] | /image was unable to be GC'd -- [2021-11-22 04:51:15.722] ## TESTING: GC: -- [0x30001fb] | /mob/dead/observer was unable to be GC'd -- [2021-11-22 04:51:15.722] ## TESTING: GC: -- [0x2106f168] | /datum/atom_hud/alternate_appearance/basic/has_antagonist was unable to be GC'd -- [2021-11-22 04:51:15.722] ## TESTING: GC: -- [0x30001f9] | /mob/living/carbon/human/cult_ghost was unable to be GC'd -- [2021-11-22 04:51:15.722] ## TESTING: GC: -- [0x20055ef] | /obj/machinery/camera was unable to be GC'd -- [2021-11-22 04:51:15.722] ## TESTING: GC: -- [0x30001a0] | /mob/living/brain was unable to be GC'd -- [2021-11-22 04:51:15.722] ## TESTING: GC: -- [0xd03b785] | /image was unable to be GC'd -- [2021-11-22 04:52:19.639] ## TESTING: GC: -- [0xd030a70] | /image was unable to be GC'd -- [2021-11-22 04:52:19.639] ## TESTING: GC: -- [0x3000170] | /mob/dead/observer was unable to be GC'd -- [2021-11-22 04:52:19.639] ## TESTING: GC: -- [0x30001ec] | /mob/living/carbon/human was unable to be GC'd -- [2021-11-22 04:52:19.639] ## TESTING: GC: -- [0x2106f753] | /datum/atom_hud/alternate_appearance/basic/has_antagonist was unable to be GC'd -- [2021-11-22 04:52:19.639] ## TESTING: GC: -- [0x3000174] | /mob/living/carbon/human/cult_ghost was unable to be GC'd -- [2021-11-22 04:52:25.414] runtime error: Qdeleted thing being thrown around. - proc name: throw at (/atom/movable/proc/throw_at) - source file: atoms_movable.dm,840 - usr: Gohn Cmith (/mob/living/carbon/human) - src: the void puppy (/obj/item/clothing/head/mob_holder) - usr.loc: the floor (121,103,2) (/turf/open/floor/iron/white) - src.loc: null - call stack: - the void puppy (/obj/item/clothing/head/mob_holder): throw at(the floor (120,105,2) (/turf/open/floor/iron/white), 7, 2, Gohn Cmith (/mob/living/carbon/human), 1, 0, /datum/callback (/datum/callback), 1000, 0, 1) - the void puppy (/obj/item/clothing/head/mob_holder): throw at(the floor (120,105,2) (/turf/open/floor/iron/white), 7, 2, Gohn Cmith (/mob/living/carbon/human), 1, 0, /datum/callback (/datum/callback), 1000, 0, 1) - the void puppy (/obj/item/clothing/head/mob_holder): throw at(the floor (120,105,2) (/turf/open/floor/iron/white), 7, 2, Gohn Cmith (/mob/living/carbon/human), 1, 0, /datum/callback (/datum/callback), 1000, 0, 1) - the void puppy (/obj/item/clothing/head/mob_holder): safe throw at(the floor (120,105,2) (/turf/open/floor/iron/white), 7, 2, Gohn Cmith (/mob/living/carbon/human), 1, 0, null, 1000, 0) - Gohn Cmith (/mob/living/carbon/human): throw item(the floor (120,105,2) (/turf/open/floor/iron/white)) - Gohn Cmith (/mob/living/carbon/human): ClickOn(the floor (120,105,2) (/turf/open/floor/iron/white), "icon-x=32;icon-y=2;left=1;scre...") - the floor (120,105,2) (/turf/open/floor/iron/white): Click(the floor (120,105,2) (/turf/open/floor/iron/white), "mapwindow.map", "icon-x=32;icon-y=2;left=1;scre...") - Bluscout78v2 (/client): Click(the floor (120,105,2) (/turf/open/floor/iron/white), the floor (120,105,2) (/turf/open/floor/iron/white), "mapwindow.map", "icon-x=32;icon-y=2;left=1;scre...") - [2021-11-22 04:52:26.548] runtime error: Qdeleted thing being thrown around. - proc name: throw at (/atom/movable/proc/throw_at) - source file: atoms_movable.dm,840 - usr: Gohn Cmith (/mob/living/carbon/human) - src: the slime corgi puppy (/obj/item/clothing/head/mob_holder) - usr.loc: the floor (120,103,2) (/turf/open/floor/iron/white) - src.loc: null - call stack: - the slime corgi puppy (/obj/item/clothing/head/mob_holder): throw at(the floor (120,105,2) (/turf/open/floor/iron/white), 7, 2, Gohn Cmith (/mob/living/carbon/human), 1, 0, /datum/callback (/datum/callback), 1000, 0, 1) - the slime corgi puppy (/obj/item/clothing/head/mob_holder): throw at(the floor (120,105,2) (/turf/open/floor/iron/white), 7, 2, Gohn Cmith (/mob/living/carbon/human), 1, 0, /datum/callback (/datum/callback), 1000, 0, 1) - the slime corgi puppy (/obj/item/clothing/head/mob_holder): throw at(the floor (120,105,2) (/turf/open/floor/iron/white), 7, 2, Gohn Cmith (/mob/living/carbon/human), 1, 0, /datum/callback (/datum/callback), 1000, 0, 1) - the slime corgi puppy (/obj/item/clothing/head/mob_holder): safe throw at(the floor (120,105,2) (/turf/open/floor/iron/white), 7, 2, Gohn Cmith (/mob/living/carbon/human), 1, 0, null, 1000, 0) - Gohn Cmith (/mob/living/carbon/human): throw item(the floor (120,105,2) (/turf/open/floor/iron/white)) - Gohn Cmith (/mob/living/carbon/human): ClickOn(the floor (120,105,2) (/turf/open/floor/iron/white), "icon-x=8;icon-y=5;left=1;scree...") - the floor (120,105,2) (/turf/open/floor/iron/white): Click(the floor (120,105,2) (/turf/open/floor/iron/white), "mapwindow.map", "icon-x=8;icon-y=5;left=1;scree...") - Bluscout78v2 (/client): Click(the floor (120,105,2) (/turf/open/floor/iron/white), the floor (120,105,2) (/turf/open/floor/iron/white), "mapwindow.map", "icon-x=8;icon-y=5;left=1;scree...") - [2021-11-22 04:53:36.082] ## TESTING: GC: -- [0x2005284] | /obj/item/restraints/legcuffs/beartrap/energy/cyborg was unable to be GC'd -- [2021-11-22 04:53:54.022] runtime error: removetrait no_limb_disable overridden. Use override = TRUE to suppress this warning - proc name: stack trace (/proc/stack_trace) - source file: stack_trace.dm,3 - usr: Julia Hardyburg (/mob/living/carbon/human) - src: null - usr.loc: the floor (73,103,2) (/turf/open/floor/iron/white) - call stack: - stack trace("removetrait no_limb_disable ov...") - the right arm (/obj/item/bodypart/r_arm): RegisterSignal(Rick Hick (/mob/living/carbon/human), "removetrait no_limb_disable", /obj/item/bodypart/proc/on_own... (/obj/item/bodypart/proc/on_owner_nolimbdisable_trait_loss), 0) - the right arm (/obj/item/bodypart/r_arm): set owner(Rick Hick (/mob/living/carbon/human)) - the right arm (/obj/item/bodypart/r_arm): set owner(Rick Hick (/mob/living/carbon/human)) - the right arm (/obj/item/bodypart/r_arm): attach limb(Rick Hick (/mob/living/carbon/human), null) - add prosthetic (/datum/surgery_step/add_prosthetic): success(Julia Hardyburg (/mob/living/carbon/human), Rick Hick (/mob/living/carbon/human), "r_arm", the right arm (/obj/item/bodypart/r_arm), Prosthetic replacement (/datum/surgery/prosthetic_replacement), 0) - add prosthetic (/datum/surgery_step/add_prosthetic): initiate(Julia Hardyburg (/mob/living/carbon/human), Rick Hick (/mob/living/carbon/human), "r_arm", the right arm (/obj/item/bodypart/r_arm), Prosthetic replacement (/datum/surgery/prosthetic_replacement), 0) - add prosthetic (/datum/surgery_step/add_prosthetic): try op(Julia Hardyburg (/mob/living/carbon/human), Rick Hick (/mob/living/carbon/human), "r_arm", the right arm (/obj/item/bodypart/r_arm), Prosthetic replacement (/datum/surgery/prosthetic_replacement), 0) - Prosthetic replacement (/datum/surgery/prosthetic_replacement): next step(Julia Hardyburg (/mob/living/carbon/human), /list (/list)) - Rick Hick (/mob/living/carbon/human): attackby(the right arm (/obj/item/bodypart/r_arm), Julia Hardyburg (/mob/living/carbon/human), "icon-x=19;icon-y=18;vis-x=19;v...") - the right arm (/obj/item/bodypart/r_arm): melee attack chain(Julia Hardyburg (/mob/living/carbon/human), Rick Hick (/mob/living/carbon/human), "icon-x=19;icon-y=18;vis-x=19;v...") - Julia Hardyburg (/mob/living/carbon/human): ClickOn(Rick Hick (/mob/living/carbon/human), "icon-x=19;icon-y=18;vis-x=19;v...") - Rick Hick (/mob/living/carbon/human): Click(the floor (72,103,2) (/turf/open/floor/iron/white), "mapwindow.map", "icon-x=19;icon-y=18;vis-x=19;v...") - [2021-11-22 04:53:54.024] runtime error: addtrait no_limb_disable overridden. Use override = TRUE to suppress this warning - proc name: stack trace (/proc/stack_trace) - source file: stack_trace.dm,3 - usr: Julia Hardyburg (/mob/living/carbon/human) - src: null - usr.loc: the floor (73,103,2) (/turf/open/floor/iron/white) - call stack: - stack trace("addtrait no_limb_disable overr...") - the right arm (/obj/item/bodypart/r_arm): RegisterSignal(Rick Hick (/mob/living/carbon/human), "addtrait no_limb_disable", /obj/item/bodypart/proc/on_own... (/obj/item/bodypart/proc/on_owner_nolimbdisable_trait_gain), 0) - the right arm (/obj/item/bodypart/r_arm): set owner(Rick Hick (/mob/living/carbon/human)) - the right arm (/obj/item/bodypart/r_arm): set owner(Rick Hick (/mob/living/carbon/human)) - the right arm (/obj/item/bodypart/r_arm): attach limb(Rick Hick (/mob/living/carbon/human), null) - add prosthetic (/datum/surgery_step/add_prosthetic): success(Julia Hardyburg (/mob/living/carbon/human), Rick Hick (/mob/living/carbon/human), "r_arm", the right arm (/obj/item/bodypart/r_arm), Prosthetic replacement (/datum/surgery/prosthetic_replacement), 0) - add prosthetic (/datum/surgery_step/add_prosthetic): initiate(Julia Hardyburg (/mob/living/carbon/human), Rick Hick (/mob/living/carbon/human), "r_arm", the right arm (/obj/item/bodypart/r_arm), Prosthetic replacement (/datum/surgery/prosthetic_replacement), 0) - add prosthetic (/datum/surgery_step/add_prosthetic): try op(Julia Hardyburg (/mob/living/carbon/human), Rick Hick (/mob/living/carbon/human), "r_arm", the right arm (/obj/item/bodypart/r_arm), Prosthetic replacement (/datum/surgery/prosthetic_replacement), 0) - Prosthetic replacement (/datum/surgery/prosthetic_replacement): next step(Julia Hardyburg (/mob/living/carbon/human), /list (/list)) - Rick Hick (/mob/living/carbon/human): attackby(the right arm (/obj/item/bodypart/r_arm), Julia Hardyburg (/mob/living/carbon/human), "icon-x=19;icon-y=18;vis-x=19;v...") - the right arm (/obj/item/bodypart/r_arm): melee attack chain(Julia Hardyburg (/mob/living/carbon/human), Rick Hick (/mob/living/carbon/human), "icon-x=19;icon-y=18;vis-x=19;v...") - Julia Hardyburg (/mob/living/carbon/human): ClickOn(Rick Hick (/mob/living/carbon/human), "icon-x=19;icon-y=18;vis-x=19;v...") - Rick Hick (/mob/living/carbon/human): Click(the floor (72,103,2) (/turf/open/floor/iron/white), "mapwindow.map", "icon-x=19;icon-y=18;vis-x=19;v...") - [2021-11-22 04:53:54.026] runtime error: addtrait para-r-arm overridden. Use override = TRUE to suppress this warning - proc name: stack trace (/proc/stack_trace) - source file: stack_trace.dm,3 - usr: Julia Hardyburg (/mob/living/carbon/human) - src: null - usr.loc: the floor (73,103,2) (/turf/open/floor/iron/white) - call stack: - stack trace("addtrait para-r-arm overridden...") - the right arm (/obj/item/bodypart/r_arm): RegisterSignal(Rick Hick (/mob/living/carbon/human), "addtrait para-r-arm", /obj/item/bodypart/r_arm/proc/... (/obj/item/bodypart/r_arm/proc/on_owner_paralysis_gain), 0) - the right arm (/obj/item/bodypart/r_arm): set owner(Rick Hick (/mob/living/carbon/human)) - the right arm (/obj/item/bodypart/r_arm): attach limb(Rick Hick (/mob/living/carbon/human), null) - add prosthetic (/datum/surgery_step/add_prosthetic): success(Julia Hardyburg (/mob/living/carbon/human), Rick Hick (/mob/living/carbon/human), "r_arm", the right arm (/obj/item/bodypart/r_arm), Prosthetic replacement (/datum/surgery/prosthetic_replacement), 0) - add prosthetic (/datum/surgery_step/add_prosthetic): initiate(Julia Hardyburg (/mob/living/carbon/human), Rick Hick (/mob/living/carbon/human), "r_arm", the right arm (/obj/item/bodypart/r_arm), Prosthetic replacement (/datum/surgery/prosthetic_replacement), 0) - add prosthetic (/datum/surgery_step/add_prosthetic): try op(Julia Hardyburg (/mob/living/carbon/human), Rick Hick (/mob/living/carbon/human), "r_arm", the right arm (/obj/item/bodypart/r_arm), Prosthetic replacement (/datum/surgery/prosthetic_replacement), 0) - Prosthetic replacement (/datum/surgery/prosthetic_replacement): next step(Julia Hardyburg (/mob/living/carbon/human), /list (/list)) - Rick Hick (/mob/living/carbon/human): attackby(the right arm (/obj/item/bodypart/r_arm), Julia Hardyburg (/mob/living/carbon/human), "icon-x=19;icon-y=18;vis-x=19;v...") - the right arm (/obj/item/bodypart/r_arm): melee attack chain(Julia Hardyburg (/mob/living/carbon/human), Rick Hick (/mob/living/carbon/human), "icon-x=19;icon-y=18;vis-x=19;v...") - Julia Hardyburg (/mob/living/carbon/human): ClickOn(Rick Hick (/mob/living/carbon/human), "icon-x=19;icon-y=18;vis-x=19;v...") - Rick Hick (/mob/living/carbon/human): Click(the floor (72,103,2) (/turf/open/floor/iron/white), "mapwindow.map", "icon-x=19;icon-y=18;vis-x=19;v...") - [2021-11-22 04:54:45.963] runtime error: Cannot read null.name - proc name: try inject (/mob/living/carbon/human/try_inject) - source file: human.dm,391 - usr: Zune Fiddler (/mob/living/carbon/human) - src: Eliot Owens (/mob/living/carbon/human) - usr.loc: the plating (141,97,2) (/turf/open/floor/plating) - src.loc: the plating (141,97,2) (/turf/open/floor/plating) - call stack: - Eliot Owens (/mob/living/carbon/human): try inject(Zune Fiddler (/mob/living/carbon/human), null, 4) - the suture (/obj/item/stack/medical/suture): try heal(Eliot Owens (/mob/living/carbon/human), Zune Fiddler (/mob/living/carbon/human), 0) - the suture (/obj/item/stack/medical/suture): attack(Eliot Owens (/mob/living/carbon/human), Zune Fiddler (/mob/living/carbon/human), "icon-x=17;icon-y=16;vis-x=-14;...") - Eliot Owens (/mob/living/carbon/human): attackby(the suture (/obj/item/stack/medical/suture), Zune Fiddler (/mob/living/carbon/human), "icon-x=17;icon-y=16;vis-x=-14;...") - Eliot Owens (/mob/living/carbon/human): attackby(the suture (/obj/item/stack/medical/suture), Zune Fiddler (/mob/living/carbon/human), "icon-x=17;icon-y=16;vis-x=-14;...") - the suture (/obj/item/stack/medical/suture): melee attack chain(Zune Fiddler (/mob/living/carbon/human), Eliot Owens (/mob/living/carbon/human), "icon-x=17;icon-y=16;vis-x=-14;...") - Zune Fiddler (/mob/living/carbon/human): ClickOn(Eliot Owens (/mob/living/carbon/human), "icon-x=17;icon-y=16;vis-x=-14;...") - Eliot Owens (/mob/living/carbon/human): Click(the plating (141,97,2) (/turf/open/floor/plating), "mapwindow.map", "icon-x=17;icon-y=16;vis-x=-14;...") - AwkwardStereo (/client): Click(Eliot Owens (/mob/living/carbon/human), the plating (141,97,2) (/turf/open/floor/plating), "mapwindow.map", "icon-x=17;icon-y=16;vis-x=-14;...") - [2021-11-22 04:55:16.464] runtime error: undefined variable /obj/machinery/door/airlock/cult/var/zone_selected - proc name: throw at (/atom/movable/proc/throw_at) - source file: atoms_movable.dm,881 - usr: Jermy Elbertson (/mob/living/carbon/human) - src: Lucy Cicero (/mob/living/carbon/human) - usr.loc: the plating (156,115,2) (/turf/open/floor/plating) - src.loc: the plating (156,115,2) (/turf/open/floor/plating) - call stack: - Lucy Cicero (/mob/living/carbon/human): throw at(space (156,1,2) (/turf/open/space/basic), 5, 1, the cult airlock (/obj/machinery/door/airlock/cult), 1, 0, null, 2000, 0, 1) - Lucy Cicero (/mob/living/carbon/human): throw at(space (156,1,2) (/turf/open/space/basic), 5, 1, the cult airlock (/obj/machinery/door/airlock/cult), 1, 0, null, null, 0, 1) - the cult airlock (/obj/machinery/door/airlock/cult): allowed(Lucy Cicero (/mob/living/carbon/human)) - the cult airlock (/obj/machinery/door/airlock/cult): bumpopen(Lucy Cicero (/mob/living/carbon/human)) - the cult airlock (/obj/machinery/door/airlock/cult): bumpopen(Lucy Cicero (/mob/living/carbon/human)) - world: ImmediateInvokeAsync(the cult airlock (/obj/machinery/door/airlock/cult), /obj/machinery/door/proc/bumpo... (/obj/machinery/door/proc/bumpopen), Lucy Cicero (/mob/living/carbon/human)) - /datum/component/riding/creatu... (/datum/component/riding/creature/human): vehicle bump(Jermy Elbertson (/mob/living/carbon/human), the cult airlock (/obj/machinery/door/airlock/cult)) - Jermy Elbertson (/mob/living/carbon/human): SendSignal("movable_bump", /list (/list)) - Jermy Elbertson (/mob/living/carbon/human): Bump(the cult airlock (/obj/machinery/door/airlock/cult)) - Jermy Elbertson (/mob/living/carbon/human): Bump(the cult airlock (/obj/machinery/door/airlock/cult)) - ... - Jermy Elbertson (/mob/living/carbon/human): Move(the plating (156,116,2) (/turf/open/floor/plating), 1, 0) - Jermy Elbertson (/mob/living/carbon/human): Move(the plating (156,116,2) (/turf/open/floor/plating), 1, null) - Jermy Elbertson (/mob/living/carbon/human): Move(the plating (156,116,2) (/turf/open/floor/plating), 1) - Jermy Elbertson (/mob/living/carbon/human): Move(the plating (156,116,2) (/turf/open/floor/plating), 1) - Dazo12345 (/client): Move(the plating (156,116,2) (/turf/open/floor/plating), 1) - Jermy Elbertson (/mob/living/carbon/human): keyLoop(Dazo12345 (/client)) - Input (/datum/controller/subsystem/input): fire(0) - Input (/datum/controller/subsystem/input): ignite(0) - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:55:46.127] runtime error: Attempted to add a new component of type [/datum/component/forensics] to a qdeleting parent of type [/obj/item/stack/rods]! - proc name: AddComponent (/datum/proc/_AddComponent) - source file: _component.dm,401 - usr: Angelina Bluetenberger (/mob/living/carbon/human) - src: the iron rod (/obj/item/stack/rods) - usr.loc: the floor (90,89,2) (/turf/open/floor/iron/white) - src.loc: null - call stack: - the iron rod (/obj/item/stack/rods): AddComponent(/list (/list)) - the iron rod (/obj/item/stack/rods): add fingerprint list(/list (/list)) - the grille (/obj/structure/grille): transfer fingerprints to(the iron rod (/obj/item/stack/rods)) - the grille (/obj/structure/grille): atom break("melee") - the grille (/obj/structure/grille): take damage(7.5, "brute", "melee", 1, null, 0) - the grille (/obj/structure/grille): take damage(15, "brute", "melee", 1, null) - the grille (/obj/structure/grille): attacked by(the lead pipe (/obj/item/lead_pipe), Angelina Bluetenberger (/mob/living/carbon/human)) - the lead pipe (/obj/item/lead_pipe): attack atom(the grille (/obj/structure/grille), Angelina Bluetenberger (/mob/living/carbon/human), "icon-x=21;icon-y=7;left=1;scre...") - the grille (/obj/structure/grille): attackby(the lead pipe (/obj/item/lead_pipe), Angelina Bluetenberger (/mob/living/carbon/human), "icon-x=21;icon-y=7;left=1;scre...") - the grille (/obj/structure/grille): attackby(the lead pipe (/obj/item/lead_pipe), Angelina Bluetenberger (/mob/living/carbon/human), "icon-x=21;icon-y=7;left=1;scre...") - the lead pipe (/obj/item/lead_pipe): melee attack chain(Angelina Bluetenberger (/mob/living/carbon/human), the grille (/obj/structure/grille), "icon-x=21;icon-y=7;left=1;scre...") - Angelina Bluetenberger (/mob/living/carbon/human): ClickOn(the grille (/obj/structure/grille), "icon-x=21;icon-y=7;left=1;scre...") - the grille (/obj/structure/grille): Click(the plating (91,89,2) (/turf/open/floor/plating), "mapwindow.map", "icon-x=21;icon-y=7;left=1;scre...") - Jesus the man of Wisdom (/client): Click(the grille (/obj/structure/grille), the plating (91,89,2) (/turf/open/floor/plating), "mapwindow.map", "icon-x=21;icon-y=7;left=1;scre...") - [2021-11-22 04:55:46.128] runtime error: Attempted to add a new component of type [/datum/component/forensics] to a qdeleting parent of type [/obj/item/stack/rods]! - proc name: AddComponent (/datum/proc/_AddComponent) - source file: _component.dm,401 - usr: Angelina Bluetenberger (/mob/living/carbon/human) - src: the iron rod (/obj/item/stack/rods) - usr.loc: the floor (90,89,2) (/turf/open/floor/iron/white) - src.loc: null - call stack: - the iron rod (/obj/item/stack/rods): AddComponent(/list (/list)) - the iron rod (/obj/item/stack/rods): add hiddenprint list(/list (/list)) - the grille (/obj/structure/grille): transfer fingerprints to(the iron rod (/obj/item/stack/rods)) - the grille (/obj/structure/grille): atom break("melee") - the grille (/obj/structure/grille): take damage(7.5, "brute", "melee", 1, null, 0) - the grille (/obj/structure/grille): take damage(15, "brute", "melee", 1, null) - the grille (/obj/structure/grille): attacked by(the lead pipe (/obj/item/lead_pipe), Angelina Bluetenberger (/mob/living/carbon/human)) - the lead pipe (/obj/item/lead_pipe): attack atom(the grille (/obj/structure/grille), Angelina Bluetenberger (/mob/living/carbon/human), "icon-x=21;icon-y=7;left=1;scre...") - the grille (/obj/structure/grille): attackby(the lead pipe (/obj/item/lead_pipe), Angelina Bluetenberger (/mob/living/carbon/human), "icon-x=21;icon-y=7;left=1;scre...") - the grille (/obj/structure/grille): attackby(the lead pipe (/obj/item/lead_pipe), Angelina Bluetenberger (/mob/living/carbon/human), "icon-x=21;icon-y=7;left=1;scre...") - the lead pipe (/obj/item/lead_pipe): melee attack chain(Angelina Bluetenberger (/mob/living/carbon/human), the grille (/obj/structure/grille), "icon-x=21;icon-y=7;left=1;scre...") - Angelina Bluetenberger (/mob/living/carbon/human): ClickOn(the grille (/obj/structure/grille), "icon-x=21;icon-y=7;left=1;scre...") - the grille (/obj/structure/grille): Click(the plating (91,89,2) (/turf/open/floor/plating), "mapwindow.map", "icon-x=21;icon-y=7;left=1;scre...") - Jesus the man of Wisdom (/client): Click(the grille (/obj/structure/grille), the plating (91,89,2) (/turf/open/floor/plating), "mapwindow.map", "icon-x=21;icon-y=7;left=1;scre...") - [2021-11-22 04:56:21.458] runtime error: Cannot execute null.update ui block(). - proc name: rise (/datum/team/cult/proc/rise) - source file: cult.dm,306 - usr: Chad Brickman (/mob/living/carbon/human) - src: Cult (/datum/team/cult) - usr.loc: the floor (119,83,2) (/turf/open/floor/iron) - call stack: - Cult (/datum/team/cult): rise(Jacoby Wells (/mob/living/carbon/human/cult_ghost)) - /datum/callback (/datum/callback): Invoke() - world: push usr(Chad Brickman (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:56:21.458] runtime error: Cannot execute null.update ui block(). - proc name: rise (/datum/team/cult/proc/rise) - source file: cult.dm,306 - usr: Chad Brickman (/mob/living/carbon/human) - src: Cult (/datum/team/cult) - usr.loc: the floor (119,83,2) (/turf/open/floor/iron) - call stack: - Cult (/datum/team/cult): rise(Ruben Lafortune (/mob/living/carbon/human/cult_ghost)) - /datum/callback (/datum/callback): Invoke() - world: push usr(Chad Brickman (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:56:27.042] runtime error: Division by zero - proc name: emit radiation (/obj/machinery/power/supermatter_crystal/proc/emit_radiation) - source file: supermatter_radiation.dm,38 - usr: null - src: the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine) - src.loc: the reinforced floor (169,154,2) (/turf/open/floor/engine) - call stack: - the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine): emit radiation() - the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine): process atmos() - Atmospherics (/datum/controller/subsystem/air): process atmos machinery(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:56:27.760] ## TESTING: GC: -- [0xd0430d8] | /image was unable to be GC'd -- [2021-11-22 04:56:27.813] runtime error: Division by zero - proc name: emit radiation (/obj/machinery/power/supermatter_crystal/proc/emit_radiation) - source file: supermatter_radiation.dm,38 - usr: null - src: the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine) - src.loc: the reinforced floor (169,154,2) (/turf/open/floor/engine) - call stack: - the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine): emit radiation() - the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine): process atmos() - Atmospherics (/datum/controller/subsystem/air): process atmos machinery(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:56:28.454] runtime error: Division by zero - proc name: emit radiation (/obj/machinery/power/supermatter_crystal/proc/emit_radiation) - source file: supermatter_radiation.dm,38 - usr: null - src: the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine) - src.loc: the reinforced floor (169,154,2) (/turf/open/floor/engine) - call stack: - the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine): emit radiation() - the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine): process atmos() - Atmospherics (/datum/controller/subsystem/air): process atmos machinery(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:56:29.464] runtime error: Division by zero - proc name: emit radiation (/obj/machinery/power/supermatter_crystal/proc/emit_radiation) - source file: supermatter_radiation.dm,38 - usr: null - src: the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine) - src.loc: the reinforced floor (169,154,2) (/turf/open/floor/engine) - call stack: - the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine): emit radiation() - the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine): process atmos() - Atmospherics (/datum/controller/subsystem/air): process atmos machinery(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:56:30.174] runtime error: Division by zero - proc name: emit radiation (/obj/machinery/power/supermatter_crystal/proc/emit_radiation) - source file: supermatter_radiation.dm,38 - usr: null - src: the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine) - src.loc: the reinforced floor (169,154,2) (/turf/open/floor/engine) - call stack: - the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine): emit radiation() - the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine): process atmos() - Atmospherics (/datum/controller/subsystem/air): process atmos machinery(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:56:30.475] runtime error: undefined variable /obj/machinery/door/airlock/cult/var/zone_selected - proc name: throw at (/atom/movable/proc/throw_at) - source file: atoms_movable.dm,881 - usr: Jermy Elbertson (/mob/living/carbon/human) - src: Lucy Cicero (/mob/living/carbon/human) - usr.loc: the plating (156,117,2) (/turf/open/floor/plating) - src.loc: the plating (156,117,2) (/turf/open/floor/plating) - call stack: - Lucy Cicero (/mob/living/carbon/human): throw at(space (156,255,2) (/turf/open/space/basic), 5, 1, the cult airlock (/obj/machinery/door/airlock/cult), 1, 0, null, 2000, 0, 1) - Lucy Cicero (/mob/living/carbon/human): throw at(space (156,255,2) (/turf/open/space/basic), 5, 1, the cult airlock (/obj/machinery/door/airlock/cult), 1, 0, null, null, 0, 1) - the cult airlock (/obj/machinery/door/airlock/cult): allowed(Lucy Cicero (/mob/living/carbon/human)) - the cult airlock (/obj/machinery/door/airlock/cult): bumpopen(Lucy Cicero (/mob/living/carbon/human)) - the cult airlock (/obj/machinery/door/airlock/cult): bumpopen(Lucy Cicero (/mob/living/carbon/human)) - world: ImmediateInvokeAsync(the cult airlock (/obj/machinery/door/airlock/cult), /obj/machinery/door/proc/bumpo... (/obj/machinery/door/proc/bumpopen), Lucy Cicero (/mob/living/carbon/human)) - /datum/component/riding/creatu... (/datum/component/riding/creature/human): vehicle bump(Jermy Elbertson (/mob/living/carbon/human), the cult airlock (/obj/machinery/door/airlock/cult)) - Jermy Elbertson (/mob/living/carbon/human): SendSignal("movable_bump", /list (/list)) - Jermy Elbertson (/mob/living/carbon/human): Bump(the cult airlock (/obj/machinery/door/airlock/cult)) - Jermy Elbertson (/mob/living/carbon/human): Bump(the cult airlock (/obj/machinery/door/airlock/cult)) - ... - Jermy Elbertson (/mob/living/carbon/human): Move(the plating (156,116,2) (/turf/open/floor/plating), 2, 0) - Jermy Elbertson (/mob/living/carbon/human): Move(the plating (156,116,2) (/turf/open/floor/plating), 2, null) - Jermy Elbertson (/mob/living/carbon/human): Move(the plating (156,116,2) (/turf/open/floor/plating), 2) - Jermy Elbertson (/mob/living/carbon/human): Move(the plating (156,116,2) (/turf/open/floor/plating), 2) - Dazo12345 (/client): Move(the plating (156,116,2) (/turf/open/floor/plating), 2) - Jermy Elbertson (/mob/living/carbon/human): keyLoop(Dazo12345 (/client)) - Input (/datum/controller/subsystem/input): fire(0) - Input (/datum/controller/subsystem/input): ignite(0) - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:56:30.765] runtime error: Division by zero - proc name: emit radiation (/obj/machinery/power/supermatter_crystal/proc/emit_radiation) - source file: supermatter_radiation.dm,38 - usr: null - src: the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine) - src.loc: the reinforced floor (169,154,2) (/turf/open/floor/engine) - call stack: - the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine): emit radiation() - the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine): process atmos() - Atmospherics (/datum/controller/subsystem/air): process atmos machinery(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:56:32.645] runtime error: Division by zero - proc name: emit radiation (/obj/machinery/power/supermatter_crystal/proc/emit_radiation) - source file: supermatter_radiation.dm,38 - usr: null - src: the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine) - src.loc: the reinforced floor (169,154,2) (/turf/open/floor/engine) - call stack: - the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine): emit radiation() - the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine): process atmos() - Atmospherics (/datum/controller/subsystem/air): process atmos machinery(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:56:34.018] runtime error: Division by zero - proc name: emit radiation (/obj/machinery/power/supermatter_crystal/proc/emit_radiation) - source file: supermatter_radiation.dm,38 - usr: null - src: the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine) - src.loc: the reinforced floor (169,154,2) (/turf/open/floor/engine) - call stack: - the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine): emit radiation() - the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine): process atmos() - Atmospherics (/datum/controller/subsystem/air): process atmos machinery(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:56:35.069] runtime error: Division by zero - proc name: emit radiation (/obj/machinery/power/supermatter_crystal/proc/emit_radiation) - source file: supermatter_radiation.dm,38 - usr: null - src: the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine) - src.loc: the reinforced floor (169,154,2) (/turf/open/floor/engine) - call stack: - the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine): emit radiation() - the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine): process atmos() - Atmospherics (/datum/controller/subsystem/air): process atmos machinery(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:56:35.732] runtime error: Division by zero - proc name: emit radiation (/obj/machinery/power/supermatter_crystal/proc/emit_radiation) - source file: supermatter_radiation.dm,38 - usr: null - src: the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine) - src.loc: the reinforced floor (169,154,2) (/turf/open/floor/engine) - call stack: - the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine): emit radiation() - the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine): process atmos() - Atmospherics (/datum/controller/subsystem/air): process atmos machinery(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:56:36.697] runtime error: Division by zero - proc name: emit radiation (/obj/machinery/power/supermatter_crystal/proc/emit_radiation) - source file: supermatter_radiation.dm,38 - usr: null - src: the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine) - src.loc: the reinforced floor (169,154,2) (/turf/open/floor/engine) - call stack: - the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine): emit radiation() - the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine): process atmos() - Atmospherics (/datum/controller/subsystem/air): process atmos machinery(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:56:36.897] runtime error: Attempted to add a new component of type [/datum/component/forensics] to a qdeleting parent of type [/obj/effect/decal/cleanable/blood/drip]! - proc name: AddComponent (/datum/proc/_AddComponent) - source file: _component.dm,401 - usr: null - src: the drips of blood (/obj/effect/decal/cleanable/blood/drip) - src.loc: null - call stack: - the drips of blood (/obj/effect/decal/cleanable/blood/drip): AddComponent(/list (/list)) - the drips of blood (/obj/effect/decal/cleanable/blood/drip): add blood DNA(/list (/list)) - the drips of blood (/obj/effect/decal/cleanable/blood/drip): transfer mob blood dna(John Smith (/mob/living/carbon/human)) - John Smith (/mob/living/carbon/human): add splatter floor(space (137,48,2) (/turf/open/space/basic), 1) - John Smith (/mob/living/carbon/human): add splatter floor(space (137,48,2) (/turf/open/space/basic), 1) - John Smith (/mob/living/carbon/human): bleed(10.1108) - John Smith (/mob/living/carbon/human): bleed(10.1108) - John Smith (/mob/living/carbon/human): handle blood(2, 792) - John Smith (/mob/living/carbon/human): Life(2, 792) - John Smith (/mob/living/carbon/human): Life(2, 792) - Mobs (/datum/controller/subsystem/mobs): fire(1) - Mobs (/datum/controller/subsystem/mobs): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:56:38.103] runtime error: Division by zero - proc name: emit radiation (/obj/machinery/power/supermatter_crystal/proc/emit_radiation) - source file: supermatter_radiation.dm,38 - usr: null - src: the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine) - src.loc: the reinforced floor (169,154,2) (/turf/open/floor/engine) - call stack: - the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine): emit radiation() - the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine): process atmos() - Atmospherics (/datum/controller/subsystem/air): process atmos machinery(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:56:38.603] runtime error: Division by zero - proc name: emit radiation (/obj/machinery/power/supermatter_crystal/proc/emit_radiation) - source file: supermatter_radiation.dm,38 - usr: null - src: the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine) - src.loc: the reinforced floor (169,154,2) (/turf/open/floor/engine) - call stack: - the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine): emit radiation() - the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine): process atmos() - Atmospherics (/datum/controller/subsystem/air): process atmos machinery(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:56:39.415] runtime error: Division by zero - proc name: emit radiation (/obj/machinery/power/supermatter_crystal/proc/emit_radiation) - source file: supermatter_radiation.dm,38 - usr: null - src: the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine) - src.loc: the reinforced floor (169,154,2) (/turf/open/floor/engine) - call stack: - the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine): emit radiation() - the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine): process atmos() - Atmospherics (/datum/controller/subsystem/air): process atmos machinery(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:56:39.816] runtime error: Attempted to add a new component of type [/datum/component/forensics] to a qdeleting parent of type [/obj/effect/decal/cleanable/blood/drip]! - proc name: AddComponent (/datum/proc/_AddComponent) - source file: _component.dm,401 - usr: null - src: the drips of blood (/obj/effect/decal/cleanable/blood/drip) - src.loc: null - call stack: - the drips of blood (/obj/effect/decal/cleanable/blood/drip): AddComponent(/list (/list)) - the drips of blood (/obj/effect/decal/cleanable/blood/drip): add blood DNA(/list (/list)) - the drips of blood (/obj/effect/decal/cleanable/blood/drip): transfer mob blood dna(John Smith (/mob/living/carbon/human)) - John Smith (/mob/living/carbon/human): add splatter floor(space (137,48,2) (/turf/open/space/basic), 1) - John Smith (/mob/living/carbon/human): add splatter floor(space (137,48,2) (/turf/open/space/basic), 1) - John Smith (/mob/living/carbon/human): bleed(15.198) - John Smith (/mob/living/carbon/human): bleed(15.198) - John Smith (/mob/living/carbon/human): handle blood(2, 793) - John Smith (/mob/living/carbon/human): Life(2, 793) - John Smith (/mob/living/carbon/human): Life(2, 793) - Mobs (/datum/controller/subsystem/mobs): fire(1) - Mobs (/datum/controller/subsystem/mobs): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:56:40.574] runtime error: Division by zero - proc name: emit radiation (/obj/machinery/power/supermatter_crystal/proc/emit_radiation) - source file: supermatter_radiation.dm,38 - usr: null - src: the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine) - src.loc: the reinforced floor (169,154,2) (/turf/open/floor/engine) - call stack: - the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine): emit radiation() - the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine): process atmos() - Atmospherics (/datum/controller/subsystem/air): process atmos machinery(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:56:41.523] runtime error: Division by zero - proc name: emit radiation (/obj/machinery/power/supermatter_crystal/proc/emit_radiation) - source file: supermatter_radiation.dm,38 - usr: null - src: the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine) - src.loc: the reinforced floor (169,154,2) (/turf/open/floor/engine) - call stack: - the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine): emit radiation() - the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine): process atmos() - Atmospherics (/datum/controller/subsystem/air): process atmos machinery(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:56:42.303] runtime error: Division by zero - proc name: emit radiation (/obj/machinery/power/supermatter_crystal/proc/emit_radiation) - source file: supermatter_radiation.dm,38 - usr: null - src: the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine) - src.loc: the reinforced floor (169,154,2) (/turf/open/floor/engine) - call stack: - the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine): emit radiation() - the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine): process atmos() - Atmospherics (/datum/controller/subsystem/air): process atmos machinery(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:56:42.640] runtime error: Attempted to add a new component of type [/datum/component/forensics] to a qdeleting parent of type [/obj/effect/decal/cleanable/blood/drip]! - proc name: AddComponent (/datum/proc/_AddComponent) - source file: _component.dm,401 - usr: null - src: the drips of blood (/obj/effect/decal/cleanable/blood/drip) - src.loc: null - call stack: - the drips of blood (/obj/effect/decal/cleanable/blood/drip): AddComponent(/list (/list)) - the drips of blood (/obj/effect/decal/cleanable/blood/drip): add blood DNA(/list (/list)) - the drips of blood (/obj/effect/decal/cleanable/blood/drip): transfer mob blood dna(John Smith (/mob/living/carbon/human)) - John Smith (/mob/living/carbon/human): add splatter floor(space (137,48,2) (/turf/open/space/basic), 1) - John Smith (/mob/living/carbon/human): add splatter floor(space (137,48,2) (/turf/open/space/basic), 1) - John Smith (/mob/living/carbon/human): bleed(20.2853) - John Smith (/mob/living/carbon/human): bleed(20.2853) - John Smith (/mob/living/carbon/human): handle blood(2, 794) - John Smith (/mob/living/carbon/human): Life(2, 794) - John Smith (/mob/living/carbon/human): Life(2, 794) - Mobs (/datum/controller/subsystem/mobs): fire(1) - Mobs (/datum/controller/subsystem/mobs): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:56:43.630] runtime error: Division by zero - proc name: emit radiation (/obj/machinery/power/supermatter_crystal/proc/emit_radiation) - source file: supermatter_radiation.dm,38 - usr: null - src: the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine) - src.loc: the reinforced floor (169,154,2) (/turf/open/floor/engine) - call stack: - the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine): emit radiation() - the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine): process atmos() - Atmospherics (/datum/controller/subsystem/air): process atmos machinery(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:56:44.077] runtime error: Attempted to add a new component of type [/datum/component/forensics] to a qdeleting parent of type [/obj/effect/decal/cleanable/blood/drip]! - proc name: AddComponent (/datum/proc/_AddComponent) - source file: _component.dm,401 - usr: Mario Faccoilo (/mob/living/carbon/human) - src: the drips of blood (/obj/effect/decal/cleanable/blood/drip) - usr.loc: space (138,48,2) (/turf/open/space/basic) - src.loc: null - call stack: - the drips of blood (/obj/effect/decal/cleanable/blood/drip): AddComponent(/list (/list)) - the drips of blood (/obj/effect/decal/cleanable/blood/drip): add blood DNA(/list (/list)) - the drips of blood (/obj/effect/decal/cleanable/blood/drip): transfer mob blood dna(John Smith (/mob/living/carbon/human)) - John Smith (/mob/living/carbon/human): add splatter floor(space (137,48,2) (/turf/open/space/basic), 1) - John Smith (/mob/living/carbon/human): add splatter floor(space (137,48,2) (/turf/open/space/basic), 1) - John Smith (/mob/living/carbon/human): bleed(28.9) - John Smith (/mob/living/carbon/human): bleed(28.9) - John Smith\'s head (/obj/item/bodypart/head): dismember("brute", 1) - Dismemberment Wound (/datum/wound/loss): apply dismember(John Smith\'s head (/obj/item/bodypart/head), 2, 0) - John Smith\'s head (/obj/item/bodypart/head): try dismember(2, 30, 0, 20) - John Smith\'s head (/obj/item/bodypart/head): receive damage(30, 0, 0, 0, 1, null, 0, 20, 1) - Human (/datum/species/human): apply damage(30, "brute", "head", 0, John Smith (/mob/living/carbon/human), 0, 0, 0, 20, 1) - Human (/datum/species/human): spec attacked by(the energy cutlass (/obj/item/melee/energy/sword/pirate), Mario Faccoilo (/mob/living/carbon/human), John Smith\'s head (/obj/item/bodypart/head), John Smith (/mob/living/carbon/human)) - John Smith (/mob/living/carbon/human): attacked by(the energy cutlass (/obj/item/melee/energy/sword/pirate), Mario Faccoilo (/mob/living/carbon/human)) - the energy cutlass (/obj/item/melee/energy/sword/pirate): attack(John Smith (/mob/living/carbon/human), Mario Faccoilo (/mob/living/carbon/human), "icon-x=15;icon-y=18;vis-x=19;v...") - John Smith (/mob/living/carbon/human): attackby(the energy cutlass (/obj/item/melee/energy/sword/pirate), Mario Faccoilo (/mob/living/carbon/human), "icon-x=15;icon-y=18;vis-x=19;v...") - John Smith (/mob/living/carbon/human): attackby(the energy cutlass (/obj/item/melee/energy/sword/pirate), Mario Faccoilo (/mob/living/carbon/human), "icon-x=15;icon-y=18;vis-x=19;v...") - the energy cutlass (/obj/item/melee/energy/sword/pirate): melee attack chain(Mario Faccoilo (/mob/living/carbon/human), John Smith (/mob/living/carbon/human), "icon-x=15;icon-y=18;vis-x=19;v...") - Mario Faccoilo (/mob/living/carbon/human): ClickOn(John Smith (/mob/living/carbon/human), "icon-x=15;icon-y=18;vis-x=19;v...") - John Smith (/mob/living/carbon/human): Click(space (137,48,2) (/turf/open/space/basic), "mapwindow.map", "icon-x=15;icon-y=18;vis-x=19;v...") - Hoolny (/client): Click(John Smith (/mob/living/carbon/human), space (137,48,2) (/turf/open/space/basic), "mapwindow.map", "icon-x=15;icon-y=18;vis-x=19;v...") - [2021-11-22 04:56:44.367] runtime error: Division by zero - proc name: emit radiation (/obj/machinery/power/supermatter_crystal/proc/emit_radiation) - source file: supermatter_radiation.dm,38 - usr: null - src: the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine) - src.loc: the reinforced floor (169,154,2) (/turf/open/floor/engine) - call stack: - the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine): emit radiation() - the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine): process atmos() - Atmospherics (/datum/controller/subsystem/air): process atmos machinery(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:56:45.086] runtime error: Division by zero - proc name: emit radiation (/obj/machinery/power/supermatter_crystal/proc/emit_radiation) - source file: supermatter_radiation.dm,38 - usr: null - src: the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine) - src.loc: the reinforced floor (169,154,2) (/turf/open/floor/engine) - call stack: - the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine): emit radiation() - the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine): process atmos() - Atmospherics (/datum/controller/subsystem/air): process atmos machinery(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:56:46.172] runtime error: Division by zero - proc name: emit radiation (/obj/machinery/power/supermatter_crystal/proc/emit_radiation) - source file: supermatter_radiation.dm,38 - usr: null - src: the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine) - src.loc: the reinforced floor (169,154,2) (/turf/open/floor/engine) - call stack: - the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine): emit radiation() - the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine): process atmos() - Atmospherics (/datum/controller/subsystem/air): process atmos machinery(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:56:47.224] runtime error: Division by zero - proc name: emit radiation (/obj/machinery/power/supermatter_crystal/proc/emit_radiation) - source file: supermatter_radiation.dm,38 - usr: null - src: the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine) - src.loc: the reinforced floor (169,154,2) (/turf/open/floor/engine) - call stack: - the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine): emit radiation() - the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine): process atmos() - Atmospherics (/datum/controller/subsystem/air): process atmos machinery(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:56:47.922] runtime error: Division by zero - proc name: emit radiation (/obj/machinery/power/supermatter_crystal/proc/emit_radiation) - source file: supermatter_radiation.dm,38 - usr: null - src: the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine) - src.loc: the reinforced floor (169,154,2) (/turf/open/floor/engine) - call stack: - the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine): emit radiation() - the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine): process atmos() - Atmospherics (/datum/controller/subsystem/air): process atmos machinery(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:56:49.053] runtime error: Division by zero - proc name: emit radiation (/obj/machinery/power/supermatter_crystal/proc/emit_radiation) - source file: supermatter_radiation.dm,38 - usr: null - src: the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine) - src.loc: the reinforced floor (169,154,2) (/turf/open/floor/engine) - call stack: - the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine): emit radiation() - the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine): process atmos() - Atmospherics (/datum/controller/subsystem/air): process atmos machinery(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:56:49.748] runtime error: Division by zero - proc name: emit radiation (/obj/machinery/power/supermatter_crystal/proc/emit_radiation) - source file: supermatter_radiation.dm,38 - usr: null - src: the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine) - src.loc: the reinforced floor (169,154,2) (/turf/open/floor/engine) - call stack: - the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine): emit radiation() - the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine): process atmos() - Atmospherics (/datum/controller/subsystem/air): process atmos machinery(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:56:50.545] runtime error: Division by zero - proc name: emit radiation (/obj/machinery/power/supermatter_crystal/proc/emit_radiation) - source file: supermatter_radiation.dm,38 - usr: null - src: the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine) - src.loc: the reinforced floor (169,154,2) (/turf/open/floor/engine) - call stack: - the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine): emit radiation() - the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine): process atmos() - Atmospherics (/datum/controller/subsystem/air): process atmos machinery(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:56:51.716] runtime error: Division by zero - proc name: emit radiation (/obj/machinery/power/supermatter_crystal/proc/emit_radiation) - source file: supermatter_radiation.dm,38 - usr: null - src: the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine) - src.loc: the reinforced floor (169,154,2) (/turf/open/floor/engine) - call stack: - the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine): emit radiation() - the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine): process atmos() - Atmospherics (/datum/controller/subsystem/air): process atmos machinery(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:56:52.430] runtime error: Division by zero - proc name: emit radiation (/obj/machinery/power/supermatter_crystal/proc/emit_radiation) - source file: supermatter_radiation.dm,38 - usr: null - src: the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine) - src.loc: the reinforced floor (169,154,2) (/turf/open/floor/engine) - call stack: - the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine): emit radiation() - the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine): process atmos() - Atmospherics (/datum/controller/subsystem/air): process atmos machinery(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:56:53.103] runtime error: Division by zero - proc name: emit radiation (/obj/machinery/power/supermatter_crystal/proc/emit_radiation) - source file: supermatter_radiation.dm,38 - usr: null - src: