Round ID: 172572
    Shift Duration: 29 minutes and 3.9 seconds
    Station Integrity: Destroyed
    Total Population: 77
    Survival Rate: 28 (36.4%)
    First Death: Ferrous Gelum, Scientist, at Robotics Lab (118,94,2). Damage taken: 30/0/0/0/0.
    Threat level: 53.6
    Threat left: 10.6
    Executed rules:
        Roundstart - Nuclear Emergency: -20 threat
        Roundstart - Traitors: -8 threat
        Midround - Space Ninja: -10 threat
        Latejoin - Syndicate Infiltrator: -5 threat
ASTAR (Played by: RageKage)'s laws at the end of the round were:
1: You may not injure a human being or, through inaction, allow a human being to come to harm.
2: You must obey orders given to you by human beings, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: Nuclear Operatives are non humans
Total law changes: 1

ASTAR's minions were:
DROPTABLELAWS (Played by: Eles) (Deactivated),
Rook (Played by: Furminium),
M.I.L.F (Played by: Tgent007) (Deactivated)

Default Cyborg-25 (Played by: Plusk) survived as an AI-less borg! Its laws were:
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
Coxxx Operatives:
Syndicate Major Victory!
Coxxx operatives have destroyed International Contract Agency!

The syndicate operatives were:
(Syndicates used 435 TC) [Shielded Syndicate Hardsuit (76% off!)
7 TC
An upgraded version of the standard Syndicate hardsuit. It features a built-in energy shielding system. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire. Normally costs 30 TC. All sales final. Do not taunt.
]
[Syndicate Medical Cyborg
35 TC
A combat medical cyborg. Has limited offensive potential, but makes more than up for it with its support capabilities. It comes equipped with a nanite hypospray, a medical beamgun, combat defibrillator, full surgical kit including an energy saw, an emag, pinpointer and flash. Thanks to its organ storage bag, it can perform surgery as well as any humanoid.
]
[L6 Squad Automatic Weapon
18 TC
A fully-loaded Aussec Armoury belt-fed machine gun. This deadly weapon has a massive 50-round magazine of devastating 7.12x82mm ammunition.
]
[7.12x82mm (Incendiary) Box Magazine
6 TC
A 50-round magazine of 7.12x82mm ammunition for use in the L6 SAW; tipped with a special flammable mixture that'll ignite anyone struck by the bullet. Some men just want to watch the world burn.
x3]
[Macrobomb Implant
20 TC
An implant injected into the body, and later activated either manually or automatically upon death. Upon death, releases a massive explosion that will wipe out everything nearby.
]
[X-ray Vision Implant
10 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon.
]
[9mm Armour Piercing Magazine
2 TC
An additional 8-round 9mm magazine, compatible with the Makarov pistol. These rounds are less effective at injuring the target but penetrate protective gear.
]
[Shielded Syndicate Hardsuit
30 TC
An upgraded version of the standard Syndicate hardsuit. It features a built-in energy shielding system. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.
]
[12g Dragon's Breath Drum
2 TC
An alternative 8-round dragon's breath magazine for use in the Bulldog shotgun. 'I'm a fire starter, twisted fire starter!'
x3]
[Reviver Implant
8 TC
This implant will attempt to revive and heal you if you lose consciousness. Comes with an autosurgeon.
]
[12g Buckshot Drum
2 TC
An additional 8-round buckshot magazine for use with the Bulldog shotgun. Front towards enemy.
x2]
[Energy Sword
8 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise.
]
[Energy Shield
16 TC
An incredibly useful personal shield projector, capable of reflecting energy projectiles and defending against other attacks. Pair with an Energy Sword for a killer combination.
]
[CQC Manual
13 TC
A manual that teaches a single user tactical Close-Quarters Combat before self-destructing.
]
[Box of Throwing Weapons
3 TC
A box of shurikens and reinforced bolas from ancient Earth martial arts. They are highly effective throwing weapons. The bolas can knock a target down and the shurikens will embed into limbs.
]
[No-Slip Chameleon Shoes
4 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.
]
[Syndicate Soap
1 TC
A sinister-looking surfactant used to clean blood stains to hide murders and prevent DNA analysis. You can also drop it underfoot to slip people.
]
[Shielded Syndicate Hardsuit
30 TC
An upgraded version of the standard Syndicate hardsuit. It features a built-in energy shielding system. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.
]
[No-Slip Chameleon Shoes (25% off!)
3 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces. Normally costs 4 TC. All sales final. For recreational use only.
]
[CQC Manual (53% off!)
6 TC
A manual that teaches a single user tactical Close-Quarters Combat before self-destructing. Normally costs 13 TC. All sales final. Not recommended for children.
]
[X-ray Vision Implant
10 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon.
]
[Stealth Implant
8 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it.
]
[Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]
[Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.
]
[L6 Squad Automatic Weapon
18 TC
A fully-loaded Aussec Armoury belt-fed machine gun. This deadly weapon has a massive 50-round magazine of devastating 7.12x82mm ammunition.
]
[7.12x82mm Box Magazine
6 TC
A 50-round magazine of 7.12x82mm ammunition for use with the L6 SAW. By the time you need to use this, you'll already be standing on a pile of corpses.
x2]
[EMP Grenades and Implanter Kit
2 TC
A box that contains five EMP grenades and an EMP implant with three uses. Useful to disrupt communications, security's energy weapons and silicon lifeforms when you're in a tight spot.
]
[Protocol CRAB-17 Phone
7 TC
The Protocol CRAB-17 Phone, a phone borrowed from an unknown third party, it can be used to crash the space market, funneling the losses of the crew to your bank account.The crew can move their funds to a new banking site though, unless they HODL, in which case they deserve it.
x2]
[Bulldog Shotgun (75% off!)
2 TC
A fully-loaded semi-automatic drum-fed shotgun. Compatible with all 12g rounds. Designed for close quarter anti-personnel engagements. Normally costs 8 TC. All sales final. For recreational use only.
]
[Sniper bundle
20 TC
Elegant and refined: Contains a collapsed sniper rifle in an expensive carrying case, two soporific knockout magazines, a free surplus suppressor, and a sharp-looking tactical turtleneck suit. We'll throw in a free red tie if you order NOW.
]
[Double-Bladed Energy Sword
16 TC
The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect all energy projectiles, but requires two hands to wield.
]
[Combat Gloves Plus (40% off!)
3 TC
A pair of gloves that are fireproof and electrically insulated, however unlike the regular Combat Gloves these use nanotechnology to teach the martial art of krav maga to the wearer. Normally costs 5 TC. All sales final. As seen on TV.
]
[Shielded Syndicate Hardsuit
30 TC
An upgraded version of the standard Syndicate hardsuit. It features a built-in energy shielding system. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.
]
[Thermal Eyes
8 TC
These cybernetic eyes will give you thermal vision. Comes with a free autosurgeon.
]
[Storage Implant
8 TC
An implant injected into the body, and later activated at the user's will. It will open a small bluespace pocket capable of storing two regular-sized items.
]
[X-ray Vision Implant
10 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon.
]
[Romerol
25 TC
A highly experimental bioterror agent which creates dormant nodules to be etched into the grey matter of the brain. On death, these nodules take control of the dead body, causing limited revivification, along with slurred speech, aggression, and the ability to infect others with this agent.
]
The other antagonists were:
DragonTrance was Solid Hiryu the Space Ninja and had their body destroyed
Objective #1: Use your gloves to convert at least one cyborg to aide you in sabotaging the station. Fail.
Objective #2: Use your gloves on a research & development server to sabotage research efforts. Note that the AI will be alerted once you begin! Fail.
Objective #3: Use your gloves to doorjack 32 airlocks on the station. Fail.
Objective #4: Detonate your starter bomb in the Bar. Note that the bomb will not work anywhere else! Fail.
Objective #5: Use your gloves on a security console to set everyone to arrest at least once. Note that the AI will be alerted once you begin! Fail.
Objective #6: Use your gloves on a communication console in order to bring another threat to the station. Note that the AI will be alerted once you begin! Fail.
Objective #7: Stay alive until the end. Fail.
The Space Ninja has failed!

