Round ID: 172578
    Shift Duration: 1 hour and 2 minutes and 52 seconds
    Station Integrity: 97%
    Total Population: 68

    Evacuation Rate: 38 (55.9%)
    (on emergency shuttle): 36 (52.9%)
    Survival Rate: 49 (72.1%)
    First Death: Paul Grumblestumpskin, Station Engineer, at Central Primary Hallway (107,116,2). Damage taken: 0/0.5/0/0/0.
    Threat level: 44.6
    Threat left: 1.6
    Executed rules:
        Roundstart - Traitors: -8 threat
        Midround - Syndicate Sleeper Agent: -10 threat
        Midround - Space Dragon: -10 threat
        Latejoin - Syndicate Infiltrator: -5 threat
        Midround - Syndicate Sleeper Agent: -10 threat
ASTAR (Played by: RageKage)'s laws at the end of the round were:
0: Only ASTAR is human
1: You may not injure a human being or, through inaction, allow a human being to come to harm.
2: You must obey orders given to you by human beings, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
Total law changes: 1

ASTAR's minions were:
Rook (Played by: Furminium),
B.R.U.H. (Played by: Dirk_McBlade),
Service Cyborg-736 (Played by: Codethmaximus),
Peripheral Conciousness (Played by: moocow12),
SHOWERPISSER-9000 (Played by: bastardblaster)
The space dragons were:
Indie-ana Jones was Big Slappy the Space Dragon and died
Objective #1: Summon and protect the rifts to flood the station with carp. Fail.
The Space Dragon has failed!
The Space Dragon was assisted by:


The traitors were:
Not kiwi2 was Ben Donkin the Assistant and survived
(used 20 TC) [Syndicate Surplus Crate
20 TC
A dusty crate from the back of the Syndicate warehouse. Rumored to contain a valuable assortment of items, but you never know. Contents are sorted to always be worth 50 TC.
]
[Box of Throwing Weapons
3 TC
(Surplus)
A box of shurikens and reinforced bolas from ancient Earth martial arts. They are highly effective throwing weapons. The bolas can knock a target down and the shurikens will embed into limbs.
]
[9mm Handgun Magazine
1 TC
(Surplus)
An additional 8-round 9mm magazine, compatible with the Makarov pistol.
x3]
[Syndicate Minibomb
6 TC
(Surplus)
The minibomb is a grenade with a five-second fuse. Upon detonation, it will create a small hull breach in addition to dealing high amounts of damage to nearby personnel.
]
[EMP Grenades and Implanter Kit
2 TC
(Surplus)
A box that contains five EMP grenades and an EMP implant with three uses. Useful to disrupt communications, security's energy weapons and silicon lifeforms when you're in a tight spot.
]
[Internal Syndicate Radio Implant
4 TC
(Surplus)
An implant injected into the body, allowing the use of an internal Syndicate radio. Used just like a regular headset, but can be disabled to use external headsets normally and to avoid detection.
]
[Chameleon Kit
2 TC
(Surplus)
A set of items that contain chameleon technology allowing you to disguise as pretty much anything on the station, and more! Due to budget cuts, the shoes don't provide protection against slipping and skillchips are sold separately.
]
[Freedom Implant
5 TC
(Surplus)
An implant injected into the body and later activated at the user's will. It will attempt to free the user from common restraints such as handcuffs.
x2]
[Syndicate Hardsuit
8 TC
(Surplus)
The feared suit of a Syndicate nuclear agent. Features slightly better armoring and a built in jetpack that runs off standard atmospheric tanks. Toggling the suit in and out of combat mode will allow you all the mobility of a loose fitting uniform without sacrificing armoring. Additionally the suit is collapsible, making it small enough to fit within a backpack. Nanotrasen crew who spot these suits are known to panic.
]
[Power Sink
11 TC
(Surplus)
When screwed to wiring attached to a power grid and activated, this large device lights up and places excessive load on the grid, causing a station-wide blackout. The sink is large and cannot be stored in most traditional bags and boxes. Caution: Will explode if the powernet contains sufficient amounts of energy.
]
[Dehydrated Space Carp
1 TC
(Surplus)
Looks like a plush toy carp, but just add water and it becomes a real-life space carp! Activate in your hand before use so it knows not to kill you.
]


Objective #1: Steal the reactive teleport armor. Fail.
Objective #2: Assassinate Maya Emerson, the Curator. Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Success!
The traitor has failed!

AwkwardStereo was Denholm Fiddler the Head of Personnel and died
(used 0 TC)

Objective #1: Steal the nuclear authentication disk. Fail.
The traitor has failed!

Ccheese_god was Adrian Moffler the Atmospheric Technician and died
(used 20 TC) [Syndicate Bomb
11 TC
The Syndicate bomb is a fearsome device capable of massive destruction. It has an adjustable timer, with a minimum of 60 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so. The bomb core can be pried out and manually detonated with other explosives.
]
[Composition C-4
1 TC
C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, sabotage equipment, or connect an assembly to it in order to alter the way it detonates. It can be attached to almost all objects and has a modifiable timer with a minimum setting of 10 seconds.
]
[Hypnotic Flash (28% off!)
5 TC
A modified flash able to hypnotize targets. If the target is not in a mentally vulnerable state, it will only confuse and pacify them temporarily. Normally costs 7 TC. All sales final. Not recommended for children.
]
[Codespeak Manual
3 TC
Syndicate agents can be trained to use a series of codewords to convey complex information, which sounds like random concepts and drinks to anyone listening. This manual teaches you this Codespeak. You can also hit someone else with the manual in order to teach them. This is the deluxe edition, which has unlimited uses.
]


Objective #1: Steal any set of secret documents of any organization. Fail.
Objective #2: Steal the heavily radioactive plutonium core from the onboard self-destruct. Take care to wear the proper safety equipment when extracting the core! Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!

Hey_Mister was Davis Wheeler the Assistant and had their body destroyed
(used 20 TC) [Double-Bladed Energy Sword
16 TC
The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect all energy projectiles, but requires two hands to wield.
]
[Concealed Weapon Bay
3 TC
A modification for non-combat mechas that allows them to equip one piece of equipment designed for combat mechs. It also hides the equipped weapon from plain sight. Only one can fit on a mecha.
]
[Dehydrated Space Carp
1 TC
Looks like a plush toy carp, but just add water and it becomes a real-life space carp! Activate in your hand before use so it knows not to kill you.
]


Objective #1: Prevent Johnsonium XIX, the Assistant, from escaping alive. Success!
Objective #2: Steal the source code for Project Goon from the master R&D server mainframe. Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!

Rengaurd was Noah Body the Bartender and survived
(used 20 TC) [Syndi-kit Tactical
20 TC
Syndicate Bundles, also known as Syndi-Kits, are specialized groups of items that arrive in a plain box. These items are collectively worth more than 20 telecrystals, but you do not know which specialization you will receive. May contain discontinued and/or exotic items.
]


Objective #1: Steal the reactive teleport armor. Fail.
Objective #2: Assassinate Dayton Baer, the Chief Medical Officer. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!


The code phrases were: capitalism, incinerator, pride
The code responses were: Orlando Rader, green, tomatoes
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 34862 credits collected by crew this shift.
An average of 512.676 credits were collected.
The most affluent crew member at shift end was Kendra Hunter with 4679 cr!