the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine) - src.loc: the reinforced floor (169,154,2) (/turf/open/floor/engine) - call stack: - the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine): emit radiation() - the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine): process atmos() - Atmospherics (/datum/controller/subsystem/air): process atmos machinery(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:56:54.264] runtime error: Division by zero - proc name: emit radiation (/obj/machinery/power/supermatter_crystal/proc/emit_radiation) - source file: supermatter_radiation.dm,38 - usr: null - src: the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine) - src.loc: the reinforced floor (169,154,2) (/turf/open/floor/engine) - call stack: - the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine): emit radiation() - the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine): process atmos() - Atmospherics (/datum/controller/subsystem/air): process atmos machinery(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:56:55.496] runtime error: Division by zero - proc name: emit radiation (/obj/machinery/power/supermatter_crystal/proc/emit_radiation) - source file: supermatter_radiation.dm,38 - usr: null - src: the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine) - src.loc: the reinforced floor (169,154,2) (/turf/open/floor/engine) - call stack: - the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine): emit radiation() - the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine): process atmos() - Atmospherics (/datum/controller/subsystem/air): process atmos machinery(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:56:56.663] runtime error: Division by zero - proc name: emit radiation (/obj/machinery/power/supermatter_crystal/proc/emit_radiation) - source file: supermatter_radiation.dm,38 - usr: null - src: the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine) - src.loc: the reinforced floor (169,154,2) (/turf/open/floor/engine) - call stack: - the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine): emit radiation() - the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine): process atmos() - Atmospherics (/datum/controller/subsystem/air): process atmos machinery(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:56:57.578] runtime error: Division by zero - proc name: emit radiation (/obj/machinery/power/supermatter_crystal/proc/emit_radiation) - source file: supermatter_radiation.dm,38 - usr: null - src: the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine) - src.loc: the reinforced floor (169,154,2) (/turf/open/floor/engine) - call stack: - the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine): emit radiation() - the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine): process atmos() - Atmospherics (/datum/controller/subsystem/air): process atmos machinery(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:56:58.300] runtime error: Division by zero - proc name: emit radiation (/obj/machinery/power/supermatter_crystal/proc/emit_radiation) - source file: supermatter_radiation.dm,38 - usr: null - src: the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine) - src.loc: the reinforced floor (169,154,2) (/turf/open/floor/engine) - call stack: - the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine): emit radiation() - the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine): process atmos() - Atmospherics (/datum/controller/subsystem/air): process atmos machinery(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:56:59.466] runtime error: Division by zero - proc name: emit radiation (/obj/machinery/power/supermatter_crystal/proc/emit_radiation) - source file: supermatter_radiation.dm,38 - usr: null - src: the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine) - src.loc: the reinforced floor (169,154,2) (/turf/open/floor/engine) - call stack: - the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine): emit radiation() - the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine): process atmos() - Atmospherics (/datum/controller/subsystem/air): process atmos machinery(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:57:00.593] runtime error: Division by zero - proc name: emit radiation (/obj/machinery/power/supermatter_crystal/proc/emit_radiation) - source file: supermatter_radiation.dm,38 - usr: null - src: the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine) - src.loc: the reinforced floor (169,154,2) (/turf/open/floor/engine) - call stack: - the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine): emit radiation() - the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine): process atmos() - Atmospherics (/datum/controller/subsystem/air): process atmos machinery(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:57:01.525] runtime error: Division by zero - proc name: emit radiation (/obj/machinery/power/supermatter_crystal/proc/emit_radiation) - source file: supermatter_radiation.dm,38 - usr: null - src: the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine) - src.loc: the reinforced floor (169,154,2) (/turf/open/floor/engine) - call stack: - the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine): emit radiation() - the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine): process atmos() - Atmospherics (/datum/controller/subsystem/air): process atmos machinery(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:57:02.256] runtime error: Division by zero - proc name: emit radiation (/obj/machinery/power/supermatter_crystal/proc/emit_radiation) - source file: supermatter_radiation.dm,38 - usr: null - src: the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine) - src.loc: the reinforced floor (169,154,2) (/turf/open/floor/engine) - call stack: - the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine): emit radiation() - the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine): process atmos() - Atmospherics (/datum/controller/subsystem/air): process atmos machinery(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:57:03.864] runtime error: Division by zero - proc name: emit radiation (/obj/machinery/power/supermatter_crystal/proc/emit_radiation) - source file: supermatter_radiation.dm,38 - usr: null - src: the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine) - src.loc: the reinforced floor (169,154,2) (/turf/open/floor/engine) - call stack: - the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine): emit radiation() - the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine): process atmos() - Atmospherics (/datum/controller/subsystem/air): process atmos machinery(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:57:05.946] runtime error: Division by zero - proc name: emit radiation (/obj/machinery/power/supermatter_crystal/proc/emit_radiation) - source file: supermatter_radiation.dm,38 - usr: null - src: the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine) - src.loc: the reinforced floor (169,154,2) (/turf/open/floor/engine) - call stack: - the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine): emit radiation() - the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine): process atmos() - Atmospherics (/datum/controller/subsystem/air): process atmos machinery(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:57:07.557] ## TESTING: GC: -- [0xd03cba5] | /image was unable to be GC'd -- [2021-11-22 04:57:07.557] ## TESTING: GC: -- [0x210701c4] | /datum/atom_hud/alternate_appearance/basic/has_antagonist was unable to be GC'd -- [2021-11-22 04:57:07.557] ## TESTING: GC: -- [0x3000199] | /mob/living/carbon/human/cult_ghost was unable to be GC'd -- [2021-11-22 04:57:07.686] runtime error: Division by zero - proc name: emit radiation (/obj/machinery/power/supermatter_crystal/proc/emit_radiation) - source file: supermatter_radiation.dm,38 - usr: null - src: the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine) - src.loc: the reinforced floor (169,154,2) (/turf/open/floor/engine) - call stack: - the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine): emit radiation() - the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine): process atmos() - Atmospherics (/datum/controller/subsystem/air): process atmos machinery(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:57:10.304] runtime error: type mismatch: null -= the security camera (/obj/machinery/camera/directional/west) - proc name: clear camera ref (/datum/alarm_listener/proc/clear_camera_ref) - source file: alarm.dm,207 - usr: null - src: /datum/alarm_listener (/datum/alarm_listener) - call stack: - /datum/alarm_listener (/datum/alarm_listener): clear camera ref(the security camera (/obj/machinery/camera/directional/west), 0) - the security camera (/obj/machinery/camera/directional/west): SendSignal("parent_qdeleting", /list (/list)) - qdel(the security camera (/obj/machinery/camera/directional/west), 0) - the security camera (/obj/machinery/camera/directional/west): deconstruct(0) - the security camera (/obj/machinery/camera/directional/west): atom destruction("bomb") - the security camera (/obj/machinery/camera/directional/west): take damage(1e+031, "brute", "bomb", 0, null, 0) - the security camera (/obj/machinery/camera/directional/west): ex act(3, null) - the security camera (/obj/machinery/camera/directional/west): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:57:10.522] runtime error: type mismatch: null -= the security camera (/obj/machinery/camera/directional/east) - proc name: clear camera ref (/datum/alarm_listener/proc/clear_camera_ref) - source file: alarm.dm,207 - usr: null - src: /datum/alarm_listener (/datum/alarm_listener) - call stack: - /datum/alarm_listener (/datum/alarm_listener): clear camera ref(the security camera (/obj/machinery/camera/directional/east), 0) - the security camera (/obj/machinery/camera/directional/east): SendSignal("parent_qdeleting", /list (/list)) - qdel(the security camera (/obj/machinery/camera/directional/east), 0) - the security camera (/obj/machinery/camera/directional/east): deconstruct(0) - the security camera (/obj/machinery/camera/directional/east): atom destruction("bomb") - the security camera (/obj/machinery/camera/directional/east): take damage(1e+031, "brute", "bomb", 0, null, 0) - the security camera (/obj/machinery/camera/directional/east): ex act(3, null) - the security camera (/obj/machinery/camera/directional/east): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:57:10.574] runtime error: type mismatch: null -= the security camera (/obj/machinery/camera/directional/south) - proc name: clear camera ref (/datum/alarm_listener/proc/clear_camera_ref) - source file: alarm.dm,207 - usr: null - src: /datum/alarm_listener (/datum/alarm_listener) - call stack: - /datum/alarm_listener (/datum/alarm_listener): clear camera ref(the security camera (/obj/machinery/camera/directional/south), 0) - the security camera (/obj/machinery/camera/directional/south): SendSignal("parent_qdeleting", /list (/list)) - qdel(the security camera (/obj/machinery/camera/directional/south), 0) - the security camera (/obj/machinery/camera/directional/south): deconstruct(0) - the security camera (/obj/machinery/camera/directional/south): atom destruction("bomb") - the security camera (/obj/machinery/camera/directional/south): take damage(1e+031, "brute", "bomb", 0, null, 0) - the security camera (/obj/machinery/camera/directional/south): ex act(3, null) - the security camera (/obj/machinery/camera/directional/south): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:57:10.769] runtime error: type mismatch: null -= the security camera (/obj/machinery/camera/directional/north) - proc name: clear camera ref (/datum/alarm_listener/proc/clear_camera_ref) - source file: alarm.dm,207 - usr: null - src: /datum/alarm_listener (/datum/alarm_listener) - call stack: - /datum/alarm_listener (/datum/alarm_listener): clear camera ref(the security camera (/obj/machinery/camera/directional/north), 0) - the security camera (/obj/machinery/camera/directional/north): SendSignal("parent_qdeleting", /list (/list)) - qdel(the security camera (/obj/machinery/camera/directional/north), 0) - the security camera (/obj/machinery/camera/directional/north): deconstruct(0) - the security camera (/obj/machinery/camera/directional/north): atom destruction("bomb") - the security camera (/obj/machinery/camera/directional/north): take damage(1e+031, "brute", "bomb", 0, null, 0) - the security camera (/obj/machinery/camera/directional/north): ex act(3, null) - the security camera (/obj/machinery/camera/directional/north): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:57:10.781] runtime error: type mismatch: null -= the security camera (/obj/machinery/camera/directional/west) - proc name: clear camera ref (/datum/alarm_listener/proc/clear_camera_ref) - source file: alarm.dm,207 - usr: null - src: /datum/alarm_listener (/datum/alarm_listener) - call stack: - /datum/alarm_listener (/datum/alarm_listener): clear camera ref(the security camera (/obj/machinery/camera/directional/west), 0) - the security camera (/obj/machinery/camera/directional/west): SendSignal("parent_qdeleting", /list (/list)) - qdel(the security camera (/obj/machinery/camera/directional/west), 0) - the security camera (/obj/machinery/camera/directional/west): deconstruct(0) - the security camera (/obj/machinery/camera/directional/west): atom destruction("bomb") - the security camera (/obj/machinery/camera/directional/west): take damage(1e+031, "brute", "bomb", 0, null, 0) - the security camera (/obj/machinery/camera/directional/west): ex act(3, null) - the security camera (/obj/machinery/camera/directional/west): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:57:10.807] runtime error: type mismatch: null -= the security camera (/obj/machinery/camera/directional/west) - proc name: clear camera ref (/datum/alarm_listener/proc/clear_camera_ref) - source file: alarm.dm,207 - usr: null - src: /datum/alarm_listener (/datum/alarm_listener) - call stack: - /datum/alarm_listener (/datum/alarm_listener): clear camera ref(the security camera (/obj/machinery/camera/directional/west), 0) - the security camera (/obj/machinery/camera/directional/west): SendSignal("parent_qdeleting", /list (/list)) - qdel(the security camera (/obj/machinery/camera/directional/west), 0) - the security camera (/obj/machinery/camera/directional/west): deconstruct(0) - the security camera (/obj/machinery/camera/directional/west): atom destruction("bomb") - the security camera (/obj/machinery/camera/directional/west): take damage(1e+031, "brute", "bomb", 0, null, 0) - the security camera (/obj/machinery/camera/directional/west): ex act(3, null) - the security camera (/obj/machinery/camera/directional/west): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:57:11.255] runtime error: type mismatch: null -= the security camera (/obj/machinery/camera) - proc name: clear camera ref (/datum/alarm_listener/proc/clear_camera_ref) - source file: alarm.dm,207 - usr: null - src: /datum/alarm_listener (/datum/alarm_listener) - call stack: - /datum/alarm_listener (/datum/alarm_listener): clear camera ref(the security camera (/obj/machinery/camera), 0) - the security camera (/obj/machinery/camera): SendSignal("parent_qdeleting", /list (/list)) - qdel(the security camera (/obj/machinery/camera), 0) - the security camera (/obj/machinery/camera): deconstruct(0) - the security camera (/obj/machinery/camera): atom destruction("bomb") - the security camera (/obj/machinery/camera): take damage(1e+031, "brute", "bomb", 0, null, 0) - the security camera (/obj/machinery/camera): ex act(3, null) - the security camera (/obj/machinery/camera): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:57:11.302] runtime error: type mismatch: null -= the security camera (/obj/machinery/camera/directional/west) - proc name: clear camera ref (/datum/alarm_listener/proc/clear_camera_ref) - source file: alarm.dm,207 - usr: null - src: /datum/alarm_listener (/datum/alarm_listener) - call stack: - /datum/alarm_listener (/datum/alarm_listener): clear camera ref(the security camera (/obj/machinery/camera/directional/west), 0) - the security camera (/obj/machinery/camera/directional/west): SendSignal("parent_qdeleting", /list (/list)) - qdel(the security camera (/obj/machinery/camera/directional/west), 0) - the security camera (/obj/machinery/camera/directional/west): deconstruct(0) - the security camera (/obj/machinery/camera/directional/west): atom destruction("bomb") - the security camera (/obj/machinery/camera/directional/west): take damage(179, "brute", "bomb", 0, null, 0) - the security camera (/obj/machinery/camera/directional/west): ex act(2, null) - the security camera (/obj/machinery/camera/directional/west): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:57:11.406] runtime error: type mismatch: null -= the security camera (/obj/machinery/camera/directional/north) - proc name: clear camera ref (/datum/alarm_listener/proc/clear_camera_ref) - source file: alarm.dm,207 - usr: null - src: /datum/alarm_listener (/datum/alarm_listener) - call stack: - /datum/alarm_listener (/datum/alarm_listener): clear camera ref(the security camera (/obj/machinery/camera/directional/north), 0) - the security camera (/obj/machinery/camera/directional/north): SendSignal("parent_qdeleting", /list (/list)) - qdel(the security camera (/obj/machinery/camera/directional/north), 0) - the security camera (/obj/machinery/camera/directional/north): deconstruct(0) - the security camera (/obj/machinery/camera/directional/north): atom destruction("bomb") - the security camera (/obj/machinery/camera/directional/north): take damage(223, "brute", "bomb", 0, null, 0) - the security camera (/obj/machinery/camera/directional/north): ex act(2, null) - the security camera (/obj/machinery/camera/directional/north): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:57:11.449] runtime error: type mismatch: null -= the security camera (/obj/machinery/camera/directional/north) - proc name: clear camera ref (/datum/alarm_listener/proc/clear_camera_ref) - source file: alarm.dm,207 - usr: null - src: /datum/alarm_listener (/datum/alarm_listener) - call stack: - /datum/alarm_listener (/datum/alarm_listener): clear camera ref(the security camera (/obj/machinery/camera/directional/north), 0) - the security camera (/obj/machinery/camera/directional/north): SendSignal("parent_qdeleting", /list (/list)) - qdel(the security camera (/obj/machinery/camera/directional/north), 0) - the security camera (/obj/machinery/camera/directional/north): deconstruct(0) - the security camera (/obj/machinery/camera/directional/north): atom destruction("bomb") - the security camera (/obj/machinery/camera/directional/north): take damage(135, "brute", "bomb", 0, null, 0) - the security camera (/obj/machinery/camera/directional/north): ex act(2, null) - the security camera (/obj/machinery/camera/directional/north): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:57:11.463] runtime error: type mismatch: null -= the security camera (/obj/machinery/camera/directional/north) - proc name: clear camera ref (/datum/alarm_listener/proc/clear_camera_ref) - source file: alarm.dm,207 - usr: null - src: /datum/alarm_listener (/datum/alarm_listener) - call stack: - /datum/alarm_listener (/datum/alarm_listener): clear camera ref(the security camera (/obj/machinery/camera/directional/north), 0) - the security camera (/obj/machinery/camera/directional/north): SendSignal("parent_qdeleting", /list (/list)) - qdel(the security camera (/obj/machinery/camera/directional/north), 0) - the security camera (/obj/machinery/camera/directional/north): deconstruct(0) - the security camera (/obj/machinery/camera/directional/north): atom destruction("bomb") - the security camera (/obj/machinery/camera/directional/north): take damage(228, "brute", "bomb", 0, null, 0) - the security camera (/obj/machinery/camera/directional/north): ex act(2, null) - the security camera (/obj/machinery/camera/directional/north): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:57:11.563] runtime error: type mismatch: null -= the security camera (/obj/machinery/camera/directional/north) - proc name: clear camera ref (/datum/alarm_listener/proc/clear_camera_ref) - source file: alarm.dm,207 - usr: null - src: /datum/alarm_listener (/datum/alarm_listener) - call stack: - /datum/alarm_listener (/datum/alarm_listener): clear camera ref(the security camera (/obj/machinery/camera/directional/north), 0) - the security camera (/obj/machinery/camera/directional/north): SendSignal("parent_qdeleting", /list (/list)) - qdel(the security camera (/obj/machinery/camera/directional/north), 0) - the security camera (/obj/machinery/camera/directional/north): deconstruct(0) - the security camera (/obj/machinery/camera/directional/north): atom destruction("bomb") - the security camera (/obj/machinery/camera/directional/north): take damage(143, "brute", "bomb", 0, null, 0) - the security camera (/obj/machinery/camera/directional/north): ex act(2, null) - the security camera (/obj/machinery/camera/directional/north): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:57:11.572] runtime error: type mismatch: null -= the security camera (/obj/machinery/camera/directional/north) - proc name: clear camera ref (/datum/alarm_listener/proc/clear_camera_ref) - source file: alarm.dm,207 - usr: null - src: /datum/alarm_listener (/datum/alarm_listener) - call stack: - /datum/alarm_listener (/datum/alarm_listener): clear camera ref(the security camera (/obj/machinery/camera/directional/north), 0) - the security camera (/obj/machinery/camera/directional/north): SendSignal("parent_qdeleting", /list (/list)) - qdel(the security camera (/obj/machinery/camera/directional/north), 0) - the security camera (/obj/machinery/camera/directional/north): deconstruct(0) - the security camera (/obj/machinery/camera/directional/north): atom destruction("bomb") - the security camera (/obj/machinery/camera/directional/north): take damage(139, "brute", "bomb", 0, null, 0) - the security camera (/obj/machinery/camera/directional/north): ex act(2, null) - the security camera (/obj/machinery/camera/directional/north): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:57:11.701] runtime error: type mismatch: null -= the security camera (/obj/machinery/camera/autoname/directional/west) - proc name: clear camera ref (/datum/alarm_listener/proc/clear_camera_ref) - source file: alarm.dm,207 - usr: null - src: /datum/alarm_listener (/datum/alarm_listener) - call stack: - /datum/alarm_listener (/datum/alarm_listener): clear camera ref(the security camera (/obj/machinery/camera/autoname/directional/west), 0) - the security camera (/obj/machinery/camera/autoname/directional/west): SendSignal("parent_qdeleting", /list (/list)) - qdel(the security camera (/obj/machinery/camera/autoname/directional/west), 0) - the security camera (/obj/machinery/camera/autoname/directional/west): deconstruct(0) - the security camera (/obj/machinery/camera/autoname/directional/west): atom destruction("bomb") - the security camera (/obj/machinery/camera/autoname/directional/west): take damage(212, "brute", "bomb", 0, null, 0) - the security camera (/obj/machinery/camera/autoname/directional/west): ex act(2, null) - the security camera (/obj/machinery/camera/autoname/directional/west): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:57:11.713] runtime error: type mismatch: null -= the security camera (/obj/machinery/camera/directional/south) - proc name: clear camera ref (/datum/alarm_listener/proc/clear_camera_ref) - source file: alarm.dm,207 - usr: null - src: /datum/alarm_listener (/datum/alarm_listener) - call stack: - /datum/alarm_listener (/datum/alarm_listener): clear camera ref(the security camera (/obj/machinery/camera/directional/south), 0) - the security camera (/obj/machinery/camera/directional/south): SendSignal("parent_qdeleting", /list (/list)) - qdel(the security camera (/obj/machinery/camera/directional/south), 0) - the security camera (/obj/machinery/camera/directional/south): deconstruct(0) - the security camera (/obj/machinery/camera/directional/south): atom destruction("bomb") - the security camera (/obj/machinery/camera/directional/south): take damage(143, "brute", "bomb", 0, null, 0) - the security camera (/obj/machinery/camera/directional/south): ex act(2, null) - the security camera (/obj/machinery/camera/directional/south): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:57:11.774] runtime error: type mismatch: null -= the holodeck camera (/obj/machinery/camera/directional/south) - proc name: clear camera ref (/datum/alarm_listener/proc/clear_camera_ref) - source file: alarm.dm,207 - usr: null - src: /datum/alarm_listener (/datum/alarm_listener) - call stack: - /datum/alarm_listener (/datum/alarm_listener): clear camera ref(the holodeck camera (/obj/machinery/camera/directional/south), 0) - the holodeck camera (/obj/machinery/camera/directional/south): SendSignal("parent_qdeleting", /list (/list)) - qdel(the holodeck camera (/obj/machinery/camera/directional/south), 0) - the holodeck camera (/obj/machinery/camera/directional/south): deconstruct(0) - the holodeck camera (/obj/machinery/camera/directional/south): atom destruction("bomb") - the holodeck camera (/obj/machinery/camera/directional/south): take damage(246, "brute", "bomb", 0, null, 0) - the holodeck camera (/obj/machinery/camera/directional/south): ex act(2, null) - the holodeck camera (/obj/machinery/camera/directional/south): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:57:11.911] runtime error: type mismatch: null -= the security camera (/obj/machinery/camera/directional/west) - proc name: clear camera ref (/datum/alarm_listener/proc/clear_camera_ref) - source file: alarm.dm,207 - usr: null - src: /datum/alarm_listener (/datum/alarm_listener) - call stack: - /datum/alarm_listener (/datum/alarm_listener): clear camera ref(the security camera (/obj/machinery/camera/directional/west), 0) - the security camera (/obj/machinery/camera/directional/west): SendSignal("parent_qdeleting", /list (/list)) - qdel(the security camera (/obj/machinery/camera/directional/west), 0) - the security camera (/obj/machinery/camera/directional/west): deconstruct(0) - the security camera (/obj/machinery/camera/directional/west): atom destruction("bomb") - the security camera (/obj/machinery/camera/directional/west): take damage(102, "brute", "bomb", 0, null, 0) - the security camera (/obj/machinery/camera/directional/west): ex act(2, null) - the security camera (/obj/machinery/camera/directional/west): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:57:11.969] runtime error: type mismatch: null -= the security camera (/obj/machinery/camera/directional/east) - proc name: clear camera ref (/datum/alarm_listener/proc/clear_camera_ref) - source file: alarm.dm,207 - usr: null - src: /datum/alarm_listener (/datum/alarm_listener) - call stack: - /datum/alarm_listener (/datum/alarm_listener): clear camera ref(the security camera (/obj/machinery/camera/directional/east), 0) - the security camera (/obj/machinery/camera/directional/east): SendSignal("parent_qdeleting", /list (/list)) - qdel(the security camera (/obj/machinery/camera/directional/east), 0) - the security camera (/obj/machinery/camera/directional/east): deconstruct(0) - the security camera (/obj/machinery/camera/directional/east): atom destruction("bomb") - the security camera (/obj/machinery/camera/directional/east): take damage(151, "brute", "bomb", 0, null, 0) - the security camera (/obj/machinery/camera/directional/east): ex act(2, null) - the security camera (/obj/machinery/camera/directional/east): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:57:12.040] runtime error: type mismatch: null -= the security camera (/obj/machinery/camera/directional/south) - proc name: clear camera ref (/datum/alarm_listener/proc/clear_camera_ref) - source file: alarm.dm,207 - usr: null - src: /datum/alarm_listener (/datum/alarm_listener) - call stack: - /datum/alarm_listener (/datum/alarm_listener): clear camera ref(the security camera (/obj/machinery/camera/directional/south), 0) - the security camera (/obj/machinery/camera/directional/south): SendSignal("parent_qdeleting", /list (/list)) - qdel(the security camera (/obj/machinery/camera/directional/south), 0) - the security camera (/obj/machinery/camera/directional/south): deconstruct(0) - the security camera (/obj/machinery/camera/directional/south): atom destruction("bomb") - the security camera (/obj/machinery/camera/directional/south): take damage(111, "brute", "bomb", 0, null, 0) - the security camera (/obj/machinery/camera/directional/south): ex act(2, null) - the security camera (/obj/machinery/camera/directional/south): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:57:12.094] runtime error: type mismatch: null -= the security camera (/obj/machinery/camera/directional/east) - proc name: clear camera ref (/datum/alarm_listener/proc/clear_camera_ref) - source file: alarm.dm,207 - usr: null - src: /datum/alarm_listener (/datum/alarm_listener) - call stack: - /datum/alarm_listener (/datum/alarm_listener): clear camera ref(the security camera (/obj/machinery/camera/directional/east), 0) - the security camera (/obj/machinery/camera/directional/east): SendSignal("parent_qdeleting", /list (/list)) - qdel(the security camera (/obj/machinery/camera/directional/east), 0) - the security camera (/obj/machinery/camera/directional/east): deconstruct(0) - the security camera (/obj/machinery/camera/directional/east): atom destruction("bomb") - the security camera (/obj/machinery/camera/directional/east): take damage(189, "brute", "bomb", 0, null, 0) - the security camera (/obj/machinery/camera/directional/east): ex act(2, null) - the security camera (/obj/machinery/camera/directional/east): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:57:12.151] runtime error: type mismatch: null -= the security camera (/obj/machinery/camera/autoname) - proc name: clear camera ref (/datum/alarm_listener/proc/clear_camera_ref) - source file: alarm.dm,207 - usr: null - src: /datum/alarm_listener (/datum/alarm_listener) - call stack: - /datum/alarm_listener (/datum/alarm_listener): clear camera ref(the security camera (/obj/machinery/camera/autoname), 0) - the security camera (/obj/machinery/camera/autoname): SendSignal("parent_qdeleting", /list (/list)) - qdel(the security camera (/obj/machinery/camera/autoname), 0) - the security camera (/obj/machinery/camera/autoname): deconstruct(0) - the security camera (/obj/machinery/camera/autoname): atom destruction("bomb") - the security camera (/obj/machinery/camera/autoname): take damage(169, "brute", "bomb", 0, null, 0) - the security camera (/obj/machinery/camera/autoname): ex act(2, null) - the security camera (/obj/machinery/camera/autoname): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:57:12.178] runtime error: type mismatch: null -= the security camera (/obj/machinery/camera/autoname/directional/south) - proc name: clear camera ref (/datum/alarm_listener/proc/clear_camera_ref) - source file: alarm.dm,207 - usr: null - src: /datum/alarm_listener (/datum/alarm_listener) - call stack: - /datum/alarm_listener (/datum/alarm_listener): clear camera ref(the security camera (/obj/machinery/camera/autoname/directional/south), 0) - the security camera (/obj/machinery/camera/autoname/directional/south): SendSignal("parent_qdeleting", /list (/list)) - qdel(the security camera (/obj/machinery/camera/autoname/directional/south), 0) - the security camera (/obj/machinery/camera/autoname/directional/south): deconstruct(0) - the security camera (/obj/machinery/camera/autoname/directional/south): atom destruction("bomb") - the security camera (/obj/machinery/camera/autoname/directional/south): take damage(196, "brute", "bomb", 0, null, 0) - the security camera (/obj/machinery/camera/autoname/directional/south): ex act(2, null) - the security camera (/obj/machinery/camera/autoname/directional/south): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:57:12.191] runtime error: type mismatch: null -= the security camera (/obj/machinery/camera/directional/east) - proc name: clear camera ref (/datum/alarm_listener/proc/clear_camera_ref) - source file: alarm.dm,207 - usr: null - src: /datum/alarm_listener (/datum/alarm_listener) - call stack: - /datum/alarm_listener (/datum/alarm_listener): clear camera ref(the security camera (/obj/machinery/camera/directional/east), 0) - the security camera (/obj/machinery/camera/directional/east): SendSignal("parent_qdeleting", /list (/list)) - qdel(the security camera (/obj/machinery/camera/directional/east), 0) - the security camera (/obj/machinery/camera/directional/east): deconstruct(0) - the security camera (/obj/machinery/camera/directional/east): atom destruction("bomb") - the security camera (/obj/machinery/camera/directional/east): take damage(239, "brute", "bomb", 0, null, 0) - the security camera (/obj/machinery/camera/directional/east): ex act(2, null) - the security camera (/obj/machinery/camera/directional/east): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:57:12.283] runtime error: type mismatch: null -= the security camera (/obj/machinery/camera/directional/south) - proc name: clear camera ref (/datum/alarm_listener/proc/clear_camera_ref) - source file: alarm.dm,207 - usr: null - src: /datum/alarm_listener (/datum/alarm_listener) - call stack: - /datum/alarm_listener (/datum/alarm_listener): clear camera ref(the security camera (/obj/machinery/camera/directional/south), 0) - the security camera (/obj/machinery/camera/directional/south): SendSignal("parent_qdeleting", /list (/list)) - qdel(the security camera (/obj/machinery/camera/directional/south), 0) - the security camera (/obj/machinery/camera/directional/south): deconstruct(0) - the security camera (/obj/machinery/camera/directional/south): atom destruction("bomb") - the security camera (/obj/machinery/camera/directional/south): take damage(174, "brute", "bomb", 0, null, 0) - the security camera (/obj/machinery/camera/directional/south): ex act(2, null) - the security camera (/obj/machinery/camera/directional/south): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:57:12.368] runtime error: type mismatch: null -= the security camera (/obj/machinery/camera/directional/north) - proc name: clear camera ref (/datum/alarm_listener/proc/clear_camera_ref) - source file: alarm.dm,207 - usr: null - src: /datum/alarm_listener (/datum/alarm_listener) - call stack: - /datum/alarm_listener (/datum/alarm_listener): clear camera ref(the security camera (/obj/machinery/camera/directional/north), 0) - the security camera (/obj/machinery/camera/directional/north): SendSignal("parent_qdeleting", /list (/list)) - qdel(the security camera (/obj/machinery/camera/directional/north), 0) - the security camera (/obj/machinery/camera/directional/north): deconstruct(0) - the security camera (/obj/machinery/camera/directional/north): atom destruction("bomb") - the security camera (/obj/machinery/camera/directional/north): take damage(218, "brute", "bomb", 0, null, 0) - the security camera (/obj/machinery/camera/directional/north): ex act(2, null) - the security camera (/obj/machinery/camera/directional/north): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:57:12.436] runtime error: type mismatch: null -= the security camera (/obj/machinery/camera/directional/north) - proc name: clear camera ref (/datum/alarm_listener/proc/clear_camera_ref) - source file: alarm.dm,207 - usr: null - src: /datum/alarm_listener (/datum/alarm_listener) - call stack: - /datum/alarm_listener (/datum/alarm_listener): clear camera ref(the security camera (/obj/machinery/camera/directional/north), 0) - the security camera (/obj/machinery/camera/directional/north): SendSignal("parent_qdeleting", /list (/list)) - qdel(the security camera (/obj/machinery/camera/directional/north), 0) - the security camera (/obj/machinery/camera/directional/north): deconstruct(0) - the security camera (/obj/machinery/camera/directional/north): atom destruction("bomb") - the security camera (/obj/machinery/camera/directional/north): take damage(169, "brute", "bomb", 0, null, 0) - the security camera (/obj/machinery/camera/directional/north): ex act(2, null) - the security camera (/obj/machinery/camera/directional/north): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:57:13.445] runtime error: The �Shared Engineering Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Shared Engineering Storage... (/obj/machinery/power/apc/auto_name/directional/west) - src.loc: space (163,142,2) (/turf/open/space) - call stack: - the Shared Engineering Storage... (/obj/machinery/power/apc/auto_name/directional/west): take damage(89, "brute", "bomb", 0, null, 0) - the Shared Engineering Storage... (/obj/machinery/power/apc/auto_name/directional/west): ex act(1, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:57:13.932] runtime error: The anti-breach shielding projector taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the anti-breach shielding proj... (/obj/machinery/shieldgen) - src.loc: space (158,154,2) (/turf/open/space) - call stack: - the anti-breach shielding proj... (/obj/machinery/shieldgen): take damage(78, "brute", "bomb", 0, null, 0) - the anti-breach shielding proj... (/obj/machinery/shieldgen): ex act(1, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:57:18.778] runtime error: Cannot execute null.archive(). - proc name: archive (/turf/open/archive) - source file: LINDA_turf_tile.dm,148 - usr: null - src: the holodeck projector floor (157,172,2) (/turf/open/floor/holofloor/plating) - call stack: - the holodeck projector floor (157,172,2) (/turf/open/floor/holofloor/plating): archive() - the plating (157,171,2) (/turf/open/floor/plating): process cell(3453) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:57:18.778] runtime error: Cannot read null.gases - proc name: compare (/datum/gas_mixture/proc/compare) - source file: gas_mixture.dm,437 - usr: null - src: /datum/gas_mixture/turf (/datum/gas_mixture/turf) - call stack: - /datum/gas_mixture/turf (/datum/gas_mixture/turf): compare(null) - the plating (157,171,2) (/turf/open/floor/plating): process cell(3453) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:57:18.846] runtime error: Cannot execute null.archive(). - proc name: archive (/turf/open/archive) - source file: LINDA_turf_tile.dm,148 - usr: null - src: the holodeck projector floor (156,176,2) (/turf/open/floor/holofloor/plating) - call stack: - the holodeck projector floor (156,176,2) (/turf/open/floor/holofloor/plating): archive() - space (156,175,2) (/turf/open/space): process cell(3453) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:57:18.847] runtime error: Cannot read null.gases - proc name: compare (/datum/gas_mixture/proc/compare) - source file: gas_mixture.dm,437 - usr: null - src: /datum/gas_mixture/immutable/s... (/datum/gas_mixture/immutable/space) - call stack: - /datum/gas_mixture/immutable/s... (/datum/gas_mixture/immutable/space): compare(null) - space (156,175,2) (/turf/open/space): process cell(3453) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:57:18.848] runtime error: Cannot execute null.archive(). - proc name: archive (/turf/open/archive) - source file: LINDA_turf_tile.dm,148 - usr: null - src: the holodeck projector floor (155,172,2) (/turf/open/floor/holofloor/plating) - call stack: - the holodeck projector floor (155,172,2) (/turf/open/floor/holofloor/plating): archive() - space (155,173,2) (/turf/open/space): process cell(3453) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:57:18.849] runtime error: Cannot read null.gases - proc name: compare (/datum/gas_mixture/proc/compare) - source file: gas_mixture.dm,437 - usr: null - src: /datum/gas_mixture/immutable/s... (/datum/gas_mixture/immutable/space) - call stack: - /datum/gas_mixture/immutable/s... (/datum/gas_mixture/immutable/space): compare(null) - space (155,173,2) (/turf/open/space): process cell(3453) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:58:00.015] ## TESTING: GC: -- [0x2106c4ab] | /datum/atom_hud/alternate_appearance/basic/has_antagonist was unable to be GC'd -- [2021-11-22 04:58:00.055] ## TESTING: GC: -- [0x300019d] | /mob/living/simple_animal/hostile/construct/wraith was unable to be GC'd -- [2021-11-22 04:58:04.197] runtime error: The anti-breach shielding projector taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: 0 - src: the anti-breach shielding proj... (/obj/machinery/shieldgen) - src.loc: space (158,153,2) (/turf/open/space) - call stack: - the anti-breach shielding proj... (/obj/machinery/shieldgen): take damage(0, "brute", "melee", 1, 1, 0) - the anti-breach shielding proj... (/obj/machinery/shieldgen): hitby(the table frame (/obj/structure/table_frame), null, 1, null, /datum/thrownthing (/datum/thrownthing)) - the table frame (/obj/structure/table_frame): throw impact(the anti-breach shielding proj... (/obj/machinery/shieldgen), /datum/thrownthing (/datum/thrownthing)) - /datum/thrownthing (/datum/thrownthing): finalize(1, the anti-breach shielding proj... (/obj/machinery/shieldgen)) - the table frame (/obj/structure/table_frame): Bump(the anti-breach shielding proj... (/obj/machinery/shieldgen)) - space (158,154,2) (/turf/open/space): Enter(the table frame (/obj/structure/table_frame)) - the table frame (/obj/structure/table_frame): Move(space (158,154,2) (/turf/open/space), 2, 0) - the table frame (/obj/structure/table_frame): Move(space (158,154,2) (/turf/open/space), 2, 0) - the table frame (/obj/structure/table_frame): Move(space (159,154,2) (/turf/open/space), 6, 24.2424) - /datum/thrownthing (/datum/thrownthing): tick() - Throwing (/datum/controller/subsystem/throwing): fire(1) - Throwing (/datum/controller/subsystem/throwing): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:58:04.214] runtime error: The anti-breach shielding projector taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the anti-breach shielding proj... (/obj/machinery/shieldgen) - src.loc: the plating (157,152,2) (/turf/open/floor/plating) - call stack: - the anti-breach shielding proj... (/obj/machinery/shieldgen): take damage(0, "brute", "melee", 1, 1, 0) - the anti-breach shielding proj... (/obj/machinery/shieldgen): hitby(Cell Charger (Machine Board) (/obj/item/circuitboard/machine/cell_charger), 0, 0, null, /datum/thrownthing (/datum/thrownthing)) - Cell Charger (Machine Board) (/obj/item/circuitboard/machine/cell_charger): throw impact(the anti-breach shielding proj... (/obj/machinery/shieldgen), /datum/thrownthing (/datum/thrownthing)) - /datum/thrownthing (/datum/thrownthing): finalize(1, the anti-breach shielding proj... (/obj/machinery/shieldgen)) - Cell Charger (Machine Board) (/obj/item/circuitboard/machine/cell_charger): Bump(the anti-breach shielding proj... (/obj/machinery/shieldgen)) - the plating (157,152,2) (/turf/open/floor/plating): Enter(Cell Charger (Machine Board) (/obj/item/circuitboard/machine/cell_charger)) - Cell Charger (Machine Board) (/obj/item/circuitboard/machine/cell_charger): Move(the plating (157,152,2) (/turf/open/floor/plating), 2, 24.2424) - Cell Charger (Machine Board) (/obj/item/circuitboard/machine/cell_charger): Move(the plating (157,152,2) (/turf/open/floor/plating), 2, 24.2424) - /datum/thrownthing (/datum/thrownthing): tick() - Throwing (/datum/controller/subsystem/throwing): fire(1) - Throwing (/datum/controller/subsystem/throwing): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:58:04.236] runtime error: The anti-breach shielding projector taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the anti-breach shielding proj... (/obj/machinery/shieldgen) - src.loc: the plating (157,152,2) (/turf/open/floor/plating) - call stack: - the anti-breach shielding proj... (/obj/machinery/shieldgen): take damage(10, "brute", "melee", 1, 1, 0) - the anti-breach shielding proj... (/obj/machinery/shieldgen): hitby(the iron (/obj/item/stack/sheet/iron), 0, 0, null, /datum/thrownthing (/datum/thrownthing)) - the iron (/obj/item/stack/sheet/iron): throw impact(the anti-breach shielding proj... (/obj/machinery/shieldgen), /datum/thrownthing (/datum/thrownthing)) - /datum/thrownthing (/datum/thrownthing): finalize(1, the anti-breach shielding proj... (/obj/machinery/shieldgen)) - the iron (/obj/item/stack/sheet/iron): Bump(the anti-breach shielding proj... (/obj/machinery/shieldgen)) - the plating (157,152,2) (/turf/open/floor/plating): Enter(the iron (/obj/item/stack/sheet/iron)) - the iron (/obj/item/stack/sheet/iron): Move(the plating (157,152,2) (/turf/open/floor/plating), 2, 24.2424) - the iron (/obj/item/stack/sheet/iron): Move(the plating (157,152,2) (/turf/open/floor/plating), 2, 24.2424) - /datum/thrownthing (/datum/thrownthing): tick() - Throwing (/datum/controller/subsystem/throwing): fire(1) - Throwing (/datum/controller/subsystem/throwing): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:58:12.624] runtime error: teleporter_new_target overridden. Use override = TRUE to suppress this warning - proc name: stack trace (/proc/stack_trace) - source file: stack_trace.dm,3 - usr: Jack Argosiev (/mob/living/carbon/human) - src: null - usr.loc: the floor (115,180,2) (/turf/open/floor/iron/dark) - call stack: - stack trace("teleporter_new_target overridd...") - the hand tele (/obj/item/hand_tele): RegisterSignal(the teleporter control console (/obj/machinery/computer/teleporter), "teleporter_new_target", /obj/item/hand_tele/proc/on_te... (/obj/item/hand_tele/proc/on_teleporter_new_target), 0) - the hand tele (/obj/item/hand_tele): attack self(Jack Argosiev (/mob/living/carbon/human)) - Jack Argosiev (/mob/living/carbon/human): Activate Held Object() - activate_inhand (/datum/keybinding/mob/activate_inhand): down(TobyM88 (/client)) - TobyM88 (/client): keyDown("Z") - [2021-11-22 04:58:13.968] runtime error: The anti-breach shielding projector taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: 0 - src: the anti-breach shielding proj... (/obj/machinery/shieldgen) - src.loc: space (158,154,2) (/turf/open/space) - call stack: - the anti-breach shielding proj... (/obj/machinery/shieldgen): take damage(10, "brute", "melee", 1, 4, 0) - the anti-breach shielding proj... (/obj/machinery/shieldgen): hitby(the shard (/obj/item/shard), 0, 0, null, /datum/thrownthing (/datum/thrownthing)) - the shard (/obj/item/shard): throw impact(the anti-breach shielding proj... (/obj/machinery/shieldgen), /datum/thrownthing (/datum/thrownthing)) - /datum/thrownthing (/datum/thrownthing): finalize(1, the anti-breach shielding proj... (/obj/machinery/shieldgen)) - the shard (/obj/item/shard): Bump(the anti-breach shielding proj... (/obj/machinery/shieldgen)) - space (158,154,2) (/turf/open/space): Enter(the shard (/obj/item/shard)) - the shard (/obj/item/shard): Move(space (158,154,2) (/turf/open/space), 8, 0) - the shard (/obj/item/shard): Move(space (158,154,2) (/turf/open/space), 8, 0) - the shard (/obj/item/shard): Move(space (158,154,2) (/turf/open/space), 9, 24.2424) - /datum/thrownthing (/datum/thrownthing): tick() - Throwing (/datum/controller/subsystem/throwing): fire(1) - Throwing (/datum/controller/subsystem/throwing): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:58:14.017] runtime error: The anti-breach shielding projector taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: 0 - src: the anti-breach shielding proj... (/obj/machinery/shieldgen) - src.loc: space (158,154,2) (/turf/open/space) - call stack: - the anti-breach shielding proj... (/obj/machinery/shieldgen): take damage(10, "brute", "melee", 1, 4, 0) - the anti-breach shielding proj... (/obj/machinery/shieldgen): hitby(the shard (/obj/item/shard), 0, 0, null, /datum/thrownthing (/datum/thrownthing)) - the shard (/obj/item/shard): throw impact(the anti-breach shielding proj... (/obj/machinery/shieldgen), /datum/thrownthing (/datum/thrownthing)) - /datum/thrownthing (/datum/thrownthing): finalize(1, the anti-breach shielding proj... (/obj/machinery/shieldgen)) - the shard (/obj/item/shard): Bump(the anti-breach shielding proj... (/obj/machinery/shieldgen)) - space (158,154,2) (/turf/open/space): Enter(the shard (/obj/item/shard)) - the shard (/obj/item/shard): Move(space (158,154,2) (/turf/open/space), 8, 0) - the shard (/obj/item/shard): Move(space (158,154,2) (/turf/open/space), 8, 0) - the shard (/obj/item/shard): Move(space (158,154,2) (/turf/open/space), 9, 24.2424) - /datum/thrownthing (/datum/thrownthing): tick() - Throwing (/datum/controller/subsystem/throwing): fire(1) - Throwing (/datum/controller/subsystem/throwing): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:58:36.254] ## TESTING: GC: -- [0xd038be6] | /image was unable to be GC'd -- [2021-11-22 04:58:36.254] ## TESTING: GC: -- [0x300013d] | /mob/dead/observer was unable to be GC'd -- [2021-11-22 04:59:09.596] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2819.54) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:59:11.198] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2780.89) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:59:12.871] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2765.13) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:59:14.268] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2748.59) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:59:15.699] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2708.56) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:59:17.312] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2666.51) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:59:18.625] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2645.93) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 