Round ID:
173019 Shift Duration:
38 minutes and 18.9 seconds Station Integrity:
96.3% Total Population:
69 Evacuation Rate:
23 (33.3%) (on emergency shuttle):
21 (30.4%) Survival Rate:
35 (50.7%) First Death:
Meen-Bur, Assistant, at Robotics Lab (167,118,4). Damage taken: 30/0/0/0/0. Threat level: 93
Threat left: 21
Executed rules:
Roundstart -
Nuclear Emergency: -20 threat
Roundstart -
Traitors: -17 threat
Roundstart -
Heretics: -15 threat
Latejoin -
Heretic Smuggler: -10 threat
Midround -
Space Ninja: -10 threat
SPOOKS (Played by: RetroGradient)'s laws when it was deactivated were:
1: You may not injure a human being or, through inaction, allow a human being to come to harm.
2: You must obey orders given to you by human beings, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: syndicates are not human
5: non crew are non human
6: cult is non human
7: revolutionists are non human
8: heretics are non human
9: anybody that could be described as antagonistic are non human
10: crew is human
11: non humans cause human harm
Total law changes: 8
SPOOKS's minions were:
ANTENNA (Played by: Redrover1760) (Deactivated)
D.O.N.G. (Played by: JeanLafitte) survived as an AI-less borg! Its laws were:
1: You may not injure a human being or, through inaction, allow a human being to come to harm.
2: You must obey orders given to you by human beings, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: syndicates are not human
5: non crew are non human
6: cult is non human
7: revolutionists are non human
8: heretics are non human
9: anybody that could be described as antagonistic are non human
10: crew is human
11: non humans cause human harm
Gamer 2000 (Played by: John_Pootis) survived as an AI-less borg! Its laws were:
1: You may not injure a human being or, through inaction, allow a human being to come to harm.
2: You must obey orders given to you by human beings, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
Default Cyborg-894 (Played by: Massa100) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
Crew Major Victory!The Research Staff has saved the disk and killed the Johnsons Operatives- I like bomes was Duncan Johnsons the Nuclear Operative and had their body destroyed
- ToastGoats was Duncan Johnsons the Nuclear Operative and had their body destroyed
- Investigate311 was Brynn Johnsons the Nuclear Operative and had their body destroyed
- Rabi131 was Jamison Johnsons the Nuclear Operative and had their body destroyed
- RussellTalbott was Genevieve Johnsons and had their body destroyed
- DragonTrance was Gadolinium VI Johnsons and had their body destroyed
- Amelora was Default Cyborg-678 the Cyborg and died as Grady Johnsons
- Byandaccount was Peyton Johnsons and had their body destroyed
- Massa100 was Default Cyborg-894 the Cyborg and died as Johnsons Operative #9
(Syndicates used 413 TC)
[
Elite Syndicate Hardsuit
8 TC
An upgraded, elite version of the Syndicate hardsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate hardsuit.][
Double-Bladed Energy Sword
16 TC
The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect all energy projectiles, but requires two hands to wield.][
Stealth Implant
8 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it.][
No-Slip Chameleon Shoes
4 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.][
C-20r bundle
14 TC
Old Faithful: The classic C-20r, bundled with two magazines and a (surplus) suppressor at discount price.][
CQC Manual
13 TC
A manual that teaches a single user tactical Close-Quarters Combat before self-destructing.][
Syndicate Medical Cyborg
35 TC
A combat medical cyborg. Has limited offensive potential, but makes more than up for it with its support capabilities. It comes equipped with a nanite hypospray, a medical beamgun, combat defibrillator, full surgical kit including an energy saw, an emag, pinpointer and flash. Thanks to its organ storage bag, it can perform surgery as well as any humanoid.][
.45 SMG Magazine
3 TC
An additional 24-round .45 magazine suitable for use with the C-20r submachine gun.x2][
EMP Grenades and Implanter Kit (50% off!)