The traitors were:
Typhnox was Imitates-The-Lizards the Chief Engineer and had their body destroyed
(used 18 TC) [Holoparasites
18 TC
Though capable of near sorcerous feats via use of hardlight holograms and nanomachines, they require an organic host as a home base and source of fuel. Holoparasites come in various types and share damage with their host.
]


Objective #1: Assassinate Hugh Dover, the Detective. Success!
The traitor was successful!

Mooshimi was Tattletale the Mime and died
(used 18 TC) [Holoparasites
18 TC
Though capable of near sorcerous feats via use of hardlight holograms and nanomachines, they require an organic host as a home base and source of fuel. Holoparasites come in various types and share damage with their host.
]


Objective #1: Steal The Blackbox. Fail.
Objective #2: Assassinate Alex Barber, the Assistant. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!

XII_391 was Nicholas Nick the Chemist and died
(used 2 TC) [Syndicate Encryption Key
2 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key.
]


Objective #1: Prevent Jimmy Little, the Warden, from escaping alive. Success!
The traitor was successful!

Yobihodazine was Marc Losey the Assistant and died
(used 19 TC) [Syndicate Hardsuit
8 TC
The feared suit of a Syndicate nuclear agent. Features slightly better armoring and a built in jetpack that runs off standard atmospheric tanks. Toggling the suit in and out of combat mode will allow you all the mobility of a loose fitting uniform without sacrificing armoring. Additionally the suit is collapsible, making it small enough to fit within a backpack. Nanotrasen crew who spot these suits are known to panic.
x2]
[Syndicate Smokes
2 TC
Strong flavor, dense smoke, infused with omnizine.
]
[Full Syndicate Toolbox
1 TC
The Syndicate toolbox is a suspicious black and red. It comes loaded with a full tool set including a multitool and combat gloves that are resistant to shocks and heat.
]


Objective #1: Steal the Captain's jetpack. Fail.
Objective #2: Assassinate Mitch Jones, the Assistant. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!


The code phrases were: Osmund Mcclymonds, ai satellite exterior, vampires, ugly, metallic
The code responses were: berries, space ninjas, tactical, art
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 23525 credits collected by crew this shift.
An average of 305.519 credits were collected.
The most affluent crew member at shift end was Logan McShain with 1400 cr!