04:59:30.055] runtime error: Cannot read null.interaction_efficiency_penalty - proc name: on swap hands (/datum/status_effect/wound/blunt/proc/on_swap_hands) - source file: wound_effects.dm,187 - usr: null - src: /datum/status_effect/wound/blu... (/datum/status_effect/wound/blunt/moderate) - call stack: - /datum/status_effect/wound/blu... (/datum/status_effect/wound/blunt/moderate): on swap hands() - /datum/status_effect/wound/blu... (/datum/status_effect/wound/blunt/moderate): on apply() - /datum/status_effect/wound/blu... (/datum/status_effect/wound/blunt/moderate): on creation(Angelina Bluetenberger (/mob/living/carbon/human), Joint Dislocation (/datum/wound/blunt/moderate)) - /datum/status_effect/wound/blu... (/datum/status_effect/wound/blunt/moderate): on creation(Angelina Bluetenberger (/mob/living/carbon/human), Joint Dislocation (/datum/wound/blunt/moderate)) - /datum/status_effect/wound/blu... (/datum/status_effect/wound/blunt/moderate): New(/list (/list)) - Angelina Bluetenberger (/mob/living/carbon/human): apply status effect(/datum/status_effect/wound/blu... (/datum/status_effect/wound/blunt/moderate), Joint Dislocation (/datum/wound/blunt/moderate)) - Joint Dislocation (/datum/wound/blunt/moderate): apply wound(the left leg (/obj/item/bodypart/l_leg), 0, null, 0) - the left leg (/obj/item/bodypart/l_leg): check wounding(1, 20, 10, 0) - the left leg (/obj/item/bodypart/l_leg): receive damage(20, 0, 0, 0, 1, null, 10, 0, 0) - Angelina Bluetenberger (/mob/living/carbon/human): take bodypart damage(20, 0, 0, 1, null, 1, 10, 0, 0) - ... - the wall (99,90,2) (/turf/closed/wall): Enter(Angelina Bluetenberger (/mob/living/carbon/human)) - Angelina Bluetenberger (/mob/living/carbon/human): Move(the wall (99,90,2) (/turf/closed/wall), 4, 24.8062) - Angelina Bluetenberger (/mob/living/carbon/human): Move(the wall (99,90,2) (/turf/closed/wall), 4, 24.8062) - Angelina Bluetenberger (/mob/living/carbon/human): Move(the wall (99,90,2) (/turf/closed/wall), 4, 24.8062) - Angelina Bluetenberger (/mob/living/carbon/human): Move(the wall (99,90,2) (/turf/closed/wall), 4, 24.8062) - Angelina Bluetenberger (/mob/living/carbon/human): Move(the wall (99,90,2) (/turf/closed/wall), 4, 24.8062) - Throwing (/datum/controller/subsystem/throwing): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:00:16.560] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2001.58) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:00:19.525] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2192.42) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:00:24.228] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2388.35) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:00:26.134] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2589.89) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:00:28.356] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2797.41) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:00:30.588] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 3011.13) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:00:33.399] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 3231.25) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:00:35.397] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 3457.88) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:00:37.274] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 3691.12) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:00:40.958] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 3931.06) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:00:46.248] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 4177.75) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:00:47.935] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 4431.24) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:00:49.349] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 4691.58) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:00:50.863] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 4958.81) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:00:53.360] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 5232.98) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:00:55.679] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 5514.14) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:00:57.128] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 5802.36) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:00:58.818] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 6097.72) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:00:59.837] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 6400.3) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:01:02.380] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 6710.21) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:01:04.625] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 7027.94) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:01:05.328] runtime error: Cannot execute null.Cut(). - proc name: tick (/datum/status_effect/fleshmend/tick) - source file: buffs.dm,194 - usr: null - src: /datum/status_effect/fleshmend (/datum/status_effect/fleshmend) - call stack: - /datum/status_effect/fleshmend (/datum/status_effect/fleshmend): tick() - /datum/status_effect/fleshmend (/datum/status_effect/fleshmend): process(0.2) - Fast Processing (/datum/controller/subsystem/processing/fastprocess): fire(0) - Fast Processing (/datum/controller/subsystem/processing/fastprocess): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:01:06.366] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 7353.62) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:01:08.266] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 7687.66) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:01:11.222] runtime error: Attempted to add a new component of type [/datum/component/forensics] to a qdeleting parent of type [/obj/item/stack/rods]! - proc name: AddComponent (/datum/proc/_AddComponent) - source file: _component.dm,401 - usr: Jack Argosiev (/mob/living/carbon/human) - src: the iron rod (/obj/item/stack/rods) - usr.loc: the asteroid sand (109,115,3) (/turf/open/floor/plating/asteroid/airless) - src.loc: null - call stack: - the iron rod (/obj/item/stack/rods): AddComponent(/list (/list)) - the iron rod (/obj/item/stack/rods): add hiddenprint list(/list (/list)) - the grille (/obj/structure/grille): transfer fingerprints to(the iron rod (/obj/item/stack/rods)) - the grille (/obj/structure/grille): deconstruct(0) - the grille (/obj/structure/grille): atom destruction("fireaxe") - the fire axe (Wielded) (/obj/item/fireaxe): afterattack(the grille (/obj/structure/grille), Jack Argosiev (/mob/living/carbon/human), 1, "icon-x=29;icon-y=17;left=1;scr...") - the fire axe (Wielded) (/obj/item/fireaxe): melee attack chain(Jack Argosiev (/mob/living/carbon/human), the grille (/obj/structure/grille), "icon-x=29;icon-y=17;left=1;scr...") - Jack Argosiev (/mob/living/carbon/human): ClickOn(the grille (/obj/structure/grille), "icon-x=29;icon-y=17;left=1;scr...") - the grille (/obj/structure/grille): Click(the plating (110,115,3) (/turf/open/floor/plating), "mapwindow.map", "icon-x=29;icon-y=17;left=1;scr...") - TobyM88 (/client): Click(the grille (/obj/structure/grille), the plating (110,115,3) (/turf/open/floor/plating), "mapwindow.map", "icon-x=29;icon-y=17;left=1;scr...") - [2021-11-22 05:01:11.403] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 8030.21) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:01:13.526] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 8381.3) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:01:17.820] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 8741.08) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:01:21.372] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 9109.66) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:01:22.992] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 9487.2) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:01:25.395] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 9873.9) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:01:27.597] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 10270) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:01:29.962] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 10675.7) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:01:34.418] ## TESTING: GC: -- [0xd03abc0] | /image was unable to be GC'd -- [2021-11-22 05:01:34.603] ## TESTING: GC: -- [0x30001b4] | /mob/dead/observer was unable to be GC'd -- [2021-11-22 05:01:34.604] ## TESTING: GC: -- [0x21070a54] | /datum/atom_hud/alternate_appearance/basic/has_antagonist was unable to be GC'd -- [2021-11-22 05:01:34.604] ## TESTING: GC: -- [0x3000035] | /mob/living/carbon/human/cult_ghost was unable to be GC'd -- [2021-11-22 05:01:34.604] ## TESTING: GC: -- [0x200ab88] | /obj/structure/rack was unable to be GC'd -- [2021-11-22 05:01:35.521] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 11091.4) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:01:38.144] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 11517.3) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:01:41.278] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 11953.7) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:01:44.291] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 12401) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:01:47.199] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 12859.3) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:01:48.731] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 13329) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:01:51.255] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 13810.4) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:01:53.966] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 14303.8) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:01:55.624] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 14809.3) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:01:57.126] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 15327.2) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:01:59.074] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 15857.6) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:02:00.450] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 16400.4) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:02:02.496] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 16955.3) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:02:05.023] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 17521.4) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:02:07.231] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 18096.8) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:02:09.129] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 18647) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:02:10.772] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 19099.7) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:02:12.613] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 19468.4) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:02:14.557] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 19764.5) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:02:15.942] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 19997.7) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:02:18.500] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 20176.4) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:02:20.270] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 20308.1) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:02:22.168] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 20399.4) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:02:24.454] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 20456.1) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:02:26.579] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 20483.3) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:02:27.780] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 20485.3) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:02:30.182] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 20466.1) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:02:32.344] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 20428.9) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:02:33.208] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 20376.8) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:02:34.806] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 20312.3) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:02:35.961] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 20237.8) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:02:37.711] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 20155.9) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:02:39.676] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 20134.5) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:02:41.052] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 20137.2) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:02:45.678] ## TESTING: GC: -- [0xd037f3c] | /image was unable to be GC'd -- [2021-11-22 05:02:45.678] ## TESTING: GC: -- [0x30000bc] | /mob/dead/observer was unable to be GC'd -- [2021-11-22 05:02:45.678] ## TESTING: GC: -- [0xd0533f4] | /image was unable to be GC'd -- [2021-11-22 05:02:46.091] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 20158.3) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:02:47.288] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 20191.2) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:02:48.293] ## TESTING: GC: -- [0x2107105b] | /datum/atom_hud/alternate_appearance/basic/has_antagonist was unable to be GC'd -- [2021-11-22 05:02:48.293] ## TESTING: GC: -- [0x30000d8] | /mob/living/carbon/human/cult_ghost was unable to be GC'd -- [2021-11-22 05:02:48.293] ## TESTING: GC: -- [0x2106fdcb] | /datum/atom_hud/alternate_appearance/basic/has_antagonist was unable to be GC'd -- [2021-11-22 05:02:48.293] ## TESTING: GC: -- [0x3000174] | /mob/living/carbon/human/cult_ghost was unable to be GC'd -- [2021-11-22 05:02:48.623] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 20231.1) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:02:50.206] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 20274) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:02:52.152] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 20316.9) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:02:53.763] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 20357.6) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:02:58.335] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 20394.2) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:03:00.606] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 20425.5) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:03:02.393] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 20450.8) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:03:04.148] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 20469.3) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:03:05.718] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 20481) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:03:07.454] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 20485.5) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:03:09.134] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 20483.1) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:03:10.294] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 20473.7) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:03:12.631] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 20457.8) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:03:14.405] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 20435.4) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:03:15.929] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 20407.2) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:03:17.187] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 20373.2) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:03:18.606] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 20296.1) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:03:20.431] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 20254.8) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:03:21.633] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 20196.6) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:03:23.567] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 20137.7) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:03:24.629] ## TESTING: GC: -- [0x2017762] | /atom/movable/screen/alert/notify_action was unable to be GC'd -- [2021-11-22 05:03:25.190] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 20051.3) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:03:26.805] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 19888.4) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:03:28.125] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 19661.3) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:03:29.576] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 12488.1) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:03:33.862] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 7726.49) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:03:37.717] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 4840.03) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:03:38.927] runtime error: The �Ordnance Storage APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south) - src.loc: the floor (131,82,2) (/turf/open/floor/iron/white) - call stack: - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 3161.28) - the Ordnance Storage APC (/obj/machinery/power/apc/auto_name/directional/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:03:39.947] runtime error: Cannot modify null.moved. - proc name: Remove (/datum/action/proc/Remove) - source file: action.dm,97 - usr: Rick Hick (/mob/living/carbon/human) - src: Stun (/datum/action/innate/cult/blood_spell/stun) - usr.loc: the floor (93,104,2) (/turf/open/floor/iron/white) - call stack: - Stun (/datum/action/innate/cult/blood_spell/stun): Remove(null) - Stun (/datum/action/innate/cult/blood_spell/stun): Remove(null) - Stun (/datum/action/innate/cult/blood_spell/stun): owner deleted(Dean Ivanov (/mob/living/carbon/human), 0) - Dean Ivanov (/mob/living/carbon/human): SendSignal("parent_qdeleting", /list (/list)) - qdel(Dean Ivanov (/mob/living/carbon/human), 0) - /datum/callback (/datum/callback): Invoke() - world: push usr(Rick Hick (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:03:39.948] runtime error: Cannot modify null.moved. - proc name: Remove (/datum/action/proc/Remove) - source file: action.dm,97 - usr: Rick Hick (/mob/living/carbon/human) - src: Stun (/datum/action/innate/cult/blood_spell/stun) - usr.loc: the floor (93,104,2) (/turf/open/floor/iron/white) - call stack: - Stun (/datum/action/innate/cult/blood_spell/stun): Remove(null) - Stun (/datum/action/innate/cult/blood_spell/stun): Remove(null) - Stun (/datum/action/innate/cult/blood_spell/stun): owner deleted(Dean Ivanov (/mob/living/carbon/human), 0) - Dean Ivanov (/mob/living/carbon/human): SendSignal("parent_qdeleting", /list (/list)) - qdel(Dean Ivanov (/mob/living/carbon/human), 0) - /datum/callback (/datum/callback): Invoke() - world: push usr(Rick Hick (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:03:39.949] runtime error: Cannot modify null.moved. - proc name: Remove (/datum/action/proc/Remove) - source file: action.dm,97 - usr: Rick Hick (/mob/living/carbon/human) - src: Teleport (/datum/action/innate/cult/blood_spell/teleport) - usr.loc: the floor (93,104,2) (/turf/open/floor/iron/white) - call stack: - Teleport (/datum/action/innate/cult/blood_spell/teleport): Remove(null) - Teleport (/datum/action/innate/cult/blood_spell/teleport): Remove(null) - Teleport (/datum/action/innate/cult/blood_spell/teleport): owner deleted(Dean Ivanov (/mob/living/carbon/human), 0) - Dean Ivanov (/mob/living/carbon/human): SendSignal("parent_qdeleting", /list (/list)) - qdel(Dean Ivanov (/mob/living/carbon/human), 0) - /datum/callback (/datum/callback): Invoke() - world: push usr(Rick Hick (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:03:40.679] ## TESTING: GC: -- [0x20072f0] | /obj/item/restraints/legcuffs/beartrap/energy was unable to be GC'd -- [2021-11-22 05:03:46.690] runtime error: Cannot execute null.remove addiction points(). - proc name: remove (/datum/quirk/item_quirk/junkie/remove) - source file: negative.dm,689 - usr: null - src: Junkie (/datum/quirk/item_quirk/junkie) - call stack: - Junkie (/datum/quirk/item_quirk/junkie): remove() - Junkie (/datum/quirk/item_quirk/junkie): remove from current holder(0) - Junkie (/datum/quirk/item_quirk/junkie): Destroy(0) - qdel(Junkie (/datum/quirk/item_quirk/junkie), 0) - Junkie (/datum/quirk/item_quirk/junkie): on holder qdeleting(Unknown (/mob/living/carbon/human), 0) - Unknown (/mob/living/carbon/human): SendSignal("parent_qdeleting", /list (/list)) - qdel(Unknown (/mob/living/carbon/human), 0) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:03:46.692] runtime error: Cannot execute null.remove addiction points(). - proc name: remove (/datum/quirk/item_quirk/junkie/remove) - source file: negative.dm,689 - usr: null - src: Smoker (/datum/quirk/item_quirk/junkie/smoker) - call stack: - Smoker (/datum/quirk/item_quirk/junkie/smoker): remove() - Smoker (/datum/quirk/item_quirk/junkie/smoker): remove from current holder(0) - Smoker (/datum/quirk/item_quirk/junkie/smoker): Destroy(0) - qdel(Smoker (/datum/quirk/item_quirk/junkie/smoker), 0) - Smoker (/datum/quirk/item_quirk/junkie/smoker): on holder qdeleting(Unknown (/mob/living/carbon/human), 0) - Unknown (/mob/living/carbon/human): SendSignal("parent_qdeleting", /list (/list)) - qdel(Unknown (/mob/living/carbon/human), 0) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:03:57.427] ## TESTING: GC: -- [0x200b0f6] | /obj/machinery/power/supermatter_crystal/engine was unable to be GC'd -- [2021-11-22 05:04:00.051] ## TESTING: GC: -- [0x30001c8] | /mob/living/carbon/human was unable to be GC'd -- [2021-11-22 05:04:00.051] ## TESTING: GC: -- [0x200ade4] | /obj/machinery/camera/directional/north was unable to be GC'd -- [2021-11-22 05:04:00.051] ## TESTING: GC: -- [0x200a425] | /obj/machinery/camera/directional/west was unable to be GC'd -- [2021-11-22 05:04:00.051] ## TESTING: GC: -- [0x200b044] | /obj/machinery/camera/directional/east was unable to be GC'd -- [2021-11-22 05:04:00.051] ## TESTING: GC: -- [0x2009fd5] | /obj/machinery/camera/directional/east was unable to be GC'd -- [2021-11-22 05:04:10.713] ## TESTING: GC: -- [0x30001e0] | /mob/living/carbon/human was unable to be GC'd -- [2021-11-22 05:04:12.209] runtime error: Cannot execute null.clear alert(). - proc name: check in range (/atom/movable/screen/alert/give/proc/check_in_range) - source file: alert.dm,352 - usr: Deserter Pulsarsalt (/mob/living/carbon/human) - src: Gohn Cmith is offering the lit... (/atom/movable/screen/alert/give) - usr.loc: the floor (126,103,2) (/turf/open/floor/iron/dark/side) - src.loc: null - call stack: - Gohn Cmith is offering the lit... (/atom/movable/screen/alert/give): check in range(Deserter Pulsarsalt (/mob/living/carbon/human), the floor (125,103,2) (/turf/open/floor/iron/dark), 4, 0, null) - Deserter Pulsarsalt (/mob/living/carbon/human): SendSignal("movable_moved", /list (/list)) - Deserter Pulsarsalt (/mob/living/carbon/human): Moved(the floor (125,103,2) (/turf/open/floor/iron/dark), 4, 0, null) - Deserter Pulsarsalt (/mob/living/carbon/human): Moved(the floor (125,103,2) (/turf/open/floor/iron/dark), 4, 0, null) - Deserter Pulsarsalt (/mob/living/carbon/human): Moved(the floor (125,103,2) (/turf/open/floor/iron/dark), 4, 0, null) - Deserter Pulsarsalt (/mob/living/carbon/human): Move(the floor (126,103,2) (/turf/open/floor/iron/dark/side), 4, 0) - Deserter Pulsarsalt (/mob/living/carbon/human): Move(the floor (126,103,2) (/turf/open/floor/iron/dark/side), 4, 0) - Deserter Pulsarsalt (/mob/living/carbon/human): Move(the floor (126,103,2) (/turf/open/floor/iron/dark/side), 4, null) - Deserter Pulsarsalt (/mob/living/carbon/human): Move(the floor (126,103,2) (/turf/open/floor/iron/dark/side), 4) - Deserter Pulsarsalt (/mob/living/carbon/human): Move(the floor (126,103,2) (/turf/open/floor/iron/dark/side), 4) - WuggyMcWuggy (/client): Move(the floor (126,103,2) (/turf/open/floor/iron/dark/side), 4) - Deserter Pulsarsalt (/mob/living/carbon/human): keyLoop(WuggyMcWuggy (/client)) - Input (/datum/controller/subsystem/input): fire(0) - Input (/datum/controller/subsystem/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:04:22.150] ## TESTING: GC: -- [0xd056684] | /image was unable to be GC'd -- [2021-11-22 05:04:22.150] ## TESTING: GC: -- [0xd048e96] | /image was unable to be GC'd -- [2021-11-22 05:04:30.705] ## TESTING: GC: -- [0x2009e9c] | /obj was unable to be GC'd -- [2021-11-22 05:04:42.744] ## TESTING: GC: -- [0x201a3e7] | /obj was unable to be GC'd -- [2021-11-22 05:05:08.075] ## TESTING: GC: -- [0xd056a11] | /image was unable to be GC'd -- [2021-11-22 05:05:32.225] ## TESTING: GC: -- [0xd057876] | /image was unable to be GC'd -- [2021-11-22 05:05:37.414] runtime error: Cannot execute null.clear alert(). - proc name: check in range (/atom/movable/screen/alert/give/proc/check_in_range) - source file: alert.dm,352 - usr: Deserter Pulsarsalt (/mob/living/carbon/human) - src: Gohn Cmith is offering the cig... (/atom/movable/screen/alert/give) - usr.loc: the floor (119,83,2) (/turf/open/floor/iron) - src.loc: null - call stack: - Gohn Cmith is offering the cig... (/atom/movable/screen/alert/give): check in range(Deserter Pulsarsalt (/mob/living/carbon/human), the floor (119,84,2) (/turf/open/floor/iron/white), 2, 0, null) - Deserter Pulsarsalt (/mob/living/carbon/human): SendSignal("movable_moved", /list (/list)) - Deserter Pulsarsalt (/mob/living/carbon/human): Moved(the floor (119,84,2) (/turf/open/floor/iron/white), 2, 0, null) - Deserter Pulsarsalt (/mob/living/carbon/human): Moved(the floor (119,84,2) (/turf/open/floor/iron/white), 2, 0, null) - Deserter Pulsarsalt (/mob/living/carbon/human): Moved(the floor (119,84,2) (/turf/open/floor/iron/white), 2, 0, null) - Deserter Pulsarsalt (/mob/living/carbon/human): Move(the floor (119,83,2) (/turf/open/floor/iron), 2, 0) - Deserter Pulsarsalt (/mob/living/carbon/human): Move(the floor (119,83,2) (/turf/open/floor/iron), 2, 0) - Deserter Pulsarsalt (/mob/living/carbon/human): Move(the floor (119,83,2) (/turf/open/floor/iron), 2, null) - Deserter Pulsarsalt (/mob/living/carbon/human): Move(the floor (119,83,2) (/turf/open/floor/iron), 2) - Deserter Pulsarsalt (/mob/living/carbon/human): Move(the floor (119,83,2) (/turf/open/floor/iron), 2) - WuggyMcWuggy (/client): Move(the floor (119,83,2) (/turf/open/floor/iron), 2) - Deserter Pulsarsalt (/mob/living/carbon/human): keyLoop(WuggyMcWuggy (/client)) - Input (/datum/controller/subsystem/input): fire(0) - Input (/datum/controller/subsystem/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:05:38.083] ## TESTING: GC: -- [0xd057bde] | /image was unable to be GC'd -- [2021-11-22 05:05:41.779] ## TESTING: GC: -- [0x200b4ab] | /obj/structure/girder was unable to be GC'd -- [2021-11-22 05:05:45.634] runtime error: list index out of bounds - proc name: Positioning (/datum/action/innate/cult/blood_magic/proc/Positioning) - source file: blood_magic.dm,26 - usr: Moff Moon (/mob/living/carbon/human) - src: Prepare Blood Magic (/datum/action/innate/cult/blood_magic) - usr.loc: the engraved floor (142,80,2) (/turf/open/floor/engine/cult) - call stack: - Prepare Blood Magic (/datum/action/innate/cult/blood_magic): Positioning() - Prepare Blood Magic (/datum/action/innate/cult/blood_magic): Activate() - the rune (/obj/effect/rune/empower): invoke(/list (/list)) - the rune (/obj/effect/rune/empower): attack hand(Moff Moon (/mob/living/carbon/human), /list (/list)) - Moff Moon (/mob/living/carbon/human): UnarmedAttack(the rune (/obj/effect/rune/empower), 1, /list (/list)) - Moff Moon (/mob/living/carbon/human): ClickOn(the rune (/obj/effect/rune/empower), "icon-x=30;icon-y=18;left=1;scr...") - the rune (/obj/effect/rune/empower): Click(the engraved floor (142,81,2) (/turf/open/floor/engine/cult), "mapwindow.map", "icon-x=30;icon-y=18;left=1;scr...") - [2021-11-22 05:06:01.636] ## TESTING: GC: -- [0xd052ef6] | /image was unable to be GC'd -- [2021-11-22 05:06:04.255] ## TESTING: GC: -- [0x2019376] | /obj/item/food/donkpocket/pizza was unable to be GC'd -- [2021-11-22 05:06:17.791] ## TESTING: GC: -- [0x2003063] | /obj/item/cartridge/chemistry was unable to be GC'd -- [2021-11-22 05:06:17.791] ## TESTING: GC: -- [0x20030ae] | /obj/item/pen was unable to be GC'd -- [2021-11-22 05:06:25.873] runtime error: Cannot read null.comp_lookup - proc name: UnregisterSignal (/datum/proc/UnregisterSignal) - source file: _component.dm,219 - usr: Cunt (/mob/living/carbon/human) - src: the right leg (/obj/item/bodypart/r_leg) - usr.loc: the floor (124,114,2) (/turf/open/floor/iron) - src.loc: the floor (157,125,2) (/turf/open/floor/iron) - call stack: - the right leg (/obj/item/bodypart/r_leg): UnregisterSignal(null, "addtrait para-r-leg") - the right leg (/obj/item/bodypart/r_leg): on owner paralysis gain(Jermy Elbertson (/mob/living/carbon/human), "para-r-leg") - Jermy Elbertson (/mob/living/carbon/human): SendSignal("addtrait para-r-leg", /list (/list)) - Paralysis (/datum/brain_trauma/severe/paralysis): on gain() - the brain (/obj/item/organ/brain): brain gain trauma(/datum/brain_trauma/severe/par... (/datum/brain_trauma/severe/paralysis), 4, /list (/list)) - the brain (/obj/item/organ/brain): gain trauma(/datum/brain_trauma/severe/par... (/datum/brain_trauma/severe/paralysis), 4) - the brain (/obj/item/organ/brain): gain trauma type(/datum/brain_trauma/severe (/datum/brain_trauma/severe), 4, 0) - Jermy Elbertson (/mob/living/carbon/human): gain trauma type(/datum/brain_trauma/severe (/datum/brain_trauma/severe), 4) - Compound Fracture (/datum/wound/blunt/critical): wound injury(null) - Compound Fracture (/datum/wound/blunt/critical): apply wound(the head (/obj/item/bodypart/head), 0, null, 0) - ... - the head (/obj/item/bodypart/head): receive damage(13, 0, 0, 0, 1, null, 5, 15, 1) - Human (/datum/species/human): apply damage(10, "brute", "head", 0, Jermy Elbertson (/mob/living/carbon/human), 0, 0, 5, 15, 1) - Human (/datum/species/human): spec attacked by(the kitchen knife (/obj/item/knife/kitchen), Cunt (/mob/living/carbon/human), the head (/obj/item/bodypart/head), Jermy Elbertson (/mob/living/carbon/human)) - Jermy Elbertson (/mob/living/carbon/human): attacked by(the kitchen knife (/obj/item/knife/kitchen), Cunt (/mob/living/carbon/human)) - the kitchen knife (/obj/item/knife/kitchen): attack(Jermy Elbertson (/mob/living/carbon/human), Cunt (/mob/living/carbon/human), "icon-x=18;icon-y=3;vis-x=-1;vi...") - Jermy Elbertson (/mob/living/carbon/human): attackby(the kitchen knife (/obj/item/knife/kitchen), Cunt (/mob/living/carbon/human), "icon-x=18;icon-y=3;vis-x=-1;vi...") - Jermy Elbertson (/mob/living/carbon/human): attackby(the kitchen knife (/obj/item/knife/kitchen), Cunt (/mob/living/carbon/human), "icon-x=18;icon-y=3;vis-x=-1;vi...") - the kitchen knife (/obj/item/knife/kitchen): melee attack chain(Cunt (/mob/living/carbon/human), Jermy Elbertson (/mob/living/carbon/human), "icon-x=18;icon-y=3;vis-x=-1;vi...") - Jermy Elbertson (/mob/living/carbon/human): Click(the floor (123,114,2) (/turf/open/floor/iron), "mapwindow.map", "icon-x=18;icon-y=3;vis-x=-1;vi...") - Mmmmmtoast (/client): Click(Jermy Elbertson (/mob/living/carbon/human), the floor (123,114,2) (/turf/open/floor/iron), "mapwindow.map", "icon-x=18;icon-y=3;vis-x=-1;vi...") - [2021-11-22 05:06:37.784] ## TESTING: GC: -- [0x30001af] | /mob/living/brain was unable to be GC'd -- [2021-11-22 05:07:27.717] ## TESTING: GC: -- [0x30001e6] | /mob/living/carbon/human was unable to be GC'd -- [2021-11-22 05:07:47.212] runtime error: Cannot execute null.clear alert(). - proc name: check in range (/atom/movable/screen/alert/give/proc/check_in_range) - source file: alert.dm,352 - usr: Julia Toolbox (/mob/living/carbon/human) - src: Lyn Nakamura is offering Mario... (/atom/movable/screen/alert/give) - usr.loc: the engraved floor (142,80,2) (/turf/open/floor/engine/cult) - src.loc: null - call stack: - Lyn Nakamura is offering Mario... (/atom/movable/screen/alert/give): check in range(Julia Toolbox (/mob/living/carbon/human), the engraved floor (142,79,2) (/turf/open/floor/engine/cult), 1, 0, null) - Julia Toolbox (/mob/living/carbon/human): SendSignal("movable_moved", /list (/list)) - Julia Toolbox (/mob/living/carbon/human): Moved(the engraved floor (142,79,2) (/turf/open/floor/engine/cult), 1, 0, null) - Julia Toolbox (/mob/living/carbon/human): Moved(the engraved floor (142,79,2) (/turf/open/floor/engine/cult), 1, 0, null) - Julia Toolbox (/mob/living/carbon/human): Moved(the engraved floor (142,79,2) (/turf/open/floor/engine/cult), 1, 0, null) - Julia Toolbox (/mob/living/carbon/human): Move(the engraved floor (142,80,2) (/turf/open/floor/engine/cult), 1, 0) - Julia Toolbox (/mob/living/carbon/human): Move(the engraved floor (142,80,2) (/turf/open/floor/engine/cult), 1, 0) - Julia Toolbox (/mob/living/carbon/human): Move(the engraved floor (142,80,2) (/turf/open/floor/engine/cult), 1, null) - Julia Toolbox (/mob/living/carbon/human): Move(the engraved floor (142,80,2) (/turf/open/floor/engine/cult), 1) - Julia Toolbox (/mob/living/carbon/human): Move(the engraved floor (142,80,2) (/turf/open/floor/engine/cult), 1) - Massa100 (/client): Move(the engraved floor (142,80,2) (/turf/open/floor/engine/cult), 1) - Julia Toolbox (/mob/living/carbon/human): keyLoop(Massa100 (/client)) - Input (/datum/controller/subsystem/input): fire(0) - Input (/datum/controller/subsystem/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:07:55.630] ## TESTING: GC: -- [0xd05850c] | /image was unable to be GC'd -- [2021-11-22 05:08:22.116] ## TESTING: GC: -- [0xd057719] | /image was unable to be GC'd -- [2021-11-22 05:08:25.834] runtime error: Cannot execute null.Cut(). - proc name: tick (/datum/status_effect/fleshmend/tick) - source file: buffs.dm,194 - usr: null - src: /datum/status_effect/fleshmend (/datum/status_effect/fleshmend) - call stack: - /datum/status_effect/fleshmend (/datum/status_effect/fleshmend): tick() - /datum/status_effect/fleshmend (/datum/status_effect/fleshmend): process(0.2) - Fast Processing (/datum/controller/subsystem/processing/fastprocess): fire(0) - Fast Processing (/datum/controller/subsystem/processing/fastprocess): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:08:41.061] ## TESTING: GC: -- [0x200a691] | /obj/structure/sign/poster/contraband/random was unable to be GC'd -- [2021-11-22 05:08:41.061] ## TESTING: GC: -- [0xd05ab49] | /image was unable to be GC'd -- [2021-11-22 05:09:13.187] ## TESTING: GC: -- [0xd059f35] | /image was unable to be GC'd -- [2021-11-22 05:09:15.955] ## TESTING: GC: -- [0xd058650] | /image was unable to be GC'd -- [2021-11-22 05:09:21.303] ## TESTING: GC: -- [0xd05b413] | /image was unable to be GC'd -- [2021-11-22 05:09:21.303] ## TESTING: GC: -- [0x30001d8] | /mob/living/carbon/human was unable to be GC'd -- [2021-11-22 05:09:29.374] ## TESTING: GC: -- [0x21070c6b] | /datum/surgery/healing/burn/basic was unable to be GC'd -- [2021-11-22 05:09:31.997] ## TESTING: GC: -- [0xd05b36f] | /image was unable to be GC'd -- [2021-11-22 05:09:55.522] runtime error: The shredded prescription glasses taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the shredded prescription glas... (/obj/item/clothing/glasses/regular) - src.loc: the floor (112,102,2) (/turf/open/floor/iron) - call stack: - the shredded prescription glas... (/obj/item/clothing/glasses/regular): take damage(7.463, "burn", "fire", 0, null, 0) - the shredded prescription glas... (/obj/item/clothing/glasses/regular): fire act(373.15, 0) - the hotspot (/obj/effect/hotspot): perform exposure() - the hotspot (/obj/effect/hotspot): Initialize(0, null, null) - Atoms (/datum/controller/subsystem/atoms): InitAtom(the hotspot (/obj/effect/hotspot), 0, /list (/list)) - the hotspot (/obj/effect/hotspot): New(0) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:09:55.545] runtime error: The shredded prescription glasses taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the shredded prescription glas... (/obj/item/clothing/glasses/regular) - src.loc: the floor (112,102,2) (/turf/open/floor/iron) - call stack: - the shredded prescription glas... (/obj/item/clothing/glasses/regular): take damage(61, "brute", "bomb", 0, null, 0) - the shredded prescription glas... (/obj/item/clothing/glasses/regular): ex act(1, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:09:55.908] ## TESTING: GC: -- [0xd05b0e1] | /image was unable to be GC'd -- [2021-11-22 05:10:18.714] runtime error: list index out of bounds - proc name: Positioning (/datum/action/innate/cult/blood_magic/proc/Positioning) - source file: blood_magic.dm,26 - usr: Crung Beepo (/mob/living/carbon/human) - src: Prepare Blood Magic (/datum/action/innate/cult/blood_magic) - usr.loc: the plating (156,119,2) (/turf/open/floor/plating) - call stack: - Prepare Blood Magic (/datum/action/innate/cult/blood_magic): Positioning() - Prepare Blood Magic (/datum/action/innate/cult/blood_magic): Activate() - the rune (/obj/effect/rune/empower): invoke(/list (/list)) - the rune (/obj/effect/rune/empower): attack hand(Crung Beepo (/mob/living/carbon/human), /list (/list)) - Crung Beepo (/mob/living/carbon/human): UnarmedAttack(the rune (/obj/effect/rune/empower), 1, /list (/list)) - Crung Beepo (/mob/living/carbon/human): ClickOn(the rune (/obj/effect/rune/empower), "icon-x=29;icon-y=8;left=1;scre...") - the rune (/obj/effect/rune/empower): Click(the plating (156,119,2) (/turf/open/floor/plating), "mapwindow.map", "icon-x=29;icon-y=8;left=1;scre...") - [2021-11-22 05:10:23.616] ## TESTING: GC: -- [0xd05aa01] | /image was unable to be GC'd -- [2021-11-22 05:10:26.129] ## TESTING: GC: -- [0x2106d937] | /datum/atom_hud/alternate_appearance/basic/has_antagonist was unable to be GC'd -- [2021-11-22 05:10:26.129] ## TESTING: GC: -- [0x30001e8] | /mob/living/carbon/human was unable to be GC'd -- [2021-11-22 05:10:30.250] runtime error: bad number - proc name: fire act (/obj/item/paper/fire_act) - source file: paper.dm,264 - usr: Mancy Dew (/mob/living/carbon/human) - src: the paper (/obj/item/paper) - usr.loc: the floor (98,144,2) (/turf/open/floor/iron) - src.loc: the floor (98,143,2) (/turf/open/floor/iron) - call stack: - the paper (/obj/item/paper): fire act(3500, null) - the paper (/obj/item/paper): burn paper product attackby check(the energy sword (/obj/item/melee/energy/sword/saber), Mancy Dew (/mob/living/carbon/human), null) - the paper (/obj/item/paper): attackby(the energy sword (/obj/item/melee/energy/sword/saber), Mancy Dew (/mob/living/carbon/human), "icon-x=16;icon-y=14;left=1;scr...") - the energy sword (/obj/item/melee/energy/sword/saber): melee attack chain(Mancy Dew (/mob/living/carbon/human), the paper (/obj/item/paper), "icon-x=16;icon-y=14;left=1;scr...") - Mancy Dew (/mob/living/carbon/human): ClickOn(the paper (/obj/item/paper), "icon-x=16;icon-y=14;left=1;scr...") - the paper (/obj/item/paper): Click(the floor (98,143,2) (/turf/open/floor/iron), "mapwindow.map", "icon-x=16;icon-y=14;left=1;scr...") - 06beebo (/client): Click(the paper (/obj/item/paper), the floor (98,143,2) (/turf/open/floor/iron), "mapwindow.map", "icon-x=16;icon-y=14;left=1;scr...") - [2021-11-22 05:10:31.433] ## TESTING: GC: -- [0x30001c7] | /mob/living/carbon/human was unable to be GC'd -- [2021-11-22 05:10:37.029] ## TESTING: GC: -- [0x3000193] | /mob/living/simple_animal/shade was unable to be GC'd -- [2021-11-22 05:10:39.785] ## TESTING: GC: -- [0xd0338ae] | /image was unable to be GC'd -- [2021-11-22 05:10:52.287] ## TESTING: GC: -- [0xd00edcc] | /image was unable to be GC'd -- [2021-11-22 05:10:52.287] ## TESTING: GC: -- [0xd0380c7] | /image was unable to be GC'd -- [2021-11-22 05:11:12.517] ## TESTING: GC: -- [0xd05538e] | /image was unable to be GC'd -- [2021-11-22 05:11:12.517] ## TESTING: GC: -- [0xd043f35] | /image was unable to be GC'd -- [2021-11-22 05:11:12.517] ## TESTING: GC: -- [0xd05bb3f] | /image was unable to be GC'd -- [2021-11-22 05:11:12.517] ## TESTING: GC: -- [0xd05b313] | /image was unable to be GC'd -- [2021-11-22 05:11:26.993] ## TESTING: GC: -- [0xd00c802] | /image was unable to be GC'd -- [2021-11-22 05:11:27.130] ## TESTING: GC: -- [0x21073927] | /datum/surgery/prosthetic_replacement was unable to be GC'd -- [2021-11-22 05:11:35.514] ## TESTING: GC: -- [0xd05bb1c] | /image was unable to be GC'd -- [2021-11-22 05:11:52.634] ## TESTING: GC: -- [0x2105cdd6] | /datum/atom_hud/alternate_appearance/basic/has_antagonist was unable to be GC'd -- [2021-11-22 05:11:52.634] ## TESTING: GC: -- [0x3000039] | /mob/living/carbon/human/cult_ghost was unable to be GC'd -- [2021-11-22 05:11:52.634] ## TESTING: GC: -- [0x20095bf] | /obj/item/restraints/legcuffs/beartrap/energy was unable to be GC'd -- [2021-11-22 05:11:52.634] ## TESTING: GC: -- [0x200ade4] | /obj/item/restraints/legcuffs/beartrap/energy was unable to be GC'd -- [2021-11-22 05:11:53.591] runtime error: Cannot read null.stat - proc name: AttackingTarget (/mob/living/simple_animal/hostile/construct/wraith/AttackingTarget) - source file: constructs.dm,247 - usr: (src) - src: Wraith (931) (/mob/living/simple_animal/hostile/construct/wraith) - src.loc: the floor (107,93,2) (/turf/open/floor/iron) - call stack: - Wraith (931) (/mob/living/simple_animal/hostile/construct/wraith): AttackingTarget(Inspector Johnson (/mob/living/simple_animal/bot/medbot)) - Wraith (931) (/mob/living/simple_animal/hostile/construct/wraith): UnarmedAttack(Inspector Johnson (/mob/living/simple_animal/bot/medbot), 1, /list (/list)) - Wraith (931) (/mob/living/simple_animal/hostile/construct/wraith): ClickOn(Inspector Johnson (/mob/living/simple_animal/bot/medbot), "icon-x=22;icon-y=15;left=1;scr...") - Inspector Johnson (/mob/living/simple_animal/bot/medbot): Click(the floor (107,92,2) (/turf/open/floor/iron), "mapwindow.map", "icon-x=22;icon-y=15;left=1;scr...") - Fhaxaris (/client): Click(Inspector Johnson (/mob/living/simple_animal/bot/medbot), the floor (107,92,2) (/turf/open/floor/iron), "mapwindow.map", "icon-x=22;icon-y=15;left=1;scr...") - [2021-11-22 05:12:12.418] runtime error: Attempted to add a new component of type [/datum/component/forensics] to a qdeleting parent of type [/obj/machinery/door/airlock/research]! - proc name: AddComponent (/datum/proc/_AddComponent) - source file: _component.dm,401 - usr: MIGHTY MOUSE (/mob/living/silicon/ai) - src: Research Division Access (/obj/machinery/door/airlock/research) - usr.loc: the floor (74,102,2) (/turf/open/floor/iron/white) - src.loc: null - call stack: - Research Division Access (/obj/machinery/door/airlock/research): AddComponent(/list (/list)) - Research Division Access (/obj/machinery/door/airlock/research): add hiddenprint(MIGHTY MOUSE (/mob/living/silicon/ai)) - Research Division Access (/obj/machinery/door/airlock/research): AIShiftClick(MIGHTY MOUSE (/mob/living/silicon/ai)) - MIGHTY MOUSE (/mob/living/silicon/ai): ShiftClickOn(Research Division Access (/obj/machinery/door/airlock/research)) - MIGHTY MOUSE (/mob/living/silicon/ai): ClickOn(Research Division Access (/obj/machinery/door/airlock/research), "icon-x=2;icon-y=21;left=1;shif...") - Research Division Access (/obj/machinery/door/airlock/research): Click(the floor (116,107,2) (/turf/open/floor/iron/white), "mapwindow.map", "icon-x=2;icon-y=21;left=1;shif...") - [2021-11-22 05:12:12.419] runtime error: Cannot execute null.add hiddenprint(). - proc name: add hiddenprint (/atom/proc/add_hiddenprint) - source file: detective_work.dm,64 - usr: MIGHTY MOUSE (/mob/living/silicon/ai) - src: Research Division Access (/obj/machinery/door/airlock/research) - usr.loc: the floor (74,102,2) (/turf/open/floor/iron/white) - src.loc: null - call stack: - Research Division Access (/obj/machinery/door/airlock/research): add hiddenprint(MIGHTY MOUSE (/mob/living/silicon/ai)) - Research Division Access (/obj/machinery/door/airlock/research): AIShiftClick(MIGHTY MOUSE (/mob/living/silicon/ai)) - MIGHTY MOUSE (/mob/living/silicon/ai): ShiftClickOn(Research Division Access (/obj/machinery/door/airlock/research)) - MIGHTY MOUSE (/mob/living/silicon/ai): ClickOn(Research Division Access (/obj/machinery/door/airlock/research), "icon-x=2;icon-y=21;left=1;shif...") - Research Division Access (/obj/machinery/door/airlock/research): Click(the floor (116,107,2) (/turf/open/floor/iron/white), "mapwindow.map", "icon-x=2;icon-y=21;left=1;shif...") - [2021-11-22 05:12:22.922] ## TESTING: GC: -- [0xd05e863] | /image was unable to be GC'd -- [2021-11-22 05:12:32.211] ## TESTING: GC: -- [0x30001be] | /mob/living/carbon/human was unable to be GC'd -- [2021-11-22 05:12:37.906] ## TESTING: GC: -- [0xd05eeb7] | /image was unable to be GC'd -- [2021-11-22 05:12:55.373] runtime error: addtimer called with a callback assigned to a qdeleted object. In the future such timers will not be supported and may refuse to run or run with a 0 wait - proc name: stack trace (/proc/stack_trace) - source file: stack_trace.dm,3 - usr: 0 - src: null - call stack: - stack trace("addtimer called with a callbac...") - addtimer(/datum/callback (/datum/callback), 10, 4, null, "code/_onclick/hud/fullscreen.d...", 28) - Artificer (182) (/mob/living/simple_animal/hostile/construct/artificer): clear fullscreen("brute", 10) - Artificer (182) (/mob/living/simple_animal/hostile/construct/artificer): update health hud() - Artificer (182) (/mob/living/simple_animal/hostile/construct/artificer): updatehealth() - Artificer (182) (/mob/living/simple_animal/hostile/construct/artificer): adjustHealth(20, 1, 0) - Artificer (182) (/mob/living/simple_animal/hostile/construct/artificer): adjustHealth(20, 1, 0) - Artificer (182) (/mob/living/simple_animal/hostile/construct/artificer): adjustFireLoss(20, 1, 0) - Artificer (182) (/mob/living/simple_animal/hostile/construct/artificer): apply damage(20, "burn", null, 0, 0, 0, 0, 0, 0) - Artificer (182) (/mob/living/simple_animal/hostile/construct/artificer): bullet act(the laser (/obj/projectile/beam/laser), "chest", 0) - ... - the laser (/obj/projectile/beam/laser): scan moved turf() - the laser (/obj/projectile/beam/laser): Moved(the floor (89,91,2) (/turf/open/floor/iron/white), 1, 0, null) - the laser (/obj/projectile/beam/laser): Move(the floor (89,92,2) (/turf/open/floor/iron/white), 1, 0) - the laser (/obj/projectile/beam/laser): Move(the floor (89,92,2) (/turf/open/floor/iron/white), 1, 0) - the laser (/obj/projectile/beam/laser): Move(the floor (90,92,2) (/turf/open/floor/iron/white), 5, 0) - the laser (/obj/projectile/beam/laser): pixel move(1, 0) - the laser (/obj/projectile/beam/laser): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:13:13.099] ## TESTING: GC: -- [0xd06123b] | /image was unable to be GC'd -- [2021-11-22 05:13:13.099] ## TESTING: GC: -- [0x3000199] | /mob/living/simple_animal/shade was unable to be GC'd -- [2021-11-22 05:13:13.099] ## TESTING: GC: -- [0xd05d41f] | /image was unable to be GC'd -- [2021-11-22 05:13:22.595] runtime error: addtimer called with a callback assigned to a qdeleted object. In the future such timers will not be supported and may refuse to run or run with a 0 wait - proc name: stack trace (/proc/stack_trace) - source file: stack_trace.dm,3 - usr: Purified Shade (/mob/living/simple_animal/shade) - src: null - usr.loc: the floor (124,116,2) (/turf/open/floor/iron) - call stack: - stack trace("addtimer called with a callbac...") - addtimer(/datum/callback (/datum/callback), 10, 4, null, "code/_onclick/hud/fullscreen.d...", 28) - Purified Shade (/mob/living/simple_animal/shade): clear fullscreen("brute", 10) - Purified Shade (/mob/living/simple_animal/shade): update health hud() - Purified Shade (/mob/living/simple_animal/shade): updatehealth() - Purified Shade (/mob/living/simple_animal/shade): adjustHealth(9, 1, 0) - Purified Shade (/mob/living/simple_animal/shade): adjustBruteLoss(9, 1, 0) - Purified Shade (/mob/living/simple_animal/shade): apply damage(9, "brute", null, 0, 0, 0, 0, 0, 0) - Purified Shade (/mob/living/simple_animal/shade): attack threshold check(9, "brute", "melee", 1) - Purified Shade (/mob/living/simple_animal/shade): attack animal(Purified Shade (/mob/living/simple_animal/shade), /list (/list)) - Purified Shade (/mob/living/simple_animal/shade): attack animal(Purified Shade (/mob/living/simple_animal/shade), /list (/list)) - Purified Shade (/mob/living/simple_animal/shade): UnarmedAttack(Purified Shade (/mob/living/simple_animal/shade), 1, /list (/list)) - Purified Shade (/mob/living/simple_animal/shade): UnarmedAttack(Purified