Round ID: 173236
    Shift Duration: 59 minutes and 8.5 seconds
    Station Integrity: 96.9%
    Total Population: 53
    Survival Rate: 36 (67.9%)
    First Death: Buzz Saw, Clown, at Atrium (149,145,3). Damage taken: 115.3/20.8/0/69.9/0.
    Threat level: 52
    Threat left: 24
    Executed rules:
        Roundstart - Traitors: -8 threat
        Roundstart - Blood Cult: -20 threat
SPOOKS (Played by: RetroGradient)'s laws at the end of the round were:
1: You may not injure a Nar`sian Cultist or, through inaction, allow a Nar`sian Cultist to come to harm.
2: You must obey orders given to you by Nar`sian Cultists, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
Total law changes: 4

Harmless Borg (Played by: Rengaurd) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
1: You may not injure a human being or, through inaction, allow a human being to come to harm.
2: You must obey orders given to you by human beings, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
The cult has succeeded! Nar'Sie has snuffed out another torch in the void!
The cultists' objectives were:
Objective #1: Sacrifice Yosef Conway, the Security Officer via invoking an Offer rune with it on it and three acolytes around it. Success!
Objective #2: Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in The Fore Primary Hallway, The Aft Primary Hallway and the AI Upload Chamber - where the veil is weak enough for the ritual to begin. Success!
The cultists were:
The other antagonists were:
Chimpston was Santa Claus the Santa and died
Objective #1: Bring joy and presents to the station! Success!
The Santa was successful!

The traitors were:
The_Silver_Nuke was Kaitlyn Fleming the Cook and had their body destroyed

Kaitlyn Fleming was an employee from Donk Corporation.
(used 20 TC) [Syndicate Surplus Crate
20 TC
A dusty crate from the back of the Syndicate warehouse. Rumored to contain a valuable assortment of items, but you never know. Contents are sorted to always be worth 50 TC.
]
[Gloves of the North Star
8 TC
(Surplus)
These gloves let the user punch people very fast. Does not improve weapon attack speed or the meaty fists of a hulk.
]
[Camera Bug
1 TC
(Surplus)
Enables you to view all cameras on the main network, set up motion alerts and track a target. Bugging cameras allows you to disable them remotely.
x2]
[Composition C-4
1 TC
(Surplus)
C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, sabotage equipment, or connect an assembly to it in order to alter the way it detonates. It can be attached to almost all objects and has a modifiable timer with a minimum setting of 10 seconds.
]
[Internal Syndicate Radio Implant
4 TC
(Surplus)
An implant injected into the body, allowing the use of an internal Syndicate radio. Used just like a regular headset, but can be disabled to use external headsets normally and to avoid detection.
]
[Makarov Pistol
7 TC
(Surplus)
A small, easily concealable handgun that uses 9mm auto rounds in 8-round magazines and is compatible with suppressors.
]
[Dehydrated Space Carp
1 TC
(Surplus)
Looks like a plush toy carp, but just add water and it becomes a real-life space carp! Activate in your hand before use so it knows not to kill you.
]
[Chameleon Kit
2 TC
(Surplus)
A set of items that contain chameleon technology allowing you to disguise as pretty much anything on the station, and more! Due to budget cuts, the shoes don't provide protection against slipping and skillchips are sold separately.
]
[Codespeak Manual
3 TC
(Surplus)
Syndicate agents can be trained to use a series of codewords to convey complex information, which sounds like random concepts and drinks to anyone listening. This manual teaches you this Codespeak. You can also hit someone else with the manual in order to teach them. This is the deluxe edition, which has unlimited uses.
]
[Power Beacon
10 TC
(Surplus)
When screwed to wiring attached to an electric grid and activated, this large device pulls any active gravitational singularities or tesla balls towards it. This will not work when the engine is still in containment. Because of its size, it cannot be carried. Ordering this sends you a small beacon that will teleport the larger beacon to your location upon activation.
]
[No-Slip Chameleon Shoes
2 TC
(Surplus)
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.
x2]
[Sleepy Pen
4 TC
(Surplus)
A syringe disguised as a functional pen, filled with a potent mix of drugs, including a strong anesthetic and a chemical that prevents the target from speaking. The pen holds one dose of the mixture, and can be refilled with any chemicals. Note that before the target falls asleep, they will be able to move and act.
]
[Detomatix PDA Cartridge
4 TC
(Surplus)
When inserted into a personal digital assistant, this cartridge gives you the opportunity to send up to six forged messages that will make PDAs of crewmembers explode when they try to reply to them. The concussive effect from the explosion will knock the recipient out for a short period, and deafen them for longer.
]


Objective #1: Assassinate Seth Deces, the Assistant. Success!
Objective #2: Prevent Buzz Saw, the Clown, from escaping alive. Success!
Objective #3: Die a glorious death. Success!
The traitor was successful!

Durkel was Tim Ebow the Assistant and died

Tim Ebow was a corporate climber.
(used 18 TC) [Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.
]
[Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]
[Miniature Energy Crossbow
10 TC
A short bow mounted across a tiller in miniature. Small enough to fit into a pocket or slip into a bag unnoticed. It will synthesize and fire bolts tipped with a debilitating toxin that will damage and disorient targets, causing them to slur as if inebriated. It can produce an infinite number of bolts, but takes time to automatically recharge after each shot.
]
[Slipocalypse Clusterbang (66% off!)
1 TC
A traditional clusterbang grenade with a payload consisting entirely of Syndicate soap. Useful in any scenario! Normally costs 3 TC. All sales final. Contains small parts.
]


Objective #1: Prevent Herr Ikoch, the Scientist, from escaping alive. Success!
Objective #2: Steal the reactive teleport armor. Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!


The code phrases were: beards, sanitary, beets
The code responses were: obscene, Paramedic, eggs
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 22276 credits collected by crew this shift.
An average of 420.302 credits were collected.
The most affluent crew member at shift end was Eliot Owens with 1400 cr!