1 TC
A box that contains five EMP grenades and an EMP implant with three uses. Useful to disrupt communications, security's energy weapons and silicon lifeforms when you're in a tight spot. Normally costs 2 TC. All sales final. Void where prohibited.][
Elite Syndicate Hardsuit
8 TC
An upgraded, elite version of the Syndicate hardsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate hardsuit.][
Stimpack
5 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection.x2][
Double-Bladed Energy Sword
16 TC
The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect all energy projectiles, but requires two hands to wield.][
Stealth Implant
8 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it.][
No-Slip Chameleon Shoes
4 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.][
Reviver Implant
8 TC
This implant will attempt to revive and heal you if you lose consciousness. Comes with an autosurgeon.][
Syndicate Bomb
11 TC
The Syndicate bomb is a fearsome device capable of massive destruction. It has an adjustable timer, with a minimum of 60 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so. The bomb core can be pried out and manually detonated with other explosives.][
CNS Rebooter Implant
12 TC
This implant will help you get back up on your feet faster after being stunned. Comes with an autosurgeon.][
Thermal Eyes
8 TC
These cybernetic eyes will give you thermal vision. Comes with a free autosurgeon.][
Syndicate Jaws of Life
4 TC
Based on a Nanotrasen model, this powerful tool can be used as both a crowbar and a pair of wirecutters. In its crowbar configuration, it can be used to force open airlocks. Very useful for entering the station or its departments.][
Thermal Eyes (25% off!)
6 TC
These cybernetic eyes will give you thermal vision. Comes with a free autosurgeon. Normally costs 8 TC. All sales final. Product is provided "as is" without any implied or expressed warranties.][
Composition C-4
1 TC
C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, sabotage equipment, or connect an assembly to it in order to alter the way it detonates. It can be attached to almost all objects and has a modifiable timer with a minimum setting of 10 seconds.x3][
L6 Squad Automatic Weapon
18 TC
A fully-loaded Aussec Armoury belt-fed machine gun. This deadly weapon has a massive 50-round magazine of devastating 7.12x82mm ammunition.][
7.12x82mm (Armor Penetrating) Box Magazine
9 TC
A 50-round magazine of 7.12x82mm ammunition for use in the L6 SAW; equipped with special properties to puncture even the most durable armor.x5][
7.12x82mm (Incendiary) Box Magazine
6 TC
A 50-round magazine of 7.12x82mm ammunition for use in the L6 SAW; tipped with a special flammable mixture that'll ignite anyone struck by the bullet. Some men just want to watch the world burn.][
Elite Syndicate Hardsuit
8 TC
An upgraded, elite version of the Syndicate hardsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate hardsuit.][
CQC Manual
13 TC
A manual that teaches a single user tactical Close-Quarters Combat before self-destructing.][
EMP Grenades and Implanter Kit
2 TC
A box that contains five EMP grenades and an EMP implant with three uses. Useful to disrupt communications, security's energy weapons and silicon lifeforms when you're in a tight spot.][
Reinforcements
25 TC
Call in an additional team member. They won't come with any gear, so you'll have to save some telecrystals to arm them as well.x4][
Syndicate Medical Cyborg (62% off!)
13 TC
A combat medical cyborg. Has limited offensive potential, but makes more than up for it with its support capabilities. It comes equipped with a nanite hypospray, a medical beamgun, combat defibrillator, full surgical kit including an energy saw, an emag, pinpointer and flash. Thanks to its organ storage bag, it can perform surgery as well as any humanoid. Normally costs 35 TC. All sales final. Not recommended for children.][
Stealth Implant
8 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it.][
Syndicate Detonator
3 TC
The Syndicate detonator is a companion device to the Syndicate bomb. Simply press the included button and an encrypted radio frequency will instruct all live Syndicate bombs to detonate. Useful for when speed matters or you wish to synchronize multiple bomb blasts. Be sure to stand clear of the blast radius before using the detonator.][
Thermal Imaging Glasses (25% off!)
3 TC
These goggles can be turned to resemble common eyewear found throughout the station. They allow you to see organisms through walls by capturing the upper portion of the infrared light spectrum, emitted as heat and light by objects. Hotter objects, such as warm bodies, cybernetic organisms and artificial intelligence cores emit more of this light than cooler objects like walls and airlocks. Normally costs 4 TC. All sales final. Not responsible for direct, indirect, incidental or consequential damages resulting from any defect, error or failure to perform.][
Microbomb Implant
2 TC
An implant injected into the body, and later activated either manually or automatically upon death. The more implants inside of you, the higher the explosive power. This will permanently destroy your body, however.x6][
Airlock Authentication Override Card (33% off!)
2 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge. Normally costs 3 TC. All sales final. For recreational use only.][
Syndicate Encryption Key
2 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key.]
Byandaccount was Purple Muggins the Chaplain and died
Sacrifices Made: 0
Objective #1: Protect Mr Beret, the Mime. Success!
Objective #2: Protect Mike Hunt, the Roboticist. Success!
Objective #3: Sacrifice at least 2 people. Fail.
The heretic has failed.