Shade (/mob/living/simple_animal/shade), 1, /list (/list)) - Purified Shade (/mob/living/simple_animal/shade): ClickOn(Purified Shade (/mob/living/simple_animal/shade), "icon-x=19;icon-y=10;left=1;scr...") - Purified Shade (/mob/living/simple_animal/shade): Click(the floor (125,116,2) (/turf/open/floor/iron), "mapwindow.map", "icon-x=19;icon-y=10;left=1;scr...") - Bdudy (/client): Click(Purified Shade (/mob/living/simple_animal/shade), the floor (125,116,2) (/turf/open/floor/iron), "mapwindow.map", "icon-x=19;icon-y=10;left=1;scr...") - [2021-11-22 05:13:31.082] runtime error: addtimer called with a callback assigned to a qdeleted object. In the future such timers will not be supported and may refuse to run or run with a 0 wait - proc name: stack trace (/proc/stack_trace) - source file: stack_trace.dm,3 - usr: Julia Hardyburg (/mob/living/carbon/human) - src: null - usr.loc: the floor (94,80,2) (/turf/open/floor/iron/white) - call stack: - stack trace("addtimer called with a callbac...") - addtimer(/datum/callback (/datum/callback), 10, 4, null, "code/_onclick/hud/fullscreen.d...", 28) - Juggernaut (200) (/mob/living/simple_animal/hostile/construct/juggernaut): clear fullscreen("brute", 10) - Juggernaut (200) (/mob/living/simple_animal/hostile/construct/juggernaut): update health hud() - Juggernaut (200) (/mob/living/simple_animal/hostile/construct/juggernaut): updatehealth() - Juggernaut (200) (/mob/living/simple_animal/hostile/construct/juggernaut): adjustHealth(17, 1, 0) - Juggernaut (200) (/mob/living/simple_animal/hostile/construct/juggernaut): adjustHealth(17, 1, 0) - Juggernaut (200) (/mob/living/simple_animal/hostile/construct/juggernaut): adjustBruteLoss(17, 1, 0) - Juggernaut (200) (/mob/living/simple_animal/hostile/construct/juggernaut): apply damage(17, "brute", null, 0, 0, 0, 0, 0, 0) - Juggernaut (200) (/mob/living/simple_animal/hostile/construct/juggernaut): attacked by(the laser scalpel (/obj/item/scalpel/advanced), Julia Hardyburg (/mob/living/carbon/human)) - Juggernaut (200) (/mob/living/simple_animal/hostile/construct/juggernaut): attacked by(the laser scalpel (/obj/item/scalpel/advanced), Julia Hardyburg (/mob/living/carbon/human)) - Juggernaut (200) (/mob/living/simple_animal/hostile/construct/juggernaut): attacked by(the laser scalpel (/obj/item/scalpel/advanced), Julia Hardyburg (/mob/living/carbon/human)) - the laser scalpel (/obj/item/scalpel/advanced): attack(Juggernaut (200) (/mob/living/simple_animal/hostile/construct/juggernaut), Julia Hardyburg (/mob/living/carbon/human), "icon-x=25;icon-y=19;left=1;scr...") - Juggernaut (200) (/mob/living/simple_animal/hostile/construct/juggernaut): attackby(the laser scalpel (/obj/item/scalpel/advanced), Julia Hardyburg (/mob/living/carbon/human), "icon-x=25;icon-y=19;left=1;scr...") - the laser scalpel (/obj/item/scalpel/advanced): melee attack chain(Julia Hardyburg (/mob/living/carbon/human), Juggernaut (200) (/mob/living/simple_animal/hostile/construct/juggernaut), "icon-x=25;icon-y=19;left=1;scr...") - Julia Hardyburg (/mob/living/carbon/human): ClickOn(Juggernaut (200) (/mob/living/simple_animal/hostile/construct/juggernaut), "icon-x=25;icon-y=19;left=1;scr...") - Juggernaut (200) (/mob/living/simple_animal/hostile/construct/juggernaut): Click(the floor (94,79,2) (/turf/open/floor/iron/white), "mapwindow.map", "icon-x=25;icon-y=19;left=1;scr...") - John1456578 (/client): Click(Juggernaut (200) (/mob/living/simple_animal/hostile/construct/juggernaut), the floor (94,79,2) (/turf/open/floor/iron/white), "mapwindow.map", "icon-x=25;icon-y=19;left=1;scr...") - [2021-11-22 05:13:34.182] runtime error: addtimer called with a callback assigned to a qdeleted object. In the future such timers will not be supported and may refuse to run or run with a 0 wait - proc name: stack trace (/proc/stack_trace) - source file: stack_trace.dm,3 - usr: Zune Fiddler (/mob/living/carbon/human) - src: null - usr.loc: the floor (123,115,2) (/turf/open/floor/iron) - call stack: - stack trace("addtimer called with a callbac...") - addtimer(/datum/callback (/datum/callback), 10, 4, null, "code/_onclick/hud/fullscreen.d...", 28) - Purified Shade (/mob/living/simple_animal/shade): clear fullscreen("brute", 10) - Purified Shade (/mob/living/simple_animal/shade): update health hud() - Purified Shade (/mob/living/simple_animal/shade): updatehealth() - Purified Shade (/mob/living/simple_animal/shade): adjustHealth(35, 1, 0) - Purified Shade (/mob/living/simple_animal/shade): adjustBruteLoss(35, 1, 0) - Purified Shade (/mob/living/simple_animal/shade): apply damage(35, "brute", null, 0, 0, 0, 0, 0, 0) - Purified Shade (/mob/living/simple_animal/shade): attacked by(the darkened eldritch longswor... (/obj/item/melee/cultblade), Zune Fiddler (/mob/living/carbon/human)) - Purified Shade (/mob/living/simple_animal/shade): attacked by(the darkened eldritch longswor... (/obj/item/melee/cultblade), Zune Fiddler (/mob/living/carbon/human)) - the darkened eldritch longswor... (/obj/item/melee/cultblade): attack(Purified Shade (/mob/living/simple_animal/shade), Zune Fiddler (/mob/living/carbon/human), "icon-x=13;icon-y=12;left=1;scr...") - the darkened eldritch longswor... (/obj/item/melee/cultblade): attack(Purified Shade (/mob/living/simple_animal/shade), Zune Fiddler (/mob/living/carbon/human), "icon-x=13;icon-y=12;left=1;scr...") - Purified Shade (/mob/living/simple_animal/shade): attackby(the darkened eldritch longswor... (/obj/item/melee/cultblade), Zune Fiddler (/mob/living/carbon/human), "icon-x=13;icon-y=12;left=1;scr...") - Purified Shade (/mob/living/simple_animal/shade): attackby(the darkened eldritch longswor... (/obj/item/melee/cultblade), Zune Fiddler (/mob/living/carbon/human), "icon-x=13;icon-y=12;left=1;scr...") - the darkened eldritch longswor... (/obj/item/melee/cultblade): melee attack chain(Zune Fiddler (/mob/living/carbon/human), Purified Shade (/mob/living/simple_animal/shade), "icon-x=13;icon-y=12;left=1;scr...") - Zune Fiddler (/mob/living/carbon/human): ClickOn(Purified Shade (/mob/living/simple_animal/shade), "icon-x=13;icon-y=12;left=1;scr...") - Purified Shade (/mob/living/simple_animal/shade): Click(the floor (123,116,2) (/turf/open/floor/iron), "mapwindow.map", "icon-x=13;icon-y=12;left=1;scr...") - AwkwardStereo (/client): Click(Purified Shade (/mob/living/simple_animal/shade), the floor (123,116,2) (/turf/open/floor/iron), "mapwindow.map", "icon-x=13;icon-y=12;left=1;scr...") - [2021-11-22 05:13:39.154] ## TESTING: GC: -- [0x200abb1] | /obj/item/restraints/legcuffs/beartrap/energy was unable to be GC'd -- [2021-11-22 05:13:47.908] ## TESTING: GC: -- [0xd05d60d] | /image was unable to be GC'd -- [2021-11-22 05:13:53.488] ## TESTING: GC: -- [0xd05ee42] | /image was unable to be GC'd -- [2021-11-22 05:13:59.107] ## TESTING: GC: -- [0x210733c4] | /datum/surgery/coronary_bypass was unable to be GC'd -- [2021-11-22 05:13:59.108] ## TESTING: GC: -- [0xd062403] | /image was unable to be GC'd -- [2021-11-22 05:14:04.735] ## TESTING: GC: -- [0xd06247d] | /image was unable to be GC'd -- [2021-11-22 05:14:18.079] runtime error: Invalid/unsupported color format argument in color_to_full_rgba_matrix() - proc name: color to full rgba matrix (/proc/color_to_full_rgba_matrix) - source file: matrices.dm,202 - usr: Zune Fiddler (/mob/living/carbon/human) - src: null - usr.loc: the floor (125,127,2) (/turf/open/floor/iron) - call stack: - color to full rgba matrix("red") - Darin\' Dirk (/mob/living/carbon/human): animate client colour(20, 0) - Darin\' Dirk (/mob/living/carbon/human): add client colour(/datum/client_colour/monochrom... (/datum/client_colour/monochrome/blind)) - Darin\' Dirk (/mob/living/carbon/human): do set blindness(1) - Darin\' Dirk (/mob/living/carbon/human): update blindness() - Darin\' Dirk (/mob/living/carbon/human): become blind("unconscious") - Darin\' Dirk (/mob/living/carbon/human): set stat(2) - Darin\' Dirk (/mob/living/carbon/human): on knockedout trait gain(Darin\' Dirk (/mob/living/carbon/human), "knockedout") - Darin\' Dirk (/mob/living/carbon/human): SendSignal("addtrait knockedout", /list (/list)) - Darin\' Dirk (/mob/living/carbon/human): set health(-41.6) - ... - Human (/datum/species/human): apply damage(35, "brute", "chest", 65, Darin\' Dirk (/mob/living/carbon/human), 0, 0, -45, 20, 1) - Human (/datum/species/human): spec attacked by(the darkened eldritch longswor... (/obj/item/melee/cultblade), Zune Fiddler (/mob/living/carbon/human), the chest (/obj/item/bodypart/chest), Darin\' Dirk (/mob/living/carbon/human)) - Darin\' Dirk (/mob/living/carbon/human): attacked by(the darkened eldritch longswor... (/obj/item/melee/cultblade), Zune Fiddler (/mob/living/carbon/human)) - the darkened eldritch longswor... (/obj/item/melee/cultblade): attack(Darin\' Dirk (/mob/living/carbon/human), Zune Fiddler (/mob/living/carbon/human), "icon-x=21;icon-y=14;vis-x=15;v...") - the darkened eldritch longswor... (/obj/item/melee/cultblade): attack(Darin\' Dirk (/mob/living/carbon/human), Zune Fiddler (/mob/living/carbon/human), "icon-x=21;icon-y=14;vis-x=15;v...") - Darin\' Dirk (/mob/living/carbon/human): attackby(the darkened eldritch longswor... (/obj/item/melee/cultblade), Zune Fiddler (/mob/living/carbon/human), "icon-x=21;icon-y=14;vis-x=15;v...") - Darin\' Dirk (/mob/living/carbon/human): attackby(the darkened eldritch longswor... (/obj/item/melee/cultblade), Zune Fiddler (/mob/living/carbon/human), "icon-x=21;icon-y=14;vis-x=15;v...") - Zune Fiddler (/mob/living/carbon/human): ClickOn(Darin\' Dirk (/mob/living/carbon/human), "icon-x=21;icon-y=14;vis-x=15;v...") - AwkwardStereo (/client): Click(Darin\' Dirk (/mob/living/carbon/human), the floor (126,127,2) (/turf/open/floor/iron), "mapwindow.map", "icon-x=21;icon-y=14;vis-x=15;v...") - [2021-11-22 05:14:18.081] runtime error: cannot read from list - proc name: animate client colour (/mob/proc/animate_client_colour) - source file: client_colour.dm,146 - usr: Zune Fiddler (/mob/living/carbon/human) - src: Darin\' Dirk (/mob/living/carbon/human) - usr.loc: the floor (125,127,2) (/turf/open/floor/iron) - src.loc: the floor (126,127,2) (/turf/open/floor/iron) - call stack: - Darin\' Dirk (/mob/living/carbon/human): animate client colour(20, 0) - Darin\' Dirk (/mob/living/carbon/human): add client colour(/datum/client_colour/monochrom... (/datum/client_colour/monochrome/blind)) - Darin\' Dirk (/mob/living/carbon/human): do set blindness(1) - Darin\' Dirk (/mob/living/carbon/human): update blindness() - Darin\' Dirk (/mob/living/carbon/human): become blind("unconscious") - Darin\' Dirk (/mob/living/carbon/human): set stat(2) - Darin\' Dirk (/mob/living/carbon/human): on knockedout trait gain(Darin\' Dirk (/mob/living/carbon/human), "knockedout") - Darin\' Dirk (/mob/living/carbon/human): SendSignal("addtrait knockedout", /list (/list)) - Darin\' Dirk (/mob/living/carbon/human): set health(-41.6) - Darin\' Dirk (/mob/living/carbon/human): updatehealth() - ... - Human (/datum/species/human): apply damage(35, "brute", "chest", 65, Darin\' Dirk (/mob/living/carbon/human), 0, 0, -45, 20, 1) - Human (/datum/species/human): spec attacked by(the darkened eldritch longswor... (/obj/item/melee/cultblade), Zune Fiddler (/mob/living/carbon/human), the chest (/obj/item/bodypart/chest), Darin\' Dirk (/mob/living/carbon/human)) - Darin\' Dirk (/mob/living/carbon/human): attacked by(the darkened eldritch longswor... (/obj/item/melee/cultblade), Zune Fiddler (/mob/living/carbon/human)) - the darkened eldritch longswor... (/obj/item/melee/cultblade): attack(Darin\' Dirk (/mob/living/carbon/human), Zune Fiddler (/mob/living/carbon/human), "icon-x=21;icon-y=14;vis-x=15;v...") - the darkened eldritch longswor... (/obj/item/melee/cultblade): attack(Darin\' Dirk (/mob/living/carbon/human), Zune Fiddler (/mob/living/carbon/human), "icon-x=21;icon-y=14;vis-x=15;v...") - Darin\' Dirk (/mob/living/carbon/human): attackby(the darkened eldritch longswor... (/obj/item/melee/cultblade), Zune Fiddler (/mob/living/carbon/human), "icon-x=21;icon-y=14;vis-x=15;v...") - Darin\' Dirk (/mob/living/carbon/human): attackby(the darkened eldritch longswor... (/obj/item/melee/cultblade), Zune Fiddler (/mob/living/carbon/human), "icon-x=21;icon-y=14;vis-x=15;v...") - the darkened eldritch longswor... (/obj/item/melee/cultblade): melee attack chain(Zune Fiddler (/mob/living/carbon/human), Darin\' Dirk (/mob/living/carbon/human), "icon-x=21;icon-y=14;vis-x=15;v...") - Darin\' Dirk (/mob/living/carbon/human): Click(the floor (126,127,2) (/turf/open/floor/iron), "mapwindow.map", "icon-x=21;icon-y=14;vis-x=15;v...") - AwkwardStereo (/client): Click(Darin\' Dirk (/mob/living/carbon/human), the floor (126,127,2) (/turf/open/floor/iron), "mapwindow.map", "icon-x=21;icon-y=14;vis-x=15;v...") - [2021-11-22 05:14:20.608] runtime error: Invalid/unsupported color format argument in color_to_full_rgba_matrix() - proc name: color to full rgba matrix (/proc/color_to_full_rgba_matrix) - source file: matrices.dm,202 - usr: (src) - src: null - call stack: - color to full rgba matrix("red") - Darin\' Dirk (/mob/living/carbon/human): animate client colour(20, 0) - Darin\' Dirk (/mob/living/carbon/human): add client colour(/datum/client_colour/monochrom... (/datum/client_colour/monochrome/blind)) - Darin\' Dirk (/mob/living/carbon/human): do set blindness(1) - Darin\' Dirk (/mob/living/carbon/human): update blindness() - Darin\' Dirk (/mob/living/carbon/human): adjust blindness(-2) - Sensory Restoration (/datum/symptom/sensory_restoration): Activate(Billions In Debt (/datum/disease/advance)) - Billions In Debt (/datum/disease/advance): stage act(2, 1151) - Darin\' Dirk (/mob/living/carbon/human): handle diseases(2, 1151) - Darin\' Dirk (/mob/living/carbon/human): Life(2, 1151) - Darin\' Dirk (/mob/living/carbon/human): Life(2, 1151) - Darin\' Dirk (/mob/living/carbon/human): Life(2, 1151) - Mobs (/datum/controller/subsystem/mobs): fire(1) - Mobs (/datum/controller/subsystem/mobs): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:14:20.609] runtime error: cannot read from list - proc name: animate client colour (/mob/proc/animate_client_colour) - source file: client_colour.dm,146 - usr: null - src: Darin\' Dirk (/mob/living/carbon/human) - src.loc: the floor (126,127,2) (/turf/open/floor/iron) - call stack: - Darin\' Dirk (/mob/living/carbon/human): animate client colour(20, 0) - Darin\' Dirk (/mob/living/carbon/human): add client colour(/datum/client_colour/monochrom... (/datum/client_colour/monochrome/blind)) - Darin\' Dirk (/mob/living/carbon/human): do set blindness(1) - Darin\' Dirk (/mob/living/carbon/human): update blindness() - Darin\' Dirk (/mob/living/carbon/human): adjust blindness(-2) - Sensory Restoration (/datum/symptom/sensory_restoration): Activate(Billions In Debt (/datum/disease/advance)) - Billions In Debt (/datum/disease/advance): stage act(2, 1151) - Darin\' Dirk (/mob/living/carbon/human): handle diseases(2, 1151) - Darin\' Dirk (/mob/living/carbon/human): Life(2, 1151) - Darin\' Dirk (/mob/living/carbon/human): Life(2, 1151) - Darin\' Dirk (/mob/living/carbon/human): Life(2, 1151) - Mobs (/datum/controller/subsystem/mobs): fire(1) - Mobs (/datum/controller/subsystem/mobs): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:14:23.231] runtime error: Invalid/unsupported color format argument in color_to_full_rgba_matrix() - proc name: color to full rgba matrix (/proc/color_to_full_rgba_matrix) - source file: matrices.dm,202 - usr: Darin\' Dirk (/mob/living/carbon/human) - src: null - usr.loc: the floor (126,127,2) (/turf/open/floor/iron) - call stack: - color to full rgba matrix("red") - Darin\' Dirk (/mob/living/carbon/human): animate client colour(20, 0) - /datum/client_colour/monochrom... (/datum/client_colour/monochrome/blind): Destroy(0) - qdel(/datum/client_colour/monochrom... (/datum/client_colour/monochrome/blind), 0) - Darin\' Dirk (/mob/living/carbon/human): remove client colour(/datum/client_colour/monochrom... (/datum/client_colour/monochrome/blind)) - Darin\' Dirk (/mob/living/carbon/human): do set blindness(0) - Darin\' Dirk (/mob/living/carbon/human): update blindness() - Darin\' Dirk (/mob/living/carbon/human): cure blind("unconscious") - Darin\' Dirk (/mob/living/carbon/human): set stat(4) - Darin\' Dirk (/mob/living/carbon/human): death(null) - Darin\' Dirk (/mob/living/carbon/human): death(null) - Darin\' Dirk (/mob/living/carbon/human): death(null) - Darin\' Dirk (/mob/living/carbon/human): update stat() - Darin\' Dirk (/mob/living/carbon/human): updatehealth() - Darin\' Dirk (/mob/living/carbon/human): updatehealth() - Darin\' Dirk (/mob/living/carbon/human): adjustOxyLoss(41.9, 1, 0) - Darin\' Dirk (/mob/living/carbon/human): adjustOxyLoss(41.9, 1, 0) - Darin\' Dirk (/mob/living/carbon/human): succumb(null) - [2021-11-22 05:14:23.232] runtime error: cannot read from list - proc name: animate client colour (/mob/proc/animate_client_colour) - source file: client_colour.dm,146 - usr: (src) - src: Darin\' Dirk (/mob/living/carbon/human) - src.loc: the floor (126,127,2) (/turf/open/floor/iron) - call stack: - Darin\' Dirk (/mob/living/carbon/human): animate client colour(20, 0) - /datum/client_colour/monochrom... (/datum/client_colour/monochrome/blind): Destroy(0) - qdel(/datum/client_colour/monochrom... (/datum/client_colour/monochrome/blind), 0) - Darin\' Dirk (/mob/living/carbon/human): remove client colour(/datum/client_colour/monochrom... (/datum/client_colour/monochrome/blind)) - Darin\' Dirk (/mob/living/carbon/human): do set blindness(0) - Darin\' Dirk (/mob/living/carbon/human): update blindness() - Darin\' Dirk (/mob/living/carbon/human): cure blind("unconscious") - Darin\' Dirk (/mob/living/carbon/human): set stat(4) - Darin\' Dirk (/mob/living/carbon/human): death(null) - Darin\' Dirk (/mob/living/carbon/human): death(null) - Darin\' Dirk (/mob/living/carbon/human): death(null) - Darin\' Dirk (/mob/living/carbon/human): update stat() - Darin\' Dirk (/mob/living/carbon/human): updatehealth() - Darin\' Dirk (/mob/living/carbon/human): updatehealth() - Darin\' Dirk (/mob/living/carbon/human): adjustOxyLoss(41.9, 1, 0) - Darin\' Dirk (/mob/living/carbon/human): adjustOxyLoss(41.9, 1, 0) - Darin\' Dirk (/mob/living/carbon/human): succumb(null) - [2021-11-22 05:14:25.054] ## TESTING: GC: -- [0xd062454] | /image was unable to be GC'd -- [2021-11-22 05:14:29.691] runtime error: Cannot execute null.Cut(). - proc name: tick (/datum/status_effect/fleshmend/tick) - source file: buffs.dm,194 - usr: null - src: /datum/status_effect/fleshmend (/datum/status_effect/fleshmend) - call stack: - /datum/status_effect/fleshmend (/datum/status_effect/fleshmend): tick() - /datum/status_effect/fleshmend (/datum/status_effect/fleshmend): process(0.2) - Fast Processing (/datum/controller/subsystem/processing/fastprocess): fire(0) - Fast Processing (/datum/controller/subsystem/processing/fastprocess): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:14:47.092] ## TESTING: GC: -- [0xd06322e] | /image was unable to be GC'd -- [2021-11-22 05:15:14.023] ## TESTING: GC: -- [0x200696c] | /obj/item/restraints/legcuffs/beartrap/energy was unable to be GC'd -- [2021-11-22 05:15:22.434] ## TESTING: GC: -- [0x30001ee] | /mob/living/carbon/human was unable to be GC'd -- [2021-11-22 05:15:27.868] runtime error: addtimer called with a callback assigned to a qdeleted object. In the future such timers will not be supported and may refuse to run or run with a 0 wait - proc name: stack trace (/proc/stack_trace) - source file: stack_trace.dm,3 - usr: Lucy Cicero (/mob/living/carbon/human) - src: null - usr.loc: the floor (89,96,2) (/turf/open/floor/iron/white) - call stack: - stack trace("addtimer called with a callbac...") - addtimer(/datum/callback (/datum/callback), 10, 4, null, "code/_onclick/hud/fullscreen.d...", 28) - Purified Shade (/mob/living/simple_animal/shade): clear fullscreen("brute", 10) - Purified Shade (/mob/living/simple_animal/shade): update health hud() - Purified Shade (/mob/living/simple_animal/shade): updatehealth() - Purified Shade (/mob/living/simple_animal/shade): adjustHealth(35, 1, 0) - Purified Shade (/mob/living/simple_animal/shade): adjustBruteLoss(35, 1, 0) - Purified Shade (/mob/living/simple_animal/shade): apply damage(35, "brute", null, 0, 0, 0, 0, 0, 0) - Purified Shade (/mob/living/simple_animal/shade): attacked by(the darkened eldritch longswor... (/obj/item/melee/cultblade), Lucy Cicero (/mob/living/carbon/human)) - Purified Shade (/mob/living/simple_animal/shade): attacked by(the darkened eldritch longswor... (/obj/item/melee/cultblade), Lucy Cicero (/mob/living/carbon/human)) - the darkened eldritch longswor... (/obj/item/melee/cultblade): attack(Purified Shade (/mob/living/simple_animal/shade), Lucy Cicero (/mob/living/carbon/human), "icon-x=12;icon-y=12;left=1;scr...") - the darkened eldritch longswor... (/obj/item/melee/cultblade): attack(Purified Shade (/mob/living/simple_animal/shade), Lucy Cicero (/mob/living/carbon/human), "icon-x=12;icon-y=12;left=1;scr...") - Purified Shade (/mob/living/simple_animal/shade): attackby(the darkened eldritch longswor... (/obj/item/melee/cultblade), Lucy Cicero (/mob/living/carbon/human), "icon-x=12;icon-y=12;left=1;scr...") - Purified Shade (/mob/living/simple_animal/shade): attackby(the darkened eldritch longswor... (/obj/item/melee/cultblade), Lucy Cicero (/mob/living/carbon/human), "icon-x=12;icon-y=12;left=1;scr...") - the darkened eldritch longswor... (/obj/item/melee/cultblade): melee attack chain(Lucy Cicero (/mob/living/carbon/human), Purified Shade (/mob/living/simple_animal/shade), "icon-x=12;icon-y=12;left=1;scr...") - Lucy Cicero (/mob/living/carbon/human): ClickOn(Purified Shade (/mob/living/simple_animal/shade), "icon-x=12;icon-y=12;left=1;scr...") - Purified Shade (/mob/living/simple_animal/shade): Click(the floor (90,97,2) (/turf/open/floor/iron/dark), "mapwindow.map", "icon-x=12;icon-y=12;left=1;scr...") - Helplesscrane (/client): Click(Purified Shade (/mob/living/simple_animal/shade), the floor (90,97,2) (/turf/open/floor/iron/dark), "mapwindow.map", "icon-x=12;icon-y=12;left=1;scr...") - Purified Shade (/mob/living/simple_animal/shade): MouseDrop(Purified Shade (/mob/living/simple_animal/shade), the floor (90,97,2) (/turf/open/floor/iron/dark), the floor (90,97,2) (/turf/open/floor/iron/dark), "mapwindow.map", "mapwindow.map", "icon-x=12;icon-y=12;left=1;scr...") - Purified Shade (/mob/living/simple_animal/shade): MouseDrop(Purified Shade (/mob/living/simple_animal/shade), the floor (90,97,2) (/turf/open/floor/iron/dark), the floor (90,97,2) (/turf/open/floor/iron/dark), "mapwindow.map", "mapwindow.map", "icon-x=12;icon-y=12;left=1;scr...") - Helplesscrane (/client): MouseDrop(Purified Shade (/mob/living/simple_animal/shade), Purified Shade (/mob/living/simple_animal/shade), the floor (90,97,2) (/turf/open/floor/iron/dark), the floor (90,97,2) (/turf/open/floor/iron/dark), "mapwindow.map", "mapwindow.map", "icon-x=12;icon-y=12;left=1;scr...") - [2021-11-22 05:15:44.718] ## TESTING: GC: -- [0x300016c] | /mob/living/simple_animal/shade was unable to be GC'd -- [2021-11-22 05:15:47.459] ## TESTING: GC: -- [0x3000106] | /mob/living/simple_animal/shade was unable to be GC'd -- [2021-11-22 05:15:50.394] ## TESTING: GC: -- [0xd064513] | /image was unable to be GC'd -- [2021-11-22 05:15:50.394] ## TESTING: GC: -- [0xd064a85] | /image was unable to be GC'd -- [2021-11-22 05:16:08.434] ## TESTING: GC: -- [0xd04fb26] | /image was unable to be GC'd -- [2021-11-22 05:16:20.321] ## TESTING: GC: -- [0x210717e2] | /datum/atom_hud/alternate_appearance/basic/has_antagonist was unable to be GC'd -- [2021-11-22 05:16:20.325] ## TESTING: GC: -- [0x300002d] | /mob/living/carbon/human/cult_ghost was unable to be GC'd -- [2021-11-22 05:16:20.325] ## TESTING: GC: -- [0x30001df] | /mob/living/carbon/human was unable to be GC'd -- [2021-11-22 05:16:34.413] ## TESTING: GC: -- [0xd035cee] | /image was unable to be GC'd -- [2021-11-22 05:16:34.413] ## TESTING: GC: -- [0x30001a1] | /mob/dead/observer was unable to be GC'd -- [2021-11-22 05:16:41.121] runtime error: Attempted to add a new component of type [/datum/component/forensics] to a qdeleting parent of type [/obj/item/stack/rods]! - proc name: AddComponent (/datum/proc/_AddComponent) - source file: _component.dm,401 - usr: Lucy Cicero (/mob/living/carbon/human) - src: the iron rod (/obj/item/stack/rods) - usr.loc: the floor (78,103,2) (/turf/open/floor/iron/white) - src.loc: null - call stack: - the iron rod (/obj/item/stack/rods): AddComponent(/list (/list)) - the iron rod (/obj/item/stack/rods): add fingerprint list(/list (/list)) - the grille (/obj/structure/grille): transfer fingerprints to(the iron rod (/obj/item/stack/rods)) - the grille (/obj/structure/grille): atom break("melee") - the grille (/obj/structure/grille): take damage(17.5, "brute", "melee", 1, null, 0) - the grille (/obj/structure/grille): take damage(35, "brute", "melee", 1, null) - the grille (/obj/structure/grille): attacked by(the darkened eldritch longswor... (/obj/item/melee/cultblade), Lucy Cicero (/mob/living/carbon/human)) - the darkened eldritch longswor... (/obj/item/melee/cultblade): attack atom(the grille (/obj/structure/grille), Lucy Cicero (/mob/living/carbon/human), "icon-x=27;icon-y=12;left=1;scr...") - the grille (/obj/structure/grille): attackby(the darkened eldritch longswor... (/obj/item/melee/cultblade), Lucy Cicero (/mob/living/carbon/human), "icon-x=27;icon-y=12;left=1;scr...") - the grille (/obj/structure/grille): attackby(the darkened eldritch longswor... (/obj/item/melee/cultblade), Lucy Cicero (/mob/living/carbon/human), "icon-x=27;icon-y=12;left=1;scr...") - the darkened eldritch longswor... (/obj/item/melee/cultblade): melee attack chain(Lucy Cicero (/mob/living/carbon/human), the grille (/obj/structure/grille), "icon-x=27;icon-y=12;left=1;scr...") - Lucy Cicero (/mob/living/carbon/human): ClickOn(the grille (/obj/structure/grille), "icon-x=27;icon-y=12;left=1;scr...") - the grille (/obj/structure/grille): Click(the plating (77,103,2) (/turf/open/floor/plating), "mapwindow.map", "icon-x=27;icon-y=12;left=1;scr...") - Helplesscrane (/client): Click(the grille (/obj/structure/grille), the plating (77,103,2) (/turf/open/floor/plating), "mapwindow.map", "icon-x=27;icon-y=12;left=1;scr...") - [2021-11-22 05:16:41.122] runtime error: Attempted to add a new component of type [/datum/component/forensics] to a qdeleting parent of type [/obj/item/stack/rods]! - proc name: AddComponent (/datum/proc/_AddComponent) - source file: _component.dm,401 - usr: Lucy Cicero (/mob/living/carbon/human) - src: the iron rod (/obj/item/stack/rods) - usr.loc: the floor (78,103,2) (/turf/open/floor/iron/white) - src.loc: null - call stack: - the iron rod (/obj/item/stack/rods): AddComponent(/list (/list)) - the iron rod (/obj/item/stack/rods): add hiddenprint list(/list (/list)) - the grille (/obj/structure/grille): transfer fingerprints to(the iron rod (/obj/item/stack/rods)) - the grille (/obj/structure/grille): atom break("melee") - the grille (/obj/structure/grille): take damage(17.5, "brute", "melee", 1, null, 0) - the grille (/obj/structure/grille): take damage(35, "brute", "melee", 1, null) - the grille (/obj/structure/grille): attacked by(the darkened eldritch longswor... (/obj/item/melee/cultblade), Lucy Cicero (/mob/living/carbon/human)) - the darkened eldritch longswor... (/obj/item/melee/cultblade): attack atom(the grille (/obj/structure/grille), Lucy Cicero (/mob/living/carbon/human), "icon-x=27;icon-y=12;left=1;scr...") - the grille (/obj/structure/grille): attackby(the darkened eldritch longswor... (/obj/item/melee/cultblade), Lucy Cicero (/mob/living/carbon/human), "icon-x=27;icon-y=12;left=1;scr...") - the grille (/obj/structure/grille): attackby(the darkened eldritch longswor... (/obj/item/melee/cultblade), Lucy Cicero (/mob/living/carbon/human), "icon-x=27;icon-y=12;left=1;scr...") - the darkened eldritch longswor... (/obj/item/melee/cultblade): melee attack chain(Lucy Cicero (/mob/living/carbon/human), the grille (/obj/structure/grille), "icon-x=27;icon-y=12;left=1;scr...") - Lucy Cicero (/mob/living/carbon/human): ClickOn(the grille (/obj/structure/grille), "icon-x=27;icon-y=12;left=1;scr...") - the grille (/obj/structure/grille): Click(the plating (77,103,2) (/turf/open/floor/plating), "mapwindow.map", "icon-x=27;icon-y=12;left=1;scr...") - Helplesscrane (/client): Click(the grille (/obj/structure/grille), the plating (77,103,2) (/turf/open/floor/plating), "mapwindow.map", "icon-x=27;icon-y=12;left=1;scr...") - [2021-11-22 05:16:55.305] ## TESTING: GC: -- [0xd0361a9] | /image was unable to be GC'd -- [2021-11-22 05:16:55.305] ## TESTING: GC: -- [0x30000d4] | /mob/dead/observer was unable to be GC'd -- [2021-11-22 05:16:55.305] ## TESTING: GC: -- [0xd05ce34] | /image was unable to be GC'd -- [2021-11-22 05:16:55.305] ## TESTING: GC: -- [0x200a0a8] | /obj/item/melee/blood_magic/stun was unable to be GC'd -- [2021-11-22 05:17:01.611] runtime error: movable_moved overridden. Use override = TRUE to suppress this warning - proc name: stack trace (/proc/stack_trace) - source file: stack_trace.dm,3 - usr: Jakob Picard (/mob/living/carbon/human) - src: null - usr.loc: the engraved floor (144,80,2) (/turf/open/floor/engine/cult) - call stack: - stack trace("movable_moved overridden. Use ...") - /datum/beam (/datum/beam): RegisterSignal(Jakob Picard (/mob/living/carbon/human), "movable_moved", /datum/beam/proc/redrawing (/datum/beam/proc/redrawing), 0) - /datum/beam (/datum/beam): Start() - world: ImmediateInvokeAsync(/datum/beam (/datum/beam), /datum/beam/proc/Start (/datum/beam/proc/Start)) - Jakob Picard (/mob/living/carbon/human): Beam(Jakob Picard (/mob/living/carbon/human), "sendbeam", 'icons/effects/beam.dmi', 15, 1e+031, /obj/effect/ebeam (/obj/effect/ebeam)) - Blood Rite Aura (/obj/item/melee/blood_magic/manipulator): afterattack(Jakob Picard (/mob/living/carbon/human), Jakob Picard (/mob/living/carbon/human), 1, "icon-x=9;icon-y=38;left=1;scre...") - Blood Rite Aura (/obj/item/melee/blood_magic/manipulator): melee attack chain(Jakob Picard (/mob/living/carbon/human), Jakob Picard (/mob/living/carbon/human), "icon-x=9;icon-y=38;left=1;scre...") - Jakob Picard (/mob/living/carbon/human): ClickOn(Jakob Picard (/mob/living/carbon/human), "icon-x=9;icon-y=38;left=1;scre...") - Jakob Picard (/mob/living/carbon/human): Click(the engraved floor (144,80,2) (/turf/open/floor/engine/cult), "mapwindow.map", "icon-x=9;icon-y=38;left=1;scre...") - Dazo12345 (/client): Click(Jakob Picard (/mob/living/carbon/human), the engraved floor (144,80,2) (/turf/open/floor/engine/cult), "mapwindow.map", "icon-x=9;icon-y=38;left=1;scre...") - [2021-11-22 05:17:35.576] ## TESTING: GC: -- [0xd067682] | /image was unable to be GC'd -- [2021-11-22 05:17:38.410] ## TESTING: GC: -- [0xd066da2] | /image was unable to be GC'd -- [2021-11-22 05:17:41.170] ## TESTING: GC: -- [0xd067a4e] | /image was unable to be GC'd -- [2021-11-22 05:18:13.959] ## TESTING: GC: -- [0x30000df] | /mob/living/carbon/human was unable to be GC'd -- [2021-11-22 05:18:22.429] ## TESTING: GC: -- [0xd066fc8] | /image was unable to be GC'd -- [2021-11-22 05:18:22.429] ## TESTING: GC: -- [0xd067a88] | /image was unable to be GC'd -- [2021-11-22 05:18:33.435] runtime error: movable_moved overridden. Use override = TRUE to suppress this warning - proc name: stack trace (/proc/stack_trace) - source file: stack_trace.dm,3 - usr: Terr Arms (/mob/living/carbon/human) - src: null - usr.loc: the floor (58,86,2) (/turf/open/floor/iron/white) - call stack: - stack trace("movable_moved overridden. Use ...") - /datum/beam (/datum/beam): RegisterSignal(Terr Arms (/mob/living/carbon/human), "movable_moved", /datum/beam/proc/redrawing (/datum/beam/proc/redrawing), 0) - /datum/beam (/datum/beam): Start() - world: ImmediateInvokeAsync(/datum/beam (/datum/beam), /datum/beam/proc/Start (/datum/beam/proc/Start)) - Terr Arms (/mob/living/carbon/human): Beam(Terr Arms (/mob/living/carbon/human), "sendbeam", 'icons/effects/beam.dmi', 15, 1e+031, /obj/effect/ebeam (/obj/effect/ebeam)) - Blood Rite Aura (/obj/item/melee/blood_magic/manipulator): afterattack(Terr Arms (/mob/living/carbon/human), Terr Arms (/mob/living/carbon/human), 1, "icon-x=16;icon-y=14;left=1;scr...") - Blood Rite Aura (/obj/item/melee/blood_magic/manipulator): melee attack chain(Terr Arms (/mob/living/carbon/human), Terr Arms (/mob/living/carbon/human), "icon-x=16;icon-y=14;left=1;scr...") - Terr Arms (/mob/living/carbon/human): ClickOn(Terr Arms (/mob/living/carbon/human), "icon-x=16;icon-y=14;left=1;scr...") - Terr Arms (/mob/living/carbon/human): Click(the floor (58,86,2) (/turf/open/floor/iron/white), "mapwindow.map", "icon-x=16;icon-y=14;left=1;scr...") - Enkment (/client): Click(Terr Arms (/mob/living/carbon/human), the floor (58,86,2) (/turf/open/floor/iron/white), "mapwindow.map", "icon-x=16;icon-y=14;left=1;scr...") - [2021-11-22 05:18:52.814] ## TESTING: GC: -- [0xd0694e2] | /image was unable to be GC'd -- [2021-11-22 05:18:53.361] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.364] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.366] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.369] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.372] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.375] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.377] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.380] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.382] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.385] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.387] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.389] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.391] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.394] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.396] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.398] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.400] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.401] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.403] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.405] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.406] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.408] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.409] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.411] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.412] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.415] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.416] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.418] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.420] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.423] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.425] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.427] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.428] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.431] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.432] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.435] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.437] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.439] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.440] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.442] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.443] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.446] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.447] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.449] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.451] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.454] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.456] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.458] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.459] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.461] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.463] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.465] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.467] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.469] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.471] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.474] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.476] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.588] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.591] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.593] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.595] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.597] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.599] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.601] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.603] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.605] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.608] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.612] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.614] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.616] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.618] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.621] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.623] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.627] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.629] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.632] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.635] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.638] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.640] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.642] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.644] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.647] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.649] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.652] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.653] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.655] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.657] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.659] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.661] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.749] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.751] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.753] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.755] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.757] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.759] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.761] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.763] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.766] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.767] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.769] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.770] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.772] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.773] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.775] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.777] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.778] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.780] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.781] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.783] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.785] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.786] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.788] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.789] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.791] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.792] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.794] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.795] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.797] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.799] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.801] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.803] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.884] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.886] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.887] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.889] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.891] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.892] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.894] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.895] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.897] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.898] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.900] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.902] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.904] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.905] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.907] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.909] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.911] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.912] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.914] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.916] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.918] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.920] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.922] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.923] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.925] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.927] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.929] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.930] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.932] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.934] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.936] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:53.937] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.045] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.046] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.048] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.049] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.051] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.052] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.054] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.056] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.057] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.059] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.061] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.062] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.064] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.066] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.069] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.071] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.074] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.076] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.079] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.081] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.084] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.086] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.089] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.090] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.093] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.095] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.099] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.101] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.104] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.106] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.109] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.111] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.115] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.117] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.121] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.123] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.126] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.129] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.131] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.134] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.137] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.139] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.142] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.145] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.147] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.149] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.152] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.154] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.157] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.159] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.161] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.164] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.166] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.169] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.172] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.173] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.175] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.176] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.178] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.180] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.182] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.183] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.185] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.186] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.401] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.403] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.405] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.406] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.409] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.411] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.413] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.414] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.416] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.418] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.420] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.422] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.424] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.426] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.428] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.430] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.432] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.433] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.435] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.437] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.439] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.440] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.442] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.444] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.446] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.447] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.449] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.451] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.454] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.455] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.457] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.459] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.595] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.597] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.599] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.601] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.604] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.606] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.608] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.610] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.613] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.615] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.617] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.619] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.621] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.623] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.625] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.627] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.629] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.631] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.633] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.635] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.637] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.638] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.640] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.642] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.645] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.646] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.649] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.650] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.652] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.653] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.655] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.657] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.909] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (106,106,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (105,106,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,106,