Round ID: 173233
    Shift Duration: 31 minutes and 13 seconds
    Station Integrity: 98%
    Total Population: 51
    Survival Rate: 41 (80.4%)
    First Death: Beatrix Abode, Unassigned Crewmember, at Supermatter Engine Room (108,71,4). Damage taken: 0/0/0/0/0.
    Threat level: 41.4
    Threat left: 16.4
    Executed rules:
        Roundstart - Blood Cult: -20 threat
        Latejoin - Syndicate Infiltrator: -5 threat
The cult has succeeded! Nar'Sie has snuffed out another torch in the void!
The cultists' objectives were:
Objective #1: Sacrifice Lyn Nakamura, the Security Officer via invoking an Offer rune with it on it and three acolytes around it. Success!
Objective #2: Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in The Brig, The Head of Personnel's Office and the Bridge - where the veil is weak enough for the ritual to begin. Success!
The cultists were:
The traitors were:
Spesshy was Nathaniel Pratt the Assistant and died

Nathaniel Pratt was a Gorlex Marauder.
(used 20 TC) [Syndicate Surplus Crate
20 TC
A dusty crate from the back of the Syndicate warehouse. Rumored to contain a valuable assortment of items, but you never know. Contents are sorted to always be worth 50 TC.
]
[No-Slip Chameleon Shoes
2 TC
(Surplus)
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.
]
[Dehydrated Space Carp
1 TC
(Surplus)
Looks like a plush toy carp, but just add water and it becomes a real-life space carp! Activate in your hand before use so it knows not to kill you.
]
[Radioactive Microlaser
3 TC
(Surplus)
A radioactive microlaser disguised as a standard Nanotrasen health analyzer. When used, it emits a powerful burst of radiation, which, after a short delay, can incapacitate all but the most protected of humanoids. It has two settings: intensity, which controls the power of the radiation, and wavelength, which controls the delay before the effect kicks in.
]
[Miniature Energy Crossbow
10 TC
(Surplus)
A short bow mounted across a tiller in miniature. Small enough to fit into a pocket or slip into a bag unnoticed. It will synthesize and fire bolts tipped with a debilitating toxin that will damage and disorient targets, causing them to slur as if inebriated. It can produce an infinite number of bolts, but takes time to automatically recharge after each shot.
]
[Chameleon Projector
7 TC
(Surplus)
Projects an image across a user, disguising them as an object scanned with it, as long as they don't move the projector from their hand. Disguised users move slowly, and projectiles pass over them.
]
[Energy Sword
8 TC
(Surplus)
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise.
]
[Double-Bladed Energy Sword
16 TC
(Surplus)
The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect all energy projectiles, but requires two hands to wield.
]
[Agent Identification Card
2 TC
(Surplus)
Agent cards prevent artificial intelligences from tracking the wearer, and hold up to 5 wildcards from other identification cards. In addition, they can be forged to display a new assignment, name and trim. This can be done an unlimited amount of times. Some Syndicate areas and devices can only be accessed with these cards.
]
[Artificial Intelligence Detector
1 TC
(Surplus)
A functional multitool that turns red when it detects an artificial intelligence watching it, and can be activated to display their exact viewing location and nearby security camera blind spots. Knowing when an artificial intelligence is watching you is useful for knowing when to maintain cover, and finding nearby blind spots can help you identify escape routes.
]


Objective #1: Prevent John Smith, the Medical Doctor, from escaping alive. Success!
Objective #2: Steal The Blackbox. Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!


The code phrases were: Paramedic, guns, irish cream
The code responses were: mesons, baked potatoes, Captain
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 24120.5 credits collected by crew this shift.
An average of 472.951 credits were collected.
The most affluent crew member at shift end was John Smith with 5565 cr!