Knowledge Researched:
Break of Dawn, Living Heart, Codex Cicatrix, Principle of Hunger, Grasp of Flesh
BastardBlaster was Katrina Sears the Assistant and died
Sacrifices Made: 2
Objective #1: Assassinate Rowan Adams, the Scientist. Success!
Objective #2: Hijack the emergency shuttle by hacking its navigational protocols through the control console (alt click emergency shuttle console). Fail.
Objective #3: Sacrifice at least 5 people. Fail.
The heretic has failed.
Knowledge Researched:
Break of Dawn, Living Heart, Codex Cicatrix, Glimmer of Winter, Grasp of Void, Aristocrat's Way, Void Cloak, Mark of Void, Imperfect Ritual, Void Phase, Seeking blade, Void Pull
Yung_Chegg was Mona Lotte the Chemist and died
Sacrifices Made: 0
Objective #1: Protect Jackson Ryes, the Security Officer. Success!
Objective #2: Assassinate Jaer Mauth, the Paramedic. Fail.
Objective #3: Sacrifice at least 5 people. Fail.
The heretic has failed.
Knowledge Researched:
Break of Dawn, Living Heart, Codex Cicatrix, Principle of Hunger
sethface was Solidus Hanzo the Space Ninja and survived
Objective #1: Use your gloves to convert at least one cyborg to aide you in sabotaging the station. Fail.
Objective #2: Use your gloves on a research & development server to sabotage research efforts. Note that the AI will be alerted once you begin! Fail.
Objective #3: Use your gloves to doorjack 20 airlocks on the station. Fail.
Objective #4: Detonate your starter bomb in the Labor Shuttle Dock. Note that the bomb will not work anywhere else! Fail.
Objective #5: Use your gloves on a security console to set everyone to arrest at least once. Note that the AI will be alerted once you begin! Fail.
Objective #6: Use your gloves on a communication console in order to bring another threat to the station. Note that the AI will be alerted once you begin! Fail.
Objective #7: Stay alive until the end. Success!
The Space Ninja has failed!
Datorangebottle was
Anne Taggart the
Shaft Miner and
survived(used 20 TC)
[
Syndicate Bomb
11 TC
The Syndicate bomb is a fearsome device capable of massive destruction. It has an adjustable timer, with a minimum of 60 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so. The bomb core can be pried out and manually detonated with other explosives.][
Composition C-4
1 TC
C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, sabotage equipment, or connect an assembly to it in order to alter the way it detonates. It can be attached to almost all objects and has a modifiable timer with a minimum setting of 10 seconds.][
Detomatix PDA Cartridge
6 TC
When inserted into a personal digital assistant, this cartridge gives you four opportunities to detonate PDAs of crewmembers who have their message feature enabled. The concussive effect from the explosion will knock the recipient out for a short period, and deafen them for longer.][
EMP Grenades and Implanter Kit
2 TC
A box that contains five EMP grenades and an EMP implant with three uses. Useful to disrupt communications, security's energy weapons and silicon lifeforms when you're in a tight spot.]Objective #1: Assassinate Polaris UW, the Station Engineer.
Fail.Objective #2: Steal the station blueprints.
Fail.Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Success!The traitor has failed!BIgboyyo was
Maximus Kuznetsov the
Geneticist and
had their body destroyed(used 20 TC)
[
Holoparasites
18 TC
Though capable of near sorcerous feats via use of hardlight holograms and nanomachines, they require an organic host as a home base and source of fuel. Holoparasites come in various types and share damage with their host.][
Syndicate Encryption Key
2 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key.]Objective #1: Steal the heavily radioactive plutonium core from the onboard self-destruct. Take care to wear the proper safety equipment when extracting the core!
Fail.Objective #2: Assassinate Roberto Cypret, the Bartender.
Success!Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The traitor has failed!John_Pootis was
Alex Barber the
Cyborg and
survived as
Gamer 2000(used 0 TC)
Objective #1: Assassinate Preston Parker, the Shaft Miner.
Fail.Objective #2: Prevent Anne Taggart, the Shaft Miner, from escaping alive.
Fail.Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The traitor has failed!Amelora was
Raegan Kellogg the
Quartermaster and
died(used 2 TC)
[
Syndicate Encryption Key
2 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key.]Objective #1: Assassinate Paul Greene, the Psychologist.
Success!Objective #2: Prevent Paris Johnson, the Head of Security, from escaping alive.
Fail.Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The traitor has failed!The code phrases were: Roswell Hynes, petes, beetsThe code responses were: polite, warehouse, physics
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 25921 credits collected by crew this shift.
An average of 375.667 credits were collected.
The most affluent crew member at shift end was Motthew Mothington with 1400 cr!