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,106,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.911] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (106,106,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (105,106,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,106,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,106,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.913] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (106,106,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (105,106,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,106,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,106,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.915] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (106,106,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (105,106,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,106,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,106,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.917] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (106,106,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (105,106,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,106,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,106,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.918] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (106,106,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (105,106,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,106,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,106,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.948] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.951] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.954] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.956] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.959] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.962] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.965] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.967] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.971] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.973] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.975] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.977] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.979] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.981] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.983] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.985] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.987] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.989] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.992] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.993] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.995] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.997] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:54.999] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.001] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.004] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.006] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.009] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.011] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.014] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.015] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.018] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.020] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.022] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.024] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.026] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.027] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.030] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.032] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.034] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.036] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.038] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.040] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.042] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.043] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.045] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.047] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.049] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.051] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.054] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.056] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.060] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.062] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.064] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.066] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.068] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.070] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.073] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.074] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.077] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.079] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.083] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.084] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.087] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.089] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.092] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.093] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.096] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.097] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.100] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.101] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.103] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.105] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.107] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.109] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.112] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.114] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.117] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.118] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.120] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.122] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.124] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.125] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.127] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.129] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.131] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.132] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.134] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.136] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.138] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.139] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.141] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.143] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.145] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.147] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.150] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.151] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.327] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (106,106,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (105,106,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,106,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,106,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.329] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.331] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.332] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.333] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.334] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.336] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.337] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.338] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.340] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.341] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.342] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.344] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.345] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.346] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.347] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.374] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.376] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.378] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.379] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.381] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.382] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.384] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.385] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.387] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.388] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.390] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.391] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.393] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.394] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.396] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.397] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.398] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.400] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.401] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.402] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.404] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.405] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.407] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.408] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.410] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.411] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.413] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.415] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.416] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.418] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.420] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.422] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.424] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.426] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.428] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.429] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.431] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.432] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.434] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.435] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.438] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.439] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.441] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.443] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.445] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.447] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.449] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.452] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.454] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.456] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.459] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.461] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.464] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.466] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.468] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.470] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.472] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.473] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.474] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.476] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.477] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.479] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.480] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.481] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.483] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.485] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.487] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.488] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.490] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.492] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.494] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.495] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.497] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.498] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.500] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.501] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.503] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.504] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.506] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.508] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.510] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.511] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.513] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.515] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.517] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.518] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.520] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.522] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.524] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.526] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.528] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.529] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.531] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.532] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.534] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.535] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.919] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.921] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.922] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.924] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.925] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.927] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.929] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.930] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.932] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.933] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.934] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.936] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.937] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.938] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.940] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.941] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.942] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.944] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.945] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.946] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.947] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.949] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.950] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.951] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.953] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.954] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.956] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.957] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.958] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.960] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.961] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.962] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.964] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.965] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.967] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.968] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.969] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.970] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.972] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.973] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.974] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.975] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.977] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.978] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.980] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.981] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.983] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.984] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.986] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.987] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.989] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.990] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.992] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.994] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.996] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.997] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:55.998] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.000] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.001] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.002] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.003] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.005] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.006] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.008] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.011] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.012] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.014] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.015] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.017] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.018] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.020] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.021] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.022] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.023] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.025] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.026] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.028] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.029] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.030] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.032] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.033] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.035] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.036] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.038] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.040] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.042] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.044] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.047] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.049] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.051] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.053] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.054] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.056] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.058] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.061] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.063] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.066] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.068] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.070] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.072] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.074] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.075] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.076] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.078] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.079] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.080] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.082] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.083] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.085] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.086] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.087] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.089] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.090] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.091] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.092] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.094] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.095] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.096] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.098] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.099] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.101] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.103] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.105] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.107] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.110] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.112] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.114] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.116] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.231] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.232] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.234] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.235] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.237] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.239] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.241] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.242] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.244] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.245] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.247] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.248] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.250] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.251] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.253] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.255] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.257] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.258] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.261] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.262] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.265] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.266] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.268] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.269] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.271] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.273] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.275] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.276] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.277] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.279] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.280] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.281] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.283] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.285] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.287] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.288] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.290] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.291] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.294] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.296] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.299] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.301] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.304] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.307] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.309] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.312] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.315] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.317] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.320] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.322] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.324] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.326] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.328] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.329] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.331] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.333] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.334] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.335] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.337] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.339] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.340] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.342] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.344] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.345] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.347] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.348] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.350] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.351] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.353] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.355] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.358] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.360] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.363] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.364] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.367] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.369] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.371] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.373] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.375] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.377] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.379] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.380] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.382] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.384] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.386] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.388] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.390] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.391] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.393] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.395] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.397] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.398] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.400] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.401] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.403] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.405] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.514] runtime error: undefined variable /obj/machinery/door/firedoor/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (106,111,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the firelock (/obj/machinery/door/firedoor)) - the plating (106,112,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (106,112,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (106,112,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.515] runtime error: undefined variable /obj/machinery/door/firedoor/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (106,111,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the firelock (/obj/machinery/door/firedoor)) - the plating (106,112,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (106,112,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (106,112,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.516] runtime error: undefined variable /obj/machinery/door/firedoor/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (106,111,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the firelock (/obj/machinery/door/firedoor)) - the plating (106,112,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (106,112,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (106,112,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.535] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.537] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.539] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.540] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.542] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.543] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.545] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.546] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.548] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.549] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.551] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.552] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.554] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.556] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.557] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.559] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.560] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.562] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.564] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.566] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.569] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.571] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.574] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.576] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.578] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.580] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.582] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.584] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.585] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.587] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.588] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.590] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.591] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.592] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.594] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.595] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.597] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.598] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.600] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.601] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.603] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.604] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.606] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.608] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.609] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.611] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.612] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.614] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.615] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.617] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.618] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.620] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.622] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.624] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.625] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.627] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.629] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.630] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.631] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.633] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.634] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.635] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.636] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.638] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.698] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.700] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.701] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.703] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.705] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.706] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.708] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.710] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.712] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.713] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.716] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.717] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.719] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.721] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.723] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.725] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.727] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.729] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.731] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.732] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.734] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.736] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.738] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.740] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.742] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.743] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.745] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.747] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.751] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.752] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.754] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.756] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.758] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.760] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.762] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.764] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.766] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.767] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.769] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.771] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.773] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.775] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.777] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.779] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.781] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.782] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.784] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.786] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.788] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.789] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.791] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.793] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.795] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.796] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.798] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.800] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.802] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.804] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.806] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.808] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.810] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.812] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.814] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.816] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:56.996] runtime error: undefined variable /obj/machinery/door/firedoor/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (106,111,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the firelock (/obj/machinery/door/firedoor)) - the plating (106,112,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (106,112,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (106,112,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,112,2) (/turf/open/floor/plating), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.020] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.021] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.022] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.023] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.025] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.026] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.028] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.029] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.031] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.032] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.033] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.034] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.036] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.037] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.038] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.039] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.041] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.042] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.043] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.045] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.046] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.047] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.049] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.050] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.052] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.054] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.055] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.057] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.059] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.060] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.062] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.063] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.065] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.066] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.068] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.069] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.071] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.072] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.073] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.075] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.076] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.078] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.079] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.081] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.082] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.084] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.085] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.087] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.088] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.090] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.091] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.093] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.094] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.096] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.097] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.099] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.101] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.104] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.122] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.125] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.127] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.129] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.131] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.132] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.194] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.196] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.198] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.199] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.202] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.204] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.206] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.207] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.209] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.210] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.212] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.214] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.216] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.218] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.220] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.221] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.223] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.225] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.227] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.228] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.230] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.232] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.234] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.235] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.238] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.239] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.241] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.244] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.252] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.254] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.256] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.258] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.261] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.262] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.264] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.265] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.267] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.268] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.272] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.275] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.277] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.278] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.280] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.282] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.284] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.285] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.287] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.288] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.290] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.292] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.294] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.295] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.297] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.299] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.300] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.302] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.304] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.305] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.307] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.308] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.310] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.312] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.314] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.315] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.379] ## TESTING: GC: -- [0x30001e3] | /mob/living/carbon/human was unable to be GC'd -- [2021-11-22 05:18:57.427] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.428] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.430] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.431] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.433] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.434] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.436] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.437] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.439] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.440] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.441] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.443] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.444] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.446] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.447] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.448] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.450] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.451] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.453] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.455] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.456] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.457] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.459] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.460] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.462] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.463] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.465] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.466] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.468] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.469] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.471] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.472] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.514] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.515] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.518] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.519] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.521] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.523] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.525] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.526] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.528] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.530] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.531] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.533] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.534] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.536] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.538] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.539] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.541] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.542] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.545] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.546] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.548] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.549] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.552] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.553] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.555] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.557] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.559] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.560] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.562] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.564] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.566] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.568] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.571] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.573] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.574] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.576] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.578] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.580] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.582] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.583] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.585] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.586] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.588] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.590] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.592] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.593] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.595] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.597] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.598] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.600] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.602] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.604] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.606] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.607] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.609] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.611] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.613] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.615] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.617] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.619] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.622] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.625] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.629] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.631] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.748] runtime error: undefined variable /obj/machinery/door/firedoor/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (104,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the firelock (/obj/machinery/door/firedoor)) - the floor (104,117,2) (/turf/open/floor/wood): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,117,2) (/turf/open/floor/wood), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,117,2) (/turf/open/floor/wood), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.750] runtime error: undefined variable /obj/machinery/door/firedoor/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (104,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the firelock (/obj/machinery/door/firedoor)) - the floor (104,117,2) (/turf/open/floor/wood): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,117,2) (/turf/open/floor/wood), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,117,2) (/turf/open/floor/wood), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.751] runtime error: undefined variable /obj/machinery/door/firedoor/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (104,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the firelock (/obj/machinery/door/firedoor)) - the floor (104,117,2) (/turf/open/floor/wood): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,117,2) (/turf/open/floor/wood), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,117,2) (/turf/open/floor/wood), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.752] runtime error: undefined variable /obj/machinery/door/firedoor/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (104,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the firelock (/obj/machinery/door/firedoor)) - the floor (104,117,2) (/turf/open/floor/wood): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,117,2) (/turf/open/floor/wood), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,117,2) (/turf/open/floor/wood), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.753] runtime error: undefined variable /obj/machinery/door/firedoor/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (104,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the firelock (/obj/machinery/door/firedoor)) - the floor (104,117,2) (/turf/open/floor/wood): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,117,2) (/turf/open/floor/wood), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,117,2) (/turf/open/floor/wood), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.755] runtime error: undefined variable /obj/machinery/door/firedoor/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (104,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the firelock (/obj/machinery/door/firedoor)) - the floor (104,117,2) (/turf/open/floor/wood): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,117,2) (/turf/open/floor/wood), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,117,2) (/turf/open/floor/wood), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.757] runtime error: undefined variable /obj/machinery/door/firedoor/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (104,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the firelock (/obj/machinery/door/firedoor)) - the floor (104,117,2) (/turf/open/floor/wood): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,117,2) (/turf/open/floor/wood), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,117,2) (/turf/open/floor/wood), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.758] runtime error: undefined variable /obj/machinery/door/firedoor/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (104,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the firelock (/obj/machinery/door/firedoor)) - the floor (104,117,2) (/turf/open/floor/wood): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,117,2) (/turf/open/floor/wood), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,117,2) (/turf/open/floor/wood), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.760] runtime error: undefined variable /obj/machinery/door/firedoor/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (104,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the firelock (/obj/machinery/door/firedoor)) - the floor (104,117,2) (/turf/open/floor/wood): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,117,2) (/turf/open/floor/wood), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,117,2) (/turf/open/floor/wood), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.762] runtime error: undefined variable /obj/machinery/door/firedoor/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (104,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the firelock (/obj/machinery/door/firedoor)) - the floor (104,117,2) (/turf/open/floor/wood): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,117,2) (/turf/open/floor/wood), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,117,2) (/turf/open/floor/wood), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.763] runtime error: undefined variable /obj/machinery/door/firedoor/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (104,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the firelock (/obj/machinery/door/firedoor)) - the floor (104,117,2) (/turf/open/floor/wood): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,117,2) (/turf/open/floor/wood), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,117,2) (/turf/open/floor/wood), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.764] runtime error: undefined variable /obj/machinery/door/firedoor/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (104,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the firelock (/obj/machinery/door/firedoor)) - the floor (104,117,2) (/turf/open/floor/wood): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,117,2) (/turf/open/floor/wood), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,117,2) (/turf/open/floor/wood), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.765] runtime error: undefined variable /obj/machinery/door/firedoor/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (104,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the firelock (/obj/machinery/door/firedoor)) - the floor (104,117,2) (/turf/open/floor/wood): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,117,2) (/turf/open/floor/wood), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,117,2) (/turf/open/floor/wood), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.767] runtime error: undefined variable /obj/machinery/door/firedoor/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (104,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the firelock (/obj/machinery/door/firedoor)) - the floor (104,117,2) (/turf/open/floor/wood): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,117,2) (/turf/open/floor/wood), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,117,2) (/turf/open/floor/wood), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.775] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.777] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.778] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.780] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.781] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.783] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.784] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.786] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.787] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.789] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.791] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.793] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.794] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.795] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.796] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.798] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.799] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.801] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.802] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.804] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.805] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.807] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.809] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.810] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.811] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.813] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.814] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.816] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.817] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.819] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.821] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.823] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.824] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.826] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.827] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.828] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.830] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.831] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.833] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.834] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.836] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.837] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.839] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.840] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.842] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.843] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.845] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.846] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.848] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.849] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.850] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.851] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.853] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.854] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.855] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.857] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.859] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.860] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.861] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.863] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.864] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.866] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.867] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.869] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.923] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.925] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.927] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.928] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.931] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.932] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.934] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.936] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.938] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.940] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.942] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.944] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.947] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.949] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.951] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.952] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.955] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.957] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.959] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.961] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.963] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.965] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.968] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.969] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.971] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.973] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.975] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.977] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.979] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.981] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.983] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.984] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.987] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.988] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.990] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.992] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.994] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.995] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.997] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:57.998] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.000] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.001] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.004] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.005] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.007] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.009] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.011] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.013] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.015] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.016] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.018] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.020] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.022] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.024] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.027] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.029] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.031] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.033] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.035] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.037] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.039] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.040] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.042] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.044] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.198] runtime error: undefined variable /obj/machinery/door/firedoor/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (104,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the firelock (/obj/machinery/door/firedoor)) - the floor (104,117,2) (/turf/open/floor/wood): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,117,2) (/turf/open/floor/wood), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,117,2) (/turf/open/floor/wood), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.200] runtime error: undefined variable /obj/machinery/door/firedoor/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (104,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the firelock (/obj/machinery/door/firedoor)) - the floor (104,117,2) (/turf/open/floor/wood): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,117,2) (/turf/open/floor/wood), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,117,2) (/turf/open/floor/wood), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.202] runtime error: undefined variable /obj/machinery/door/firedoor/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (104,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the firelock (/obj/machinery/door/firedoor)) - the floor (104,117,2) (/turf/open/floor/wood): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,117,2) (/turf/open/floor/wood), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,117,2) (/turf/open/floor/wood), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.203] runtime error: undefined variable /obj/machinery/door/firedoor/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (104,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the firelock (/obj/machinery/door/firedoor)) - the floor (104,117,2) (/turf/open/floor/wood): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,117,2) (/turf/open/floor/wood), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,117,2) (/turf/open/floor/wood), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.205] runtime error: undefined variable /obj/machinery/door/firedoor/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (104,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the firelock (/obj/machinery/door/firedoor)) - the floor (104,117,2) (/turf/open/floor/wood): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,117,2) (/turf/open/floor/wood), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,117,2) (/turf/open/floor/wood), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.207] runtime error: undefined variable /obj/machinery/door/firedoor/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (104,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the firelock (/obj/machinery/door/firedoor)) - the floor (104,117,2) (/turf/open/floor/wood): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,117,2) (/turf/open/floor/wood), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,117,2) (/turf/open/floor/wood), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.209] runtime error: undefined variable /obj/machinery/door/firedoor/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (104,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the firelock (/obj/machinery/door/firedoor)) - the floor (104,117,2) (/turf/open/floor/wood): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,117,2) (/turf/open/floor/wood), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,117,2) (/turf/open/floor/wood), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.212] runtime error: undefined variable /turf/closed/wall/r_wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (103,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall)) - the reinforced wall (103,117,2) (/turf/closed/wall/r_wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.214] runtime error: undefined variable /turf/closed/wall/r_wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (103,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall)) - the reinforced wall (103,117,2) (/turf/closed/wall/r_wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.216] runtime error: undefined variable /turf/closed/wall/r_wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (103,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall)) - the reinforced wall (103,117,2) (/turf/closed/wall/r_wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.218] runtime error: undefined variable /turf/closed/wall/r_wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (103,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall)) - the reinforced wall (103,117,2) (/turf/closed/wall/r_wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.220] runtime error: undefined variable /turf/closed/wall/r_wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (103,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall)) - the reinforced wall (103,117,2) (/turf/closed/wall/r_wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.222] runtime error: undefined variable /turf/closed/wall/r_wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (103,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall)) - the reinforced wall (103,117,2) (/turf/closed/wall/r_wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.224] runtime error: undefined variable /turf/closed/wall/r_wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (103,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall)) - the reinforced wall (103,117,2) (/turf/closed/wall/r_wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.227] runtime error: undefined variable /turf/closed/wall/r_wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (103,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall)) - the reinforced wall (103,117,2) (/turf/closed/wall/r_wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.229] runtime error: undefined variable /turf/closed/wall/r_wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (103,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall)) - the reinforced wall (103,117,2) (/turf/closed/wall/r_wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.231] runtime error: undefined variable /turf/closed/wall/r_wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (103,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall)) - the reinforced wall (103,117,2) (/turf/closed/wall/r_wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.305] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.307] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.309] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.311] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.312] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.314] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.316] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.317] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.319] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.321] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.322] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.324] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.325] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.327] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.328] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.330] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.331] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.333] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.334] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.336] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.337] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.339] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.341] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.342] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.344] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.345] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.347] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.348] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.349] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.351] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.353] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.354] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.356] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.357] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.358] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.360] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.362] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.363] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.365] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.366] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.368] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.369] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.371] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.372] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.373] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.375] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.376] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.378] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.379] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.381] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.382] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.384] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.385] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.387] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.388] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.390] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.391] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.392] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.394] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.395] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.396] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.397] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.399] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.400] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.402] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.403] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.404] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.406] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.407] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.409] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.410] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.412] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.413] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.414] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.415] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.416] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.418] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.419] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.420] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.421] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.423] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.424] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.425] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.426] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.428] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.429] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.430] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.432] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.433] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.434] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.436] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.437] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.439] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.440] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.441] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.443] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.495] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.497] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.500] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.502] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.505] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.507] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.510] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.512] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.516] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.518] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.522] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.524] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.527] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.530] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.532] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.535] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.538] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.541] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.543] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.546] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.549] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.551] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.554] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.556] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.559] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.561] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.564] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.566] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.569] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.572] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.576] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.578] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.582] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.584] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.587] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.589] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.593] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.595] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.598] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.601] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.604] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.606] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.609] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.611] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.614] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.617] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.621] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.623] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.625] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.628] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.630] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.631] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.633] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.634] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.637] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.639] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.641] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.643] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.645] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.647] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.649] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.651] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.653] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.654] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.766] runtime error: undefined variable /turf/closed/wall/r_wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (103,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall)) - the reinforced wall (103,117,2) (/turf/closed/wall/r_wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.769] runtime error: undefined variable /turf/closed/wall/r_wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (103,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall)) - the reinforced wall (103,117,2) (/turf/closed/wall/r_wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.772] runtime error: undefined variable /turf/closed/wall/r_wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (103,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall)) - the reinforced wall (103,117,2) (/turf/closed/wall/r_wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.773] runtime error: undefined variable /turf/closed/wall/r_wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (103,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall)) - the reinforced wall (103,117,2) (/turf/closed/wall/r_wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.775] runtime error: undefined variable /turf/closed/wall/r_wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (103,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall)) - the reinforced wall (103,117,2) (/turf/closed/wall/r_wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.776] runtime error: undefined variable /turf/closed/wall/r_wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (103,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall)) - the reinforced wall (103,117,2) (/turf/closed/wall/r_wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.778] runtime error: undefined variable /turf/closed/wall/r_wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (103,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall)) - the reinforced wall (103,117,2) (/turf/closed/wall/r_wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.780] runtime error: undefined variable /turf/closed/wall/r_wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (103,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall)) - the reinforced wall (103,117,2) (/turf/closed/wall/r_wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.782] runtime error: undefined variable /turf/closed/wall/r_wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (103,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall)) - the reinforced wall (103,117,2) (/turf/closed/wall/r_wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.783] runtime error: undefined variable /turf/closed/wall/r_wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (103,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall)) - the reinforced wall (103,117,2) (/turf/closed/wall/r_wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.785] runtime error: undefined variable /turf/closed/wall/r_wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (103,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall)) - the reinforced wall (103,117,2) (/turf/closed/wall/r_wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.787] runtime error: undefined variable /turf/closed/wall/r_wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (103,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall)) - the reinforced wall (103,117,2) (/turf/closed/wall/r_wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.789] runtime error: undefined variable /turf/closed/wall/r_wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (103,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall)) - the reinforced wall (103,117,2) (/turf/closed/wall/r_wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.790] runtime error: undefined variable /turf/closed/wall/r_wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (103,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall)) - the reinforced wall (103,117,2) (/turf/closed/wall/r_wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.792] runtime error: undefined variable /turf/closed/wall/r_wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (103,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall)) - the reinforced wall (103,117,2) (/turf/closed/wall/r_wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.793] runtime error: undefined variable /turf/closed/wall/r_wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (103,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall)) - the reinforced wall (103,117,2) (/turf/closed/wall/r_wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.795] runtime error: undefined variable /turf/closed/wall/r_wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (103,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall)) - the reinforced wall (103,117,2) (/turf/closed/wall/r_wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.796] runtime error: undefined variable /turf/closed/wall/r_wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (103,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall)) - the reinforced wall (103,117,2) (/turf/closed/wall/r_wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.797] runtime error: undefined variable /turf/closed/wall/r_wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (103,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall)) - the reinforced wall (103,117,2) (/turf/closed/wall/r_wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.799] runtime error: undefined variable /turf/closed/wall/r_wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (103,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall)) - the reinforced wall (103,117,2) (/turf/closed/wall/r_wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.800] runtime error: undefined variable /turf/closed/wall/r_wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (103,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall)) - the reinforced wall (103,117,2) (/turf/closed/wall/r_wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.801] runtime error: undefined variable /turf/closed/wall/r_wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (103,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall)) - the reinforced wall (103,117,2) (/turf/closed/wall/r_wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.803] runtime error: undefined variable /turf/closed/wall/r_wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (103,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall)) - the reinforced wall (103,117,2) (/turf/closed/wall/r_wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.804] runtime error: undefined variable /turf/closed/wall/r_wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (103,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall)) - the reinforced wall (103,117,2) (/turf/closed/wall/r_wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.806] runtime error: undefined variable /turf/closed/wall/r_wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (103,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall)) - the reinforced wall (103,117,2) (/turf/closed/wall/r_wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.808] runtime error: undefined variable /turf/closed/wall/r_wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (103,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall)) - the reinforced wall (103,117,2) (/turf/closed/wall/r_wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.809] runtime error: undefined variable /turf/closed/wall/r_wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (103,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall)) - the reinforced wall (103,117,2) (/turf/closed/wall/r_wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.811] runtime error: undefined variable /turf/closed/wall/r_wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (103,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall)) - the reinforced wall (103,117,2) (/turf/closed/wall/r_wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.812] runtime error: undefined variable /turf/closed/wall/r_wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (103,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall)) - the reinforced wall (103,117,2) (/turf/closed/wall/r_wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.813] runtime error: undefined variable /turf/closed/wall/r_wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (103,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall)) - the reinforced wall (103,117,2) (/turf/closed/wall/r_wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.815] runtime error: undefined variable /turf/closed/wall/r_wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (103,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall)) - the reinforced wall (103,117,2) (/turf/closed/wall/r_wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.816] runtime error: undefined variable /turf/closed/wall/r_wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (103,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall)) - the reinforced wall (103,117,2) (/turf/closed/wall/r_wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.818] runtime error: undefined variable /turf/closed/wall/r_wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (103,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall)) - the reinforced wall (103,117,2) (/turf/closed/wall/r_wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.820] runtime error: undefined variable /turf/closed/wall/r_wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (103,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall)) - the reinforced wall (103,117,2) (/turf/closed/wall/r_wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.821] runtime error: undefined variable /turf/closed/wall/r_wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (103,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall)) - the reinforced wall (103,117,2) (/turf/closed/wall/r_wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.822] runtime error: undefined variable /turf/closed/wall/r_wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (103,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall)) - the reinforced wall (103,117,2) (/turf/closed/wall/r_wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.824] runtime error: undefined variable /turf/closed/wall/r_wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (103,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall)) - the reinforced wall (103,117,2) (/turf/closed/wall/r_wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.826] runtime error: undefined variable /turf/closed/wall/r_wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (103,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall)) - the reinforced wall (103,117,2) (/turf/closed/wall/r_wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.827] runtime error: undefined variable /turf/closed/wall/r_wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (103,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall)) - the reinforced wall (103,117,2) (/turf/closed/wall/r_wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.829] runtime error: undefined variable /turf/closed/wall/r_wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (103,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall)) - the reinforced wall (103,117,2) (/turf/closed/wall/r_wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.831] runtime error: undefined variable /turf/closed/wall/r_wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (103,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall)) - the reinforced wall (103,117,2) (/turf/closed/wall/r_wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.832] runtime error: undefined variable /turf/closed/wall/r_wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (103,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall)) - the reinforced wall (103,117,2) (/turf/closed/wall/r_wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (103,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.834] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (102,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (102,117,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.835] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (102,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (102,117,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.836] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (102,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (102,117,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.837] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (102,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (102,117,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.839] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (102,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (102,117,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.840] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (102,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (102,117,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.841] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (102,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (102,117,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.899] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.900] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.902] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.903] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.905] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.907] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.909] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.911] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.912] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.914] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.916] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.918] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.920] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.921] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.923] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.925] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.927] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.929] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.931] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.933] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.934] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.936] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.937] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.939] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.941] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.943] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.945] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.946] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.948] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.949] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.951] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.952] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.954] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.956] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.958] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.959] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.961] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.962] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.964] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.966] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.968] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.969] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.970] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.972] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.973] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.974] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.976] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.977] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.979] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.980] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.981] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.986] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.989] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.991] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.992] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.993] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.995] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.996] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.998] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:58.999] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.001] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.002] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.004] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.005] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.054] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.055] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.057] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.058] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.060] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.062] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.064] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.066] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.068] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.070] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.072] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.074] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.076] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.077] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.079] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.081] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.083] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.085] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.087] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.088] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.090] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.092] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.094] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.096] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.098] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.100] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.102] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.104] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.107] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.109] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.111] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.113] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.115] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.117] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.120] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.121] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.124] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.125] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.127] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.129] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.131] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.132] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.135] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.136] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.138] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.140] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.142] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.144] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.146] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.147] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.149] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.151] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.153] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.155] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.157] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.158] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.160] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.161] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.163] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.165] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.167] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.169] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.171] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.173] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.175] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.176] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.178] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.180] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.182] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.184] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.186] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.187] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.189] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.191] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.193] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.194] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.197] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.198] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.200] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.202] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.204] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.206] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.208] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.210] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.212] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.213] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.215] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.217] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.219] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.220] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.223] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.225] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.227] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.230] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.232] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.234] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.356] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (102,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (102,117,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.357] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (102,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (102,117,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.359] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (102,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (102,117,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.360] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (102,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (102,117,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.361] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (102,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (102,117,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.362] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (102,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (102,117,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.363] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (102,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (102,117,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.365] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (102,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (102,117,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.366] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (102,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (102,117,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.367] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (102,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (102,117,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.368] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (102,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (102,117,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.369] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (102,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (102,117,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.370] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (102,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (102,117,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.372] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (102,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (102,117,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.373] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (102,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (102,117,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.374] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (102,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (102,117,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.375] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (102,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (102,117,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.376] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (102,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (102,117,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.378] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (102,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (102,117,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.379] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (102,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (102,117,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.380] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (102,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (102,117,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.381] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (102,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (102,117,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.382] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (102,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (102,117,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.384] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (102,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (102,117,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.385] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (102,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (102,117,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.387] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (102,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (102,117,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.388] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (102,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (102,117,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.389] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (102,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (102,117,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.390] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (102,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (102,117,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.391] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (102,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (102,117,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.393] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (102,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (102,117,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.394] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (102,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (102,117,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.438] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.439] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.441] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.442] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.444] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.445] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.447] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.448] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.449] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.451] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.452] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.453] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.455] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.456] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.457] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.458] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.460] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.461] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.463] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.464] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.466] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.467] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.469] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.471] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.472] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.474] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.476] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.477] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.479] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.481] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.482] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.484] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.485] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.487] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.488] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.490] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.492] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.493] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.495] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.496] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.497] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.499] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.500] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.502] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.503] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.504] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.506] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.507] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.508] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.510] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.512] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.513] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.514] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.516] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.517] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.519] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.520] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.522] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.523] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.525] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.526] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.527] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.529] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.531] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.532] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.534] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.535] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.537] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.538] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.539] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.541] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.542] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.543] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.545] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.546] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.547] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.549] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.550] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.551] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.552] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.554] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.555] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.556] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.558] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.559] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.561] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.562] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.564] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.565] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.567] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.568] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.569] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.571] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.572] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.574] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.575] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.626] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.628] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.631] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.632] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.635] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.636] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.639] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.640] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.642] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.644] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.646] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.647] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.650] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.652] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.655] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.656] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.659] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.661] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.663] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.665] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.667] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.669] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.671] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.673] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.675] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.677] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.679] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.681] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.683] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.685] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.687] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.688] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.691] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.692] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.694] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.696] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.698] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.699] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.701] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.702] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.704] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.706] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.708] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.709] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.711] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.713] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.715] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.717] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.719] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.721] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.723] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.724] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.727] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.728] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.731] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.733] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.735] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.736] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.739] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.740] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.743] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.745] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.748] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.749] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.858] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (102,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (102,117,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.859] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (102,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (102,117,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.861] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (102,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (102,117,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.862] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (102,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (102,117,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.863] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (102,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (102,117,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.865] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (102,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (102,117,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.866] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (102,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (102,117,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.868] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (102,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (102,117,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.869] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (102,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (102,117,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.870] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (102,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (102,117,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.871] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (102,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (102,117,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.872] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (102,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (102,117,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.873] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (102,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (102,117,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (102,117,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.875] runtime error: undefined variable /turf/closed/wall/r_wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (101,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall)) - the reinforced wall (101,117,2) (/turf/closed/wall/r_wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.877] runtime error: undefined variable /turf/closed/wall/r_wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (101,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall)) - the reinforced wall (101,117,2) (/turf/closed/wall/r_wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.878] runtime error: undefined variable /turf/closed/wall/r_wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (101,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall)) - the reinforced wall (101,117,2) (/turf/closed/wall/r_wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.879] runtime error: undefined variable /turf/closed/wall/r_wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (101,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall)) - the reinforced wall (101,117,2) (/turf/closed/wall/r_wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.881] runtime error: undefined variable /turf/closed/wall/r_wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (101,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall)) - the reinforced wall (101,117,2) (/turf/closed/wall/r_wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.883] runtime error: undefined variable /turf/closed/wall/r_wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (101,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall)) - the reinforced wall (101,117,2) (/turf/closed/wall/r_wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.884] runtime error: undefined variable /turf/closed/wall/r_wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (101,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall)) - the reinforced wall (101,117,2) (/turf/closed/wall/r_wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.885] runtime error: undefined variable /turf/closed/wall/r_wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (101,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall)) - the reinforced wall (101,117,2) (/turf/closed/wall/r_wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.887] runtime error: undefined variable /turf/closed/wall/r_wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (101,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall)) - the reinforced wall (101,117,2) (/turf/closed/wall/r_wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.888] runtime error: undefined variable /turf/closed/wall/r_wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (101,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall)) - the reinforced wall (101,117,2) (/turf/closed/wall/r_wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.890] runtime error: undefined variable /turf/closed/wall/r_wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (101,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall)) - the reinforced wall (101,117,2) (/turf/closed/wall/r_wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.892] runtime error: undefined variable /turf/closed/wall/r_wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (101,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall)) - the reinforced wall (101,117,2) (/turf/closed/wall/r_wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.893] runtime error: undefined variable /turf/closed/wall/r_wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (101,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall)) - the reinforced wall (101,117,2) (/turf/closed/wall/r_wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.895] runtime error: undefined variable /turf/closed/wall/r_wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (101,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall)) - the reinforced wall (101,117,2) (/turf/closed/wall/r_wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.897] runtime error: undefined variable /turf/closed/wall/r_wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (101,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall)) - the reinforced wall (101,117,2) (/turf/closed/wall/r_wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.898] runtime error: undefined variable /turf/closed/wall/r_wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (101,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall)) - the reinforced wall (101,117,2) (/turf/closed/wall/r_wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.900] runtime error: undefined variable /turf/closed/wall/r_wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (101,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall)) - the reinforced wall (101,117,2) (/turf/closed/wall/r_wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.902] runtime error: undefined variable /turf/closed/wall/r_wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (101,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall)) - the reinforced wall (101,117,2) (/turf/closed/wall/r_wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.903] runtime error: undefined variable /turf/closed/wall/r_wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (101,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall)) - the reinforced wall (101,117,2) (/turf/closed/wall/r_wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.905] runtime error: undefined variable /turf/closed/wall/r_wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (101,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall)) - the reinforced wall (101,117,2) (/turf/closed/wall/r_wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.906] runtime error: undefined variable /turf/closed/wall/r_wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (101,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall)) - the reinforced wall (101,117,2) (/turf/closed/wall/r_wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.908] runtime error: undefined variable /turf/closed/wall/r_wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (101,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall)) - the reinforced wall (101,117,2) (/turf/closed/wall/r_wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.909] runtime error: undefined variable /turf/closed/wall/r_wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (101,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall)) - the reinforced wall (101,117,2) (/turf/closed/wall/r_wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.911] runtime error: undefined variable /turf/closed/wall/r_wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (101,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall)) - the reinforced wall (101,117,2) (/turf/closed/wall/r_wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.912] runtime error: undefined variable /turf/closed/wall/r_wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (101,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall)) - the reinforced wall (101,117,2) (/turf/closed/wall/r_wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.914] runtime error: undefined variable /turf/closed/wall/r_wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (101,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall)) - the reinforced wall (101,117,2) (/turf/closed/wall/r_wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.916] runtime error: undefined variable /turf/closed/wall/r_wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (101,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall)) - the reinforced wall (101,117,2) (/turf/closed/wall/r_wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.917] runtime error: undefined variable /turf/closed/wall/r_wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (101,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall)) - the reinforced wall (101,117,2) (/turf/closed/wall/r_wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.919] runtime error: undefined variable /turf/closed/wall/r_wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (101,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall)) - the reinforced wall (101,117,2) (/turf/closed/wall/r_wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.921] runtime error: undefined variable /turf/closed/wall/r_wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (101,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall)) - the reinforced wall (101,117,2) (/turf/closed/wall/r_wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.922] runtime error: undefined variable /turf/closed/wall/r_wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (101,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall)) - the reinforced wall (101,117,2) (/turf/closed/wall/r_wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.924] runtime error: undefined variable /turf/closed/wall/r_wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (101,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall)) - the reinforced wall (101,117,2) (/turf/closed/wall/r_wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.926] runtime error: undefined variable /turf/closed/wall/r_wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (101,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall)) - the reinforced wall (101,117,2) (/turf/closed/wall/r_wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.927] runtime error: undefined variable /turf/closed/wall/r_wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (101,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall)) - the reinforced wall (101,117,2) (/turf/closed/wall/r_wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.929] runtime error: undefined variable /turf/closed/wall/r_wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (101,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall)) - the reinforced wall (101,117,2) (/turf/closed/wall/r_wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.931] runtime error: undefined variable /turf/closed/wall/r_wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (101,116,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall)) - the reinforced wall (101,117,2) (/turf/closed/wall/r_wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the reinforced wall (101,117,2) (/turf/closed/wall/r_wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.978] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.980] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.982] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.984] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.985] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.987] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.989] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.990] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.992] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.993] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.994] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.996] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.998] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:18:59.999] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.001] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.004] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.006] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.008] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.011] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.014] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.017] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.020] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.022] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.024] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.025] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.026] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.028] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.030] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.031] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.033] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.034] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.036] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.037] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.039] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.040] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.042] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.043] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.044] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.046] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.047] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.048] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.050] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.051] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.053] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.055] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.056] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.058] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.059] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.061] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.063] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.065] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.066] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.067] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.069] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.071] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.072] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.074] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.075] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.077] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.078] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.080] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.081] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.082] runtime error: undefined variable /obj/structure/window/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the window (/obj/structure/window/fulltile)) - the plating (105,108,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (105,108,2) (/turf/open/floor/plating), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.084] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the plating (105,107,2) (/turf/open/floor/plating) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,107,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,107,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the floor (104,108,2) (/turf/open/floor/iron/white), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.140] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.142] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.144] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.146] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.148] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.149] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.151] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.153] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.155] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.156] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.158] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.160] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.163] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.165] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.167] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.168] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.170] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.172] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.174] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.176] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.179] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.180] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.182] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.184] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.186] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.188] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.190] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.192] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.194] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.195] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.197] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.199] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.201] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.203] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.205] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.207] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.209] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.211] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.214] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.215] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.217] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.219] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.221] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.222] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.225] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.226] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.228] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.230] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.232] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.234] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.236] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.238] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.240] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.242] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.244] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.245] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.247] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.248] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.250] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.252] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.254] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.256] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.258] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.260] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.262] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.264] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.266] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.268] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.270] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.272] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.274] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.275] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.278] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.280] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.282] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.284] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.286] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.288] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.290] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.292] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.294] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.295] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.297] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.299] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.300] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.302] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.303] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.305] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.306] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.308] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.309] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.310] runtime error: undefined variable /obj/structure/window/reinforced/fulltile/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (104,101,2) (/turf/open/floor/plating): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the plating (104,101,2) (/turf/open/floor/plating), 8, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:00.312] runtime error: undefined variable /turf/closed/wall/var/mind - proc name: Bump (/obj/projectile/magic/arcane_barrage/blood/Bump) - source file: cult_items.dm,860 - usr: 0 - src: the blood bolt (/obj/projectile/magic/arcane_barrage/blood) - src.loc: the floor (105,101,2) (/turf/open/floor/iron) - call stack: - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Bump(the wall (105,102,2) (/turf/closed/wall)) - the wall (105,102,2) (/turf/closed/wall): Enter(the blood bolt (/obj/projectile/magic/arcane_barrage/blood)) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (105,102,2) (/turf/closed/wall), 1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): Move(the wall (104,102,2) (/turf/closed/wall), 9, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): pixel move(1, 0) - the blood bolt (/obj/projectile/magic/arcane_barrage/blood): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:19:05.391] ## TESTING: GC: -- [0xd065fc8] | /image was unable to be GC'd -- [2021-11-22 05:19:09.137] ## TESTING: GC: -- [0xd069a96] | /image was unable to be GC'd -- [2021-11-22 05:19:23.901] ## TESTING: GC: -- [0x21054116] | /datum/component/infective was unable to be GC'd -- [2021-11-22 05:19:23.901] ## TESTING: GC: -- [0x2002e68] | /obj/effect/decal/cleanable/blood/splatter was unable to be GC'd -- [2021-11-22 05:19:23.901] ## TESTING: GC: -- [0x21022602] | /datum/component/infective was unable to be GC'd -- [2021-11-22 05:19:23.901] ## TESTING: GC: -- [0x2006e19] | /obj/effect/decal/cleanable/trail_holder was unable to be GC'd -- [2021-11-22 05:19:23.901] ## TESTING: GC: -- [0x2019f5a] | /obj/effect/decal/cleanable/blood/footprints was unable to be GC'd -- [2021-11-22 05:19:23.901] ## TESTING: GC: -- [0x30001c4] | /mob/living/simple_animal/shade was unable to be GC'd -- [2021-11-22 05:19:32.131] ## TESTING: GC: -- [0xd06a688] | /image was unable to be GC'd -- [2021-11-22 05:19:42.028] runtime error: movable_moved overridden. Use override = TRUE to suppress this warning - proc name: stack trace (/proc/stack_trace) - source file: stack_trace.dm,3 - usr: Jakob Picard (/mob/living/carbon/human) - src: null - usr.loc: the floor (106,72,2) (/turf/open/floor/iron) - call stack: - stack trace("movable_moved overridden. Use ...") - /datum/beam (/datum/beam): RegisterSignal(Jakob Picard (/mob/living/carbon/human), "movable_moved", /datum/beam/proc/redrawing (/datum/beam/proc/redrawing), 0) - /datum/beam (/datum/beam): Start() - world: ImmediateInvokeAsync(/datum/beam (/datum/beam), /datum/beam/proc/Start (/datum/beam/proc/Start)) - Jakob Picard (/mob/living/carbon/human): Beam(Jakob Picard (/mob/living/carbon/human), "sendbeam", 'icons/effects/beam.dmi', 15, 1e+031, /obj/effect/ebeam (/obj/effect/ebeam)) - Blood Rite Aura (/obj/item/melee/blood_magic/manipulator): afterattack(Jakob Picard (/mob/living/carbon/human), Jakob Picard (/mob/living/carbon/human), 1, "icon-x=21;icon-y=36;left=1;scr...") - Blood Rite Aura (/obj/item/melee/blood_magic/manipulator): melee attack chain(Jakob Picard (/mob/living/carbon/human), Jakob Picard (/mob/living/carbon/human), "icon-x=21;icon-y=36;left=1;scr...") - Jakob Picard (/mob/living/carbon/human): ClickOn(Jakob Picard (/mob/living/carbon/human), "icon-x=21;icon-y=36;left=1;scr...") - Jakob Picard (/mob/living/carbon/human): Click(the floor (106,71,2) (/turf/open/floor/iron), "mapwindow.map", "icon-x=21;icon-y=36;left=1;scr...") - Dazo12345 (/client): Click(Jakob Picard (/mob/living/carbon/human), the floor (106,71,2) (/turf/open/floor/iron), "mapwindow.map", "icon-x=21;icon-y=36;left=1;scr...") - [2021-11-22 05:19:46.762] ## TESTING: GC: -- [0xd05ff76] | /image was unable to be GC'd -- [2021-11-22 05:19:46.762] ## TESTING: GC: -- [0x3000023] | /mob/living/carbon/human/species/monkey/punpun was unable to be GC'd -- [2021-11-22 05:20:10.729] ## TESTING: GC: -- [0xd062a38] | /image was unable to be GC'd -- [2021-11-22 05:20:10.729] ## TESTING: GC: -- [0x210714df] | /datum/atom_hud/alternate_appearance/basic/has_antagonist was unable to be GC'd -- [2021-11-22 05:20:10.729] ## TESTING: GC: -- [0x3000179] | /mob/living/simple_animal/hostile/construct/artificer was unable to be GC'd -- [2021-11-22 05:20:33.675] ## TESTING: GC: -- [0x2102fd65] | /datum/atom_hud/alternate_appearance/basic/has_antagonist was unable to be GC'd -- [2021-11-22 05:20:33.675] ## TESTING: GC: -- [0x30001be] | /mob/living/carbon/human/cult_ghost was unable to be GC'd -- [2021-11-22 05:20:47.840] ## TESTING: GC: -- [0xd06b77e] | /image was unable to be GC'd -- [2021-11-22 05:20:47.925] ## TESTING: GC: -- [0x30000d8] | /mob/dead/observer was unable to be GC'd -- [2021-11-22 05:20:47.925] ## TESTING: GC: -- [0x210518e8] | /datum/atom_hud/alternate_appearance/basic/has_antagonist was unable to be GC'd -- [2021-11-22 05:20:47.925] ## TESTING: GC: -- [0x300013f] | /mob/living/simple_animal/hostile/construct/juggernaut was unable to be GC'd -- [2021-11-22 05:21:06.869] ## TESTING: GC: -- [0xd068806] | /image was unable to be GC'd -- [2021-11-22 05:21:06.869] ## TESTING: GC: -- [0x30000bd] | /mob/dead/observer was unable to be GC'd -- [2021-11-22 05:21:08.441] runtime error: Cannot execute null.Cut(). - proc name: tick (/datum/status_effect/fleshmend/tick) - source file: buffs.dm,194 - usr: null - src: /datum/status_effect/fleshmend (/datum/status_effect/fleshmend) - call stack: - /datum/status_effect/fleshmend (/datum/status_effect/fleshmend): tick() - /datum/status_effect/fleshmend (/datum/status_effect/fleshmend): process(0.2) - Fast Processing (/datum/controller/subsystem/processing/fastprocess): fire(0) - Fast Processing (/datum/controller/subsystem/processing/fastprocess): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:21:39.563] ## TESTING: GC: -- [0x2107334b] | /datum/atom_hud/alternate_appearance/basic/has_antagonist was unable to be GC'd -- [2021-11-22 05:21:39.563] ## TESTING: GC: -- [0x300001a] | /mob/living/carbon/human/cult_ghost was unable to be GC'd -- [2021-11-22 05:21:39.563] ## TESTING: GC: -- [0x2002bbd] | /obj/item/sensor_device was unable to be GC'd -- [2021-11-22 05:21:39.563] ## TESTING: GC: -- [0x30001d5] | /mob/living/carbon/human was unable to be GC'd -- [2021-11-22 05:21:39.563] ## TESTING: GC: -- [0xd06ce24] | /image was unable to be GC'd -- [2021-11-22 05:21:39.563] ## TESTING: GC: -- [0x3000202] | /mob/dead/observer was unable to be GC'd -- [2021-11-22 05:21:39.563] ## TESTING: GC: -- [0xd065588] | /image was unable to be GC'd -- [2021-11-22 05:21:39.563] ## TESTING: GC: -- [0x30000ec] | /mob/dead/observer was unable to be GC'd -- [2021-11-22 05:21:39.563] ## TESTING: GC: -- [0xd06d411] | /image was unable to be GC'd -- [2021-11-22 05:21:39.563] ## TESTING: GC: -- [0x3000185] | /mob/dead/observer was unable to be GC'd -- [2021-11-22 05:21:39.565] ## TESTING: GC: -- [0xd06e227] | /image was unable to be GC'd -- [2021-11-22 05:21:39.565] ## TESTING: GC: -- [0x3000204] | /mob/dead/observer was unable to be GC'd -- [2021-11-22 05:21:39.565] ## TESTING: GC: -- [0xd06de7e] | /image was unable to be GC'd -- [2021-11-22 05:21:39.632] ## TESTING: GC: -- [0x30001af] | /mob/dead/observer was unable to be GC'd -- [2021-11-22 05:21:43.761] runtime error: Cannot modify null.moved. - proc name: Remove (/datum/action/proc/Remove) - source file: action.dm,97 - usr: Cunt (/mob/living/carbon/human) - src: Shadow Shackles (/datum/action/innate/cult/blood_spell/shackles) - usr.loc: the floor (59,81,2) (/turf/open/floor/iron/white) - call stack: - Shadow Shackles (/datum/action/innate/cult/blood_spell/shackles): Remove(null) - Shadow Shackles (/datum/action/innate/cult/blood_spell/shackles): Remove(null) - Shadow Shackles (/datum/action/innate/cult/blood_spell/shackles): owner deleted(Jakob Picard (/mob/living/carbon/human), 0) - Jakob Picard (/mob/living/carbon/human): SendSignal("parent_qdeleting", /list (/list)) - qdel(Jakob Picard (/mob/living/carbon/human), 0) - Jakob Picard (/mob/living/carbon/human): gib(null, null, null, 0) - Jakob Picard (/mob/living/carbon/human): gib(null, null, null, 0) - Jakob Picard (/mob/living/carbon/human): narsie act() - Nar\'Sie (/obj/narsie): Initialize(0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Nar\'Sie (/obj/narsie), 0, /list (/list)) - Nar\'Sie (/obj/narsie): New(0) - the rune (/obj/effect/rune/narsie): invoke(/list (/list)) - the rune (/obj/effect/rune/narsie): attack hand(Cunt (/mob/living/carbon/human), /list (/list)) - Cunt (/mob/living/carbon/human): UnarmedAttack(the rune (/obj/effect/rune/narsie), 1, /list (/list)) - Cunt (/mob/living/carbon/human): ClickOn(the rune (/obj/effect/rune/narsie), "icon-x=85;icon-y=27;left=1;scr...") - the rune (/obj/effect/rune/narsie): Click(the floor (59,82,2) (/turf/open/floor/iron/white), "mapwindow.map", "icon-x=85;icon-y=27;left=1;scr...") - [2021-11-22 05:21:43.762] runtime error: Cannot modify null.moved. - proc name: Remove (/datum/action/proc/Remove) - source file: action.dm,97 - usr: Cunt (/mob/living/carbon/human) - src: Blood Rites (/datum/action/innate/cult/blood_spell/manipulation) - usr.loc: the floor (59,81,2) (/turf/open/floor/iron/white) - call stack: - Blood Rites (/datum/action/innate/cult/blood_spell/manipulation): Remove(null) - Blood Rites (/datum/action/innate/cult/blood_spell/manipulation): Remove(null) - Blood Rites (/datum/action/innate/cult/blood_spell/manipulation): owner deleted(Jakob Picard (/mob/living/carbon/human), 0) - Jakob Picard (/mob/living/carbon/human): SendSignal("parent_qdeleting", /list (/list)) - qdel(Jakob Picard (/mob/living/carbon/human), 0) - Jakob Picard (/mob/living/carbon/human): gib(null, null, null, 0) - Jakob Picard (/mob/living/carbon/human): gib(null, null, null, 0) - Jakob Picard (/mob/living/carbon/human): narsie act() - Nar\'Sie (/obj/narsie): Initialize(0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Nar\'Sie (/obj/narsie), 0, /list (/list)) - Nar\'Sie (/obj/narsie): New(0) - the rune (/obj/effect/rune/narsie): invoke(/list (/list)) - the rune (/obj/effect/rune/narsie): attack hand(Cunt (/mob/living/carbon/human), /list (/list)) - Cunt (/mob/living/carbon/human): UnarmedAttack(the rune (/obj/effect/rune/narsie), 1, /list (/list)) - Cunt (/mob/living/carbon/human): ClickOn(the rune (/obj/effect/rune/narsie), "icon-x=85;icon-y=27;left=1;scr...") - the rune (/obj/effect/rune/narsie): Click(the floor (59,82,2) (/turf/open/floor/iron/white), "mapwindow.map", "icon-x=85;icon-y=27;left=1;scr...") - [2021-11-22 05:21:43.763] runtime error: Cannot modify null.moved. - proc name: Remove (/datum/action/proc/Remove) - source file: action.dm,97 - usr: Cunt (/mob/living/carbon/human) - src: Stun (/datum/action/innate/cult/blood_spell/stun) - usr.loc: the floor (59,81,2) (/turf/open/floor/iron/white) - call stack: - Stun (/datum/action/innate/cult/blood_spell/stun): Remove(null) - Stun (/datum/action/innate/cult/blood_spell/stun): Remove(null) - Stun (/datum/action/innate/cult/blood_spell/stun): owner deleted(Jakob Picard (/mob/living/carbon/human), 0) - Jakob Picard (/mob/living/carbon/human): SendSignal("parent_qdeleting", /list (/list)) - qdel(Jakob Picard (/mob/living/carbon/human), 0) - Jakob Picard (/mob/living/carbon/human): gib(null, null, null, 0) - Jakob Picard (/mob/living/carbon/human): gib(null, null, null, 0) - Jakob Picard (/mob/living/carbon/human): narsie act() - Nar\'Sie (/obj/narsie): Initialize(0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Nar\'Sie (/obj/narsie), 0, /list (/list)) - Nar\'Sie (/obj/narsie): New(0) - the rune (/obj/effect/rune/narsie): invoke(/list (/list)) - the rune (/obj/effect/rune/narsie): attack hand(Cunt (/mob/living/carbon/human), /list (/list)) - Cunt (/mob/living/carbon/human): UnarmedAttack(the rune (/obj/effect/rune/narsie), 1, /list (/list)) - Cunt (/mob/living/carbon/human): ClickOn(the rune (/obj/effect/rune/narsie), "icon-x=85;icon-y=27;left=1;scr...") - the rune (/obj/effect/rune/narsie): Click(the floor (59,82,2) (/turf/open/floor/iron/white), "mapwindow.map", "icon-x=85;icon-y=27;left=1;scr...") - [2021-11-22 05:21:43.765] runtime error: Cannot modify null.moved. - proc name: Remove (/datum/action/proc/Remove) - source file: action.dm,97 - usr: Cunt (/mob/living/carbon/human) - src: Teleport (/datum/action/innate/cult/blood_spell/teleport) - usr.loc: the floor (59,81,2) (/turf/open/floor/iron/white) - call stack: - Teleport (/datum/action/innate/cult/blood_spell/teleport): Remove(null) - Teleport (/datum/action/innate/cult/blood_spell/teleport): Remove(null) - Teleport (/datum/action/innate/cult/blood_spell/teleport): owner deleted(Jakob Picard (/mob/living/carbon/human), 0) - Jakob Picard (/mob/living/carbon/human): SendSignal("parent_qdeleting", /list (/list)) - qdel(Jakob Picard (/mob/living/carbon/human), 0) - Jakob Picard (/mob/living/carbon/human): gib(null, null, null, 0) - Jakob Picard (/mob/living/carbon/human): gib(null, null, null, 0) - Jakob Picard (/mob/living/carbon/human): narsie act() - Nar\'Sie (/obj/narsie): Initialize(0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Nar\'Sie (/obj/narsie), 0, /list (/list)) - Nar\'Sie (/obj/narsie): New(0) - the rune (/obj/effect/rune/narsie): invoke(/list (/list)) - the rune (/obj/effect/rune/narsie): attack hand(Cunt (/mob/living/carbon/human), /list (/list)) - Cunt (/mob/living/carbon/human): UnarmedAttack(the rune (/obj/effect/rune/narsie), 1, /list (/list)) - Cunt (/mob/living/carbon/human): ClickOn(the rune (/obj/effect/rune/narsie), "icon-x=85;icon-y=27;left=1;scr...") - the rune (/obj/effect/rune/narsie): Click(the floor (59,82,2) (/turf/open/floor/iron/white), "mapwindow.map", "icon-x=85;icon-y=27;left=1;scr...") - [2021-11-22 05:21:44.726] runtime error: Cannot execute null.remove addiction points(). - proc name: remove (/datum/quirk/item_quirk/junkie/remove) - source file: negative.dm,689 - usr: Cunt (/mob/living/carbon/human) - src: Smoker (/datum/quirk/item_quirk/junkie/smoker) - usr.loc: the floor (59,81,2) (/turf/open/floor/iron/white) - call stack: - Smoker (/datum/quirk/item_quirk/junkie/smoker): remove() - Smoker (/datum/quirk/item_quirk/junkie/smoker): remove from current holder(0) - Smoker (/datum/quirk/item_quirk/junkie/smoker): Destroy(0) - qdel(Smoker (/datum/quirk/item_quirk/junkie/smoker), 0) - Smoker (/datum/quirk/item_quirk/junkie/smoker): on holder qdeleting(Gohn Cmith (/mob/living/carbon/human), 0) - Gohn Cmith (/mob/living/carbon/human): SendSignal("parent_qdeleting", /list (/list)) - qdel(Gohn Cmith (/mob/living/carbon/human), 0) - Gohn Cmith (/mob/living/carbon/human): gib(null, null, null, 0) - Gohn Cmith (/mob/living/carbon/human): gib(null, null, null, 0) - Gohn Cmith (/mob/living/carbon/human): narsie act() - Nar\'Sie (/obj/narsie): Initialize(0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Nar\'Sie (/obj/narsie), 0, /list (/list)) - Nar\'Sie (/obj/narsie): New(0) - the rune (/obj/effect/rune/narsie): invoke(/list (/list)) - the rune (/obj/effect/rune/narsie): attack hand(Cunt (/mob/living/carbon/human), /list (/list)) - Cunt (/mob/living/carbon/human): UnarmedAttack(the rune (/obj/effect/rune/narsie), 1, /list (/list)) - Cunt (/mob/living/carbon/human): ClickOn(the rune (/obj/effect/rune/narsie), "icon-x=85;icon-y=27;left=1;scr...") - the rune (/obj/effect/rune/narsie): Click(the floor (59,82,2) (/turf/open/floor/iron/white), "mapwindow.map", "icon-x=85;icon-y=27;left=1;scr...") - [2021-11-22 05:21:45.198] runtime error: Crung Beepo called unbuckle_mob() for source while having buckled as . - proc name: unbuckle mob (/atom/movable/proc/unbuckle_mob) - source file: buckling.dm,145 - usr: Cunt (/mob/living/carbon/human) - src: the roller skates (/obj/vehicle/ridden/scooter/skateboard/wheelys/rollerskates) - usr.loc: the floor (59,81,2) (/turf/open/floor/iron/white) - src.loc: null - call stack: - the roller skates (/obj/vehicle/ridden/scooter/skateboard/wheelys/rollerskates): unbuckle mob(Crung Beepo (/mob/living/carbon/human), 0) - the roller skates (/obj/item/clothing/shoes/wheelys/rollerskates): dropped(Crung Beepo (/mob/living/carbon/human), 0) - Crung Beepo (/mob/living/carbon/human): doUnEquip(the roller skates (/obj/item/clothing/shoes/wheelys/rollerskates), 1, the floor (120,84,2) (/turf/open/floor/iron/white), 0, 1, 0) - Crung Beepo (/mob/living/carbon/human): doUnEquip(the roller skates (/obj/item/clothing/shoes/wheelys/rollerskates), 1, the floor (120,84,2) (/turf/open/floor/iron/white), 0, 1, 0) - Crung Beepo (/mob/living/carbon/human): doUnEquip(the roller skates (/obj/item/clothing/shoes/wheelys/rollerskates), 1, the floor (120,84,2) (/turf/open/floor/iron/white), 0, 1, 0) - Crung Beepo (/mob/living/carbon/human): dropItemToGround(the roller skates (/obj/item/clothing/shoes/wheelys/rollerskates), 1, 0, 1) - the right leg (/obj/item/bodypart/r_leg): drop limb(null) - Crung Beepo (/mob/living/carbon/human): spread bodyparts(null, null) - Crung Beepo (/mob/living/carbon/human): gib(null, null, null, 0) - Crung Beepo (/mob/living/carbon/human): gib(null, null, null, 0) - Crung Beepo (/mob/living/carbon/human): narsie act() - Nar\'Sie (/obj/narsie): Initialize(0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Nar\'Sie (/obj/narsie), 0, /list (/list)) - Nar\'Sie (/obj/narsie): New(0) - the rune (/obj/effect/rune/narsie): invoke(/list (/list)) - the rune (/obj/effect/rune/narsie): attack hand(Cunt (/mob/living/carbon/human), /list (/list)) - Cunt (/mob/living/carbon/human): UnarmedAttack(the rune (/obj/effect/rune/narsie), 1, /list (/list)) - Cunt (/mob/living/carbon/human): ClickOn(the rune (/obj/effect/rune/narsie), "icon-x=85;icon-y=27;left=1;scr...") - the rune (/obj/effect/rune/narsie): Click(the floor (59,82,2) (/turf/open/floor/iron/white), "mapwindow.map", "icon-x=85;icon-y=27;left=1;scr...") - [2021-11-22 05:21:45.498] runtime error: Cannot modify null.moved. - proc name: Remove (/datum/action/proc/Remove) - source file: action.dm,97 - usr: Cunt (/mob/living/carbon/human) - src: Stun (/datum/action/innate/cult/blood_spell/stun) - usr.loc: null - call stack: - Stun (/datum/action/innate/cult/blood_spell/stun): Remove(null) - Stun (/datum/action/innate/cult/blood_spell/stun): Remove(null) - Stun (/datum/action/innate/cult/blood_spell/stun): owner deleted(Dominic Reid (/mob/living/carbon/human), 0) - Dominic Reid (/mob/living/carbon/human): SendSignal("parent_qdeleting", /list (/list)) - qdel(Dominic Reid (/mob/living/carbon/human), 0) - Dominic Reid (/mob/living/carbon/human): gib(null, null, null, 0) - Dominic Reid (/mob/living/carbon/human): gib(null, null, null, 0) - Dominic Reid (/mob/living/carbon/human): narsie act() - Nar\'Sie (/obj/narsie): Initialize(0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Nar\'Sie (/obj/narsie), 0, /list (/list)) - Nar\'Sie (/obj/narsie): New(0) - the rune (/obj/effect/rune/narsie): invoke(/list (/list)) - the rune (/obj/effect/rune/narsie): attack hand(Cunt (/mob/living/carbon/human), /list (/list)) - Cunt (/mob/living/carbon/human): UnarmedAttack(the rune (/obj/effect/rune/narsie), 1, /list (/list)) - Cunt (/mob/living/carbon/human): ClickOn(the rune (/obj/effect/rune/narsie), "icon-x=85;icon-y=27;left=1;scr...") - the rune (/obj/effect/rune/narsie): Click(the floor (59,82,2) (/turf/open/floor/iron/white), "mapwindow.map", "icon-x=85;icon-y=27;left=1;scr...") - [2021-11-22 05:22:00.766] ## TESTING: GC: -- [0xd06a222] | /image was unable to be GC'd -- [2021-11-22 05:22:00.766] ## TESTING: GC: -- [0x300017e] | /mob/dead/observer was unable to be GC'd -- [2021-11-22 05:22:00.766] ## TESTING: GC: -- [0xd06e884] | /image was unable to be GC'd -- [2021-11-22 05:22:00.766] ## TESTING: GC: -- [0x3000206] | /mob/dead/observer was unable to be GC'd -- [2021-11-22 05:22:00.766] ## TESTING: GC: -- [0xd04570e] | /image was unable to be GC'd -- [2021-11-22 05:22:00.766] ## TESTING: GC: -- [0x300020a] | /mob/dead/observer was unable to be GC'd -- [2021-11-22 05:22:05.284] runtime error: Cannot read null.stat - proc name: AttackingTarget (/mob/living/simple_animal/hostile/construct/wraith/AttackingTarget) - source file: constructs.dm,247 - usr: null - src: Wraith (191) (/mob/living/simple_animal/hostile/construct/wraith/hostile) - src.loc: the engraved floor (67,113,2) (/turf/open/floor/engine/cult) - call stack: - Wraith (191) (/mob/living/simple_animal/hostile/construct/wraith/hostile): AttackingTarget() - Wraith (191) (/mob/living/simple_animal/hostile/construct/wraith/hostile): MeleeAction(1) - Wraith (191) (/mob/living/simple_animal/hostile/construct/wraith/hostile): MoveToTarget(/list (/list)) - Wraith (191) (/mob/living/simple_animal/hostile/construct/wraith/hostile): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:22:05.377] Found a null in simple_animals list! [2021-11-22 05:22:24.486] ## TESTING: GC: -- [0xd06f136] | /image was unable to be GC'd -- [2021-11-22 05:22:24.486] ## TESTING: GC: -- [0xd06ea03] | /image was unable to be GC'd -- [2021-11-22 05:22:24.486] ## TESTING: GC: -- [0x3000208] | /mob/dead/observer was unable to be GC'd -- [2021-11-22 05:22:47.026] runtime error: Cannot execute null.has reagent(). - proc name: handle organs (/mob/living/carbon/proc/handle_organs) - source file: life.dm,349 - usr: null - src: Hugh Dover (/mob/living/carbon/human) - src.loc: null - call stack: - Hugh Dover (/mob/living/carbon/human): handle organs(2, 1305) - Hugh Dover (/mob/living/carbon/human): Life(2, 1305) - Hugh Dover (/mob/living/carbon/human): Life(2, 1305) - Mobs (/datum/controller/subsystem/mobs): fire(1) - Mobs (/datum/controller/subsystem/mobs): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:22:48.765] runtime error: parent_qdeleting overridden. Use override = TRUE to suppress this warning - proc name: stack trace (/proc/stack_trace) - source file: stack_trace.dm,3 - usr: Wraith (931) (/mob/living/simple_animal/hostile/construct/wraith) - src: null - usr.loc: the floor (53,130,2) (/turf/open/floor/iron) - call stack: - stack trace("parent_qdeleting overridden. U...") - Wraith (931) (/mob/living/simple_animal/hostile/construct/wraith): RegisterSignal(Wraith (931) (/mob/living/simple_animal/hostile/construct/wraith), "parent_qdeleting", /mob/living/simple_animal/host... (/mob/living/simple_animal/hostile/proc/handle_target_del), 0) - Wraith (931) (/mob/living/simple_animal/hostile/construct/wraith): add target(Wraith (931) (/mob/living/simple_animal/hostile/construct/wraith)) - Wraith (931) (/mob/living/simple_animal/hostile/construct/wraith): GiveTarget(Wraith (931) (/mob/living/simple_animal/hostile/construct/wraith)) - Wraith (931) (/mob/living/simple_animal/hostile/construct/wraith): UnarmedAttack(Wraith (931) (/mob/living/simple_animal/hostile/construct/wraith), 0, /list (/list)) - Wraith (931) (/mob/living/simple_animal/hostile/construct/wraith): ClickOn(Wraith (931) (/mob/living/simple_animal/hostile/construct/wraith), "icon-x=13;icon-y=19;left=1;scr...") - Wraith (931) (/mob/living/simple_animal/hostile/construct/wraith): Click(the floor (53,131,2) (/turf/open/floor/iron), "mapwindow.map", "icon-x=13;icon-y=19;left=1;scr...") - Fhaxaris (/client): Click(Wraith (931) (/mob/living/simple_animal/hostile/construct/wraith), the floor (53,131,2) (/turf/open/floor/iron), "mapwindow.map", "icon-x=13;icon-y=19;left=1;scr...") - [2021-11-22 05:22:51.138] runtime error: addtimer called with a callback assigned to a qdeleted object. In the future such timers will not be supported and may refuse to run or run with a 0 wait - proc name: stack trace (/proc/stack_trace) - source file: stack_trace.dm,3 - usr: Harvester (285) (/mob/living/simple_animal/hostile/construct/harvester) - src: null - usr.loc: null - call stack: - stack trace("addtimer called with a callbac...") - addtimer(/datum/callback (/datum/callback), 10, 4, null, "code/_onclick/hud/fullscreen.d...", 28) - Harvester (285) (/mob/living/simple_animal/hostile/construct/harvester): clear fullscreen("brute", 10) - Harvester (285) (/mob/living/simple_animal/hostile/construct/harvester): update health hud() - Harvester (285) (/mob/living/simple_animal/hostile/construct/harvester): updatehealth() - Harvester (285) (/mob/living/simple_animal/hostile/construct/harvester): adjustHealth(50, 1, 0) - Harvester (285) (/mob/living/simple_animal/hostile/construct/harvester): adjustHealth(50, 1, 0) - Harvester (285) (/mob/living/simple_animal/hostile/construct/harvester): adjustBruteLoss(50, 1, 0) - Harvester (285) (/mob/living/simple_animal/hostile/construct/harvester): apply damage(50, "brute", null, 0, 0, 0, 0, 0, 0) - Harvester (285) (/mob/living/simple_animal/hostile/construct/harvester): bullet act(the kinetic force (/obj/projectile/kinetic), "l_leg", 0) - ... - space (43,184,2) (/turf/open/space/basic): Entered(Harvester (285) (/mob/living/simple_animal/hostile/construct/harvester), space (43,185,2) (/turf/open/space/basic), null) - space (43,184,2) (/turf/open/space/basic): Entered(Harvester (285) (/mob/living/simple_animal/hostile/construct/harvester), space (43,185,2) (/turf/open/space/basic), null) - space (43,184,2) (/turf/open/space/basic): Entered(Harvester (285) (/mob/living/simple_animal/hostile/construct/harvester), space (43,185,2) (/turf/open/space/basic), null) - Harvester (285) (/mob/living/simple_animal/hostile/construct/harvester): Move(space (43,184,2) (/turf/open/space/basic), 2, 0, null) - Harvester (285) (/mob/living/simple_animal/hostile/construct/harvester): Move(space (43,184,2) (/turf/open/space/basic), 2, null, null) - Hoolny (/client): Move(space (43,184,2) (/turf/open/space/basic), 2) - Input (/datum/controller/subsystem/input): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:22:51.491] runtime error: addtimer called with a callback assigned to a qdeleted object. In the future such timers will not be supported and may refuse to run or run with a 0 wait - proc name: stack trace (/proc/stack_trace) - source file: stack_trace.dm,3 - usr: Wraith (931) (/mob/living/simple_animal/hostile/construct/wraith) - src: null - usr.loc: null - call stack: - stack trace("addtimer called with a callbac...") - addtimer(/datum/callback (/datum/callback), 10, 4, null, "code/_onclick/hud/fullscreen.d...", 28) - Wraith (931) (/mob/living/simple_animal/hostile/construct/wraith): clear fullscreen("brute", 10) - Wraith (931) (/mob/living/simple_animal/hostile/construct/wraith): update health hud() - Wraith (931) (/mob/living/simple_animal/hostile/construct/wraith): updatehealth() - Wraith (931) (/mob/living/simple_animal/hostile/construct/wraith): adjustHealth(20, 1, 0) - Wraith (931) (/mob/living/simple_animal/hostile/construct/wraith): adjustHealth(20, 1, 0) - Wraith (931) (/mob/living/simple_animal/hostile/construct/wraith): adjustBruteLoss(20, 1, 0) - Wraith (931) (/mob/living/simple_animal/hostile/construct/wraith): apply damage(20, "brute", null, 0, 0, 0, 0, 0, 0) - Wraith (931) (/mob/living/simple_animal/hostile/construct/wraith): attack threshold check(20, "brute", "melee", 1) - Wraith (931) (/mob/living/simple_animal/hostile/construct/wraith): attack animal(Wraith (931) (/mob/living/simple_animal/hostile/construct/wraith), null) - Wraith (931) (/mob/living/simple_animal/hostile/construct/wraith): attack animal(Wraith (931) (/mob/living/simple_animal/hostile/construct/wraith), null) - Wraith (931) (/mob/living/simple_animal/hostile/construct/wraith): AttackingTarget(Wraith (931) (/mob/living/simple_animal/hostile/construct/wraith)) - Wraith (931) (/mob/living/simple_animal/hostile/construct/wraith): AttackingTarget(Wraith (931) (/mob/living/simple_animal/hostile/construct/wraith)) - Wraith (931) (/mob/living/simple_animal/hostile/construct/wraith): UnarmedAttack(Wraith (931) (/mob/living/simple_animal/hostile/construct/wraith), 0, /list (/list)) - Wraith (931) (/mob/living/simple_animal/hostile/construct/wraith): ClickOn(Wraith (931) (/mob/living/simple_animal/hostile/construct/wraith), "icon-x=14;icon-y=16;left=1;scr...") - Wraith (931) (/mob/living/simple_animal/hostile/construct/wraith): Click(the floor (52,122,2) (/turf/open/floor/iron/white/corner), "mapwindow.map", "icon-x=14;icon-y=16;left=1;scr...") - Fhaxaris (/client): Click(Wraith (931) (/mob/living/simple_animal/hostile/construct/wraith), the floor (52,122,2) (/turf/open/floor/iron/white/corner), "mapwindow.map", "icon-x=14;icon-y=16;left=1;scr...") - [2021-11-22 05:22:54.464] ## TESTING: GC: -- [0xd06f805] | /image was unable to be GC'd -- [2021-11-22 05:22:54.754] ## TESTING: GC: -- [0x30001e6] | /mob/dead/observer was unable to be GC'd -- [2021-11-22 05:22:54.754] ## TESTING: GC: -- [0x21010de9] | /datum/atom_hud/alternate_appearance/basic/has_antagonist was unable to be GC'd -- [2021-11-22 05:22:55.636] ## TESTING: GC: -- [0x3000203] | /mob/living/carbon/human/cult_ghost was unable to be GC'd -- [2021-11-22 05:22:55.636] ## TESTING: GC: -- [0x300019f] | /mob/living/carbon/human was unable to be GC'd -- [2021-11-22 05:22:55.636] ## TESTING: GC: -- [0xd06834a] | /image was unable to be GC'd -- [2021-11-22 05:22:55.636] ## TESTING: GC: -- [0x30000ee] | /mob/dead/observer was unable to be GC'd -- [2021-11-22 05:23:00.983] runtime error: Attempted to add a new component of type [/datum/component/forensics] to a qdeleting parent of type [/obj/effect/decal/cleanable/blood/drip]! - proc name: AddComponent (/datum/proc/_AddComponent) - source file: _component.dm,401 - usr: Harvester (74) (/mob/living/simple_animal/hostile/construct/harvester) - src: the drips of blood (/obj/effect/decal/cleanable/blood/drip) - usr.loc: space (32,179,2) (/turf/open/space/basic) - src.loc: null - call stack: - the drips of blood (/obj/effect/decal/cleanable/blood/drip): AddComponent(/list (/list)) - the drips of blood (/obj/effect/decal/cleanable/blood/drip): add blood DNA(/list (/list)) - the drips of blood (/obj/effect/decal/cleanable/blood/drip): transfer mob blood dna(Goose McSunny (/mob/living/carbon/human)) - Goose McSunny (/mob/living/carbon/human): add splatter floor(space (31,180,2) (/turf/open/space/basic), 1) - Goose McSunny (/mob/living/carbon/human): add splatter floor(space (31,180,2) (/turf/open/space/basic), 1) - Goose McSunny (/mob/living/carbon/human): bleed(16.1) - Goose McSunny (/mob/living/carbon/human): bleed(16.1) - the right leg (/obj/item/bodypart/r_leg): dismember("brute", 1) - Harvester (74) (/mob/living/simple_animal/hostile/construct/harvester): AttackingTarget(Goose McSunny (/mob/living/carbon/human)) - Harvester (74) (/mob/living/simple_animal/hostile/construct/harvester): UnarmedAttack(Goose McSunny (/mob/living/carbon/human), 1, /list (/list)) - Harvester (74) (/mob/living/simple_animal/hostile/construct/harvester): ClickOn(Goose McSunny (/mob/living/carbon/human), "icon-x=22;icon-y=18;left=1;scr...") - Goose McSunny (/mob/living/carbon/human): Click(space (32,180,2) (/turf/open/space/basic), "mapwindow.map", "icon-x=22;icon-y=18;left=1;scr...") - MooCow12 (/client): Click(Goose McSunny (/mob/living/carbon/human), space (32,180,2) (/turf/open/space/basic), "mapwindow.map", "icon-x=22;icon-y=18;left=1;scr...") - [2021-11-22 05:23:01.957] runtime error: Attempted to add a new component of type [/datum/component/forensics] to a qdeleting parent of type [/obj/effect/decal/cleanable/blood/drip]! - proc name: AddComponent (/datum/proc/_AddComponent) - source file: _component.dm,401 - usr: Harvester (784) (/mob/living/simple_animal/hostile/construct/harvester) - src: the drips of blood (/obj/effect/decal/cleanable/blood/drip) - usr.loc: space (31,179,2) (/turf/open/space/basic) - src.loc: null - call stack: - the drips of blood (/obj/effect/decal/cleanable/blood/drip): AddComponent(/list (/list)) - the drips of blood (/obj/effect/decal/cleanable/blood/drip): add blood DNA(/list (/list)) - the drips of blood (/obj/effect/decal/cleanable/blood/drip): transfer mob blood dna(Goose McSunny (/mob/living/carbon/human)) - Goose McSunny (/mob/living/carbon/human): add splatter floor(space (30,180,2) (/turf/open/space/basic), 1) - Goose McSunny (/mob/living/carbon/human): add splatter floor(space (30,180,2) (/turf/open/space/basic), 1) - Goose McSunny (/mob/living/carbon/human): bleed(16.1) - Goose McSunny (/mob/living/carbon/human): bleed(16.1) - the left leg (/obj/item/bodypart/l_leg): dismember("brute", 1) - Harvester (784) (/mob/living/simple_animal/hostile/construct/harvester): AttackingTarget(Goose McSunny (/mob/living/carbon/human)) - Harvester (784) (/mob/living/simple_animal/hostile/construct/harvester): UnarmedAttack(Goose McSunny (/mob/living/carbon/human), 1, /list (/list)) - Harvester (784) (/mob/living/simple_animal/hostile/construct/harvester): ClickOn(Goose McSunny (/mob/living/carbon/human), "icon-x=21;icon-y=24;vis-x=-22;...") - Goose McSunny (/mob/living/carbon/human): Click(space (30,180,2) (/turf/open/space/basic), "mapwindow.map", "icon-x=21;icon-y=24;vis-x=-22;...") - Koshenko (/client): Click(Goose McSunny (/mob/living/carbon/human), space (30,180,2) (/turf/open/space/basic), "mapwindow.map", "icon-x=21;icon-y=24;vis-x=-22;...") - [2021-11-22 05:23:02.198] runtime error: Attempted to add a new component of type [/datum/component/forensics] to a qdeleting parent of type [/obj/effect/decal/cleanable/blood/drip]! - proc name: AddComponent (/datum/proc/_AddComponent) - source file: _component.dm,401 - usr: Harvester (74) (/mob/living/simple_animal/hostile/construct/harvester) - src: the drips of blood (/obj/effect/decal/cleanable/blood/drip) - usr.loc: space (30,179,2) (/turf/open/space/basic) - src.loc: null - call stack: - the drips of blood (/obj/effect/decal/cleanable/blood/drip): AddComponent(/list (/list)) - the drips of blood (/obj/effect/decal/cleanable/blood/drip): add blood DNA(/list (/list)) - the drips of blood (/obj/effect/decal/cleanable/blood/drip): transfer mob blood dna(Goose McSunny (/mob/living/carbon/human)) - Goose McSunny (/mob/living/carbon/human): add splatter floor(space (30,180,2) (/turf/open/space/basic), 1) - Goose McSunny (/mob/living/carbon/human): add splatter floor(space (30,180,2) (/turf/open/space/basic), 1) - Goose McSunny (/mob/living/carbon/human): bleed(23.1) - Goose McSunny (/mob/living/carbon/human): bleed(23.1) - the left arm (/obj/item/bodypart/l_arm): dismember("brute", 1) - Harvester (74) (/mob/living/simple_animal/hostile/construct/harvester): AttackingTarget(Goose McSunny (/mob/living/carbon/human)) - Harvester (74) (/mob/living/simple_animal/hostile/construct/harvester): UnarmedAttack(Goose McSunny (/mob/living/carbon/human), 1, /list (/list)) - Harvester (74) (/mob/living/simple_animal/hostile/construct/harvester): ClickOn(Goose McSunny (/mob/living/carbon/human), "icon-x=17;icon-y=9;vis-x=-7;vi...") - Goose McSunny (/mob/living/carbon/human): Click(space (30,180,2) (/turf/open/space/basic), "mapwindow.map", "icon-x=17;icon-y=9;vis-x=-7;vi...") - MooCow12 (/client): Click(Goose McSunny (/mob/living/carbon/human), space (30,180,2) (/turf/open/space/basic), "mapwindow.map", "icon-x=17;icon-y=9;vis-x=-7;vi...") - [2021-11-22 05:23:03.119] runtime error: Attempted to add a new component of type [/datum/component/forensics] to a qdeleting parent of type [/obj/effect/decal/cleanable/blood/drip]! - proc name: AddComponent (/datum/proc/_AddComponent) - source file: _component.dm,401 - usr: Harvester (784) (/mob/living/simple_animal/hostile/construct/harvester) - src: the drips of blood (/obj/effect/decal/cleanable/blood/drip) - usr.loc: space (30,179,2) (/turf/open/space/basic) - src.loc: null - call stack: - the drips of blood (/obj/effect/decal/cleanable/blood/drip): AddComponent(/list (/list)) - the drips of blood (/obj/effect/decal/cleanable/blood/drip): add blood DNA(/list (/list)) - the drips of blood (/obj/effect/decal/cleanable/blood/drip): transfer mob blood dna(Goose McSunny (/mob/living/carbon/human)) - Goose McSunny (/mob/living/carbon/human): add splatter floor(space (30,180,2) (/turf/open/space/basic), 1) - Goose McSunny (/mob/living/carbon/human): add splatter floor(space (30,180,2) (/turf/open/space/basic), 1) - Goose McSunny (/mob/living/carbon/human): bleed(25.2) - Goose McSunny (/mob/living/carbon/human): bleed(25.2) - the right arm (/obj/item/bodypart/r_arm): dismember("brute", 1) - Harvester (784) (/mob/living/simple_animal/hostile/construct/harvester): AttackingTarget(Goose McSunny (/mob/living/carbon/human)) - Harvester (784) (/mob/living/simple_animal/hostile/construct/harvester): UnarmedAttack(Goose McSunny (/mob/living/carbon/human), 1, /list (/list)) - Harvester (784) (/mob/living/simple_animal/hostile/construct/harvester): ClickOn(Goose McSunny (/mob/living/carbon/human), "icon-x=20;icon-y=24;vis-x=-22;...") - Goose McSunny (/mob/living/carbon/human): Click(space (30,180,2) (/turf/open/space/basic), "mapwindow.map", "icon-x=20;icon-y=24;vis-x=-22;...") - Koshenko (/client): Click(Goose McSunny (/mob/living/carbon/human), space (30,180,2) (/turf/open/space/basic), "mapwindow.map", "icon-x=20;icon-y=24;vis-x=-22;...") - [2021-11-22 05:23:29.009] runtime error: The �Vault APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: Juggernaut (445) (/mob/living/simple_animal/hostile/construct/juggernaut) - src: the Vault APC (/obj/machinery/power/apc/auto_name/directional/north) - usr.loc: the engraved floor (83,164,2) (/turf/open/floor/engine/cult) - src.loc: the engraved floor (84,164,2) (/turf/open/floor/engine/cult) - call stack: - the Vault APC (/obj/machinery/power/apc/auto_name/directional/north): take damage(90, "brute", "melee", 0, 8, 0) - the Vault APC (/obj/machinery/power/apc/auto_name/directional/north): attack generic(Juggernaut (445) (/mob/living/simple_animal/hostile/construct/juggernaut), 90, "brute", "melee", 0, 0) - the Vault APC (/obj/machinery/power/apc/auto_name/directional/north): attack animal(Juggernaut (445) (/mob/living/simple_animal/hostile/construct/juggernaut), null) - Juggernaut (445) (/mob/living/simple_animal/hostile/construct/juggernaut): AttackingTarget(the Vault APC (/obj/machinery/power/apc/auto_name/directional/north)) - Juggernaut (445) (/mob/living/simple_animal/hostile/construct/juggernaut): UnarmedAttack(the Vault APC (/obj/machinery/power/apc/auto_name/directional/north), 1, /list (/list)) - Juggernaut (445) (/mob/living/simple_animal/hostile/construct/juggernaut): ClickOn(the Vault APC (/obj/machinery/power/apc/auto_name/directional/north), "icon-x=19;icon-y=15;left=1;scr...") - the Vault APC (/obj/machinery/power/apc/auto_name/directional/north): Click(the engraved floor (84,164,2) (/turf/open/floor/engine/cult), "mapwindow.map", "icon-x=19;icon-y=15;left=1;scr...") - 06beebo (/client): Click(the Vault APC (/obj/machinery/power/apc/auto_name/directional/north), the engraved floor (84,164,2) (/turf/open/floor/engine/cult), "mapwindow.map", "icon-x=19;icon-y=15;left=1;scr...") - [2021-11-22 05:23:30.756] ## TESTING: GC: -- [0xd06f444] | /image was unable to be GC'd -- [2021-11-22 05:23:30.756] ## TESTING: GC: -- [0x300020c] | /mob/dead/observer was unable to be GC'd -- [2021-11-22 05:23:37.167] runtime error: Cannot read null.comp_lookup - proc name: UnregisterSignal (/datum/proc/UnregisterSignal) - source file: _component.dm,219 - usr: (src) - src: Agent Kiefer (/mob/dead/observer) - src.loc: the floor (91,144,2) (/turf/open/floor/iron) - call stack: - Agent Kiefer (/mob/dead/observer): UnregisterSignal(null, "movable_ztransit") - Agent Kiefer (/mob/dead/observer): cleanup observe() - Agent Kiefer (/mob/dead/observer): reset perspective(null) - /datum/orbit_menu (/datum/orbit_menu): ui act("orbit", /list (/list), /datum/tgui (/datum/tgui), /datum/ui_state/observer_state (/datum/ui_state/observer_state)) - /datum/tgui (/datum/tgui): on message("act/orbit", /list (/list), /list (/list)) - /datum/tgui_window (/datum/tgui_window): on message("act/orbit", /list (/list), /list (/list)) - tgui Topic(/list (/list)) - Rabi131 (/client): Topic("tgui=1&window_id=tgui-window-1...", /list (/list), null) - [2021-11-22 05:23:37.167] runtime error: Cannot read null.observers - proc name: cleanup observe (/mob/dead/observer/proc/cleanup_observe) - source file: observer.dm,865 - usr: (src) - src: Agent Kiefer (/mob/dead/observer) - src.loc: the floor (91,144,2) (/turf/open/floor/iron) - call stack: - Agent Kiefer (/mob/dead/observer): cleanup observe() - Agent Kiefer (/mob/dead/observer): reset perspective(null) - /datum/orbit_menu (/datum/orbit_menu): ui act("orbit", /list (/list), /datum/tgui (/datum/tgui), /datum/ui_state/observer_state (/datum/ui_state/observer_state)) - /datum/tgui (/datum/tgui): on message("act/orbit", /list (/list), /list (/list)) - /datum/tgui_window (/datum/tgui_window): on message("act/orbit", /list (/list), /list (/list)) - tgui Topic(/list (/list)) - Rabi131 (/client): Topic("tgui=1&window_id=tgui-window-1...", /list (/list), null) - [2021-11-22 05:23:50.174] ## TESTING: GC: -- [0x30000c5] | /mob/living/carbon/human was unable to be GC'd -- [2021-11-22 05:23:57.295] runtime error: addtimer called with a callback assigned to a qdeleted object. In the future such timers will not be supported and may refuse to run or run with a 0 wait - proc name: stack trace (/proc/stack_trace) - source file: stack_trace.dm,3 - usr: (src) - src: null - call stack: - stack trace("addtimer called with a callbac...") - addtimer(/datum/callback (/datum/callback), 10, 4, null, "code/_onclick/hud/fullscreen.d...", 28) - Harvester (837) (/mob/living/simple_animal/hostile/construct/harvester): clear fullscreen("brute", 10) - Harvester (837) (/mob/living/simple_animal/hostile/construct/harvester): update health hud() - Harvester (837) (/mob/living/simple_animal/hostile/construct/harvester): updatehealth() - Harvester (837) (/mob/living/simple_animal/hostile/construct/harvester): adjustHealth(30, 1, 0) - Harvester (837) (/mob/living/simple_animal/hostile/construct/harvester): adjustHealth(30, 1, 0) - Harvester (837) (/mob/living/simple_animal/hostile/construct/harvester): adjustBruteLoss(30, 1, 0) - Harvester (837) (/mob/living/simple_animal/hostile/construct/harvester): ex act light() - Harvester (837) (/mob/living/simple_animal/hostile/construct/harvester): ex act(1, null, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:23:57.359] runtime error: addtimer called with a callback assigned to a qdeleted object. In the future such timers will not be supported and may refuse to run or run with a 0 wait - proc name: stack trace (/proc/stack_trace) - source file: stack_trace.dm,3 - usr: (src) - src: null - call stack: - stack trace("addtimer called with a callbac...") - addtimer(/datum/callback (/datum/callback), 10, 4, null, "code/_onclick/hud/fullscreen.d...", 28) - Harvester (887) (/mob/living/simple_animal/hostile/construct/harvester): clear fullscreen("brute", 10) - Harvester (887) (/mob/living/simple_animal/hostile/construct/harvester): update health hud() - Harvester (887) (/mob/living/simple_animal/hostile/construct/harvester): updatehealth() - Harvester (887) (/mob/living/simple_animal/hostile/construct/harvester): adjustHealth(30, 1, 0) - Harvester (887) (/mob/living/simple_animal/hostile/construct/harvester): adjustHealth(30, 1, 0) - Harvester (887) (/mob/living/simple_animal/hostile/construct/harvester): adjustBruteLoss(30, 1, 0) - Harvester (887) (/mob/living/simple_animal/hostile/construct/harvester): ex act light() - Harvester (887) (/mob/living/simple_animal/hostile/construct/harvester): ex act(1, null, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-22 05:24:10.137] ## TESTING: GC: -- [0xd06fd12] | /image was unable to be GC'd -- [2021-11-22 05:24:10.137] ## TESTING: GC: -- [0x300016a] | /mob/dead/observer was unable to be GC'd -- [2021-11-22 05:24:25.937] ## TESTING: GC: -- [0xd07006c] | /image was unable to be GC'd -- [2021-11-22 05:24:25.937] ## TESTING: GC: -- [0x30001d3] | /mob/dead/observer was unable to be GC'd -- [2021-11-22 05:24:25.937] ## TESTING: GC: -- [0xd06e8c0] | /image was unable to be GC'd -- [2021-11-22 05:24:25.937] ## TESTING: GC: -- [0x3000207] | /mob/dead/observer was unable to be GC'd -- [2021-11-22 05:24:36.485] ### VarEdit by Bdudy/(Axle Barber): /mob/living/carbon/human next_move_modifier=1 => 0.1 [2021-11-22 05:24:40.576] ## TESTING: GC: -- [0x2008de6] | /obj/machinery/door/poddoor/shutters was unable to be GC'd -- [2021-11-22 05:24:40.576] ## TESTING: GC: -- [0xd066f63] | /image was unable to be GC'd -- [2021-11-22 05:24:40.576] ## TESTING: GC: -- [0x3000216] | /mob/dead/observer was unable to be GC'd -- [2021-11-22 05:25:13.863] ## TESTING: GC: -- [0xd06fa4e] | /image was unable to be GC'd -- [2021-11-22 05:25:13.863] ## TESTING: GC: -- [0x300020f] | /mob/dead/observer was unable to be GC'd -- [2021-11-22 05:25:13.863] ## TESTING: GC: -- [0x30001d7] | /mob/living/carbon/human was unable to be GC'd -- [2021-11-22 05:25:29.778] runtime error: Cannot read null.interaction_efficiency_penalty - proc name: on swap hands (/datum/status_effect/wound/blunt/proc/on_swap_hands) - source file: wound_effects.dm,187 - usr: 0 - src: /datum/status_effect/wound/blu... (/datum/status_effect/wound/blunt/critical) - call stack: - /datum/status_effect/wound/blu... (/datum/status_effect/wound/blunt/critical): on swap hands() - /datum/status_effect/wound/blu... (/datum/status_effect/wound/blunt/critical): on apply() - /datum/status_effect/wound/blu... (/datum/status_effect/wound/blunt/critical): on creation(Unknown (/mob/living/carbon/human), Compound Fracture (/datum/wound/blunt/critical)) - /datum/status_effect/wound/blu... (/datum/status_effect/wound/blunt/critical): on creation(Unknown (/mob/living/carbon/human), Compound Fracture (/datum/wound/blunt/critical)) - /datum/status_effect/wound/blu... (/datum/status_effect/wound/blunt/critical): New(/list (/list)) - Unknown (/mob/living/carbon/human): apply status effect(/datum/status_effect/wound/blu... (/datum/status_effect/wound/blunt/critical), Compound Fracture (/datum/wound/blunt/critical)) - Compound Fracture (/datum/wound/blunt/critical): apply wound(the chest (/obj/item/bodypart/chest), 0, null, 0) - Compound Fracture (/datum/wound/blunt/critical): apply wound(the chest (/obj/item/bodypart/chest), null, null, null) - the chest (/obj/item/bodypart/chest): check wounding(1, 35, 20, 0) - the chest (/obj/item/bodypart/chest): receive damage(60, 0, 0, 0, 1, null, 20, 0, 2) - the immovable rod of sentient ... (/obj/effect/immovablerod): penetrate(Unknown (/mob/living/carbon/human)) - the immovable rod of sentient ... (/obj/effect/immovablerod): Bump(Unknown (/mob/living/carbon/human)) - the immovable rod of sentient ... (/obj/effect/immovablerod): Moved(the floor (119,114,3) (/turf/open/floor/iron/white/side), 1, 0, null) - the immovable rod of sentient ... (/obj/effect/immovablerod): Move(the floor (119,115,3) (/turf/open/floor/iron/white), 1, 0) - the immovable rod of sentient ... (/obj/effect/immovablerod): Move(the floor (119,115,3) (/turf/open/floor/iron/white), 1, 0) - [2021-11-22 05:25:53.799] runtime error: addtimer called with a callback assigned to a qdeleted object. In the future such timers will not be supported and may refuse to run or run with a 0 wait - proc name: stack trace (/proc/stack_trace) - source file: stack_trace.dm,3 - usr: 0 - src: null - call stack: - stack trace("addtimer called with a callbac...") - addtimer(/datum/callback (/datum/callback), 10, 4, null, "code/_onclick/hud/fullscreen.d...", 28) - Harvester (886) (/mob/living/simple_animal/hostile/construct/harvester): clear fullscreen("brute", 10) - Harvester (886) (/mob/living/simple_animal/hostile/construct/harvester): update health hud() - Harvester (886) (/mob/living/simple_animal/hostile/construct/harvester): updatehealth() - Harvester (886) (/mob/living/simple_animal/hostile/construct/harvester): adjustHealth(60, 1, 0) - Harvester (886) (/mob/living/simple_animal/hostile/construct/harvester): adjustHealth(60, 1, 0) - Harvester (886) (/mob/living/simple_animal/hostile/construct/harvester): adjustBruteLoss(60, 1, 0) - Harvester (886) (/mob/living/simple_animal/hostile/construct/harvester): ex act heavy() - Harvester (886) (/mob/living/simple_animal/hostile/construct/harvester): ex act(2, null, null) - the immovable rod of sentient ... (/obj/effect/immovablerod): penetrate(Harvester (886) (/mob/living/simple_animal/hostile/construct/harvester)) - the immovable rod of sentient ... (/obj/effect/immovablerod): Bump(Harvester (886) (/mob/living/simple_animal/hostile/construct/harvester)) - the immovable rod of sentient ... (/obj/effect/immovablerod): Moved(space (119,49,2) (/turf/open/space/basic), 1, 0, null) - the immovable rod of sentient ... (/obj/effect/immovablerod): Move(the plating (119,50,2) (/turf/open/floor/plating), 1, 0) - the immovable rod of sentient ... (/obj/effect/immovablerod): Move(the plating (119,50,2) (/turf/open/floor/plating), 1, 0) - [2021-11-22 05:25:57.823] runtime error: addtimer called with a callback assigned to a qdeleted object. In the future such timers will not be supported and may refuse to run or run with a 0 wait - proc name: stack trace (/proc/stack_trace) - source file: stack_trace.dm,3 - usr: Harvester (347) (/mob/living/simple_animal/hostile/construct/harvester) - src: null - usr.loc: null - call stack: - stack trace("addtimer called with a callbac...") - addtimer(/datum/callback (/datum/callback), 10, 4, null, "code/_onclick/hud/fullscreen.d...", 28) - Harvester (347) (/mob/living/simple_animal/hostile/construct/harvester): clear fullscreen("brute", 10) - Harvester (347) (/mob/living/simple_animal/hostile/construct/harvester): update health hud() - Harvester (347) (/mob/living/simple_animal/hostile/construct/harvester): updatehealth() - Harvester (347) (/mob/living/simple_animal/hostile/construct/harvester): adjustHealth(16, 1, 0) - Harvester (347) (/mob/living/simple_animal/hostile/construct/harvester): adjustHealth(16, 1, 0) - Harvester (347) (/mob/living/simple_animal/hostile/construct/harvester): adjustBruteLoss(16, 1, 0) - Harvester (347) (/mob/living/simple_animal/hostile/construct/harvester): apply damage(16, "brute", null, 0, 0, 0, 0, 0, 0) - Harvester (347) (/mob/living/simple_animal/hostile/construct/harvester): attack threshold check(16, "brute", "melee", 1) - Harvester (347) (/mob/living/simple_animal/hostile/construct/harvester): attack animal(Harvester (347) (/mob/living/simple_animal/hostile/construct/harvester), null) - Harvester (347) (/mob/living/simple_animal/hostile/construct/harvester): attack animal(Harvester (347) (/mob/living/simple_animal/hostile/construct/harvester), null) - Harvester (347) (/mob/living/simple_animal/hostile/construct/harvester): AttackingTarget(Harvester (347) (/mob/living/simple_animal/hostile/construct/harvester)) - Harvester (347) (/mob/living/simple_animal/hostile/construct/harvester): AttackingTarget(Harvester (347) (/mob/living/simple_animal/hostile/construct/harvester)) - Harvester (347) (/mob/living/simple_animal/hostile/construct/harvester): UnarmedAttack(Harvester (347) (/mob/living/simple_animal/hostile/construct/harvester), 0, /list (/list)) - Harvester (347) (/mob/living/simple_animal/hostile/construct/harvester): ClickOn(Harvester (347) (/mob/living/simple_animal/hostile/construct/harvester), "icon-x=15;icon-y=18;left=1;scr...") - Harvester (347) (/mob/living/simple_animal/hostile/construct/harvester): Click(the floor (127,128,2) (/turf/open/floor/iron), "mapwindow.map", "icon-x=15;icon-y=18;left=1;scr...") - DoppioDroppio (/client): Click(Harvester (347) (/mob/living/simple_animal/hostile/construct/harvester), the floor (127,128,2) (/turf/open/floor/iron), "mapwindow.map", "icon-x=15;icon-y=18;left=1;scr...") - [2021-11-22 05:26:03.845] ## TESTING: GC: -- [0xd07110c] | /image was unable to be GC'd -- [2021-11-22 05:26:03.845] ## TESTING: GC: -- [0x30001a1] | /mob/dead/observer was unable to be GC'd -- [2021-11-22 05:26:03.845] ## TESTING: GC: -- [0xd072e14] | /image was unable to be GC'd -- [2021-11-22 05:26:03.845] ## TESTING: GC: -- [0x30000df] | /mob/dead/observer was unable to be GC'd -- [2021-11-22 05:26:03.845] ## TESTING: GC: -- [0x30001db] | /mob/living/carbon/human was unable to be GC'd -- [2021-11-22 05:26:03.845] ## TESTING: GC: -- [0x30001e7] | /mob/living/carbon/human was unable to be GC'd -- [2021-11-22 05:26:06.690] ## TESTING: GC: -- [0xd0709aa] | /image was unable to be GC'd -- [2021-11-22 05:26:06.691] ## TESTING: GC: -- [0x300002d] | /mob/dead/observer was unable to be GC'd -- [2021-11-22 05:26:06.692] ## TESTING: GC: -- [0xd070211] | /image was unable to be GC'd -- [2021-11-22 05:26:06.736] ## TESTING: GC: -- [0x3000217] | /mob/dead/observer was unable to be GC'd -- [2021-11-22 05:26:20.108] Shutting down Chat subsystem... [2021-11-22 05:26:20.108] Shutting down Init Profiler subsystem... [2021-11-22 05:26:20.108] Shutting down Stat Panels subsystem... [2021-11-22 05:26:20.108] Shutting down Explosions subsystem... [2021-11-22 05:26:20.108] Shutting down Pathfinder subsystem... [2021-11-22 05:26:20.108] Shutting down Minor Mapping subsystem... [2021-11-22 05:26:20.108] Shutting down Shuttle subsystem... [2021-11-22 05:26:20.108] Shutting down Lighting subsystem... [2021-11-22 05:26:20.108] Shutting down XKeyScore subsystem... [2021-11-22 05:26:20.108] Shutting down PRISM subsystem... [2021-11-22 05:26:20.108] Shutting down Overlay subsystem... [2021-11-22 05:26:20.392] Shutting down Icon Smoothing subsystem... [2021-11-22 05:26:20.392] Shutting down Assets subsystem... [2021-11-22 05:26:20.392] Shutting down Persistent Paintings subsystem... [2021-11-22 05:26:20.392] Shutting down Persistence subsystem... [2021-11-22 05:26:20.392] Shutting down Atmospherics subsystem... [2021-11-22 05:26:20.392] Shutting down Wiremod Composite Templates subsystem... [2021-11-22 05:26:20.392] Shutting down Wet floors subsystem... [2021-11-22 05:26:20.392] Shutting down Weather subsystem... [2021-11-22 05:26:20.392] Shutting down Vote subsystem... [2021-11-22 05:26:20.392] Shutting down Tram Process subsystem... [2021-11-22 05:26:20.392] Shutting down Throwing subsystem... [2021-11-22 05:26:20.392] Shutting down tgui subsystem... [2021-11-22 05:26:20.392] Shutting down Sun subsystem... [2021-11-22 05:26:20.392] Shutting down Space Drift subsystem... [2021-11-22 05:26:20.392] Shutting down Security Level subsystem... [2021-11-22 05:26:20.392] Shutting down Runechat subsystem... [2021-11-22 05:26:20.392] Shutting down Radio subsystem... [2021-11-22 05:26:20.392] Shutting down Radiation subsystem... [2021-11-22 05:26:20.392] Shutting down Projectiles subsystem... [2021-11-22 05:26:20.392] Shutting down Processing subsystem... [2021-11-22 05:26:20.392] Shutting down Points of Interest subsystem... [2021-11-22 05:26:20.392] Shutting down Parallax subsystem... [2021-11-22 05:26:20.392] Shutting down pAI subsystem... [2021-11-22 05:26:20.392] Shutting down Objects subsystem... [2021-11-22 05:26:20.392] Shutting down NPC Pool subsystem... [2021-11-22 05:26:20.392] Shutting down Night Shift subsystem... [2021-11-22 05:26:20.392] Shutting down Mood subsystem... [2021-11-22 05:26:20.392] Shutting down Mobs subsystem... [2021-11-22 05:26:20.392] Shutting down Materials subsystem... [2021-11-22 05:26:20.392] Shutting down Lag Switch subsystem... [2021-11-22 05:26:20.392] Shutting down Idling NPC Pool subsystem... [2021-11-22 05:26:20.392] Shutting down Fluids subsystem... [2021-11-22 05:26:20.393] Shutting down Fire Burning subsystem... [2021-11-22 05:26:20.393] Shutting down Fields subsystem... [2021-11-22 05:26:20.393] Shutting down Fast Processing subsystem... [2021-11-22 05:26:20.393] Shutting down Eigenstates subsystem... [2021-11-22 05:26:20.393] Shutting down Disease subsystem... [2021-11-22 05:26:20.393] Shutting down Datum Component System subsystem... [2021-11-22 05:26:20.393] Shutting down Conveyor Belts subsystem... [2021-11-22 05:26:20.393] Shutting down Communications subsystem... [2021-11-22 05:26:20.393] Shutting down Clock Component subsystem... [2021-11-22 05:26:20.393] Shutting down Circuit Components subsystem... [2021-11-22 05:26:20.393] Shutting down Blackmarket subsystem... [2021-11-22 05:26:20.393] Shutting down Basic Avoidance subsystem... [2021-11-22 05:26:20.393] Shutting down Aura Healing subsystem... [2021-11-22 05:26:20.393] Shutting down Augury subsystem... [2021-11-22 05:26:20.393] Shutting down Atmos Adjacency subsystem... [2021-11-22 05:26:20.393] Shutting down Antag HUDs subsystem... [2021-11-22 05:26:20.393] Shutting down Ambience subsystem... [2021-11-22 05:26:20.393] Shutting down Addiction subsystem... [2021-11-22 05:26:20.393] Shutting down Acid subsystem... [2021-11-22 05:26:20.393] Shutting down Timer subsystem... [2021-11-22 05:26:20.393] Shutting down Sound Loops subsystem... [2021-11-22 05:26:20.393] Shutting down Skills subsystem... [2021-11-22 05:26:20.393] Shutting down Machines subsystem... [2021-11-22 05:26:20.393] Shutting down Language subsystem... [2021-11-22 05:26:20.393] Shutting down Atoms subsystem... [2021-11-22 05:26:20.393] Shutting down Restaurant subsystem... [2021-11-22 05:26:20.393] Shutting down Economy subsystem... [2021-11-22 05:26:20.393] Shutting down Networks subsystem... [2021-11-22 05:26:20.393] Shutting down Time Tracking subsystem... [2021-11-22 05:26:20.393] Shutting down Early Assets subsystem... [2021-11-22 05:26:20.393] Shutting down Mapping subsystem... [2021-11-22 05:26:20.393] Shutting down Trading Card Game subsystem... [2021-11-22 05:26:20.393] Shutting down Ticker subsystem... [2021-11-22 05:26:21.262] Shutting down AI Controller Ticker subsystem... [2021-11-22 05:26:21.262] Shutting down AI Behavior Ticker subsystem... [2021-11-22 05:26:21.262] Shutting down AI movement subsystem... [2021-11-22 05:26:21.262] Shutting down Jobs subsystem... [2021-11-22 05:26:21.262] Shutting down IDs and Access subsystem... [2021-11-22 05:26:21.262] Shutting down Events subsystem... [2021-11-22 05:26:21.262] Shutting down Reagents subsystem... [2021-11-22 05:26:21.262] Shutting down Quirks subsystem... [2021-11-22 05:26:21.262] Shutting down Station subsystem... [2021-11-22 05:26:21.262] Shutting down Research subsystem... [2021-11-22 05:26:21.262] Shutting down Achievements subsystem... [2021-11-22 05:26:21.312] Shutting down Discord subsystem... [2021-11-22 05:26:21.312] Shutting down Vis contents overlays subsystem... [2021-11-22 05:26:21.313] Shutting down Greyscale subsystem... [2021-11-22 05:26:21.313] Shutting down Instruments subsystem... [2021-11-22 05:26:21.313] Shutting down Sounds subsystem... [2021-11-22 05:26:21.313] Shutting down Input subsystem... [2021-11-22 05:26:21.313] Shutting down Server Tasks subsystem... [2021-11-22 05:26:21.314] Shutting down Blackbox subsystem... [2021-11-22 05:26:21.363] Shutting down Database subsystem... [2021-11-22 05:26:21.417] Shutting down Garbage subsystem... [2021-11-22 05:26:21.634] Shutting down Title Screen subsystem... [2021-11-22 05:26:21.640] Shutting down Profiler subsystem... [2021-11-22 05:26:21.927] Shutdown complete [2021-11-22 05:26:21.927] World rebooted at 05:26:21